0% found this document useful (0 votes)
15 views4 pages

SilverRanger999 33050150

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views4 pages

SilverRanger999 33050150

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

Ranger 3 SilverRanger999

CLASS & LEVEL PLAYER NAME


Feywanderer
Eladrin (Variant) Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 14 25 --
+1 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
12
-1 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed, and magic
can’t put you to sleep

+3 Advantage against being charmed or


frightened. DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+1 +2

+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


13 +1 Athletics STR Dice Set, Thieves' Tools
ABILITY SAVE DC
P +1 Deception CHA
=== LANGUAGES ===
+0 History INT Common, Elvish, Orc
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
+0 -1 Intimidation CHA
+0 Investigation INT
11 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES


P

WISDOM P +4 Perception WIS


-1 Performance CHA === ACTIONS === imbue your weapons as part of the same bonus action
+2 P +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
you use to make the attack.

Help, Hide, Ready, Search, Use an Object,


+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise,
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Dreadful Strikes
P +4 Survival WIS
Use a Bonus action to imbue the weapon, or

-1 weapons, you’re currently holding with magic. Until the


end of the turn, the weapons are magical, and they
deal an extra 1d6 psychic damage on a hit. A creature
can take this extra damage only once per turn.
8
When you engage in two-weapon fighting, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE WISDOM (PERCEPTION)


Longbow +7 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +3 2 Bludgeoning


10 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 3 SilverRanger999
CLASS & LEVEL PLAYER NAME
Feywanderer
Eladrin (Variant) Criminal / Spy (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Archery • PHB magic. Until the end of the turn, the weapons are
You gain a +2 bonus to attack rolls you make with magical, and they deal an extra 1d6 psychic damage
* Hit Points • PHB 90 ranged weapons. on a hit. A creature can take this extra damage only
once per turn.
* Proficiencies • PHB 90 * Spellcasting • PHB 91
You can cast known ranger spells using WIS as your When you engage in two-weapon fighting, you can
* Favored Enemy • PHB 91 spellcasting modifier (Spell DC 12, Spell Attack +4). imbue your weapons as part of the same bonus action
You have advantage on Survival checks to track your you use to make the attack.
favored enemies, as well as on INT checks to recall * Ranger Archetype • PHB 92
information about them. You also learn one language | 1 Bonus Action
of your choice that is spoken by your favored enemies, | Fey Wanderer (UA)
if they speak one at all.
* Primeval Awareness • PHB 92 === ELADRIN (VARIANT) RACIAL TRAITS ===
| Humanoids • PHB As an action, you can expend one ranger spell slot (1
Humanoids are the main peoples of the world, both minute per level of spell slot) to sense whether any * Darkvision • BR 23
civilized and savage, including humans and a aberrations, celestials, dragons, elementals, fey, You can see in darkness (shades of gray) up to 60 ft.
tremendous variety of other species. fiends, or undead are present within 1 mile of you (or
within up to 6 miles if you are in your favored terrain). * Keen Senses • BR 23
* Natural Explorer • PHB 91 This feature doesn’t reveal the creatures’ location or You have proficiency in the Perception skill.
You have a favored terrain type. Your proficiency number.
bonus is doubled for proficient skills when you make * Fey Ancestry • BR 23
an INT or WIS check related to it. While traveling for | 1 Action You have advantage on saves against being charmed,
an hour or more in your chosen terrain, difficult terrain and magic can’t put you to sleep.
doesn’t slow your group’s travel, your group can’t * Fey Wanderer Magic • UA
become lost except by magical means, you remain You learn an additional spell when you reach certain * Trance • BR 23
alert to danger even when you are engaged in another levels in this class, as shown in the Fey Wanderer You don't need to sleep, but meditate semiconsciously
activity, you can move stealthily at a normal pace Spells table. The spell counts as a ranger spell for you, for 4 hours a day. While meditating, you can dream
(while alone), you find twice as much food while but it doesn’t count against the number of ranger spells after a fashion; such dreams are actually mental
foraging, and while tracking creatures, you learn the you know. exercises that have become reflexive through years of
exact number, sizes, and how long ago they passed practice. After resting in this way, you gain the same
through the area. * Cunning Will • UA benefit that a human does from 8 hours of sleep.
You have advantage on saving throws against being
| Forest • PHB charmed or frightened. * Fey Step • BR
You are particularly familiar with one type of natural Once per short rest, you can cast the misty step spell.
environment and are adept at traveling and surviving in In addition, you gain proficiency in one of the following
such regions. skills of your choice: Deception, Performance, or
Persuasion.
* Fighting Style • PHB 91
You adopt a particular style of fighting as your * Dreadful Strikes • UA
specialty. You gain a bonus action that you can use to imbue the
weapon, or weapons, you’re currently holding with

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb.

Shortsword 1 2 lb.

SP 0 Shortsword 1 2 lb.

Longbow 1 2 lb.
EP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
GP 15 Mess Kit 1 1 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Rations (1 day) 10 20 lb.


WEIGHT CARRIED

84 lb. Waterskin 1 5 lb.

ENCUMBERED Rope, Hempen (50 feet) 1 10 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

360 lb. Clothes, Common 1 3 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Feywanderer
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Charm Person Fey Wanderer Magic WIS 12 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL ===

O Misty Step Fey Step -- 1BA Self V Instantaneous PHB 260 1/SR, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

You might also like