Drillbook
Drillbook
2
Dealing with the Umpire 61
3 Hitting/Bunting/Slapping
Hitting Basics 62
Hitting Mechanics 63
Hitting Fundamentals 64-65
Hitting Drills 66-68
Bunting 69-70
Left Handed Running Slap 71-72
4 Base Running
Skills 73-75
Drills 76
5 Team Strategies
Bunt Defenses 77-78
Outfield Game Plan 79-81
Outfield Play 82-83
Key Points for all Outfielders 84
6 Conditioning
Drills 85-88
7 Coaching
Practice Plans 89-90
Basic Coaching Information 91-92
Coaching Tips 93-94
“Ideal” Batting Order 95-96
Offensive Skills Checklist 97
Defensive Skills Checklist 98
Coaches Score Cards 99-101
Game Summary 102
3
Throwing & Catching
1. Tracking the Ball
a. In partners, 1 ball per group
b. Face each other, 2’ apart
c. Hold ball above the head of your partner (fingers of glove up)
d. Move the ball to waist level (glove up)
e. Move ball to ground level (glove down)
f. Partner follows ball with glove and hand; turns glove up or down
g. Move ball from side to side; faster; change directions
h. Object: to follow the ball with proper glove position
2. Quadrant Catching
a. The team lines up 5’-8’ away from the coach
b. The coach has a basket of balls and stands out in front 1 2
facing the first person in line
c. The coach throws a ball to the first player in line to
quadrant #1
d. Player catches the ball with the glove in the proper
position and then jogs over and drops the ball in the
bucket and returns to the end of the line
e. The second time around the coach throws the ball to
the player in quadrant #2
f. Drill is repeated until the coach throws to all four 3 4
quadrants
g. After players learn proper glove position the coach may begin
mixing up the throws without telling the player which “Quadrant Throwing”
quadrant he/she is going to throw to
4. Throwing Overhand
a. Grip ball w/2 or 3 fingers and thumb across seams
b. Begin w/ left side to the target (right handed)
c. Point glove hand at target; hold ball up level with the ear and the arm at 90
angle
4
d. Pull glove hand down toward thigh, rotating shoulders and snapping the
wrist as the ball is thrown
6. Reaching Out
a. Place a ball approximately 3’ in front of each player x x x x
b. Step – Hop, reach out and pull the ball in
c. This helps develop soft hands and the concept of reaching
out x x x x
8. Box Throwing SS
a. Allows infielders to practice covering their bases and
receiving the ball for tags and forces
b. 1B & 3B are at their bases, while SS, 2B & C are at their
3B
defensive positions
c. The C throws the ball to 1B, the 1B throws to 3B, the 3B
throws to 2nd w/ the 2B covering the base, & the 2B throws 2B
to the C. The C throws the ball back to 2nd w/ the SS
covering, the SS throws the ball to 1B, the 1B throws to 3B
and the 3B throws it back to the catcher
1B
Variation: SS & 2B switch places in the rotation
C
“Box Throwing”
5
9. Circle Throwing
a. Players form a circle w/ 1 player in the center of the circle w/ a
ball
b. On a signal, the player in the center throws to a designated
player who immediately throws back to the center
c. Continue until the ball has been thrown to everyone
Variation: If the ball is dropped the group must start over
a. Players form two lines facing each other 15-20 feet apart
b. The coach flips a ball to the first player. That player throws
to the player across from them. That player immediately x x x x
throws to the next player in the line across from them
c. After the ball is flipped by the coach, another is introduced
C x x x x
immediately, this continues for a designated time, or until
the ball is dropped
“Z Drill (Quick
Release/Accuracy)”
5
12. The Star
a. 5 players per group w/ 2 balls (start w/ incrediball)
b. Start w/ 1 ball: throw to every other player to form a star 2 3
c. Stress catching the ball in front w/ the left foot (right
handed player), then hop right and step left to make the
throw
d. 2nd ball can be added 4 1
“Star Throwing”
6
e. When her team mate says “NOW” she uses a dart-like throw
and follows the ball to the right and goes to the end of the
line
f. The next player repeats above
g. The player must give a target for the ball outside the
imaginary path of the runner and immediately gets out of the
5 3 1 2 4
way
h. Each time the drill is done, gradually move back until players
are 40’ apart
“Rundown Shuttle”
7
Roll or hit the balls using cones as targets instead of starting w/ the balls
stationary
across
d. Coach throws a leading line drive, player catches it on the C
run and jogs to the end of the line by way of the bucket
Drill 1
a. When the field is too wet, workout on the asphalt or in
the gym
x x x x
b. Divide the team into 5-6 groups
c. Stand 7 to 10’ away from the wall
d. 1st & 2nd players in each line have balls x x x x
e. On the signal the player throws the ball against the wall
as fast as possible x x x x
f. If the ball is missed, the 2nd player in line gives her the
other ball
g. Second player in line counts completed attempts in 30-60
seconds “Wall Drill - 1”
8
Drill 2
a. Each player throws one ball and rotates to the end of her line
b. Use ground balls, line drives and fly balls x x x x
x x x x
x x x x
“Wall Drill - 4”
“Circle Fielding”
9
20. Running Fungo
a. Players line up at home w/ their glove and a ball
b. Coach stands on 3rd base side
c. 1st player runs towards 1st base and rounds the bag
d. Just before the player rounds 1st the coach hits a ground ball
towards 2nd base
e. The player must turn quickly and field the ball on C
the run
f. Players run around the infield and return to the XXXX
line
“Running Fungo”
10
24. Lateral Line Drill
a. Drill can have 6-8 tossers
b. Tossers are spaced 8-10 feet apart w/ each tosser having a
ball
c. 1 player is 40-50 feet in front of tosser 1
d. Tosser 1 throws a ground ball to the player
e. The player fields the ball and throws it back to tosser 1
f. The player moves across and in front of tosser 2, who
then rolls a ground ball to player 1 who throws it back X X X X X
X X X
X X X
X X X
25. Charging Drill
a. The tosser throws a ground ball so that the player has to
charge the ball at about midway between the tosser and
the player, then throws the ball back to the tosser. The
fielder then turns to the right & jogs back to the end of
the line
X X X
Variation: Charging a ball that has come to a complete stop
“Charging Drill”
11
27. 3 Player Fungo
a. In 3’s w/ 1 bat and 6 balls
b. Hitter has one ball and catcher has another
c. Hitter hits ball to fielder, fielder throws ball to catcher
d. As soon as the first ball is hit the catcher gives the hitter
the 2nd ball H F
e. Fielder must make the throw and get ready for the next
ball
f. You can time the drill for 30 seconds to 4 minutes X
g. Great Conditioner!
“3 Player Fungo”
“4 Player Fungo”
29. 5 Player Fungo
a. Similar to 3 player fungo except there are 2 hitters, 2
catchers and only 1 fielder
b. The fielder is stationed between the two groups
c. As soon as the fielder throws the ball to the catcher, she
must turn all the way around and field the ball from the
other hitter H H
d. Stress correct footwork and proper throwing mechanics F
X X
12
31. Knock Down Drill
a. Coaches stand in front of two lines w/ bucket of balls C x x x x
b. Players line up single file 5’ away from each other
c. Coach rolls ball hard to outside of each line
d. Player must cross over and dive for the ball C x x x x
e. Player must jog towards the basket and drop the ball in
before going up the middle to return to the opposite line
f. Players must do everything possible to knock the ball down
“Knock Down Drill”
X
32. Bare Hand Drill
a. The only time the player should bare hand the ball is when
there is absolutely no time to pick it up w/ the glove X
b. Place 6 balls near the pitcher
c. The SS and 3rd baseman alternate running up to that ball,
picking it up w/ their bare hand and throwing it to 1st on the
run
X X X X
34. The Pit
a. Similar to “Hot Box” except teams work in 2’s
b. Coach stands near the pitcher’s mound facing home
c. 2 players stand on opposite sides of home plate facing the
coach
X
d. Coach has large bucket of balls and a bat C
X
X “Hot Box”
13
e. Rest of the team forms a circle on both sides between coach and fielders
f. The coach begins to hit balls as quickly as he/she can to the two players in
the “pit”
g. Players field balls and toss to the side, teammates pick up balls and pass
them back to the feeder
h. Keep score: 2 pts for a ball that is caught; 1 point for stopping it; -1 if it
goes through to the backstop
i. You can do this drill for a specific number of balls or a specific amount of
time
X
X
35. Double Fungo- Skills
X
Drill 1: Hit to 4 Infield positions X
side of home H2 X2
d. Hitter 1 hits to 1st and 2nd, who throw back to catcher 1 “Double Fungo - 1”
catcher 2 X
H2 X2
“Double Fungo - 2”
X
X
X
X1
X
H2 X2
“Double Fungo - 3”
X1
X
14 H2 X2
“Double Fungo - 4”
X
X
Drill 5: Bunt Coverage
a. H1 bunts down 1st base line- 1st throwsto 2nd at 1st to C1
b. H2 bunts down 3rd baseline- 3rd throws to SS at 3rd to C2
X X
X
H1
X
X1
H2 X2
“Double Fungo - 5”
36. Double Fungo- Positions
Drill 1: Hit to 4 Infield positions
a. H1 hits to 2nd who throws to 3rd and then throws to C1
b. H2 hits to SS who throws to 1st and then throws to C2
15
Catching Fly Balls
c. Coach tosses a high fly ball; player catches ball on the run
d. Player jogs behind coach and puts ball in the basket
Drill 2 C X X X
a. Once the players have learned to block the sun add a ball to
the drill
b. Players line up facing the coach and the sun “Ball in the Sun”
c. Coach tosses the ball up into the sun for players to practice blocking
the sun and making the catch
d. After catching the ball and having to toss it back to the coach the player
rotates to the end of the line
e. You may want to start the drill using incrediballs
17
43. Blind Drill
a. In two single file lines, fielders line up with their backs to the
coach 10-15’ away from each other XXXXX
b. Coach says “Go” and players run away from the coach in a
straight line C
c. When the coach says “Turn” both players turn towards the
middle and look for the ball XXXXX
d. One player calls “Mine” and catches the ball while the other
player says “Take it” and backs her up
“Blind Drill”
e. Both players jog back through the middle
f. Players switch lines and the next two players go when the coach says
“Go”
45 Quarterback Drill
a. Players line up in single file approx. 5’ in front of the coach
x x x
facing away
C X
b. On the signal the player sprints straight out away from the coach
c. Coach says “right” or “left” and then throws it in that direction
d. Player must sprint after the ball, then jog in and return it to the
basket “Quarterback Drill”
Variation: Coach says “stop” and the player must stop and immediately
turn around in a different direction
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b. When coach holds ball up, players sprint towards marker
(cone)
c. Just before player reaches the cone the coach tosses a low ball
just out of her reach
d. Player must slide feet first under the ball and make the catch C X X X
Variation: Player must get up and throw the ball home
Note: Follow teaching progression for feet first sliding
19
c. The drill continues in the same manner w/ the tosser throwing the ball to
about 60’, then 45’ and then 30’ and finally 15’
d. Each time after catching the ball the player throws the ball back to the
tosser and then runs back to the starting position
e. This drill can be used as a conditioning drill and it is a good indoor drill
53. LSLS
a. Players line up single file- 1st player faces coach; 2nd player
is the catcher
b. Coach holds up ball- 1st player pivots on right foot; takes a
big step with her left foot 1
3
2
c. Player runs at a 45 degree angle; coach throws ball in air 4
over her head
d. Player catches ball; plants back foot; throws to next player X
C X
in line X
e. As soon as she throws the ball, coach tosses an easy ball in X
front of her
f. Player makes the catch tosses underhand to catcher “LSLS”
20
g. Player immediately begins to run at a 45 degree angle; coach throws the
ball over her head
h. As soon as she throws the ball the coach tosses a short ball in front
i. Player makes catch, tosses under hand to catcher
j. Fielder goes to the end of the line and catcher becomes the fielder
Outfield
1. Rounding the Ball
X
a. All outfielders line up in a single file line X
b. The coach hits a ground ball out away from the outfielder X
c. The outfielder must sprint out around the cone and get her
body in front of the ball
d. The outfielder fields the ball and throws it back to the
coach’s catcher C
e. Use the cones to teach outfielders that they must go around
the ball to field it, rather than trying to go straight across
f. The ball will get past the outfielder if she tries to cut it off
g. Move outfielders and cone to the other side so they can field “Rounding the Ball”
21
e. The outfielder takes the first ball out of her glove and catches the second
one with one hand
f. The drill is used to teach the outfielder not to panic
g. After catching the second ball the outfielder jogs around the coach and
drops the balls in the basket
h. As soon as the outfielder catches the second ball the next outfielder steps
up to the front of the line and gets in ready position
LF
CF
4. Outfield Fungo
a. 3 Outfielders are in LF, CF, and RF X C C X
X
5. Backing Up Drill X
X
a. Outfielders line up in LF in a single file line
b. Infielders line up at home
c. Situation: Runner at 2nd R R R
22 “Backing Up Drill”
g. LF (who is backing up 3rd) retrieves errant throw and throws home
h. Coach hits to next player in line
Variation: Drill can be run at CF & 2nd base, and at RF & 1B
6. Rotate Up
a. 3 fungo hitters at bases w/ 3 basemen
b. 3 lines of outfielders LF, CF, RF
c. Hitter at third hits ground ball down the line past LF
d. Hitter at second hits a blooper to CF who must slide under ball for a the
catch
e. Hitter at first hits a deep fly ball down the right field line
f. Outfielders make the catch & throw & rotate up to the next line
ball with the proper footwork and throws to OF2, OF2 relays
to OF3 X
c. OF 3 tosses the ball behind and then goes and retrieves the ball
throwing it back to OF2 who in turn relays the ball to OF1. “Relay with Outfield Only”
Repeat a number of times and then have outfielders change
positions
LF
8. Relay
a. In groups of 4 w/ 3 balls per group & 1 rubber base
b. Designate 1 catcher, pitcher, (or cut-off), 2nd or SS (relay) &
SS
and an outfielder
c. 3 balls are placed approx. 10 feet behind the outfielder’s
starting position
d. The 3 players on the field face the catcher P
e. On the signal, each outfielder turns and picks the ball up and
throws to the relay
f. Relay catches ball on her left side, turns left and throws the C
ball to the catcher aiming at the cut-offs head (right handed
player) “Relay”
g. Catcher must say “Let it go” or “cut-hold”
h. Outfielders must plant right foot at ball with left side towards target when
picking ball up w/hand and glove
Variation: Place the ball further away from the outfielders. Each group can
compete against the other group
23
9. Shoot the Gap X X X
b. On hitter (or tosser) sets up on the right side of home and the
other hitter (tosser) sets up on the left side of home
2B
plate. Put two or more outfielders at each outfield
position 2B
c. Hitter one hits a ball between the left fielder and the
center fielder. One outfielder calls for the ball, the H2
RF
RF
other outfielder moves into position to back up the X C
X
fielder. The fielder throws the ball to second base
d. Hitter two does the same thing but hits the ball H1 X
“Outfielder’s Communication
Drill”
between right and center field
Variation: Rotate outfield positions after a specific number of balls or time
X X X
X
X
X
12. Ball Off Fence
a. Use machine or throw balls over 1st & 3rd
b. LF & RF must play the ball off the fence and throw home X
H
X X X X
b. 1 tosser stands off to the side about 6-10’ away from the
outfielders
c. Tosser tosses an easy fly ball, outfielder catches and throws it
at the target
d. This is a more controlled drill than the accuracy throws to the
fence drill and you don’t need a skilled hitter to hit balls
25 “Target Practice”
17. Finding Range
a. Place P, C and LF, CF, or RF in their positions
b. Base runners line up at third
c. LF chooses a spot in the outfield where she can successfully throw out a
runner at the plate 3 times in a row
d. She places 3 balls on the ground
e. When she picks up the first ball that runner takes off for the plate
f. The LF must hit the cut off and throw the runner out at home
g. If she cannot she must move forward until she can succeed
h. All outfielders should become familiar with their range
26
X
X
21. Bounce Throw to Catcher X
a. Line outfielders up in LF
b. Place a rubber base or set up cones 15-20’ in front of the catcher
c. Hit or toss flies to Outfielders lined up in LF
d. Outfielders make the catch and throw the ball home so that it
bounces up to the catcher between knee and waist level
Variation 1: Hit or toss ground balls
Variation 2: Add outfielders in CF and RF
Variation 3: Add runners to put pressure on the outfielders H
C
has a catcher
b. Players are divided into lines at SS, 2nd, LF & RF
c. Tosser 1 throws a fly ball deep in the gap behind 1st, while
SS
tosser 2 throws a fly ball deep in the gap behind 3rd base. X X X
The 2nd baseman and RF work together to catch the fly ball, 2B
28
X
28. Conditioner/Fly Ball Development X
X
a. Players line up in left field and right field
b. One fungo hitter will hit fly balls and grounders to left
field, the other to right. Each fungo hitter has a bag or
bucket full of balls to hit
c. Players catch ball and run with the ball and put them in
the buckets in centerfield. You can have players go H
X X X
Catcher
29. Bite the Ball
a. With full gear, partner tosses ball into catcher’s mask
b. Catcher must simulate biting the ball
c. At the same time, catcher’s eyes must spring open!
d. Helps catcher understand the value of the mask
30. Stance
a. With full gear, get into signal stance with feet closer together, butt low and
signal given inside legs
b. Receiving stance – Hips up with feet shoulder width apart
A. Signal Stance
a. Arms resting on thigh
b. Keep signal in crotch
c. Fingers pointed down
d. Slow and deliberate
B. Receiving Stance
a. Feet apart – shoulder width
b. No glove target
c. “Fine Tune” on release point
d. If pitch is inside body, move glove
e. Frame the pitch
f. Hold pitch in glove
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g. If pitch is outside the body, step
h. Throw glove over shoulder
b. Keep moving back until they reach the distance equal to that
of home plate to 2nd base
“One Knee Throwing”
B. To Right of Left
a. Step forward and to the side
b. Push off with other leg
c. Hips face home plate
d. Keep ball in front of home plate
30
g. Important point: catcher’s body must be facing home plate when blocking
the ball
h. Catcher must use gear to help knock down the ball
35. No Hands
a. Used to work on footwork and body mechanics
b. Coach throws balls from 20-30’ away to the catcher
c. The catcher has both hands behind her back, with her head down and
shoulders rounded
d. The catcher concentrates on keeping the ball in front of the body
e. **All protective gear must be worn, except the glove
X
“Blocking/Receiving Bad
Throws”
31
40. Finding the Fence/Pop Ups
a. On all pop ups near the fence, the players should find the fence 1st, then
catch the ball
b. Catcher is in receiving stance at home plate
c. Pitcher stands in front of home plate with the ball
d. Pitcher tosses ball up and back toward backstop and says “glove” or
“hand” indicating the side where ball was thrown
e. Catcher takes off mask and throws to opposite side
f. Catcher must find fence 1st, then catch the ball
32
44. Throws to 1st From Inside/Outside
a. Catcher and first baseman
b. The catcher must always throw to 1st on the same side the
ball is fielded to prevent throwing across the runner and
possibly hitting her
c. Place a ball in front of the plate and another near the
backstop
d. Catcher begins in her receiving stance and goes to the ball
either in front or behind her
e. 1st baseman is calling “inside” for balls fielded inside the
1B
diamond
C
f. 1st baseman is calling “outside” for balls fielded outside “Throws to 1st from
the diamond Inside/Outside”
st
g. The 1 baseman must follow the same procedure when calling for the ball
33
SS
C
“Throwing to Second Base”
Position Drills
Infield – 1st and 3rd
34
51. Fielding Bunts
a. 1st, 2nd, 3rd baseman and catcher
b. Catcher rolls ball out and 1st or 3rd fields bunt and throw to 3B
2nd baseman covering 1st
c. Both players fielding the bunt must plant their right foot 2B
next to the ball, turn glove toward 1st (right handed
player)
d. Press ball into the glove with the hand
e. Throw ball to 1st 1B
f. Rotate to end of own line C
“Fielding Bunts”
SS
53. Pick Offs
a. P, C, 1st, 3rd and SS
b. Catcher calls for a “pitch out”
3B
c. Prior to pitch, 1st and SS move closer to 1st and 3rd
d. As the pitcher begins her wind up, 3rd charges for a bunt
e. Catcher moves out to meet ball and throws ball to the P
inside of 1st where 1st baseman is straddling the bag or to
3rd base where SS has snuck in from behind to straddle
the bag 1B
Variation: Add a rundown with the runner caught off the C
bag on the pick off “Pick Offs”
SS
35
SS
d. 3rd baseman bounces the ball to herself, she turns and throws
to 2nd
e. Variation 1: add 1st baseman to complete DP
f. Variation 2: Add fungo hitter – hit ground balls to positions
above
1B
SS
56. Come backer to the Pitcher
a. Players line up at SS and 2nd and P
b. SS and 2nd alternate receiving the throw from the P
2B
c. P bounces ball to herself in front of the mound
P
d. P turns and throws ball to 2nd base for DP
e. Variation: add fungo hitter hitting ground balls back to P
1B
“Going Back”
36
59. Pivot Drill
a. This drill is used to work on range and explosiveness to balls that are to
the back hand and the forehand sides
b. One fielder starts between and in front of two lines of cones. Another
person is stationed facing the fielder in front of each line or cone
c. These people have buckets of balls. The fielder then sets up in her ready
position and the first person facing the cone rolls a quick ball to the line or
cone just quick enough so that the person has to pivot and drive to the ball
with her back leg and glove.
d. The fielder then tosses the ball to the side and hustles back to the middle
to get into her ready position. Then the other person facing the cone rolls
the fielder another ball to the opposite side. The drill then repeats itself
until all of the balls are gone.
Infield – Pitcher
SS
61. Line Drives
a. Work on pitcher catching line drives and throwing to
specific bases 3B
b. P, C, SS, and 3B are at their defensive positions
c. The pitcher pitches a ball. As the ball gets to the C, the P
coach hits another ball as a line drive to the pitcher, who
catches the ball and throws the ball to 2nd base with the
H
SS covering the base
C
“Line Drives”
37
d. The pitcher then pitches a second ball. The coach hits another line drive
and the P throws this one to 3rd base with the 3rd covering the base
Variation: Use a machine or have a coach throw instead of hitting the balls
Repeat the sequence a specific number of times.
C
“Lateral Movement”
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Mental Aspects of Pitching
Concentration
To be outstanding in anything, you must learn to concentrate. This means directing
your entire mental capacity on a specific objective. Your objective as a pitcher is to
throw the ball where you want it to go. You must not allow yourself the luxury of letting
your mind think of anything else but where you are going to throw the ball. The mind,
the muscles, the concentration and the proper mechanics will enable you to do what you
want with the softball.
You can concentrate on only one thing at a time. The area of focus of the eyes is
limited to a very small spot. Therefore, your mind and eyes cannot wander from their
determination to throw the ball to a specific spot.
On each pitch, you must do two things in the following sequence: 1- concentrate on
where you want to throw the ball and 2- throw the ball hard.
Relaxation
Relax physically, but never mentally. If you are tense, control and timing is
impossible. Learning to relax is a must. The desire to pitch well and be impressive can
have a negative effect. Here is one suggestion that may help you relax. Take a deep
breathe before you start your motion, let the air out and let yourself relax.
Mental Attitude
Having the proper mental attitude is probably the most important part of successful
pitching. If you are confident, you can do the job without the fear of failure, you usually
don’t tense up. Confidence is developed only by having successful outings. If you want
to be a successful pitcher, you must pitch with the proper mechanics, be strong and
flexible; pitch every chance you can to improve yourself, gain confidence and learn to
relax.
The proper mental attitude is the basis for success in any player. It consists of the will
to win, eagerness to learn, and the intelligence to retain what you have learned from
experience. If what you did yesterday still looks good or impressive to you, you have not
done much today.
It is normal to try to be impressive when members of your family, your boyfriend or
other friends are in attendance. Trying to throw too hard, you generally rush and create
nothing but problems. Learn to relax and concentrate, especially in these situations.
Positive Thinking
Without the proper mental attitude or approach, you cannot succeed because the mind
controls the body. The pitcher must have the proper mental attitude toward the batter.
The batter is your enemy, with certain strengths and weaknesses.
Think about the following commands in a positive manner:
A. I can learn the proper mechanics and I will practice until I grasp
them.
39
B. I can develop my body physically. I can endure pain and I’m
willing to sacrifice pleasure now because in the future, I will be
rewarded in many ways.
C. I can develop myself mentally through study and I have self-
discipline to do what I know is necessary.
Emotional Stability
Controlling your emotions is something you must constantly work on, both on and off
the field. Anger robs the individual of the ability to concentrate. You must have poise
and composure, instead of anger and frustration.
A serious, expressionless face and calm and unhurried actions should be constant
when things go badly and when things go well (poker face). When you lose, don’t sulk
or blame anyone else. Find out what you did wrong, study the game and profit from your
mistakes.
Your attitude and your approach to the game are most important in their effect on the
opposition or enemy. Walk to the mound with your head up and with a look of
assurance. If you take forever to get to the mound (with lazy steps and head down) you
radiate the feeling “maybe I don’t belong here”.
With a confident attitude, you should think: I can get her to hit MY pitch; I will not
give in to her; I will battle her to 3-2 pitch and not lose her to a walk.
Intimidation
Try to intimidate the batter by staring into her eyes from the time she leaves the on
deck circle until she is set in the batter’s box. Show the batter that you are in control and
that you are going to make her hit your pitch and not the pitch she likes.
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Pitching Mechanics
Upper Body
Grip
Grip the ball across the seams
Grip it firm, but don’t over grip it
Pitching Arm
The arm should be fully extended
The arm stays close to the ear when the arm goes above the head
Keep the arm close to the hip on the way down
The farther the arm gets away from the body the less control the pitcher has
Arm Whip
The pitching arm should whip down as quick as possible on the downswing
Create maximum arm speed to add velocity to the pitch
Wrist Snap
Snap the wrist as quick as possible at the bottom part of the circle
The wrist snap should be a violent snapping action
The ball should roll off the finger tips, not off the palm of the hand
The pinkie side of the hand should be next to the thigh
Follow Through
Follow through is important for speed and control
The follow through is in a direct line with the ball and the target
Control is lost when the arm moves away from the body
The line of the hand and the ball determines where the ball will go
Follow through is a key factor in control
Glove Hand
The glove points at the target and pulls down to the side as the pitching arm
comes through
The arms work in opposition of one another from the top of the motion to the
bottom
Lower Body
Stride Leg
The length of the stride should be comfortable and well balanced
Over striding is a common mistake and decreases the amount of power produced
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The stride foot is placed right out in front of the pivot (back) foot
The stride should be a walking stride with the knee slightly bent
The stride leg supports the weight before the motion begins
Hip Rotation
The majority of the power is produced by the hips
A powerful pivot on the back foot is the key to producing hip rotation
Leg Drive
Leg drive is a key factor in the pivot and the production of velocity
The legs should tire much sooner than the arm
The pitcher must drive (explode) towards the plate, she should not jump (crow
hop)
Entire Body
Pre-Motion
The pre-motion should be relaxed and consistent
It does not add speed to the pitch, it gets the body prepared to begin the pitch
The pre-motion should not take away any energy that will be used for the pitch
itself
Motion
The motion should be consistent on every pitch
The body should remain relaxed, not tense
The arms should be relaxed and should not be forced back
Control
The ball is in the pitcher’s hand, so control is determined by where the pitcher’s
hand is upon release of the ball
High/low control is determined by the angle of the palm when the ball is released
Inside/outside control is determined by the arm position in relation to the body. If
the arm stays close to the body, it will be an inside pitch. If the arm flows through
across the body, the pitch will be an outside pitch. If the arm gets away from the
body, control will be lost into the batters (right handed pitcher and right handed
batter).
The step is the same no matter where the pitch is being thrown.
Cue: snap your wrist to the target.
Don’t slow the motion down to throw strikes!!! Learn to control the speed by
working on the release point. When you slow the motion down you change the
entire pitching pattern.
The key to developing control is to develop a smooth, consistent delivery.
“Control is the ability to throw a ball when you want to and a strike when you have to”
– Herb Dudley
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Pitching Drills
Mechanics
Wall Pitching
Isolate parts of the motion while pitching against a wall.
With the wall as the catcher, the pitcher can concentrate on her mechanics rather
than on getting the ball to the catcher.
Add wrist snaps into the glove without the circle and then with the circle.
Mirror Pitching
Simulate parts of the motion in front of a mirror
Bat Circles
Start in the power phase with your side to the target.
The pitcher completes arm circles with a bat.
This drill is used to emphasize arm extension and keeping the arm from going
behind the head.
Arm Circles
Start in the power phase with your side to the target.
Without taking a step or using her hips, the pitcher whips her arm around and
releases the ball into a wall.
This drill emphasizes arm whip and wrist snap.
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Arm Circles Without a Ball
Same drill as the arm circles drill, but without a ball.
Working on arm whip, wrist snaps and follow through.
Half Circles
Start in the power phase with the side to the target.
The pitcher brings her arm back and up to shoulder height.
She then whips her arm down, snaps her wrist and releases the ball.
Wall Pitching
Tape a strike zone on a wall and work on hitting spots (working on control).
Pitch to a Catcher
With a catcher catching, the pitcher works on controlling her speed and game like
situations.
Hitting Stations
The pitcher pitches to batters during batting practice.
Challenge Pitching
As the last drill of the day, the pitcher chooses 3 players from her own team and
challenges them to try to get a hit off of her in an “At Bat”.
This is fun for the pitcher and the catcher as well as the hitters.
Save this drill until your pitcher has gained some confidence.
Spot Pitching
With a catcher and someone acting as an umpire, the pitchers choose a type of
pitch and a location for their pitch (if the pitcher only has one pitch, then she
works on location – inside/outside, high/low).
Each pitcher gets to pitch 10 pitches at each spot that is selected. Keep score for
each target. (Similar to playing “HORSE” in basketball)
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Pitching practice should not be confined to your pitcher pitching batting practice
everyday with 13 fielders standing around. Everyone loses their concentration,
intensity and interest. Make practice fun, exciting and challenging.
Mechanical Errors
Grip
Over gripping the pitch – causes a stiff wrist and a decrease in speed and control.
Pitching Arm
Too much bend in the elbow at the top of the circle – causes a decrease in speed
and control.
Arm Whip
The arm is forced through the downswing rather than whipped through the
downswing – causes a decrease in speed.
Wrist Snap
Stiff wrist – this causes a lack of a quick wrist snap which causes a decrease in
speed and control.
Follow Through
No follow through –the arm stops at the release point which causes control
problems.
A straight arm on the follow through – causes a lot of high pitches.
Glove Hand
The glove hand is not thrown up at the start of the pitch – proper shoulder rotation
does not occur, therefore no power is generated from the shoulders.
The glove hand is thrown up, but not pulled back down – little power generated
from the shoulders.
Stride Leg
Stride is too long – causes a decrease in speed and control.
Stepping straight ahead rather than at a 45 degree angle – very little power is
produced from the hips, so the pitcher uses too much arm.
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Steps across the body on the stride – the entire body goes outside the line of force
which should be directed towards the plate. This causes a decrease in speed and
control.
Hip Rotation
Hip drags through rather than exploding through – usually caused by dragging the
foot too hard. Causes a decrease in speed.
Leg Drive
The weight shifts onto the front leg so that the leg drive cannot occur – decrease
in speed.
Jumping (Crow Hopping) with the front foot, rather than stepping with the front
foot and driving with the back foot – causes a decrease in speed.
Entire Motion
Inconsistent – something different on every pitch.
Tense body – forces the arms back (causes the weight to shift too far forward) –
decrease in speed.
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Common Pitching Errors
Grade Comments
B. Arm Extension
C. Arm Whip
D. Wrist Snap
E. Follow Through
C. Shoulders Rotate
B. Steps Towards
Home Plate
C. Weight Back
A. Pivots to Open
4. Back Foot
Hips Up
A. Drives Back Leg,
5. Hip
Explodes Hips
Rotation/Leg Drive
Through the Pitch
6. Entire Motion A. Relaxed
B. Consistent
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The Peel Drop
Mechanics
The Grip
Hold the ball in the fingers, not in the palm of the hand.
Hold the ball across the four seams.
Three fingers are on one seam and the thumb is on the opposite seam, across from
the middle finger.
The four seams must spin downwards towards the plate.
The Arm
The arm must whip through quickly during the downswing phase of the motion in
order to create the necessary speed.
The Release
Pull the fingers upward quickly to increase the downward spin on the ball.
The ball must come off the fingertips in order for the ball to spin down. It is a
peeling action.
The hand and fingers are on top of the ball on release. The fingers and the ball
should be behind the wrist and the fingers should be driving through the ball
towards the catcher.
The stride is shorter so that you can keep the shoulder tilted down and the hand on
top of the ball.
Drills
The Peel Drop
Spin the ball to yourself, in the same hand. Work on getting the ball to roll off of
the fingertips.
Spin the ball to yourself, from one hand to the other hand.
Extend your arm down to your side and spin the ball from one hand to the other.
With a piece of plastic tubing, simulate the downswing phase of the pitch. The
emphasis should be on leading with the shoulder and on keeping the fingers
behind the wrist.
Cock the wrist back and spin the ball to a partner standing 6 to 7 feet away.
Add the backswing with speed and spin the ball to a partner.
Move back to the regular pitching distance and throw the pitch with the entire
pitching motion.
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The Turn Over Drop
Mechanics
The Grip
Hold the ball in the fingers, not in the palm of the hand.
Hold the ball across the four seams.
Three fingers are on one seam and the thumb is on the opposite seam, across from
the middle finger.
The four seams must spin downwards towards the plate.
The Arm
The arm must whip through quickly during the downswing phase of the motion in
order to create the necessary speed.
The Release
At release, the hand should quickly snap over the top of the ball pushing the spin
downward.
The ball must come off the fingertips in order for the ball to spin down
The hand and fingers are on top of the ball on release
The stride is shorter so that you can keep the shoulder tilted down and the hand on
top of the ball.
Drills
The Turn Over Drop
Without the ball, practice snapping the wrist over the top of the ball (start in the
power phase).
Extend your arm down to your side and snap the wrist over the top of the ball and
into your glove.
With the backswing, cock the wrist back and snap over the top of the ball and
release it to a catcher.
Move back to the regular pitching distance and throw the pitch with the entire
pitching motion.
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The Rise
Mechanics
The Grip
Hold the ball in the fingers with the thumb and the middle finger on opposite seams. The
index finger is bent or curled and at a slight angle below the seam. As an option you may
squeeze the index finger and the middle finger together instead of curling or bending the
index finger.
The ball is held with the two seams rather than across the four seams like the drop.
The two seams must spin upwards as it approaches home plate.
The Wrist
The wrist action is similar to the action of opening up a door knob, it is a turning motion
opening from the thumb to the pinkie finger.
The quicker you snap your wrist, the tighter the spin and the better the movement.
The ball must spin upward towards home plate.
The palm faces 3rd base (right handed pitcher) as the wrist snaps.
The pitcher leads with the heel of the hand.
The snapping action is under the ball, not around it.
The quicker the wrist snap & the downswing, the faster the pitch and the tighter the spin.
Follow through is a key in getting good spin.
The Arm
The arm must whip through quickly during the downswing phase of the motion in order
to create the necessary speed.
The Shoulders
The front shoulder leads the motion and should be tilted slightly up in order to get the
hand under the ball.
The back shoulder should be pointed down in the back, not out.
The Motion
The stride is a little longer so that the pitcher can get her hand under the ball.
The pitcher must use her entire body to throw this pitch. She cannot throw this pitch with
just her arm.
Drills
The Rise
Spin the ball to yourself, in the same hand. Work on getting under the ball and feeling it
come off your fingertips.
Extend your arm down to your side and spin the ball from one hand to the other.
Leading with the heel of the hand, spin the ball to a partner standing 6 to 7 feet away.
Add the backswing with speed and spin the ball to a partner.
Move back to the regular pitching distance and throw the pitch with the entire pitching
motion.
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The Curve
Mechanics
The Grip
Hold the ball in the fingers with the thumb and the middle finger on opposite
seams. The index finger is bent or curled and at a slight angle below the seam. As
an option you may squeeze the index finger and the middle finger together instead
of curling or bending the index finger.
This is the same grip used with the rise.
The ball is held with the two seams rather than across the four seams like the
drop.
The two seams must spin sideways as it approaches home plate.
The Wrist
When thrown by a right handed pitcher, the ball should move away from a right
handed batter or into a left handed batter.
The arm is in tight, with the forearm coming across the thigh.
The wrist is snapped quickly under the ball and across the body, keeping the
follow through below your waist.
The wrist cuts under the ball and across the body from right to left (right handed
pitcher). The action is the same action as if you were trying to skip a rock across
the water.
The Shoulders
The shoulders should be level.
The Motion
The stride is normal.
The hip comes around through the pitch more so than in the other pitches.
Keep the chin and eyes down towards home plate.
Drills
The Curve
Without the ball, practice cutting the hand under the ball and across your body.
Extend your glove arm down at your front leg (in your power phase) and snap
your wrist under the ball and release the ball across your body and into the glove.
With the backswing, snap under the ball and release the ball to the catcher.
Move back to the regular pitching distance and throw the pitch with your entire
motion.
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The Off Speed (Change Up)
Mechanics
The Grip
The ball should be held the same way as the drop, except that the ball is held in the palm
of the hand instead of in the fingers.
The tighter the thumb, the stiffer the wrist. The stiffer the wrist, the slower the pitch.
The Motion
Your motion and your arm speed should be the same as it is for your other pitches.
The key to throwing a good off speed pitch is keeping the motion the same and making it
look like a fastball. You must convince the batter with the motion that a fastball is
coming.
The Release
The pitcher takes her thumb off of the ball and rolls her hand over the top of the ball.
The pitcher turns her hand as if she is reaching out to shake hands with the catcher.
Drills
The Off Speed (Change Up)
Open the hand up and roll the ball from one hand to the other.
Extend the arm down at the side and roll the ball from the pitching hand to the glove hand
Add the back swing and roll the ball to the catcher. (shaking hands with the catcher).
Move back to the regular pitching distance and throw the pitch with the entire pitching
motion.
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The Pitch Out
When to Use It
Use a Pitch Out when you think the offense might:
Steal, hit & run, squeeze or bunt & run.
When the base runner is taking an aggressive lead and you want to pick her off.
How to Use It
As a Pick Off
Prior to the pitch, the catcher should stand at a spot where the pitcher should
throw the pitch out. This is the reference point for the pitcher. She should
visualize the spot when the catcher returns to her catching position.
A signal should be used to indicate to the defensive team that a pitch out is going
to be thrown on the next pitch.
The pitch out should be thrown out far enough so that the batter cannot hit it. It
should be high enough so that the catcher can spring out of her stance, catch the
ball and make a quick throw.
As an Intentional Walk
According to the rules, the catcher must stay in her box until the pitch leaves the
pitcher’s hand. If she does not, an illegal pitch is declared and the base runner is
awarded the next base.
The catcher stands at the edge of the catcher’s box with her throwing hand (right
handed catcher, right handed batter) extended out as a target.
As soon as the pitcher release the ball, the catcher can step out of the box to catch
it.
Why Use It
Importance of the Pitch Out
Pitch Outs are an important part of the game. In a close game, a pitch out could be
the difference between winning and losing.
Pitch outs give the defensive team an extra weapon to attach the opponent with.
As with every skill, the pitcher and the catcher must practice this pitch and must
always throw some prior to the game when warming up with their other pitches.
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Calling Pitches
Drop Ball
A batter that chops or swings down
A batter that stands tall and erect
A batter that stands in the back of the box
A batter that holds the bat up high
When there are runners in scoring position, 2nd or 3rd
Rise Ball
A batter with a hitch
A batter that chops or swings down
A batter with an upper cut
Over striding hitter
A batter that stands in the back of the box
A batter that holds the bat down low
A batter that holds their hands down low
Curve Ball
An opposite field hitter
Open stance right handed hitter, closed stance left handed hitter
A batter that stands in the back of the box
A batter that stands away from the plate
A batter that pulls out away from home plate on their swing
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Pre Game Warm Up
Key Factors
Routine
Use the same routine before every game. Don’t change your routine because it’s
hot etc.
Stretch!!!
Run!!!
Warm up Over hand
Egg rolls – the catcher rolls balls to the pitcher’s right and left and the pitcher
slides over to the ball in a low defensive position. The pitcher picks the ball up
and tosses it back to the catcher underhand. Do this 5 to 6 times in each direction.
This will get the pitcher’s legs warm
Balls in the dirt – the pitcher throws balls in the dirt for the catcher to practice
blocking
Long distance pitching (40–50 feet) – the pitcher begins loosening up by pitching
from a distance that is a little longer than the regular distance
The pitcher should then move in to the regular distance and finish warming up
Regular distance – the pitcher works on her pitches and spots
Throw enough of all of your pitches that you will use in the game, including pitch
outs
After the pitcher has almost finished warming up, the catcher mixes up the pitches
and calls pitches like she will during the game
The pitcher should now be ready to start the game
If there is a delay in the start of the game or you have a long first offensive inning,
make sure that the pitcher throws a little more before taking the mound
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Fielding Responsibilities of a Pitcher
Primary Responsibilities
The primary responsibility of a pitcher is to pitch, but once she releases the pitch
her new responsibility is to be a fielder. After the pitcher releases the pitch, she
should be prepared to field. The pitcher has as much of a responsibility to be a
good defensive player, as does any other player on the infield. The pitcher must
be able to field ground balls and bunts, catch pop ups, handle the ball on a cutoff
and cover home plate on balls that get by the catcher.
Pop Ups
The pitcher calls for and catches only those balls that are popped up in front of
her.
The pitcher does not back peddle behind the mound.
Cutoffs
The pitcher lines up the outfielder with home plate.
The pitcher must be ready to cut the ball off and make a throw to a base.
Bunt Coverage
On a basic bunt defense with the 1st and 3rd baseman covering the bunts, the
pitcher is responsible for any bunt that is pushed passed the 1 st or 3rd baseman.
With the 1st baseman playing back, the pitcher is responsible for fielding bunts
down the 1st baseline.
The pitcher is responsible for fielding the majority of the surprise or drag bunts.
She also fields a lot of the squeeze bunts.
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Use of Charts and Stats
Primary Responsibilities
Keep stats that will help you analyze your pitcher’s performance
The win/lose record and the score doesn’t necessarily represent the true picture of how
your pitcher is performing
Types of stats that will help you to evaluate your pitcher’s performance include:
o Number of hits
o Number of walks
o Ball/strike ratio
o Number of hits on a 2 strike count
If possible, record these types of stats after each game and then compare them to the
previous game(s). Many times these types of stats will reveal different pitching patterns.
By comparing one game to the next, you can see these patterns develop.
By spotting these problem areas early, you can try to resolve them before they get out of
control.
Game # 1 2 3 4 5
Date
Innings Pitched
Runs
Earned Runs
# of Hits
# of Hits with 2 strikes on the batter
Strike Outs
Walks
Opponent’s Batting Average
Balls
Strikes
Total Pitches
Fastballs
Change Ups
Rises
Drops
# of Batters Faced
Win or Loss
Comments
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Video Taping Your Pitcher
58
Searching Within for the Real Pitcher
When I’m not pitching well, I can blame it on the ball, on an off day, or I can truly ask
myself if I have worked hard enough and long enough to deserve to complain. More often
than not poor pitching is a result of not enough concentration, lack of true practice, and
the lack of enough heart to win (everyone has the desire to win, but the heart of a winner
never gives up no matter what the score is).
I have to know within myself why I’m a pitcher. If I love what I do as a pitcher, I owe
it to myself and the team to be the best possible pitcher I can be. I will practice hard with
patience and heart and know that I can always be better tomorrow than I am today. I must
have a goal in my head and my heart to be the best I can be and lead my team to the top,
and be willing to accept and shoulder with pride the faith and responsibility the team has
invested in me.
I must decide if I am content to remain the caliber of pitcher I presently am. If so, I
have died as a true athlete, and am only marking time until I am too old to compete. If I
am not satisfied with my present ability then I must set a personal goal to work hard in all
ways mentally and physically to be the best I can be. Everything has a price, and I must
be willing to pay the price for success.
I must truly ask and verify within myself if I am doing just enough to get by. If the
answer is yes, then I must realize that I have lost respect for myself by not being my best
self, and that I am also hurting the team I supposedly love by not giving them the best I
can be.
I must realize too, that I am a leader. First I must be able to discipline and lead myself.
Once this is truly accomplished, being a leader on the field will come easily and
earnestly. Yes, my teammates will make mistakes behind me, but I must reassure them
that it’s okay, that I know they are trying ever bit as hard as I am. They need to see and
feel my support because the bottom line is that I am a part of my team and they are
truly a part of me . . . and we win together and lose together, and above all stick together
through it all.
Once I begin to blame another for the outcome of the game, I have removed myself as
a team member . . . I have divorced myself willingly from a family of friends and
teammates that I care about. I truly will feel unhappy and alone and deservingly so.
I should take the mental challenge of every batter I face. It’ two on one, and my
catcher and I should never lose. I need to feel close to my catcher; she is the other half of
me and together we create our own world of oneness. I need her support and guidance
and she needs my devoted attention and concentration to pitch well. In time of
disagreement we will work it out and trust one another’s judgment. If we fail and the
batter beats us, then we learn from the mistake and strive to correct it next time. But it has
to be a learning process through communication and discussion. For once I am no longer
in tune with my catcher, then once again I or she has divorced ourselves from the team
concept and again I feel very alone on the mound.
I, too, am a vital fielder on the field. I must not neglect my fielding and back up skills.
I must be able to change mental gears and know what to do with the ball when I get it and
do it with confidence and not hesitate or question what to do with the ball. I must learn to
read situations as they develop and go where I am needed to assist my teammates. To
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forget, I have lost concentration and must regain it immediately and strive to never get
caught with my mental pants down again!
I must strive to know if I am a good hitter and if so, work hard on my hitting also.
Pitchers and catchers should be excellent hitters because they know the mental challenge
the opposing battery is dealing with. If I am not a good hitter or a fast base runner, then I
may have to accept my not hitting and concentrate on my pitching and fielding. My main
concern is that the team be as strong as possible and that I do my share to make it and
keep it that way.
I need to be a supporter when I’m not playing. If I’m not, I need to ask myself why
I’m not. If I’m sitting on the bench mentally involved in why I didn’t start or why I’m not
playing, I have again divorced myself from my team family and I will feel very unhappy
and alone. If I feel I have true concerns about my lack of playing time, I must make it a
point to ask my coach why, but in the meantime I must set my personal concerns aside
and support my team family 100%. In doing so, I have put faith in my coach and her
decision not to play me, and know that I can question her later if I truly feel the need.
I need to know, too, that my teammates don’t have the answers to the coaching
decisions that have been made. Once I spend my time questioning the coach during a
practice or a game, I have lost my concentration as a player and hence have not fulfilled
my responsibility to the team by giving 100% of my mental time to the game. I must trust
my role as a player and my coach, or I will not be happy or productive as a player. I must
do my job and strive to do it well.
I am a champion. If I have never felt this feeling I must strive to do so. I can be a
champion without always winning. I can do this by being a champion player and
teammate. My goal is always to win and play with authority. I must be confident, but not
cocky. I must know I am good because I have worked to get where I am as an athlete. I
must now initiate my ability on the field as consistently as possible game after game.
Champions are consistent and consistency takes skill and skill takes practice. I must be
willing to develop the champion within me to its fullest.
I love my team. If I don’t, then why am I here? They may well be a diverse group of
individuals off the field, but as a team I love them and want to work hard to be a
successful part of the team. They are my comrades and we represent a school we all are
proud of. I am going to hurt and ache when we lose and I’m going to rejoice when we
win because my team has touched my heart and I truly care about our playing success.
This is not to say everyone on the team will care as much as I do, but then again, I cannot
not care. As long as they know and I know I care, I have succeeded in doing my share.
I must now decide if these convictions are true within me or if they are only words.
Only the athlete can decide for me. I must know the answers in my heart before I can
continue successfully to be the best athlete I deserve to be. God gave me the healthy body
and mind that I need; now what I do with it is truly up to me.
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Dealing with the Umpire
The catcher’s attitudes and actions toward the umpire can affect the umpire’s
performance. Therefore it is important for the umpire to believe that the catcher respects
and submits to his authority. Although intimidation will work with some umpires, and is
used quite often, it is not conducive to consistent calls. The following is a guide which
will help set the umpire free to call a good game, with your cues foremost in his thoughts.
3. Do not turn around and talk to the umpire. It is intimidating, because the crowd sees
you questioning him. Ask questions while looking straight ahead.
5. Brag on your pitcher. Tell the umpire, prior to the first pitch, that the pitcher has a
great breaking drop or rise.
6. If the umpire is not calling a certain pitch, ask the direction in which the pitcher is
missing the target.
7. If you hinder the umpire’s view, suggest that perhaps he could step around to see,
because it is difficult for you to change your style. Make sure, however, you demonstrate
that you will attempt to change.
8. Moan at pitches rarely and only when you know it will keep the umpire on his toes
without being a threat.
9. If the umpire calls pitches late, relate that it is difficult for you to make a decision. In
some situations the decision is based on the umpire’s call. For instance, with three balls
on the batter, the runner at first could be going; a called strike could mean a stolen base,
while a ball could result in a walk. The catcher’s reaction to a steal would be to throw
down; an unnecessary poor throw means extra bases for the runners.
10. When the umpire takes a shot, make sure to inquire about his condition.
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Hitting Basics
Bat Selection
Criteria Used
Length – hitting surface must cover all areas within and near the strike zone.
Weight – must be able to handle the weight of the bat without sacrificing control.
The bat must be comfortable and well balanced.
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Hitting Mechanics
Grips
Finger Grip – quicker bat speed and better bat control.
Palm Grip – more power, but less bat control.
Head
Before the pitcher starts her motion, turn your head so that both eyes are facing
the pitcher.
Keep the head as still as possible at all times, movement of the head sets off a
chain reaction of other unwanted movements.
Eyes
The batter’s eyes should follow the ball, not the batter’s head.
Concentrate. Your eyes should be on the pitcher’s release point.
Ignore all extra motions by the pitcher.
Watch the seams on the ball; watch the grip by the pitcher.
Keep the chin on the front shoulder to start with and finish with the chin on the
back shoulder so that the eyes are on the ball (Cue words: Shoulder to Shoulder).
Stance
Shoulder width apart.
Stride
The stride should be 6 to 8 inches. Step with the stride foot, don’t lunge with it.
The stride should be soft, don’t let the weight shift forward on the stride.
Feet
On the swing, the back foot pivots up onto the ball of the foot. The knee bends
and the back leg forms an “L” as the heel comes up off of the ground.
Hips
Rotate hips toward the ball with a quick and explosive movement.
Arms
Arms must swing forward in a “Line of Force” not in a circular motion.
The left arm (right handed batter) PULLS the bat through the zone.
The right arm (right handed batter) THROWS the bat through the zone.
Contact the ball out in front of the plate for an inside pitch and over the plate for
an outside pitch (the farther the pitch is inside the farther in front of the plate
contact must be made). Throw the knob of the bat inside the ball.
Follow Through
The batter must finish the swing through the zone and around her back.
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Hitting Fundamentals
Physical Factors
1. Stance
Comfortable and balanced.
Assure proper plate coverage.
2. Stride
Short and soft – allowing the weight to stay back and to maintain balance and
flexion.
Keep the front side closed.
3. Swing
Minimize motion – maximize efficiency!
Be quick with your hands, but not with your upper body.
Assure proper contact point – out in front.
Hit the ball where it is pitched.
4. Vision
Assure proper head position – “shoulder to shoulder”.
See the ball out of the pitcher’s hand.
Track the ball with both of your eyes.
Start with a broad focus when the ball is released and change to a fine focus as the
ball approaches the plate.
Don’t over swing!
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Hitting Fundamentals
Teaching Techniques
Practice
Break down the swing in groups.
50-75 elbow in line of force.
25-50 stepping with the stride foot.
25-50 stepping with stride foot and pivoting on the back foot.
20-25 pulling with the front arm (left arm for right handed batters).
20-25 throwing with the back arm (right arm for right handed batters).
20-25 quick and aggressive swings.
Stations
Tees into fence with a partner setting the balls on the tee.
Tee on the field: inside/outside pitches, a partner setting the ball on the tee and 2
players shagging the ball in the outfield.
Soft toss and hit into a fence or net with a hitter and someone tossing.
Soft toss with colored balls.
Using the power bat attached to a fence or pole.
Use a small bat and work on pulling the front arm through.
Use a small bat and work on throwing the back arm out towards the pitcher.
Maximum effort swings.
Swinging with a weighted bat.
Live hitting with a pitcher, catcher and fielders.
Machine on the field with a feeder and a fielder.
Machine in a cage with a feeder.
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Hitting Drills
Mechanic Drills
Hip Turn Drill
Place the bat behind your back (at waist level) and hook your arms around both
ends of the bat. Pivot back foot and throw hips through the pitch by rotating the
bat through the zone.
Stride Drill
The hitter assumes her regular hitting stance and isolates the stride by taking a
low, quick and soft stride forward. The coach should make sure that the hitter is
not moving her weight too far forward during the stride because this causes the
hips to be thrown forward.
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One Knee Hitting Drill
The hitter stands 12-15 feet away from a net or fence. The hitter’s right knee is on
the ground and the left knee is bent at approximately a 90 degree angle (right
handed batter). The hitter’s partner tosses the balls out in front of her so that she
can hit the balls into the target.
Fence Drills
Self Toss
The hitter stands 3 feet away from the fence or net and tosses a ball up in front of
herself and hits it hard into the target. The hitter should concentrate on the contact
point and exploding the power directly through the ball and keeping the head
down.
Put a cone, tee or a rubber plate out front where the player should toss the ball.
This gives the hitter a visual target as to where she should make her toss.
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10 in a row and then increase the number of repetitions. This drill is used to
develop quick hands, a short stride and endurance.
Tee Drills
Two Tees
Set one tee four feet out in front of the hitter’s tee. The hitter tries to drive the ball
from her tee and have it drive through the ball on the second tee. Place the hitter’s
tee so that the ball is right where the contact should be made in relation to the
plate.
Target Tee
Put a target on a fence out in front of the hitter. The hitter tries to drive the ball
into the target. The target should be placed 15-20 feet out in front of the tee in line
drive territory.
Double Tee
One tee is lined up for an inside pitch and the other for an outside pitch. The hitter
alternates hitting inside and outside pitches.
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Bunting
the tosser.
The tosser throws the bunter ten balls to bunt. The bunter works
on her bunting mechanics and getting the bunts down. X
After the bunter bunts the 10 balls, the bunter and tosser switch
positions.
“Basic Bunting”
2. Bunting Accuracy
A rope is place (or a line is drawn in the dirt) 15 feet from home plate and in a
semicircle stretching from one foul line to the other.
The pitcher (or a machine) and a catcher are at their defensive
positions and all the hitters are lined up at home.
The pitcher has a bucket of balls to pitch or to put into the X
machine. X
Each hitter bunts the ball and tries to keep it inside the X P
X
semicircle. X
The hitter gets two chances to put the bunt down. If the first or
second strike is bunted the hitter runs to first base. If the hitter
X
misses both strikes, she must run all the bases before returning
to the end of the line. “Bunting Accuracy”
Contest: Each batter gets one strike to bunt. If the hitter puts the bunt
down within the set boundaries she gets back in line, if she doesn’t she must shag
the balls for the pitcher. Each round make the boundaries a little smaller than the
round before until you get a winner(s).
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3. Bunting Technique
Two pitchers and two catchers (or pitching machines).
One pitcher pitches toward home plate, while the other pitcher pitches toward
second base. The hitter at home, bunts the ball and runs through the bag at first
base. At the same time, the hitter at second bunts the ball and runs through the bag
at third base. After running through their respective bases, the runners jog to the
end of the opposite line.
Drag Bunt
Used to get a base hit; surprise the defense (right handed batter)
Start in the back of the box.
Bunt strikes only – usually low strikes.
Drop the bat until it is parallel to the ground and about waist level.
Move the right hand up the bat and take the left hand off of the bat.
The knob of the bat rest in the bend of the elbow.
As the bat is dropped, a big crossover step is taken with the right foot.
The bat must remain parallel to the ground with the left side toward the pitcher.
The first step must be slightly toward 1st base, but not out of the batters box or on
home plate.
If runners are on, they advance as if it were a sacrifice bunt.
The hitter must be moving forward upon contact.
Common errors: letting the bat drop too low, not using a big crossover step and
moving the bat in front of the body instead of keeping it behind the body.
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Left Handed Running Slap
Teaching Progression
Philosophy
On base average is the most important thing not the batting average.
o The player must have average to above average speed.
o Forget about their batting average.
o You want them to hit a weak to medium ground ball to the left side of the
infield.
Footwork
o The left foot takes an aggressive crossover step.
The step should be on the front line of the batter’s box .
Make sure to keep the front side closed so that you can have good
coverage over the outside corner of the plate.
o The first step is a short jab step with the right foot
This is used as a timing device and helps open up the right foot so
that you can crossover with the left foot.
Take a crossover step directly at the pitcher (don’t bail out)
Batting Tee
o The hands are high in the zone and ahead of the ball (in front of the tee).
o Proper bat angle – this puts the bat angled towards the left side of the
infield. The hands come forward with the left foot (hit with the wrist and
the forearm).
Pitching Machine
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o Catch the ball in a stationary position.
With a glove on the left hand, catch the ball behind you.
o Catch the ball on the first step.
Catch the ball behind your body as the left foot lands on the
ground.
o Catch the ball running through the batter’s box.
Run first, hit second.
Catch strikes only – if it is not a strike get the glove out of the way
(do not catch the ball) and continue to take a couple of steps.
o Drag Bunt
Move towards the pitcher.
Open the front hip up and keep the shoulder down.
o Slap
The hand position should be the same on the drag and on the slap.
Lead with the knob of the bat and the hands high in the strike zone.
Keep the bat in the right hand on the follow through to get the
momentum headed towards 1st base.
Conclusion
o The slap gets runners on base.
o It leads to runs.
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Base Running
Running Skills
1. Running Skills
Arms at a 90 degree angle
Pick knees up
Run in a straight line
Lean forward
2. Home to 1st
Run “through the bag”
Straighten up about 5’ past the bag
Lean just before reaching the bag
Stay low out of the box with the back foot
Do not leap on 1st base
Dive at 1st only when avoiding a tag
Coaching cues:
a. “Through the Bag” – ball hit to the infield
b. “Round the Bag” – base hit or an error if the ball goes to the OF
c. “2, 2” – extra base hit
3. Running to 2nd
Always dive on any infield hit or error
Be prepared to break up the double play
On an extra base hit, look at the 3rd base coach before getting to 2nd base
Know where the ball is
Incorporate diving into all base running drills everyday – Coaching Tips
a. Players should hit forearms and upper thighs
b. Kick legs up
c. Make hands into fists
d. Keep eyes open
Common Errors
a. Dragging toes
b. Slowing down
c. Taking a two foot take off
d. Breaking natural stride when approaching the base
e. Staying too high, instead of getting low
f. Diving too close to the base
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Base Running
2. Team Relay
Divide the team into two groups
One group stays at home and the other group goes to 2nd
On the signal, the 1st person in each line runs 2 bases ahead
When their teammate crosses 2 bases ahead, the next runner goes
The team that has all of their players finish first wins
3. Tagging Up at 3rd
Three players line up at 3rd – one player on the base and the other two on
rubber basses that are set up in foul territory even with 3rd base
The coach hits a fly ball to left field
The players tags up and try to score
4. 3 Corner Relay X
X
Divide team into three groups X X
The groups go to 1st, 3rd and home
On the signal, runners at home swing a bat, take it with
them down the line and run through the bag
Runners at 1st run to 3rd and dive
Runners at 3rd take a lead, return to the bag to tag up and
X
then goes home X
All three runners go at the same time X X X
Runners rotate to the end of the next line
“3 Corner Base Running”
X
X
5. Tee Ball with Defense
Batter/base runner hits the ball off of the tee with the defense in place
You can put only the left side of the infield, only the right side of the infield or
the entire infield
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Team Strategies
Bunt Defenses
st
1. Cone Defense with Runner at 1 Base
The bunt is fielded by 1st, 3rd, P & C LF
2nd & SS creep in toward the infield to guard CF
against a slap bunt or slow roller SS
When the bunt goes down, 2nd & SS sprint to
cover 1st & 2nd
If the bunt is fielded by the 1st baseman, the
3rd baseman retreats back to cover 3rd 3B
If the bunt is fielded by the 3rd baseman, the
1st baseman covers 3rd (anytime there is a 2B RF
P
runner at 2nd, the SS is responsible for
covering 3rd)
1B
LF backs up 3rd, CF backs up the possible
throw to 2nd, then gets in line for a throw
from 1st to 2nd, RF backs up 1st base C
This defense is a must anytime there is a “Cone Defense with Runner on
1st”
runner at 3rd and there is a possibility of
a squeeze bunt
LF
st
2. One Back Defense with Runner at 1 Base
CF
The bunt is fielded by 3rd, P & C SS
The P must cover the 1st base line
1st covers 1st, 2nd covers 2nd, SS covers 3rd
Again, 2nd and SS must creep in to prevent
3B
the slap from getting past them before they sprint
to cover 2nd and 3rd 2B RF
The is a good defense if the #3, 4 or 5 batters are P
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3. Bunt Defense with a Slapper up to Bat
The bunt/slap is fielded by SS, 2nd, 3rd, P & C LF CF
The SS moves in front of the base line, the 3rd
baseman moves in and the 2nd baseman moves
in where the 1st baseman would normally be on
a bunt during cone defense
SS
The 1st baseman plays back next to the bag so 3B
that she is not trying to out run the slapper back
to the bag for the play at 1st base. She also helps P
RF
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Outfield Game Plan
1. General Information
Four places a ball can be hit to every outfielder
o In front of her
o To the right of her for extra bases
o To the left of her for extra bases
o Over her head for extra bases or a home run
Any ball that is not hit in front of you will automatically be thrown to the
relay who is either the SS or 2nd baseman
Any ground ball hit in front of you should be thrown two bases ahead of the
led runner
o Situation #1 – no one on or runner on 3rd; ball is thrown to 2nd
o Situation #2 – runner on 1st or 1st & 3rd; the ball is thrown to 3rd
o Situation #3 – runner on 2nd or 2nd & 3rd or bases loaded; the ball is thrown
home
Anytime there is a base hit to the outfield with a runner at 3rd, the run will
score, so don’t make a foolish throw to the plate allowing the batter to
advance to 2nd and get into scoring position.
3. Backing Up
The center fielder backs up LF & RF on balls that are hit in front of them
When balls are hit down the line, the CF goes opposite to back up a throw
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Balls hit to LF, CF backs up and RF goes opposite
Balls hit to RF, CF backs up and LF goes opposite
After the initial play, each outfielder must move quickly to back up the next
possible throw/play
Always anticipate and react before an errant throw occurs
If the catcher tells the cutoff to “Cut 2” the RF and LF must be in good back
up position and the CF must be ready for a throw from the cutoff
5. Fly Balls
Fly balls hit within the outfielder’s “throwing range”:
o Throw one base ahead of the lead runner
o If the runners occupy 1st & 3rd bases, and both runners hold, the outfielder
should get the ball in as quickly as possible to the cutoff player
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7. Push and Pull Hitters
Pull hitters tend to hit the ball down the left field line (right handed batter)
o The entire team should move towards the 3rd base/LF foul line
o RF may move in some and should play behind the 2nd baseman instead of
near the RF line
Push hitters tend to be weak and hit the ball down the right field line (right
handed batter)
o The entire team should move towards the 1st base/RF foul line
o The LF may move in and play behind the SS instead of near the LF line
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Outfield Play
Outfielder Must . . .
4. Back Up
Never get too close
Always move laterally
Get in line with where the throw is coming from
Anticipate the second play or back up
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9. Basic Outfield Concepts
Line the ball up, body to the target when catching/fielding
Grip the ball across the seams (hold the ball out in the fingers, not in the palm
of the hand)
Pick the ball up out front
Drop the arm down as you are going back and then throw over the top (not
sidearm)
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Key Points for all Outfielders
1. Pre-pitch preparation will keep you from making unnecessary mental mistakes.
2. Good communication is essential for all outfielders; that is, loudness, clarity and
decisiveness.
5. Do not hold onto the ball in the outfield. Get it back into the infield immediately.
6. Call infielders off on all fly balls that you can reach. You have priority over the
infielders.
13. Try to catch all fly balls over your throwing shoulder.
14. Block hard hit balls that are right at you. If the ball gets by you it could mean that
a run will score.
15. On throws to home, one bounce the ball well out in front of the catcher. This kind
of throw is easier to field than short hops are, especially with a runner trying to
score.
17. Note whether the batter is right handed or left handed as this distinction will
determine how the ball will “fade” on you.
18. A general rule is to throw one base ahead of the runner on fly balls and two bases
ahead of the runner on ground balls.
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runs to 3rd
The players continue to do the above until all players are back in their
original starting positions
Time each group. You can use it as a competition also
X
X
X
4. Infield Conditioner
SS
The team lines up at SS (use a cone to mark the starting
point) 3rd
Place a rubber base approximately 10 feet in front of 3rd
base and outside the foul line
One player plays 3rd base
The coach at home has a bucket of balls
C
The coach hits a ground ball to the 1st SS, she must field
rd
the ball, pivot and make a good throw to 3 ; she follows the
ball to 3rd and becomes the new 3rd baseman “Infield Conditioner”
rd
The 3 baseman runs the ball to the coach’s bucket at home and returns to
the end of the line at SS
5. Indian Relay
6 to 8 players per group
Each group is lined up with one player behind the other
Players start to jog with equal distance between them
Upon the signal from the first person in line, the last player in X
the line moves out to the right and sprints to the front of the X
line X
The runner then slows to a jog, once that person gets to the
front the last person in line sprints to the front of the line X
G
JO
along the right field foul line, and then jogs back to 1st base.
SPRINT
nd
As soon as the runner touches 2 base, the runner sprints to “Sprint Base Running”
86
3rd base, jogs to the outfield fence along the left field foul line, jogs back
to 3rd base and sprints home
87
X
9. Figure 8 Fielding
There should be a fielder, a tosser and a catcher
TC
between each base
Run around the bases in a figure 8 and field the balls in
the middle TC
Jog to the base and spring to the middle
Ground ball, line drives and fly ball
X
“Figure Eight Fielding”
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Date: Time: Practice #:
Announcements:
Equipment:
89
Date: 2/10/03 Time: 2:00-4:00 Practice #: 2
Announcements: 1) Next Practice – day & 2) What paperwork etc. needs to be turned in
time
3) Game Schedule 4) Uniforms
X X
H1
X1
X X
H2 X2
“Double Fungo - A”
4. Outfield 4. Outfield skills – a. work on throwing overhand (from knees & standing)
b. work on footwork to set-up correctly to catch fly ball
c. work on positions
5. Team Defense 5. Defensive Skills
a. work on positions
b. team defenses and situations
90
BASIC COACHING
2) Be Prepared
a) Be organized; make use of your valuable practice time.
b) Have a written plan for practice; be logical about your teaching progression and
the progression of practice. Don’t teach step 2 and 3 if they can’t perform step 1.
Make sure your practice plan is designed so that the players don’t get warmed up,
stand around, then have to do some kind of explosive exercise again. Once they
have warmed up keep them moving, once they have cooled down then do things
that are appropriate for them at that point.
c) Get a notebook or clipboard to keep practices and important papers organized and
together. Make notes on practice plans about what worked well, what needed
improvement, etc. for future reference.
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b) Have a set of rules and penalties; make sure you can live with them. How will you
handle players missing practice, being late, cursing etc. Make sure the players
clearly understand your rules.
c) Only make rules that are very important to you and the success of the team.
d) Follow the rules yourself. If you don’t allow the players to curse then you
shouldn’t curse either.
BASIC SKILLS
1) Throwing is the most important skill in softball, regardless of age.
2) Don’t tell any player, boy or girl, that they “throw like a girl”, this is an old stereotype
that is an insult.
3) Things have changed over the years, but some girls still throw “incorrectly” not “like
a girl”. Make sure to correct them.
4) When teaching any skill, make sure to explain, demonstrate and then have them try it.
5) Isolate skills and then put them back together. Don’t be afraid to go back to basics
when things go wrong.
6) After you have taught them the skills, you must continue to emphasize proper
mechanics. Don’t let them get lazy and sloppy.
7) When teaching a specific skill, try to make it fun and challenging. Find as many ways
as you can to teach a skill.
8) Make sure the players have the proper equipment. The equipment should be
appropriate for their age, size, and skill level.
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Coaching Tips
The coach should pick up the runner just before she reaches 2nd base
This coach alerts runners at 2nd & 3rd to the situation: tag up, run, suicides etc.
The coach should change their position in the coaching box according to the
play:
o Face oncoming runner if she is to stop at 3rd base
o Point to the bag if you want the runner to stand up
o Get down on one knee and tell her to hit it if you want her to slide
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o Point to the inside or the outside of the bag if you want her to slide
away from the play
o Go down the line if the runner is to make a turn at 3rd base
o Watch the ball – if the runner might be out at home, stay in front of her
and have her stop and dive back into 3rd base
o Once the runner gets past the 3rd base coach, she must go home
o The coach runs back to 3rd to pick up the next runner
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“Ideal” Batting Order
#2 Hitter
Preferably a left handed player, this batter runs well, is an excellent bunter,
has good bat control with the ability to make productive outs (executing) and
exhibits a great deal of patience at the plate. This batter often ends up in the
hole (behind in the count), as a result of taking strikes, in order to allow the
lead off hitter the opportunity to steal bases. Having a left handed hitter in this
spot makes it more difficult for the catcher to throw the base stealer out at 2nd
base.
#3 Hitter
This player is the team’s best hitter, although not as powerful as the #4 or #5
hitter. This player is the one you want at bat with the “game on the line” –
someone who can deliver in the “clutch”. This hitter often has the team’s
highest batting average.
#4 Hitter
Referred to as the “clean up hitter”, this player’s job is to clean up the bases,
usually with power. The first two hitters “set the table” for the #3, 4 & 5
hitters, who clean up or drive in the runs. This hitter is not as consistent as the
#3 hitter, but exhibits more power.
#5 Hitter
This player is another power hitter with similar qualities as the #4 hitter.
#6 Hitter
Similar to the lead off hitter, this individual is often called upon to “get
something started”. A left handed batter with more power than the lead off
hitter is sometimes used here.
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#7, #8 & #9 Hitters
Although these batters are usually the weaker hitters on the team, they are
frequently at bat in critical situations. As are all hitters, they are vital to the
team’s overall success when placed strategically in the line up. They must be
able to bunt and execute. Place the fastest runner in the #9 spot as it can be a
real plus to have “blue chip” runners coming up back to back - #9 then #1.
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HITTING BASE RUNNING OTHER BASE RUNNING
Mechanics ____ Running Form SITUATIONS (CONTINUED)
____ Selecting a Bat ____ Dive Back to Bag ____ Touching the Bases
____ Grip - Finger Home to 1st ____ Steals, Double Steals
____ Grip - Palm ____ Through the Bag ____ Delayed Steals
____ Pivot on Back Foot * Get Out of the Box ____ 2nd Only
____ Short Stride * Stay Low ____ 3rd Only
____ Left Arm Pulls * Stay in Lane ____ Passed Ball/Wild Pitch
____ Right Arm Throws * Run thru the Bag ____ Don’t Run Into Tag
____ “Shoulder to Shoulder” ____ Round and Get Back ____ Full Count, 1 Out
____ Weight Back ____ Round and Dive Back ____ Full Count 2 Outs
____ Follow Through ____ Round and Go ____ Game Situations
Points to Remember ____ 1st Base Coach
____ Line of Force Home to 2nd
____ Quick Bat ____ “2” Stand Up
____ Stay Relaxed ____ “2” Hit it
Stations ____ Pick up 3rd Base Coach
____ Tees – Fence 2nd to Home
____ Self Toss ____ Stop and Find the Ball
____ Partner Toss ____ Round and Get Back
____ Weighted Bat ____ Score
____ Maximum Effort
Tee/Swing Rite OTHER BASE RUNNING
TEAM OFFENSE
SITUATIONS
____ Low Pitch ____ 1st & 3rd Hitting
____ High Pitch ____ Steals ____ Mechanics
____ Inside Pitch ____ Hit & Run ____ Situations
____ Outside Pitch ____ Bunts Bunting
____ Off Machine ____ Squeezes ____ Sacrifice Bunt
____ With Signals ____ Break up DP ____ Squeeze Bunt
____ Live Pitching ____ Dive Around the Tag ____ Drag Bunt
____ Lead Offs ____ Bunt & Run
SLAPPERS ____ Lead Off & Return Other Offensive Skills
____ Drag Bunt * Standing ____ Hit & Run
____ Slap * Diving Back ____ Slap Bunt
____ Hit Away ____ Rules ____ 1st & 3rd
* When the Pitcher has ____Special Plays
The Ball in the Circle
* Running into an Infielder
* Making a Move/Turn
at 1st towards 2nd
* Taking Your Lead in
Foul Territory
* Running in the Base Path
* Making Contact w/ the
3rd Base Coach
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PITCHER INFIELD TEAM DEFENSE
____ Rules ____ Tag Plays ____ Bunts
____ Signs ____ Force Plays ____ Pop Flies
____ Pitch Outs ____ Fake & Go Behind ____ Flies Between IF/OF
____ Drop ____ Flies to the Outfield ____ Double Plays
____ Off Speed ____ Bunt Defenses ____ 1st & 3rd Plays
____ Knuckle Ball ____ Line Drives ____ Pick Offs
____ Rise ____ Ground Balls ____ Relays, Cutoffs
____ Curve ____ Bad Hops ____ Push & Pull Defense
____ Covering H, 1st ____ Double Plays ____ Intentional Walk Defense
____ Pop Fly Responsibilities ____ Intentional Walks ____ Squeeze Defense
____ 1st & 3rd Situations ____ 1st & 3rd Plays ____ OF Game Plan
____ Signals & Targets ____ Do or Dies ____ Game Situations
____ Delayed Steals ____ Squeeze Defense ____ Special Plays
____ Cut Offs ____ Steals
____ Backing Up ____ Push & Pull Defense
____Charting Pitches ____ “Winning Run” Situation
____ Fielding-Slow Hit Balls ____ Pop Flies
____ Fielding-Bunts & Squeezes ____ Rundowns
____ Fielding-Come backers
____ Fielding-Double Plays
CATCHER OUTFIELD THROWING
____ Targets ____ Breaking Back on Balls ____ Give a Target w/ Both Hands
____ Framing Pitches ____ Ground Balls ____ Follow Ball w/ Your Eyes
____ Calling Pitches ____ Bouncing Balls ____ Move Feet to the Ball
____ Signs ____ Rounding the Ball ____ Grip Ball as you take it out
____ Quick Throws ____ Throwing Range of your Glove
____Bad Hops ____ Lines Drives ____ Point Glove at Your Target
____Pitch Outs ____ Long Runs ____ Pull Glove Down & Rotate
____ Intentional Walks ____ Playing the Ball in the Sun Shoulders
____ Pick Offs ____ Sliding Under the Ball ____ Snap Wrist
____ Block Balls – R, L & Center ____ Diving Catch ____ Follow Through
____ DP Footwork ____ Throw to Bases
____ Fielding Bunts ____ QB Drills w/ CF
____ Pop Flies ____ Playing it Safe
____ Blocking the Plate ____ Do or Die Catch
____ Tag Plays ____ Do or Die Throw
____Double Steals ____ Relays to SS & 2B
____ Steals -w/ & w/o Runners
____ Delayed Steals ____ Back up Responsibilities
____ 1st & 3rd Plays
____ Foul Tips
____ Swinging 3rd Strike
____ Throws from the Outfield
____ Pitching Strategy
____ Working w/ the Pitcher
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COACHES SCORECARD
SB-
ORDER NAME /
# POS. PB - SBA-
1
2
3
4
5
6
7
8
9
10
99
COACHES OFFENSIVE
SCORECARD
O F F E N S E
RBI’S 2B 3B HR SB SBA
C O M M E N T S
EXECUTION NON EXECUTIONS
100
COACHES DEFENSIVE
SCORECARD
D E F E N S E
THINGS TO PRACTICE
Bunt Defenses:
Double Plays:
Backing Up:
Fly Balls:
Relays:
Pitch Outs:
Pick offs:
Do or Dies:
Catcher:
Hustle:
Outfield:
Infield:
Defense:
101
Game Summary
Date ______________ Game# ___________ Opponent _________________________
SCORING
R H E
Visitors: ___________ Score by Innings ___ ___ ___ ___ ___ ___ ___: ___ - ___ - ___
R H E
Home: ____________ Score by Innings ___ ___ ___ ___ ___ ___ ___: ___ - ___ - ___
BATTERIES
Visitors: P: _________, P: _________, & C: _________, C: _________
OUTSTANDING PLAYERS:
Next Game
Date: ____________ Opponent: _______________ Place: _____________
102