0% found this document useful (0 votes)
625 views2 pages

Warlock TheValiant v1 22

Uploaded by

mikeg4rci4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
625 views2 pages

Warlock TheValiant v1 22

Uploaded by

mikeg4rci4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

or even the collective force of a famed platoon.

As a warlock
of this patron, you have made the choice to trust your heart
in the face of adversity to follow the path of a hero.

EXPANDED SPELL LIST


The Valiant lets you choose from an expanded list of spells
when you learn a warlock spell. The following spells are add-
ed to the warlock spell list for you.

The
he Valiant
aliant Expanded
xpanded Spells
pells
Spell Level Spells
1st healing word, heroism
2nd blur, find steed
3rd beacon of hope, mass healing word
4th fire shield, guardian of faith
5th dispel evil and good, legend lore

BR AVEHEARTED
At 1st level, your hit point maximum increases by 1 and
increases by 1 again whenever you gain a level in this class.
In addition, you gain proficiency with medium armor and
shields.

ELDRITCH BL ADE
Also at 1st level, you gain the eldritch blast cantrip if you don’t
already know it. This cantrip doesn’t count against the num-
ber of warlock cantrips you know. When you use an action to
cast eldritch blast, instead of the spell manifesting as a beam
of energy, you can choose to create an eldritch weapon in
Warlock of the Valiant your hand called an eldritch blade. To do so, your hand must
either be empty or carrying a rod or wand, from which the
magical weapon extends.

NEW CHARACTER OPTION:


When you create the eldritch blade, you can make one
melee spell attack with it for each beam the eldritch blast spell

WARLOCK
would have created when you cast it. If the attack hits, the
target is treated as if it were hit by a beam from your eldritch
blast. When you cast eldritch blast in this way, you can move
Not all who possess magic come by it naturally. A warlock
between the attacks you make as part of the action. The
forges a pact with a powerful being in exchange for a portion
eldritch blade remains in your hand until the start of your
of its knowledge and strength. Some of these arrangements
next turn or until you dismiss it early and end the effect (no
become cruel forms of indebted servitude, but most are
action required). If a hostile creature’s movement would
closer to that of an apprentice and its master: the warlock
provoke an opportunity attack from you while you’re holding
learns and grows in strength in exchange for rendering the
the eldritch blade, you can use your reaction to make a single
occassional service on behalf of their patron. As a warlock,
melee spell attack against it using the weapon.
you may find your patron by circumstance or by hard work,
The eldritch blade can take whatever form you choose.
but regardless of your circumstance, your need for power
Warlocks whose patrons are known for a particular weapon
will continue to grow and shape you as you benefit from your
may make this spell’s effect resemble that weapon. Regard-
pact and patron.
less of the weapon’s form, it can’t change your reach for the
purposes of making your melee spell attacks with it.
THE VALIANT When you reach 3rd level in this class, the damage die of
your eldritch blade becomes a d12. If you gain the Pact of the
The life of a natural born hero isn’t in the cards for everyone. Blade feature, you also gain the following benefits:
Comparatively few are naturally built for combat or glory,
as most folks’ talents lie elsewhere and in relative safety. By y Your attacks with your pact weapon can use your Cha-
choosing this patron, you call upon the strength of warriors, risma modifier, instead of Strength or Dexterity, for the
archmages, or other heroes whose legacies have stood the attack and damage rolls.
test of time: transforming their living memory into a power- y You can replace one of the spell attacks you make with
ful force all its own. Your patron could be one such a person, your eldritch blade with a weapon attack from your pact

24 THE GRIFFON'S SADDLEBAG


weapon, even if you aren’t holding it. If you can make
multiple attacks with your pact weapon as part of the At-
tack action, you can replace the same number of attacks
using your pact weapon in this way. When you do, the
pact weapon magically appears and replaces the eldritch
blade in your hand for the duration of the attack, provid-
ed that your hand is otherwise free. After the attack, the
pact weapon returns to its extradimensional space and
the eldritch blade reappears in your hand.

VENGEFUL SHIELD
At 6th level, you can use your reaction when you’re hit by an
attack to cast the shield spell, without expending a spell slot
and requiring no components. For the duration of the spell,
whenever a creature attacks you (including the triggering
attacker), that creature takes force damage equal to half your
warlock level + your Charisma modifier.
Once you use this feature, you can’t use it again until you
finish a short or long rest.

HEROIC RESISTANCE
By 10th level, your patron’s protection is permanently
extended to you. You are immune to being frightened, and
whenever you finish a short or long rest, choose either blud-
geoning, piercing, or slashing damage. You gain resistance
to that damage type until you choose a different one with
this feature.

VALIANT STRIKE
At 14th level, you’ve become a figure worthy of your patron’s
legacy. As an action, you can invoke your patron’s name as
you summon the eldritch blade to your hand and swing it
down in front of you. The weapon then grows to become a
massive, shimmering version of your normal eldritch blade
and crashes down in front of you in a line that is 30 feet
long and 5 feet wide. Each creature in the area must make a
Dexterity saving throw against your warlock spell save DC.
On a failed save, a creature takes 6d12 force damage and is
knocked prone, and it has disadvantage on attack rolls until
the end of your next turn. On a successful save, a creature
takes half as much force damage and suffers no other effects.
A creature is disintegrated if this damage leaves it with
0 hit points. A disintegrated creature and everything it is
wearing and carrying, except magic items, are reduced to a
pile of fine gray dust. The creature can be restored to life only
by means of a true resurrection or a wish spell.
Once you use this feature, you can’t use it again until you
finish a long rest.

25

You might also like