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Ficha Stver Nivel 4

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0% found this document useful (0 votes)
19 views4 pages

Ficha Stver Nivel 4

Uploaded by

Jacklin Zaar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sorcerer 4 JacklinGallard

CLASS & LEVEL PLAYER NAME


Stver
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +4 Constitution +1 11 26 --
+0 +1 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
10
• +6 Charisma
Total 4d6 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+2 P
-1

+3
Animal Handling WIS
Arcana INT
=== LANGUAGES ===
Common, Draconic, Goblin, Sylvan

15 +0 Athletics STR
ABILITY SAVE DC
+4 Deception CHA
P +3 History INT
INTELLIGENCE
P +1 Insight WIS
30 ft. (Walking)
+1 +4 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


+4 Performance CHA === ACTIONS ===
-1 P +6 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
=== BONUS ACTIONS ===
Convert Sorcery Points
Help, Hide, Ready, Search, Use an Object, You can use your sorcery points to gain additional
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, spell slots or sacrifice spell slots to gain additional
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object sorcery points as a bonus action.

+1 Stealth DEX Breath Weapon (Black) • 1 / Short Rest === SPECIAL ===
CHARISMA As an action once per short rest, exhale in a 5 by Metamagic - Careful Spell
-1 Survival WIS
30 ft. line (DEX DC 12, half damage on success) for You can spend <strong>1 sorcery point</strong> to
allow up to 4 creatures to automatically succeed on
+4 2d6 Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Sorcery Points • 4 / Long Rest


the saving throw of a spell you cast.

You have limiteduse - No limited use data available Metamagic - Empowered Spell
18 sorcery points that you regain when you finish a long When you roll damage for a spell, you can spend
rest. <strong>1 sorcery point</strong> to reroll up to 4 of
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +2 1 Bludgeoning

11 PASSIVE WISDOM (INSIGHT)

11 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 120 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Sorcerer 4 JacklinGallard
CLASS & LEVEL PLAYER NAME
Stver
Dragonborn Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === * Metamagic • PHB 101 line (DEX DC 12, half damage on success) for 2d6
You gain the ability to twist spells to suit your needs. Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Hit Points • PHB 100
| Careful Spell • PHB | Breath Weapon (Black): 1 / Short Rest • 1 Action
* Proficiencies • PHB 100 You can spend <strong>1 sorcery point</strong> to
allow up to 4 creatures to automatically succeed on the * Damage Resistance • BR 34
* Spellcasting • PHB 101 saving throw of a spell you cast. You have resistance to the damage type associated
You can cast known sorcerer spells using CHA as your with your draconic ancestry.
spellcasting modifier (Spell DC 14, Spell Attack +6). | Metamagic - Careful Spell: Special
You can use an arcane focus as a spellcasting focus. | Black Dragon • BR 34
| Empowered Spell • PHB Acid Damage
* Sorcerous Origin • PHB 101 When you roll damage for a spell, you can spend
<strong>1 sorcery point</strong> to reroll up to 4 of
| Shadow Magic the dice. You must use the new rolls and you can use
this option even if you've already used another
* Eyes of the Dark • XGtE 51 Metamagic option.
You have darkvision out to 120 ft. [3rd] You learn the
darkness spell and can cast it with a spell slot or by | Metamagic - Empowered Spell: Special
spending 2 sorcery points (you can see through the
darkness created by the spell if cast with sorcery * Ability Score Improvement • PHB 102
points).

* Strength of the Grave • XGtE 51 === DRAGONBORN RACIAL TRAITS ===


When damage (that isn't radiant or from a critical hit)
reduces you to 0 HP, you can make a CHA saving * Draconic Ancestry • BR 34
throw (DC 5 + the damage taken). On a success, you You gain a breath weapon and damage resistance
instead drop to 1 HP (and can't use this feature again with your chosen dragon type.
until you finish a long rest).
| Black Dragon • BR 34
| 1 / Long Rest • Special Acid

* Font of Magic • PHB 101 * Breath Weapon • BR 34


You have 4 sorcery points that you regain when you Once per short rest as an action, exhale destructive
finish a long rest. You can use your sorcery points to energy based on your Draconic Ancestry. Each
gain additional spell slots or sacrifice spell slots to gain creature in the area must make a DC 12 saving throw
additional sorcery points as a bonus action. (type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
| Sorcery Points: 4 / Long Rest • 1 Action damage on a successful one.

| Convert Sorcery Points: 1 Bonus Action | Black Dragon • BR 34


As an action once per short rest, exhale in a 5 by 30 ft.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb.

Dagger 1 1 lb.

SP 0 Quarterstaff 1 4 lb.

Crystal 1 1 lb.
EP 0 Ink (1 ounce bottle) 1 --

Backpack 1 5 lb.
GP 10 Clothes, Common 1 3 lb.

Small Knife 1 --
PP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


WEIGHT CARRIED

69.2 lb. Rations (1 day) 10 20 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Torch 10 10 lb.

300 lb. Waterskin 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Stver
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 14 +6
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Frostbite Sorcerer CON 14 1A 60 ft. V,S Instantaneous EE 156 V/S

O Poison Spray Sorcerer CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Prestidigitation Sorcerer -- 1A 10 ft. V,S 1 hour PHB 267 D: 1h, V/S

O Dancing Lights <C> Sorcerer -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Booming Blade Sorcerer +6 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

=== 1st LEVEL === 4 Slots XOOO


O Burning Hands Sorcerer DEX 14 1A Self/15 ft. Cone V,S Instantaneous PHB 220 15 ft. Cone, V/S

O Mage Armor Sorcerer -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Ray of Sickness Sorcerer CON 14 / +6 1A 60 ft. V,S Instantaneous PHB 271 V/S

=== 2nd LEVEL === 3 Slots OOO

O See Invisibility Sorcerer -- 1A Self V,S,M 1 hour PHB 274 D: 1h, V/S/M

O Mind Spike <C> Sorcerer WIS 14 1A 60 ft. S Concentration, up to 1 hour XGtE 162 D: 1h, S

O Darkness <C> Eyes of the Dark -- 1A 60 ft./15 ft. Sphere V,M Concentration, up to 10 minutes PHB 230 D: 10m, 15 ft. Sphere, V/M

SPELLS

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