Cleric Dwarf
Cleric Dwarf
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+2 Constitution -1 18 35 --
14 +0 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
+2
• +3 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
8 Poison DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Simple Weapons, Warhammer
+1
SKILLS ACTIONS
14 PASSIVE PERCEPTION
Warhammer +4 1d8+2 Bludgeoning Martial, Versatile, Push
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 4 adriyan94
CLASS & LEVEL PLAYER NAME
Name:
Hill Dwarf Sage (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === Level 1 Spell. Choose a level 1 spell from the Wizard
| 1 Action spell list. You always have that spell prepared. You
* Hit Points • PHB 57 can cast it once without a spell slot, and you regain the
* Ability Score Improvement • PHB 59 ability to cast it in that way when you finish a Long
* Proficiencies • PHB 57 Rest. You can also cast the spell using any spell slots
you have.
* Spellcasting • PHB 58 === HILL DWARF SPECIES TRAITS ===
You can cast prepared cleric spells using WIS as your Spell Change. Whenever you gain a new level, you
spellcasting modifier (Spell DC 14, Spell Attack +6) * Darkvision • BR 20 can replace one of the spells you chose for this feat
and prepared cleric spells as rituals if they have the You can see in darkness (shades of gray) up to 60 ft. with a different spell of the same level from the chosen
ritual tag. You can use a holy symbol as a spellcasting spell list.
focus. * Dwarven Resilience • BR 20
You have advantage on saves against poison and Repeatable. You can take this feat more than once,
* Divine Domain • PHB 58 resistance against poison damage. but you must choose a different spell list each time.
You choose a divine domain that grants you additional
spells and other features related to your deity. * Dwarven Combat Training • BR 20 | Wisdom •
You have proficiency with the battleaxe, handaxe, light
| Life Domain hammer, and warhammer. * Sage Ability Score Improvements • PHB-2024 183
* Bonus Proficiency • PHB 60 * Tool Proficiency • BR 20 | Increase three scores (+1 / +1 / +1) •
You gain proficiency with heavy armor. You gain proficiency with your choice of smith’s tools,
brewer’s supplies, or mason’s tools.
* Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to * Stonecunning • BR 20
restore HP, the creature regains additional HP equal to Whenever you make an Intelligence (History) check
2 + the spell’s level. related to the origin of stonework, you are considered
proficient in the History skill and add double your
* Channel Divinity • PHB 58 proficiency bonus to the check.
You can channel divine energy to fuel magical effects
a number of times per short rest * Dwarven Toughness • BR 20
Your hit point maximum increases by 1, and it
| 1 / Short Rest • Special increases by 1 every time you gain a level.
Warhammer 1 2 lb.
GP 10 Backpack 1 5 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Name: Neutral Good Marthammor Duin
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Organizations === I’m always polite and respectful. Also, I don’t
trust my gut feelings, so I tend to wait for
You were a minor officer among the Mintarn others to act.
mercenaries. Even though you’re not on active
duty, Mintarn soldiers recognize your authority and
influence, and they defer to you if they are of a
lower rank. PERSONALITY TRAITS
IDEALS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Trained as a soldier on the island of Mintarn, you Your conscience, not law and authority, will guide
traveled to Neverwinter as part of a mercenary you to do the right thing. Power is meant to be used
company that serves as both army and city watch. for the benefit of all, not to oppress the weak.
You grew disillusioned with your fellow soldiers,
who seem to enjoy their authority at the expense Your god, Marthammor Duin, is the dwarf god of
of the people they’re supposed to protect. wanderers, travelers, and outcasts—those who
Everything came to a head recently, when you move among strange lands and foreign peoples.
disobeyed an order and followed your conscience. Dwarves who honor him wear his holy symbol, a
You were suspended from active duty, though you boot overlaid by an upright mace, on a necklace
kept your rank and your connection to the often made of silver and iron.
mercenaries. Since then, you have devoted
yourself to your deity. •€Lookingfor ideas on how to level up your
character? Check out this PDF for more
You’ve heard that Daran Edermath in the town of information!€https://www.dndbeyond.com/file-attachments/0/776/dwarf-cleric.pdf
Phandalin is looking for people of courage and
principle to teach some bullies a lesson. These
thugs, the Redbrands, have been throwing their
weight around in Phandalin, much as your
compatriots did in Neverwinter. Putting a stop to
their villainy is a worthy goal.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Sacred Flame Cleric DEX 14 1A 60 ft. V,S Instantaneous free-rules 313 V/S
O Fire Bolt Magic Initiate (Wizard) +6 1A 120 ft. V,S Instantaneous free-rules 274 V/S
O Light Magic Initiate (Wizard) DEX 14 1A Touch V,M 1 hour free-rules 292 D: 1h, V/M
O Purify Food and Drink [R] Cleric -- 1A 10 ft./5 ft. Sphere V,S Instantaneous free-rules 310 5 ft. Sphere, V/S
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes free-rules 316 D: 10m, V/S/M
O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round free-rules 282 D: 1Rnd, V/S
O Bless Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 247 D: 1m, V/S/M
P Bless Cleric (Always Prepared) -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
P Cure Wounds Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 230 V/S
O Bane Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Shield of Faith Cleric -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Bane Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute free-rules 245 D: 1m, V/S/M
O Protection from Evil and Good Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M
O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute free-rules 313 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous free-rules 258 30 ft. Cube, V/S/M
O Detect Evil and Good Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 261 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S/M
O Detect Magic [R] Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes free-rules 262 D: 10m, 30 ft. Sphere, V/S
O Inflict Wounds Cleric CON 14 1A Touch V,S Instantaneous free-rules 288 V/S
O False Life Magic Initiate (Wizard) -- 1A Self V,S,M Instantaneous free-rules 271 1/LR, V/S/M
O Lesser Restoration Cleric -- 1BA Touch V,S Instantaneous free-rules 291 V/S
O Spiritual Weapon Cleric +6 1BA 60 ft. V,S Concentration, up to 1 minute free-rules 318 D: 1m, V/S
P Lesser Restoration Cleric (Always Prepared) -- 1A Touch V,S Instantaneous PHB 255 V/S
P Spiritual Weapon Cleric (Always Prepared) +6 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M
O Calm Emotions Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Enhance Ability Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M
O Hold Person Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
O Locate Object Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Silence [R] Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M
O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
P Aid Cleric (Always Prepared) -- 1A 30 ft. V,S,M 8 hours free-rules 239 D: 8h, V/S/M
O Augury [R] Cleric -- 11m Self V,S,M Instantaneous free-rules 244 V/S/M
O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous free-rules 273 V/S
O Protection from Poison Cleric -- 1A Touch V,S 1 hour free-rules 310 D: 1h, V/S
O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days free-rules 278 D: 10d, V/S/M
O Calm Emotions Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute free-rules 249 D: 1m, 20 ft. Sphere, V/S
O Locate Object Cleric -- 1A Self V,S,M Concentration, up to 10 minutes free-rules 293 D: 10m, V/S/M
O Silence [R] Cleric -- 1A + 10m 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes free-rules 316 D: 10m, 20 ft. Sphere, V/S
O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled free-rules 256 D: Until Dispelled, V/S/M
O Hold Person Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute free-rules 286 D: 1m, V/S/M
O Enhance Ability Cleric -- 1A Touch V,S,M Concentration, up to 1 hour free-rules 268 D: 1h, V/S/M
O Warding Bond Cleric -- 1A Touch V,S,M 1 hour free-rules 340 D: 1h, V/S/M
O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes free-rules 343 D: 10m, 15 ft. Sphere, V/S
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.