The betrayal campaign presents hobbyists with an mission objectives that you will need to strive to
opportunity to play in a different style than they may achieve. Your force may meet annihilation in the face
be used to. Tempus Fugitives’ narrative campaigns are of an enemy with vastly superior numbers or power,
about trying out new ideas and contributing to an but trying to hold the line in the face of such odds is
adventure. In fact the story is almost as important as what legends are all about.
the actual games themselves and players should be
Most importantly remember that, as this is a team
prepared to get into the mindset of the army they
event, even if you lose your individual battle your
have brought to battle with. If you and your opponent
Taskforce or faction may still do well overall; don't
have a great game, the actual outcome of the battle
worry about 'winning', just think about having a good
becomes far less important. Once more (with feeling),
time. It is our hope that we can repay some small part
you are playing with your opponent – not against
of the kindness that the gaming community has shown
them.
us over the years and organise a top notch event that
The team running the event is there to help describe everyone can enjoy.
the campaign story as it unfolds and they will work out Have fun, and don’t be afraid to ask any questions!
what impact your games have upon it. Most
importantly they are there to ensure everybody has a
great time. Remember – it’s only toy soldiers! (aka Ulfhedin)
Games will be driven by the narrative of the campaign.
This means that during the course of the event various
games may appear quite challenging when viewed
from the usual gaming perspective. In any war
IMPORTANT! This material is completely unofficial and in no way endorsed
commanders have to deal with what might appear
by Games Workshop Limited 2012. Games Workshop, the Games Workshop
Greetings fellow Fugitive I bid you welcome to the
unfair or unbalanced situations, using cunning and skill logo, Warhammer and all associated marks, logos, names, races and race
betrayal narrative weekend. If you are expecting insignia, vehicles, locations, units, characters, illustrations and images from
to prevail against overwhelming odds, and the same
anything other than to just have fun – turn back now! the Warhammer and Warhammer 40,000 universe are either (R), TM and/or
may be true for you. However, whatever the scenario © Games Workshop Ltd 2000-2012, variably registered in the UK and other
THIS IS NOT A TOURNAMENT. YOU WILL GET MORE or battlefield conditions, your game and your story will countries around the world, used without permission. No challenge to their
status intended. All Rights Reserved.
OUT OF THE WEEKEND IF YOU ENJOY THE always count in the big scheme of things; the Tempus
EXPERIENCE RATHER THAN FOCUS ON THE OUTCOME Fugitives will always try to make sure that you are not
OF YOUR GAMES. TRY AND PLAY WITH YOUR asked to play a game you simply can't win before any
OPPONENT RATHER THAN AGAINST THEM. dice are cast. There will always be critically important
A weekend of great imagery, great games and by the
end of it, great friends. Quality food, reasonable bar Players are responsible for bringing their own:
prices (with the bar open until past midnight) a unique 16:00 Venue opens for gaming
atmosphere and lots of fun. It is also a safe X The Warhammer 40,000 6th Edition rulebook 19:00 Pre-Registration begins
environment where everyone is friendly and all are late Venue & Bar Closes
welcome. A bit like Cheers with Boltguns and Xenos! X Latest version of the Age of the Emperor
expansion (either printed, digital or photocopy of
the relevant sections is fine)
08:30 Venue opens and Registration
X Your army Codex and any Imperial Armour 09:30 Introductions & Army Display
10:15 Act 1 Narrative Phase
material relating to your army.
10:45 Act 1: Vanguard Team Battle
13:00 Lunch & Day One Strategy Phase
X Dice, Templates and Tape measure
14:00 Act 2: Narrative Phase
X Pen, paper, superglue and poly cement 14:30 Act 2: Strike Force
Because you are grouped into Taskforces and because 16:45 Break
the weekend has a mix of doubles games and a real
sense that each of your battles matter to the overall X Objective Markers 17:15 Act 3: Narrative Phase
narrative you will find yourself in great company from
17:45 Act 3: Heavy Assault
the very beginning. Whether you are attending on X At least two copies of your army roster (one to be 20:00 Evening Meal
your own or are part of a group, you are sure to have handed in during registration) 10:00 Evening Entertainments
gained a bunch of new gaming buddies by the end of
the weekend. X A tray to carry your models. The venue does not
have any spare so bring one if you need one! 10:00 Venue opens
10:30 Recap & Day Two Strategy Phase
X Somewhere to sleep overnight. (For details on 10:45 Act 4 Narrative Phase
11:15 Act 4: Vanguard Team Battle
hotel rooms please contact Tabletop Nation)
13:30 Lunch & Army Judging
14:30 Act 5: Narrative Phase
X Money for refreshments. Lunch on both days and
15:00 Act 5: Strike Force
dinner on Saturday is included. 17:15 Break with Tea & Cake
17:30 Closing Ceremony
This exciting narrative weekend takes place at
Tabletop Nation. The venue has a full bar service (until
late) restaurant area for eating your meals and a great
gaming hall with plenty of space for you cases and
gaming gear. The actual location can be seen on the
map to the right:
The Tabletop Nation venue has a state of the art retail
store, and gaming venue hosting up to 200 players
depending on game system.
Located in Hockley, Essex, within easy reach of
London, and supported by Rail Links and an
International Airport, all within 15 mins of the venue,
Tabletop Nation welcomes hobbyists throughout the
United Kingdom, Europe and beyond.
Prizes will be awarded and yes there will be wooden
spoons!
X Best Army
X Best Objective Markers
X Winning Taskforce
X Unluckiest Taskforce
campaign points strategy
Your campaign points determine the outcome of the At the beginning of each round, the Taskforce must
betrayal pits Taskforces of up to ten players in a campaign. Players earn Campaign Points depending on study the signs and portents to decide on a Strategy to
campaign where the Emperor’s glittering Great how they perform in each round. Players earn 3 use for the round. Each Strategy can only be used once
Crusade is poisoned by a terrible heresy… Each Campaign Points for a Win, 1 for a Draw and nothing if over the weekend and is represented by the relevant
Taskforce is themed to a particular faction and each you Lose. As your games finish you must report the Strategy recorded by the Taskforce Commander. As
faction is pitted against Taskforces belonging to one of result (Win, Lose or Draw) to the stage along with your you must decide your Strategy before you play your
opponent. You cannot give your results in without your games each round you have to rely on your judgement
a number of factions available over the weekend. The
factions involved are detailed at the end of this pack. opponent present. as to its outcome. Choose carefully as picking Death or
Each Taskforce will have their own agendas, strengths Glory makes your draws worthless, while Giving No
and weaknesses. Before the first game on Saturday painting Quarter squanders any bonus from winning.
you will be asked to gather at one of the Taskforce All models MUST be painted and representative of the
muster points and nominate a Taskforce Commander appropriate type of troop. You cannot use a model Y Death or Glory: This strategy awards 4 Campaign
and a deputy. It is important that these two individuals that does not meet these criteria. If you are planning a Points for a Win but nothing if you draw or lose.
are people of fortitude and are prepared for all of the conversion that you think may need clarification please
challenges the roles present. contact us before the event. You cannot represent
Y Feint: At the end of the round, count this
strategy as either Death or Glory or Give No
units with models that are smaller than the Games Quarter.
THE TASKFORCE COMMANDER (AND DEPUTY) Workshop equivalent. Because we believe that due
The role of the Taskforce Commander is of crucial credit should go to players that have painted their own Y Give No Quarter: This strategy awards 3
importance to the team and it is the Commander's armies, only players who have painted their armies Campaign Points for each Win or Draw but
responsibility at the start of each round to not only themselves may be eligible for the coveted award of nothing if you lose.
make sure that each of their players has an opponent Best Army. We ask all participants to be honest if
but also to choose which is to undertake a special shortlisted. A number of armies will be shortlisted on Y Accurate Intel: This strategy allows the Taskforce
the Saturday and then will be voted on by the players to Seize the Initiative on a 3+
mission. Additionally, throughout the campaign there
will be additional information and decisions that will during the Sunday lunch break. The winner will be Y Rapid Response: This strategy allows a single Elite
need to be taken on behalf of the Taskforce. Although announced at the end of the weekend. or Fast Attack choice to Outflank or Deep Strike.
a good Commander will listen to their Taskforce and
discuss their decisions fully, it is ultimately the Painting is a key part of the hobby. If you do not paint Y Enfilading Fire: This strategy enables players to
Taskforce Commander who decides on what STRATEGY your models for the weekend to at least a basic lower their opponent’s cover save by -1 at the
to take. Their deputy may have to take over from a standard (undercoated, three colours and based), then start of a turn.
commander should something… unfortunate happen. models which are painted to at least a basic standard
will be filled with an indignant hatred for your lack of
effort or poor time management. Painted units that
are engaged in combat with unpainted models or
those not painted to at least a basic standard count
as having the Hatred special rule.
VANGUARD STRIKE FORCE HEAVY ASSAULT
(COMPULSORY) (COMPULSORY) (OPTIONAL)
You must field a Vanguard army. You must field a Strike Force army. You may field a Heavy Assault Force army. Heavy
Assault armies play in Act Three on a 6’x4’ battlefield
Your army in a Vanguard must be no more than 1000 Your army in a Strike Force must be no more than using Eternal War missions found in the 6th Edition
points and is selected using a single Age of the 2000 points and is selected using up to two Age of the Warhammer 40,000 rulebook.
Emperor Force Organisation Chart found in the Age of Emperor Force Organisation Charts found in the Age of
the Emperor expansion. the Emperor expansion. You must include all Your army in a Heavy Assault must be no more than
compulsory choices from each primary detachment 3000 points and is selected using up to two Age of the
Vehicles detailed only in Forge World's Imperial taken. Emperor Force Organisation Charts found in the Age of
Armour publications may be used by armies using a the Emperor expansion. You must include all
Codex (but not those using either army lists from the Vehicles detailed only in Forge World's Imperial compulsory choices from each primary detachment.
Horus Heresy or Age of the Emperor books). If a Armour publications may be used by armies using a
vehicle is described in more than one publication the Codex (but not those using either army lists from the Vehicles detailed only in Forge World's Imperial
most recent version must be used. The 6th Edition FAQ Horus Heresy or Age of the Emperor books). If a Armour publications may be used by armies using a
found on Forge World’s website must be used. vehicle is described in more than one publication the Codex (but not those using either army lists from the
most recent version must be used. The 6th Edition FAQ Horus Heresy or Age of the Emperor books). If a
No Gargantuan Creatures or units with Structure found on Forge World’s website must be used. vehicle is described in more than one publication the
points are permitted. most recent version must be used. The 6th Edition FAQ
Gargantuan Creatures and units with Structure points found on Forge World’s website must be used.
Any infantry unit in the army may be given Stealth or are permitted as Lords of War. For each structure
Outflank for +20pts. This ability only applies to point your army includes over three, you opponent Gargantuan Creatures and units with Structure points
receives Tank Hunters for a unit of their choice. If your are permitted as Lords of War. For each structure
Vanguard games.
army includes one or more gargantuan creatures with point your army includes over three, you opponent
seven or more wounds combined, your Gargantuan receives Tank Hunters for a unit of their choice. If your
Missions are played using any of the standard missions Resistance changes to a 5+ rather than a 6+. army includes one or more gargantuan creatures with
found in the 6th Edition Warhammer 40,000 rulebook. seven or more wounds combined, your Gargantuan
Missions are played using any of the standard missions Resistance changes to a 5+ rather than a 6+.
found in the 6th Edition Warhammer 40,000 rulebook.
Missions are played using any of the standard missions
found in the 6th Edition Warhammer 40,000 rulebook.