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Epik

Hi

Uploaded by

epik66315
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
71 views17 pages

Epik

Hi

Uploaded by

epik66315
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 17

#SingleInstance Force

setkeydelay, -1
setmousedelay, -1
setbatchlines, -1
SetTitleMatchMode 2

CoordMode, Tooltip, Relative


CoordMode, Pixel, Relative
CoordMode, Mouse, Relative

; GENERAL SETTINGS
===================================================================================
=================;

; Set to true to automatically lower graphics to 1


AutoLowerGraphics := true
AutoGraphicsDelay := 50

; Set to true to automatically zoom in the camera


AutoZoomInCamera := true
AutoZoomDelay := 50

; Set to true to check for camera mode and enable it


AutoEnableCameraMode := true
AutoCameraDelay := 5

; Set to true to automatically look down


AutoLookDownCamera := true
AutoLookDelay := 200

; Set to true to automatically blur the camera


AutoBlurCamera := true
AutoBlurDelay := 50

; How long to wait after fishing before restarting


RestartDelay := 1000

; How long to hold the cast for before releasing


HoldRodCastDuration := 1000

; How long to wait for the bobber to land in water


WaitForBobberDelay := 1000

; Set this to your navigation key, IMPORTANT


NavigationKey := "\"

; SHAKE SETTINGS
===================================================================================
=================;

; Change to "Navigation" or "Click"


ShakeMode := "Click"

; Color range to scan for fish bar


FishBarColorTolerance := 0

; Seconds for click shake to be considered failed


ClickShakeFailsafe := 20
; Color range to scan for "shake" text
ClickShakeColorTolerance := 1
; Delay between each scan in miliseconds
ClickScanDelay := 100
; How many scans before clicking regardless of repeats
RepeatBypassCounter := 10

; Seconds for navigation shake to be considered failed


NavigationShakeFailsafe := 30
; Delay between each "S+Enter" in miliseconds
NavigationSpamDelay := 10

; MINIGAME SETTINGS
===================================================================================
=================;

; Bar size is automatically calculated, set manual value to override


ManualBarSize := 0
; Seconds for calculation to be considered failed
BarCalculationFailsafe := 10
; Color range to scan for initial white bar
BarSizeCalculationColorTolerance := 15

; Color range to scan for minigame white bar


WhiteBarColorTolerance := 5
; Color range to scan for minigame arrow
ArrowColorTolerance := 0

; Amount of clicks per action cycle


StabilizerLoop := 10
; Ratio for bar side maximum hold (1 = max bar|0.5 = half bar)
SideBarRatio := 0.8
; Multiplier for how long to wait at the sides to prevent bounce
SideBarWaitMultiplier := 4.5

; Strength for moving right in correct zone


StableRightMultiplier := 2
; Counter strafe after moving right in correct zone
StableRightDivision := 1.3
; Strength for moving left in correct zone
StableLeftMultiplier := 1.8
; Counter strafe after moving left in correct zone
StableLeftDivision := 1.3

; Strength for moving right when in wrong zone


UnstableRightMultiplier := 2.4
; Counter strafe after moving right in wrong zone
UnstableRightDivision := 1.3
; Strength for moving left when in wrong zone
UnstableLeftMultiplier := 2.4
; Counter strafe after moving left in wrong zone
UnstableLeftDivision := 1.3

; Strength for moving right after a shift in the middle


RightAnkleBreakMultiplier := 0.9
; Strength for moving left after a shift in the middle
LeftAnkleBreakMultiplier := 0.5

;==================================================================================
==================;
if (AutoLowerGraphics != true and AutoLowerGraphics != false)
{
msgbox, AutoLowerGraphics must be set to true or false! (check your spelling)
exitapp
}

if (AutoEnableCameraMode != true and AutoEnableCameraMode != false)


{
msgbox, AutoEnableCameraMode must be set to true or false! (check your
spelling)
exitapp
}

if (AutoZoomInCamera != true and AutoZoomInCamera != false)


{
msgbox, AutoZoomInCamera must be set to true or false! (check your spelling)
exitapp
}

if (AutoLookDownCamera != true and AutoLookDownCamera != false)


{
msgbox, AutoLookDownCamera must be set to true or false! (check your
spelling)
exitapp
}

if (AutoBlurCamera != true and AutoBlurCamera != false)


{
msgbox, AutoBlurCamera must be set to true or false! (check your spelling)
exitapp
}

if (ShakeMode != "Navigation" and ShakeMode != "Click")


{
msgbox, ShakeMode must be set to "Click" or "Navigation"! (check your
spelling)
exitapp
}

;==================================================================================
==================;

WinActivate, Roblox
if WinActive("Roblox")
{
WinMaximize, Roblox
}
else
{
msgbox, where roblox bruh
exitapp
}

;==================================================================================
==================;

send {lbutton up}


send {rbutton up}
send {shift up}

;==================================================================================
==================;

Calculations:
WinGetActiveStats, Title, WindowWidth, WindowHeight, WindowLeft, WindowTop

CameraCheckLeft := WindowWidth/2.8444
CameraCheckRight := WindowWidth/1.5421
CameraCheckTop := WindowHeight/1.28
CameraCheckBottom := WindowHeight

ClickShakeLeft := WindowWidth/4.6545
ClickShakeRight := WindowWidth/1.2736
ClickShakeTop := WindowHeight/14.08
ClickShakeBottom := WindowHeight/1.3409

FishBarLeft := WindowWidth/3.3160
FishBarRight := WindowWidth/1.4317
FishBarTop := WindowHeight/1.1871
FishBarBottom := WindowHeight/1.1512

FishBarTooltipHeight := WindowHeight/1.0626

ResolutionScaling := 2560/WindowWidth

LookDownX := WindowWidth/2
LookDownY := WindowHeight/4

runtimeS := 0
runtimeM := 0
runtimeH := 0

TooltipX := WindowWidth/20
Tooltip1 := (WindowHeight/2)-(20*9)
Tooltip2 := (WindowHeight/2)-(20*8)
Tooltip3 := (WindowHeight/2)-(20*7)
Tooltip4 := (WindowHeight/2)-(20*6)
Tooltip5 := (WindowHeight/2)-(20*5)
Tooltip6 := (WindowHeight/2)-(20*4)
Tooltip7 := (WindowHeight/2)-(20*3)
Tooltip8 := (WindowHeight/2)-(20*2)
Tooltip9 := (WindowHeight/2)-(20*1)
Tooltip10 := (WindowHeight/2)
Tooltip11 := (WindowHeight/2)+(20*1)
Tooltip12 := (WindowHeight/2)+(20*2)
Tooltip13 := (WindowHeight/2)+(20*3)
Tooltip14 := (WindowHeight/2)+(20*4)
Tooltip15 := (WindowHeight/2)+(20*5)
Tooltip16 := (WindowHeight/2)+(20*6)
Tooltip17 := (WindowHeight/2)+(20*7)
Tooltip18 := (WindowHeight/2)+(20*8)
Tooltip19 := (WindowHeight/2)+(20*9)
Tooltip20 := (WindowHeight/2)+(20*10)

tooltip, Made By AsphaltCake, %TooltipX%, %Tooltip1%, 1


tooltip, Runtime: 0h 0m 0s, %TooltipX%, %Tooltip2%, 2
tooltip, Press "P" to Start, %TooltipX%, %Tooltip4%, 4
tooltip, Press "O" to Reload, %TooltipX%, %Tooltip5%, 5
tooltip, Press "M" to Exit, %TooltipX%, %Tooltip6%, 6

if (AutoLowerGraphics == true)
{
tooltip, AutoLowerGraphics: true, %TooltipX%, %Tooltip8%, 8
}
else
{
tooltip, AutoLowerGraphics: false, %TooltipX%, %Tooltip8%, 8
}

if (AutoEnableCameraMode == true)
{
tooltip, AutoEnableCameraMode: true, %TooltipX%, %Tooltip9%, 9
}
else
{
tooltip, AutoEnableCameraMode: false, %TooltipX%, %Tooltip9%, 9
}

if (AutoZoomInCamera == true)
{
tooltip, AutoZoomInCamera: true, %TooltipX%, %Tooltip10%, 10
}
else
{
tooltip, AutoZoomInCamera: false, %TooltipX%, %Tooltip10%, 10
}

if (AutoLookDownCamera == true)
{
tooltip, AutoLookDownCamera: true, %TooltipX%, %Tooltip11%, 11
}
else
{
tooltip, AutoLookDownCamera: false, %TooltipX%, %Tooltip11%, 11
}

if (AutoBlurCamera == true)
{
tooltip, AutoBlurCamera: true, %TooltipX%, %Tooltip12%, 12
}
else
{
tooltip, AutoBlurCamera: false, %TooltipX%, %Tooltip12%, 12
}

tooltip, Navigation Key: "%NavigationKey%", %TooltipX%, %Tooltip14%, 14

if (ShakeMode == "Click")
{
tooltip, Shake Mode: "Click", %TooltipX%, %Tooltip16%, 16
}
else
{
tooltip, Shake Mode: "Navigation", %TooltipX%, %Tooltip16%, 16
}
return

;==================================================================================
==================;

runtime:
runtimeS++
if (runtimeS >= 60)
{
runtimeS := 0
runtimeM++
}
if (runtimeM >= 60)
{
runtimeM := 0
runtimeH++
}

if WinActive("Roblox")
{
tooltip, Runtime: %runtimeH%h %runtimeM%m %runtimeS%s, %TooltipX%,
%Tooltip2%, 2
}
else
{
exitapp
}
return

;==================================================================================
==================;

$o:: reload
$m:: exitapp
$p::

;==================================================================================
==================;

gosub, Calculations
settimer, runtime, 1000

tooltip, Press "O" to Reload, %TooltipX%, %Tooltip4%, 4


tooltip, Press "M" to Exit, %TooltipX%, %Tooltip5%, 5

tooltip, , , , 6
tooltip, , , , 10
tooltip, , , , 11
tooltip, , , , 12
tooltip, , , , 14
tooltip, , , , 16

tooltip, Current Task: AutoLowerGraphics, %TooltipX%, %Tooltip7%, 7


tooltip, F10 Count: 0/20, %TooltipX%, %Tooltip9%, 9
f10counter := 0
if (AutoLowerGraphics == true)
{
send {shift}
tooltip, Action: Press Shift, %TooltipX%, %Tooltip8%, 8
sleep %AutoGraphicsDelay%
send {shift down}
tooltip, Action: Hold Shift, %TooltipX%, %Tooltip8%, 8
sleep %AutoGraphicsDelay%
loop, 20
{
f10counter++
tooltip, F10 Count: %f10counter%/20, %TooltipX%, %Tooltip9%, 9
send {f10}
tooltip, Action: Press F10, %TooltipX%, %Tooltip8%, 8
sleep %AutoGraphicsDelay%
}
send {shift up}
tooltip, Action: Release Shift, %TooltipX%, %Tooltip8%, 8
sleep %AutoGraphicsDelay%
}

tooltip, Current Task: AutoZoomInCamera, %TooltipX%, %Tooltip7%, 7


tooltip, Scroll In: 0/20, %TooltipX%, %Tooltip9%, 9
tooltip, Scroll Out: 0/1, %TooltipX%, %Tooltip10%, 10
scrollcounter := 0
if (AutoZoomInCamera == true)
{
sleep %AutoZoomDelay%
loop, 20
{
scrollcounter++
tooltip, Scroll In: %scrollcounter%/20, %TooltipX%, %Tooltip9%, 9
send {wheelup}
tooltip, Action: Scroll In, %TooltipX%, %Tooltip8%, 8
sleep %AutoZoomDelay%
}
send {wheeldown}
tooltip, Scroll Out: 1/1, %TooltipX%, %Tooltip10%, 10
tooltip, Action: Scroll Out, %TooltipX%, %Tooltip8%, 8
AutoZoomDelay := AutoZoomDelay*5
sleep %AutoZoomDelay%
}

tooltip, , , , 10

tooltip, Current Task: AutoEnableCameraMode, %TooltipX%, %Tooltip7%, 7


tooltip, Right Count: 0/10, %TooltipX%, %Tooltip9%, 9
rightcounter := 0
if (AutoEnableCameraMode == true)
{
PixelSearch, , , CameraCheckLeft, CameraCheckTop, CameraCheckRight,
CameraCheckBottom, 0xFFFFFF, 0, Fast
if (ErrorLevel == 0)
{
sleep %AutoCameraDelay%
send {2}
tooltip, Action: Presss 2, %TooltipX%, %Tooltip8%, 8
sleep %AutoCameraDelay%
send {1}
tooltip, Action: Press 1, %TooltipX%, %Tooltip8%, 8
sleep %AutoCameraDelay%
send {%NavigationKey%}
tooltip, Action: Press %NavigationKey%, %TooltipX%, %Tooltip8%, 8
sleep %AutoCameraDelay%
loop, 10
{
rightcounter++
tooltip, Right Count: %rightcounter%/10, %TooltipX%, %Tooltip9%,
9
send {right}
tooltip, Action: Press Right, %TooltipX%, %Tooltip8%, 8
sleep %AutoCameraDelay%
}
send {enter}
tooltip, Action: Press Enter, %TooltipX%, %Tooltip8%, 8
sleep %AutoCameraDelay%
}
}

RestartMacro:

tooltip, , , , 9

tooltip, Current Task: AutoLookDownCamera, %TooltipX%, %Tooltip7%, 7


if (AutoLookDownCamera == true)
{
send {rbutton up}
sleep %AutoLookDelay%
mousemove, LookDownX, LookDownY
tooltip, Action: Position Mouse, %TooltipX%, %Tooltip8%, 8
sleep %AutoLookDelay%
send {rbutton down}
tooltip, Action: Hold Right Click, %TooltipX%, %Tooltip8%, 8
sleep %AutoLookDelay%
DllCall("mouse_event", "UInt", 0x01, "UInt", 0, "UInt", 10000)
tooltip, Action: Move Mouse Down, %TooltipX%, %Tooltip8%, 8
sleep %AutoLookDelay%
send {rbutton up}
tooltip, Action: Release Right Click, %TooltipX%, %Tooltip8%, 8
sleep %AutoLookDelay%
mousemove, LookDownX, LookDownY
tooltip, Action: Position Mouse, %TooltipX%, %Tooltip8%, 8
sleep %AutoLookDelay%
}

tooltip, Current Task: AutoBlurCamera, %TooltipX%, %Tooltip7%, 7


if (AutoBlurCamera == true)
{
sleep %AutoBlurDelay%
send {m}
tooltip, Action: Press M, %TooltipX%, %Tooltip8%, 8
sleep %AutoBlurDelay%
}

tooltip, Current Task: Casting Rod, %TooltipX%, %Tooltip7%, 7


send {lbutton down}
tooltip, Action: Casting For %HoldRodCastDuration%ms, %TooltipX%, %Tooltip8%, 8
sleep %HoldRodCastDuration%
send {lbutton up}
tooltip, Action: Waiting For Bobber (%WaitForBobberDelay%ms), %TooltipX%,
%Tooltip8%, 8
sleep %WaitForBobberDelay%
if (ShakeMode == "Click")
goto ClickShakeMode
else if (ShakeMode == "Navigation")
goto NavigationShakeMode

;==================================================================================
==================;

ClickShakeFailsafe:
ClickFailsafeCount++
tooltip, Failsafe: %ClickFailsafeCount%/%ClickShakeFailsafe%, %TooltipX%,
%Tooltip14%, 14
if (ClickFailsafeCount >= ClickShakeFailsafe)
{
settimer, ClickShakeFailsafe, off
ForceReset := true
}
return

ClickShakeMode:

tooltip, Current Task: Shaking, %TooltipX%, %Tooltip7%, 7


tooltip, Click X: None, %TooltipX%, %Tooltip8%, 8
tooltip, Click Y: None, %TooltipX%, %Tooltip9%, 9

tooltip, Click Count: 0, %TooltipX%, %Tooltip11%, 11


tooltip, Bypass Count: 0/%RepeatBypassCounter%, %TooltipX%, %Tooltip12%, 12

tooltip, Failsafe: 0/%ClickShakeFailsafe%, %TooltipX%, %Tooltip14%, 14

ClickFailsafeCount := 0
ClickCount := 0
ClickShakeRepeatBypassCounter := 0
MemoryX := 0
MemoryY := 0
ForceReset := false

settimer, ClickShakeFailsafe, 1000

ClickShakeModeRedo:
if (ForceReset == true)
{
tooltip, , , , 11
tooltip, , , , 12
tooltip, , , , 14
goto RestartMacro
}
sleep %ClickScanDelay%
PixelSearch, , , FishBarLeft, FishBarTop, FishBarRight, FishBarBottom, 0x5B4B43,
%FishBarColorTolerance%, Fast
if (ErrorLevel == 0)
{
settimer, ClickShakeFailsafe, off
tooltip, , , , 9
tooltip, , , , 11
tooltip, , , , 12
tooltip, , , , 14
goto BarMinigame
}
else
{
PixelSearch, ClickX, ClickY, ClickShakeLeft, ClickShakeTop, ClickShakeRight,
ClickShakeBottom, 0xFFFFFF, %ClickShakeColorTolerance%, Fast
if (ErrorLevel == 0)
{
tooltip, Click X: %ClickX%, %TooltipX%, %Tooltip8%, 8
tooltip, Click Y: %ClickY%, %TooltipX%, %Tooltip9%, 9
if (ClickX != MemoryX and ClickY != MemoryY)
{
ClickShakeRepeatBypassCounter := 0
tooltip, Bypass Count:
%ClickShakeRepeatBypassCounter%/%RepeatBypassCounter%, %TooltipX%, %Tooltip12%, 12
ClickCount++
click, %ClickX%, %ClickY%
tooltip, Click Count: %ClickCount%, %TooltipX%, %Tooltip11%, 11
MemoryX := ClickX
MemoryY := ClickY
goto ClickShakeModeRedo
}
else
{
ClickShakeRepeatBypassCounter++
tooltip, Bypass Count:
%ClickShakeRepeatBypassCounter%/%RepeatBypassCounter%, %TooltipX%, %Tooltip12%, 12
if (ClickShakeRepeatBypassCounter >= RepeatBypassCounter)
{
MemoryX := 0
MemoryY := 0
}
goto ClickShakeModeRedo
}
}
else
{
goto ClickShakeModeRedo
}
}

;==================================================================================
==================;

NavigationShakeFailsafe:
NavigationFailsafeCount++
tooltip, Failsafe: %NavigationFailsafeCount%/%NavigationShakeFailsafe%, %TooltipX%,
%Tooltip10%, 10
if (NavigationFailsafeCount >= NavigationShakeFailsafe)
{
settimer, NavigationShakeFailsafe, off
ForceReset := true
}
return

NavigationShakeMode:

tooltip, Current Task: Shaking, %TooltipX%, %Tooltip7%, 7


tooltip, Attempt Count: 0, %TooltipX%, %Tooltip8%, 8
tooltip, Failsafe: 0/%NavigationShakeFailsafe%, %TooltipX%, %Tooltip10%, 10

NavigationFailsafeCount := 0
NavigationCounter := 0
ForceReset := false
settimer, NavigationShakeFailsafe, 1000
send {%NavigationKey%}
NavigationShakeModeRedo:
if (ForceReset == true)
{
tooltip, , , , 10
goto RestartMacro
}
sleep %NavigationSpamDelay%
PixelSearch, , , FishBarLeft, FishBarTop, FishBarRight, FishBarBottom, 0x5B4B43,
%FishBarColorTolerance%, Fast
if (ErrorLevel == 0)
{
settimer, NavigationShakeFailsafe, off
goto BarMinigame
}
else
{
NavigationCounter++
tooltip, Attempt Count: %NavigationCounter%, %TooltipX%, %Tooltip8%, 8
sleep 1
send {s}
sleep 1
send {enter}
goto NavigationShakeModeRedo
}

;==================================================================================
==================;

BarCalculationFailsafe:
BarCalcFailsafeCounter++
tooltip, Failsafe: %BarCalcFailsafeCounter%/%BarCalculationFailsafe%, %TooltipX%,
%Tooltip10%, 10
if (BarCalcFailsafeCounter >= BarCalculationFailsafe)
{
settimer, BarCalculationFailsafe, off
ForceReset := true
}
return

BarMinigame:

tooltip, Current Task: Calculating Bar Size, %TooltipX%, %Tooltip7%, 7


tooltip, Bar Size: Not Found, %TooltipX%, %Tooltip8%, 8
tooltip, Failsafe: 0/%BarCalculationFailsafe%, %TooltipX%, %Tooltip10%, 10

ForceReset := false
BarCalcFailsafeCounter := 0
settimer, BarCalculationFailsafe, 1000

BarMinigameRedo:
if (ForceReset == true)
{
tooltip, , , , 10
goto RestartMacro
}
PixelSearch, BarX, , FishBarLeft, FishBarTop, FishBarRight, FishBarBottom,
0xFFFFFF, %BarSizeCalculationColorTolerance%, Fast
if (ErrorLevel == 0)
{
settimer, BarCalculationFailsafe, off
if (ManualBarSize != 0)
{
WhiteBarSize := ManualBarSize
goto BarMinigameSingle
}
WhiteBarSize := (FishBarRight-(BarX-FishBarLeft))-BarX
goto BarMinigameSingle
}
sleep 1
goto BarMinigameRedo

;==================================================================================
==================;

BarMinigameSingle:

tooltip, Current Task: Playing Bar Minigame, %TooltipX%, %Tooltip7%, 7


tooltip, Bar Size: %WhiteBarSize%, %TooltipX%, %Tooltip8%, 8

tooltip, Direction: None, %TooltipX%, %Tooltip10%, 10


tooltip, Forward Delay: None, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: None, %TooltipX%, %Tooltip12%, 12
tooltip, Ankle Delay: None, %TooltipX%, %Tooltip13%, 13

tooltip, Side Delay: None, %TooltipX%, %Tooltip15%, 15

HalfBarSize := WhiteBarSize/2
SideDelay := 0
AnkleBreakDelay := 0
DirectionalToggle := "Disabled"
AtLeastFindWhiteBar := false

MaxLeftToggle := false
MaxRightToggle := false
MaxLeftBar := FishBarLeft+WhiteBarSize*SideBarRatio
MaxRightBar := FishBarRight-WhiteBarSize*SideBarRatio

tooltip, |, %MaxLeftBar%, %FishBarTooltipHeight%, 18


tooltip, |, %MaxRightBar%, %FishBarTooltipHeight%, 17

BarMinigame2:
sleep 1
PixelSearch, FishX, , FishBarLeft, FishBarTop, FishBarRight, FishBarBottom,
0x5B4B43, %FishBarColorTolerance%, Fast
if (ErrorLevel == 0)
{
tooltip, ., %FishX%, %FishBarTooltipHeight%, 20
if (FishX < MaxLeftBar)
{
if (MaxLeftToggle == false)
{
tooltip, <, %MaxLeftBar%, %FishBarTooltipHeight%, 19
tooltip, Direction: Max Left, %TooltipX%, %Tooltip10%, 10
tooltip, Forward Delay: Infinite, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: None, %TooltipX%, %Tooltip12%, 12
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
DirectionalToggle := "Right"
MaxLeftToggle := true
send {lbutton up}
sleep 1
send {lbutton up}
sleep %SideDelay%
AnkleBreakDelay := 0
SideDelay := 0
tooltip, Side Delay: 0, %TooltipX%, %Tooltip15%, 15
}
goto BarMinigame2
}
else if (FishX > MaxRightBar)
{
if (MaxRightToggle == false)
{
tooltip, >, %MaxRightBar%, %FishBarTooltipHeight%, 19
tooltip, Direction: Max Right, %TooltipX%, %Tooltip10%, 10
tooltip, Forward Delay: Infinite, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: None, %TooltipX%, %Tooltip12%, 12
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
DirectionalToggle := "Left"
MaxRightToggle := true
send {lbutton down}
sleep 1
send {lbutton down}
sleep %SideDelay%
AnkleBreakDelay := 0
SideDelay := 0
tooltip, Side Delay: 0, %TooltipX%, %Tooltip15%, 15
}
goto BarMinigame2
}
MaxLeftToggle := false
MaxRightToggle := false
PixelSearch, BarX, , FishBarLeft, FishBarTop, FishBarRight, FishBarBottom,
0xFFFFFF, %WhiteBarColorTolerance%, Fast
if (ErrorLevel == 0)
{
AtLeastFindWhiteBar := true
BarX := BarX+(WhiteBarSize/2)
if (BarX > FishX)
{
tooltip, <, %BarX%, %FishBarTooltipHeight%, 19
tooltip, Direction: <, %TooltipX%, %Tooltip10%, 10
Difference := (BarX-FishX)*ResolutionScaling*StableLeftMultiplier
CounterDifference := Difference/StableLeftDivision
tooltip, Forward Delay: %Difference%, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: %CounterDifference%, %TooltipX%,
%Tooltip12%, 12
send {lbutton up}
if (DirectionalToggle == "Right")
{
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
sleep %AnkleBreakDelay%
AnkleBreakDelay := 0
}
else
{
AnkleBreakDelay := AnkleBreakDelay+(Difference-
CounterDifference)*LeftAnkleBreakMultiplier
SideDelay :=
AnkleBreakDelay/LeftAnkleBreakMultiplier*SideBarWaitMultiplier
tooltip, Ankle Delay: %AnkleBreakDelay%, %TooltipX%,
%Tooltip13%, 13
tooltip, Side Delay: %SideDelay%, %TooltipX%, %Tooltip15%,
15
}
sleep %Difference%
PixelSearch, FishX, , FishBarLeft, FishBarTop, FishBarRight,
FishBarBottom, 0x5B4B43, %FishBarColorTolerance%, Fast
{
if (FishX < MaxLeftBar)
goto BarMinigame2
}
send {lbutton down}
sleep %CounterDifference%
loop, %StabilizerLoop%
{
send {lbutton down}
send {lbutton up}
}
DirectionalToggle := "Left"
}
else
{
tooltip, >, %BarX%, %FishBarTooltipHeight%, 19
tooltip, Direction: >, %TooltipX%, %Tooltip10%, 10
Difference := (FishX-
BarX)*ResolutionScaling*StableRightMultiplier
CounterDifference := Difference/StableRightDivision
tooltip, Forward Delay: %Difference%, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: %CounterDifference%, %TooltipX%,
%Tooltip12%, 12
send {lbutton down}
if (DirectionalToggle == "Left")
{
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
sleep %AnkleBreakDelay%
AnkleBreakDelay := 0
}
else
{
AnkleBreakDelay := AnkleBreakDelay+(Difference-
CounterDifference)*RightAnkleBreakMultiplier
SideDelay :=
AnkleBreakDelay/RightAnkleBreakMultiplier*SideBarWaitMultiplier
tooltip, Ankle Delay: %AnkleBreakDelay%, %TooltipX%,
%Tooltip13%, 13
tooltip, Side Delay: %SideDelay%, %TooltipX%, %Tooltip15%,
15
}
sleep %Difference%
PixelSearch, FishX, , FishBarLeft, FishBarTop, FishBarRight,
FishBarBottom, 0x5B4B43, %FishBarColorTolerance%, Fast
{
if (FishX > MaxRightBar)
goto BarMinigame2
}
send {lbutton up}
sleep %CounterDifference%
loop, %StabilizerLoop%
{
send {lbutton down}
send {lbutton up}
}
DirectionalToggle := "Right"
}
}
else
{
if (AtLeastFindWhiteBar == false)
{
send {lbutton down}
send {lbutton up}
goto BarMinigame2
}
PixelSearch, ArrowX, , FishBarLeft, FishBarTop, FishBarRight,
FishBarBottom, 0x878584, %ArrowColorTolerance%, Fast
if (ArrowX > FishX)
{
tooltip, <, %ArrowX%, %FishBarTooltipHeight%, 19
tooltip, Direction: <<<, %TooltipX%, %Tooltip10%, 10
Difference := HalfBarSize*UnstableLeftMultiplier
CounterDifference := Difference/UnstableLeftDivision
tooltip, Forward Delay: %Difference%, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: %CounterDifference%, %TooltipX%,
%Tooltip12%, 12
send {lbutton up}
if (DirectionalToggle == "Right")
{
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
sleep %AnkleBreakDelay%
AnkleBreakDelay := 0
}
else
{
AnkleBreakDelay := AnkleBreakDelay+(Difference-
CounterDifference)*LeftAnkleBreakMultiplier
SideDelay :=
AnkleBreakDelay/LeftAnkleBreakMultiplier*SideBarWaitMultiplier
tooltip, Ankle Delay: %AnkleBreakDelay%, %TooltipX%,
%Tooltip13%, 13
tooltip, Side Delay: %SideDelay%, %TooltipX%, %Tooltip15%,
15
}
sleep %Difference%
PixelSearch, FishX, , FishBarLeft, FishBarTop, FishBarRight,
FishBarBottom, 0x5B4B43, %FishBarColorTolerance%, Fast
{
if (FishX < MaxLeftBar)
goto BarMinigame2
}
send {lbutton down}
sleep %CounterDifference%
loop, %StabilizerLoop%
{
send {lbutton down}
send {lbutton up}
}
DirectionalToggle := "Left"
}
else
{
tooltip, >, %ArrowX%, %FishBarTooltipHeight%, 19
tooltip, Direction: >>>, %TooltipX%, %Tooltip10%, 10
Difference := HalfBarSize*UnstableRightMultiplier
CounterDifference := Difference/UnstableRightDivision
tooltip, Forward Delay: %Difference%, %TooltipX%, %Tooltip11%, 11
tooltip, Counter Delay: %CounterDifference%, %TooltipX%,
%Tooltip12%, 12
send {lbutton down}
if (DirectionalToggle == "Left")
{
tooltip, Ankle Delay: 0, %TooltipX%, %Tooltip13%, 13
sleep %AnkleBreakDelay%
AnkleBreakDelay := 0
}
else
{
AnkleBreakDelay := AnkleBreakDelay+(Difference-
CounterDifference)*RightAnkleBreakMultiplier
SideDelay :=
AnkleBreakDelay/RightAnkleBreakMultiplier*SideBarWaitMultiplier
tooltip, Ankle Delay: %AnkleBreakDelay%, %TooltipX%,
%Tooltip13%, 13
tooltip, Side Delay: %SideDelay%, %TooltipX%, %Tooltip15%,
15
}
sleep %Difference%
PixelSearch, FishX, , FishBarLeft, FishBarTop, FishBarRight,
FishBarBottom, 0x5B4B43, %FishBarColorTolerance%, Fast
{
if (FishX > MaxRightBar)
goto BarMinigame2
}
send {lbutton up}
sleep %CounterDifference%
loop, %StabilizerLoop%
{
send {lbutton down}
send {lbutton up}
}
DirectionalToggle := "Right"
}
}
goto BarMinigame2
}
else
{
tooltip, , , , 10
tooltip, , , , 11
tooltip, , , , 12
tooltip, , , , 13
tooltip, , , , 15
tooltip, , , , 17
tooltip, , , , 18
tooltip, , , , 19
tooltip, , , , 20
sleep %RestartDelay%
goto RestartMacro
}

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