0% found this document useful (0 votes)
68 views2 pages

Sorcerous Origin - Fey Bloodline

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
68 views2 pages

Sorcerous Origin - Fey Bloodline

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

SORCEROUS ORIGIN: FEY BLOODLINE require material components or a spell slot.

Once you
use this ability, you cannot use it again until you take
Your innate magic comes from the blood of the fey a long rest. During the night of the Full Moon or the
that runs through your veins. One or more of your New Moon, you can use this ability again after taking
ancestors came from the Feywild, a realm of wonder a short rest.
and magic. Elves and gnomes are obvious carriers of
the fey bloodline, but even members of other races OUTSIDE OF TIME
might have a distant fey ancestor whose magic has Starting at 18th level, time affects you differently, just
reappeared after unnumbered generations. Or, as time passes in strange ways in the Feywild. You no
perhaps your own blood has become infused with the longer age, and you cannot be magically aged. Also,
magic of the Feywild after spending an extended when you make a saving throw at the end of your
period of time there yourself, having accidentally turn for any ongoing magical effect, such the
stumbled through one of the hidden and fickle blindness/deafness spell or a confusion spell, you have
doorways to this plane. advantage on the saving throw.
Also, magical effects that affect the passage of time
FEY MAGIC do not affect you. For example, if another creature
Starting at 1st level, your fey blood allows you to tap casts the spell time stop, you take the same number of
magic otherwise unavailable to sorcerers. Add the actions as the caster does, as if you, too, were the one
following spells to the sorcerer spell list for you. who cast the spell.

FEY BLOODLINE EXPANDED SPELLS


Spell Level Spells
1st faerie fire, speak with animals
2nd calm emotions, pass without a trace
3rd conjure animals, plant growth
4th conjure woodland beings, hallucinatory
terrain
5th geas, scrying

BEGUILING EYES
Starting at 1st level, you can tap your fey heritage to
help you charm, influence, and beguile others. When
you cast a spell where the target becomes charmed if
they fail a saving throw, you can make the target have
disadvantage on their saving throw if the target can
see you. Once you use this ability, you cannot use it
again until you take a short or long rest.
Also, you also gain proficiency with the Persuasion
or Deception skill.

MAGIC IN THE VEINS


Starting at 6th level, the fey magic coursing through
your veins protects your mind and your body from
the magical attacks of others. You cannot be charmed
and are immune to magical sleep. Also, you are
resistant to damage from spells.

STEP OF THE PHASING MOON


Starting at 14th level, you can use your connection to
the Feywild to travel there from the Material Plane.
This ability functions as the plane shift spell, except
that it is limited to travel between the Material Plane
and the Feywild, and using this ability does not

©2017 Rogue Hexagon Studios


Not for resale. Permission granted to print or photocopy this document for personal use only.
CREDITS
RogueHexagon.com
Designer: Brendan Hainline
Editors: Eshan Mitra, Geoff Weeks
Art: Brendan Hainline

Version: 1.0
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of
the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards
of the Coast in the USA and other countries.

©2017-Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2017 by Rogue Hexagon Studios and published under the Community Content Agreement for Dungeon Masters Guild.

©2017 Rogue Hexagon Studios


Not for resale. Permission granted to print or photocopy this document for personal use only.

You might also like