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Game Structure: A referee controls and
describes the world to players who
then describe how their characters act
in the world. this can be in character or
a third person's description of the action.
When things are uncertain the arbitrator is destiny (A.K.A. rolling
dice)
You have three stats to assign during character creation a d6 a d8 and a
d10. you assign one of these dice to the three stats below.
Brute: is your physical prowess this stat measures things that require
muscles and savagery, melee combat, tests of strength, and resisting
poison.
Erudite: when you need speaking, reading, and perception or cunning to
be measured numerically this is your stat.
Skulker: sneaking, aiming, balancing, and dodging when they need to be
measured numerically this is your stat.
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Dangerous Actions
If an action has a risk of danger,
the difference between the roll and
Difficulty Score is the amount of
damage inflicted.
Example:
As an action, a Player Character fights
a mechanical travesty (a machine with a human baby who has been
converted into a hard drive to store the programming to get around
the rules of no AI by the overlords) with a DS of 10. The
player rolls D12 from their
Brute ability, and a D4 from their sword, and
The total is 13.
The difference between 13 and 10 is
3, so the creature takes 3 damage.
A nonplayer character’s DS is also
their Health Points, so now the mechanical travesty Difficulty Score
is 7. If the roll
was 8 then the Player Character would
have lost 2 health.
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Inventory
Your Inventory Score is how many
items you can carry comfortably.
For each item that exceeds your
Inventory Score subtract 1 from any
Brute or Skulker Rolls.
Death
When a character’s Health Points reach
zero, they die.
Advancement
Level up every 2 game sessions. Each
level, raise a class score by 1 die (for example a D6 boosted from
leveling up would be a D8) and raise
either Health or Inventory Score by 1.
Healing
Regain lost Health Points by spending
the night in a safe spot
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Character Creation Profession
Name your character. 1. wanderer (1S, Parasol)
Health Points start at 10. 2. keeper of faith (1E, Rose
Inventory Score starts at 8. Incense)
Roll a d6 on the Character Tables 3. cage fighter (1B, auto
to determine starting ability flail arm + D4 during melee
scores combat.)
and gear. 4. security guard (1S, key
Additionally, each character cards)
starts with 5. Library Guide (1E, book of
2 rations, clothes of their poetry)
choice 6. slaughter house slayer(1B,
and an item of their choice sludge hammer)
(pending
referee approval). During the last Street War
1. Joined the militia (Shield
Character Tables + d6 during melee combat when
used)
(B=Brute, S=Skulker, E=Erudite) 2. Went underground
(flashlight)
origin story 3. Joined the rebels (hand
1. sewer urchin (1S, Water skin) blaster pistol + a D4 when
2. grave digger (1E, Shovel) used)
3. mechanic (1B, Hammer) 4. Fled (a map)
4. jelly bean (1S, Rope) 5. Gathered intel (Mirror)
5. Book nerd (1E, Quill & Ink) 6. Profiteered (Item of
6. street punk (1B, Crowbar) choice)
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