Hamira Project
Hamira Project
1.0                                   INTRODUCTION
1.1 Background of the Study
Tourism is a major contributor to the World’s economy, accounting for greater than nine percent
of the global GDP and almost nine percent of employment globally, thereby making it one of the
largest categories of international trade (WTTC, 2022). It is a promising source of income for
developing countries because it provides an effective transfer of income from wealthy to poor
nations.
Tourism is an industry where there is a growing positive balance of trade flowing from
developed countries to developing countries (UNEP, 2022). Recently, the industry has become
possible tool to spur economic development while at the same time benefitting the environment
and local social condition without harming the environment (Reynold and Braithwaite, 2021).
based site in order to admire, study, enjoy and appreciate cultural and natural features in such a
way not to alter the environment, while contributing to socioeconomic well-being of the host
communities (Oladeji and Kayode, 2013). Although ecotourism is comparatively new concept,
each year (Varty, 2016). Today, the industry is regarded as one of the fastest growing forms of
market, considered to be one of the fastest growing segments of the tourism industry (United
Nation World Tourism Organization, 2012). It ensures a balanced economy through transfer of
wealth from rich and developed nations to poor and developing countries (Honey and Gilpin,
2019). Ecotourism benefits developing countries by supporting their local sustainable projects
                                                1
thereby generating employment, improving the economy and building cross-cultural awareness
(Adeyemo and Oladeji, 2023). The opportunity to learn from a traditional culture is increasingly
There is a relationship between economy and culture, and in the contributions that the cultural
sector can generate in increasing revenue and generating employment in a country (UNESCO,
2009). Tourists demand can provide the basis for the growth and diversification of artisanal
production, the creation of markets in major tourist areas and increasing tourist influx (Ruoss and
Alfarè, 2013). In most cases, culture is seen as a major assets for tourism development by
National Tourism Organizations (NTOs) or regional marketing organizations and a major factor
in the attractiveness of high spending visitors and inwards investment (Richard, 2021).
The concept of ‘creative tourism’ is continuing to develop. In 2006, the “Creative Cities
tourism: “Creative Tourism is travel directed towards an engaged and authentic experience, with
participative learning in the arts, heritage, or special character of a place. It provides a connection
with those who reside in this place and create this living culture.”
Culture and creative industries are increasingly used to promote destinations and enhance their
competitiveness and attractiveness (OECD, 2019), emphasized that many locations are now
actively developing their tangible and intangible cultural assets as a means of developing
distinctiveness in the face of globalization. Richards and Wilson (2016), observed that cultural
tourism strategies have been supplemented by creative tourism products in many destinations
emphasizing intangible and symbolic elements of regional culture of particular destinations such
                                                  2
as the local arts and crafts, ethnic quarters and local gastronomy. Culture has been studied as a
necessary element for the full development of people and communities (UNDP, 2014)
Tourism development in Nigeria. The creative industry sector ought to be given adequate
attention. There is poor relationship existing between creative industry sector with the tourism
industry; poor encouragement of the creative industry sectors; lack of private investment in
creative industry sectors and negligence of the creative industry sector is posing a serious
poverty as a feasible policy option should be to use the creative economy to diversify the
Nigerian economy and improve trade and development gains within the process of globalization
(Agoralumiere 2019). The local communities possessed wealth of invaluable resources in term of
art and craft. Oladeji and Akintola (2020) observed that directing tourism growth toward local
needs, interests and limits can greatly enhance tourism value to the community and help create
sustainable industry in and around heritage Sites. Creating a successful and sustainable tourism
industry in a community is like creating any successful and sustainable economic activity (Glean,
2001).
ii. identify the contribution of these creative industries to the Local Government Area
iii. identify the challenges confronting the development of the creative industries in the Local
Government Area
                                                  3
                                          CHAPTER TWO
According to DCMS (Creative Digital Industries National Mapping Project ARC Center of
Excellent for Creative Industries and Innovation, 2017), creative industry is an industry derived
from the utilization of creativity, skills and individual talents to create welfare and employment
through the creation and utilization of creativity and creativity Such individuals (NAF / WRT /
0011I12009 January edition). The creative industry is an industry that has authenticity in
individual creativity, skills and talents that have the potential to generate income and job creation
through the exploitation of intellectual property. While UNCTAD (2008), defines creative
a. The cycle of creation, production, and distribution of goods and services using creative and
Based on the opinions above, the creative industry is an industry based on innovation, new ideas
                                                  4
2.2 Classification of Creative Industries
According to the Ministry of Trade Development Toward Creative Economy Vision 2025,
creative industries can be grouped into 14 sub sectors, which consist of Advertising,
Architecture, Art Markets, Craft, Design, Fashion, Video, Film and Photography, Interactive
Games, Music, Performing Arts (showbiz), Publishing and Printing, Computer Services and
Software, Television & Radio (broadcasting), Research and Development (R & D), (Betti
Alisjahbana (2019).
The Nigerian movie industry emerged many decades ago and is made up of Nollywood that
caters for the English speaking movies, the Yoruba movie industry, Kannywood that produces
films in Hausa and others that produce movies in Igbo and other indigenous Nigerian languages.
The boom experienced within the industry was triggered in 1992 by the direct to video system
which was driven by VHS, VCD, and the DVD technology. The first successful video to be shot
using this technology was ‘Living in Bondage’, and its success became the harbinger of a new
era in movie production in Nigeria. The growth of the industry can be attributed to the rich
cultural diversity which offers a wealth of information and materials from which the movie
makers can easily draw from. The content usually appeals to the masses within the country and
even to foreigners that share same or similar culture. The strong themes visible are religion,
magic, and societal issues like rape and domestic abuse. In 2009, UNESCO described
Nollywood as the largest film industry in terms of output – second only to Bollywood, the Indian
film industry. Globally, Nigerian movies are in high demand owing mainly to the vast number of
Nigerians residing in different parts of the world. The industry was rated as the third most
valuable film industry in the world after generating a total of 1.7 trillion Naira. According to Oh
                                                 5
(2014), revenues from this sector trail those of Bollywood and Hollywood at the global box
office ($1.6 billion and $9.8 billion in 2012, respectively). Officially, Nollywood contributes an
average of $600 millions yearly to the economy of Nigeria, with most of these receipts coming
from the Africans living abroad (Oh, 2014). In recognition of the enormous potential inherent in
the Nigerian movie industry, the federal government has partnered with diverse international
groups and has gone further to set aside funds to support the industry.
There is a growing international recognition of Nigerian movie stars at the global stage with the
sector attracting foreign artists to act side by side with local stars in local movies as exemplified
by the film Bello in 2013. Aside from the government, there has been a marked increase in
The music industry in Nigeria has witnessed phenomenal growth in the last ten years with its
popularity extending far beyond Nigeria to the international music space. The success of the
industry can be seen from the recognition of works by Femi Kuti, who won the 1999 KORA
Music Award and was nominated on three different occasions for the Grammy Award. The feat
at KORA was repeated by the duo of P-Square in 2010 while 2 Face Idibia won the best-selling
African artist award at the World Music Awards in 2008 and BET African artist of the year
2011. Other artists like Tiwa Savage, D’Banj and Davido, have, at different fora, won accolades
for the Nigerian music industry. Also instructive is the increase in number of international
collaborations within the last couple of years. Such collaborations include ventures with notable
western artists like Joe, R. Kelly, Beyoncé, 50 Cent, Jay-Z, Wyclef Jean, Kirk Franklin, and Rick
Ross. Despite the success, concerns exist as regards to standardisation from the viewpoint of
stakeholders in the industry (Adedeji, 2016). According to data obtained from Price water house
                                                  6
Coopers, Nigeria’s music industry accounted for total revenue of US$44 millions in 2017. This is
an increase from a total of US$32 millions in 2012. Growth forecast is at 0.9%, and revenue is
estimated to reach US$73 millions by the year 2021 (Pricewaterhouse-Coopers, 2017). Although
Nigeria is the most populous country and the biggest economy in Africa, spending on music is
meagre. Legitimate music retailers struggle side by side for the market with highly sophisticated
but illegal dealers who engage in pirated CDs. This has led to artists complaining of low or non-
existent returns on the release of their albums and has further compelled them to depend on live
welcome development in this regards. Today, we have Deezer, iROKING and Spinlet
Like many other creative industry subsectors, arts and crafts enjoy a rich cultural heritage that
leverages the multiculturalist nature of Nigeria. However, the sector has suffered so much
neglect owing to the governments’ focus on oil and gas exploration and exploitation. Objects of
arts possess intrinsic artistic values that endear them to the beholder. Predominant works or arts
and crafts incorporate activities in pottery, weaving, blacksmith (including goldsmith and
silversmith), jewellery, leather works and others. A unique feature of arts and crafts is that it
offers the craftsmen the fulfilment of being involved in the total production process (Irivweiri,
2019). The arts industry is highly fragmented and consists of mainly sole proprietors and artisans
who engage in the business for income. Most of the operators in this industry operate small scale,
and this creates a vacuum readily filled by the influx of foreign alternative to such products. A
considerable challenge militating against he growth of the industry is the difficulty in enforcing
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2.2.4   The Fashion Industry
There has been an unprecedented level of exposure to the Nigerian fashion industry in recent
times which has translated into unique business opportunities for the operators in the industry.
Today, Nigerian designers are regularly featured in international fashion shows and have gained
footholds among global celebrities. This growth is a result of the institution of fashion weeks
coupled with the explosion of new and social media. The emergence of a promising number of
marketing and sales platforms has helped Nigerian designers to project their products to a mass
market. This is in addition to the developments in fashion retailing that has increased the number
of local and international brand shops seeking to carry Nigerian designers’ products. Thus,
fashion is now less imported to Nigeria from the western world as part of the cultural
imperialism. Nigeria fashion is now a result of a symbiosis between non Nigerian (primarily
western) and Nigerian influences. Intricate designs are now being created using local “Ankara”
(100% cotton African wax print with vibrant patterns), and “Batik” (fabric produced through a
technique of wax-resist dyeing) presented in multicoloured and bright hues for maximum
attraction. Some of these designs are now being printed on different fabric – cotton, silk and
many others simply to create a unique product. All these efforts have succeeded in attracting
famous players in the international fashion industry as Nigerian fashion is now being patronised
by foreign musicians. Renowned international brands that have participated in the Lagos Fashion
and Designer Week include MyTheresa. com, Selfridges, and Browns UK. According to Mrs.
Funmi Ladipo Ajila, the President of Fashion Designers Association of Nigeria (FADAN), the
Nigerian fashion industry is worth over N2 trillion (Ajila, 2015). She adds that the garment,
textile and the footwear subsection of the creative industry contributed 0.47% to the Nigeria’s
GDP. She attributed this success to the activities of foreign investors in addition to patronage
                                                8
from the teeming Nigeria population who have grown to trust and demand the unique and
The travel industry is an assortment of the tourism industry exercises and is upheld by an
assortment of offices and administrations given by the network, specialists, government, and
provincial governments. While the travel industry is all exercises identified with
multidimensional and multi-disciplinary the travel industry that develop as an appearance of the
necessities of each individual and nation just as communications among visitors and
people. Tourism is a variety of tourism activities and is supported by a variety of facilities and
Whereas tourism is all activities related to multidimensional and multi-disciplinary tourism that
emerge as a manifestation of the needs of every person and country as well as interactions
between tourists and local communities, fellow tourists, government, local government and
entrepreneurs. With the Asean Economic Community and creative industries helping the
Indonesian economy in various ways, such as: opening new jobs, reducing unemployment,
various sectors. Tourism is an industry that is vulnerable to various disaster events. It can be
"affected" from the emergence of a disaster or trigger the emergence of the disaster itself. In
addition to the multi-sectoral influences that cover important areas of life, the tourism industry
needs to pay attention to disaster risk management (and crises) because it involves extensive
developments and connections globally, particularly identified with people as sightseers, nearby
networks and goal chiefs - both government or the private division movements and links
                                                9
internationally, especially related to humans as tourists, local communities and destination
Tourists are experiencing a shift in motives of mass tourism and organized into a bustling tourist
spot, so this time the tourists turn into like the tourism products that are unique and high quality
(Damanik, 2023). Tourism is the overall activities identified with the travel industry that is both
every individual and the State just as the collaboration between the explorers with the
neighborhood network, individual visitors, the Government, nearby specialists and business
visionaries. Visitors are individuals who travel from the spot of his living arrangement without
settling related to tourism that is both multidisciplinary and multidimensional that appears as a
manifestation of the needs of each person and the State as well as the interaction between the
travelers with the local community, fellow tourists, the Government, local authorities and
entrepreneurs. Tourists are people who travel from the place of his residence without settling on
a place that is accessible, or just for a while living in a close (Soekadijo, 2021). While (Sukarsa,
2019) says tourists are the ones who do the pleasure, for health reasons and the like: the people
religious, athletes and business reasons). The longer the tourists stay in a tourist destination, the
more money spent in tourist destination (Austriana, 2015). With the activities of the consumerist
either from foreign tourists and domestic, it will enlarge the income from the tourism sector an
area. Therefore, the increasing flow of tourists visit, then the income of tourism sector in a region
will also be increasing. Tourism to meet consumption needs and desires and expectations of the
tourists in the form of goods and services can be a package of travel, accommodation, food and
                                                 10
The process of globalization and connectivity has changed the way humans exchange
information, trade, consume, and various other things. Changes in the world that are very
dynamic with all their complexity require individuals to be increasingly imaginative and
inventive in doing financial exercises. Howkins first presented the term the inventive economy as
the fourth wave in the advancement of the structure of its generation after the main wave which
was the farming economy, the second wave which was the business economy, and the third wave
which was data economy (Howkins, 2001). Howkins understood the introduction of another
monetary wave-based inventiveness subsequent to finding in the year 1997, the United States
creates the results of licensed innovation people to be more creative and innovative in carrying
out economic activities. Howkins first introduced the term the creative economy as the 4th wave
in the evolution of the structure of its production after the first wave which was the agricultural
economy, the second wave which was the industry economy, and the third wave which was
information economy (Howkins, 2001). Howkins realized the birth of a new economic wave-
based creativity after seeing in the year 1997, the United States produces the products of
intellectual property rights worth 414 billion dollars which makes Intellectual Property as the
number-one export goods in United States. Creative economy has several elements such as;
creativity, expertise, and talents that have selling value through offering intellectual creations.
Products produced (goods and services) have short life cycles, high margins, diverse, high
customers and supporting creative value creation in other sectors that are indirectly related to
customers. Creative economy as a system has one of subsystems namely creative industry.
                                                11
Imaginative industry does make practical exchange, yet additionally social and social exchange.
It tends to be derived that what is implied by worth included this case is the social worth, social
The inventive economy as the production of significant worth because of the thought Creative
industry does not only create economical transaction, but also social and cultural transaction. It
can be inferred that what is meant by value-added in this case is the social value, cultural value,
and economic value (Masunah, 2017). The creative economy as the creation of value as a result
of the idea (Howkins, 2021). In an interview with Donna Ghelfi of the World Intellectual
activities in the community who spent most of his time to generate ideas, not only do things that
are routine and repetitive. Due to this society, generating the idea is the thing to do to progress. "
The United Nations Conference on Trade and Development to define the creative economy "An
evolving concept based on the creative assets potentially generating economic growth and
development." The Department of Culture, Media and Sport (DCMS) creative economy as
Creative Industries the US those enterprises which have their inception in individual
inventiveness, aptitude and ability, and which have a potential for riches and occupation creation
through the age and abuse of licensed innovation and substance. Those industries which have
their origin in individual creativity, skill and talent, & which have a potential for wealth and job
creation through the generation and exploitation of intellectual property and content. The
imagination, ideas and knowledge which are produced by people generate the creative economy.
Inside the inventive economy industry, the design segment of Indonesia is the second-biggest
supporter of the nation's total national output (GDP), the style contributes IDR 200 trillion (USD
$15.6 billion) to the nation's GDP Within the creative economy industry.
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2.4 Contribution of Creative Industries to Tourism development.
Over times, Creative industries such as film industry, arts and craft industries, fashion industries
etc. Have contributed greatly to the culture of a destination and the development of travel
experience. A tourist expects to see fashionable things in his travel that will always brighten his
mind about the activities of the country he visited. No wonder it was said that “craft is a sine
quanon to tourism”.
Creative industry make tourism worthwhile. During cultural beaks, Halloween, festive periods
and other national and international holidays, tourists travel to places to see things for
themselves. The beauty of tourism is Creative industry. Hence Creative industry in a particular
place or region lures people to that place for recreational and educational purposes.
2. Revenue Generation:
Creative industry generate money for the tourism industry. The procurement of art and craft sales
to tourist in hotels, motels and lodges realizes profits that increase the revenue of the industry
and by doing so, the tourism industry grows. Some art are also exported by tourism industry.
3. Facilitates Investments:
Nigeria is a developing nation that needs the efforts of desired vision. These investors usually
have individual “push-factor’’ but it has been ascertained statistically that very many investors
have that push-factor as Arts and Crafts. The arts and crafts of Nigeria depicts the culture of the
Nigeria people especially that of the region where the craft is made. Hence Arts and Crafts
partake in the development process of tourism through the exhibition of its productions.
                                                  13
4. The Souvenir Role:
Every tourist expects to return back from his tour with usually an art work or craft as a souvenir.
In Nigeria today, there are portable art works or craft carved out of the artist using their hands
and mind to do it well. This craft work are purchased by hotels and restaurants for their
5. Tourism Sustainability:
The sustainable development of tourism is possible with the inclusion of Creative industry. The
works of the artistic men and crafts men whose creative works makes way for viability of the
tourism industry.
Nigeria is known for her traditional art cultures of Nok, Ife, Benin, Igbo-Ukwu, Owo, Esie, etc.
though art works history in Nigeria is documented, Nigeria traditional arts has survived the test
of time with recorded history of the oldest art discoveries south of the Saharan Africa. Uzoagba
(1982) confirms the skills, creativity, and dexterity of Nigeria artist, certain periods in the
cultural transition of Nigeria have a world-wide reputation of works of arts created by Nigerians
of centuries past. These are also described in every encyclopedia of world art.
Creative industry helps to overcome the challenges of under-development in the country. The
sector under-tourism has target of being “a major foreign exchange earner, a major employer of
labour and income distributor, a catalyst for sustainable rural development and poverty
                                                  14
8. Potential for Export Trade and Promotion:
According to Aniakor (2021), modern works of arts are relevant to the potential of arts and
culture for export trade and promotion primarily because they have begun to enjoy international
recognition and patronage. Art products come in various colours, shapes, forms and textures.
They are exhibited in customers, apparels, masquerades and dances in a variety of styles, body
markings, clothing’s decorations, ornaments, etc. The benefit of arts and craft are numerous and
can be seen in all aspects of life, i.e. politics, religion, social and economy.
9. Means of Identification:
The beautiful designs of strategic locations or area is made possible through the creative impart
of Art. The artists reflects a message mixed with the areas culture to come up with their final
work. Every State has a unique structural design that is master minded artistically and built on
strategic location. Example is the design of roundabout of towns or cities, entry and exit of major
road/boundaries, areas, location etc. these works of art are distinctive means of identification.
The societal status is the position or rank of a person or group, within the society. One can earn
their social status by their own establishments, which is known as achieved status. Alternatively,
one can be placed in stratifications system by their inherited position which is called ascribed
status. These status are often associated with clothing and possessions. These clothings and
possessions like jewellery (rings, bracelets, necklaces, etc) are creative works of Arts and Crafts.
                                                  15
                                    CHAPTER THREE
3.0                                    METHODOLOGY
3.1 Research Design
The study was undertaken at New Bussa. New Bussa is a town in Niger State, Nigeria. It is the
new site of Bussa after the Kainji Lake dam set the previous location underwater. As of 2007
New Bussa had an estimated population of 24,449 (World Gazetteer, 2007). New Bussa is the h
eadquarters of the Borgu Emirate and the Borgu Local Government Area. New Bussa sits at
9°53′N 4°31′E, and the original town of Bussa was located about 40 km North of New Bussa at
                                              16
The target population of the study consists of management and staff of the creative industries.
 Simple random sampling was used to identify management and staff of creative industries
research work. The primary data was collected through the use of questionnaire. And the
secondary data were sourced from books, magazines, journals, research papers from international
                                               17
                                        CHAPTER FOUR
4.1 Result
                                             18
       The above information revealed the socio demographic data of the sampled populations.
It shows that majority of the sampled respondents are male representing 70%, while the female
has 18 entries representing 30%. The information however, shows that male respondents have
being the dominant on all the area chosen for data collection. The results in the above table
shows the age distribution of the sampled respondents among which age bracket between 18 – 25
years has 18 entries representing 30%, majority of the respondents as constituted by 35%
indicated their ages between 26 – 35 years, while respondents between ages of 36- 45 years and
46 years above shared 20% and 15% respectively.
Marital Status of the respondents indicated in the above table shows that not married has 40%
while the respondents that choose married have 60%, religion status shows that Christian
recorded highest mean with 40% while Islam recorded the lowest mean of 60%.
                                             19
TABLE 2: The Various Creative Industries Available in the Study Area
The above table shows the various creative industries available in the study area. The table
provides a list of various creative industries and their corresponding descriptions.
                                                 20
      TABLE 3: Contribution of Creative Industries to the People of Borgu
agreed disagreed d
tradition
exchange
development
The table provides information on the perception of various factors related to creative industries
to tourism development in the study area. The variables include cultural attraction, unique
experience, job creation, revenue generation, destination branding, promotion of heritage and
                                                     21
      TABLE 4: Challenge Confronting the Development of the Creative Industries in Borgu
agreed disagreed
 The table presents result on various challenges and barriers in the creative industries in tourism sector
 in the study area.
                                                      22
4.2 Discussion of Major Findings
The study revealed the various creative industries in the study area which include traditional
beadwork, wood carving, local mat making, and cultural festivals such as Gani festival, music
studios, fashion homes, metal work, basket weaving, leatherwork, custom clothing and jewelry
making. These creative industries play a significant role in contributing to the overall
development of tourism by offering unique cultural experiences and products for tourists. They
showcase the creativity and traditional craftsmanship of destinations local artisans and contribute
to the authenticity of the tourist experience. This was in relation to other author; work on the
subject of creative industries and their impact on tourism development: Various authors have
highlighted the significant role that creative industries play in enhancing tourist experiences and
attracting visitors. For example: According to Richards (2011), cultural festivals are a powerful
draw for tourists as they provide an authentic experience of local traditions. Therefore, it is
evident from both the table data provided and existing literature that diverse forms of creativity
within the arts and crafts sector contribute significantly to tourism development by enriching
From the result gathered during the study shows that Job creation and promotion of heritage and
tradition are strongly agreed upon by 100% of respondents with mean value of (5.00), follow by
Community development which was strongly agreed upon by 95% of respondents with means
value of (4.89), while Cultural attraction is strongly agreed upon by 63% while 20% agreed.
Destination branding is strongly agreed upon by 85% respondents ranking 4 th with mean value
(4.81), also revenue generation is strongly agreed upon by 78%, ranking 5 th with mean value of
(4.67), in a nutshell the result indicate that there is strong support for the positive impact that
                                                 23
destination branding, revenue generation but slightly less for cultural attractions and unique
experiences provided.
The study further revealed the challenges confronting creative industries. These include
insufficient funding, lack of investment, limited access to grants, insufficient access to modern
finding gathered as at the period of the study Insufficient funding, Limited access to grants and
insufficient access to modern equipment and Lack of training opportunities and lack of
networking opportunities are strongly agreed upon by 100% as by the respondents, while in on
the other hand Lack of investment is strongly agreed upon by 62%, with an additional 23% in
agreement. Local market limitations are strongly agreed upon by 85%, with the remainder
neutral or disagreed. Overall mean scores for these factors range from a high of 5.00 (insufficient
funding; limited access to grant; insufficient access to modern equipment; limited training
opportunities; lack of networking opportunities), down through some slightly lower scores such
as inconsistent policies (4.59) and local market limitation (4.81), finishing with economic
downturns (3.99). The data suggests that there is widespread consensus regarding challenges
such as inadequate funding, limited grant accessibility but divergent opinions on issues like
inconsistent policies or economic downturns within the creative industries and tourism sector.
                                                24
                                        CHAPTER FIVE
5.0                      CONCLUSION AND RECOMMENDATION
5.1 Conclusion
The majority of the respondents (70%) were male, while the remaining (30%) were female. The
greater proportions of the economically active sex in creative industry are males. Most of our
respondents (35%) were within the age group of 26 – 35 years. There were ten of respondents
(30%) ages 18 to 25, (20%) ages 36-45, while (15%) ages were above 46years. The major
creative industries found in the study area were Art and craft while few engaged in cultural
festival, fashion industry act and Music and performing art. The major contribution of creative
industries to the local government area were job creation, Promote heritage and tradition,
Major challenges confronting the creative indusrties were Lack of networking opportunities,
Insufficient funding, Limited access to grant, Limited training opportunities and Insufficient
5.2 Recommendations
1. Nigerian government should encourage the tourism industry by creating effective policy and
provide financial institutions of getting loans for successful running of the business.
2. Creative industries must be practiced in such a manner that, it will remain relevant as a vehicle
3. It is important for Nigerian government to look inwards by developing the creative energies of
their citizens, by doing so it will develop the creative industries sector sector for tourism
development
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  FEDERAL COLLEGE OF WILDLIFE MANAGEMENT, P.M.B. 268, NEW BUSSA,
                         NIGER STATE.
                                        QUESTIONNAIRE
Creative industries
                                                     28
SECTION C: WHAT ARE THE CONTRIBUTIONS OF CREATIVE INDUSTRIES TO
THE LOCAL GOVERNMENT?
Variables                                              SA   A    N       SD      D
   i.           Cultural Attractions
   ii.          Unique Experiences
   iii.         Job Creation
   iv.          Revenue Generation
   v.           Destination Branding
   vi.          Content Creation
   vii.         Collaboration with stakeholders
   viii.        Promote Heritage and Traditions
   ix.          Cross-Cultural Exchange
        x.      Community development
Variables                                              SA   A    N       SD      D
   i.  Insufficient Funding
  ii.  Lack of Investment
 iii.  Limited Access to Grants
 iv.   Inadequate Facilities
  v.   Insufficient access to modern equipment
 vi.   Poor internet connectivity and digital
             infrastructure
 vii.        Local Market Limitations
viii.        Lack of Promotion
  ix.        Limited Training Opportunities
   x.        Inconsistent Policies
  xi.        Lack of Incentives
 xii.        Economic Downturns
xiii.        Lack of Networking Opportunities
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