Legends Rules
Legends Rules
legends with the great Munchkin gameplay and humor you love! Starting and
Finishing the Game
This game includes 168 cards, one six-sided die, and these rules.
You gain a level when you kill a monster, or when a card says
that you do. You can also sell items to buy levels (see Items).
Items
Each Item card has a name, a power,
You lose a level when a card says you do. Your Level can
a size, and a value in Gold Pieces.
never go below 1. However, your combat strength can be
negative, if you get hit by a Curse, are backstabbed, or suffer An item card in your hand does
some other kind of penalty. not count until you play it; at that
point, it is “carried.” You may carry any number of small items,
but only one Big one. (Any item not marked Big is considered
Level Counters: It’s Not Cheating, Small.) You may not simply discard one Big item to play
another; you must sell it, trade it, lose it to a Curse or Bad
It’s Using the Rules! Stuff, or discard it to power a Class or Race ability.
If you have an iPhone, iPod touch, iPad, or Android If something lets you have more than one Big item (for instance,
phone, you’ll like our Level Counter smartphone app. Just the Dwarf race) and you lose that ability, you must either correct
search for “Munchkin level counter” or click the link at the problem immediately or get rid of all but one Big item. If it’s
levelcounter.sjgames.com. Even better, it gives you your turn and you’re not in combat, you can sell the excess Big items
personal in-game advantages to make your friends jealous (as long as you have at least 1,000 Gold Pieces of Items to sell).
. . . which is what being a munchkin is all about! Otherwise, you must give them to the lowest-Level player(s) who
can carry them! If any Big items are still left over, discard them.
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Anyone can carry any item, but some items have use restric- Undead, without using a Wandering Monster card. If you have a
tions: for instance, the Golden Fleece can only be worn by a card that can be used to make a monster Undead, you may play it
Thief. Its bonus only counts for someone who is, at the moment, with a non-Undead monster to use this rule.
a Thief.
Likewise, you may also use only one headgear, one suit of
armor, one pair of footgear, and two “1 Hand” items (or one “2
Monster Enhancers
Hands” item) . . . unless you have a card that lets you ignore these Certain cards, called monster enhancers, raise or lower the
limits. If you are carrying two Headgear cards, for instance, only combat strength of individual monsters. (Yes, you can have a
one of them can help you. negative enhancement.) Monster enhancers may be played by any
player during any combat.
You should indicate items that can’t help you, or extras not
being worn, by turning the cards sideways. You may NOT All enhancers on a single monster add together. If there are
change your used and carried items during a combat or while multiple monsters in a combat, the person who plays each
running away. You cannot discard Item cards “just because.” enhancer must choose which monster it applies to.
You may sell items for a level, or give an item to another player
who wants it. You may discard to power certain Class and Race Items – Playing Them
abilities. And a Curse may force you to get rid of something! Any Item card may be played to the table as soon as you
Trading: You may trade Items (but not other cards) with other get it, or at any time on your own turn other than in combat
players. You may only trade Items from the table – not from (unless the card itself says otherwise).
your hand. You may trade at any time except when you’re in
combat – in fact, the best time to trade is when it’s not your turn.
Any Item you receive in a trade must go into play; you can’t sell
Items – Using Them
it until it’s your turn. Any one-shot Item can by played during any combat,
whether you have it in your hand or on the table. (Some
You may also give Items away without a trade, to bribe
one-shot Items, such as the Wishing Ring, may also be used
other players – “I’ll give you Excalibur if you won’t help Jill
outside of combat.)
fight Loki!”
Other Items stay on the table in front of you once they
You may show your hand to others. Like we could stop you.
are played. You may keep Items in front of you that you
Selling Items for Levels: During your turn, you may discard cannot currently use (because of your Class or Race, or because
items worth at least 1,000 Gold Pieces and immediately go up you’re already using other Items of that type). Turn these Items
one level. If you discard (for instance) 1,100 Gold Pieces worth, sideways. These Items are “carried” but not “in use.” Exception:
you don’t get change. But if you can manage 2,000 worth, you can You may have only one Big item in play at a time unless you
go up two levels at once, and so on. You may sell items from have a Class or card that will let you use more.
your hand as well as those you are
carrying. You may not sell items
to go to Level 10. Other Treasures
Other Treasure cards (like Go Up a Level cards) are
When to Play Cards “specials.” You may play these at any time, unless the card itself
says otherwise. Follow the card’s instructions, then discard it,
A quick reference guide . . . unless it has a persistent bonus like an Item.
Monsters Curses
If drawn face-up during the “Kick Open The Door” phase, If drawn face-up, during the “Kick Open The Door” phase,
they immediately attack the person who drew them. Curse cards apply to the person who drew them.
If acquired any other way, they go into your hand and may be If drawn face-down or acquired some other way, Curse cards
played during “Looking For Trouble,” or played on another may be played on any player at any time. ANY time, do you
player with the Wandering Monster card. hear me? Reducing someone’s abilities just as he thinks he has
Each Monster card is a single monster, even if the name on killed a monster is a lot of fun.
the card is plural. Usually, a Curse affects its victim immediately (if it can) and
is discarded. However, some Curses give a penalty later in the
Undead Monsters game or have a continuing effect. Keep these cards until you get
Several monsters in this set are tagged Undead. You may play rid of the Curse or the penalty takes effect. If someone plays a
any Undead monster from your hand into combat to help any other “your next combat” Curse on you while you are in combat, it
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counts in that combat! (Curse cards you keep as a reminder may
not be discarded to power Class or Race abilities. Nice try!) Super-Sized Munchkin
If a Curse can apply to more than one Item, the victim Studies have shown that 8.4 out of 9.7 Munchkin play-
decides which Item is lost or Cursed. ers just can’t get enough of the game. Here are some ideas
If a Curse applies to something you don’t have, ignore it unless to take your Munchkin games to new heights – or lows:
the Curse has instructions to the contrary. For instance, Combining different Munchkin sets. There are
if you draw De-Feet-ed and you are not wearing lots of different Munchkin sets: zombies, pirates,
Footgear, nothing happens; discard the card. superheroes, vampires, and more. You can
There will be times when it will help you to combine two (or more) sets for a genre-crossing
play a Curse or Monster on yourself, or to “help” mega-Munchkin adventure! Space plus Old
another player in a way that costs him treasure. West? Kung fu spies? No problem! See it all at
This is very munchkinly. Do it. sets.worldofmunchkin.com.
Expansions. These add still more monsters to kill, new
Classes and Races Treasure to loot, and sometimes entirely new kinds of cards.
These cards may be played to the table as soon as they are Ask for all the Munchkin sets and expansions at your
acquired, or at any time during your own turn. The same is true local game or comic store – find it using our Store Finder,
for Super Munchkin and Half-Breed, but you must already have gamerfinder.sjgames.com – but if you don’t have a local
a Class to play Super Munchkin or a Race to play Half-Breed. store, we’ll be happy to sell them directly to you at
www.warehouse23.com.
Turn it up to EPIC! Playing to Level 10 just isn’t
More Munchkin! enough for some people. To satisfy their insane cravings,
Visit www.worldofmunchkin.com for news, errata, we’ve created Epic Munchkin, a new set of rules that
updates, Q&A, and much more. To discuss Munchkin gives all your Munchkin sets that high-octane boost you
with our staff and your fellow munchkins, visit need to make it up to Level 20! Look for it on our
our forums at forums.sjgames.com. Check out online PDF store, e23.sjgames.com – it’s completely,
www.worldofmunchkin.com/resources.html for refer- absolutely FREE!
ence cards, play mats, and dozens of links.
Other ways to connect to the Munchkin social network: Faster Play Rules
Twitter. Our Twitter feed often has Munchkin news For a faster game, you can add a “phase 0” called Listen
(or bonus rules!): twitter.com/SJGames. At The Door. At the start of your turn, draw a face-down
Facebook. Connect with other fans on our pages for Door card, which you may play or not. Then arrange cards
Munchkin (www.facebook.com/sjgames.munchkin) and and Kick Open The Door normally. If you Loot The
Steve Jackson Games (www.facebook.com/sjgames). Room, draw a face-down Treasure, not a Door.
For more information about this Munchkin game, go You can also allow shared victories – if a player reaches
to legends.worldofmunchkin.com. Level 10 in a fight where he had a helper, the helper also
The icon for this set is wins the game, no matter what Level he is.
legends.worldofmunchkin.com
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