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Datacard Pathfinders

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0% found this document useful (0 votes)
259 views5 pages

Datacard Pathfinders

Uploaded by

buntono sidik
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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SHAS'UI PATHFINDER M APL GA ASSAULT GRENADIER M APL GA

3⬤ 2 1 PATHFINDER 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 8 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Bonding knife 3 4+ 3/4 Balanced - ⌖ Pulse carbine 4 4+ 4/5 - -

⌖ Pulse carbine 4 3+ 4/5 - - ⚔ Fists 3 5+ 2/3 - -

ABILITIES UNIQUE ACTIONS


EMP grenade 4 3+ 2/3 Rng ⬟, Blast ⬤, Indirect, EMP*, Limited -

Art of War Once per battle, when it is your turn to use a Strategic Ploy, if this operative is in the Markerlight (1AP) . Fusion grenade 4 3+ 4/3 Rng ⬟, Indirect, AP2, Limited MW3
killzone, it can use this ability. If it does, select one Art of War to be in effect until the end of the
Turning Point. ABILITIES UNIQUE ACTIONS
Holographic Readout Once per battle, when a friendly PATHFINDER operative (excluding a DRONE Grenadier This operative is equipped with EMP, fusion and photon grenades and they do not cost any Markerlight (1AP)
equipment points. Photon Grenade (1AP)
operative) is activated within ■ of and is Visible to this operative, this operative can use this ability. If it
Nanocrystalline Headgear You can ignore any or all modifiers to this operative's APL and to the
does, until the end of the friendly PATHFINDER operative's activation, it can perform one mission
Weapon Skill and Ballistic Skill characteristics of its melee and ranged weapons respectively.
action for one less AP (to a minimum of 0AP).

PATHFINDER, T'AU, SHAS'UI PATHFINDER PATHFINDER, T'AU, ASSAULT GRENADIER PATHFINDER

BLOODED PATHFINDER M APL GA COMMUNICATIONS SPECIALIST M APL GA


3⬤ 2 1 PATHFINDER 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 4+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Bionic arm 3 4+ 3/4 - - ⌖ Pulse carbine 4 4+ 4/5 - -
⌖ Suppressed pulse carbine 4 3+ 4/5 Silent - ⚔ Fists 3 5+ 2/3 - -

ABILITIES UNIQUE ACTIONS ABILITIES UNIQUE ACTIONS


- Markerlight (1AP) - Signal (1AP) Select one friendly PATHFINDER operative within ⬟ of and Visible to this operative.
Add 1 to its APL. This operative cannot perform this action if it is within Engagement Range of an
enemy operative.
Markerlight (1AP)

PATHFINDER, T'AU, BLOODED PATHFINDER PATHFINDER, T'AU, COMMUNICATIONS SPECIALIST PATHFINDER


DRONE CONTROLLER M APL GA MARKSMAN PATHFINDER M APL GA
PATHFINDER 3⬤ 2 1 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⌖ Pulse carbine 4 4+ 4/5 - - ⌖ Marksman rail rifle - Standard 4 3+ 4/4 AP1, Lethal 5+ MW2
⚔ Fists 3 5+ 2/3 - - ⌖ Marksman rail rifle - Dart round 4 3+ 3/3 AP1, Silent MW2
⚔ Fists 3 5+ 2/3 - -
ABILITIES UNIQUE ACTIONS
Drone Scout During deployment, if this operative Control Drone (1AP) Select one friendly PATHFINDER DRONE operative, ABILITIES UNIQUE ACTIONS
was selected for deployment, you can set up one then select one of the following: - If that DRONE operative is Ready, after this
Inertial Dampener Each time this operative performs an Overwatch action, for that action's shooting -
friendly PATHFINDER DRONE operative with a activation ends, you can activate that DRONE operative and until the end of
attack, do not worsen the Ballistic Skill characteristic of its marksman rail rifle as a result of performing
Conceal order anywhere in the killzone that is the Turning Point, it is not considered to have the first three bullet points of its
an Overwatch action.
wholly within ⬟ of your dropzone, more than ⬟ Artificial Intelligence ability. - If that DRONE operative has been activated
during this Turning Point, perform a free Dash or Shoot action with it. If you
from enemy operatives and more than ■ from
perform a Shoot action, for that action's shooting attack, worsen the Ballistic
the enemy dropzone.
Skill characteristic of its ranged weapons by 1. This operative cannot perform
this action if it is within Engagement Range of an enemy operative.
Markerlight (1AP)

PATHFINDER, T'AU, DRONE CONTROLLER PATHFINDER PATHFINDER, T'AU, MARKSMAN PATHFINDER

MB3 RECON DRONE M APL GA MEDICAL TECHNICIAN M APL GA


3⬤ 2 1 PATHFINDER 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 4+ 12 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


Burst cannon 6 4+ 3/4 Heavy, Ceaseless, Fusillade - ⌖ Pulse carbine 4 4+ 4/5 - -
⚔ Ram 3 5+ 3/4 - - ⚔ Fists 3 5+ 2/3 - -

ABILITIES UNIQUE ACTIONS ABILITIES UNIQUE ACTIONS


Recon Suite During the mission sequence, if this Analyse (1AP) Select one enemy operative Visible to this operative, then Medic! Once per Turning Point, the first time another friendly Medikit (1AP) Select one friendly PATHFINDER
friendly operative was selected for deployment, select one other ready friendly PATHFINDER operative that is not within PATHFINDER operative (excluding a Drone operative) would be operative (excluding a DRONE operative) within ▲
after resolving your selected option in the Scouting Engagement Range of an enemy operative. After this operative's activation incapacitated while Visible to and within ■ of this operative and not within of and Visible to this operative. That operative
step, you can select and resolve a Recon option in ends, you can activate that other friendly operative, and during its activation, Engagement Range of an enemy operative, if this operative is not within regains 2D3 lost wounds. An operative cannot be
addition to any other options. Initiative is still each time it makes a shooting attack against that enemy operative, in the Engagement Range of an enemy operative, this operative can revive it. selected for this ability if it was revived using the
determined by your original selection. Roll Attack Dice step of that shooting attack, you can re-roll any or all of That friendly operative is not incapacitated, has 1 wound remaining and if it Medic! ability during the same Turning Point. This
your attack dice. This operative cannot perform this action if it is within would have been incapacitated as a result of a shooting attack, any operative cannot perform this action if it is within
Engagement Range of enemy operatives. remaining attack dice are discarded. That friendly operative can then Engagement Range of an enemy operative.
perform a free Dash action, but must finish that move within ▲ of this Markerlight (1AP)
operative. Subtract 1 from both operatives' APL.

PATHFINDER, DRONE, FLY, MB3 RECON DRONE PATHFINDER, T'AU, MEDIC, MEDICAL TECHNICIAN PATHFINDER
MV1 GUN DRONE M APL GA MV4 SHIELD DRONE M APL GA
3⬤ 2 1 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 4+ 7 WOUNDS 3 4+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


Twin pulse carbine 4 4+ 4/5 Relentless - ⚔ Ram 3 5+ 2/3 - -
⚔ Ram 3 5+ 2/3 - -
ABILITIES UNIQUE ACTIONS
ABILITIES UNIQUE ACTIONS Shield Generator This operative has a 4+ invulnerable save. Each time this operative would lose a -
- - wound that is not as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.

PATHFINDER, DRONE, FLY, MV1 GUN DRONE PATHFINDER, DRONE, FLY, MV4 SHIELD DRONE

MV7 MARKER DRONE M APL GA TRANSPECTRAL INTERFERENCE M APL GA


3⬤ 2 1 PATHFINDER 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 4+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Ram 3 5+ 2/3 - - ⌖ Pulse carbine 4 4+ 4/5 - -
⚔ Fists 3 5+ 2/3 - -
ABILITIES UNIQUE ACTIONS
High-intensity Markerlight Each time this operative performs the Markerlight action, the selected Markerlight (1AP) ABILITIES UNIQUE ACTIONS
enemy gains 2 Markerlight tokens instead of 1. Multi-spectral Sensor Each time this operative makes a System Jam (1AP) Select one enemy operative Visible to this
shooting attack, when selecting a valid target for that operative. Subtract 1 from its APL. This operative cannot perform this
shooting attack, enemy operatives are not Obscured. action if it has a Conceal order or if it is within Engagement Range of
an enemy operative.
Markerlight (1AP)

PATHFINDER, DRONE, FLY, MV7 MARKER DRONE PATHFINDER, T'AU, TRANSPECTRAL INTERFERENCE PATHFINDER
WEAPONS EXPERT PATHFINDER M APL GA WEAPONS EXPERT PATHFINDER M APL GA
3⬤ 2 1 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Fists 3 5+ 2/3 - - ⚔ Fists 3 5+ 2/3 - -

⌖ Ion rifle - Standard 5 4+ 4/5 - P1 ⌖ Ion rifle - Standard 5 4+ 4/5 - P1


⌖ Ion rifle - Overcharge 5 4+ 5/6 AP1, Hot - ⌖ Ion rifle - Overcharge 5 4+ 5/6 AP1, Hot -

ABILITIES UNIQUE ACTIONS ABILITIES UNIQUE ACTIONS


- - - -

PATHFINDER, T'AU, WEAPONS EXPERT PATHFINDER PATHFINDER, T'AU, WEAPONS EXPERT PATHFINDER

WEAPONS EXPERT PATHFINDER M APL GA WEAPONS EXPERT PATHFINDER M APL GA


3⬤ 2 1 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Fists 3 5+ 2/3 - - ⚔ Fists 3 5+ 2/3 - -

⌖ Rail rifle 4 4+ 4/4 AP1, Lethal 5+ MW2 ⌖ Rail rifle 4 4+ 4/4 AP1, Lethal 5+ MW2

ABILITIES UNIQUE ACTIONS ABILITIES UNIQUE ACTIONS


- - - -

PATHFINDER, T'AU, WEAPONS EXPERT PATHFINDER PATHFINDER, T'AU, WEAPONS EXPERT PATHFINDER
SHAS'LA PATHFINDER ALPHA M APL GA SHAS'LA PATHFINDER BETA M APL GA
3⬤ 2 1 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 7 WOUNDS 3 5+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⌖ Pulse carbine 4 4+ 4/5 - - ⚔ Fists 3 5+ 2/3 - -
⚔ Fists 3 5+ 2/3 - - ⌖ Pulse carbine 4 4+ 4/5 - -

ABILITIES UNIQUE ACTIONS ABILITIES UNIQUE ACTIONS


- Markerlight (1AP) Select one enemy operative Visible to this operative. That enemy operative gains - Markerlight (1AP) Select one enemy operative Visible to this operative. That enemy operative gains
1 Markerlight token. An operative cannot perform this action if it is within Engagement Range of an 1 Markerlight token. An operative cannot perform this action if it is within Engagement Range of an
enemy operative. If an operative would perform this action and a Shoot action in the same activation, enemy operative. If an operative would perform this action and a Shoot action in the same activation,
only the target of that Shoot action's shooting attack can be selected for this action. only the target of that Shoot action's shooting attack can be selected for this action.

PATHFINDER, T'AU, SHAS'LA PATHFINDER PATHFINDER, T'AU, SHAS'LA PATHFINDER

SHAS'LA PATHFINDER GAMMA M APL GA MV31 PULSE ACCELERATOR M APL GA


3⬤ 2 1 DRONE 3⬤ 2 1
DF SV W DF SV W
WOUNDS 3 5+ 7 WOUNDS 3 4+ 7

WEAPON A BS/WS D SR ! WEAPON A BS/WS D SR !


⚔ Fists 3 5+ 2/3 - - ⚔ Ram 3 5+ 2/3 - -

⌖ Pulse carbine 4 4+ 4/5 - -


ABILITIES UNIQUE ACTIONS
ABILITIES UNIQUE ACTIONS Pulse Accelerator While a friendly PATHFINDER operative is within ■ of this operative, pulse -
- Markerlight (1AP) Select one enemy operative Visible to this operative. That enemy operative gains weapons that friendly operative is equipped with are accelerated. While a pulse weapon is
1 Markerlight token. An operative cannot perform this action if it is within Engagement Range of an accelerated, each time a shooting attack is made with it, in the Roll Attack Dice step of that shooting
enemy operative. If an operative would perform this action and a Shoot action in the same activation, attack, before rolling your attack dice, you can retain one as a successful normal hit without rolling it.
only the target of that Shoot action's shooting attack can be selected for this action.

PATHFINDER, T'AU, SHAS'LA PATHFINDER PATHFINDER, DRONE, FLY, MV31 PULSE ACCELERATOR DRONE

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