Kore Lv10
Kore Lv10
Skills
Abilities
ADV
DIS BONUS NAME (ABILITY) PROF. EXP.
Hide 2nd DC +4 Acrobatics (DEX)
Ability Save DC +1 Animal Handling (WIS)
+4
ABILITY MODIFIER SAVING THROW PROF.
BONUS
PROFICIENCY PROFICIENCY -1 Arcana (INT)
18 STR +4 +8
BONUS +
8+
16
BONUS +
8+
16
Str Cha +8 Athletics (STR)
STRENGTH
16
SHIELD TEMPORARY HP
BONUS CURRENT
+ RESISTANCE
2
HP 130
DEXTERITY MEDIUM ARMOR (MAX = 2) STEALTH
AC +
MOD HEAVY ARMOR (MOD = 0) DISADV. Heal
DIE LIVE
10 × d10 + 3
MAGIC
+
MAX HIT POINTS I DC10 I
MISC
MOD 1 × + II II
+ RECOVER HALF OF YOUR MAXIMUM HIT III III
MISC HALF DAMAGE × +
MOD 2 HIT DICE AFTER A LONG REST. DICE
LEVEL DIE CON USED DEATH SAVING THROWS
Attacks ATTACKS
PER ACTION 2 Actions
D PROF ABILITY D D AND
Polearm Butt End ✔ Str Melee +8 1d4+4 Bludgeoning Attack / Cast a Spell
As bonus action after Attack action with only a glaive, halberd, spear, or quarterstaff Dash / Disengage / Dodge
Features Background
PERSONALITY TRAITS
Racial Traits I live for the thrill of the hunt. I expect danger around every corner.
IDEAL
Innate Spellcasting:
Destruction: I'm a monster that destroys other monsters, and anything else that gets in my
I know the Poison Spray cantrip.
way. (Evil)
I can cast the spell Animal Friendship on snakes at will.
Once I reach 3rd level, I can cast the Suggestion spell once per long rest.
BOND
Charisma is my spellcasting ability for these spells. There's evil in me, I can feel it. It must never be set free.
Choose Feature
Class Features FLAW
I am a purveyor of doom and gloom who lives in a world without hope.
Battle Master, level 10:
◆ Archery Fighting Style (Fighter 1, PHB 72)
+2 bonus to attack rolls I make with ranged weapons
◆ Second Wind (Fighter 1, PHB 72) [1d10+10, 1× per short rest] Feats
As a bonus action, I regain 1d10 + fighter level HP; I can use this once per short rest
◆ Action Surge (Fighter 2, PHB 72) [1× per short rest]
FEAT: Alert PHB, page 165
I can take one additional action on my turn on top of my normally allowed actions
I can't be surprised while I'm conscious. I have a +5 bonus on initiative rolls. Other creatures
◆ Combat Superiority (Battle Master 3, PHB 73) [d10, 5× per short rest]
don't gain advantage on attack rolls against me as a result of being hidden from me.
I gain a number of superiority dice that I can use to fuel special Maneuvers
I regain all superiority dice after a short rest
◆ Maneuvers (Battle Master 3, PHB 73) [7 known] FEAT: Polearm Master PHB, page 168
Use the "Choose Feature" button above to add a Maneuver to the third page As a bonus action when I do the Attack action with a glaive/halberd/quarterstaff/spear, I
I can use a Maneuver by expending a superiority die (only one Maneuver per attack) can make a 1d4 bludgeoning attack with its butt end. While wielding a glaive/halberd/
◆ Student of War (Battle Master 3, PHB 73) pike/quarterstaff/spear, I get an opportunity attack when a creature enters my reach.
I have proficiency with one artisan's tool set of my choice
FEAT: Sharpshooter PHB, page 170
◆ Know Your Enemy (Battle Master 7, PHB 73)
My ranged weapon attacks don't have disadvantage on long range and ignore half cover
If I spend 1 min studying someone, the DM will tell me info about him/her
and three-quarters cover. With a ranged weapon that I am proficient with, I can choose to
◆ Indomitable (Fighter 9, PHB 72) [1× per long rest]
take a -5 penalty on the attack roll for +10 on the attack's damage.
I can reroll a failed saving throw, but must keep the new result
◆ Improved Combat Superiority (Battle Master 10, PHB 74)
FEAT:
My superiority dice turn into d10s at 10th level and into d12s at 18th level
FEAT:
Add Equipment
Equipment
ADVENTURING GEAR # LBS ADVENTURING GEAR # LBS
Chest, with 25 Common clothes 3
- Wooden Stakes 3 1
- Holy symbol 1
- Manacles 6
- Oil, flasks of 1
- Tinderbox 1
- Torch 3 1
Background Feature
Heart of Darkness
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - A4)
Those who look into my eyes can see that I have faced unimaginable horror and that I am
no stranger to darkness. Though they might fear me, commoners will extend me every
courtesy and do their utmost to help. Unless I have shown myself to be a danger to them,
they will even take up arms to fight with me, should I find myself facing an enemy alone.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies
SUBTOTAL 49,5 SUBTOTAL 3
ARMOR: LIGHT MEDIUM HEAVY SHIELDS OTHER: ENCUMBERED HEAVILY ENCUMBERED PUSH/DRAG/LIFT TOTAL WEIGHT
91 - STR × 5 181 - STR × 10 271 - STR × 15 - 30
WEAPONS: SIMPLE MARTIAL OTHER: Polearm Butt End 65,8 lb
180 lb -10 FT SPEED
270 lb -D20 FT SPEED
ISADV. STR, DEX, CON
540 lb SPEED = 5 FT
GEAR & COINS
Languages Tools & Others PLATINUM
= 10 GP
GOLD
=10 SP
ELECTRUM
= 5 SP
SILVER
= 10 CP
COPPER LIFESTYLE:
Status Possessions
©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
3 Disadvantage on Attack Rolls and Saving Throws
MAGIC ITEM: ATTUNED
4 Hit Point maximum halved
5 Speed reduced to 0
ig
g
6 Death
MAGIC ITEM: ATTUNED
Conditions
Blinded Petrified
Fail checks involving sight. Attacks have Incapacitated. Can’t move or speak. Unaware
disadvantage. Enemy attacks have advantage. of surroundings. Resistance to all damage. MAGIC ITEM: ATTUNED
Immune to poison/disease. Fail Str and Dex
Charmed saving throws. Enemy attacks have advantage.
Can’t harm/attack charmer. Charmer has Stop aging. Weight increases by factor 10.
advantage on ability checks to interact socially.
Poisoned
Deafened Disadvantage on attack rolls and ability checks.
Fail checks involving hearing. MAGIC ITEM: ATTUNED
Prone
Frightened Crawl (at ½ speed) or stand up (costs ½ speed).
Disadvantage to checks/attacks while source Attacks have disadvantage. Enemy attacks
of fear is in sight. Can’t willingly move closer have advantage within 5 ft and disadvantage if
to the source of fear. further away.
Grappled Restrained
Speed 0, regardless of bonus. Disadvantage on
Speed drops to 0, regardless of any bonus.
Dex saving throws. Attacks have disadvantage. MAGIC ITEM: ATTUNED
Enemy attacks have advantage.
Incapacitated
Can’t take actions or reactions.
Stunned
Incapacitated. Can’t move. Can speak only
Invisible falteringly. Fail Str and Dex saving throws.
Can’t be seen, but noise and tracks. Attacks Enemy attacks have advantage.
have advantage, enemy attacks disadvantage.
Unconscious MAGIC ITEM: ATTUNED
Paralyzed Incapacitated. Can’t move or speak. Unaware
Incapacitated. Can’t move or speak. Fail Str of surroundings. Drop everything. Fail Str
and Dex saving throws. Enemy attacks have and Dex saving throws. Enemy attacks have
advantage. Enemy attacks within 5 ft are advantage. Enemy attacks within 5 ft are
critical hits. critical hits.
Use after hitting a creature; I add the superiority die to the attack's damage
If target is Large or smaller, it must make a Strength save or be pushed up to 15 ft away
Other Holdings
Background
Character History
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Character Portrait
Appearance
Enemies
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Organization Symbol
Companion Options Name: Gender: Age:
Companion Race: Size: Type:
Height: Weight: Alignment:
STR Acrobatics Medicine ATTACK / DESCRIPTION PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Animal Nature
STRENGTH Handling
Arcana Perception
DEX
Athletics Performance
DEXTERITY
Deception Persuasion
CON History Religion
CONSTITUTION Sleight of
Insight
Hand
INT Intimidation Stealth
INTELLIGENCE Investigation Survival Initiative +
DEX MISC. SPEED
WIS Defense Health
WISDOM
Set Max HP WOUNDS DIE LIVE
CHA Heal I DC10 I
TEMPORARY HP
CHARISMA II II
CURRENT
AC III III
Features Traits
Proficiency
Bonus
Notes
Visibility Options
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Companion's Appearance
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - A4)
Equipment
EQUIPMENT # LBS EQUIPMENT # LBS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - A4)
CHARACTER: Kore
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Spell
Slots
Cantrips (0 Level)
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Poison Spray 1 creature save or 1d12 Poison dmg; +1d12 at CL 5, 11, and 17 Con Conj 1a 10 ft V,S Instantaneous P 266
1st Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
AT
WILL Animal Friendship 1+1/SL beasts Int<4 save or charmed for the duration Wis Ench 1a 30 ft V,S,M 24 h P 212
2nd Level
KN SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1×
LR Suggestion 1 crea save or follow understood reasonable stated course of action; ends if you or allies harm target Wis Ench 1a 30 ft V,M Conc, 8 h P 279
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.999 (Colorful - A4); Spell Sheet 1/1 ©DESIGN BY JAVIER AUMENTE - JAAUVEL@GMAIL.COM; EDITS & FORM FIELDS BY JOOST WIJNEN - FLAPKAN@GMAIL.COM. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST