Werewolf RPG 101
Werewolf RPG 101
• Step One: Character Concept Beginning Gifts: Blur of the Milky Eye, Open Seal,
Scent of Running Water
Choose concept, breed, auspice and tribe
Beginning Renown: Three in any combination.
• Step Two: Select Attributes
• Theurge: Crescent Moon — Seers and shamans,
Note that all Attributes start with one dot before you
they speak to spirits and understand their ways.
add any.
Initial Rage: 2
Prioritise the three categories: Physical, Social, Mental (7/5/3)
Beginning Gifts: Mother's Touch, Sense Wyrm,
Choose Physical Traits: Strength, Dexterity, Stamina
Spirit Speech
Choose Social Traits: Charisma, Manipulation, Appearance
Beginning Renown: 3 Wisdom
Choose Mental Traits: Perception, Intelligence, Wits
• Philodox: Half Moon — Judges and lawkeepers,
• Step Three: Select Abilities they adjudicate challenges between Garou and often serve
Prioritize the three categories: Talents, Skills, Knowledges as final arbiters.
(13/9/5) Initial Rage: 3
Choose Talents, Skills, Knowledges Beginning Gifts: Resist Pain, Scent of the True Form,
• Step Four: Select Advantages < Truth of Gaia
Choose Backgrounds (5 — restricted by tribe), Gifts Beginning Renown: 3 Honor
(three — one each from breed, auspice and tribe), Renown • Galliard: Gibbous Moon — Lorekeepers and
(by auspice) Talesingers, they remember Garou history and teach it
• Step Five: Finishing Touches through their impassioned tales.
Record Rage (by auspice), Gnosis (by breed), Willpower Initial Rage: 4
(by tribe) and Rank 1 (cliath) Beginning Gifts: Beast Speech, Call of the Wyld,
Spend freebie points (15) Mindspeak
Beginning Renown: 2 Glory, 1 Wisdom
• Ahroun: Full Moon—Warriors and protectors, they
See also BreeoVpp. 59-61
fight like no other auspices and bring destruction to the
• Homid: You were born human and raised by human
Wyrm wherever it dwells and breeds.
parents. You were not aware of your heritage until you
experienced the First Change with the onset of adulthood
Initial Rage: 5
(or shortly before). It's very likely that you were completely Beginning Gifts: Falling Touch, Inspiration, Razor Claws
unaware of your family's nature as Kinfolk (or of your Garou Beginning Renown: 2 Glory, 1 Honor
parent's nature).
Initial Gnosis: 1
See also Tribes, pp. 62, 68-91
Beginning Gifts: Master of Fire, Persuasion, Smell of Man
• Black Furies: The Furies defend the wildest places
Initial Gnosis: 5
and fight viciously to defend women. Most Black Furies are
Beginning Gifts: Hare's Leap, Heightened Senses, female, and the only males in the tribe are metis.
Sense Prey
Initial Willpower: 3
• Metis: Both of your parents are Garou, and they broke
Backgrounds: No Restrictions
the Litany when they conceived you. You were raised within
a sept among werewolves, and you understand Garou culture Beginning Gifts: Breath of the Wyld, Heightened
more deeply than either homids or lupus. As a sign of your Senses, Sense Wyrm
parents' sin, you are malformed and sterile. • Bone Gnawers: Possibly the best-informed tribe and the
most competent at spying. The Bone Gnawers live in poverty,
Initial Gnosis: 3
and the other tribes despise them for their casual ways.
Beginning Gifts: Create Element, Primal Anger,
Sense Wyrm Initial Willpower: 4
• Lupus: You were born a wolf and raised in the wilds Backgrounds: Ancestors, Pure Breed and Resources are
not available to Bone Gnawers.
among wolves. Until you were almost full-grown (two years
or so), you were unaware of your true nature as a werewolf. Beginning Gifts: Cooking, Resist Toxin, Tagalong
You aren't as sophisticated as a homid, but you have stronger • Children of Gaia: The most moderate of the tribes,
faith in your instincts. the Children of Gaia consider themselves mediators and
humanity's champions.
Initial Willpower: 4
See also Auspices, pp. 62-67 Backgrounds: No restrictions.
• Ragabash : New Moon — Tricksters and questioners, Beginning Gifts: Mercy, Mother's Touch, Resist Pain
they fight the Wyrm with guile and cleverness.
Werewo/f: Tke Ap