Barrek
Barrek
+3 Strength
Partial Boost
+1 Dexterity
Partial Boost
+4 Constitution
Partial Boost
+1 Intelligence
Partial Boost
0 Wisdom
Partial Boost
0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T ✔TE 32
17 + / +9 ✔EM L
+6 ✔EM
L
+3 M
L
32 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy 4 +
5 +
1 +
5 +
0 +
3 +
✔ T ✔ T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 + 4 +
2 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower
Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Compass
Low Light Vision Channel Elements*: Staff
Book of summining (elemental)
1
L
Ancestry Feat
- Use 1 action to activate kinetic
gate. can use a 1- action blast or
Lawbringer
stance impulse of any element
Background Skill Feat you have directly after. kinetic
Hobnobber Aura activates (10 ft radius).
Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Appearance
Personality
Attitude Deity or Philosophy
Edicts Anathema
Likes
Dislikes
Catchphrases
Campaign Notes
Notes Allies
. Heading to breachhill, the tavern (lonely nail)
. Hellknights hill
. Calmondt is a name found at the scene of the burning church.
. Earthquakes in Dustpawn. East, 7 miles
Enemies
Calmondt
Organizations
Effects
Name Actions Traits Attack, Impulse, Kineticist, Primal Page # Name [free-action] Traits Page #
Elemental Blast 1 or 2 ActionsAttack, Impulse, Kineticist, Primal [reaction]
Effects Range: 30ft attack = d20 +8, dmg = 1d8( +4 on **) / Melee: 1d8+3( +4 on **) Trigger
- Ear (1d8 lightning / slash)
- Wood (1d8 vitality/ bludg)
Effects
Level (+4) dmg goes up by 1 die
Effects
Effects
Page Three—Notes and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof
- Hardwood Armor: * 1st
Cantrips Medium Armour: AC bonus +3; Dex cap +1
Cantrips per Day Cantrip Rank - Four Winds: ** 1st
1/2 your level rounded up
Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.
Name Actions
Innate Spells
Name Actions Freq
Rituals
Name Rank Cost Name Rank Cost
Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.