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Amulets

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0% found this document useful (0 votes)
32 views31 pages

Amulets

Uploaded by

D RICE
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Chapter of the Book A SUPPLEMENT FOR VAMPIRE: THE MASQUER ADE

Blorcery by
Lex Noctis
AMULETS

1
BLORCERY BY LEX NOC TIS. AMULETS
Items

LEGAL AN D CR E D IT S

Blorcery by CR E AT E D A N D DE V E L OPE D BY

Skirmantė Valutienė and Viktorija Gotovtienė

Lex Noctis W R IT T E N BY Skirmantė Valutienė


E DIT I NG A N D R E A DI NG : Ieva Čičinskaitė

IT E M I L LUST R AT IONS: Viktorija Gotovtienė

GR A PH IC DESIGN: Viktorija Gotovtienė

A MULETS

World of Darkness, Vampire: The Masquerade, Vampire: The Dark


Ages, Victorian Age: Vampire, Werewolf: The Apocalypse, Werewolf:
The Wild West, Mage: The Ascension, Mage: The Sorcerers Cru-
sade, Wraith: The Oblivion, Wraith: The Great War, Changeling: The
Dreaming, Hunter: The Reckoning, Demon: The Fallen, Mummy: The
Resurrection, Orpheus, Exalted, Chronicles of Darkness, Vampire:The
Requiem, Werewolf: The Forsaken, Mage: The Awakening, Change-
ling: The Lost, Hunter: The Vigil, Giest: The Sin Eaters, Demon: The
Descent, Mummy: The Curse, Beast: The Primordial, Promethean:
The Created, World of Darkness, Storyteller System™, Storytelling
System™, and Storytellers Vault™ and their respective logos, icons
and symbols are trademarks or registered trademarks of Paradox
Interactive AB. All rights reserved.

This work contains material that is copyright of Paradox Interactive


AB. Such material is used with permission under the Community
Content Agreement for the Storytellers Vault.

©2018 Paradox Interactive AB, Magnus Ladulåsgatan 4 SE-118 66


Stockholm Västgötagatan 5, SE-118 27 Stockholm, Sweden.

2
BLORCERY BY LEX NOC TIS. AMULETS
Items

Inner Light V.2.0


what else we can do
with this ritual?
For this
to do: We're a I would suveggrsesiont
Vivi, couldlmyoosut out of blood bags. either a
procure some m quartz orciatrine
* Appease the ore? vermari
Dancing Crescent A largnee.
enough
would wporerkidot
* Lex, what kind of stone as well.
would fit best?

Let me consult my
history books, one
ancient culture
rings a bell. note:
Contacts of contact for
: potential
I'll run some - qu a dr
vermarines
a do _2
(Portugues
e only?)
blood tests, see what Don't use - miver89
: Michelle V
. (FraSang);
I can discern. BW? Want help? shift start
s at 2:30 T
-Sa

The leaves whisper and the stones occult items Outsiders t


o check out
t
:
terns – sim
ilar
of P a
as sticky tape, M a rc h ht
answer: the land, drunk with blood, - End le ss hantry ig
; m
Vermillion C
Good ideathe, wrieghsht oumetldal
ritu a l b y A sh a ct s
births the stones and the ores. no cont
t we have
please. Spare be useful bu lxn_main/
consider full info in //
there. See milion
with 43/ash_ver
I s e e p arallels reuse
e This one is fascinating. Gives rolls are in the ulysses/205
k disposal a
t that closin
g
, could w m in g b oo – do w e
onyAnk ts? co
top left drawer.
- up place
ar Tiberius'
some p
ar me an idea for a new ritual. antiquary ne
ry a nd re co v er some for Viv
i?
want to t

Has anyone
seen colored
chalk
anywhere?

Resu from blo


puzzlinltg.s S
Living blood, warm blood.
od tests are
f or com ee in n er_light_2_res.lx Cold bodies, dead magic.
any chance plete report. n
of mismatchin
g reagents? Lex :( Rekindle the warmth.
Update: tracked down las
You can't force Magic failed breach. Would Ca
t week's
lseran
and/or UNBIRTH kindly
speak to
into submission :( their Sweeper?

en
Miracles happ
every night.
3
TABLE OF CONTENTS

Introduction 5

Part One: Rituals 6


List of Rituals 7

Part Two: Amulets 14


List of Amulets 15

Appendix: Cards 19
Ritual cards 20
Amulet cards 22
BLORCERY BY LEX NOC TIS. AMULETS
Introduction

Introduction
T
he Prince slips a signet ring on her finger and repeated rules from official V5 rulebooks, and advice
her eyes glow with power, striking fear into for the Storyteller. In addition, the rituals and the
her opponents. A Toreador grips his pearl artifacts are provided in card format, with condensed
necklace, discreetly searching for the bloody information, for ease of reference to use during play.
bead that would give him the surge of confidence he so
■■ Part One: Rituals describes the Blood Sorcery
desperately needs in the cut-throat Elysium. A child of
rituals to craft the amulets as well as a couple of
Haqim meditates while sharpening an ancient knife,
supporting Rituals to safeguard the artifacts.
weaving enchantments until the rubies on the hilt start
quivering with hunger for her quarry’s Blood. ■■ Part Two: Amulets contains short descriptions of
the artifacts created by those rituals. While the
Artifacts, amulets, enchanted objects – Kindred game mechanics of their effects are mentioned, the
scour the world and delve into ancient mysteries for descriptions are purposefully more open-ended and
such items, for a small edge over their opponents and vivid to serve as an inspiration for story hooks.
temporary allies. The masters and upstart apprentices
■■ Appendix: Cards include the basic format of
of Blood Sorcery, however, often elect to craft them
a Ritual Card and an Artifact Card as well as
themselves. This product is all about such wondrous
printable cards of all Rituals and
pieces of jewelry, accessories, and their creation.
artifacts described in this product.
This product consists of The Ritual Cards are intended to
two main parts. One contains use as a reference at the table, while
the descriptions of occult
a r i f h e t e a ses the Artifact Cards include both
artifacts (also called amulets
I swe the 156 jewelry a description and an illustration

me about more time,


throughout this product) that can be used as a visual aid. A
that a Storyteller may use in separate illustration-only version
their chronicle with no regard
types one ing my next of Artifact Cards is also provided

I’m stuffnt into a lace


to their origin. The other part so the Storyteller may display it
lists new Blood Sorcery rituals to their players while keeping the

enchantme
focused on artifacts if a story or artifact’s function a mystery.
an entire chronicle center on the

hair clip
The product should be read
creation of one or several such
just like any other World of
items. The information on both the
Darkness book. You will need
artifacts and the rituals is presented
the core V5 rulebook to understand
with expanded descriptions,
most of its rules.

5
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Part One:
R ituals
U
nless otherwise noted, performing a Customized Jewelry
ritual requires a Rouse Check, five The amulets produced by these rituals may vary in
minutes per level to cast, and a winning appearance. Some sorcerers prefer carefully selecting a
Intelligence + Blood Sorcery test (Difficulty suitable vessel for their bloody enchantments or even
= Ritual level + 1). Rituals usually require additional handcrafting them themselves, while others make do
ingredients, though some need only the uninterrupted with a mass-produced bauble on a string. The former
concentration of the user, and often involve the claim that a well-chosen amulet’s form, symbolically
mingling of Blood with ingredients chosen according to representing the intended effect, helps them focus
the principles of sympathetic magic or alchemy. during the ritual. A Storyteller may reward players
Most rituals listed here create permanent artifacts who take their time selecting creative or thematically
that retain their wondrous qualities indefinitely. If appropriate pieces of jewelry with a +1 or +2 dice bonus
it fits the story better, the Storyteller may rule that on the Ritual Roll when enchanting amulets.
any “permanent” amulet created by Blood Sorcery
Some examples include:
only keeps its power for one year (similar to Warding
■■ A Primogen is wearing a Plus Pin enhancing his
Circles). Alternatively, certain artifacts lend to the
Politics Skill. The Plus Pin bears the shape of his
idea of being “one-off”: the power of Blood stored in
Clan symbol.
the object dissipates after granting its dice bonus or
effect once, and the object becomes mundane or turns ■■ A Tremere possesses an old bracelet of her great-
to dust. When intentionally crafting such a single-use grandsire, an accomplished Blood Sorcerer, and
artifact, we recommend the Storyteller reduce the enchants it with Magistra Disciplinae.
Ritual Roll Difficulty by 1. ■■ A fearless Tzimisce digs out a freshly-buried corpse
of a sorcerer who lost the battle with a mighty
spirit and makes a necklace of the corpse's teeth for
Unguis of Adisa.

6
BLORCERY BY LEX NOC TIS. AMULETS
Items

list of
rituals
Level 1
Craft B.A.F.
Short for “a bug and a feature”, this ritual creates stickers that ease the use
of modern technology and protects it from some technomagical disruptions.

Ingredients: a sticker depicting an insect, a blue envelope.


Process: the caster puts the stickers inside the envelope, seals
it, and draws intricate patterns resembling circuit diagrams on the
envelope with their Blood.
System: A successful Ritual Roll empowers one sticker per
success margin (minimum 1). If a BAF sticker is attached to an
electronic device, all intended uses of that device (i.e. not hacking or
jury-rigging) have their Difficulty reduced by 1. A sticker removed
from the device becomes inert and cannot be used on a different
device. Additionally, a device with a BAF sticker is not affected by
LasBabe (p. 16).
Note: At Storyteller’s discretion, a BAF sticker may also ward the
device against Galvanic Ruination (Sabbat: The Black Hand, p. 51)
and other technology-disrupting rituals, as well as similar powers
from other supernatural creatures.

Craft Plus Pin


This ritual allows the creation of a Plus Pin – an enchanted safety pin that
gives its wearer a small edge in specialized tasks. Though the ritual was
designed with a safety pin in mind, any piece of jewelry with sharp edges or
points could be used.
ulysses Ingredients: a safety pin
@Lex my ritual works, i have no idea
why :DDD if u carry more than 1 they Process: The caster visualizes themselves succeeding at a task
all wont work? what gives? that involves a specific Skill and carves a plus sign somewhere on the
safety pin. The caster then pricks themselves with the pin and covers
Calseran the carving with their Blood.
Love how you personalized the
ritual, really made it your own System: The caster must have at least 1 dot in the intended Skill.
Precise carving on a thin wire is utterly tedious and likely involves
ulysses a Dexterity+Crafts roll. On a successful Ritual Roll, the enchanted
i may have had issues w/ the original
safety pin provides its wearer (who doesn’t need to be the caster) a +1
esp praying to ur gods :)))
bonus die to pools involving that particular Skill. A Plus Pin needs to
Calseran be kept on one’s person to be effective: attached to clothing, carried
Your path is as good as mine As long in a pocket, or even pierced through the skin are all acceptable.
as you don’t burn me at the stake
However, if a person wears more than one Plus Pin (even enchanted
with different Skills), all Plus Pins on their person cease to work.
ulysses
srsly man ur not the one to talk abt
not burning stuff :DDDD

Lex is typing...
7
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Level 2
Craft Dominus Meus Craft Gust of Courage
Drawing from the resonance of a thrall’s devotion to their A spiral is an ancient symbol that symbolizes rebirth, con-
regnant in the thrall’s Blood, the caster with this ritual may tinuation, and life. As it has inspired hope and confidence in
similarly bind an enchanted item to a singular Kindred many people throughout history, traces of these feelings can
Master. An item thus protected is useless should it fall into be awakened by a Blood Sorcerer to inspire courage in their
the wrong hands. allies through the symbol. Building on Dampen the Fear, the
sorcerer with this ritual creates an amulet that helps others
Ingredients: Magic item to be protected, caster’s resist the bestial fear of sun and fire.
Blood, Bloodbound thrall’s blood, the intended
Master’s Blood, silver cup. Ingredients: a spiral-shaped earring, an orange
Process: the caster pours all Blood into the cup, candle.
submerges the item in it, and stirs counter-clockwise Process: the caster lights the candle. Looking at
until all Blood turns into ashes. the flame through the spiral, they trace the spiral with
System: On a successful Ritual Roll, the item their finger three times and extinguish the candle.
attunes to the intended Master’s Blood. Only they can System: If the Ritual Roll is successful, the
access the item’s magical properties; outside of Master’s enchanted earring provides the wearer who knows
possession, the item appears completely mundane (only Blood Sorcery with a +2 dice bonus to all rolls to resist
a critical success on Sense the Unseen or similar power terror frenzy. A wearer with no Blood Sorcery dots may
detects it as magical). Should the Master die, the item reflexively activate the amulet before making the frenzy
can be once again used by anyone. resistance roll. Such activation requires 2 successes on a
The ritual always requires three Rouse Check’s Wits+Occult roll.
worth of Blood, regardless if the caster is a thrall
themselves, attunes the item to themselves, or any
combination thereof.
An item can only ever be attuned to one Master.

8
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Craft K.E.Y. mind and paints an asterisk with their Blood on the
Similarly to password-protected websites and devices, this item. If the Ritual Roll is successful, the item absorbs
ritual allows the sorcerer to safeguard their possessions the Blood with no trace.
with a specific sequence of words, images, or even abstract System: a protected magical item only functions if
concepts. its wielder recites the sequence in their mind (this takes
virtually no time and requires no action). In the case of
Ingredients: the object to be protected, the caster’s non-magical objects and equipment, not knowing the
Blood. sequence imposes a penalty on dice rolls to use them
Process: The caster decides on a sequence of at least equal to the caster’s dots in Blood Sorcery.
3 elements (words, images, specific smells, or anything Sense the Unseen (Auspex 1) can hint at or even
else distinct and clearly-defined). For each element in reveal the correct sequence with a contest of Resolve +
the sequence, the caster clearly visualizes it in their Auspex vs the caster’s Intelligence + Blood Sorcery.

Lex
Is that supposed to be an acronym?

Calseran
Oh oh let me guess! Keep Entirely Yours?

ulysses
it was supposed to be key enables
you, but i like ur version better :))))

Vivi
Wait. KEY stands for KEY Enables
You? Then what does KEY stand for?

UNBIRTH
The name is born of itself and is
eaten by itself, endlessly.

ulysses
finally some1 gets it <3

Level 3
Craft Anguilla Interna (if the wearer has no dots in
This ritual permanently enchants a hair accessory to grant Blood Sorcery, they also need
B : f in d a way
a successful Stamina+Occult N t blood
its wearer the ability to produce electrical shock from their
roll at Difficulty 3). To shock the
to h a r v e s
fingertips.
target, the user needs skin-to-
i th o u t h arming
w
the eel.
Ingredients: A hair clip or another hair accessory, skin contact (Dexterity+Athletics
zinc battery, electric eel’s blood. roll in combat). Regardless of the
Process: The caster mixes the eel’s blood with their success margin on the roll, the
own Blood and covers the battery with the mixture, target takes 3 unhalved Superficial Blood
The nour
then places the bloody battery on the hair clip. Health damage from the painful bone ishes the
remem b
System: A successful Ritual Roll causes the battery electric surge. The surge may Fish bers one.
die. L the b
to fuse with the hair accessory, leaving no trace but also disrupt or even recharge in st ifeles lood.
a s cor
a green-bluish sheen. Its wearer can activate the electrical devices at Storyteller’s The gnant wa p ses
blo te
dies od putre r.
enchanted accessory for one scene with a Rouse Check discretion. out. fies,
its p
Only ower
the b
Only ones
the m en
Use emory dure.
fishb lives
9 ones. on.
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Craft Inner Light


Originally designed to grant Bond Resistance to an ally
struggling to defy her tyrannical regnant, this ritual crafts an ulysses
am i wrong or could this make,
amulet that can contain any bonding-related Merit or Flaw. say, a bondSlave amulet?

Ingredients: star-shaped stone, silken thread, Blood Lex


of a Kindred with a Bonding Merit or Flaw (1 Rouse "Vitae of a Kindred with any Bonding
Check’s worth) Corebook, p. 180. trait" – yup, should totally work.
Process: the caster soaks the silken thread in the
ulysses
Blood, wraps it around the stone, and sets it on fire. huh. that gives me ideas
Once all thread and Blood turn to ashes, the stone
becomes translucent. Calseran
System: to infuse the amulet with a Merit or Flaw, NO ---- WHAT IS WRONG WITH YOU?!!
the caster needs a success margin on the Ritual Roll
equal to the Merit or Flaw’s worth in dots. If they ulysses
fail to roll enough successes, the ritual fails and all potential abuse if the ritual falls into wrong hands

components are lost. The amulet must constantly touch


ulysses
the skin of the wearer to be effective. pls no burning ppl 4 risk assessment:))))
Note: the ST may want to provide the player with an
in-universe method to discern if a Kindred’s Blood is UNBIRTH
suitable for this ritual (i.e. if the PC or SPC has it listed Though thinkers be burnt their thoughts shall not.
on their character sheet): suggested options include We are but ash, ash vessels for ideas immortal.

expanding the information provided by Blood Walk


ritual, Taste of Blood power or the Bloodhound Merit.

10
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Craft LasBabe
This ritual creates an innocuous remote that causes
everyone in its vicinity to experience difficulties with
modern technology.

Ingredients: the outer case of a remote control with ulysses


um. i remember u guys warned me that if i only
at least one button, a small mirror, one Rouse Check’s work w/ my own blood i might create a ritaul
worth of Blood from a Lasombra vampire. tht only i can do? that… kinda happened
Process: The caster concentrates on their reflection
in the mirror while mixing their own Blood with the Vivi
You created a ritual, congrats! What does it do?
Lasombra’s in their palm until the reflection starts
twisting and distorting. They then cover the mirror
ulysses
with the mixed blood and place it inside the case. basically channels my lasBane outwards
System: A finished remote is activated by pressing
the button and making a Rouse Check (a user with no ulysses
Blood Sorcery dots also needs an Intelligence+Occult affects all users, all tech in a room or so
roll at Difficulty 3). All modern technology in its
vicinity starts glitching, as if all users, including Vivi
Interesting… What exactly is lasBane?
mortals, suffered from Lasombra Clan Bane. Using any
device relying on direct input requires a Technology
ulysses
test at Difficulty 2 + the caster’s Bane Severity. A lasombra clan bane
critical success on the Ritual Roll increases this
Difficulty by an additional 2. Vivi
Drawback: for one scene after performing the I looked the ritual over – I believe any
Lasombra blood sorcerer could perform it.
ritual, the caster suffers from Lasombra Clan Bane.
Calseran
Where are you going to find another
blorcerer with LasBabe to test it?

Calseran
*LasBane

Vivi
It's a great start. Keep up the good work

ulysses
@Calseran thats it, im calling
the ritual lasBabe :))))))))

ulysses
@Vivi thx, will do <3

11
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Craft Onyx of Enkara


This ritual creates an eerie stone that turns an ordinary
weapon into one that damages wraiths, ghosts, and other
incorporeal beings.

Ingredients: a stone taken from a graveyard, temple,


or another place of spiritual significance.
Process: the caster makes a Rouse Check, pours
their Blood into a crucible, and heats it over an open
flame, holding the stone above it. As the Blood in the
crucible heats up, it releases thick grey smoke, which is
absorbed into the stone.
System: If the Ritual Roll is successful, the stone
appears as if dark smoke was swirling inside it. Any
melee or ranged weapon with the Onyx of Enkara
fastened to its handle or hilt gains the ability to
damage incorporeal creatures (ghosts, spirits, and the
like) as well as physical ones. If, for example, a spirit
is possessing a mortal, both the host and the possessor
suffer damage on a successful attack. After as many
successful strikes as the caster scored successes on the
Ritual Roll, the stone dissipates into smoke.

Craft Unguis of Adisa


This ritual turns a claw or a tooth into an amulet that allows
Kindred to damage incorporeal beings with their natural
weapons.

Ingredients: a claw, fang, or another natural weapon


of a supernatural creature.
Process: the caster makes a Rouse Check, pours
their Blood into a crucible, and heats it over an open
flame. As the Blood in the crucible heats up, it releases
thick grey smoke, which seeps into the claw or tooth
that the caster is holding above the crucible.
System: If the caster is enchanting a Kindred fang
(including their own), rooting it out deals 1 Aggravated
Health damage. If the Ritual Roll is successful, the claw
or tooth turns black and loses its gleam. A Kindred ulysses
holding the Unguis of Adisa can damage incorporeal Lovely one The way I’m reading it, you need a
creatures with their natural attacks (Protean claws, weapon to channel the stone’s power? For some of us
(@UNBIRTH ) their entire body is a weapon
vampiric fangs, fists, and the like). The Kindred retains
the ability to harm physical enemies as well. If, for Vivi
example, a spirit is possessing a mortal, both the host I only had my warrior clanmates in
mind when writing it, indeed
and the possessor suffer damage on a successful attack.
After as many successful strikes as the caster scored
Lex
successes on the Ritual Roll, the Unguis dissipates into I can see an alternative version that affects
smoke. natural weapons. Considering our bodies
are already supernatural, it might even be
less demanding components-wise.

Vivi
You’re right I’ll get to it right away

12
BLORCERY BY LEX NOC TIS. AMULETS
Part One: Rituals

Level 4
Craft Magistra Disciplinae Craft Occulus Abyss
Picking a singular mystical element from Blood of This ritual allows for the creation of an amulet that taps
Potency power, the sorcerer is able to enchant a bracelet into the darkest depths of the Abyss to shield the wearer from
that strengthens its wearer’s Disciplines but provides no mind-enslaving powers.
drawbacks from high Blood Potency. The intended wearer
must participate in the ritual though they need no Blood Requirement: the sorcerer must also possess at least
Sorcery knowledge. one dot in Oblivion Discipline.
Ingredients: a pendant crafted from a once-alive
Ingredients: a bracelet to be enchanted, a willing material, such as bone or wood.
Kindred participant. Process: The caster cuts their palm, places the
Process: The caster slices the participant’s palm pendant in it, and Rouses the Blood, reaching into
open. The participant wills their blood through the Oblivion and infusing the amulet with it.
wound and the bracelet is placed in the Blood. The System: If the Ritual Roll is successful, the amulet
caster covers it with their own palm and concentrates. grows slightly darker, seemingly absorbing light rather
System: Pushing Blood through an open wound than reflecting it. When the wearer of the amulet is a
requires a Rouse Check from the participant. If the target of the Dominate discipline
Ritual Roll is successful, all Blood is absorbed into the or similar mind control power
bracelet. from other supernatural
The finished bracelet is thus mystically attuned to creatures, they
The bon
e
a flood is but
the participant’s blood and increases their Discipline can automatically resist it by
Power Bonus by +1. It has no effects when worn by
anyone else, including the caster.
taking a Stain on Humanity.
The wearer’s eyes become
gate.
T he time
A Blood Sorcerer may also perform the ritual alone, fully black for a few less oc
attuning the bracelet to themselves. This requires a moments as the power The lig ean,
h t l ess o
second Rouse Check in addition to the Ritual cost. takes effect.
Drowns cean
the voi
ce.
13
BLORCERY BY LEX NOC TIS. AMULETS
Part Two: Amulets

Part Two:
A mulets
T
his part describes amulets – also known sufficient Occult knowledge. Therefore, some amulets
as artifacts, fetishes, and by a myriad of can be activated by either making an Occult roll or
other names. While the term “amulet” here having at least 1 dot in Blood Sorcery.
specifically refers to items created by Blood Depending on how rare the secrets of Bloody Sorcery
Sorcery rituals, the Storyteller is free to use them as a are in your chronicle, the Storyteller may want to use
springing board of inspiration. Perhaps the rituals to one of these alternative options:
create them are lost, and only a handful – or a single ■■ Remove the activation requirements entirely; any
one – remains in the world. Or perhaps an industrious Kindred is able to activate these amulets with a
cabal of Blood Sorcerers (the player characters?) are Rouse Check. All vampires’ Blood has mystical
devising a plan of mass-producing them and spreading qualities, enough to awaken the enchantment.
them amongst Kindred for fame, profit, or more
■■ Conversely, some understanding of Blood Sorcery
nefarious means.
principles is essential to activate them; the ritual is
As is typical with mysterious items made by Kindred
in this case “incomplete”, and the wearer actually
with dubious intentions, the mechanics listed here may
performs the final element of the ritual every time
turn out to be inaccurate or incomplete, and all hints
they activate the amulet. In this case, a Kindred
of their creation may be nothing more than hearsay.
with no Blood Sorcery dots is simply unable to
The Storyteller is the final judge on whether these
make these items work, regardless of their Occult
descriptions are reliable, or what happens if they’re not
knowledge.
used as intended.
■■ Combine both options. If an amulet is protected with
Dominus Meus or K.E.Y. rituals, the intended owner
Activating Amulets can activate the amulet with so much as a thought
These amulets were designed with the idea that while (and likely a Rouse Check); for all others, however,
Blood Sorcery is a carefully guarded secret in most it may take extended arcane research, Blood Sorcery,
domains, transmuting one’s own blood to achieve and Occult knowledge to bend the dormant power to
desired effects can be done by any Kindred with Kindred’s will, if it is possible at all.

14
BLORCERY BY LEX NOC TIS. AMULETS
Part Two: Amulets

list of amulets
Anguilla Interna Inner Light
Similar to Protean users imitating a raven's talons, a While the Blood Bond created loyalty is one of the
creative Blood Sorceress with a penchant for jewelry and strongest feelings a Kindred or a ghoul will ever feel,
elegant hairstyles has taken her inspiration from an elec- and breaking it is extremely difficult, it is not unheard
tric eel’s arsenal. This charming but otherwise unassum- of. Many a regnant become paranoid if their thralls are
ing hair pin holds a secret power. When worn in the hair still bound to them, as a skillful liar may pretend to be
or otherwise touching the vampire’s skin, Anguilla In- bound while in reality, they are plotting behind their
terna can be activated with a Rouse Check (a wearer with “master’s” back. This charming pendant – a star-shaped
no dots in Blood Sorcery also needs a Stamina+Occult roll jewel – helps alleviate these fears a little, as its wearer
at Difficulty 3) to grant the vampire the ability to shock always feels whether their thralls are indeed Blood
their enemies by touching their bare skin, causing a jolt Bound to them, and will realize instantly if the bond
of pain and dealing 3 unhalved Superficial damage. More breaks for any reason, regardless of the distance. The
tech-savvy Kindred have even devised a way to recharge pendant doesn’t create any positive feelings towards
their phones or fry electronic locks with their mere fin- the thrall in the regnant – it merely allows sensing the
gertips. The activation lasts for one scene. presence of a bond.

Gust of Courage
There is strength in the belief of the many: even
6 September:
without True Faith or other supernatural powers, when
re d? ) a u ni qu e qu ality in Braxton’s
enough people place their faith in a symbol, it retains I found (discoveble to sense his thralls.
some mystical power. For some Kindred sorcerers, the Blood: he’s a
better name)
Bond Echo (nnoeethder – whether mortal or Kindrfoedrm–ing.
latent power in the simple shape of a spiral is sufficient
to inspire courage to withstand the Beast’s panic. These
swirly earrings can be activated reflexively to grant a
**
When you bondy afeel the mystical link between yollu, and
Kindred +2 bonus dice on rolls to resist terror frenzy. you instinctivelknow who is (and isn’t) your thrareason why
You always bond breaks. You cannot tell the death, them
realize if the ed – whether it was the thrall’sor other, more
For those versed in Blood Sorcery, awakening the power

the bond snapp g immunity to Blood Bonds, ce instantly,


in the Gust of Courage comes naturally; for others, it

suddenly gainin ns – but you recognize its absen


takes a Wits+Occult roll at Difficulty 2.
enigmatic reaso e distance between you.
regardless of th
to an amulet?
15
Could I cram it in
BLORCERY BY LEX NOC TIS. AMULETS
Part Two: Amulets

Calseran
This reminds me of that thing they use in
movies that fries all evil robots with a button
Is that even a real thing?

ulysses
its a thing its called emp

ulysses
emp stands for enjoy my problem ;)

Vivi
It’s actually ElectroMagnetic Pulse.

ulysses
plz no haqimsplaining tech lingo
to a hacker cybersec :)))))

B.A.F.
It’s not uncommon to see a well-loved
laptop or a phone covered in cute or
edgy stickers. An image of a bug may
earn a few chuckles from onlookers,
who usually remain unaware that
the colorful sticker is in fact a
Blood Sorcery amulet of an unusual
kind. A computer, control panel, or
any other modern technology device
that has a BAF sticker on it is intuitively
easier to use as intended (all Technology rolls
have their Difficulties reduced by 1). However,
it doesn’t help with breaching the device’s
security systems or similar unauthorized
actions. In addition to this effect, the device
is also secured against magical disruption
from Blood Sorcery or other supernatural
powers.

LasBabe
Designed by a Lasombra dead set on
turning every disadvantage into an asset,
this unassuming device, resembling a
car remote, causes all Kindred – and
mortals – to get a taste of the issues
that the Magisters deal with nightly.
With a press of a button and a Rouse
Check (a user with no dots in Blood
Sorcery also needs a Intelligence+Occult
roll at Difficulty 3), the possessor
of a LasBabe causes all modern
technology around them to
malfunction, and getting it
to respond to input requires a
Technology test at Difficulty 4.
The effect lasts for a scene.

16
BLORCERY BY LEX NOC TIS. AMULETS
Part Two: Amulets

Magistra Disciplinae Occulus Abyss


Due to its mysterious and unpredictable nature, A bone of a once-living creature has experienced
the practice of Blood Sorcery is often met with death once, and so this bone amulet retains the
distrust or even open hatred from other Kindred, and essence of Death. Tapping into the realm of
having a ritual performed on them feels anathema nothingness, its wearer can ignore most mind control
to most paranoid undead. In rare cases, however, effects, though it opens their psyche to Oblivion and
the mutual trust between predators is rewarded. slowly erodes their soul. When they find themselves
When the owner of the Magistra Disciplinae a target of such a power, the wearer mentally steps to
bracelet commands their blood, they find their the side, revealing the dark vastness of the Abyss to
innate vampiric power augmented, increasing their their would-be controller. There is no imposing one’s
Discipline Power Bonus by +1 die. However, only the will on the immensity of Abyss, and so the attempt
owner – the Kindred who took part in the ritual that fails automatically. The wearer, however, takes a Stain
infused the bracelet with power – benefits from it. To on Humanity every time they call upon the power in
all others, it is useless except perhaps as a bargaining the amulet.
tool, as the proper owner likely wants their bracelet
back if it was lost or stolen.

Lex
Plus Pin You are gifting real magical
amulets to your coven brothers?
An iron pin worn on clothes is said to bring
good luck and keep the Fair Folk at bay. While Calseran
its Fae-warding qualities are dubious at best, this All magic is real And I would never give
unassuming safety pin does bring luck – it confers anything that breaks the Masquerade
its wearer with a +1 bonus die to pools involving one
Lex
specific Skill. Various Plus Pins exist for different Oh. That’s good.
Skills. Sometimes, the Pin is decorated with tiny
charms and colored wires to hint at its specific Calseran
function; other times, it is indistinguishable from a Hey, what’s the issue?
normal sewing accessory.
Plus Pin’s power is subtle and barely threatens the Lex
It just sounded… odd.
Masquerade. As such, some Kindred have been known
to gift them to their mortal allies or herd members.
Calseran
Odd as in “All Anarchs are good-for-
nothing agents of chaos and disorder”?

Lex
I meant no offense

Calseran
None taken

Lex
Us cammies are no less
likely to cause mayhem

17
BLORCERY BY LEX NOC TIS. AMULETS
Part Two: Amulets

Onyx of Enkara Unguis of Adisa


Those beset by vengeful spirits or mad wraiths A Kindred is, first and foremost, a hunter. Those
find it frustrating that their attacks simply pass who accept this nature often feel the urge to seek
through their foe with no harm. While a blade that stronger and more elusive prey until one night they
damages such beings appears wondrous, the secret encounter a quarry they are powerless against:
is not in the weapon itself. An Onyx of Enkara is a powerful spirit, a wraith, or something even
a stone that appears to have dark smoke swirling stranger. An Unguis of Adisa is an enchanted claw
inside it. When it is fastened to a weapon through a or tooth that grants its wearer the ability to damage
custom-made holder (or simply tied with a string), incorporeal enemies with their natural weapons: rend
the weapon strikes incorporeal and physical enemies with Feral Weapons, bite with fangs, or simply punch
alike. After several successful strikes (depending on the spirit into oblivion (or Oblivion). The Unguis is
how successful the ritual to create the Onyx went), usually set in a ring for ease of carrying. However, its
the stone dissipates into thick smoke and the weapon power is temporary – after several successful strikes,
returns to normal. the claw dissolves into nothing but thick smoke.

Lex
Arrrrh so many ideas for new
rituals, so little time

ulysses
weve got ~5bil yrs till the sun explodes :)))))

Lex
Don’t you get it?!

Lex
The ideas are multiplying faster
than I bring them about!

ulysses
in fact we have time until the
heat death of the universe

ulysses
unless we die first but smth smth
oblivion might be a workaround

18
BLORCERY BY LEX NOC TIS. AMULETS
Appendix: Cards

A ppendix: Cards
T
hese cards are intended for printing out and and not photo manipulations so they may be used as
using at your table during play. Illustration- visual aids either directly (“You find a strange pendant,
only Amulet Cards and Amulet Description here’s how it looks.”) or as an in-universe illustration
Cards are, for ease of printing, arranged in (“The warlock’s diary contains a sketch of a pendant
the same order. The images are intentional sketches she saw once.”).

Illustration-only Amulet Amulet Description Card Ritual Card


Card For the player or Storyteller These cards are primarily aimed
These cards contain nothing but to keep by their side to remind at players who wish to have the
a depiction of the artifact, for when themselves of the item’s function ritual at hand without the need to
the Storyteller wants to provide and history. reference this product during play.
a visual aid without revealing the 1. Artifact’s name. A corresponding 1. The Ritual’s name. If this
artifact’s secrets to the players. Ritual to create the specific name starts with “Craft”, a
1. Artifact’s depiction, the same as artifact has its name starting with corresponding amulet is named
on the Amulet Description Card. “Craft” (e.g. Craft Inner Light) accordingly (e.g. Inner Light).
2. Reference to this product for ease 2. Artifact’s depiction, crafter’s first 2. Blood Sorcery Ritual level.
of organizing. sketch, or how it is rumored to 3. A brief description of the ritual.
look.
4. Associated dice pools and costs to
3. Artifact’s description, containing perform the ritual.
both a story-hint and game
5. Ritual’s description following the
mechanics.
usual format, listing ingredients,
4. Reference to this product for ease the casting process, and any
of organizing. systemic effects.
6. Reference to this product for ease
of organizing.

19
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
1 4 4 3
Craft Plus Pin Craft Magistra Disciplinae Craft Occulus Abyss Craft Inner Light
This ritual allows the creation of a Plus Pin – an enchanted safety Picking a singular mystical element from Blood of Potency power, This ritual allows for the creation of an amulet that taps into Originally designed to grant Bond Resistance to an ally struggling
pin that gives its wearer a small edge in specialized tasks. Though the sorcerer is able to enchant a bracelet that strengthens its the darkest depths of the Abyss to shield the wearer from to defy her tyrannical regnant, this ritual crafts an amulet that can
the ritual was designed with a safety pin in mind, any piece of wearer’s Disciplines but provides no drawbacks from high Blood mind-enslaving powers. contain any bonding-related Merit or Flaw.
jewelry with sharp edges or points could be used. Potency. The intended wearer must participate in the ritual though
they need no Blood Sorcery knowledge.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 5) 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 2)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 5) ◼ Requirement: the sorcerer must also possess at least one ◼ Ingredients: star-shaped stone, silken thread, Blood of a
◼ Ingredients: a safety pin. dot in Oblivion Discipline. Kindred with a Bonding Merit or Flaw (1 Rouse Check’s
◼ Process: The caster visualizes themselves succeeding ◼ Ingredients: a bracelet to be enchanted, a willing Kindred ◼ Ingredients: a pendant crafted from a once-alive material, worth) (CRB 180).
at a task that involves a specific Skill and carves a plus participant. such as bone or wood. ◼ Process: the caster soaks the silken thread in the Blood,
sign somewhere on the safety pin. The caster then pricks ◼ Process: The caster slices the participant’s palm open. The ◼ Process: The caster cuts their palm, places the pendant wraps it around the stone, and sets it on fire. Once
themselves with the pin and covers the carving with their participant wills their blood through the wound and the in it, and Rouses the Blood, reaching into Oblivion and all thread and Blood turn to ashes, the stone becomes
Blood. bracelet is placed in the Blood. The caster covers it with infusing the amulet with it. translucent.
◼ System: The caster must have at least 1 dot in the intended their own palm and concentrates. ◼ System: to infuse the amulet with a Merit or Flaw, the
◼ System: If the Ritual Roll is successful, the amulet grows
Skill. Precise carving on a thin wire is utterly tedious and ◼ System: Pushing Blood through an open wound requires slightly darker, seemingly absorbing light rather than caster needs a success margin on the Ritual Roll equal
likely involves a Dexterity+Crafts roll. On a successful a Rouse Check from the participant. If the Ritual Roll reflecting it. When the wearer of the amulet is a target of to the Merit or Flaw’s worth in dots. If they fail to roll
Ritual Roll, the enchanted safety pin provides its wearer is successful, all Blood is absorbed into the bracelet. the Dominate discipline or similar mind control power enough successes, the ritual fails and all components are
(who doesn’t need to be the caster) a +1 bonus die to pools The finished bracelet is thus mystically attuned to the from other supernatural creatures, they can automatically lost. The amulet must constantly touch the skin of the
involving that particular Skill. A Plus Pin needs to be participant’s blood and increases their Discipline Power resist it by taking a Stain on Humanity. The wearer’s eyes wearer to be effective.
kept on one’s person to be effective: attached to clothing, Bonus by +1. It has no effects when worn by anyone else, become fully black for a few moments as the power takes
carried in a pocket, or even pierced through the skin are including the caster. effect.
all acceptable. However, if a person wears more than one ◼ A Blood Sorcerer may also perform the ritual alone,
Plus Pin (even enchanted with different Skills), all Plus attuning the bracelet to themselves. This requires a second
Pins on their person cease to work. Rouse Check in addition to the Ritual cost.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
3 2 3 1
Craft Anguilla Interna Craft Gust of Courage Craft LasBabe Craft B.A.F.
This ritual permanently enchants a hair accessory to grant its A spiral is an ancient symbol that symbolizes rebirth, continuation, This ritual creates an innocuous remote that causes everyone in its Short for “a bug and a feature”, this ritual creates stickers that
wearer the ability to produce electrical shock from their fingertips. and life. As it has inspired hope and confidence in many people vicinity to experience difficulties with modern technology. ease the use of modern technology and protects it from some
throughout history, traces of these feelings can be awakened by a technomagical disruptions.
Blood Sorcerer to inspire courage in their allies through the symbol.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 4) Building on Dampen the Fear, the sorcerer with this ritual creates 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
an amulet that helps others resist the bestial fear of sun and fire. 1 Rouse Check. Roll Intelligence + Occult (Difficulty 2)
◼ Ingredients: A hair clip or another hair accessory, zinc ◼ Ingredients: the outer case of a remote control with at
battery, electric eel’s blood. least one button, a small mirror, one Rouse Check’s worth ◼ Ingredients: a sticker depicting an insect, a blue envelope.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3) of Blood from a Lasombra vampire.
◼ Process: The caster mixes the eel’s blood with their own ◼ Process: the caster puts the stickers inside the envelope,
Blood and covers the battery with the mixture, then places ◼ Process: The caster concentrates on their reflection in the seals it, and draws intricate patterns resembling circuit
the bloody battery on the hair clip. ◼ Ingredients: a spiral-shaped earring, an orange candle. mirror while mixing their own Blood with the Lasombra’s diagrams on the envelope with their Blood.
◼ System: A successful Ritual Roll causes the battery to fuse ◼ Process: the caster lights the candle. Looking at the flame in their palm until the reflection starts twisting and
◼ System: A successful Ritual Roll empowers one sticker per
with the hair accessory, leaving no trace but a green-bluish through the spiral, they trace the spiral with their finger distorting. They then cover the mirror with the mixed
success margin (minimum 1). If a BAF sticker is attached
sheen. Its wearer can activate the enchanted accessory for three times and extinguish the candle. blood and place it inside the case.
to an electronic device, all intended uses of that device (i.e.
one scene with a Rouse Check (if the wearer has no dots in ◼ System: If the Ritual Roll is successful, the enchanted ◼ System: A finished remote is activated by pressing the not hacking or jury-rigging) have their Difficulty reduced
Blood Sorcery, they also need a successful Stamina+Occult earring provides the wearer who knows Blood Sorcery button and making a Rouse Check (a user with no Blood by 1. A sticker removed from the device becomes inert and
roll at Difficulty 3). with a +2 dice bonus to all rolls to resist terror frenzy. A Sorcery dots also needs an Intelligence+Occult roll at cannot be used on a different device.
◼ To shock the target, the user needs skin-to-skin contact wearer with no Blood Sorcery dots may reflexively activate Difficulty 3). All modern technology in its vicinity starts Additionally, a device with a BAF sticker is not affected
(Dexterity+Athletics roll in combat). Regardless of the the amulet before making the frenzy resistance roll. Such glitching, as if all users, including mortals, suffered from by LasBabe (p. XX).
success margin on the roll, the target takes 3 unhalved activation requires 2 successes on a Wits+Occult roll. Lasombra Clan Bane. Using any device relying on direct
◼ Note: At Storyteller’s discretion, a BAF sticker may also
Superficial Health damage from the painful electric surge. input requires a Technology test at Difficulty 2 + the
ward the device against Galvanic Ruination (Sabbat:
The surge may also disrupt or even recharge electrical caster’s Bane Severity. A critical success on the Ritual Roll
The Black Hand, p. 51) and other technology-disrupting
devices at Storyteller’s discretion. increases this Difficulty by an additional 2.
rituals, as well as similar powers from other supernatural
◼ Drawback: for one scene after performing the ritual, the creatures.
caster suffers from Lasombra Clan Bane.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
3 3
Craft Unguis of Adisa Craft Onyx of Enkara
This ritual turns a claw or a tooth into an amulet that allows This ritual creates an eerie stone that turns an ordinary weapon
Kindred to damage incorporeal beings with their natural weapons. into one that damages wraiths, ghosts, and other incorporeal beings.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 4) 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
◼ Ingredients: a claw, fang, or another natural weapon of a ◼ Ingredients: a stone taken from a graveyard, temple, or
supernatural creature. another place of spiritual significance.
◼ Process: the caster makes a Rouse Check, pours their ◼ Process: the caster makes a Rouse Check, pours their
Blood into a crucible, and heats it over an open flame. As Blood into a crucible, and heats it over an open flame,
the Blood in the crucible heats up, it releases thick grey holding the stone above it. As the Blood in the crucible
smoke, which seeps into the claw or tooth that the caster is heats up, it releases thick grey smoke, which is absorbed
holding above the crucible. into the stone.
◼ System: If the caster is enchanting a Kindred fang ◼ System: If the Ritual Roll is successful, the stone appears
(including their own), rooting it out deals 1 Aggravated as if dark smoke was swirling inside it. Any melee or
Health damage. If the Ritual Roll is successful, the claw or ranged weapon with the Onyx of Enkara fastened to its
tooth turns black and loses its gleam. A Kindred holding handle or hilt gains the ability to damage incorporeal
the Unguis of Adisa can damage incorporeal creatures creatures (ghosts, spirits, and the like) as well as physical
with their natural attacks (Protean claws, vampiric fangs, ones. If, for example, a spirit is possessing a mortal, both
fists, and the like). The Kindred retains the ability to the host and the possessor suffer damage on a successful
harm physical enemies as well. If, for example, a spirit is attack. After as many successful strikes as the caster
possessing a mortal, both the host and the possessor suffer scored successes on the Ritual Roll, the stone dissipates
damage on a successful attack. After as many successful into smoke.
strikes as the caster scored successes on the Ritual Roll,
the Unguis dissipates into smoke.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
2 2
Craft Dominus Meus Craft K.E.Y.
Drawing from the resonance of a thrall’s devotion to their regnant Similarly to password-protected websites and devices, this ritual
in the thrall’s Blood, the caster with this ritual may similarly bind allows the sorcerer to safeguard their possessions with a specific
an enchanted item to a singular Kindred Master. An item thus sequence of words, images, or even abstract concepts.
protected is useless should it fall into the wrong hands.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3)
◼ Ingredients: the object to be protected, the caster’s Blood.
◼ Ingredients: Magic item to be protected, caster’s Blood,
Bloodbound thrall’s blood, the intended Master’s Blood, ◼ Process: he caster decides on a sequence of at least 3
silver cup. elements (words, images, specific smells, or anything else
distinct and clearly-defined). For each element in the
◼ Process: the caster pours all Blood into the cup, submerges
sequence, the caster clearly visualizes it in their mind
the item in it, and stirs counter-clockwise until all Blood
and paints an asterisk with their Blood on the item. If the
turns into ashes.
Ritual Roll is successful, the item absorbs the Blood with
◼ System: On a successful Ritual Roll, the item attunes to no trace.
the intended Master’s Blood. Only they can access the
◼ System: a protected magical item only functions if its
item’s magical properties; outside of Master’s possession,
wielder recites the sequence in their mind (this takes
the item appears completely mundane (only a critical
virtually no time and requires no action). In the case of
success on Sense the Unseen or similar power detects it
non-magical objects and equipment, not knowing the
as magical). Should the Master die, the item can be once
sequence imposes a penalty on dice rolls to use them equal
again used by anyone.
to the caster’s dots in Blood Sorcery.
◼ The ritual always requires three Rouse Check’s worth of
◼ Sense the Unseen (Auspex 1) can hint at or even reveal the
Blood, regardless if the caster is a thrall themselves, attunes
correct sequence with a contest of Resolve + Auspex vs the
the item to themselves, or any combination thereof.
caster’s Intelligence + Blood Sorcery.
◼ An item can only ever be attuned to one Master.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
Plus Pin Magistra
Disciplinae Inner
Light
Occulus Abyss
Due to its mysterious and unpredictable nature, the
An iron pin worn on clothes is said to bring practice of Blood Sorcery is often met with distrust A bone of a once-living creature has experienced While the Blood Bond created loyalty is one of the
good luck and keep the Fair Folk at bay. While or even open hatred from other Kindred, and death once, and so this bone amulet retains the strongest feelings a Kindred or a ghoul will ever
its Fae-warding qualities are dubious at best, this having a ritual performed on them feels anathema essence of Death. Tapping into the realm of feel, and breaking it is extremely difficult, it is not
unassuming safety pin does bring luck – it confers to most paranoid undead. In rare cases, however, nothingness, its wearer can ignore most mind control unheard of. Many a regnant become paranoid if their
its wearer with a +1 bonus die to pools involving one the mutual trust between predators is rewarded. effects, though it opens their psyche to Oblivion and thralls are still bound to them, as a skillful liar may
specific Skill. Various Plus Pins exist for different When the owner of the Magistra Disciplinae slowly erodes their soul. pretend to be bound while in reality, they are plotting
Skills. Sometimes, the Pin is decorated with tiny bracelet commands their blood, they find their behind their “master’s” back. This charming pendant
When they find themselves a target of such a power,
charms and colored wires to hint at its specific innate vampiric power augmented, increasing their - a star-shaped jewel - helps alleviate these fears a
the wearer mentally steps to the side, revealing
function; other times, it is indistinguishable from a Discipline Power Bonus by +1 die. However, only the little, as its wearer always feels whether their thralls
the dark vastness of the Abyss to their would-
normal sewing accessory. owner – the Kindred who took part in the ritual that are indeed Blood Bound to them, and will realize
be controller. There is no imposing one’s will on
infused the bracelet with power – benefits from it. To instantly if the bond breaks for any reason, regardless
Plus Pin’s power is subtle and barely threatens the the immensity of Abyss, and so the attempt fails
all others, it is useless except perhaps as a bargaining of the distance. The pendant doesn’t create any
Masquerade. As such, some Kindred have been known automatically. The wearer, however, takes a Stain on
tool, as the proper owner likely wants their bracelet positive feelings towards the thrall in the regnant - it
to gift them to their mortal allies or herd members. Humanity every time they call upon the power in
back if it was lost or stolen. merely allows sensing the presence of a bond.
the amulet.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Anguilla Gust of
Interna Courage
LasBabe Bug and Feature (BAF)
Similar to Protean users imitating a raven’s talons, a
creative Blood Sorceress with a penchant for jewelry There is strength in the belief of the many: even Designed by a Lasombra dead set on turning every It’s not uncommon to see a well-loved laptop or a
and elegant hairstyles has taken her inspiration from without True Faith or other supernatural powers, disadvantage into an asset, this unassuming device, phone covered in cute or edgy stickers. An image of
an electric eel’s arsenal. This charming but otherwise when enough people place their faith in a symbol, resembling a car remote, causes all Kindred - and a bug may earn a few chuckles from onlookers, who
unassuming hair pin holds a secret power. When it retains some mystical power. For some Kindred mortals - to get a taste of the issues that the Magisters usually remain unaware that the colorful sticker is
worn in the hair or otherwise touching the vampire’s sorcerers, the latent power in the simple shape of a deal with nightly. in fact a Blood Sorcery amulet of an unusual kind.
skin, Anguilla Interna can be activated with a Rouse spiral is sufficient to inspire courage to withstand the A computer, control panel, or any other modern
With a press of a button and a Rouse Check, the
Check (a wearer with no dots in Blood Sorcery also Beast’s panic. technology device that has a BAF sticker on it is
possessor of a LasBabe causes all modern technology
needs a Stamina+Occult roll at Difficulty 3) to grant intuitively easier to use as intended (all Technology
These swirly earrings can be activated reflexively to around them to malfunction, and getting it to
the vampire the ability to shock their enemies by rolls have their Difficulties reduced by 1). However,
grant a Kindred +2 bonus dice on rolls to resist terror respond to input requires a Technology test at
touching their bare skin, causing a jolt of pain and it doesn’t help with breaching the device’s security
frenzy. For those versed in Blood Sorcery, awakening Difficulty 4. The effect lasts for a scene.
dealing 3 unhalved Superficial damage. systems or similar unauthorized actions. In addition
the power in the Gust of Courage comes naturally;
To activate a LasBabe, the Kindred must either to this effect, the device is also secured against
More tech-savvy Kindred have even devised a way to for others, it takes a Wits+Occult roll at Difficulty 2.
have at least one dot in Blood Sorcery or make an magical disruption from Blood Sorcery or other
recharge their phones or fry electronic locks with their Intelligence+Occult roll at Difficulty 3. supernatural powers.
mere fingertips. The activation lasts for one scene.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Unguis of Adisa Onyx of
Enkara
A Kindred is, first and foremost, a hunter. Those who Those beset by vengeful spirits or mad wraiths find
accept this nature often feel the urge to seek stronger it frustrating that their attacks simply pass through
and more elusive prey until one night they encounter their foe with no harm. While a blade that damages
a quarry they are powerless against: a powerful such beings appears wondrous, the secret is not in
spirit, a wraith, or something even stranger. An the weapon itself. An Onyx of Enkara is a stone that
Unguis of Adisa is an enchanted claw or tooth that appears to have dark smoke swirling inside it. When
grants its wearer the ability to damage incorporeal it is fastened to a weapon through a custom-made
enemies with their natural weapons: rend with Feral holder (or simply tied with a string), the weapon
Weapons, bite with fangs, or simply punch the spirit strikes incorporeal and physical enemies alike.
into oblivion (or Oblivion). The Unguis is usually set After several successful strikes (depending on how
in a ring for ease of carrying. However, its power is successful the ritual to create the Onyx went), the
temporary - after several successful strikes, the claw stone dissipates into thick smoke and the weapon
dissolves into nothing but thick smoke. returns to normal.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
Plus Pin Magistra
Disciplinae Inner
Light
Occulus Abyss
Due to its mysterious and unpredictable nature, the
An iron pin worn on clothes is said to bring practice of Blood Sorcery is often met with distrust A bone of a once-living creature has experienced While the Blood Bond created loyalty is one of the
good luck and keep the Fair Folk at bay. While or even open hatred from other Kindred, and death once, and so this bone amulet retains the strongest feelings a Kindred or a ghoul will ever
its Fae-warding qualities are dubious at best, this having a ritual performed on them feels anathema essence of Death. Tapping into the realm of feel, and breaking it is extremely difficult, it is not
unassuming safety pin does bring luck – it confers to most paranoid undead. In rare cases, however, nothingness, its wearer can ignore most mind control unheard of. Many a regnant become paranoid if their
its wearer with a +1 bonus die to pools involving one the mutual trust between predators is rewarded. effects, though it opens their psyche to Oblivion and thralls are still bound to them, as a skillful liar may
specific Skill. Various Plus Pins exist for different When the owner of the Magistra Disciplinae slowly erodes their soul. pretend to be bound while in reality, they are plotting
Skills. Sometimes, the Pin is decorated with tiny bracelet commands their blood, they find their behind their “master’s” back. This charming pendant
When they find themselves a target of such a power,
charms and colored wires to hint at its specific innate vampiric power augmented, increasing their - a star-shaped jewel - helps alleviate these fears a
the wearer mentally steps to the side, revealing
function; other times, it is indistinguishable from a Discipline Power Bonus by +1 die. However, only the little, as its wearer always feels whether their thralls
the dark vastness of the Abyss to their would-
normal sewing accessory. owner – the Kindred who took part in the ritual that are indeed Blood Bound to them, and will realize
be controller. There is no imposing one’s will on
infused the bracelet with power – benefits from it. To instantly if the bond breaks for any reason, regardless
Plus Pin’s power is subtle and barely threatens the the immensity of Abyss, and so the attempt fails
all others, it is useless except perhaps as a bargaining of the distance. The pendant doesn’t create any
Masquerade. As such, some Kindred have been known automatically. The wearer, however, takes a Stain on
tool, as the proper owner likely wants their bracelet positive feelings towards the thrall in the regnant - it
to gift them to their mortal allies or herd members. Humanity every time they call upon the power in
back if it was lost or stolen. merely allows sensing the presence of a bond.
the amulet.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Anguilla Gust of
Interna Courage
LasBabe Bug and Feature (BAF)
Similar to Protean users imitating a raven’s talons, a
creative Blood Sorceress with a penchant for jewelry There is strength in the belief of the many: even Designed by a Lasombra dead set on turning every It’s not uncommon to see a well-loved laptop or a
and elegant hairstyles has taken her inspiration from without True Faith or other supernatural powers, disadvantage into an asset, this unassuming device, phone covered in cute or edgy stickers. An image of
an electric eel’s arsenal. This charming but otherwise when enough people place their faith in a symbol, resembling a car remote, causes all Kindred - and a bug may earn a few chuckles from onlookers, who
unassuming hair pin holds a secret power. When it retains some mystical power. For some Kindred mortals - to get a taste of the issues that the Magisters usually remain unaware that the colorful sticker is
worn in the hair or otherwise touching the vampire’s sorcerers, the latent power in the simple shape of a deal with nightly. in fact a Blood Sorcery amulet of an unusual kind.
skin, Anguilla Interna can be activated with a Rouse spiral is sufficient to inspire courage to withstand the A computer, control panel, or any other modern
With a press of a button and a Rouse Check, the
Check (a wearer with no dots in Blood Sorcery also Beast’s panic. technology device that has a BAF sticker on it is
possessor of a LasBabe causes all modern technology
needs a Stamina+Occult roll at Difficulty 3) to grant intuitively easier to use as intended (all Technology
These swirly earrings can be activated reflexively to around them to malfunction, and getting it to
the vampire the ability to shock their enemies by rolls have their Difficulties reduced by 1). However,
grant a Kindred +2 bonus dice on rolls to resist terror respond to input requires a Technology test at
touching their bare skin, causing a jolt of pain and it doesn’t help with breaching the device’s security
frenzy. For those versed in Blood Sorcery, awakening Difficulty 4. The effect lasts for a scene.
dealing 3 unhalved Superficial damage. systems or similar unauthorized actions. In addition
the power in the Gust of Courage comes naturally;
To activate a LasBabe, the Kindred must either to this effect, the device is also secured against
More tech-savvy Kindred have even devised a way to for others, it takes a Wits+Occult roll at Difficulty 2.
have at least one dot in Blood Sorcery or make an magical disruption from Blood Sorcery or other
recharge their phones or fry electronic locks with their Intelligence+Occult roll at Difficulty 3. supernatural powers.
mere fingertips. The activation lasts for one scene.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Unguis of Adisa Onyx of
Enkara
A Kindred is, first and foremost, a hunter. Those who Those beset by vengeful spirits or mad wraiths find
accept this nature often feel the urge to seek stronger it frustrating that their attacks simply pass through
and more elusive prey until one night they encounter their foe with no harm. While a blade that damages
a quarry they are powerless against: a powerful such beings appears wondrous, the secret is not in
spirit, a wraith, or something even stranger. An the weapon itself. An Onyx of Enkara is a stone that
Unguis of Adisa is an enchanted claw or tooth that appears to have dark smoke swirling inside it. When
grants its wearer the ability to damage incorporeal it is fastened to a weapon through a custom-made
enemies with their natural weapons: rend with Feral holder (or simply tied with a string), the weapon
Weapons, bite with fangs, or simply punch the spirit strikes incorporeal and physical enemies alike.
into oblivion (or Oblivion). The Unguis is usually set After several successful strikes (depending on how
in a ring for ease of carrying. However, its power is successful the ritual to create the Onyx went), the
temporary - after several successful strikes, the claw stone dissipates into thick smoke and the weapon
dissolves into nothing but thick smoke. returns to normal.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
Card size (Standart TCG card size): 63 x 88 mm (2.5 x 3.5 in)
1 4 4 3
Craft Plus Pin Craft Magistra Disciplinae Craft Occulus Abyss Craft Inner Light
This ritual allows the creation of a Plus Pin – an enchanted safety Picking a singular mystical element from Blood of Potency power, This ritual allows for the creation of an amulet that taps into Originally designed to grant Bond Resistance to an ally struggling
pin that gives its wearer a small edge in specialized tasks. Though the sorcerer is able to enchant a bracelet that strengthens its the darkest depths of the Abyss to shield the wearer from to defy her tyrannical regnant, this ritual crafts an amulet that can
the ritual was designed with a safety pin in mind, any piece of wearer’s Disciplines but provides no drawbacks from high Blood mind-enslaving powers. contain any bonding-related Merit or Flaw.
jewelry with sharp edges or points could be used. Potency. The intended wearer must participate in the ritual though
they need no Blood Sorcery knowledge.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 5) 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 2)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 5) ◼ Requirement: the sorcerer must also possess at least one ◼ Ingredients: star-shaped stone, silken thread, Blood of a
◼ Ingredients: a safety pin. dot in Oblivion Discipline. Kindred with a Bonding Merit or Flaw (1 Rouse Check’s
◼ Process: The caster visualizes themselves succeeding ◼ Ingredients: a bracelet to be enchanted, a willing Kindred ◼ Ingredients: a pendant crafted from a once-alive material, worth) (CRB 180).
at a task that involves a specific Skill and carves a plus participant. such as bone or wood. ◼ Process: the caster soaks the silken thread in the Blood,
sign somewhere on the safety pin. The caster then pricks ◼ Process: The caster slices the participant’s palm open. The ◼ Process: The caster cuts their palm, places the pendant wraps it around the stone, and sets it on fire. Once
themselves with the pin and covers the carving with their participant wills their blood through the wound and the in it, and Rouses the Blood, reaching into Oblivion and all thread and Blood turn to ashes, the stone becomes
Blood. bracelet is placed in the Blood. The caster covers it with infusing the amulet with it. translucent.
◼ System: The caster must have at least 1 dot in the intended their own palm and concentrates. ◼ System: to infuse the amulet with a Merit or Flaw, the
◼ System: If the Ritual Roll is successful, the amulet grows
Skill. Precise carving on a thin wire is utterly tedious and ◼ System: Pushing Blood through an open wound requires slightly darker, seemingly absorbing light rather than caster needs a success margin on the Ritual Roll equal
likely involves a Dexterity+Crafts roll. On a successful a Rouse Check from the participant. If the Ritual Roll reflecting it. When the wearer of the amulet is a target of to the Merit or Flaw’s worth in dots. If they fail to roll
Ritual Roll, the enchanted safety pin provides its wearer is successful, all Blood is absorbed into the bracelet. the Dominate discipline or similar mind control power enough successes, the ritual fails and all components are
(who doesn’t need to be the caster) a +1 bonus die to pools The finished bracelet is thus mystically attuned to the from other supernatural creatures, they can automatically lost. The amulet must constantly touch the skin of the
involving that particular Skill. A Plus Pin needs to be participant’s blood and increases their Discipline Power resist it by taking a Stain on Humanity. The wearer’s eyes wearer to be effective.
kept on one’s person to be effective: attached to clothing, Bonus by +1. It has no effects when worn by anyone else, become fully black for a few moments as the power takes
carried in a pocket, or even pierced through the skin are including the caster. effect.
all acceptable. However, if a person wears more than one ◼ A Blood Sorcerer may also perform the ritual alone,
Plus Pin (even enchanted with different Skills), all Plus attuning the bracelet to themselves. This requires a second
Pins on their person cease to work. Rouse Check in addition to the Ritual cost.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
3 2 3 1
Craft Anguilla Interna Craft Gust of Courage Craft LasBabe Craft B.A.F.
This ritual permanently enchants a hair accessory to grant its A spiral is an ancient symbol that symbolizes rebirth, continuation, This ritual creates an innocuous remote that causes everyone in its Short for “a bug and a feature”, this ritual creates stickers that
wearer the ability to produce electrical shock from their fingertips. and life. As it has inspired hope and confidence in many people vicinity to experience difficulties with modern technology. ease the use of modern technology and protects it from some
throughout history, traces of these feelings can be awakened by a technomagical disruptions.
Blood Sorcerer to inspire courage in their allies through the symbol.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 4) Building on Dampen the Fear, the sorcerer with this ritual creates 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
an amulet that helps others resist the bestial fear of sun and fire. 1 Rouse Check. Roll Intelligence + Occult (Difficulty 2)
◼ Ingredients: A hair clip or another hair accessory, zinc ◼ Ingredients: the outer case of a remote control with at
battery, electric eel’s blood. least one button, a small mirror, one Rouse Check’s worth ◼ Ingredients: a sticker depicting an insect, a blue envelope.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3) of Blood from a Lasombra vampire.
◼ Process: The caster mixes the eel’s blood with their own ◼ Process: the caster puts the stickers inside the envelope,
Blood and covers the battery with the mixture, then places ◼ Process: The caster concentrates on their reflection in the seals it, and draws intricate patterns resembling circuit
the bloody battery on the hair clip. ◼ Ingredients: a spiral-shaped earring, an orange candle. mirror while mixing their own Blood with the Lasombra’s diagrams on the envelope with their Blood.
◼ System: A successful Ritual Roll causes the battery to fuse ◼ Process: the caster lights the candle. Looking at the flame in their palm until the reflection starts twisting and
◼ System: A successful Ritual Roll empowers one sticker per
with the hair accessory, leaving no trace but a green-bluish through the spiral, they trace the spiral with their finger distorting. They then cover the mirror with the mixed
success margin (minimum 1). If a BAF sticker is attached
sheen. Its wearer can activate the enchanted accessory for three times and extinguish the candle. blood and place it inside the case.
to an electronic device, all intended uses of that device (i.e.
one scene with a Rouse Check (if the wearer has no dots in ◼ System: If the Ritual Roll is successful, the enchanted ◼ System: A finished remote is activated by pressing the not hacking or jury-rigging) have their Difficulty reduced
Blood Sorcery, they also need a successful Stamina+Occult earring provides the wearer who knows Blood Sorcery button and making a Rouse Check (a user with no Blood by 1. A sticker removed from the device becomes inert and
roll at Difficulty 3). with a +2 dice bonus to all rolls to resist terror frenzy. A Sorcery dots also needs an Intelligence+Occult roll at cannot be used on a different device.
◼ To shock the target, the user needs skin-to-skin contact wearer with no Blood Sorcery dots may reflexively activate Difficulty 3). All modern technology in its vicinity starts Additionally, a device with a BAF sticker is not affected
(Dexterity+Athletics roll in combat). Regardless of the the amulet before making the frenzy resistance roll. Such glitching, as if all users, including mortals, suffered from by LasBabe (p. XX).
success margin on the roll, the target takes 3 unhalved activation requires 2 successes on a Wits+Occult roll. Lasombra Clan Bane. Using any device relying on direct
◼ Note: At Storyteller’s discretion, a BAF sticker may also
Superficial Health damage from the painful electric surge. input requires a Technology test at Difficulty 2 + the
ward the device against Galvanic Ruination (Sabbat:
The surge may also disrupt or even recharge electrical caster’s Bane Severity. A critical success on the Ritual Roll
The Black Hand, p. 51) and other technology-disrupting
devices at Storyteller’s discretion. increases this Difficulty by an additional 2.
rituals, as well as similar powers from other supernatural
◼ Drawback: for one scene after performing the ritual, the creatures.
caster suffers from Lasombra Clan Bane.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
3 3
Craft Unguis of Adisa Craft Onyx of Enkara
This ritual turns a claw or a tooth into an amulet that allows This ritual creates an eerie stone that turns an ordinary weapon
Kindred to damage incorporeal beings with their natural weapons. into one that damages wraiths, ghosts, and other incorporeal beings.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 4) 1 Rouse Check. Roll Intelligence + Occult (Difficulty 4)
◼ Ingredients: a claw, fang, or another natural weapon of a ◼ Ingredients: a stone taken from a graveyard, temple, or
supernatural creature. another place of spiritual significance.
◼ Process: the caster makes a Rouse Check, pours their ◼ Process: the caster makes a Rouse Check, pours their
Blood into a crucible, and heats it over an open flame. As Blood into a crucible, and heats it over an open flame,
the Blood in the crucible heats up, it releases thick grey holding the stone above it. As the Blood in the crucible
smoke, which seeps into the claw or tooth that the caster is heats up, it releases thick grey smoke, which is absorbed
holding above the crucible. into the stone.
◼ System: If the caster is enchanting a Kindred fang ◼ System: If the Ritual Roll is successful, the stone appears
(including their own), rooting it out deals 1 Aggravated as if dark smoke was swirling inside it. Any melee or
Health damage. If the Ritual Roll is successful, the claw or ranged weapon with the Onyx of Enkara fastened to its
tooth turns black and loses its gleam. A Kindred holding handle or hilt gains the ability to damage incorporeal
the Unguis of Adisa can damage incorporeal creatures creatures (ghosts, spirits, and the like) as well as physical
with their natural attacks (Protean claws, vampiric fangs, ones. If, for example, a spirit is possessing a mortal, both
fists, and the like). The Kindred retains the ability to the host and the possessor suffer damage on a successful
harm physical enemies as well. If, for example, a spirit is attack. After as many successful strikes as the caster
possessing a mortal, both the host and the possessor suffer scored successes on the Ritual Roll, the stone dissipates
damage on a successful attack. After as many successful into smoke.
strikes as the caster scored successes on the Ritual Roll,
the Unguis dissipates into smoke.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets
2 2
Craft Dominus Meus Craft K.E.Y.
Drawing from the resonance of a thrall’s devotion to their regnant Similarly to password-protected websites and devices, this ritual
in the thrall’s Blood, the caster with this ritual may similarly bind allows the sorcerer to safeguard their possessions with a specific
an enchanted item to a singular Kindred Master. An item thus sequence of words, images, or even abstract concepts.
protected is useless should it fall into the wrong hands.
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3)
1 Rouse Check. Roll Intelligence + Occult (Difficulty 3)
◼ Ingredients: the object to be protected, the caster’s Blood.
◼ Ingredients: Magic item to be protected, caster’s Blood,
Bloodbound thrall’s blood, the intended Master’s Blood, ◼ Process: he caster decides on a sequence of at least 3
silver cup. elements (words, images, specific smells, or anything else
distinct and clearly-defined). For each element in the
◼ Process: the caster pours all Blood into the cup, submerges
sequence, the caster clearly visualizes it in their mind
the item in it, and stirs counter-clockwise until all Blood
and paints an asterisk with their Blood on the item. If the
turns into ashes.
Ritual Roll is successful, the item absorbs the Blood with
◼ System: On a successful Ritual Roll, the item attunes to no trace.
the intended Master’s Blood. Only they can access the
◼ System: a protected magical item only functions if its
item’s magical properties; outside of Master’s possession,
wielder recites the sequence in their mind (this takes
the item appears completely mundane (only a critical
virtually no time and requires no action). In the case of
success on Sense the Unseen or similar power detects it
non-magical objects and equipment, not knowing the
as magical). Should the Master die, the item can be once
sequence imposes a penalty on dice rolls to use them equal
again used by anyone.
to the caster’s dots in Blood Sorcery.
◼ The ritual always requires three Rouse Check’s worth of
◼ Sense the Unseen (Auspex 1) can hint at or even reveal the
Blood, regardless if the caster is a thrall themselves, attunes
correct sequence with a contest of Resolve + Auspex vs the
the item to themselves, or any combination thereof.
caster’s Intelligence + Blood Sorcery.
◼ An item can only ever be attuned to one Master.
Blorcery by LexNoctis: Amulets Blorcery by LexNoctis: Amulets

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