Hakbal Merfolk
Hakbal Merfolk
Illus. © Tyler Walpole Illus. © Mila Pesic Illus. © rk post Illus. © Karl Kopinski
Legendary Creature — Merfolk Scout Creature — Merfolk Rogue Creature — Merfolk Scout Creature — Merfolk Wizard
At the beginning of combat on your turn, each Whenever Library Larcenist attacks, draw a card. Flying Evolve (Whenever a creature you control enters, if
Merfolk creature you control explores. (Reveal the top that creature has greater power or toughness than
card of your library. Put that card into your hand if it's 1/2 Whenever Merfolk Skyscout attacks or blocks, untap
this creature, put a +1/+1 counter on this creature.)
target permanent.
a land. Otherwise, put a +1/+1 counter on the © Wizards of the Coast , : Move a +1/+1 counter from Simic
exploring creature, then put the card back or put it 2/3 Fluxmage onto target creature.
into your graveyard.)
© Wizards of the Coast 1/2
Whenever Hakbal of the Surging Soul attacks, you
may put a land card from your hand onto the © Wizards of the Coast
battlefield. If you don't, draw a card.
3/3
© Wizards of the Coast
Illus. © Mike Bierek Illus. © Viktor Titov Illus. © Rebecca Guay Illus. © Zack Stella
Artifact Creature — Merfolk Scout Ally Creature — Incarnation Creature — Sphinx
: Add . : Target creature can't be blocked this turn. Flying Flying
2/1 As long as Wonder is in your graveyard and you Landfall — Whenever a land you control enters, tap
© Wizards of the Coast control an Island, creatures you control have flying. target creature an opponent controls. If that land is an
© Wizards of the Coast 2/2 Island, that creature doesn't untap during its
controller's next untap step.
© Wizards of the Coast 4/5
© Wizards of the Coast
Illus. © Karl Kopinski Illus. © Matt Cavotta & Richard Whitters Illus. © Austin Hsu Illus. © Terese Nielsen & Philip Tan
Creature — Leviathan Creature — Merfolk Rogue Creature — Merfolk Rogue Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as Islandwalk (This creature can't be blocked as long as : Draw a card, then discard a card. : Deeptread Merrow gains islandwalk until end of
defending player controls an Island.) defending player controls an Island.) turn. (It can't be blocked as long as defending player
All lands are Islands in addition to their other types. Whenever Merfolk Spy deals combat damage to a
1/1 controls an Island.)
Creatures without flying or islandwalk can't attack. player, that player reveals a card at random from their © Wizards of the Coast 2/1
hand.
8/8 © Wizards of the Coast
1/1
© Wizards of the Coast
© Wizards of the Coast
Illus. © Steve Ellis Illus. © Alex Horley-Orlandelli Illus. © Jesper Myrfors Illus. © Sam Burley
Kindred Enchantment — Merfolk Creature — Merfolk Wizard Land — Forest Island Legendary Artifact
At the beginning of your end step, untap all Merfolk Champion a Merfolk (When this enters, sacrifice it ( : Add or .) Whenever a creature you control leaves the
you control. unless you exile another Merfolk you control. When battlefield, if it had counters on it, put those counters
this leaves the battlefield, that card returns to the © Wizards of the Coast on The Ozolith.
© Wizards of the Coast battlefield.) At the beginning of combat on your turn, if The
Whenever Wanderwine Prophets deals combat Ozolith has counters on it, you may move all counters
damage to a player, you may sacrifice a Merfolk. If from The Ozolith onto target creature.
you do, take an extra turn after this one.
© Wizards of the Coast
4/4
© Wizards of the Coast
Gaea's Skyfolk Walk the Aeons Enclave Elite Tideforce Elemental
Illus. © Terese Nielsen Illus. © Jeremy Jarvis Illus. © Igor Kieryluk Illus. © Donato Giancola
Creature — Elf Merfolk Sorcery Creature — Merfolk Soldier Creature — Elemental
Flying Buyback—Sacrifice three Islands. (You may sacrifice Multikicker (You may pay an additional , : You may tap or untap another target
three Islands in addition to any other costs as you any number of times as you cast this spell.) creature.
2/2 cast this spell. If you do, put this card into your hand Islandwalk (This creature can't be blocked as long as Landfall — Whenever a land you control enters, you
as it resolves.)
© Wizards of the Coast Target player takes an extra turn after this one.
defending player controls an Island.) may untap Tideforce Elemental.
Enclave Elite enters with a +1/+1 counter on it for each 2/1
© Wizards of the Coast time it was kicked.
© Wizards of the Coast
2/2
© Wizards of the Coast
Illus. © Svetlin Velinov Illus. © Mark Winters Illus. © Heather Hudson Illus. © Dan Murayama Scott
Instant Enchantment Instant Instant
Target creature gets +1/+1 and gains indestructible If one or more +1/+1 counters would be put on a Destroy target creature. It can't be regenerated. Its Draw a card for each creature you control with a
until end of turn. (Damage and effects that say creature you control, that many plus one +1/+1 controller creates a 3/3 green Ape creature token. +1/+1 counter on it. Those creatures gain
"destroy" don't destroy it.) counters are put on it instead. indestructible until end of turn. (Damage and effects
© Wizards of the Coast that say "destroy" don't destroy them.)
© Wizards of the Coast © Wizards of the Coast
© Wizards of the Coast
Illus. © Christopher Moeller Illus. © Chris Seaman Illus. © Anthony Palumbo Illus. © Magali Villeneuve
Creature — Merfolk Scout Creature — Merfolk Scout Creature — Merfolk Warrior Creature — Merfolk Wizard
Flying When Forerunner of the Heralds enters, you may Mist-Cloaked Herald can't be blocked. As an additional cost to cast this spell, reveal a
search your library for a Merfolk card, reveal it, then Merfolk card from your hand or pay .
When Merfolk Wayfinder enters, reveal the top three
shuffle and put that card on top. 1/1
cards of your library. Put all Island cards revealed this When Silvergill Adept enters, draw a card.
way into your hand and the rest on the bottom of your Whenever another Merfolk you control enters, put a © Wizards of the Coast
library in any order. +1/+1 counter on Forerunner of the Heralds. 2/1
1/2 3/2 © Wizards of the Coast
© Wizards of the Coast © Wizards of the Coast
Illus. © Tomasz Jedruszek Illus. © Yongjae Choi Illus. © Sidharth Chaturvedi Illus. © Shreya Shetty
Creature — Fish Creature — Merfolk Wizard Creature — Merfolk Wizard Creature — Merfolk Scout
Whenever Fleet Swallower attacks, target player mills Shaper Apprentice has flying as long as you control Storm Sculptor can't be blocked. When Tishana's Wayfinder enters, it explores. (Reveal
half their library, rounded up. another Merfolk. When Storm Sculptor enters, return a creature you the top card of your library. Put that card into your
hand if it's a land. Otherwise, put a +1/+1 counter on
6/6 2/1 control to its owner's hand. this creature, then put the card back or put it into your
© Wizards of the Coast © Wizards of the Coast 3/2 graveyard.)
© Wizards of the Coast 2/2
© Wizards of the Coast
Watertrap Weaver Farseek Roil Elemental Quicksilver Fountain
Illus. © Josu Hernaiz Illus. © Martina Pilcerova Illus. © Raymond Swanland Illus. © Trevor Hairsine
Creature — Merfolk Wizard Sorcery Creature — Elemental Artifact
When Watertrap Weaver enters, tap target creature Search your library for a Plains, Island, Swamp, or Flying At the beginning of each player's upkeep, that player
an opponent controls. That creature doesn't untap Mountain card, put it onto the battlefield tapped, then Landfall — Whenever a land you control enters, you puts a flood counter on target non-Island land they
during its controller's next untap step. shuffle. may gain control of target creature for as long as you control of their choice. That land is an Island for as
2/2 control Roil Elemental. long as it has a flood counter on it.
© Wizards of the Coast At the beginning of each end step, if all lands on the
© Wizards of the Coast 3/2 battlefield are Islands, remove all flood counters from
© Wizards of the Coast them.
© Wizards of the Coast
Illus. © Ryan Yee Illus. © Colin Boyer Illus. © Heonhwa Choe Illus. © Kieran Yanner
Land Creature — Merfolk Rogue Creature — Merfolk Wizard Enchantment
: Add one mana of any color in your commander's Flying Flying Landfall — Whenever a land you control enters,
color identity. Whenever Merfolk Windrobber deals combat damage As long as you control another Wizard, Expedition choose one —
to a player, that player mills a card. (They put the top Diviner has "When this creature dies, draw a card." • Put a +1/+1 counter on target creature.
© Wizards of the Coast card of their library into their graveyard.) 3/2 • You gain 2 life.
Sacrifice Merfolk Windrobber: Draw a card. Activate
only if an opponent has eight or more cards in their © Wizards of the Coast © Wizards of the Coast
graveyard.
1/1
© Wizards of the Coast
Illus. © Piotr Dura Illus. © John Avon Illus. © Manuel Castañón Illus. © Svetlin Velinov
Snow Land — Forest Island Land Creature — Merfolk Enchantment — Class
( : Add or .) Simic Growth Chamber enters tapped. Islandwalk (This creature can't be blocked as long as
defending player controls an Island.) (Gain the next level as a sorcery to add its ability.)
Rimewood Falls enters tapped. When Simic Growth Chamber enters, return a land
you control to its owner's hand. , : Tap target land.
Landfall — Whenever a land you control enters, you
© Wizards of the Coast gain 1 life.
: Add .
1/2 : Level 2
© Wizards of the Coast © Wizards of the Coast You may play an additional land on each of your
turns.
: Level 3
When this Class becomes level 3, target land you
control becomes a creature with haste and "This
creature's power and toughness are each equal to the
number of lands you control " It's still a land
Illus. © Steven Belledin Illus. © Zezhou Chen Illus. © Randy Gallegos Illus. © Kim Sokol
Sorcery Instant Land — Forest Island Artifact
Search your library for a basic land card, put that card Kicker (You may pay an additional as you cast ( : Add or .) : Add one mana of any color in your commander's
onto the battlefield tapped, then shuffle. this spell.) Tangled Islet enters tapped. color identity.
© Wizards of the Coast Scry 2, then draw a card. If this spell was kicked, you © Wizards of the Coast
may put a land card from your hand onto the © Wizards of the Coast
battlefield.
© Wizards of the Coast
River Sneak Wake Thrasher Simic Signet Evolving Wilds
Illus. © Slawomir Maniak Illus. © Jesper Ejsing Illus. © Mike Sass Illus. © Alayna Danner
Creature — Merfolk Warrior Creature — Merfolk Soldier Artifact Land
River Sneak can't be blocked. Whenever a permanent you control becomes , : Add . , Sacrifice Evolving Wilds: Search your library for a
Whenever another Merfolk you control enters, River untapped, Wake Thrasher gets +1/+1 until end of turn. basic land card, put it onto the battlefield tapped,
Sneak gets +1/+1 until end of turn. 1/1 © Wizards of the Coast then shuffle.
1/1 © Wizards of the Coast © Wizards of the Coast
© Wizards of the Coast
Illus. © Lander Strijbol Illus. © Néstor Ossandón Leal Illus. © Svetlin Velinov Illus. © Fang Xinyu
Enchantment — Aura Sorcery Artifact — Equipment Land
Enchant land Search your library for up to two basic land cards, Equipped creature has hexproof and haste. (It can't Path of Ancestry enters tapped.
When Spreading Seas enters, draw a card. reveal those cards, put one onto the battlefield be the target of spells or abilities your opponents : Add one mana of any color in your commander's
tapped and the other into your hand, then shuffle. control.) color identity. When that mana is spent to cast a
Enchanted land is an Island. creature spell that shares a creature type with your
© Wizards of the Coast Equip
© Wizards of the Coast commander, scry 1. (Look at the top card of your
© Wizards of the Coast library. You may put that card on the bottom.)
© Wizards of the Coast
Illus. © Ernanda Souza Illus. © Eric Deschamps Illus. © Aldo Domínguez Illus. © Chris Rallis
Creature — Merfolk Wizard Creature — Merfolk Creature — Merfolk Detective Sorcery
Islandwalk (This creature can't be blocked as long as : Untap another target permanent. : Untap another target permanent you control. For each of X target permanents, create X tokens that
defending player controls an Island.) are copies of that permanent.
Merfolk spells and Wizard spells you cast cost
2/2 , Collect evidence 3: Tap target creature you don't
control. (To collect evidence 3, exile cards with total © Wizards of the Coast
less to cast. © Wizards of the Coast mana value 3 or greater from your graveyard.)
1/1 1/3
© Wizards of the Coast © Wizards of the Coast
Mistway Spy Terramorphic Expanse Temple of the False God Mutational Advantage
Illus. © Andrew Mar Illus. © Jonas De Ro Illus. © Kekai Kotaki Illus. © Maxim Kostin
Creature — Merfolk Detective Land Land Instant
Flying , Sacrifice Terramorphic Expanse: Search your : Add . Activate only if you control five or Permanents you control with counters on them gain
Disguise (You may cast this card face down library for a basic land card, put it onto the battlefield more lands. hexproof and indestructible until end of turn. Prevent
tapped, then shuffle. all damage that would be dealt to those permanents
for as a 2/2 creature with ward . Turn it face © Wizards of the Coast this turn. Proliferate. (Choose any number of
up any time for its disguise cost.) © Wizards of the Coast permanents and/or players, then give each another
When Mistway Spy is turned face up, until end of counter of each kind already there.)
turn, whenever a creature you control deals combat
damage to a player, investigate. © Wizards of the Coast
1/1
© Wizards of the Coast
Illus. © Alexander Forssberg Illus. © Zuzanna Wużyk Illus. © James Bousema Illus. © Nicholas Gregory
Land Artifact Enchantment Instant
Myriad Landscape enters tapped. When Contagion Clasp enters, put a -1/-1 counter on Whenever you cast a spell, proliferate. (Choose any Creatures you control have base power and
: Add . target creature. number of permanents and/or players, then give each toughness X/X until end of turn.
, : Proliferate. (Choose any number of another counter of each kind already there.)
, , Sacrifice Myriad Landscape: Search your
permanents and/or players, then give each another © Wizards of the Coast
library for up to two basic land cards that share a land
counter of each kind already there.) © Wizards of the Coast
type, put them onto the battlefield tapped, then
shuffle.
© Wizards of the Coast
© Wizards of the Coast
Branching Evolution