Mystic EU A4
Mystic EU A4
PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
MYSTIC ORDER FEATURE
1
PASSIVE
INSPIRATION
INSIGHT
LEVEL
2
Hit Point Temporary
Maximum Hit Points
MYSTICAL RECOVERY
STRENGTH SAVING THROWS Immediately after you spend psi points on a psionic discipline, you can take
a bonus action to regain hit points equal to the number of psi points you spent.
ATHLETICS
LEVEL
TELEPATHY
You can telepathically speak to any creature you can see within 120 feet of you. You
2
don’t need to share a language, but it must be able to understand at least one language or be
HIT DICE DEATH SAVES telepathic.
3
SAVING THROWS SUCCESSES
MYSTIC ORDER FEATURE
ACROBATICS
FAILURES
SLEIGHT OF HAND d8
STEALTH
LEVEL
CONSTITUTION SAVING THROWS STRENGTH OF MIND
After a short or long rest you can replace your proficiency in Wisdom saving
4
throws with Strength, Dexterity, Constitution, or Charisma. This lasts until you finish
your next short or long rest.
LEVEL
MYSTIC ORDER FEATURE
6
INTELLIGENCE SAVING THROWS
DISCIPLINE DISCIPLINE
ARCANA PSI POINTS
ATTACK BONUS SAVE DC
HISTORY Used Total
INVESTIGATION LEVEL
NATURE
RELIGION
POTENT PSIONICS
Once on each of your turns when you hit a creature with a weapon, you can deal
8
Psi Limit an extra 1d8 psychic damage to that target. When you reach 14th level, this extra
damage increases to 2d8. In addition, you add your Intelligence modifier
WISDOM SAVING THROWS KNOWN
PSIONIC TALENTS
ANIMAL HANDLING LEVEL
INSIGHT
MEDICINE
CONSUMPTIVE POWER
When activating a psionic discipline, you can pay its psi point cost with
10
your hit points instead. Your current hit points and hit point maximum are both
PERCEPTION reduced by the number of hit points you spend. This can’t be lessened in any
SURVIVAL way, and the reduction to your hit point maximum lasts until you finish a long
rest. Once you use this feature, you can’t use it again until you finish a long rest.
LEVEL
MYSTIC ORDER FEATURE
14
PROFICIENCIES LANGUAGES
LIGHT SIMPLE LEVEL
20
ARMOUR WEAPONS
PSIONIC BODY
• Resistance to bludgeoning, piercing, and slashing damage.
MEDIUM MARTIAL
• You no longer age.
ARMOUR WEAPONS
TOOLS & OTHER PROFICIENCIES • Immune to disease, poison damage, and the poisoned condition.
• If you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points,
HEAVY instead of dying, and you fall unconscious. You and your
ARMOUR
SHIELDS gear disappear. You appear at a spot of your choice 1d3 days later on the plane
of existence where you died, having gained the benefits of one long rest.
RACE BACKGROUND
PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
MYSTIC ORDER FEATURE
1
PASSIVE
INSPIRATION INSIGHT
LEVEL
SAVING THROWS
Hit Point
Maximum
Temporary
Hit Points
MYSTICAL RECOVERY
2
STRENGTH Immediately after you spend psi points on a psionic discipline, you can take
a bonus action to regain hit points equal to the number of psi points you spent.
Strength
LEVEL
2
Dexterity TELEPATHY
Constitution You can telepathically speak to any creature you can see within 120 feet of you. You
don’t need to share a language, but it must be able to understand at least one language or be
HIT DICE DEATH SAVES telepathic.
Intelligence
DEXTERITY Used Total LEVEL
3
SUCCESSES
Wisdom MYSTIC ORDER FEATURE
FAILURES
Charisma
d8
Investigation (Int)
POTENT PSIONICS
Once on each of your turns when you hit a creature with a weapon, you can deal
8
Psi Limit an extra 1d8 psychic damage to that target. When you reach 14th level, this extra
damage increases to 2d8. In addition, you add your Intelligence modifier
WISDOM Medicine (Wis)
KNOWN
PSIONIC TALENTS
Nature (Int) LEVEL
Perception (Wis)
CONSUMPTIVE POWER
When activating a psionic discipline, you can pay its psi point cost with
10
your hit points instead. Your current hit points and hit point maximum are both
Performance (Cha) reduced by the number of hit points you spend. This can’t be lessened in any
way, and the reduction to your hit point maximum lasts until you finish a long
Persuasion (Cha) rest. Once you use this feature, you can’t use it again until you finish a long rest.
CHARISMA
Religion (Int) LEVEL
LEVEL
MYSTIC ORDER FEATURE
14
PROFICIENCIES LANGUAGES
IDEALS
BONDS
ALLIES ENEMIES
FLAWS
CHARACTER APPEARANCE
AMULET
CLOAK
ARMOUR
HANDS/ARMS
RING
RING
BELT
BOOTS
CP SP EP GP PP
MAGIC ITEMS
Attuned
Name
Attuned
Name
Attuned
Name
Attuned
Name
Attuned
Name
AGE HEIGHT WEIGHT DISTINGUISHING MARKS
IDEALS
BONDS
ALLIES ENEMIES
FLAWS
CHARACTER APPEARANCE
AMULET
CLOAK
STR DEX CON INT WIS CHA
ARMOUR
HANDS/ARMS
Skills
Senses RING
NAME ATK BONUS DAMAGE/TYPE
RING
BELT
BOOTS
CP SP EP GP PP
MAGIC ITEMS
Attuned
Name
Attuned
Name
Attuned
Name
Attuned
Name
Attuned
Name
ADDITIONAL FEATURES
LEVEL LEVEL LEVEL
SPELLCASTING FOCUS
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
SPELLS
LEVEL LEVEL LEVEL
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED
R R R
DURATION COMPONENTS DURATION COMPONENTS DURATION COMPONENTS
V V V
S S S
C M C M C M
SPELL EFFECT SPELL EFFECT SPELL EFFECT
PREPARED PREPARED PREPARED