ARKYVR FreePreview
ARKYVR FreePreview
ARKYVR is a sci-fi/horror RPG setting & toolkit for MOTHERSHIP 1E that provides rules for
playing documentary filmmakers in space. Equipped with only your camera gear, you will
attempt to capture compelling footage of life in space and navigate a dystopian corporate
hellscape, all while surviving the void’s unspeakable horrors. Record inconceivable sights
and sounds that will alter humanity’s awareness of the universe, expose atrocities behind
aggressive corporate expansion, and choose how to share your recorded stories to shift the
balance of power.
0 Propagandist “You are not immune. You are not immune. You are not...”
“The ideal life doesn't exist. People like me made it
1 Marketer
up.”
2 Union Member “That's above my pay grade, pal.”
3 Indie Auteur “All directions are open to interpretation.”
4 Activist “Hold your ground. Remember why we're really here."
5 Ghost Hunter “Whoa, wait, roll back! Did you hear that?!”
Wildlife
6 “Witnessing this is incredibly humbling.”
Documentarian
War
7 “We all have blood on our hands.”
Correspondent
8 Event Producer “Hell yeah, this is gonna be cosmic!”
“There are, actually, several reasons as to why you felt
9 Media Therapist
compelled to watch that scene 17 times in a row.”
Classes
Use the next few pages to choose 1 of the 4 ARKYVR classes and complete your character
sheet using their unique class attributes, Saves, and bonuses.
Each ARKYVR Assignment should deploy at least 1 Camera Operator or provide PCs a 50K
Digital Camera PEM.
Character Creation 3
Camera
Operator
Job Description
Camera Operators are
rugged masters of visual
aesthetics. Deep space is
a harsh filming
environment and it takes
a devoted artist to
capture real human
moments out there in the barren black.
The people will only believe what they
see. Camera Operators will gamble with
radiation poisoning while perched on a
starship wing to get the perfect angle.
They'll fix a position at the center of total
carnage to harness the best lighting.
They'll subject their eyes and minds to
unspeakable horrors to catch the
greater truth on camera.
ARKYVR Duties
Capture visual Takes
for Shot List
Manage video data storage
Edit footage
Analyze spectral imagery
Repair camera gear
Dossier
+5 Intellect
Stat Bonus
+5 Strength
+10% Fear
Save Bonus
+10% Body
Advantage on Sanity Save while
"Rolling!"
observing through camera lens.
Trauma Gain 1 Stress when a PC next to you
Response fails their Sanity Save.
Wounds 2
Only licensed
Camera Operators
[PEM] 50K Digital Camera know the command for the
Action Capture Video Tripod's secret leg attack
[C:25] STAB: 1d5 DMG [Bleeding]
Action Playback/Stream
Action Download/Upload
Mode Default
Tech notes
Mode Night Vision
High Record up to 1000fps.
Mode High Frame Rate Frame Playback in varying degrees
Mode Time Lapse Rate of slow motion.
ARKYVR Duties
Persuade the locals
Gain access to filming
locations
Obtain gear for the crew
Lead ARKYVRs to complete
the Shot List
Communicate to corporate
Negotiate Contracts
Tracking people and assets
Control crowds
Dossier
Stat Bonus +10% Speed
Save Bonus +20% Sanity
Advantage on next
Save if the entire
"Ten-one!"
crew works together
on a course of action.
Gain 1 Stress when
Trauma
anyone in your crew
Response
Panics.
Wounds 2
ARKYVR Duties
Capture sound Takes for
Shot List
Suppress noise on set
Record alien sounds for
analysis
Create sound effects
Analyze audio for source
and integrity
Repair sound gear
Dossier
+5 Intellect
Stat Bonus
+5 Combat
+10% Sanity
Save Bonus
+10% Fear
Advantage on Fear Save
"Room Tone!" while listening through
headphones.
Trauma Disadvantage on Sanity
Response Save when alone.
Wounds 2
ARKYVR Duties
Illuminate filming locations
Design mood lighting to enhance
Takes
Build impromptu camera/sound rigs
Manipulate local tech
Provide muscle support
Help access difficult locations
Rig power in
unconventional places
Dossier
+5% Strength
Stat Bonus
+5% Combat
Save Bonus +20% Body
When you perform
the action
"Striking!" Capture Assist,
allies gain +20 on
their Capture Checks.
Ignore the first
Trauma
Panic check in
Response
each session.
Wounds 3
[PEM] Exo-Greaves™
Action Walk/Jump [Cannot Run]
Hydraulic Kick
Action
[2d10 DMG/Crit: Knockdown]
Basic Construction &
Feature
Electric Tools
Feature Crowbar [1d5 DMG]
Feature 650kg Carrying Capacity
[90]
Zero-Atmo Proof Tech Notes
Ruggedness
Waterproof 650kg
Each leg carries up to
Dust Proof Carrying
325kg of tools.
Capacity
Light- Smoothly shift the light
Intensity quality from a soft hazy
[SEM] Portable Flood Light
Fader fill to hard direct spot.
Feature Multi-Color
Versatile clamps to mount
C-Clamps
Feature Light-Intensity Fader onto terrain surfaces.
Feature C-Clamps
[60]
Ruggedness Zero-Atmo Proof
Dust Proof
Deliverables Contract
The Deliverables Contract acts as the game's A Title of the Assignment the
Assignment guide. It contains up to 10 ARKYVRs will try to complete at
specific Deliverables in the form of video this Location.
captures.
B Location of this Assignment.
The Warden should complete this document C 10 footage Deliverables for the
prior to each new scenario. ARKYVRs to Capture. You can use
the Assignment Dossier to help
generate these Deliverables.
D General Assignment notes for the
Warden and ARKYVRs.
12 Pre-Production
Production
Production Goals
The ARKYVRs complete all Production 1 Find target interview subjects and
duties while filming on Location: scenery objectives.
2 Capture high-quality footage in
accordance with the Deliverables
Contract and add Takes to the Shot
List.
3 Backup Takes for submission and
client review.
Production Basics
Capturing is the act of filming/recording. Each event or moment that is Captured is referred
to as a Take.
Shot List
The Shot List acts as the 50K Digital A Ship ID, alias, or name.
Camera’s Memory Slot tracker and overall
footage capture log. ARKYVRs complete this B Location of the film shoot [should
document throughout the duration of their be the same as on Deliverables
film shoot. They write notes on the Shot List Contract].
about successful (and sometimes failed) film C Memory Slots. Mark one box for
Captures and, at the end of the Assignment, each attempt to Capture a Take.
select Takes to submit for Post-Production
D Backup status. Mark if this Take
review.
has been successfully Backed Up to
your ship or external drive. Each
Backup erases 1 marked PEM Memory
Slot.
E Short description of the Captured
Take.
F Audio quality. Mark if the Capture
included a Capture Assist using
Sound Engineering.
G Failed Captures. Mark if the
Capture Check failed.
H Coverage Bonus. Record bonus
multiplier if you rolled
consecutive successful Capture
Checks on a single Take.
I General notes for players.
Production 13
1 - Set the Scene
Players may choose to Capture a moment Holding a Shot
anytime during gameplay. Players may want to begin recording without
a clear objective because they expect
something interesting to occur. Examples
Explain Your Cinematic Intent include preparing to catch an ambush,
To set the scene, ARKYVRs must first vividly turning on a light to reveal something,
describe to the Warden what they intend or watching a door open. In this case, the
to capture. Don't just get the shot, create Warden describes what is caught on camera,
it! Recall your favorite movie scenes for if anything.
inspiration and dissect their production
elements. What made them compelling to
you? How can you replicate it? Discuss what During Combat
shot would look best with your crewmates. There is no time for discussion among
Use your surroundings to your advantage crewmates. ARKYVRs can shout suggestions
and imagine a truly captivating Take. to each other, but the Camera Operator will
ultimately decide what to Capture.
16 Post-Production
B ✓
A Day in the Life Nostromo Mines C
D E
A
1 Interview Sony about the thrills of her role as the team leader. 45 -1
✓
2 Sony working in the mine tunnel. ✓ 85 +1
2 Interview Dana and Jerome about their rest and relaxation ✓ 85 +1
routine.
3 Dana and Jerome drilling in the mine tunnel. 85 0
✓
4 Dana and Jerome having run and relaxing in the Mess. ✓ 25 -1
3 Capture Sony's daily struggle in getting her team coordinated. ✓ 45 +1
Interview Rosa about the hardest problem they've had to 0
overcome.
✓
[Time Lapse] of mining team working in the tunnel. ✓ 0
5 Dramatic lighting and showcase of the Workspace. ✓ 25 -3
6 Capture exterior of the mining station with a dramatic backdrop. ✓ 85 +4
F G H
Hide any imperfections, heavy equipment 2 10 20
malfunctions, or employee dissent.
17
For The Warden
Scenario Builder
Every ARKYVR mission can be created Scenario Builder Guide
using the Scenario Builder. The builder 1* The physical Location of
uses procedural dice rolls to setup both Situation the shoot, key personnel,
hidden and open plot points for ARKYVRs and the Entity that lurks
to discover. It will also guide your creativity in the area.
and narrative choices when filling out
the Deliverables Contract during Pre- ARKYVR Situations are
Production. The full Scenario Builder is available in the full
available in the full version. version.
2 Details on what the
Assignment ARKYVRs need to film and
the mood they need to
capture for Solaracom.
3* The amount of information
Intel Solaracom has on the
Entity.
Assignment Dossier
Each Dossier contains mood and artistic
objectives provided by Solaracom. Use
these sections to enthusiastically pitch the
project to your players, get 'em hyped about Production Nightmare
making that sweet propaganda film!
Consider adding...
The Required Deliverables section • Client requests that are morally divisive
provides general shot descriptions, usually • Scenery objectives that must be fixed
referencing a Person of Importance and/or before filming
a Place of Interest. These people and places • Film objectives in deadly locations
can be randomly determined by rolling 1d10 • Uncooperative or antagonistic NPCs
in the Situation: Location section (p.34-35). • Entities in places of interest
Mood Board
People positive. Smiling enthusiasm. Inspirational. Can-do attitude.
Assignment Pitch
Capture the carefree attitudes of people on and off the clock! Show their community thriving
and explore how they got there. Remind our colonies how glamorous the Solaracom
lifestyle can be if they commit to the cause. Hide any imperfections, silence any protests,
and showcase a life worth dying for.
Required Deliverables
Each → or ↳ = 1 Deliverable. [↳ Deliverables must include their → pre-requisite]
Optional Deliverables
Swap any number of Required Deliverables with the options below
2-3 Places of Interest → Dynamic single Take moving between multiple rooms to
showcase their intricacies and complexity.
1 Person of Importance → [Night Vision Acceptable] Capture them busting
a corporate protester or performing a citizen's
arrest.
1 Place of Interest → Workers uncovering/opening an alien artifact for the
first time.
1 Place of Interest → A community ritual held at this place.
1 Place of Interest → Gather every single worker into this room and
Capture them waving happily to the camera.
Reviewing Process
"Does the review board like your dramatic rescue before the ship expodes?"
[Fails the Review Status roll]
"No, they think your performance is hammy and derivative!"
Solaracom
SOLArAcOM
[G] Officers in 1d10 days to
convene with ARKYVRs:
24