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Meredith

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0% found this document useful (0 votes)
24 views4 pages

Meredith

Uploaded by

zwagner88
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Sorcerer 4 Ravnok88

CLASS & LEVEL PLAYER NAME


Meredith Elizabeth Blake
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +2 Constitution +3 16 28 --
-1 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
8
• +6 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage against
+3 being charmed DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Longbow,
CONSTITUTION +3 Acrobatics DEX Longsword, Quarterstaff, Shortbow,
PROFICIENCY BONUS
Shortsword, Sling
+2
+0 P
+2

+4
Animal Handling WIS
Arcana INT === LANGUAGES ===
Common, Draconic, Dwarvish, Elvish,
10 -1 Athletics STR Infernal, Riedran
ABILITY SAVE DC
+4 Deception CHA
P +4 History INT
INTELLIGENCE
P +4 Insight WIS
30 ft. (Walking)
+2 +4 Intimidation CHA
+2 Investigation INT
15 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === sorcery points as a bonus action.
+2 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === SPECIAL ===
Help, Hide, Ready, Search, Use an Object, Metamagic - Quickened Spell
+2 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, When you cast a spell that has a casting time of 1
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object action, you can spend <strong>2 sorcery
points</strong> to change the casting time to 1 bonus
+3 Stealth DEX Sorcery Points • 4 / Long Rest action for this casting.
CHARISMA You have limiteduse - No limited use data available
+2 Survival WIS
sorcery points that you regain when you finish a long Metamagic - Twinned Spell
You can spend sorcery points equal to a
+4 rest.

=== BONUS ACTIONS ===


<strong>spell's level</strong> (1 for a cantrip) to
target a second creature in range with the same spell,
Convert Sorcery Points as long as the spell at the level it's being cast is
18 You can use your sorcery points to gain additional incapable of targeting more than one creature.
spell slots or sacrifice spell slots to gain additional
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +5 1d8+3 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


14 PASSIVE WISDOM (INSIGHT)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Fire Bolt +6 1d10 Fire V/S

Darkvision 60 ft. Ray of Frost +6 1d8 Cold V/S

Shocking Grasp +6 1d8 Lightning V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 4 Ravnok88
CLASS & LEVEL PLAYER NAME
Meredith Elizabeth Blake
High Elf Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === When you cast a spell that has a casting time of 1 shortbow, and longbow.
action, you can spend <strong>2 sorcery
* Hit Points • PHB 100 points</strong> to change the casting time to 1 bonus * Cantrip • BR 24
action for this casting. You know one cantrip of your choice from the wizard
* Proficiencies • PHB 100 spell list. INT is your spellcasting ability for it.
| Metamagic - Quickened Spell: Special
* Spellcasting • PHB 101 * Extra Language • BR 24
You can cast known sorcerer spells using CHA as your | Twinned Spell • PHB You can speak, read, and write one extra language of
spellcasting modifier (Spell DC 14, Spell Attack +6). You can spend sorcery points equal to a your choice.
You can use an arcane focus as a spellcasting focus. <strong>spell's level</strong> (1 for a cantrip) to target
a second creature in range with the same spell, as
* Sorcerous Origin • PHB 101 long as the spell at the level it's being cast is incapable
of targeting more than one creature.
| Draconic Bloodline
| Metamagic - Twinned Spell: Special
* Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You * Ability Score Improvement • PHB 102
can speak, read, and write Draconic and you double
your proficiency bonus for CHA checks involving
dragons. === HIGH ELF RACIAL TRAITS ===

| Green Dragon • PHB * Darkvision • BR 23


You can see in darkness (shades of gray) up to 60 ft.
* Draconic Resilience • PHB 102
Your max HP increases by 4. When you aren’t wearing * Keen Senses • BR 23
armor, your AC equals 16. You have proficiency in the Perception skill.

* Font of Magic • PHB 101 * Fey Ancestry • BR 23


You have 4 sorcery points that you regain when you You have advantage on saves against being charmed,
finish a long rest. You can use your sorcery points to and magic can’t put you to sleep.
gain additional spell slots or sacrifice spell slots to gain
additional sorcery points as a bonus action. * Trance • BR 23
You don't need to sleep, but meditate semiconsciously
| Sorcery Points: 4 / Long Rest • 1 Action for 4 hours a day. While meditating, you can dream
after a fashion; such dreams are actually mental
| Convert Sorcery Points: 1 Bonus Action exercises that have become reflexive through years of
practice. After resting in this way, you gain the same
* Metamagic • PHB 101 benefit that a human does from 8 hours of sleep.
You gain the ability to twist spells to suit your needs.
* Elf Weapon Training • BR 23
| Quickened Spell • PHB You have proficiency with the longsword, shortsword,

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Hammer 1 3 lb.

Dagger 1 1 lb. Piton 10 2.5 lb.

SP 0 Crossbow, light 1 5 lb. Rations (1 day) 9 18 lb.

Crossbow Bolts 20 1.5 lb. Rope, Hempen (50 feet) 1 10 lb.


EP 0 Ink (1 ounce bottle) 1 -- Tinderbox 1 1 lb.

Backpack 1 5 lb. Torch 10 10 lb.


GP 1,659 Wand 1 1 lb. Waterskin 1 5 lb.

Small Knife 1 -- Meat pie 1 --


PP 0 Potion of Animal Friendship 1 --

Potion of Healing (Greater) 1 0.5 lb.


WEIGHT CARRIED

70 lb. Potion of Healing (Greater) 1 0.5 lb.

ENCUMBERED Non detection 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Blink 1 --

PUSH/DRAG/LIFT Meat pie 1 --

240 lb. Crowbar 1 5 lb.

EQUIPMENT

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Female 352 Medium 6’5 195
GENDER AGE SIZE HEIGHT WEIGHT
Meredith Elizabeth Blake Chaotic Neutral White af Blue Platinum
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

There’s nothing I like more


than a good mystery.

PERSONALITY TRAITS

Power. Knowledge is the path to power and


domination. (Evil)

IDEALS

I’ve been searching my whole life for the


answer to a certain question.

BONDS

I am easily distracted by the


promise of information.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The Tate family is from the most powerful line of Knowledge of the ancient will help you better Strad (enemy) and almost won. Tried to find his body
dragon family’s understand your enemy. but it was sweep away

My dragon is Bahamut (god of justice and traveler, What you seek hides behind a set of treasure hides
biggest dragon of the world) behind amber doors.

The tunnel of strand

Look to the west, find a pool to the west by the white


sun

A woman hangs behind a roaring fire, find her and


you will find the sun soared

Look for a man of music, man of two heads and a


man of sorrow

Your enemy is a creature of darkness

Look to the fathers tomb

history of knowledge of an ancient will that will help


defeat the enemy: a kneeling women the a rose of
great beauty stuck too soon the master of the marsh€

power force for good a holy symbol of great hope


what you seen lays in a pile of treasure behind a set
amber doors.€

This card is power and strength and vengeance


sword made of pure sunlight.€
find the mother she who gave birth to evil

this card will shed a light on a person who can help


you. I see a child a Vistana (The people of of the
camp who brought us here) you must hurry you find
her at the lake.€

Your enemy is a creature of darkness . He will be


located he haunts the tomes of the man he envy.€

women at camp told us about wizard who fought

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Ray of Frost Sorcerer +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

O Fire Bolt Sorcerer +6 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Shocking Grasp Sorcerer +6 1A Touch V,S Instantaneous PHB 275 V/S

O Acid Splash Sorcerer DEX 14 1A 60 ft. V,S Instantaneous PHB 211 V/S

O Mage Hand Sorcerer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Message Cantrip -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 4 Slots OOOO

O Magic Missile Sorcerer -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Disguise Self Sorcerer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Witch Bolt <C> Sorcerer +6 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 289 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Suggestion <C> Sorcerer WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Misty Step Sorcerer -- 1BA Self V Instantaneous PHB 260 V

SPELLS

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