### Device Information ###
Brand: motorola
Model: moto g22
Android SDK: 31
RAM: 3.68 GB
Free Space: 69.04 GB
##########################
--------- beginning of main
[ 11-03 11:03:28.037 20689:20689 I/ou.joiplay.rpg ]
Using CollectorTypeCC GC.
[ 11-03 11:03:28.043 20689:20689 E/ou.joiplay.rpg ]
Not starting debugger since process cannot load the jdwp agent.
[ 11-03 11:03:28.095 20689:20689 I/ou.joiplay.rpg ]
Could not load runtime generated app image: Boot image checksum mismatch
(0x72029735 != 0xccf042ed) in image
/data/user/0/cyou.joiplay.rpgm/cache/oat_primary/arm64/base.art
[ 11-03 11:03:28.130 20689:20705 E/QT ]
[QT]file does not exist
[ 11-03 11:03:28.227 20689:20689 I/SurfaceFactory ]
[static] sSurfaceFactory = com.mediatek.view.impl.SurfaceFactoryImpl@797a312
[ 11-03 11:03:28.229 20689:20689 I/MsyncFactory ]
[static] sMsyncFactory = com.mediatek.view.impl.MsyncFactoryImpl@12c1ae3
[ 11-03 11:03:28.264 20689:20689 I/PowerHalWrapper ]
PowerHalWrapper.getInstance
[ 11-03 11:03:28.398 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#0] constructor()
[ 11-03 11:03:28.419 20689:20703 E/OpenGLRenderer ]
EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000072269852e0, error =
EGL_SUCCESS
[ 11-03 11:03:28.434 20689:20710 E/ion ]
ioctl c0044901 failed with code -1: Invalid argument
[ 11-03 11:03:28.632 20689:20703 E/OpenGLRenderer ]
fbcNotifyFrameComplete error: undefined symbol: fbcNotifyFrameComplete
[ 11-03 11:03:28.632 20689:20703 E/OpenGLRenderer ]
fbcNotifyNoRender error: undefined symbol: fbcNotifyNoRender
[ 11-03 11:03:28.666 20689:20699 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#0](f:0,a:3) isEGL=1, mPendingRelease.size()=1,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:03:28.682 20689:20699 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#0](f:0,a:4) isEGL=1, mPendingRelease.size()=2,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:03:31.507 20689:20703 E/OpenGLRenderer ]
EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000072269852e0, error =
EGL_SUCCESS
[ 11-03 11:03:31.515 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#0] destructor()
[ 11-03 11:03:32.609 20689:20700 I/BLASTBufferQueue ]
releaseBufferCallbackThunk bufferId:88858578386950 framenumber:25 blastBufferQueue
is dead
[ 11-03 11:03:32.622 20689:20703 I/GED ]
ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0
[ 11-03 11:03:40.413 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1] constructor()
[ 11-03 11:03:40.517 20689:20700 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1](f:0,a:3) isEGL=1, mPendingRelease.size()=1,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:03:40.535 20689:20700 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1](f:0,a:4) isEGL=1, mPendingRelease.size()=2,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:03:47.306 20689:20703 I/GED ]
ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0
[ 11-03 11:03:47.587 20689:20703 E/OpenGLRenderer ]
EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000072269852e0, error =
EGL_SUCCESS
[ 11-03 11:03:47.595 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#1] destructor()
[ 11-03 11:03:47.624 20689:20700 I/BLASTBufferQueue ]
releaseBufferCallbackThunk bufferId:88858578386966 framenumber:35 blastBufferQueue
is dead
[ 11-03 11:03:59.436 20689:20694 W/ou.joiplay.rpg ]
Cleared Reference was only reachable from finalizer (only reported once)
[ 11-03 11:04:28.831 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#2] constructor()
[ 11-03 11:04:28.921 20689:21013 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#2](f:0,a:4) isEGL=1, mPendingRelease.size()=1,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:04:28.937 20689:21013 E/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#2](f:0,a:5) isEGL=1, mPendingRelease.size()=2,
mMaxAcquiredBuffers=4, currentMaxAcquiredBufferCount=2
[ 11-03 11:04:34.510 20689:20703 E/OpenGLRenderer ]
EglManager::makeCurrent mED = 0x1, surface = 0x0, mEC = 0xb4000072269852e0, error =
EGL_SUCCESS
[ 11-03 11:04:34.520 20689:20689 I/BLASTBufferQueue ]
[ViewRootImpl[LauncherActivity]#2] destructor()
[ 11-03 11:04:34.523 20689:20703 I/GED ]
ged_boost_gpu_freq, level 100, eOrigin 2, final_idx 2, oppidx_max 2, oppidx_min 0
[ 11-03 11:04:34.561 20689:21013 I/BLASTBufferQueue ]
releaseBufferCallbackThunk bufferId:88858578386976 framenumber:183 blastBufferQueue
is dead