Active Learning in the Classroom
Active
learning
has
been
identified
as
one
of
the
seven
principles
of
good
practice
in
undergraduate
education
(Chickering
&
Gamson,
1987).
For
learning
to
be
active,
students
must
do
more
than
listen,
the
must
“read,
write,
discuss,
or
be
engaged
in
solving
problems.
Most
important,
to
be
actively
involved,
students
must
engage
in
such
higher
order
thinking
tasks
as
analysis,
synthesis,
and
evaluation.”
Students
must
be
doing
things,
and
then
thinking
about
why
they
are
doing
them.
These
kinds
of
activities
can
include
case
study,
“cooperative
learning,
debates,
drama,
role
playing
and
simulation,
and
peer
teaching
(Bonwell
&
Eison,
1991).
According
to
Felder
and
Brent,
as
little
as
five
minutes
of
active
learning
activities
per
fifty-‐
minute
class
session
can
boost
learning
significantly.
The
benefits
can
be
as
simple
as
waking
students
up
after
a
dry
or
heavily
technical
lecture.
More
importantly,
“academically
weak
students
get
the
benefit
of
being
tutored
by
stronger
classmates,
and
stronger
students
get
the
deep
understanding
that
comes
from
teaching
something
to
someone
else.
Students
who
successfully
complete
the
task
own
the
knowledge
in
a
way
they
never
would
from
just
watching
a
lecturer
do
it.
Students
who
are
not
successful
are
put
on
notice
that
they
don’t
know
something
they
may
need
to
know,
so
when
the
answer
is
provided
shortly
afterwards
they
are
likely
to
pay
attention
in
a
way
they
never
do
in
traditional
lectures”
(Felder
&
Brent,
2003).
Active
learning
can
also
be
integrated
into
a
lecture
to
help
break
it
up
into
smaller
chunks
or
to
keep
it
engaging.
This
can
be
as
simple
as
including
demonstrations,
or
leaving
space
for
class
discussion.
Two
alternative
lecture
formats,
as
identified
by
Bonwell
and
Eison,
are
the
feedback
lecture,
“which
consists
of
two
mini-‐lectures
separated
by
a
small
group
study
session
built
around
a
study
guide”
and
the
guided
lecture,
in
which
“students
listen
to
a
twenty
to
thirty
minute
presentation
without
taking
notes,
followed
by
writing
for
five
minutes
what
they
remember
and
spending
the
remainder
of
the
class
period
in
small
groups
clarifying
and
elaborating
the
material”
(1991).
In
her
book,
Tools
for
Teaching,
Barbara
Gross
Davis
has
also
presented
alternative
lecture
formats
that
integrate
the
principles
of
active
learning:
• Interactive
lectures
evolve
around
brainstorming
sessions
instigated
by
a
question
or
prompts
from
the
instructor
at
key
points
in
the
lecture.
After
gathering
the
responses,
the
instructor
and
the
class
then
work
together
to
“sort
the
responses
into
categories.
The
flow
of
examples
and
counterexamples,
generalizations
and
specifics,
or
rules
and
exceptions
encourages
students
to
grapple
actively
with
the
topic.”
• Problem solving, demonstrations, proofs, and stories begin “with the instructor
posing a question, paradox, or enigma – some provocative problem that whets students'
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interest… The suspenseful answer unfolds during the class period, with students actively
or passively anticipating or pointing toward solutions.”
• The case study method “follows a realistic situation step by step to illustrate a
general principle or problem-solving strategy. Depending on the level of the students,
either the instructor takes the lead or the students themselves generate the questions
and principles.”
• Short lectures framing discussion periods. This is another version of the guided
lecture method discussed above. Besides engaging students, it also gives the instructor
a break by shifting the energy of the class to students. In this method, the instructor
sets the stage for discussion with a twenty-minute lecture on a particular issue, and
then allows for a fifteen-minute discussion of that issue’s implications and effects. The
instructor then “closes with another short lecture that pulls together the major themes
or issues. In large classes, the discussion segment may be turned over to students
working in trios or small groups” (Gross Davis, 1993).
See
the
LTO
handout
on
Facilitating
Discussion
for
more
on
how
to
use
discussion
in
the
classroom:
http://ryerson.ca/content/dam/lt/resources/handouts/FacilitatingDiscussion.pdf
Classroom Activities
Beyond
lecture
methods,
there
are
assorted
activities
that
can
be
included
during
class
time
to
encourage
active
learning.
Four
of
these
methods,
think-‐pair-‐share,
storytelling,
demonstrations,
and
Twitter,
are
discussed
in
the
LTO
handout
on
Making
Lectures
More
Engaging:
http://ryerson.ca/content/dam/lt/resources/handouts/LargeClassesEngagingStudents.pdf
Another
method,
Teaching
With
Case
Studies,
also
is
expanded
on
in
an
LTO
handout:
http://ryerson.ca/content/dam/lt/resources/handouts/CaseMethodBestPractices.pdf
Some additional examples of active learning techniques can be grouped into the following
categories: “Developing Analytical and Critical Thinking Skills,” “Questions and Answers,” and
“Cooperative Learning Exercises.”
Developing Analytical Skills and Critical Thinking Skills
Modeling Analytical Skills: View and analyze passages of text, paintings, sonatas, graphs,
charts, artifacts, etc. together with your students. Make sure students have a copy of the
document or can view it on a slide or projection, then follow three steps: model the analysis, let
the students practice it, then give them feedback (Waterloo).
Pro and Con Grid: The Pro and Con Grid lists advantages and disadvantages of a given issue.
It forces students to go beyond their initial reactions, search for at least two sides to the issue,
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and weigh the value of competing claims. Let students know how many pros and cons you
expect and whether they should use point form or full sentences. (Waterloo)
Concept Mapping: A concept map is a way of illustrating the connections that exist between
terms or concepts covered in course material. Students connect individual terms with lines
indicating the relationship between each set of connected terms. Most of the terms in a concept
map have multiple connections. Developing a concept map requires the students to identify and
organize information and to establish meaningful relationships between the pieces of
information. (Cal State)
The VUE tool from Tufts University is an open source concept mapping tool currently available
for free download: http://vue.tufts.edu/
Visioning and Futuring: In this real life application of material, have either individual
students or small groups take five to ten minutes to imagine what it will be like ten to twenty
years from now and how the given topic might change, be affected, or impact future
generations. (VCU)
Quotations: This is a particularly useful method of testing student understanding when they
are learning to read texts and identify an author's viewpoint and arguments. After students
have read a representative advocate of each of several opposing theories or schools of thought,
and the relevant concepts have been defined and discussed in class, display a quotation by an
author whom they have not read in the assigned materials, and ask them to figure out what
position that person advocates. In addition to testing comprehension of the material presented
in lecture, this exercise develops critical thinking and analysis skills. (Cal State)
Questions and Answers
One-Minute Paper: Punctuating your class with short writing assignments is a powerful way
to assess the degree to which students understand presented material. You might ask, “What
was the most important thing you learned during this class?” “What questions remained
unanswered?” or “Summarize the main point of today’s lecture in one sentence.” (Waterloo)
Muddiest (or Clearest) Point: This is a variation on the one-minute paper, though you may
wish to give students a slightly longer time period to answer the question. Here you ask (at the
end of a class period, or at a natural break in the presentation), "What was the muddiest point
in today's lecture?" or, perhaps, you might be more specific, asking, for example: "What (if
anything) do you find unclear about the concept of 'personal identity' ('inertia', 'natural
selection', etc.)?" (Cal State)
Fish Bowl: Students are given index cards to write down one or two questions about the
material or practical applications of what’s been covered. The questions are put in "fishbowl"
towards the end of class and the instructor picks a couple to discuss either immediately or at
the beginning of the next class. (VCU)
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Student Summary of Another Student's Answer: This method promotes active listening in
class. After one student has volunteered an answer to your question, ask another student to
summarize the first student's response. Many students hear little of what their classmates have
to say, waiting instead for the instructor to either correct or repeat the answer. Having students
summarize or repeat each others' contributions both fosters active participation by all students
and promotes the idea that learning is a shared enterprise. Given the possibility of being asked
to repeat a classmates' comments, most students will listen more attentively to each other. (Cal
State)
Drill-Review Pairs: In this method, four students are grouped together as two pairs. Each
pair is given two problems/questions to solve. Students are assigned the role of the explainer
(gives step-by-step instructions on how to do the problem) and an accuracy checker (verifies
correctness of methodology used to solve the problem). After the first problem/question is
completed, students switch roles for the second problem. After both are complete, the pairs re-
group and explain their problems and solutions with each other until a consensus is reached.
(VCU)
Cooperative Learning Exercises
Jigsaw Group Projects: In jigsaw projects, each member of a group is asked to complete
some discrete part of an assignment. When every member has completed their assigned task,
the pieces can be joined together to form a finished project. For example, students in a course
in African geography might be grouped and each assigned a country; individual students in the
group could then be assigned to research the economy, political structure, ethnic makeup,
terrain and climate, or folklore of the assigned country. When each student has completed their
research, the group then reforms to complete a comprehensive report. The students then work
together to tackle the difficult problem of how much emphasis should be placed on each piece
of the puzzle. (Cal State)
Panel Discussions Panel discussions are a way of including the entire class when students are
required to give presentations. Student groups are assigned a topic to research and asked to
prepare presentations (this method may readily be combined with the jigsaw method outlined
above). Each panelist is then expected to make a very short presentation before the floor is
opened to questions from the audience. The key to success is to choose topics carefully and to
give students sufficient direction to ensure that they are well prepared for their presentations.
You might also want to prepare the ‘audience’ by assigning them various roles. For example, if
students are presenting the results of their research into several forms of energy, you might
have some of the other students role-play as concerned environmentalists, transportation
officials, commuters, and so forth. (Cal State)
Role Playing: This is an expanded version of the role-play method mentioned in the previous
example. The first step in this method is to give a mini-lecture to establish the context and
setting for the role-playing. Then divide the class into a number of small groups of varying sizes
(if you have a large class, you may have to assign duplicate roles). Each group is assigned a
clearly delineated role and given a specific, concrete task – usually to propose a position and
course of action. To bring closure to the topic, a debriefing exercise is necessary to help identify
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what students learned and make the transition to the next topic. A suggested procedure for
using role-play in the classroom has been devised by the University of Waterloo. They suggest
allowing twenty to thirty minutes to complete the exercise.
• Procedure
o Get scenarios and characters for role-plays from news stories, history books, generic
business situations, or by writing them yourself from scratch.
o Explain why you are using a role-play to cover course material.
o Describe the background context or setting to the role-play.
o Give roles to “players”: hand them a card with a brief description of the character
they’re playing, their point of view, characteristics, etc.
o For groups with more students than possible roles, you can either assign “observer”
tasks to non-players (e.g., taking notes on a particular player), or assign identical
roles to subgroups of students (e.g., one student can play a city council member,
and a sub-group of four or five students can play a homeowners’ coalition).
o Ask for volunteers for certain roles or observers: you may use this as one way to
allot bonus points to students.
o Allow a few minutes for students to prepare for their roles.
o After 10-15 minutes, end the role-play.
• Function in the class: Debrief and discuss the role-play. Use players’ perceptions and
observers’ notes to lead into discussion of course material. Pay special attention to
conflicts, ambiguities, etc. (Waterloo)
Debates: There are several ways of implementing debate in the classroom. In the method
suggested by the University of Waterloo, the class is divided into large groups representing
broad positions. The class could be divided by where they happen to sit, or by asking the class
in advance to seat themselves in the section representing a particular side of the debate. When
some students refuse to choose one side or the other, create a middle ground and invite their
reasons for choosing it. In this method, the debate would be more along the lines of a large
class discussion. (Waterloo)
Northern Illinois University explains a procedure in which the students are divided into smaller
groups or pairs. They break the activity down into two or three rounds, depending on your
objectives and time:
• Round One:
o Team One: Presentation of “Pro/positive” or “Arguments for” (10 minutes)
o Team Two: Presentation of “Con/negative” or “Arguments against (10 minutes)
o Team Discussion Period allowing teams to prepare their responses (5 minutes)
• Round Two
o Team One: Response or rebuttal of “Pro/positive” or “Arguments for” (5 minutes)
o Team Two: Response or rebuttal of “Con/negative” or “Arguments against (5
minutes)
• Round Three: Teams have further opportunities to respond
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• Whole Class Discussion: Determine which team provided the most convincing
arguments. This could be done through a simple vote or a more detailed evaluation
form.
• Debate Procedure
o Prepare guidelines and a set of rules to assist students in preparing for the
debate
§ Include a time frame and instructions on how to present the material
§ Allow non-debate students to adjudicate, helping them learn to be
objective in rating their peers’ performance
o Provide students with resources on debate techniques and structure. Consider
holding a practice debate.
o Have students prepare brief “position papers” which also include their reaction to
the debate process and how they were able to reach consensus with their team.
o Select the format you plan to use, i.e. teams, individual, class
o Research controversial, news breaking, and stimulating topics to encourage
dynamic and energized classroom discussion. If students see the relevancy of
the topic or can relate to it in some way, they are more likely to dedicate time,
effort, and passion to the process
o Review the guidelines and procedures in class to address any questions or
requests for clarification
o Provide adjudicators with rating rubrics to guide their evaluation
o Begin the debate, giving students as much autonomy as possible
o Facilitate discussion and debrief the process at the end of the debate period
o Distribute both student and instructor evaluations to the teams
o Have a plan in place if the debate gets “hot” and students begin to argue. Have
guidelines in place to minimize inappropriate behavior. (Northern Illinois
University)
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Work Cited
Derrig, M. (2008). Active Learning Techniques. Center for Teaching Excellence, Virginia
Commonwealth University. Retrieved from:
http://www.vcu.edu/cte/resources/active_learning.htm
Center for Teaching Excellence. Active Learning Activities. University of Waterloo. Retrieved
from
http://cte.uwaterloo.ca/teaching_resources/tips/varying_your_teaching_activities.html
Bonwell, C.C. & Eison, J.A. (1991). Active Learning: Creating Excitement in the Classroom. ERIC
Digest. Retrived from:
http://www.oid.ucla.edu/about/units/tatp/old/lounge/pedagogy/downloads/active-
learning-eric.pdf
Chickering, A.W. & Gamson, Z.F. (1987). Seven Principles for Good Practice in Undergraduate
Education. Washington Center News. Retrieved from:
http://www.lonestar.edu/multimedia/SevenPrinciples.pdf
Felder, R.M. & Brent, R. (2003). Learning By Doing. Chemical Engineering Education. 37:4.
Retrieved from:
(http://www4.ncsu.edu/unity/lockers/users/f/felder/public/Columns/Active.pdf
Faculty Development and Instructional Design Center. Classroom Debates. Northern Illinois
University. Retrieved from:
http://www.niu.edu/facdev/resources/guide/strategies/classroom_debates.pdf
Paulson, D.R. & Faust, J.L. Techniques of Active Learning. California State University. Retrieved
from http://www.calstatela.edu/dept/chem/chem2/Active/main.htm
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