Corporate Espionage at Tech Show
Corporate Espionage at Tech Show
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE ON
SABOTAGE THE
SABOTAGE MAGNUM
SABOTAGE PLATEAU
SABOTAGE by s.murphy
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE
SABOTAGE ON THE
MAGNUM PLATEAU
layout, writing by s.murphy
Introduction.
The 23rd annual Baxter Tech Show is set to be held on Sunday at the
Magnum Plateau, a massive convention centre that stands on a
bridge between two, twin skyscrapers. There, EagleFreight Shipping
Ltd. plan to unveil the next leap in transportation technology: their
high-speed atomic transponders, able to send packages across the
globe in seconds rather than months.
The Job.
Xanadu Incorporated are nervous. They don’t know about the
atomic transponders but have heard that Eaglefreight are launch-
ing something huge at the show. Already suffering from reduced
profits due to a bioweapon smuggling scandal, they worry that a
big announcement from their closest rival could put them out of
business permanently.
3
The Baxter Towers.
Abbot and Adrian Baxter are the only surviving children of the late
Brendan Baxter, a billionaire who made his fortune by designing a
real estate speculation algorithm. The program, ValuBax, was able
to pinpoint optimal times to buy and sell, identify areas susceptible
to ‘intensive high return development’ (rapid gentrification), and
evaluate prospective tenants through their internet history, criminal
records, and spending habits, among other things. The boys once
had a sister, Andrea, with dreams of pushing BaxterTech in a more
equitable direction. Unfortunately, those dreams died away after a
fatal accident on a family skiing trip, and the company has stayed
much the same under her brother’s stewardship.
Exterior.
Smiling figures selling soda, videogames, and life insurance cover
the exterior of the the two towers, slowly rotating around in a circle,
carousel-style. These advertising spots go for top-dollar, there isn’t
a place in the city you can avoid the gaze of their dead-eyed
mascots. Behind the spinning holograms lie thick plates of
darkened, bulletproof glass. Hundreds of cameras pepper the
surface of the twins, giving the building’s security a 360 degree view
of the surrounding area.
4
Interior.
Residential and commercial suites take up the majority of the
interior floors, with every tenth being dedicated to resident-facing
businesses, such as grocery stores, clinics, cinemas, and restau-
rants. One could live their entire life here without ever having to leave
and indeed, many of those who maintain the structure do. A ‘perk’ of
working in the Baxter Towers are the accommodation and meal
tickets provided alongside their paltry salaries, a benefit shrewdly
constructed to disincentivise exiting the network.
Security.
All residents of the building wear special bracelets that constantly
monitor their location and vitals. Guests can obtain a temporary
bracelets for a small fee to the resident hosting them. These come
in three tiers: general, which allows access to all commercial and
residential floors of the building; maintenance, which also provides
access to janitorial closets, generators, and server rooms; and secu-
rity, which provides access to all areas of the building.
5
The Lobby.
A golden statue of Atlas, holding up a planet dotted with tiny
houses fills the centre of this open space, his furrowed brow
reflected back at him as he stares into the glossy marble floor. At
the far end of the room, a long desk houses five self help terminals
and one bored receptionist.
The elevators, which provide the only way of accessing the rest of
the building, stand behind electronic turnstiles flanked by armed
security. The turnstiles spin when they detect a security bracelet
nearby but do so long enough that it’s possible for two people to
enter on one ping, if done so discreetly.
Wants:
Something interesting to happen.
Any chance to get off work early without losing pay.
For Dave to stop hitting on her.
6
Floors 1 - 198.
d6 Random Encounters:
7
Floor -1 | Security.
Security level access required.
-1/A | Monitoring:
The smell of old popcorn permeates through the air. Pale men sit
around the circular room, their greasy faces illuminated by the glow
of the monitors. Collectively, the screens provide a comprehensive
view of the area around the tower, with surround sound to boot.
One of the guards sleepily watches a cylindrical hologram in the
centre of the room as hundreds of glowing green dots swarm
around it’s insides.
-1/C | Armoury:
A long corridor of armour and rifles, gated by a heavy mechanical
door. No special password is required for entry but each access is
logged, along with a headshot of the accessor. Opening the door
also immediately sends out an SOS to the local authorities. The
equipment here is serviced often and used rarely, reserved for siege
situations and other major threats.
8
B
C
A
Floor -1
Floor -2 | Generator.
Maintenance level access or greater required. 50% chance 1d4
building staff are performing maintenance on the generators.
9
Floor 199 | The Magnum
Plateau and Trade Show.
Floor 199, the Magnum Plateau, glides atop a sprawling ocean of
cloud. The weather here is always perfect, for the rain cannot climb
this high. Climate sickness is nullified by periodically placed vents,
which pump oxygen and mood stimulant into the air. Underfoot,
golden lighting beneath the glass floor casts everything in a
beautiful glow. Only the moon stands above. The rest - the rabble,
the noise, the pollution - fades away below, buried beneath the
pillowy white.
E
E
A1
B3
A2
B1 C C3
A4
A3 B2
C1/2
10
199/A | The Stalls.
This area is the core bread and butter of the trade show: alleys of
corporate stands showcasing exciting new tech to prospective
investors. Suits waddle up and down the aisles like oversized
penguins, ooh-ing and aah-ing at the flashy displays. Servers deftly
pierce through the masses, carrying trays of hors d’oeuvres and
strong cocktails. The Baxters know a little alcohol can do wonderful
things for the old ROI.
A1 | Entertainment.
1. Company: Prisma Ltd. 2. Company: Beyond Entertainment
Product: Hyper-Realistic 3d Product: Post-human, godlike
projector. The floating models are SimChip experiences. Existing
indistinguishable from physical Sims have merely sought to
objects and shift around in the air replicate existing creatures and
when prodded. Marketed flexibly scenarios, but Beyond believes
to be as much of a childrens toy that they can create spiritually
as a board room aide. transcendent scenarios that would
Salesperson: Gary Greenwich. make their users feel like gods.
A charming, well groomed man. Phrases like ‘superwellness’ and
Confident and persuasive about ‘ultramindfulness’ are plastered
the product but clearly has no idea around the booth between dry
how it actually works. lists of potential mental
health benefits.
Salesperson: Zach Gelberman.
Bespeckled, nerdy, and excited
about the product. Struggling to
field questions from religious
investors concerned that the chip
might be blasphemous.
11
A2 | Health and Medicine.
1. Company: Telanen 3. Company: CadaverCorp Ltd.
Health Services Product: Instant euthanasia
Product: Spray on bandages. mixture. Upon insertion into the
A thick, white liquid that patient, total brain death occurs
sprays out of individually within 5 seconds. The company
packed, single use bottles. touts it as an ethical way of
Hardens quickly and seals over efficiently slaughtering livestock.
wounds while numbing Demonstrations upon mice are
the affected area. performed for the crowds
Salesperson: Chub Beaverton. every five minutes.
A disconcerting, dour-looking man Salesperson: Sophia Dior.
sporting a particularly egregious Nervous and noticeably younger
comb-over. Enjoys stabbing the than most of the trade show
example dummy a little bit attendants. She took this job to
too much. pay tuition bills but is struggling
to stomach the constant rodent
2. Company: Gaverton executions she’s been forced
Worker Solutions to perform.
Product: Emotion suppressant
pills. These are not just upmarket 4. Company: Deja Who?
antidepressants, they numb Product: Retrograde Amnesia-
emotion in all directions - no joy, no Inducers. A single one of these
sadness, anger or lust. The booth spherical, black pills wipes the last
doesn’t mention their problematic 24 hours from the mind, leaving
side effect: when emotion only a painful brain fog. Marketed
returns after a week, it does as a way avoid PTSD and other
so twice as strong for a day or expensive mental health
so, driving some into intense conditions after workplace
depressive episodes. accidents and armed robberies.
Salesperson: Melanie Hoss. Salesperson: Chuck Presley.
Stonefaced and perfectly calm. Seedy and leering. His checker
She’s being used as an example of brown suit leaves him looking
the product’s effects. like an overdressed used car
salesman. Has “misplaced” some
of the product for his own
use later.
12
A3 | Militech and Security.
1. Company: Aramand Logistics 3. Company: Intergrade International.
Product: Private military Product: A host of plug and play
contracting. Aramand covers all weapon attachments for all major
bases: personal security, firearm brands. Stock includes:
intercorporate terrorism, AI-assisted range finders, total
paramilitary death squads, you suppressors, and self recycling
name it. If you’ve got the credits, magazines. These are laid out
they can put a squad of hired across the table surrounding a
guns anywhere on the planet in display-mounted rifle
less than 48 hours. for demonstration.
Salesperson: Linda Leikenhoff. Salesperson: Angus Barclay.
Million dollar smile with a million Home defence enthusiast and
dollar suit. Uses her hands a lot weapons fetishist. Heavy, nigh-
when talking. Doing her best unintelligble Scottish accent.
to upsell the companies Usually a downtrodden, serious
“Ultimate Discretion” man but lights up when talking to
anti-whistleblower package. fellow gun nuts.
13
A4 | Computer Science and Hardware.
1. Company: Gilligan Neurotech Ltd. be loaded onto the drives or
Product: The ThoughtLink: A brain deleted off of them, but cannot be
chip that allows companies to extracted. Access to read the
create mental-orientated reward stored information is pulse-gated—
structures for employees. The irretrievable if the host passes
implant monitors the users away. Ideal for company secrets.
thought-processes at all times and Salesperson: Ted Zhang.
sends a notification when specific A tall, stern-faced man. Drew the
time-based conditions are met. short stick in a team meeting and
The text next to a model of the was forced to present tonight. He
product reads: “Outside of working grows frustrated when investors
hours, when an employee spends don’t see the utility in the product,
time considering ways that they grinding his teeth and
can improve their work, the growing red faced.
employer is notified so that they
can reward them with bonuses and 3. Company: The Lako Group
compensation. Meanwhile, during Product: Complaint management
work hours, if the users thoughts algorithm. Analyses user feedback
veer into harmful ideas like against factors like legal
collective action or alternative job- culpability, potential for media
searching, the company is notified sensationalism, and competitor
so that they can take action to services to suggest whether action
defend themselves”. is necessary. A gaudy, star shaped
Salesperson: Eliza Alberach. stick proclaims that it “prevents
Clear spoken and highly unnecessary improvements
knowledgeable about the product. in 99% of cases!“
Heavy cyber covers her face above Salesperson: Glenda Dupont.
a stainless novelty labcoat. Speaks animatedly, with great
emphasis. Her sales technique is
2. Company: Severin to bamboozle potential investors
Storage Specialists by drowning them in impressive
Product: Secure, nail-grafted sounding, but largely irrelevant,
micro-hard drives. These figures and statistics.
transparent 10tb memory chips are
designed to be invisibly plated
onto the back of a nail. Data can
14
199/B | Sponsored Displays.
The Baxters have more than enough credits to throw an event of this
size by themselves but the presence of megacorporate sponsors
brings a necessary air of legitimacy to the operation. Their deeming
of the show as something worthy of their presence brings with it the
small army of gullible bottom feeders who follow their every move.
These “individual investors” - forum denizens and economic reply
guys with more time and money than sense - make perfect marks
for the stalls. The irony is that the so called “sponsorship” is a sham.
The megacorps only show up because the Baxters pay them to.
15
B2 | Buzz Energy Rave Booth.
Middle aged men and women let loose by flailing their arms to
post-synth remixes of past-century greatest hits. Interspersed
within the crowd, anthropomorphised energy cans hand out Buzz
Ultra™ to anyone who will take them. Above, a DJ in a silver, domed
helmet ineffectively tries to work the crowd; “Can I get a buzzzz?”,
“I wanna see some hands in the air!”, “Who’s excited for the Buzz
Ultra launch?”. The punters ignore him, too drunk to listen to the
babbling cyborg.
Wants:
To get the DJ in B2 to turn down the music. She’s gone over
several times to protest but he’s simply pretended he cannot hear
her. Bailey pays 1kcr, or offers an equivalent favour, to anyone
who can find a way to get the noise down.
16
199/C | The Stage.
A massive fibreglass stage dominates this space. For most of the
show, it stands closed off by two tall display panels, displaying a
countdown and ready to rotate into their slots when the
presentation begins. Rows of candlelit glass tables stand facing the
decreasing timer as investors await the main event: the EagleFreight
showcase.
C1 | Stage Entrance.
Barred off by a metal door which only opens when presented with a
EagleFreight-linked bracelet (pg.5). Inside, a set of creaky stairs lead
up towards the greenroom. The railing is caked in a layer of dust. A
green storage closet sits tucked underneath, containing cleaning
chemicals and a well stocked toolbox.
17
C2 | Green Room.
Entirely illuminated by the long beauty mirrors that cover most of the
eastern wall. Their golden glow spills upon the once-bright red
carpet, which is showing it’s age after years of abuse. A smell of
spilt wine lingers about. The shelves that lie in front of the leather
egg chairs are packed with balms, blushes, lipsticks, liners,
concealers, creams, and contours. Just as many decay half-used in
a garbage bag by the door.
C3 | Stage.
As long and wide as a basketball court. Huge floodlights spill down
upon the teleporters: bulky, awkward things that take up most of the
room’s centre. Each is comprised of a tall glass cylinder accompa-
nied by a stack of components—power supplies, processors, and
antennas bearing their wire organs freely. The machines are clearly
prototypes with no protective housing, labelling or branding.
18
Disruption.
Disabling either of the teleporters is easy and only requires pulling
out a few wires and screwing with the controls. Doing so takes
around 5 minutes. Once done, there is a 1-in-4 chance each hour
that one of the engineers notices the problem and fixes it. More per-
manent damage to the machines, such as smashing components or
frying the electronics, is also an option but results in a full building
lockdown if uncovered. In either case, if the meddling is unnoticed,
the presentation goes on as planned until Alfred Pierce attempts to
showcase the technology and it fails to turn on, resulting in massive
embarrassment for the company.
19
d10 Scenes from the Showfloor:
roll every 20 minutes, in game time
1. A drunken brawl breaks out between two attendees after a disagreement
concerning the greatest Post Neo-Classical composers. The ruckus only
lasts for around 20 seconds before security drags them out kicking
and screaming.
2. One of the PCs is pulled aside by a dealer who tries to sell them drugs at
10x street price.
4. Screams fill the air as an attendee trips on his shoelace and tumbles
over the railng. A brief panic ensues until, 15 seconds later, a drone
lifts the man by the collar and dumps him unceremoniously onto
the show floor.
5. A man in a blue suit and red sunglasses sidles up to the PCs and attempts
to sell them a timeshare on a cottage out in the countryside. The cottage
does not actually exist so he makes up the details as he goes along.