Gena
Gena
Mostly Gena is played after farmers collected their harvest in a flat field in the afternoon until
the time the sunsets.
First two team leaders will be appointed and a pair of players will secretly give a different secret
name themselves and they will tell this secret name to the appointed team leaders and the leaders
will select the players with that given secret name. The players will form a team in that way only
if the two teams are from the same villages and/or ‘Kebeles’.
The game will be a high competition between two monasteries, areas such as the upper village
and the lower, between ‘kebeles’ and those married and single. But the game has no limit of the
number of players in the old times by which a player comes in and comes of the playing field.
On the other hand, in some instances when a player is not able to continue the game due to
injuries team leaders or referees will be informed and another player may then be allowed to the
game as a substitute.
Players use a stick which has a curved part on its edge to kick, to roll and shoot the ‘Rur’ (a
small ball like object used in ‘Gena’ cultural game). Players dress a short trouser that comes
above their knee, a cloth which goes round their waist named «Dig» when they play.
In some areas when the game is held, team leaders will be accompanied with four border
defenders .The end of the game will then be either in a goal score or a point.
The game of ‘Gena’ had been played in different forms. For example:-
A. as a form of ‘qurquz’ (the form of a game played by shooting everything including the bodies
of opponents)
1. When there were special holidays they usually play the Shooting by fully picking the
‘Rur’ from the surface.
2. When people celebrate the rule of law they demonstrate with playing the game through
Shooting after controlling the ‘Rur’ with a hand.
3. ‘Mucch’ will be played if the players agree to play by sweeping the ball including their
legs
4. ‘Qurquz’ on the other hand follows rules and it is played by rolling the ball like object of
the game called ‘Rur’.
The following is a common proverb to show that the game is a game for all. This is the
proverb. “There is no master and servant in the game of ‘Gena’ and master will not be
anger on the game of ‘Gena’”. Players will not show revenge and create danger to their
opponents.
As the game shows progress the play ground is limited to have a length of 300 meter and
a width of 200 meter. The goal (culturally named ‘Lew’) will be recorded as a score when
it passes the specified border.
The game of ‘gena’ is expanded and widely played in the regime of Emperor Minilik.
Studies disclose that adults used to sing and dance after the game walking through
different areas.
‘Gena’ at the moment becomes the most loved game in the world and became one of the
Olympic Games.
5.2 Meaning
The game of ‘Gena’ contains 1 goal keeper and 9 players in the field having a total of 10 players.
The game of ‘Gena’ is all about scoring the ‘Rur’ which is made of plastic/stick/ or defending
the object from entering their goals. Players kick, pass the ‘Rur’ to each other and roll and score
it to the goal.
Rule one the playing ground/field/
Article 1: The size and content of the playing field
1.1 The length of the field of ‘Gena’ playing ground is 90-100 meter and its width is from 45
to 50 meter. The field should be prepared through a smooth level that could easily enable
the ‘Rur’ to roll without difficulty on the ground.
9.2 The field of one team is the area from its goal to the mid-line (mid-field line of the field).
10.2 ‘Qurquz’ is used after a goal is scored to start the game by the Capitan’s (Team leaders of
the two teams). This is a place where the game starts and restarts after a goal (‘Lew’) is
scored.
12.2 The metal bars of the goal have a circular area of not more than 15 CM and not less than
10 CM.
12.3 The goal has a net which is prepared from garments. And the net is fixed with a sideline
bar 50 cm away from the goal bars.
12.4 The goal is located at the middle of the back side lines of the playing field.
A C
Keys:-
A=3M
B = 1M
C = 50 cm
Article 13: the place where the corner flags are placed
13.1 Corner flag will be placed in all four corners of the playing field
13.2 The flag will be placed on 1 meter length stick at its top with 40x25cm garment.
14.2 Only team leaders, coaches, massaging professionals and substitutes are allowed to sit in
this area.
I
D
K
M
II
A
FE H C
EF
J K
Keys
A = 45 - 50 C = 3 M E=6M G = 1 M I=4M K=
M Radius
B = 90 – 100 D = 1M F=6M H = 15 M J = 1.5 M L=
M
Figure 3: The stick of gena
E
C
F
Keys
A A= 1 m
D
B= < 25 cm
C= <10 cm
D = 1M
B
E = 40 cm
F = 25 cm
Article 18 Substitutes
18.1 One team will register 5 substitutes and can replace them either one by one or all of them
at once
18.2 substitutions are allowed following the report of the coach to the referee who registers
goal scores and this referee will give sign to the main referee in the field for the entry
allowance. The substitute player will come in the field after the other player leaves.
18.3 A player who is substituted once is not allowed to come again in the field.
18.4 All players could be replaced with the 5 substitute players except with the one penalized
with a red card.
18.5 All players who are valid according to the referees could join the team and play the game
until the maximum numbers of players reach 10.
Rule Five
Identifying the winner of the game and about stopping the game
Article 25 The duration of the game
25.1 The game has a total time of 60 minutes divided into two half times and 10 minutes break
after the first 30 minutes half time.
25.2 A time wasted during the first half will be added before the stoppage of the first half and
if there are wasted minutes on the second half, time will be added before the end of the
second half too.
Article 26 Extra time and identifying the winner
26.1 The winner of ‘Gena’ cultural game will be identified by the number of goals at the end
of the stoppage time. A team that has more goal than the other will win the game.
26.2 If the game is a knock out game, and if the two teams finish the regular time with an
equalizer, 20 minutes of extra time will be added. The 20 added minutes will be divided
in to two half’s.
26.3 If the two teams are unable to win each other, the teams will be given three penalty
shots. And the penalty continues by adding one penalty after the three shots until one of
them wins the game.
26.4 The number of penalty players should be equal in both teams.
26.5 Players will not repeat penalty until all properly registered players kick the penalty.
26.6 It is not obligatory to kick all the three penalty kicks
26.7 If the number of players of a team decreases because of any reason during the penalty
kick, the penalty will continue with the remaining players.
26.8 If a team is late for over 15 minutes of the starting time of the game, the team present
will be the winner.
26.9 If a team comes up with less than 7 players, they will be given 15 minutes to add players
and if they are able to add players and continue the game it will be considered that they
lost the game.
26.10 If a team has less than 7 players due to players’ suspension, they will be considered that
they lost the game.
26.11 Three points will be given for a team scoring more goals during the game. If the two
teams complete the game with an equalizer they will have one point each. If a team wins
with the absence of the opponent team due to different reasons, the team present will be a
winner with three points and two goals. And the absent team will have zero points with
no goal.
Article 27 Terminating playing time of the game
A game could be forced to stop due to uncontrolled conditions such as heavy rain and
violence.
27.1 If the game could restart within 30 minutes, it will continue from the time stopped in a
bid to complete the remaining time.
27.2 If a game is not restarted for over 30 minutes and if the referee believes that it should be
repeated in another time, the issue will be presented to competition and protocol
committee and it will be held in another suitable time.
Rule Six. The start of the game and the fighting (‘Mekoraqoz’) during the start
Article 28 the start of the game
28.1 First the referee will make a lottery with the captain of the two teams for goal selection.
28.2 The team leader who gets the lottery will select one of the two half sides of the field.
28.3 The referee will put the ‘Rur’ at the middle of the field (the fighting zone usually termed
as ‘qurquz’) and let the captains start the game through fighting.
Article 29: ‘Mekorakoz’ (the act of fighting at the beginning of the game to
get the ‘Rur’)
29.1 ‘Mekorakoz’ is the first part of ‘Gena’ cultural game held by the captains of the two
teams. The captains stood at the middle of the field in the circular line and say «Here is
the ‘Rur’, here is ‘Gena’» three times and they start to kick the ‘Rur’. If anyone of the
capitains tries to kick the ‘Rur’ without saying «Here is the ‘Rur’, Here is ‘Gena’» three
times will get penalized.
29.2 The other players will stood on their position 4 meters away from the captains in their
own half fields.
29.3 The players may come inside and play outside the middle circular area with the ‘Rur’ to
enable the captains’ touch and start the game.
29.4 On the second half of the game the referee will let the captains fight to get the ‘Rur’ to
start the game again.
29.5 The referee will make the game start after a goal is scored by allowing the captains
struggle to get the ‘Rur’ with forceful activity.
29.6 The referee allows the two teams engage in the forceful ‘mekorakoz’ when the two
teams change their goal area and starts an extra time.
29.7 Goal is said to be scored in the game of ‘Gena’ when the ‘Rur’ passes the goal lines in a
limited metal bars either in the ground or on the air.
29.8 The ‘Rur’ may go up about 1 meter high in the goal area
29.9 If a team scores a goal that is in line with the rule of the game, the referee will start the
game by the aggressive start of the two captains (that is through the act of ‘Mekorakoz’).
29.10 A player can control, kick or pass the ‘Rur’ to the right, left or behind to his team mates if
only he has 4 meters gap between another player/s/.
Rule Seven Goal kicks, sideline kicks and corner kicks
Article 30 Goal kicks
30.1 Goal kick will be given to a team if the ball goes out of the back sidelines of the field by
the shoot or touch of the players of a striking team.
30.2 Goal kick will be conducted by putting the ‘Rur’ on left, right or middle lines in front of
the goal keeper area.
30.3 The ‘Rur’ is said to be at play when it passes the goal area.
30.4 The player who kicks the Goal kick is not allowed to touch the ‘Rur’ again before other
players get the kick.
30.5 The goal kick will be repeated if the kick is not able to pass the goal area lines or the
player who kicked the goal kick touches the ‘Rur’ before any other player.
Article 31: Sideline kicks
31.1 If a team lets the ball out of the sidelines through touching, the opponent team will put
the ‘Rur’ on the point it goes out and kicks the ball to the playing field.
31.2 If it is difficult to identify who lets the ‘Rur’ out of the sidelines, the referee uses ‘qurquz’
or ‘mekorakoz’ so that players of the two teams will look for the ‘Rur’ forcefully.
31.3 The player of the defending team should stand four meters away from the kick lines in
the sideline kicks.
Article 32 Corner kick
32.1 Corner kick will be given to the striking team if the ‘Rur’ goes out of the back sideline of
the defending team by the touch of defenders.
32.2 Corner kick will be kicked from any point of a quarter circular areas in the corner of the
field the ball goes out.
32.3 It is not allowed to displace the flag on the corner to kick the ‘Rur’ from the Corner.
32.4 The players of the defending team are allowed to stand four meters further against the
corner kick.
32.5 A defending player is not allowed to move to the ‘Rur’ before the whistle in a bid to
defend at any circumstance.
32.6 At any circumstance a player who kicks the ‘Rur’ is not allowed touching the ‘Rur’
before another player touches it.
Rule Eight