0% found this document useful (0 votes)
387 views24 pages

ARKYVR FreePreview

Uploaded by

eridianalt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
387 views24 pages

ARKYVR FreePreview

Uploaded by

eridianalt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

Overview

ARKYVR is a sci-fi/horror RPG setting & toolkit for MOTHERSHIP 1E that provides rules for
playing documentary filmmakers in space. Equipped with only your camera gear, you will
attempt to capture compelling footage of life in space and navigate a dystopian corporate
hellscape, all while surviving the void’s unspeakable horrors. Record inconceivable sights
and sounds that will alter humanity’s awareness of the universe, expose atrocities behind
aggressive corporate expansion, and choose how to share your recorded stories to shift the
balance of power.

How to Use This Preview Document


You will need a copy of Tuesday Knight Games’ MOTHERSHIP 1E or knowledge of its core
rules to run this preview. This free supplement features some new game mechanics, Skill
trees, gear, and character classes specifically for film production and media restoration.
ARKYVR is compatible with all MOTHERSHIP core settings/characters as well as all 3rd party
modules. Play with a full ARKYVR crew, dispatch a lone camera operator to follow a squad
of marines, or hack only the bits you like into your ongoing campaign. All tables, scenarios,
and mechanics are available in the 68-page full version.

Writer & Layout Designer: Rhodrick Magsino


Film Industry Advisor & Component Graphic Designer: Alex H. Cheng
Editor: Samantha Leigh
Artists: Wolfordeer Colony, Logan Espartero, Rhodrick Magsino
Guest Writers: Elliot Davis, William L. Cox
Funding: Diversity Saves Grant, ZineMonth, Crowdfundr's Tabletop Nonstop
©2024 Alewood Games
Character Creation
ARKYVRs all have their own reason for The MOTHERSHIP 1E Player’s Survival Guide
chasing a story: art, knowledge, money, covers all basic system mechanics and
validation, justice, sometimes even survival. provides full Skill customization options.
Roll 1d10 to discover your film background
and philosophy, then choose an ARKYVR Free ARKYVR character sheets, contracts,
class to fill out the rest of your character and other documents are available at
sheet. www.alewoodgames.com

1d10 Industry Background

0 Propagandist “You are not immune. You are not immune. You are not...”
“The ideal life doesn't exist. People like me made it
1 Marketer
up.”
2 Union Member “That's above my pay grade, pal.”
3 Indie Auteur “All directions are open to interpretation.”
4 Activist “Hold your ground. Remember why we're really here."
5 Ghost Hunter “Whoa, wait, roll back! Did you hear that?!”
Wildlife
6 “Witnessing this is incredibly humbling.”
Documentarian
War
7 “We all have blood on our hands.”
Correspondent
8 Event Producer “Hell yeah, this is gonna be cosmic!”
“There are, actually, several reasons as to why you felt
9 Media Therapist
compelled to watch that scene 17 times in a row.”

1d10 Film Philosophy

"The story should be captured as authentically


0-4 Fly on the Wall as possible - we must never directly influence the
conflicts, stage the drama, or manipulate the scenery."
"Film is an artistic expression. It is our duty as
5-9 Hornet That Stings artists to shape the narrative and tell a compelling
story from our unique perspective."

Classes
Use the next few pages to choose 1 of the 4 ARKYVR classes and complete your character
sheet using their unique class attributes, Saves, and bonuses.

Each ARKYVR Assignment should deploy at least 1 Camera Operator or provide PCs a 50K
Digital Camera PEM.

Character Creation 3
Camera
Operator
Job Description
Camera Operators are
rugged masters of visual
aesthetics. Deep space is
a harsh filming
environment and it takes
a devoted artist to
capture real human
moments out there in the barren black.
The people will only believe what they
see. Camera Operators will gamble with
radiation poisoning while perched on a
starship wing to get the perfect angle.
They'll fix a position at the center of total
carnage to harness the best lighting.
They'll subject their eyes and minds to
unspeakable horrors to catch the
greater truth on camera.

ARKYVR Duties
Capture visual Takes
for Shot List
Manage video data storage
Edit footage
Analyze spectral imagery
Repair camera gear

Dossier
+5 Intellect
Stat Bonus
+5 Strength
+10% Fear
Save Bonus
+10% Body
Advantage on Sanity Save while
"Rolling!"
observing through camera lens.
Trauma Gain 1 Stress when a PC next to you
Response fails their Sanity Save.
Wounds 2

4 Character Creation > Camera Operator


Starting Gear
3 meters of Basic Video Cables
Utility Knife [1d5 DMG: Bleeding]
Standard Crew Attire [1 Armor]
Vaccsuit [3 Armor]
2d10x10 Credits

Only licensed
Camera Operators
[PEM] 50K Digital Camera know the command for the
Action Capture Video Tripod's secret leg attack
[C:25] STAB: 1d5 DMG [Bleeding]
Action Playback/Stream
Action Download/Upload
Mode Default
Tech notes
Mode Night Vision
High Record up to 1000fps.
Mode High Frame Rate Frame Playback in varying degrees
Mode Time Lapse Rate of slow motion.

Feature Zoom Lens 16mm-50mm Record 1 frame every


Time minute/hour. Playback in
Feature Movement Sensors Lapse varying degrees of fast
[70] motion.
PEM
Zero-Atmo Proof Wide focal lens
Ruggedness
Dust Proof [107° viewing arc] that can
16mm capture landscapes, very
close subjects, and narrow
[SEM] Remote Tripod spaces.
Action Remote Control Walk Narrow focal lens
Action Tilt and Pan [47° viewing arc] that can
50mm
capture far away subjects
Wireless Connection
Feature with crisp focus.
[30 Meters]
Set the camera to activate
[80]
Movement and record when something
PEM Zero-Atmo Proof
Sensors passes by its front
Ruggedness Waterproof
sensors.
Dust Proof
Character Creation > Camera Operator 5
Producer
Job Description
Producers are skilled pillars of the operation.
They act as the face, the point of contact, the
friend, and, at times, the bully. They will do
anything to give their film crew that perfect
shot and can inspire as strongly as they
can manipulate. Need to extract
compelling information from your
interview subjects? Need to access that
high-security room? Need to
backup footage while the
Camera Operator is
being eaten alive?
The Producer will
get it done.

ARKYVR Duties
Persuade the locals
Gain access to filming
locations
Obtain gear for the crew
Lead ARKYVRs to complete
the Shot List
Communicate to corporate
Negotiate Contracts
Tracking people and assets
Control crowds

Dossier
Stat Bonus +10% Speed
Save Bonus +20% Sanity
Advantage on next
Save if the entire
"Ten-one!"
crew works together
on a course of action.
Gain 1 Stress when
Trauma
anyone in your crew
Response
Panics.
Wounds 2

6 Character Creation > Producer


Starting Gear
First-Aid Kit Producers are often
criticized for
Lock-Pick Set
secretly viewing
Flashlight hacked security
Stun Pistol feeds on their visor
[1d10 DMG. Body Save or monitors while working
stunned 1 round] on set.

Standard Crew Attire [1 Armor]


Vaccsuit [3 Armor]
2d10x10 Credits

[PEM] Tactical Field Monitors


Action Live Monitor
Action Play/Stream
Action Hack
Action Remote Backup [90]
Tech Notes
Mode Personal Computer
Live Monitor recording feeds
Feature Movement Pulse Beacon Monitor from camera and sound
Feature Screen Projector Feed PEMs.

Feature Holo Projector Play/ Play media onto other


Stream devices without cables.
[80]
PEM Zero-Atmo Proof Remote Remotely send video/audio
Ruggedness Waterproof Backup data back to ship.
Dust Proof Display 3D recordings or
Holo
images in a small size
Projector
area.
Movement Project a 360° radio pulse
Pulse with a 30 meter radius to
Beacon detect moving objects.

Character Creation > Producer 7


Sound
Recordist
Job Description
Sound Recordists are a class of unsung
heroes sacrificing their very sanity to
capture the invisible half of the film.
Without sound, there is no voice.
Their expertise in signal engineering
allows them to cleverly infiltrate secured
comms, decode hidden messages, and
determine the difference between
error and alien. They hear it all:
the secrets, the lies, and the screams.
What we should be asking is, when
will they reach their breaking point?

ARKYVR Duties
Capture sound Takes for
Shot List
Suppress noise on set
Record alien sounds for
analysis
Create sound effects
Analyze audio for source
and integrity
Repair sound gear

Dossier
+5 Intellect
Stat Bonus
+5 Combat
+10% Sanity
Save Bonus
+10% Fear
Advantage on Fear Save
"Room Tone!" while listening through
headphones.
Trauma Disadvantage on Sanity
Response Save when alone.
Wounds 2

8 Character Creation > Sound Recordist


Starting Gear
3 meters of Basic Audio Cables
Utility Knife [1d5 DMG: Bleeding]
Standard Crew Attire [1 Armor]
Vaccsuit [3 Armor]
2d10x10 Credits

LAVI can understand


[PEM] Sound Recorder Kit
basic commands:
Action Capture Audio "LAVI, Mic 'em up"
Action Playback/Stream "LAVI, Transmit Feed"
"LAVI, Cut Feed"
Action Download/Upload "LAVI, Change FQ Band"
Action Play Tone "LAVI, Change Position"
"LAVI, Hide"
Mode Multitrack Recorder
"LAVI, Come on home"
Retractable [0.5m-6m] Boom
Feature
Pole [1d5 DMG]
Feature Shotgun Microphone Tech Notes
1 x Vaccsuit Radio Play a sustained audio
Feature Play Tone
Transmitter [100 meters] tone at any frequency.
[80] Record/playback multiple
PEM Zero-Atmo Proof Multitrack
tracks of audio
Ruggedness Waterproof Recorder
simultaneously.
Dust Proof
Capture reliable wired
Retractable
audio from up to 6 meters
Boom Pole
away.
[SEM] Robot Lavalier [LAVI] Pinpoint sounds at a
Actions Walk / Climb / Jump Shotgun distance and capture
Microphone usable audio within noisy
Action Send Microphone Feed environments.
Wireless Connection Sound Recordists may
Feature
[100 Meters] record and note any
Small Files
Feature Basic AI intelligence personal recordings apart
Big Storage
from official Capture
[30]
PEM Checks.
Zero-Atmo Proof
Ruggedness
Dust Proof
Character Creation > Sound Recordist 9
Utility
Technician
Job Description
Utility Technicians are dependable comrades
in the field, providing a real backbone to any
ARKYVR crew. Their diverse skill set allows
them to assist both Camera and Sound
with incomparable results.
They are the muscle behind
the art. A Utility Technician will
break their back under the weight
of massive machines while crafting
beautiful collages of light in the
harshest of environments.

ARKYVR Duties
Illuminate filming locations
Design mood lighting to enhance
Takes
Build impromptu camera/sound rigs
Manipulate local tech
Provide muscle support
Help access difficult locations
Rig power in
unconventional places

Dossier
+5% Strength
Stat Bonus
+5% Combat
Save Bonus +20% Body
When you perform
the action
"Striking!" Capture Assist,
allies gain +20 on
their Capture Checks.
Ignore the first
Trauma
Panic check in
Response
each session.
Wounds 3

10 Character Creation > Utility Technician


Starting Gear
Heat/Smash Resistant Gloves The corporate manufacturer
Brazing Goggles of Exo-Greaves™ refuses to
[protect against light/debris] update its AI hydraulic safety
15 meters of Power Cables protocols, even after numerous
complaints of worker deaths.
Standard Crew Attire [1 Armor]
Vaccsuit [3 Armor]
2d10x10 Credits

[PEM] Exo-Greaves™
Action Walk/Jump [Cannot Run]
Hydraulic Kick
Action
[2d10 DMG/Crit: Knockdown]
Basic Construction &
Feature
Electric Tools
Feature Crowbar [1d5 DMG]
Feature 650kg Carrying Capacity
[90]
Zero-Atmo Proof Tech Notes
Ruggedness
Waterproof 650kg
Each leg carries up to
Dust Proof Carrying
325kg of tools.
Capacity
Light- Smoothly shift the light
Intensity quality from a soft hazy
[SEM] Portable Flood Light
Fader fill to hard direct spot.
Feature Multi-Color
Versatile clamps to mount
C-Clamps
Feature Light-Intensity Fader onto terrain surfaces.
Feature C-Clamps
[60]
Ruggedness Zero-Atmo Proof
Dust Proof

Character Creation > Utility Technician 11


Pre-Production
Pre-Production Goals
The Warden should complete all 1 Set up scenario details using the
Pre-Production duties prior to each ARKYVR Scenario Builder or an existing
scenario: MOTHERSHIP module.
2 Fill out the Deliverables Contract
using Locations and NPCs from the
scenario or module.

Deliverables Contract
The Deliverables Contract acts as the game's A Title of the Assignment the
Assignment guide. It contains up to 10 ARKYVRs will try to complete at
specific Deliverables in the form of video this Location.
captures.
B Location of this Assignment.
The Warden should complete this document C 10 footage Deliverables for the
prior to each new scenario. ARKYVRs to Capture. You can use
the Assignment Dossier to help
generate these Deliverables.
D General Assignment notes for the
Warden and ARKYVRs.

12 Pre-Production
Production
Production Goals
The ARKYVRs complete all Production 1 Find target interview subjects and
duties while filming on Location: scenery objectives.
2 Capture high-quality footage in
accordance with the Deliverables
Contract and add Takes to the Shot
List.
3 Backup Takes for submission and
client review.

Production Basics
Capturing is the act of filming/recording. Each event or moment that is Captured is referred
to as a Take.

Shot List
The Shot List acts as the 50K Digital A Ship ID, alias, or name.
Camera’s Memory Slot tracker and overall
footage capture log. ARKYVRs complete this B Location of the film shoot [should
document throughout the duration of their be the same as on Deliverables
film shoot. They write notes on the Shot List Contract].
about successful (and sometimes failed) film C Memory Slots. Mark one box for
Captures and, at the end of the Assignment, each attempt to Capture a Take.
select Takes to submit for Post-Production
D Backup status. Mark if this Take
review.
has been successfully Backed Up to
your ship or external drive. Each
Backup erases 1 marked PEM Memory
Slot.
E Short description of the Captured
Take.
F Audio quality. Mark if the Capture
included a Capture Assist using
Sound Engineering.
G Failed Captures. Mark if the
Capture Check failed.
H Coverage Bonus. Record bonus
multiplier if you rolled
consecutive successful Capture
Checks on a single Take.
I General notes for players.

Production 13
1 - Set the Scene
Players may choose to Capture a moment Holding a Shot
anytime during gameplay. Players may want to begin recording without
a clear objective because they expect
something interesting to occur. Examples
Explain Your Cinematic Intent include preparing to catch an ambush,
To set the scene, ARKYVRs must first vividly turning on a light to reveal something,
describe to the Warden what they intend or watching a door open. In this case, the
to capture. Don't just get the shot, create Warden describes what is caught on camera,
it! Recall your favorite movie scenes for if anything.
inspiration and dissect their production
elements. What made them compelling to
you? How can you replicate it? Discuss what During Combat
shot would look best with your crewmates. There is no time for discussion among
Use your surroundings to your advantage crewmates. ARKYVRs can shout suggestions
and imagine a truly captivating Take. to each other, but the Camera Operator will
ultimately decide what to Capture.

2 - Assist the Capture


Assisting the Camera Operator during Assist Ranks
their Capture will increase their chance of Performed by a Utility +20
success. After setting the scene, you may Technician
describe how you're actively assisting the
shot. Assisting will add your Capture Assist Used an ARKYVR Skill that +10
Rank to the Operator's Capture Check. can help with Capture Assists
Anything else +5

Capture Assist examples include:


• Using an ARKYVR Skill During Combat
Capture Assists can be performed during
• Distracting a hostile alien combat.
• Maintaining crowd control
• Holding camera operator in place
• Suppressing a loud noise

14 Production > Capture Sequence


3 - Mark & Roll
When performing a Capture Check, the Ambush
Camera Operator marks 1 Memory Slot on Players operating the camera must pass a
the Shot List, then rolls against the Capture Fear Save if an ambush occurs while Holding
Success Rate: a Shot. A failed save is considered a failed
Capture Check.
Intellect + Capture
Cinematography Skill + = Success
Run and Gun
Capture Assists Rate
Players moving while Capturing make their
[90-99] is always a failure. Capture Check with Disadvantage.

A success Captures the Take exactly how During Combat


the ARKYVRs intended and the players may A successful Capture Check holds the Take
roleplay how the scene unfolds. When a continuously for 3 minutes, even during
Capture Check fails, everyone participating combat. Capture stops prematurely if the
in the Capture (Operator and assisting Operator chooses to stop the camera or if
crewmates) gains 1 Stress, the crew rolls the camera fails a PEM Ruggedness Check.
on the Capture Failure Table, and the table
plays out the failed events. Failed Captures
add further complications to the crew’s
scenario and result in unusable footage.

4 - Log on Shot List


A Take covers roughly one topic or event
in the span of 3 minutes. Takes are logged
onto the Shot List. Write a short description
of the contents, mood, and style of the Take.
Note if the Capture Check failed or included
a
Sound Engineering Assist.

Production > Capture Sequence 15


Post-Production
Post-Production Goals Post-Production Review
The ARKYVRs and Warden complete all The Deliverables Contract is used to
Post-Production duties together if at least determine Solaracom's review results.
one ARKYVR survives the Assignment.
Duties include: Review Points for each Take depend on how
well the ARKYVRs adhere to their client's
1 ARKYVRs select Takes to submit to
specific needs and how lucky they are during
Solaracom.
the review. Reviews yield varying degrees of
credits, fame, shifts in politics, favors, boons,
2 ARKYVRs make Checks using and complications for future Assignments.
Networking and Editing Skills, if
available.
A The Take # from the Shot List that
3 Warden reviews each submitted Take is submitted for this Deliverable.
and determines Assignment Score.
B Post-Production Skills. Mark if at
4 Warden distributes appropriate least 1 ARKYVR passes an Intellect
Rewards, Penalties, and Legacy Check using their Networking and/
effects. or Editing Skill. Each mark adds
+5 to the team’s overall chances
of success.
C Take Status. Mark 1 of the 5 score
boxes after comparing the ARKYVRs’
Take to the Required Deliverable.
Was anything submitted? If so,
does it match what Solaracom
requested? Submitting Takes with a
Sound Recordist Assist will yield
a higher chance of success.
D Review Status. Add the Post-
Production Skill bonuses [B] to
the Take Status score for each
Deliverable [C].
E Review Points. Roll 1d100 against
each Review Status [D], then
compare the result to the Review
Points table. Takes with Coverage
Bonuses may multiply the severity
of those successes or failures.
Record the Take’s points in the
Review Points column.
F The total Review Points added
together.
G The number of Required
Deliverables for this Assignment.
H Assignment Score. Severity of
reward or penalty.

16 Post-Production
B ✓
A Day in the Life Nostromo Mines C
D E
A

1 Interview Sony about the thrills of her role as the team leader. 45 -1

2 Sony working in the mine tunnel. ✓ 85 +1
2 Interview Dana and Jerome about their rest and relaxation ✓ 85 +1
routine.
3 Dana and Jerome drilling in the mine tunnel. 85 0

4 Dana and Jerome having run and relaxing in the Mess. ✓ 25 -1
3 Capture Sony's daily struggle in getting her team coordinated. ✓ 45 +1
Interview Rosa about the hardest problem they've had to 0
overcome.

[Time Lapse] of mining team working in the tunnel. ✓ 0
5 Dramatic lighting and showcase of the Workspace. ✓ 25 -3
6 Capture exterior of the mining station with a dramatic backdrop. ✓ 85 +4
F G H
Hide any imperfections, heavy equipment 2 10 20
malfunctions, or employee dissent.

17
For The Warden
Scenario Builder
Every ARKYVR mission can be created Scenario Builder Guide
using the Scenario Builder. The builder 1* The physical Location of
uses procedural dice rolls to setup both Situation the shoot, key personnel,
hidden and open plot points for ARKYVRs and the Entity that lurks
to discover. It will also guide your creativity in the area.
and narrative choices when filling out
the Deliverables Contract during Pre- ARKYVR Situations are
Production. The full Scenario Builder is available in the full
available in the full version. version.
2 Details on what the
Assignment ARKYVRs need to film and
the mood they need to
capture for Solaracom.
3* The amount of information
Intel Solaracom has on the
Entity.

Intel is available in the


full version.
4* Layers of intrigue,
Twist disaster, and curiosity
for players to explore
during Production.

Twists are available in


the full version.

18 For the Warden > Creating Scenarios


Hack a Module
You can also generate ARKYVR scenarios 0 Phasing Invisibility
within existing MOTHERSHIP modules If this invisible Entity is
using a modified Scenario Builder. To hack recorded on High Frame Rate mode,
a module, follow the Scenario Builder Guide it can be seen on slow motion
with these exceptions: playback.
1 Signal Interference
Skip the "Situation" Speakers and headphones produce a
The module will already have a Location, key clicking sound when this Entity is
NPCs, and an Entity. The module setting IS nearby.
the Situation. 2 Tall Tale Glow
This Entity does not emit heat,
but the fresh bodies it consumes
Add Entity Characteristic can be seen through its skin
Give the Entity 1 or 2 audio/video using an Infrared Lens.
characteristics that ARKYVRs can sink their
teeth into if they're clever enough. Roll on 3 Photon Burst
the table to the right or come up with your When this Entity is viewed in
own. Night Vision mode, its light
signature blows out the image
making it impossible to see.
Choose the Assignment 4 Quiet on Set
After reading the module, pick the This Entity will retreat from any
Assignment you feel best compliments the source of loud sound, feedback,
module's setting and themes. Create the or generated tone.
Deliverables list using the module’s NPCs
and places. 5 Flesh Emulsion
Sudden, extreme shifts in light
temperature cause this Entity’s
Note Discoverable Media skin to painfully react.
Any media that players can find and 6 Feed Killer
playback within the module are subject to Wireless signals and connections
Signal Corruption. do not work in this Entity’s
presence.

Get Meta With It 7 Voiceless Echoes


Players can explore ARKYVR sessions Microphones can pick up the
where they run into their PCs from other ghostly whispers of those killed
games or document the aftermath of their by this Entity. Voices get louder
slaughtered party. Revisit old modules with with proximity to the Entity.
a fresh perspective while adding new twists 8 Hypnotic Playback
and factions. This Entity hypnotizes itself by
looking into its own eyes.
9 Electromagnetic Aura
Device batteries completely drain
in 1d10 minutes while in close
proximity to this Entity.

For the Warden > Hack a module 19


Assignment
What are the ARKYVRs tasked to do by
their corporate patron?

ARKYVRs start each Assignment with a


list of footage Deliverables provided by
the Warden. This preview features 1 of 6
Assignment Dossiers, "A Day in the Life."

Assignment Dossier
Each Dossier contains mood and artistic
objectives provided by Solaracom. Use
these sections to enthusiastically pitch the
project to your players, get 'em hyped about Production Nightmare
making that sweet propaganda film!
Consider adding...
The Required Deliverables section • Client requests that are morally divisive
provides general shot descriptions, usually • Scenery objectives that must be fixed
referencing a Person of Importance and/or before filming
a Place of Interest. These people and places • Film objectives in deadly locations
can be randomly determined by rolling 1d10 • Uncooperative or antagonistic NPCs
in the Situation: Location section (p.34-35). • Entities in places of interest

Wardens are free to customize Assignments Moral Choices


for their campaign by adding new shots,
creating new clients, or adjusting difficulty Documentary filmmaking rides a fine line
by changing the total number of Required between noble and exploitative. Solaracom
Deliverables. is an oppressive mega-corporation trying to
hide their atrocities with carefully curated
media. ARKYVRs are a pivotal piece in
Mold the Culture that media machine. The excitement and
grandeur of each Assignment Dossier
One of the biggest obstacles for should contrast the reality of the actual
documentary filmmakers is adjusting to the filming Location and the communities that
local culture. The locals can assist, deter, or live there. Use the Deliverables list to plant
sabotage an ARKYVR's production. moral story threads for your players to
uncover.
Run with this!

Use the Assignment's randomized


concoction of people, places, and tasks to
make narrative connections for your world.
Flesh out the community using Tables
(p.56-67) such as Cultural Climates, What's
in the Room, and NPC Demeanors.

20 For the Warden > Assignment


0-1 A Day in the Life

Mood Board
People positive. Smiling enthusiasm. Inspirational. Can-do attitude.

Assignment Pitch
Capture the carefree attitudes of people on and off the clock! Show their community thriving
and explore how they got there. Remind our colonies how glamorous the Solaracom
lifestyle can be if they commit to the cause. Hide any imperfections, silence any protests,
and showcase a life worth dying for.

Required Deliverables
Each → or ↳ = 1 Deliverable. [↳ Deliverables must include their → pre-requisite]

1 Person of Importance → Interview about their workday experiences.

↳ Capture this person working in 1 Place of Interest.

2 People of Importance → Interview together for their rest/relaxation


routine.

↳ Capture these two working in 1 Place of Interest.

↳ Capture these two resting in 1 Place of Interest.

1 Person of Importance → Show them overcoming a typical obstacle within the


workplace.

↳ Interview this person about how happy they are while


tackling this obstacle.
1 Place of Interest → [Time Lapse Required] Room filled with busy workers
over the span of at least 8 hours.
1 Place of Interest → Capture the awe of this place with dramatic
lighting.
1 Location Exterior → Location from the outside in its entirety with a
stunning backdrop.

Optional Deliverables
Swap any number of Required Deliverables with the options below
2-3 Places of Interest → Dynamic single Take moving between multiple rooms to
showcase their intricacies and complexity.
1 Person of Importance → [Night Vision Acceptable] Capture them busting
a corporate protester or performing a citizen's
arrest.
1 Place of Interest → Workers uncovering/opening an alien artifact for the
first time.
1 Place of Interest → A community ritual held at this place.

1 Place of Interest → Gather every single worker into this room and
Capture them waving happily to the camera.

For the Warden > Assignment 21


Wrap
The Warden wraps an Assignment if at Nothing more than the number of Required
least one ARKYVR returns to their ship to Deliverables (typically 10) will be accepted
distribute their content. Solaracom expects and anything less will be penalized.
an assortment of Deliverables. The Warden plays the role of Solaracom's
review board during this process, keeping
the mega-corporation’s Interests in mind.

Reviewing Process

A If ARKYVRs believe they have a D Determine the Review Status for


Take that might satisfy a Required each Deliverable:
Deliverable, write the Take #
they'd like to submit next to that
Deliverable on the Contract.
Take Status [C] +
Networking Box [B] + = Review Status
Clients will not accept duplicate
Editing Box [B]
Takes unless it has proper coverage.

B ARKYVRs roll once for each, if they


E Roll 1d100 against each Review
have the applicable Skill:
Status [D] to determine how many
Review Points each Take receives.
Intellect + Networking Skill
Intellect + Editing Skill
[No Content] Takes are not rolled
against Review Status and instead
On a success, mark the corresponding
automatically receive -1 Review
Skill box. Each box will add +5 to
Point. ARKYVRs with at least one
each Review Status.
successful Post-Production Skill
Check may attempt to debate their
way out of a [No Content] penalty
C The Warden compares each Required by describing why the Take isn’t
Deliverable description to the needed. If the Warden accepts their
ARKYVRs' submitted Take and marks 1 argument, they alternatively receive
of the 5 Take Status boxes. Failed 0 Review Points.
Takes are always [No Match]:
Review Points
No No Take was submitted for Match Success +1 [x Coverage
Content this Deliverable. Bonus]

No Take fails to match the Match Fail +0


Match Deliverable description OR No Match Success +1
Solaracom's Interests.
No Match Fail -1 [x Coverage
+Audio Take includes a Sound Bonus]
Engineering Capture Assist.
No Content -1/0
Match Take matches the Deliverable
description AND Solaracom's Crit Success +2 [x Coverage
Interests. Bonus]
Crit Fail -2 [x Coverage
Bonus]

22 For the Warden > Wrap


Wardens should process the review in front of players. Players will observe with
bated breath as the corporate review board cluelessly critiques their hard work.

"Does the review board like your dramatic rescue before the ship expodes?"
[Fails the Review Status roll]
"No, they think your performance is hammy and derivative!"

F Add together all of the Review G Distribute the ARKYVRs’ Reward or


Points and divide by the total from Penalty [p.52] according to the
the number of Required Deliverables Assignment Score below:
for this Assignment [typically 10].
Multiply the result by 100.
100+ Reward + Bonus
This will determine the ARKYVRs' 70-99 Reward
overall Assignment Score.
40-69 Half Reward
10-39 No Reward
< 9 Penalty

Solaracom

Interests Maintain a positive image


and spread corporate
propaganda.
Reward 1d5kcr per ARKYVR
[G] present at initial
Assignment deployment.
Bonus Compensate Ship Refuel or
[G] B-Class Shore Leave.
Penalty Deploy Peace-Order Security

SOLArAcOM
[G] Officers in 1d10 days to
convene with ARKYVRs:

0-6 Confiscate stored footage new worlds. new horizons.


and Discovered Media.

7-9 Kill ARKYVRs

Peace-Order Security (POS) Officer

C (30) I (30) W 2(10) Stun Baton 1d5 DMG. Body Save or


Stunned 1 Round.
Corporate thugs for hire. Can be bought Revolver 1d10+1 DMG. 6 Ammo.
off with 1d5kcr per ARKYVR or confused by
using Public Relation/Networking Skills. Standard Armor Points [7]
Battle Dress

For the Warden > Wrap 23


Filming Conditions Capture Failure
0 Damaging Debris 0 Storage Failure
Falling or scattering elements The current Take and the previous
like hail, rocks/sparks from a Take are erased.
nearby repair site, or corrosive 1 Technical Failure
acid from a ship ceiling that can
Cannot Capture anything else
physically damage the crew and
until this PEM is repaired.
their equipment.
2-3 Unexpected Terrain
1 Thermal Runaway
The ARKYVR trips, falls, or
Extreme temperature or strange
collides with their surroundings,
atmospheric anomaly that drains
potentially dropping the camera.
equipment batteries at twice the
Body Save to prevent making a PEM
speed.
Ruggedness Check.
2-3 Chemical Fog 4-5 Intruding Event
A dense fog that saturates the
An uncontrolled external event
area and makes standard lights
occurs as a direct result of the
reflect back in a blinding haze.
Situation: power goes out, hull
Cameras cannot capture footage
is breached, alarm goes off, loud
here unless the fog is dispersed.
plane passes overhead, exhaust
4-5 Low Light pipes burst, sudden acid storm
No natural or synthetic light. emerges, etc.
Cameras cannot capture footage 6-7 Intruding NPC
without first creating a light
An NPC messes with the shot:
source or using thermal/Night
a supervisor enters to ask what’s
Vision mode.
going on, a security officer stops
6-7 Severe External Noise the filming, an official instigates
Loud noise makes it impossible an argument, a worker makes a PA
to capture voice without first announcement, an interview subject
deactivating/removing the noise suddenly reacts to the Entity, etc.
source. An ARKYVR with a Sound 8 Entity Focus
Recorder Kit might capture voice
The Entity targets the camera
audio within noisy rooms by
before the Camera Operator has a
passing an Intellect check before
chance to get anything in focus.
Capturing the Take.
9 Corruption - Organ Orb
8 Electric Current
A glowing orb inside the ARKYVR's
An electric atmosphere that makes
chest screams through their flesh
everyone’s hair stand up and their
when their adrenaline peaks.
spines tingle. Causes audible
noise in any cabling system
Whenever the ARKYVR Fails a Check/
recording audio and digital noise
Save, the Entity rushes to their
in any video capture. There is a
exact spot.
50% chance electrical devices will
short out if used in this space
*Full corruption list available
and will need to be repaired.
in the full version.
9 Strangely perfect
Enough light, no noise, and safe
conditions for everyone… but for
how long?

24

You might also like