0% found this document useful (0 votes)
24 views2 pages

Gallaia

Uploaded by

Anton Prudscoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
24 views2 pages

Gallaia

Uploaded by

Anton Prudscoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Gallaia WEAPONS: Dagger, Staff; ARMOR: None

www.shadowdarklings.net LANGUAGES: Celestial, Common, Draconic, Giant, Merran, Reptilian

Human: AMBITIOUS: Extra Talent at level 1

Wizard: LEARNING SPELLS: You can learn a wizard spell from a scroll with
DC 15 INT check
7 -2 14 +2 Human Wizard: WIZARD SPELLCASTING: To cast a Wizard spell, roll 1d20+2 vs a DC
equal to 10 + the spell's tier.

Human Ambition-1: LEARN EXTRA SPELL: Learn Detect Magic

Wizard-1: SPELL MASTERY: Gain advantage when casting Alarm

5 -3 7 -2 SPELLS: Alarm (ADV), Detect Magic, Mage Armor, Magic Missile (ADV)
Wizard

13 +1 6 -2 1 0 10

34 7
Apprentice
5 7 Dagger

Flask or bottle Backpack


Bag of coins (41)
Flint and steel

Lawful Grappling hook

Lantern

DAGGER: -2 (N), 1d4 (FIN) Mirror

Barbarian Oil, flask

All Nord Gods


ALARM (Tier 1, Wizard), DC 11 to cast (cast with advantage due to Spell Mastery)
Duration: 1 day
Range: Close
You touch one object, such as a door threshold, setting a magical alarm on it. If any creature you do not designate while casting the spell
touches or crosses past the object, a magical bell sounds in your head.

DETECT MAGIC (Tier 1, Wizard), DC 11 to cast


Duration: Focus
Range: Near
You can sense the presence of magic within near range for the spell's duration. If you focus for two rounds, you discern its general properties.
Full barriers block this spell.

MAGE ARMOR (Tier 1, Wizard), DC 11 to cast


Duration: 10 rounds
Range: Self
An invisible layer of magical force protects your vitals. Your armor class becomes 14 (18 on a critical spellcasting check) for the spell's
duration.

MAGIC MISSILE (Tier 1, Wizard), DC 11 to cast (always cast with advantage)


Duration: Instant
Range: Far
You have advantage on your check to cast this spell.
A glowing bolt of force streaks from your open hand, dealing 1d4 damage to one target.

You might also like