Getting Started
Getting Started
4
Table of Contents
1
Introduction
Welcome Don’t forget to register at MySteinberg and get access to
online support offers and additional exclusive services.
Congratulations and thank you for your purchase of Stein- We also welcome you to the Cubase community at our
berg Cubase Essential. 2009 marks the 25th anniversary online forum cubase.net.
of Steinberg Media Technologies GmbH and our key
See you around! Your Steinberg Cubase Essential Team
message “Creativity First” has never had more meaning
than today. Over many years and many product genera-
tions Cubase has grown from a classic MIDI sequencer to About the manuals and the help
possibly the most powerful music production software
money can buy. And as a Cubase Essential user, you have The Cubase Essential documentation is divided into sev-
now become a member of the largest community of music eral sections, as listed below. Some of the documents are
software users on the planet! in Adobe Acrobat format (extension “.pdf”) – these can be
accessed in the following ways:
With Cubase Essential you have chosen a music produc-
tion system which will take you from the very first idea to • You can open the pdf documents from the Documentation
the final mix. Whether you’re a keyboard player, a song- submenu on the Help menu in the program.
writer, an instrumentalist or a mixing engineer – Cubase • Under Windows you can also open these documents from the
Essential has it all covered and gives you the tools you Cubase Essential Documentation subfolder on the Start menu.
need to record, edit, mix and master your music. The intro- • Under Mac OS X the pdf documents are located in the folder
duction of industry standards like VST and ASIO are good “/Library/Documentation/Steinberg/Cubase Essential 5”.
examples for how Steinberg technology has always driven Ö To read the pdf documents, you need to have a suit-
music technology and paved ways for others to follow. able pdf reader application installed on your computer.
Designed by the software engineers at Steinberg and the An installer for Adobe Reader is provided on the program DVD.
hardware experts at Yamaha, Steinberg Advanced Inte-
gration hardware is the ideal choice for you as a valued The Getting Started manual
Cubase Essential customer. Full plug&play connectivity This is the manual you are reading now. It covers the fol-
and True Integrated Monitoring™ are only two of the many lowing areas:
advantages that come with hardware and software that
have been made for each other. • Computer requirements.
• Installation issues.
Cubase Essential 5 puts new creative tools into your hands, • Setting up your system for audio, MIDI and/or video work.
which allow you to realize your musical ideas more easily • Tutorials describing the most common procedures for record-
and intuitively than ever before. The new Pitch Correct ing, playing back, mixing and editing in Cubase Essential.
plug-in in Cubase Essential 5 introduces easy and auto-
matic intonation control and scale correction of vocal and In other words, this manual does not go into detail on any
monophonic instrument recordings. And the Beat Designer Cubase Essential windows, functions or procedures.
plug-in allows you to get hands-on with beats for step pro-
gramming and designing drum patterns in an easy yet pow- The Operation Manual
erful way. The exceptional new synthesizer Prologue The Operation Manual is the main Cubase Essential refer-
combines multi-mode variable resonance filters, powerful ence documentation, with detailed descriptions of Cubase
modulation capabilities and excellent onboard effects and Essential operations, parameters, functions and techniques.
includes a library with 230 designed sounds with unique You should be familiar with the concepts and methods de-
character – from cutting leads to earthshaking basses and scribed in the Getting Started manual before moving on to
ultra-expressive pads. These are just a few examples of the Operation Manual.
how Cubase Essential 5 supports and expands your cre-
ative vision.
6
Introduction
Plug-in Reference For example, [Ctrl]/[Command]-[Z] means “press [Ctrl] un-
der Windows or [Command] under Mac OS X, then press
This manual describes the features and parameters of the
[Z]”. Similarly, [Alt]/[Option]-[X] means “press [Alt] under
included VST plug-ins, realtime audio effects, VST Instru-
Windows or [Option] under Mac OS X, then press [X]”.
ments and the MIDI effects.
Ö Please note that this manual often refers to “right-
Remote Control Devices clicking”, e.g. to open context menus. If you are using a
This pdf document lists the supported MIDI remote control Macintosh computer with a single-button mouse, hold
devices. down [Ctrl] and click.
7
Introduction
2
System requirements and installation
About this chapter • Hard disk size – The size of the hard disk determines
how many minutes of audio you will be able to record.
This chapter describes the requirements and installation Recording one minute of stereo CD quality audio requires 10 MB of hard
procedures for the Windows version and the Mac version disk space. That is, eight stereo tracks in Cubase Essential use up at least
of Cubase Essential. 80 MB of disk space per recording minute.
• Hard disk speed – The speed of the hard drive also
Minimum requirements determines the number of audio tracks you can run.
That is the quantity of information that the disk can read, usually expressed
To use Cubase Essential, your computer must meet the as “sustained transfer rate”. Again, “the more the better” applies.
following minimum requirements: • Wheel mouse – Although a mouse without a wheel will
work fine with Cubase Essential, we recommend that you
Windows use a wheel mouse.
• Windows XP (Home or Professional, Service Pack 2), This will speed up value editing and scrolling considerably.
or Windows Vista (32-bit – see below)
• 2 GHz processor (Dual Core processor recommended) MIDI requirements
• 1024MB RAM If you intend to use the MIDI features of Cubase Essential,
• Windows DirectX compatible audio hardware; ASIO compati- you need the following:
ble audio hardware recommended for low latency performance.
• A MIDI interface to connect external MIDI equipment to your
• Display resolution of 1280x800 pixels recommended
computer.
• 4GB of free hard disk space
• A MIDI instrument.
• USB-eLicenser and USB component connector
• Any audio equipment required to listen to the sound from your
• DVD ROM drive with dual layer support required for installation
MIDI devices.
• Internet connection required for license activation
9
System requirements and installation
Using the built-in audio hardware of the Macintosh Ö Though the Generic Low Latency ASIO driver provides
(Mac only) low latency for all audio cards, you might get better results
with on-board audio cards than with external USB audio
As of this writing, all current Macintosh models provide at
devices.
least built-in 16 bit stereo audio hardware. For detailed
information, refer to the documentation describing your If the audio card communicates via DirectX
computer. (Windows only)
Depending on your preferences and requirements, using DirectX is a Microsoft “package” for handling various types
the built-in audio hardware may be sufficient for use with of multimedia data under Windows. Cubase Essential sup-
Cubase Essential. It is always available for selection in ports DirectX, or to be more precise, DirectSound, which is
Cubase Essential – you don’t need to install any additional a part of DirectX used for playing back and recording audio.
drivers. This requires two types of drivers:
About drivers • A DirectX driver for the audio card, allowing it to communicate
with DirectX. If the audio card supports DirectX, this driver
A driver is a piece of software that allows a program to should be supplied by the audio card manufacturer. If it isn’t
communicate with a certain piece of hardware. In this installed with the audio card, please check the manufacturer’s
case, the driver allows Cubase Essential to use the audio web site for more information.
hardware. For audio hardware, there are two different • The ASIO DirectX Full Duplex driver, allowing Cubase Essential
cases, requiring different driver configurations: to communicate with DirectX. This driver is included with Cu-
base Essential, and does not require any special installation.
If the audio hardware has a specific ASIO driver
Professional audio cards often come with an ASIO driver
written especially for the card. This allows for communica- Hardware installation
tion directly between Cubase Essential and the audio card.
As a result, audio cards with specific ASIO drivers can pro-
Copy protection
vide lower latency (input-output delay), which is crucial ! Please read the following section before installing
when monitoring audio via Cubase Essential or using VST the Cubase Essential software.
instruments. The ASIO driver may also provide special sup-
port for routing, synchronization, etc. Many Steinberg products use the USB-eLicenser (also re-
ferred to as a “dongle”), a hardware copy protection device.
Audio card-specific ASIO drivers are provided by the card Cubase Essential will not run if there is no USB-eLicenser
manufacturers. Make sure to check the manufacturer’s containing an activated license.
web site for the latest driver versions.
! If your audio hardware comes with a specific ASIO
driver we strongly recommend that you use this.
10
System requirements and installation
The License Control Center (which can be found on the Generic Low Latency ASIO Driver (Windows Vista only)
Start menu on Windows systems or the Applications
On Windows Vista systems, you can also use the Generic
folder on a Mac) is the place where you can check the li-
Low Latency ASIO Driver if there is no specific ASIO driver
censes installed on your USB-eLicenser.
available. This driver is included with Cubase Essential and
• If you are using other copy-protected Steinberg prod- does not require any special installation.
ucts, you may want to transfer all licenses for your applica-
tions to only one USB-eLicenser, thus using up only one DirectX drivers (Windows only)
USB port of your computer. If your audio card is DirectX compatible, its DirectX drivers
To transfer licenses between USB-Licensers, launch the License Trans- will most likely be installed when you install the card. If you
fer wizard of the License Control Center and follow the instructions. have downloaded special DirectX drivers for the audio
• Cubase Essential is sold with an USB-eLicenser and an card, you should follow the manufacturer’s installation in-
Activation Code, which is found on the Essential Product structions.
License Information card within the product package. The
USB-eLicenser already contains a time-limited license Mac OS X drivers (Mac only)
that allows you to use Cubase Essential out-of-the-box for If you are using a Macintosh computer, make sure you are
a total of 25 non-consecutive hours. However, to be able using the latest Mac OS X drivers for your audio hardware.
to make unlimited use of your version of Cubase Essential, Follow the manufacturer’s instructions to install the driver.
you must activate your permanent license manually, using
the activation code. Testing the card
To do so, launch the License Download wizard of the License Control To make sure the audio card will work as expected, perform
Center and follow the instructions.
the following two tests:
• Steinberg software products always come with a license
• Use any software included with the audio card to make
activation code, but not always with an USB-eLicenser.
sure you can record and play back audio without problems.
If you want to activate a license for such a Steinberg software (e.g. an up-
date/upgrade, or a VSTi) on the USB-eLicenser you received with your • If the card is accessed via a standard operating system
original version of Cubase Essential, launch the License Download wizard driver, try playing back audio using the computer’s stan-
of the License Control Center and follow the instructions. dard audio application (e.g. Windows Media Player or
More information on the transfer or activation of licenses Apple iTunes).
can be found in the help for the License Control Center.
Installing a MIDI interface/synthesizer card
Installing the audio hardware and its driver Installation instructions for a MIDI interface should be in-
1. Install the audio card and related equipment in the cluded with the product. However, here’s an outline of the
computer, as described in the card’s documentation. necessary steps:
2. Install the driver for the card. 1. Install the interface (or MIDI synthesizer card) inside
Depending on the operating system of your computer, there are different your computer or connect it to a “port” (connector) on the
types of drivers that could apply: card-specific ASIO drivers, the Generic computer.
Low Latency ASIO Driver (Windows Vista only), DirectX drivers (Win- Which is right for you depends on which type of interface you have.
dows) or Mac OS X (Mac) drivers.
2. If the interface has a power supply and/or a power
Specific ASIO drivers switch, turn it on.
If your audio card has a specific ASIO driver, it may be in- 3. Install the driver for the interface, as described in the
cluded with the audio card, but you should always make documentation that comes with the interface.
sure to check the audio card manufacturer’s web site for You should also make sure to check the manufacturer’s web site for the
the most recent drivers. For details on how to install the latest driver updates.
driver, refer to the manufacturer’s instructions.
11
System requirements and installation
Installing Cubase Essential Register your software
The installation procedure puts all files in the right places, We encourage you to register your software! By doing so
automatically. you are entitled to technical support and kept aware of up-
dates and other news regarding Cubase Essential.
Depending on your system, the Cubase Essential 5 Start
Center program on the DVD may start automatically. If no You can register in the following ways:
interactive start screen appears, open the DVD and double-
• In Cubase Essential, open the Help menu and select
click the file “Cubase Essential 5 Start Center” to launch
the Registration option.
the interactive start screen. From there you can start the in- This option is an Internet link that will open the Registration page of the
stallation of Cubase Essential and browse through the ad- Steinberg web site. To register, simply follow the instructions on screen.
ditional options and information presented there.
• When you launch Cubase Essential, you will also be
In case you don’t want to install Cubase Essential via the prompted to launch the registration process.
interactive start screen, follow the procedure below:
Windows
1. Double-click the file called Setup.exe.
2. Follow the instructions on screen.
Macintosh
1. Double-click the file called “Cubase Essential 5.mpkg”.
2. Follow the instructions on screen.
12
System requirements and installation
3
Setting up your system
Setting up audio • External mixing means having a hardware mixing device
with a group or bus system that can be used for feeding
! Make sure that all equipment is turned off before inputs on your audio hardware.
In the example below, four busses are used for feeding signals to the audio
making any connections!
hardware’s inputs. The four outputs are connected back to the mixer for
monitoring and playback. Remaining mixer inputs can be used for connect-
Connecting audio ing audio sources like microphones, instruments, etc.
Exactly how to set up your system depends on many dif-
ferent factors, e.g. the kind of project you wish to create,
the external equipment you want to use, or the computer
hardware available to you. Therefore, the following sec-
tions can only serve as examples.
How you connect your equipment, i.e. whether you use dig-
ital or analog connections, also depends on your individual
setup.
14
Setting up your system
Recording from a CD player Making settings for the audio hardware
Most computers come with a CD-ROM drive that can also Most audio cards come with one or more small applica-
be used as a regular CD player. In some cases the CD tions that allow you to configure the inputs of the hard-
player is internally connected to the audio hardware so ware to your liking. This includes:
that you can record the output of the CD player directly
• Selecting which inputs/outputs are active.
into Cubase Essential (consult the audio hardware docu-
• Setting up word clock synchronization (if available).
mentation if you are uncertain).
• Turning monitoring via the hardware on/off (see “About moni-
• All routing and level adjustments for recording from a CD toring” on page 18).
(if available) are done in the audio hardware setup application • Setting levels for each input. This is very important!
(see below). • Setting levels for the outputs, so that they match the equip-
• You can also grab audio tracks directly from a CD in Cubase ment you use for monitoring.
Essential (see the chapter “File Handling” in the Operation • Selecting digital input and output formats.
Manual). • Making settings for the audio buffers.
Word Clock connections In many cases all available settings for the audio hardware
are gathered in a control panel, which can be opened from
If you are using a digital audio connection, you may also within Cubase Essential as described below (or opened
need a word clock connection between the audio hard- separately, when Cubase Essential isn’t running). In some
ware and external devices. Please refer to the documenta- cases, there may be several different applications and
tion that came with the audio hardware for details. panels – please refer to the audio hardware documenta-
tion for details.
! It is very important that word clock synchronization is
done correctly or there might be clicks and crackles Plug and Play support for ASIO devices
in recordings that you make!
The Steinberg MR816 hardware series supports Plug and
About recording levels and inputs Play in Cubase Essential. These devices can be plugged in
and switched on while the application is running. Cubase
When you connect your equipment, you should make sure
Essential will automatically use the driver of the MR816 se-
that the impedance and levels of the audio sources and in-
ries and will re-map the VST connections accordingly.
puts are matched. Typically, different inputs may be de-
signed for use with microphones, consumer line level • Please note that Steinberg cannot guarantee that this
(-10dBV) or professional line level (+4dBV), or you may will work with other hardware. If you are unsure of whether
be able to adjust input characteristics on the audio inter- your device supports plug and play, please consult its
face or in its control panel. Please check the audio hard- documentation.
ware documentation for details.
! If a device that does not support Plug and Play is
Using the correct types of input is important to avoid dis- connected/disconnected while the computer is run-
tortion or noisy recordings. ning, it may get damaged.
! Cubase Essential does not provide any input level
adjustments for the signals coming in to your audio
hardware, since these are handled differently for
each card. Adjusting input levels is either done in a
special application included with the hardware or
from its control panel (see below).
15
Setting up your system
Selecting a driver and making audio settings • Under Windows, you open the control panel by clicking
in Cubase Essential the Control Panel button.
The control panel that appears when you click this button is provided
The first thing you need to do is select the correct driver in by the audio hardware manufacturer – not Cubase Essential (unless you
Cubase Essential to make sure that the program can com- use DirectX, see below). Hence it will be different for each audio card
municate with the audio hardware: brand and model.
1. Launch Cubase Essential, select Device Setup from The control panels for the ASIO DirectX driver and the Generic Low La-
tency ASIO Driver (Windows Vista only) are exceptions, in that they are
the Devices menu and click on VST Audio System in the
provided by Steinberg and described in the dialog help, opened by click-
Devices list to the left. ing the Help button in the dialog. See also the notes on DirectX below.
• Under Mac OS X, the control panel for your audio hard-
ware is opened by clicking the “Open Config App” button
on the settings page for your audio device in the Device
Setup dialog.
Note that this button is available only for some hardware products. If
“Open Config App” is not available in your setup, refer to the documen-
tation that came with your audio hardware for information on where to
make hardware settings.
5. If you plan to use several audio applications simulta-
neously, you may want to activate the option “Release
Driver when Application is in Background” on the VST
Audio System page. This will allow another application to
play back via your audio hardware even though Cubase
Essential is running.
The application that is currently active (i.e. the “top window” on the desk-
The VST Audio System page in the Device Setup dialog top) will get access to the audio hardware. Make sure that any other au-
2. Select your audio hardware driver from the ASIO dio application accessing the audio hardware is also set to release the
ASIO (or Mac OS X) driver so Cubase Essential can use it when it be-
Driver menu.
comes the active application again.
There may be several options here that all refer to the same audio hard-
ware. When you have selected a driver, it is added to the Devices list. 6. If your audio hardware and its driver support ASIO
Direct Monitoring, you may want to activate the Direct
! Under Windows, we strongly recommend that you ac-
Monitoring checkbox on the page for the driver.
cess your hardware via an ASIO driver written specifi- Read more about monitoring later in this chapter and in the chapter
cally for the hardware, if available. If no ASIO driver is “Recording” in the Operation Manual.
installed, we recommend that you check with your au-
dio hardware manufacturer if they have an ASIO driver 7. Click Apply and then OK to close the dialog.
available, for example for download via the Internet.
16
Setting up your system
If you are using audio hardware with a DirectX driver Setting up the input and output ports
(Windows only)
Once you have selected the driver and made the settings
! If your audio hardware does not have a specific ASIO as described above, you need to specify which inputs and
driver and your Windows version does not support the outputs should be used and name these:
Generic Low Latency ASIO driver, a DirectX driver is 1. In the Device Setup dialog, select your driver in the De-
the next best option. vices list on the left to display the driver settings for your
Cubase Essential comes with a driver called ASIO DirectX audio hardware.
Full Duplex, available for selection on the ASIO Driver pop-
up menu (VST Audio System page).
17
Setting up your system
About monitoring Setting up MIDI
In Cubase Essential, monitoring means listening to the
input signal while preparing to record or while recording. ! Make sure that all equipment is turned off before
There are three ways to monitor: making any connections!
External monitoring This section describes how to connect and set up MIDI
equipment. If you have no MIDI equipment, you can skip
External monitoring (listening to the input signal before it this section. Note that this is only an example – you might
goes into Cubase Essential) requires an external mixer for need or want to hook things up differently!
mixing the audio playback with the input signal. This can
be a classic mixing desk or a mixer application for your au- Connecting the MIDI equipment
dio hardware, if this has a mode in which the input audio is
sent back out again (usually called “Thru”, “Direct Thru” or In this example we assume that you have a MIDI keyboard
similar). and an external MIDI sound module. The keyboard is used
both for feeding the computer with MIDI messages for re-
Via Cubase Essential cording and for playing back MIDI tracks. The sound mod-
ule is used for playback only. Using Cubase Essential’s
In this case, the audio passes from the input into Cubase
MIDI Thru feature (described later) you will be able to hear
Essential, possibly through Cubase Essential effects and
the correct sound from the sound module while playing
EQ and then back to the output. You control monitoring
the keyboard or recording.
via settings in Cubase Essential.
This allows you to control the monitoring level from Cubase
Essential and add effects to the monitored signal only.
18
Setting up your system
Setting MIDI Thru and Local On/Off Setting up MIDI ports in Cubase Essential
On the MIDI page in the Preferences dialog (located on the The Device Setup dialog lets you set up your MIDI system
File menu under Windows and on the Cubase Essential in the following ways:
menu under Mac OS X), you will find a setting called “MIDI
Thru Active”. This is related to a setting in your instrument Ö When you change MIDI port settings in the Device
called “Local On/Off” or “Local Control On/Off”. Setup dialog, these are automatically applied.
• If you use a MIDI keyboard instrument, as described earlier in Showing or hiding MIDI Ports
this chapter, MIDI Thru should be activated and that instrument The MIDI ports are listed in the Device Setup dialog on the
should be set to Local Off (sometimes called Local Control Off MIDI Port Setup page. By clicking in the “Visible” column
– see the instrument’s operation manual for details). The MIDI for a MIDI input or output, you can specify whether or not it
signal from the keyboard will be recorded in Cubase Essential should be listed on the MIDI pop-up menus in the program.
and at the same time be re-routed back to the instrument so
that you hear what you are playing, without the keyboard “trig- If you are trying to hide a MIDI port which is already se-
gering” its own sounds. lected for a track or a MIDI device, a warning message will
appear, allowing you to hide – and disconnect – the port
When “MIDI Thru” is active in or to cancel the operation and keep the MIDI port visible.
Cubase Essential, MIDI data re-
ceived is immediately “echoed” Setting up the “All MIDI Inputs” option
back out.
When you record MIDI in Cubase Essential, you can spec-
ify which MIDI input each recording MIDI track should use.
MIDI data coming in to However, you can also select the “In ‘All MIDI Inputs’” op-
the instrument is played
by the “Synth” inside it. tion for an input port, which causes any MIDI data from any
MIDI input to be recorded.
The “In ‘All MIDI Inputs’” option on the MIDI Port Setup
page allows you to specify which inputs should be included
when you select All MIDI Inputs for a MIDI track. This can be
“Synth” especially useful if your system provides several instances
of the same physical MIDI input – by deactivating the dupli-
cates you make sure only the desired MIDI data is recorded.
• If you use a separate MIDI keyboard – one that does not pro-
duce any sounds itself – MIDI Thru in Cubase Essential should
also be activated, but you don’t need to look for any Local On/
Off setting in your instruments.
• The only case where MIDI Thru should be deactivated is if you
use Cubase Essential with only one keyboard instrument and
that instrument cannot be set to Local Off mode.
• MIDI Thru will be active only for MIDI tracks that are record en-
abled and/or have the Monitor button activated. See the chap-
ter “Recording” in the Operation Manual for more information.
19
Setting up your system
Connecting a synchronizer Before you use the video hardware with Cubase Essential,
you should test the hardware installation with the utility
! Make sure that all equipment is turned off before applications that came with the hardware and/or the
making any connections! Windows Media Player or QuickTime Player (Mac OS X)
applications.
When using Cubase Essential with external tape trans-
ports, you will most likely need to add a synchronizer to
your system. All connections and setup procedures for Optimizing audio performance
synchronization are described in the chapter “Synchroni- This section gives you some hints and tips on how to get
zation” in the Operation Manual. the most out of your Cubase Essential system, perfor-
mance-wise. Some of this text refers to hardware proper-
Setting up video ties and can be used as a guide when upgrading your
system. This text is very brief. Look for details and current
! Always make all connections with all equipment information on the Cubase Essential web site (see “How
turned off! you can reach us” on page 7)!
Cubase Essential plays back video files in a number of for- Two aspects of performance
mats, including AVI, QuickTime or MPEG. Under Windows,
video can be played back using one of the following play- There are two distinct aspects of performance with re-
back engines: Video for Windows, DirectShow or Quick- spect to Cubase Essential.
Time. This ensures compatibility with as wide a range of Tracks and effects
video files as possible. Under Mac OS X, QuickTime is al-
ways used as playback engine. Which formats can be Simply put: the faster your computer, the more tracks, ef-
played back depends on the video player and the installed fects and EQ you will be able to play. Exactly what consti-
codecs. tutes a “fast computer” is almost a science in itself, but
some hints are given below.
Generally there are two ways to play back video:
• Without any special hardware at all, using the computer Short response times (latency)
CPU. Another aspect of performance is response time. The term
In this case, the “codec” is in software. While this will be fine in many sit- “latency” refers to the “buffering”, i.e. the temporary stor-
uations it does put a limit on the size of the video window as well as the ing, of small chunks of audio data during various steps of
quality of the image. the recording and playback process on a computer. The
• Using video hardware that for example connects to an more and larger those chunks, the higher the latency.
external monitor. High latency is most irritating when playing VST Instru-
Mac OS X: Using a FireWire port, you can play back video on an external
ments and when monitoring through the computer, i.e.
monitor using a DV-to-analog converter or a DV camera (see also the
chapter “Video” in the Operation Manual). This is valid for DV video and
when listening to a live audio source via the Cubase Es-
QuickTime is used for playback. sential mixer and effects. However, very long latency times
Windows: Multi-head graphics cards which support overlay functionality (several hundred milliseconds) can also affect other pro-
can be used to display the video picture on an external monitor. The fol- cesses like mixing, e.g. when the effect of a fader move-
lowing manufacturers have working (and tested) solutions available: ment is heard only after a noticeable delay.
nVIDIA and Matrox.
While Direct Monitoring and other techniques reduce the
If you plan to use special video hardware, install it and set problems associated with very long latency times, a sys-
it up as recommended by the manufacturer. tem that responds fast will always be more convenient to
work with.
20
Setting up your system
• Depending on your audio hardware, it may be possible Audio hardware and driver
to “trim” your latency times, usually by lowering the size
The hardware and its driver can have some effect on re-
and the number of buffers.
gular performance. A badly written driver can reduce the
For details, refer to the audio hardware documentation, or, if you are using
a DirectX driver under Windows, the dialog help.
performance of your computer. But where the hardware
driver design makes the most difference is with latency.
System factors that affect performance ! Again, we strongly recommend that you use audio
CPU and processor cache hardware for which there is a specific ASIO driver!
It goes without saying that the faster the computer proces- This is especially true when using Cubase Essential for
sor, the better. But there are a number of factors that affect Windows:
the apparent speed of a computer: the bus speed and type • Under Windows, ASIO drivers written specifically for the
(PCI is strongly recommended), the processor cache size hardware are more efficient than the Generic Low Latency
and of course, the processor type and brand. Cubase Es- ASIO Driver or a DirectX driver and produce shorter latency
sential relies heavily on floating point calculations. When times.
shopping for a processor, please make sure you get one
• Under Mac OS X, audio hardware with properly written
that is powerful in calculating floating point arithmetics.
Mac OS X (Core Audio) drivers can be very efficient and
Note also that Cubase Essential features full support for produce very low latency times.
multi-processor systems. So, if you own a computer sys- However, there are additional features currently only available with ASIO
tem with more than one processor, Cubase Essential can drivers, such as the ASIO Positioning Protocol.
take advantage of the total capacity and evenly distribute
the processing load to all available processors. See “The Optimizing processor scheduling (Windows only)
advanced options” on page 22. To get the lowest possible latencies when using ASIO un-
der Windows XP (on a single-CPU system), the “system
Hard disk and controller performance” has to be optimized for background tasks:
The number of hard disk tracks you can record and play 1. Open the Windows Control Panel from the Start menu
back at the same time also depends on the speed of your and select System.
hard disk and hard disk controller. If you use E-IDE disks
and controllers, make sure that the transfer mode is DMA 2. Select the Advanced tab and click the Settings button
Busmaster. Under Windows, you can check the current in the Performance section.
mode by launching the Windows Device Manager and The Performance Options dialog appears.
looking for properties of the IDE ATA/ATAPI Controller’s 3. Select the Advanced tab.
primary and secondary channel. DMA transfer mode is en-
abled by default, but may be turned off by the system 4. In the Processor Scheduling section, select “Adjust
should hardware problems occur. for best performance of: Background services”.
5. Click OK to close the dialogs.
21
Setting up your system
Making settings that affect performance
Audio buffer settings
Audio buffers affect how audio is sent to and from the audio
hardware. The size of the audio buffers affects both the la-
tency and the audio performance. Generally, the smaller the
buffer size, the lower the latency. On the other hand, work-
ing with small buffers can be demanding for the computer.
If the audio buffers are too small, you may get clicks, pops
or other audio playback problems.
• Under Mac OS X, you can adjust the size of the buffers
on the VST Audio System page in the Device Setup dialog.
You may also find buffer settings in the control panel for the audio hard-
ware.
• Under Windows, you adjust the buffer size settings in
the control panel for the audio hardware (opened by click-
ing the Control Panel button on the driver page in the De-
vice Setup dialog).
22
Setting up your system
4
Tutorial 1: Recording audio
Creating a new project 8. Follow the usual procedure for your operating system
(Windows or Mac) to give your new folder a name.
In this section we are going to explain how to create a new If your are going to name your project “My First Project” then you could
project, save a project and open a saved project. call this folder “My First Project” or “First Project”. What’s important here
is that you are creating a folder on the hard drive to store your project
When you first open Cubase Essential, an empty screen into it. This folder should have a unique name.
appears before you. You need to either create a new
project or open an existing one. 9. Click “OK” on the PC or “Open” on the Mac.
10. You should be looking at your very first project in
Cubase Essential now. Congratulations!
If you look at the top of the window in Cubase Essential (called the Project
window) you’ll see the name of this project is “Untitled1”.
4. Click “OK”.
To save a project
5. Cubase Essential now wants to create a folder on the 1. Select “Save” from the File menu.
hard drive so that your Cubase Essential project file and If you select the Save command for a project that has not been saved be-
all of its related files are stored in one safe place. fore, this opens the Save As dialog, where you can change the project
It is important that every project gets stored in its own folder. Having many path and name, if needed. The difference between Save and Save As is
different projects stored in the same folder only leads to confusion later on. discussed in the chapter “File Handling” in the Operation Manual.
6. Navigate to where you would like this project to be 2. You will notice that Cubase Essential is in the “My
created. First Project” folder that you created earlier. This is where
you want to save your project. Type in a name for your
Ö You are not saving the project at this point! You are
project – you can use “My First Cubase Essential Project”
creating a folder on the hard drive that your project will get
for example.
saved into later. This will be explained very shortly.
3. Click “Save” – and that’s it!
7. Click “Make New Folder” on the PC or “New Folder”
on the Mac to create a new folder for your project.
24
Tutorial 1: Recording audio
To close a project Adding outputs
1. Make sure the Project window is selected. 1. Open the Devices menu and select “VST Connections”.
The Project window is the main window that you work in. See the chapter The default key command for this is [F4].
“The Project window” in the Operation Manual.
• You’ll see several tabs at the top of the window. We’re
2. Select Close from the File menu. only going to cover Input and Output right now. See the
If you have made any changes to the project since you last saved it, you chapter “VST Connections” in the Operation Manual for
will be prompted to “Save”, “Don’t Save” or “Cancel”. Click Save if you more details.
want your changes saved.
2. Let’s choose “Output” first. We want to start from
To open a project scratch and remove anything that is currently there, just in
case it’s set up incorrectly. If you see anything in the “Bus
Now that we have saved and closed your project, let’s
Name” column, right-click with the mouse and select “Re-
show you how to open it.
move Bus”.
Open a project using the “Open” command
1. Select “Open…” from the File menu.
Here you can navigate to the folder that has the project you wish to open.
2. Once you have found the project click “Open” and the
project will load.
Open a project using the “Recent Projects” submenu
Cubase Essential remembers recently opened projects
and lists them in the “Recent Projects” submenu of the
File menu.
3. Now click the “Add Bus” button. Choose “Stereo” for
1. Select “Recent Projects” from the File menu. configuration and “1” for count and click OK.
2. Select the project you wish to open by clicking on it. This has now added a new stereo bus (Left and Right) allowing us to
have audio in Cubase Essential routed to our audio hardware.
Setting up the VST connections 4. Since we mainly listen to our music as a stereo mix, all
we need is a stereo output.
The VST Connections window allows you to set up the in-
5. Depending on your audio hardware, your outputs
put and output signals of Cubase Essential to your audio
should be set up now. You can however select the outputs
card. Cubase Essential calls these “busses”. This section
of your choice from the “Device Port” pull down menu.
will show you how to set the busses up so that you can Normally you’ll want to choose the main stereo outputs of your audio card.
get playback and recording working. More sophisticated setups may require you to choose different outputs
Make sure you read the chapters “System requirements and even add more busses.
and installation” on page 8 and “Setting up your system”
on page 13, so that your audio hardware is properly set up
before proceeding.
! Load the project called “VST Connections” found in
the “Tutorial 1” folder.
25
Tutorial 1: Recording audio
Adding Inputs Level settings and recording
Now let’s open the “Input” tab and set up the inputs we
For this section, we are going to record a bass guitar in
are going to use for recording into Cubase Essential.
mono from the input “Mono In”. Make sure you have your
1. Do the same as mentioned above for the outputs. audio card set up and you have read through the section
Right-click and select “Remove Bus”. “Setting up the VST connections” on page 25.
2. Click the “Add Bus” button. Choose “Stereo” for con- ! Load the project called “Recording” found in the
figuration and “1” for count and click “OK”. “Tutorial 1” folder.
This has now added a new stereo bus (Left and Right) allowing us to have
audio from our audio card’s input routed to Cubase Essential for recording.
Adding a mono track
• Having a stereo input is useful for recording audio with
1. Now let’s add an audio track to record to. Open the
two channels. An example of this is recording a keyboard
Project menu and choose “Audio” from the “Add Track”
with a left and right audio channel. If we wanted to record
submenu.
in mono or with one channel we can make separate bus-
ses. Let’s do this now. 2. Choose “Mono” for Configuration and “1” for Count.
Click “OK”.
1. Click the “Add Bus” button. Choose “Mono” for con-
This adds a mono audio track to our Project window.
figuration and “2” for count and click “OK”.
This has now added two new mono busses allowing us to have audio
from our audio card’s input routed to Cubase Essential for recording.
2. Next, click in the “Device Port” column to select the
audio inputs of your audio card for the stereo and mono
inputs.
Click here…
26
Tutorial 1: Recording audio
4. Make sure that “Mono In” is selected for the audio 3. We now need to set the speed or the tempo of our
track’s input and that “Stereo Out” is selected for the project. This will directly affect how fast the click plays.
audio tracks output. You can set the tempo just below the click.
You may have different inputs and outputs depending on your audio hard-
ware. See the chapter “VST Connections” in the Operation Manual for
more detailed information. By setting “Mono In”, we will be able to record
the audio from the left input of our audio card into a track in Cubase Essen-
tial. Setting the output to “Stereo Out” allows us to hear what we are re- In this picture, we have a setting of 125, which means 125bpm (beats
cording. per minute).
Setting levels
We have a bass guitar playing through an amplifier with a
microphone in front of the amplifier’s speaker. This micro-
phone is plugged directly into the audio card’s input. We
have set the level so that we have enough volume without
clipping.
1. Clicking the Monitor button will allow us to hear the
bass guitar.
You should see and hear the audio coming in to the right of the track.
27
Tutorial 1: Recording audio
3. In the Inspector, open the “Channel” tab. Recording bass guitar
This will display the channel fader for the selected track.
1. Position the cursor at the beginning of the project.
This will make sure we start recording on bar 1.
2. Click the Record button to record the bass guitar.
Since the “Precount/Click” button is activated, we’ll hear two bars of
click before recording begins.
3. Click “Stop” when you are finished.
4. Turn off the Monitor and Record Enable buttons on the
track so that we don’t hear the input or record on the track
Click here to display the any more.
channel fader.
Congratulations! You have just recorded your first piece of
audio in Cubase Essential. Move ahead to the next section
to learn how to play back audio.
28
Tutorial 1: Recording audio
• Double-click in the lower half of the ruler. 3. Click the Play button on the Transport panel and
Cubase Essential will play looping over and over until you
click “Stop”.
! Don’t forget – you can set the locators to encom-
pass the selected event, turn on “Cycle” and begin
playback all by the key command [Shift]-[G].
Cycle playback
Cubase Essential has the ability to loop or cycle a section
When recording in “Replace” mode, audio that was previ-
of your project. To set the cycle location you need to use
ously recorded on the same track is cut or split to make
the left and right locator.
room for the new audio data. However, the “old” recording
1. On the Transport panel, set the left locator to “1” and that is being replaced is not permanently deleted. It is only
the right locator to “5”. cut or trimmed away allowing you to recover it later.
This tells Cubase Essential that we want to loop or cycle between bars 1
and 5. Meaning we will have a 4 bar loop since the end of bar 4 is the be-
ginning of bar 5.
Cycle activated.
29
Tutorial 1: Recording audio
Cycle recording
You can record audio while “cycle” is on.
30
Tutorial 1: Recording audio
Selecting different takes
1. Holding [Alt]/[Option], right-click on the new guitar au-
dio event that we just recorded and choose a take from the
“To Front” submenu.
If you right-click without holding a modifier key, you will see the toolbox
instead of the context menu. This behavior is determined by the “Popup
Toolbox on Right Click” option in the Preferences dialog (Editing–Tools
page).
Cubase Essential has recorded all of the passes we made
when we were recording in loop mode (Cycle Recording).
These passes are called “Takes”. In our example we have
three different guitar takes. We can pick between them and
choose which one sounds best.
31
Tutorial 1: Recording audio
5
Tutorial 2: Editing audio
Event operations 5. Notice that our audio event now says “Bass”.
Renaming
If we look at the audio events that we recorded earlier, we Resizing
notice that the bass track has an audio event on it called
You resize an event by adjusting the start and/or end of
“Audio 01_01”. This is because the name of the track was
the event. Used in combination with the split tool this is
originally “Audio 01” and the suffix “_01” means that it is
usually all the editing you’ll need.
the 1st audio file to be recorded on the track. The second
audio file would be called “Audio 01_02”. 1. Choose the Object Selection tool.
Naming your audio files keeps your project clean and easy 2. Click on the event you wish to resize.
to understand. Let’s rename “Audio 01_01” to “Bass”: In our case let’s change the “Bass” event.
1. Choose the Object Selection tool. There is extra space on either side of the Bass audio event that we
don’t want.
33
Tutorial 2: Editing audio
Splitting 3. If you are having trouble seeing anything beyond the
“Tool Buttons”, right-click in the toolbar (the top bar that
Splitting is used to cut events. You can split or cut an event
the “Tool Buttons” are on).
wherever you want or split them evenly to bars and beats.
This allows you to change what you see at the top of the Project window.
Splitting with “Snap” off Customization is in the heart of Cubase Essential.
Splitting with “Snap” off allows you to cut anywhere with- Right-click in the toolbar.
out locking to any kind of reference like bars and beats.
1. Choose the Split tool.
There is more to
see but your
screen resolu-
tion may prevent
you from seeing
everything.
2. Make sure “Snap” is off (not highlighted).
34
Tutorial 2: Editing audio
7. You can now split the “Elec Guitar_01” event precisely Moving events
to the bar. Cut on bars 6, 10 and 14.
Let’s now move all the events in the Project window from
bar 2 to bar 1.
1. Choose the Object Selection tool.
2. Click and hold the mouse on an empty area of the
Project window. Drag to create a selection of all the events.
When you release the mouse button, all the events will be
selected.
35
Tutorial 2: Editing audio
Copying events
Copying can be used to copy an event to another area in
the Project window. If you want to make several copies in
one go, see “Repeating” on page 36.
3. Make sure you click on the track that you want the 2. Choose “Repeat…” from the Edit menu.
copied event to be copied to. Choose “Paste” from the 3. In the dialog that opens, choose how many copies you
Edit menu. wish to make by increasing the value in the “Count” field.
It is possible that you may have another track selected. If so the “Paste”
command would paste it to a different track. Always note the track you
have selected before choosing “Paste”.
36
Tutorial 2: Editing audio
Muting 3. Click on one of the blue triangles and move it so that a
fade appears.
Muting an event stops you from hearing just that event.
You may want to mute events on a track so that the track
continues to play except for the events you mute. Note
that this is different from muting a track.
1. Choose the Mute tool.
Processing audio
Cubase Essential has the ability to make changes to the
2. Click on the events you wish to erase. audio in more ways than splitting and resizing. You can nor-
malize, reverse and time stretch, to name a few. For a full
explanation on processing audio, see the chapter “Audio
Adding a fade processing and Functions” in the Operation Manual.
You can add a fade to an event to give the effect that the
event is fading in or fading out. ! Load the project called “Processing Audio” found in
the “Tutorial 2” folder.
1. Choose the Object Selection tool.
You can process the whole audio event or use the Range
2. Click on the event you wish to add a fade to.
Selection tool and select just the section of audio you want.
Notice the blue triangles that appear at the top left
and top right of the event.
37
Tutorial 2: Editing audio
Normalize 3. Adjust the slider to the amount you desire. A setting of
“0” db or “-1” db is common.
Normalize raises the volume of the audio to the desired
amount. Usually you adjust the slider to “0” dB or “-1” dB
so that you get the maximum volume without clipping your
audio. A common use for Normalizing is to raise the level
of audio that was recorded at too low an input level.
38
Tutorial 2: Editing audio
Offline Process History
When you process audio, the audio is not permanently
changed. Instead, Cubase Essential remembers the
changes and stores backups of your files. You can then
come back to the processing, make changes, swap the
processing with other effects or remove all the processing
entirely. This is done behind the scenes and can be ac-
cessed through the “Offline Process History” dialog.
! Load the project called “Offline Process History”
found in the “Tutorial 2” folder.
We have processed the bass audio event with “Normalize”
and “Reverse”. Click on the bass event to select it and
choose “Offline Process History…” from the Audio menu.
The Offline Process History dialog shows you the process-
ing that has been applied to this audio event.
39
Tutorial 2: Editing audio
6
Tutorial 3: Recording and editing MIDI
Introduction 3. Make sure the Inspector is shown.
Creating an instrument track 4. Click in the name field of the instrument track. It should
be the only instrument track you created, so the name
! Load the project called “Recording MIDI 1” found in should be “HALionOne 01”. We can double-click on this
the “Tutorial 3” folder. and change it to “Strings”.
1. Let’s start by adding a string part to our song. From the
Project menu on the Add Track submenu, select “Instru-
ment”.
41
Tutorial 3: Recording and editing MIDI
6. If you want “HALionOne” to stay always on top while MIDI recording
you are working you can right-click on the bar near the top
of the instrument and select “Always on Top”. Now that we have our sound, let’s record something. Re-
cording MIDI is very similar to recording audio, see the
Right-click here to select “Always on Top”.
chapter “Tutorial 1: Recording audio” on page 23.
1. Make sure you have a MIDI keyboard connected to your
computer either directly through USB or a MIDI interface.
See the chapter “Setting up your system” on page 13 for information on
setting up MIDI in your computer.
2. We want to have our MIDI keyboard routed to this
track and play “HALionOne”. Make sure the Inspector is
shown so we can see our MIDI input and output routing.
3. Next, on the Input Routing pop-up menu, choose the
MIDI input you wish to use.
Browsing sounds Most people leave this on “All MIDI Inputs” since you don’t have to worry
about which input is which. “All MIDI Inputs” takes the MIDI signal from all
We are now going to load sounds into our virtual instrument your inputs and routes it to this track. There are some cases where you
“HALionOne”. wouldn’t want this but for 99% of the time you’ll be safe with this option
selected.
! Load the project called “Recording MIDI 2” found in
the “Tutorial 3” folder.
1. Click the “Preset” button in “HALionOne” and choose
“Load Preset” from the pop-up menu.
2. In the window that appears, click the Categories but- 4. Below the MIDI Input Routing pop-up menu, you can
ton to display the Filter section. set the MIDI output. This is set to our virtual instrument
“HALionOne”. If for any reason you need to change this to
3. In the “Category” column, make sure only “Strings” is
another instrument you can do this here.
selected by deselecting anything else and clicking on
“Strings”. You have filtered the list to only show strings. 5. Activate the Record Enable and Monitor buttons on
Choose a string sound from the list on the right. the track and play some notes on your MIDI keyboard.
You should see and hear the MIDI signals coming in to the right of the
track.
Record enabling the track lets Cubase Essential know that you want to
record on this track. You can have many tracks record enabled at a time.
Category Sub Category Filtered List
42
Tutorial 3: Recording and editing MIDI
6. Set the left locator to bar “1” and the right locator to • Double-click in the lower half of the ruler.
bar “57”.
• Select the MIDI event and choose “Loop Selection”
7. Make sure Cycle is turned off. from the Transport menu.
We are going to record without looping. We’ll cover MIDI cycle recording
in the section “Cycle recording” on page 44. ! The default key command for this is [Shift]-[G]. This
is the quickest way to loop the selected MIDI event
8. Press [1] on the numeric keypad of your computer
and start playback!
keyboard.
This will move the cursor to the left locator.
To stop playback
9. Click the Record button and record a few bars of
• Click the Stop button on the Transport panel.
music.
• Clicking the Stop button twice moves the cursor to the
10. Click the Stop button when you are finished.
position in the project, where you started playback.
11. Turn off the Monitor and Record Enable buttons on the
• Press [Space] on your computer keyboard.
track so that we don’t hear the input or record on the track
This toggles between stop and start.
any more.
• Press the “0” key of the numerical computer keypad.
Cycle playback
Cubase Essential has the ability to loop or cycle a section
Congratulations! You have just created your first MIDI of your project. To set the cycle location you need to use
recording in Cubase Essential. Move ahead to the next the left and right locator.
section to learn how to play back MIDI.
1. On the Transport panel, set the left locator to “1” and
the right locator to “5”.
MIDI playback This tells Cubase Essential that we want to loop or cycle between bars 1
and 5. Meaning we will have a 4 bar loop since the end of bar 4 is the be-
We are now going to learn how to play back MIDI in Cu- ginning of bar 5.
base Essential. You might think this is very simple – just hit
“Play”. It is actually this simple, but there are a few tricks to The left locator set to “1”.
learn so that you’ll be playing back what you want with pre-
cision. Cycle activated
! For this section, make sure you load the project
“MIDI Playback” found in the “Tutorial 3” folder. The right locator set to “5”.
43
Tutorial 3: Recording and editing MIDI
• Merge 5. On the Transport panel, make sure “Mix (MIDI)” is se-
“Merge” joins or merges any MIDI data previously recorded on the track. lected for the “Cycle Record Mode”.
An example of this is when recording drums – adding the kick drum on This will allow us to record the drums, and as each cycle repeats, the
one pass and then the snare drum on another pass. The MIDI data is MIDI will mix together into one part. This makes it easy to create complex
then joined together as one MIDI part. drum rhythms.
• Replace
“Replace” mode will replace or overwrite any previous MIDI recording
that was on the track.
44
Tutorial 3: Recording and editing MIDI
12. Now move and copy this drum part so that the rest of 2. We want the song to start off with hi-hat and kick drum.
the song has a drum beat. Erase the snare by clicking once and holding the mouse
This is described in the chapter “Tutorial 2: Editing audio” on page 32. while dragging a selection over the snare drum. Make your
selection from bars 1 through 8.
A common term for this is to “lasso” the notes.
45
Tutorial 3: Recording and editing MIDI
Creating or drawing in MIDI notes 1. Make sure you can see the Controller Lane by clicking
on the “Controller Lane Presets” button at the bottom left
Now we need to draw in a cymbal crash in bar 25.
of the Key Editor.
1. Scroll over to bar 25 and click on the piano roll on the
left hand side of the Key Editor. Click on the notes until you
hear a crash cymbal that you like. There is a good one at
C#2.
46
Tutorial 3: Recording and editing MIDI
7
Tutorial 4: Working with loops
Loop Browser 4. Click the Play button to listen to the loop. The “Play in
Project context” option allows you to audition the loop in
The Loop Browser allows you to have a single window the project’s tempo. This is handy if the loop you are audi-
that gives you quick and easy access to all your loops. In tioning has a tempo that is different from the one you are
the Loop Browser you can search for audio files, use tags using in your project.
to categorize, audition the audio in the open project’s
Auto Play – this automatically starts playback for the selected file.
tempo and a whole lot more.
Audition controls (Play, Stop, Pause, Cycle and level slider)
! Load the project called “Loops” found in the
“Tutorial 4” folder.
6. Once you have found the loop you like, drag and drop it
Audition controls Your Loops into your project. If you haven’t created an extra audio track
for the loop, one will be created automatically for you.
2. Once the Loop Browser has finished scanning your
hard disk(s) for loop files, they will be displayed in the Drag from the Loop
Viewer section. Browser into your
project.
3. Selecting a loop file in the Viewer section will display it
graphically below in the Scope section.
48
Tutorial 4: Working with loops
Making copies 5. Use the “Repeat” command to repeat the loop until the
end of the project.
Now that we have our loop let’s copy it using the “Repeat”
Make sure you read up on the Loop Browser in the chapter
function.
“The MediaBay” in the Operation Manual.
1. In the Project window, click on the loop event to select it.
2. Choose “Repeat” from the Edit menu.
3. In the dialog that opens, set the “Count” field to “13”.
4. Click “OK”. The loop will be copied 13 times and all
repeats will be placed one after the other.
49
Tutorial 4: Working with loops
8
Tutorial 5: Mixing and effects
Introduction 5. You can also change the fader setting by double-
clicking in the “Channel Level” area and entering the level
In this section we’ll draw from the last tutorials and finally manually.
get a mix ready with proper levels, EQs and effects. Auto-
6. Be careful when it comes to how loud you raise the
mation will be added and then we’ll export the audio.
faders. Make sure you keep levels at a good volume so
! Load the project called “Mixing 1” found in the “Tuto- that they are as loud as possible without clipping. You will
rial 5” folder. always know when you are clipping: when the “CLIP” indi-
cator lights up on the output channel. If it does, lower your
levels and click on “CLIP”. This will reset the warning light.
Setting levels
The first thing we want to do is to set the levels for our
project. This helps us get a preliminary balance of the mix
so we can add EQ and effects later.
1. Select the Mixer from the Devices menu.
The default key command for this is [F3].
2. Click the Play button on the Transport panel and listen
to your mix.
3. Move the faders for each track so that you can hear all
of the mix the way you like it.
Setting panorama
! Load the project called “Mixing 2” found in the “Tuto-
rial 5” folder.
1. Setting the panorama (pan) for each track moves its po-
4. If for any reason you need to get the fader back to 0dB sition in the stereo mix. It will either keep the signal balanced
(default setting), you can [Ctrl]/[Command]-click directly in the middle of the left and right speaker, lean to the left or
in the fader area. lean to the right or be completely in the left or right speaker.
Panner
Pan amount
Channel fader
Channel Level
51
Tutorial 5: Mixing and effects
2. Let’s pan our two guitars slightly left and slightly right. Mute and solo
This will spread them out a bit.
! Load the project called “Mixing 3” found in the “Tuto-
rial 5” folder.
• For each track there is an “M” for mute and “S” for solo
button. Mute will prevent you from hearing the track and
solo will only play that track or tracks which have “S” high-
lighted.
Mute
Solo
3. Keep the “Drums” track in the middle but let’s move • You can have several tracks muted or soloed at a time.
“Loop 1” a bit to the left and “Loop 2” a bit to the right. • When you solo a track, the other tracks become muted.
This will give our rhythm section a larger, more spacious sound.
• If you want to clear or deactivate all the mutes or solos,
click on the “Deactivate all Mute” or “Deactivate all Solo”
buttons in the common panel to the left of the Mixer.
52
Tutorial 5: Mixing and effects
Adding EQ Click in the EQ curve area to turn on an EQ.
button for each of the EQs to turn them on. You can also
click in the EQ curve area to turn on an EQ.
53
Tutorial 5: Mixing and effects
5. Moving the EQ point right or left changes the frequency
of the EQ. The “EQ Band Freq” setting at the bottom of the
EQ window gives you the value of the frequency.
If you hold down [Alt]/[Option], you can restrict the movement of the EQ
to just right or left.
Insert effects
1. Make sure the Mixer is open.
“EQ Band Q” amount
You can open the Mixer from the Devices menu or by pressing [F3].
7. The “Preset Management” button allows you to recall 2. Begin playback and loop or cycle a section of music
and store presets. Choose from the list to get a sound so that you can hear everything.
that’s close to what you want and then adjust it slightly. The tutorial project has its locators and cycle already set for this. Feel
free to change this if you like.
You can then store it as a new preset.
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Tutorial 5: Mixing and effects
3. Click on the “Edit Audio Channels Settings” button on FX channels
the Bass track to open the VST Audio Channel Settings
Now let’s show you how to create and use FX channels.
window.
1. Close the Mixer and choose “FX Channel” from the
Add Track submenu of the Project menu.
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Tutorial 5: Mixing and effects
6. Click the “Activate Send 1” button to turn on the send. About automation
This will allow you to send the guitar to the “PingPong-
Delay”. Automation allows us to make objects such as faders and
knobs move by themselves. This is very handy in that we
can tell Cubase Essential to make changes over a period
of time and those changes will be remembered and will
occur again without our attention.
! Load the project called “Mixing 7” found in the “Tuto-
7. Move the slider to the right to raise the level of the send rial 5” folder.
to the “PingPongDelay” effect. You will begin to hear the
guitar being delayed. Clicking the “S” (solo) button on the 1. We created a fade-in on the “Elec Guitar” track earlier.
track will allow you to hear this more clearly. Let’s remove the fade on this audio event and create some
automation instead. Zoom in so that you can see the first
audio event more clearly.
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Tutorial 5: Mixing and effects
6. You can also use the “Line” tool to draw in automation Exporting
in a straight line. Perfect for fade in automation.
Now that we have our project mixed we will want to export
it so that we can import it into another program such as a
CD burning application.
There are so many examples to show when it comes to au- 2. Open the File menu, and on the Export submenu select
tomation. For example we could have automated our effects “Audio Mixdown…”.
or our send levels. We could have even automated objects 3. The “Export Audio Mixdown” dialog opens.
while Cubase Essential was playing back. The automation This dialog is described in detail in the chapter “Export Audio Mixdown” in
can be placed into write mode and moving almost any thing the Operation Manual.
will create automation that we can edit for fine tuning later!
Make sure you read the chapter “Automation” in the Opera-
tion Manual to fully realize how exciting automation can be.
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Tutorial 5: Mixing and effects
one of the best places to keep it so it won’t accidentally
become erased or lost. Make sure “Use Project Audio
Folder” is activated for this export.
6. Normally you’ll want to save your exported file as a
“Wave File” under “File Format”. This of course chiefly de-
pends on what file format the other application such as a
CD burning program requires.
7. In the Channel Selection section choose the main out-
put channel “Stereo Out” for export.
The exported file will be generated through the main stereo output that
you can see in the Mixer.
8. In the Audio Engine Output section, choose the “Sam-
ple Rate” and “Bit Depth” that will be required for your ex-
port. 44.100 kHz and 16 bit are common for CD burning.
9. Activate the “Pool” and “Audio Track” options at the
bottom of the dialog, as these will import the audio back
into Cubase Essential after you export it and automatically
create an audio track. If you activate the “Close dialog af-
ter Export” option, the “Export Audio Mixdown” window
will also close after export.
10. When you are done making all the settings, click the
Export button.
11. You will now see the exported stereo mix on a new
stereo track.
12. You can check to see if the audio mixdown sounds the
way you want it by soloing the mixdown track.
! Load the project called “Mixing 9” found in the “Tuto-
rial 5” folder to see the results of this export.
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Tutorial 5: Mixing and effects
9
Tutorial 6: Media management
Background It really doesn’t matter which one you pick as they all pro-
vide the same functionality. The reason you would pick
The MediaBay is an area in Cubase Essential that helps to one from the other is that they have various buttons and
find, identify, tag and organize your sounds (VST 3 presets features turned on or off so that you can easily find what
and track presets), audio loops, video and project files. you are looking for.
You’ll hear and read about two different terms associated For example, if you are looking for loops you would select
with managing media files: VST Sound and MediaBay. the Loop Browser as this has been pre-configured for
searching specifically for loops. Or if you were looking for
VST Sound is the overall concept of managing the ever-
track presets or VST plug-in presets, the Sound Browser
growing number of plug-ins, instruments, presets, etc. The
would suit you best.
tool that links all of the plug-ins, instruments and presets
together is the MediaBay. ! Load the project “Media Management” found in the
“Tutorial 6” folder.
Why is the MediaBay important to me?
The MediaBay: To open the MediaBay
• Provides different views allowing you to find and tag media files, We are going to use the MediaBay view as this view has
quickly import media files into projects. Media files include: au- been pre-configured to allow all of the controls by default
dio, MIDI and video files. to be visible. Everything we learn in the MediaBay can be
• Allows you to find sounds easily so that you can begin working applied to the Loop or Sound Browser.
on your music quickly without endlessly searching for the ‘right’
• On the Media menu, select “Open MediaBay” (or press
instrument.
[F5] on your computer keyboard).
• Allows you to find and apply audio, MIDI and instrument presets
quickly to your tracks.
• Shows you all of the Cubase Essential project files that are on Making visible the different sections of the
your computer to quickly load them. MediaBay
• Frees you from thinking in a folder structure or by instrument. At the bottom left hand side of the MediaBay window
Just think about the sound you are looking for and find it there are 2 buttons allowing you to show/hide the different
across your entire library. MediaBay sections, these are:
• Browser
MediaBay, Loop Browser and Sound • Scope
Browser Browser and Scope
There are three menu options on the Media menu that allow
you to call up the various MediaBay views.
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Tutorial 6: Media management
1. Hide the Browser and Scope sections. 3. Show the Scope section.
We are left with the Viewer display and Filter section. These two sections The Scope section allows you to view and play back files selected in the
allow us to view and find files. Viewer section.
File System
The File system locations are the physical or actual loca-
tions on your computer. These locations include local and
removable disks such as hard drives, external drives, CD
or DVD-ROM drives, etc.
Click here to show/hide the Browser section.
By default “File system” is checked, however, it contains
many locations you would not want scanned. Be sure to
check which areas/folders you want MediaBay to manage.
The areas/folders that you pick will automatically be
scanned and the result of that scan can be seen in the
Viewer section.
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Tutorial 6: Media management
VST Sound Selecting a location (folder) automatically initiates a scan
and updates the database.
The VST Sound locations are the virtual locations on your
computer to any factory content or user presets created
for plug-ins, instruments or MIDI loops. Make sure that this Deep Results
is not turned off. Before we begin the scan of all our media on the com-
puter, make sure the “Deep Results” button is activated.
Choosing scanning locations Deep Results
Generally you’ll want to make sure that VST Sound is al-
ways checked since this is the factory content or content
that either came with Cubase Essential or other compati-
Activating “Deep Results” will show any files inside the cur-
ble product such as Steinberg’s Sequel. This is also the
rently selected folder, as well as any sub folder in a “flat”
location of any user presets that were created.
view – as if they were inside the same folder. This allows
1. Click the plus symbol for “File system” to reveal its you to look at your media files sorted by attributes, even if
scanning locations. they reside in a complex folder structure.
These are the physical locations on your computer that you can specify so
• Right-click on Media and select “Rescan” from the con-
that MediaBay will search for media content. Be sure to check the areas/
folders that you want the MediaBay to scan. text menu to begin scanning.
This starts the scanning process and now the MediaBay is looking for
media on your computer within the locations you have specified.
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Tutorial 6: Media management
Searching for media 2. Choose a sub category if appropriate (like “Beats”).
This allows us to narrow down our search even more. Alternatively we
Now that we have selected the folders on our computer could use the Text Search field and search for a media file by name.
and scanned for media, we can search for an audio file
Text Search field
and drop it into our project.
You can start, stop, pause and cycle the audio file to hear
what it sounds like. You can also set the preview level.
Play, Stop, Pause and Cycle
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Tutorial 6: Media management
It’s a good idea to hear our project playing while we audi-
tion our audio loop.
2. Activate Play in Project context.
The loop will now play along with our project in the project tempo.
Auto Play
Tagging
You can also add musical tags to your media files so that
you are able to quickly organize and find your media files for
later use. Tagging also helps you to group large amounts of
media into a more usable and searchable format.
For further details refer to the MediaBay chapter in the
Operation Manual.
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Tutorial 6: Media management
Index
A D F
Adding Defragmenting FX channels 55
EQ 53 Windows 12
Fades 37 G
Loops 48 E Generic Low Latency driver 10
Mono Track 26 Editing Gluing 35
Advanced settings 22 Adding a fade 37
All MIDI Inputs 19 Audio 32 H
ASIO 2.0 18 Copying 36 Hard disk
ASIO Direct Monitoring 18 Erasing 37 Considerations 21
ASIO driver Gluing 35 Hardware setup
About 10 MIDI 40 Control panel (Mac) 16
DirectX 10 Moving 35 Control panel (Win) 16
DirectX Setup 10, 17 Muting 37
Renaming 33
I
Generic Low Latency driver 10
Installing 11 Repeating 36 Input
Audio Resizing 33 Adding 26
Editing 32 Splitting 34 Input level 15
Processing 37 Effects 54 Input ports 17
Recording 23 About 50 Insert effects 54
Audio buffer size 22 FX channels 55 Instrument Track
Audio hardware Insert 54 Creating 41
Connections 14 eLicenser
J
Setup application 15 About 10
Automation License Activation 11 Joining 35
About 56 License Transfer 11 K
EQ 53
B Equalization 53 Key command conventions 7
Browser Erasing 37 Key Editor
Scanning 61 Event operations About 45
About 33 L
C Adding a fade 37
Click Latency 20
Copying 36
Activating 27 Levels
Erasing 37
Close Setting 26, 27, 51
Gluing 35
Project 25 License Control Center (LCC) 11
Moving 35
Connecting Loading Sounds 42
Muting 37
Audio 14 Local On/Off 19
Renaming 33
MIDI 18 Loop Browser 60
Repeating 36
Controller lane 46 About 48
Resizing 33
Copying 36 Insert into Project 49
Splitting 34
Events 49 Loops
Export
MIDI notes 45 Adding 48
Mixdown 57
Cycle Working with 47
Playback 29
Recording (Audio) 30
Recording (MIDI) 44
66
Index
M N R
Media Management New Project Recent Projects 25
Background 60 Create 24 Recording
MediaBay 60 Save 24 Audio 23
Auditioning media 63 Normalize 38 Cycle 30
Open 60 Level Settings 26
Physical and virtual scanning O MIDI 40, 42
locations 61 Open Modes 29
Scanning 61 Project 25 Recording levels 15
Searching for media 63 Recent Projects 25 Release Driver when Application is in
Tagging 64 Open Config App 16 Background 16
Metronome click Optimizing the Hard Disk Rename 33
Activating 27 Windows 12 Repeating 36
MIDI Output Resizing 33
Copying notes 45 Adding 25 Reverse 38
Cycle playback 43 Output ports 17
Cycle recording 44 S
Editing 40
P Save
Erasing notes 45 Pan New Project 24
Playback 43 Setting 51 Setting levels 27, 51
Quantizing 44 Playback Setting Pan 51
Recording 40, 42 About 28 Solo (Button) 52
Recording modes (Cycle off) 43 Cycle 29 Sound Browser 60
MIDI input MIDI 43 Splitting 34
Setting 42 Play 28
MIDI interface Plug and Play T
Connecting 18 ASIO devices 15 Toolbox
Installing 11 Popup Toolbox on Right Click 31 Popup on right click 31
MIDI notes Processing Track
Creating 46 Audio 37 Adding 26
Drawing 46 Normalize 38
Reverse 38 U
MIDI ports
Setting up 19 Project USB-eLicenser
MIDI Thru Active 19 Close 25 About 10
Mixing Open 25
V
About 50
Q VST
Modifier keys 7
Monitoring Quantizing 44 Input ports 17
About 18 Output ports 17
Moving 35 VST Audio System 16
Mute (Button) 52 VST Connections 25
Muting 37
67
Index