Vicious Mockery                                                                                 Mage Hand                                                              Minor Illusion                                                                             Cure Wounds
1 action                                           60 feet                                 1 Action                          30 feet                             1 Action                                             30 feet                                    1 Action                  Touch
                    V                             Instantaneous                                          V, S                        1 minute                                   S, M                                        1 minute                                          V, S              Instantaneous
a bit of pork rind or butter                                                                                                                                     (a bit of fleece)
                                                                                               A spectral, floating hand appears at a point you choose within    You create a sound or an image of an object within range that lasts for the duration. See the
You unleash a string of insults laced with                                                     range. The hand lasts for the duration. The hand vanishes if it
                                                                                                                                                                 descriptions below for the effects of each. The illusion ends if you cast this spell again.
                                                                                                                                                                                                                                                                       A creature you touch regains
subtle enchantments at one creature you                                                        is ever more than 30 feet away from you or if you cast this       If a creature takes a Study action to examine the sound or image, the creature can determine
can see or hear within range. The target                                                       spell again.
                                                                                                                                                                 that it is an illusion with a successful Intelligence (Investigation) check against your spell save
                                                                                                                                                                 DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.   a number of Hit Points equal
must succeed on a Wisdom saving throw                                                          When you cast the spell, you can use the hand to manipulate
                                                                                                                                                                 Sound. If you create a sound, its volume can range from a whisper to a scream. It can be
                                                                                                                                                                 your voice, someone elses voice, a lions roar, a beating of drums, or any other sound
                                                                                                                                                                                                                                                                       to 2d8 plus your spellcasting
or take 1d6 Psychic damage and have                                                            an object, open an unlocked door or container, stow or            you choose. The sound continues unabated throughout the duration, or you can make
                                                                                               retrieve an item from an open container, or pour the contents
                                                                                                                                                                 discrete sounds at different times before the spell ends.                                             ability modifier.
Disadvantage on the next attack roll it                                                        out of a vial.                                                    Image. If you create an image of an objectsuch as a chair, muddy footprints, or a small
                                                                                                                                                                 chestit must be no larger than a 5-foot Cube. The image cant create sound, light, smell,
makes before the end of its next turn.                                                         As a Magic action on your later turns, you can control the
                                                                                                                                                                 or any other sensory effect. Physical interaction with the image reveals it to be an illusion,
                                                                                               hand thus again. As part of that action, you can move the
                                                                                                                                                                 since things can pass through it.
                                                                                                                                                                                                                                                                       Using a Higher-Level Spell
Cantrip Upgrade. The damage increases                                                          hand up to 30 feet.
                                                                                                                                                                                                                                                                       Slot. The healing increases by
by 1d6 when you reach levels 5 (2d6),                                                          The hand cant attack, activate magic items, or carry more
11 (3d6), and 17 (4d6).                                                                        than 10 pounds.                                                                                                                                                         2d8 for each spell slot level
                                                                                                                                                                                                                                                                       above 1.
Bard Cantrip Enchantment                                                                       Bard Cantrip Conjuration                                          Bard Cantrip Illusion                                                                                 Bard Level 1 Abjuration
                            Command                                                                                     Sleep                                                              Feather Fall                                                                    Dissonent Whispers
           1 Action                                           60 feet                                 1 Action                          60 feet                            Reaction                                              60 feet                                    1 Action                 60 feet
                    V                             Instantaneous                                      V, S, M                    C, up to 1 minute                               V, M                                        1 minute                                             V              Instantaneous
                                                                                               (a pinch of sand or rose petals)                                  (a small feather or piece of down)
You speak a one-word command to a creature you can see within range. The target must
succeed on a Wisdom saving throw or follow the command on its next turn. Choose the            Each creature of your choice in a 5-foot-radius                   Choose up to five falling                                                                             One creature of your choice that you can see
command from these options:
                                                                                               Sphere centered on a point within range must                                                                                                                            within range hears a discordant melody in its
Approach. The target moves toward you by the shortest and most direct route, ending its turn
if it moves within 5 feet of you.                                                              succeed on a Wisdom saving throw or have                          creatures within range. A                                                                             mind. The target makes a Wisdom saving
                                                                                               the Incapacitated condition until the end of its                                                                                                                        throw. On a failed save, it takes 3d6 Psychic
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.          next turn, at which point it must repeat the                      falling creatures rate of                                                                             damage and must immediately use its
Grovel. The target has the Prone condition and then ends its turn.                             save. If the target fails the second save, the                    descent slows to 60 feet per                                                                          Reaction, if available, to move as far away
                                                                                               target has the Unconscious condition for the                                                                                                                            from you as it can, using the safest route. On
Halt. On its turn, the target doesnt move and takes no action or Bonus Action.
Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot    duration. The spell ends on a target if it takes                  round until the spell ends. If a                                                                      a successful save, the target takes half as
level above 1.
                                                                                               damage or someone within 5 feet of it takes                       creature lands before the spell                                                                       much damage only.
                                                                                               an action to shake it out of the spells effect.
                                                                                                                                                                 ends, the creature takes no                                                                           Using a Higher-Level Spell Slot. The damage
                                                                                               Creatures that dont sleep, such as elves, or                      damage from the fall, and the                                                                         increases by 1d6 for each spell slot level
                                                                                                                                                                                                                                                                       above 1.
                                                                                               that have Immunity to the Exhaustion                              spell ends for that creature.
                                                                                               condition automatically succeed on saves
                                                                                               against this spell.
Bard Level 1 Enchantment                                                                       Bard Level 1 Enchantment                                          Bard Level 1 Transmutation