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Sorcerers

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Liz Leib
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0% found this document useful (0 votes)
22 views5 pages

Sorcerers

Uploaded by

Liz Leib
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Front Liner

Race: Hill Dwarf


Class: Paladin 2 / Sorcerer 18
Background: Soldier

Fighting Style: Defense


Sorcerous Origin: Draconic Bloodline (copper)

Metamagic (LV 5): Quickened Spell, Seeking Spell


Metamagic (LV 12): Careful Spell
Metamagic (LV 19): Empowered Spell

Skills: Athletics, Insight, Intimidation, Religion

Ability Scores: Str 14, Dex 12, Con 16, Int 8, Wis 11, Cha 14
(LV 6: Str 16) (LV 10: Cha 16) (LV 14: Cha 18) (LV 18: Str 18)

Cantrips: Acid Splash, Bladw Ward, Booming Blade, Green-Flame Blade, Lightning
Lure, Prestidigitation

Prepared Paladin Spells:


LV 1: Bless, Ceremony, Heroism, Searing Smite, Wrathful Smite

Sorcerer Spells Known:


LV 1: Chromatic Orb, Mage Armor, Shield
LV 2: Blur, Misty Step
LV 3: Fireball, Haste
LV 4: Banishment, Fire Shield
LV 5: Summon Draconic Spirit, Wall of Stone
LV 6: Fizban's Platinum Shield
LV 7: Draconic Transformation
LV 8: Earthquake
LV 9: Psychic Scream

--------------------------------------

Beat Down

Race: Dragonborn (blue)


Class: Sorcerer 5 / Cleric 2 / Sorcerer 13
Background: Marine

Sorcerous Origin: Storm Sorcery


Divine Domain: Tempest

Metamagic (LV 3): Empowered Spell, Quickened Spell


Metamagic (LV 12): Transmuted Spell
Metamagic (LV 19): Twinned Spell

Skills: Athletics, Intimidation, Religion, Survival

Ability Scores: Str 12, Dex 12, Con 14, Int 8, Wis 14, Cha 15
(LV 4: Dragon Fear, Cha 16) (LV 10: Cha 18) (LV 14: Dex 14) (LV 18: Cha 20)

Cantrips: Control Flames, Gust, Lightning Lure, Mending, Poison Spray, Resistance,
Sacred Flame, Shocking Grasp, Thunderclap

Sorcerer Spells Known:


LV 1: Absorb Elements, Chromatic Orb, Thunderwave
LV 2: Blindness/Deafness, Scorching Ray
LV 3: Lightning Bolt, Stinking Cloud
LV 4: Ice Storm, Storm Sphere
LV 5: Cone of Cold, Wall of Light
LV 6: Chain Lightning
LV 7: Reverse Gravity
LV 8: Incendiary Cloud
LV 9: Power Word: Kill

Prepared Cleric Spells:


LV 1: Command, Create or Destroy Water, Fog Cloud, Guiding Bolt,
Protection from Evil and Good, Thunderwave

--------------------------------------

Utility

Race: Rock Gnome


Class: Sorcerer 3 / Rogue 3 / Sorcerer 14
Background: Guild Artisan

Sorcerous Origin: Clockwork Soul


Roguish Archetype: Mastermind

Metamagic (LV 3): Extended Spell, Subtle Spell


Metamagic (LV 13): Quickened Spell
Metamagic (LV 20): Twinned Spell

Skills: Arcana, Deception, Insight, Persuasion


Multiclass (LV 4): Sleight of Hand
Expertise (LV 4): Deception, Sleight of Hand

Ability Scores: Str 8, Dex 15, Con 14, Int 12, Wis 10, Cha 15
(LV 7: Dex 16, Cha 16) (LV 11: Cha 18) (LV 15: Con 16) (LV 19: Cha 20)

Cantrips: Blade Ward, Dancing Lights, Mage Hand, Mending, Minor Illusion, Shape
Water

Spells Known:
LV 1: Alarm, Detect Magic, Feather Fall, Mage Armor, Protection from Evil and Good
LV 2: Aid, Enlarge/Reduce, Lesser Restoration, Mirror Image
LV 3: Dispel Magic, Flame Arrows, Fly, Protection from Energy
LV 4: Freedom of Movement, Greater Invisibility, Stoneskin, Summon Construct
LV 5: Far Step, Greater Restoration, Seeming, Wall of Force
LV 6: Flesh to Stone
LV 7: Etherealness
LV 8: Power Word: Stun
LV 9: Time Stop

--------------------------------------

Support

Race: Protector Aasimar


Class: Sorcerer 20
Skills: Arcana, Insight, Persuasion, Religion

Sorcerous Origin: Divine Soul (good)


Background: Acolyte

Metamagic (LV 3): Extended Spell, Quickened Spell


Metamagic (LV 10): Heightened Spell
Metamagic (LV 17): Empowered Spell

Ability Scores: Str 8, Dex 12, Con 14, Int 12, Wis 14, Cha 16
(LV 4: Cha 18) (LV 8: Wis 16) (LV 12: Cha 20) (LV 16: Con 16) (LV 19: Dex 14)

Cantrips: Blade Ward, Light, Mending, Message, Ray of Frost, Resistance, Spare the
Dying

Spells Known:
LV 1: Comprehend Languages, Cure Wounds, Detect Magic, Mage Armor
LV 2: Hold Person, Prayer of Healing
LV 3: Blink, Counterspell
LV 4: Fire Shield, Guardian of Faith
LV 5: Dispel Evil and Good, Wall of Light
LV 6: Globe of Invulnerability
LV 7: Regenerate
LV 8: Sunburst
LV 9: Wish

--------------------------------------

Investigator

Race: Wood Elf


Class: Sorcerer 3 / Druid 2 / Sorcerer 4 / Druid 4 / Sorcerer 7
Background: Sage (astronomer)

Sorcerous Origin: Lunar Sorcery (crescent moon)


Druid Circle: Stars

Metamagic (LV 3): Careful Spell, Quickened Spell


Metamagic (LV 16): Heightened Spell

Skills: Arcana, History, Insight, Perception, Religion

Ability Scores: Str 8, Dex 14, Con 11, Int 12, Wis 16, Cha 14
(LV 6: Cha 16) (LV 11: Wis 18) (LV 14: Resilient, Dex 15) (LV 18: Dex 16, Con 12)

Cantrips: Blade Ward, Friends, Guidance, Gust, Mage Hand, Mold Earth, Resistance,
Sacred Flame, Sword Burst, Thorn Whip, Thunderclap

Sorcerer Spells Known:


LV 1: Color Spray, Detect Magic, Grease, Shield
LV 2: Alter Self, Knock, Misty Step
LV 3: Dispel Magic, Fly, Phantom Steed
LV 4: Banishment, Hallucinatory Terrain, Polymorph
LV 5: Cloudkill, Insect Plague, Mislead
LV 6: True Seeing
LV 7: Teleport

Prepared Druid Spells:


LV 1: Faerie Fire, Guiding Bolt, Jump, Thunderwave
LV 2: Beast Sense, Pass Without Trace, Spike Growth, Summon Beast, Warding Wind
LV 3: Revivify, Speak with Plants
--------------------------------------

Negotiator

Race: Half-Elf
Class: Sorcerer 1 / Bard 2 / Sorcerer 17
Background: Charlatan

Sorcerous Origin: Aberrant Mind

Metamagic (LV 5): Heightened Spell, Quickened Spell


Metamagic (LV 12): Extended Spell
Metamagic (LV 19): Twinned Spell

Skills: Arcana, Deception, Insight, Nature, Persuasion, Sleight of Hand


Multiclass (LV 2): Performance

Ability Scores: Str 8, Dex 14, Con 12, Int 13, Wis 14, Cha 16
(LV 6: Cha 18) (LV 10: Cha 20) (LV 14: Dex 16) (LV 18: Wis 16)

Cantrips: Blade Ward, Friends, Lightning Lure, Mending, Message, Minor Illusion,
Thunderclap, Vicious Mockery

Sorcerer Spells Known:


LV 1: Arms of Hadar, Comprehend Languages, Disguise Self, Dissonant Whispers, Mage
Armor
LV 2: Calm Emotions, Crown of Madness, Detect Thoughts, See Invisibility
LV 3: Antagonize, Fly, Hunger of Hadar, Sending
LV 4: Evard's Black Tentacles, Spirit of Death, Stoneskin, Summon Aberration
LV 5: Animate Objects, Rary's Telepathic Bond, Seeming, Telekinesis
LV 6: Mass Suggestion
LV 7: Crown of Stars
LV 8: Dominate Monster
LV 9: Wish

Bard Spells Known:


LV 1: Charm Person, Healing Word, Silvery Barbs, Sleep, Unseen Servant

--------------------------------------

Infiltrator

Race: Tabaxi
Class: Sorcerer 20
Background: Spy

Sorcerous Origin: Shadow Magic

Metamagic (LV 3): Extended Spell, Subtle Spell


Metamagic (LV 10): Heightened Spell
Metamagic (LV 17): Quickened Spell

Skills: Arcana, Deception, Perception, Persuasion, Sleight of Hand, Stealth

Ability Scores: Str 8, Dex 16, Con 12, Int 10, Wis 13, Cha 16
(LV 4: Cha 18) (LV 8: Dex 18) (LV 12: Cha 20) (LV 16: Con 14) (LV 19: Dex 20)

Cantrips: Chill Touch, Gust, Mage Hand, Message, Minor Illusion, Sword Burst
Spells Known:
LV 1: Disguise Self, Mage Armor, Sleep
LV 2: Darkness, Invisibility, Rime's Binding Ice
LV 3: Fly, Sleet Storm
LV 4: Confusion, Stoneskin
LV 5: Far Step, Seeming
LV 6: Tasha's Otherwordly Guise
LV 7: Teleport
LV 8: Power Word: Stun
LV 9: Gate

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