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HMOZiplat

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0% found this document useful (0 votes)
9 views2 pages

HMOZiplat

Uploaded by

haktrojan5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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// This file was decompiled using SASCM.

ini published by GTAG


(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP
wait 7800
chatmsg "[HMOZIPLAT AKT�F]" 4474111

:NONAME_34
wait 350
SAMP.Available
else_jump @NONAME_34
0B34: samp register_client_command "HZ" to_label @NONAME_303
0AF2: 14@ = get_float_from_ini_file "CLEO\HMOZiplat.INI" section "SETTINGS" key
"MOVESPEED"

:NONAME_105
wait 0
if
1@ == 1
else_jump @NONAME_296
4@ = Actor.Angle(3@)
Actor.Angle($PLAYER_ACTOR) = 4@
04C4: store_coords_to 5@ 6@ 7@ from_actor 3@ with_offset 0.0 0.0 0.0
04C4: store_coords_to 8@ 9@ 10@ from_actor 3@ with_offset 0.0 14@ 0.1
0063: 8@ -= 5@ // (float)
0063: 9@ -= 6@ // (float)
0063: 10@ -= 7@ // (float)
wait 100
04C4: store_coords_to 11@ 12@ 13@ from_actor 3@ with_offset 0.0 -3.0 0.1
call @NONAME_437 6 11@ 12@ 13@ 8@ 9@ 10@
1@ = 0
Actor.RemoveReferences(3@)

:NONAME_296
jump @NONAME_105

:NONAME_303
SAMP.IsCommandTyped(0@)
0AD4: 0@ = scan_string 0@ format "%D" 2@
else_jump @NONAME_376
SAMP.IsPlayerConnected(2@)
else_jump @NONAME_433
3@ = SAMP.GetActorHandleByPlayerID(2@)
if
056D: actor 3@ defined
else_jump @NONAME_435
1@ = 1
SAMP.CmdRet

:NONAME_376
chatmsg "{FFFF00}[HMOZIPLAT] {FFFFFF}/HZ [OYUNCU ID] ]" 16777215
SAMP.CmdRet

:NONAME_433
SAMP.CmdRet

:NONAME_435
SAMP.CmdRet

:NONAME_437
6@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
alloc 7@ 68
0BBA: samp store_player 6@ onfoot_data 7@
0C0D: struct 7@ offset 6 size 4 = 0@
0C0D: struct 7@ offset 10 size 4 = 1@
0C0D: struct 7@ offset 14 size 4 = 2@
0C0D: struct 7@ offset 38 size 4 = 3@
0C0D: struct 7@ offset 42 size 4 = 4@
0C0D: struct 7@ offset 46 size 4 = 5@
0BC0: samp send_onfoot_data 7@
free 7@
ret 0

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