Paladin 1 EnderPickleman
CLASS & LEVEL PLAYER NAME
EnderPickleman's Character
Dragonborn Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 11 10 --
+3 +1 Intelligence
CLASS
• +1 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES
+1 DEFENSES HIT DICE DEATH SAVES
13 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+0 P
-1
+3
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
10 P +5 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Abyssal, Celestial, Common, Draconic
+3 Deception CHA
+1 History INT
INTELLIGENCE
P +1 Insight WIS
30 ft. (Walking)
+1 +3 Intimidation CHA
+1 Investigation INT
12 -1 Medicine WIS SPEED
+1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM -1 Perception WIS
+3 Performance CHA === ACTIONS === celestial, fiend, undead within 60 ft. that is not behind
-1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
total cover. You can use this feature 4 times per long
rest.
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise, Lay on Hands Pool • 5 / Long Rest
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You have a pool of healing power that can restore
5 HP per long rest. As an action, you can touch a
+1 Stealth DEX Breath Weapon (Black) • 1 / Short Rest creature to restore any number of HP remaining in the
CHARISMA As an action once per short rest, exhale in a 5 by pool, or 5 HP to either cure a disease or neutralize a
P +1 Survival WIS
30 ft. line (DEX DC 10, half damage on success) for poison affecting the creature.
+3 2d6 Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Divine Sense • 4 / Long Rest
As an action, you can detect good and evil. Until
16 the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
9 PASSIVE WISDOM (PERCEPTION)
Unarmed Strike +5 4 Bludgeoning
11 PASSIVE WISDOM (INSIGHT)
11 PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 1 EnderPickleman
CLASS & LEVEL PLAYER NAME
EnderPickleman's Character
Dragonborn Haunted One (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === damage on a successful one.
* Hit Points • PHB 84 | Black Dragon • BR 34
As an action once per short rest, exhale in a 5 by 30 ft.
* Proficiencies • PHB 84 line (DEX DC 10, half damage on success) for 2d6
Acid Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the | Breath Weapon (Black): 1 / Short Rest • 1 Action
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Damage Resistance • BR 34
celestial, fiend, undead within 60 ft. that is not behind You have resistance to the damage type associated
total cover. You can use this feature 4 times per long with your draconic ancestry.
rest.
| Black Dragon • BR 34
| 4 / Long Rest • 1 Action Acid Damage
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 5
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
| Lay on Hands Pool: 5 / Long Rest • 1 Action
=== DRAGONBORN RACIAL TRAITS ===
* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.
| Black Dragon • BR 34
Acid
* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 10 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 10 Wand of Fireballs 1 --
Scimitar 1 3 lb.
SP 5 Scale Mail 1 45 lb.
EP 1
GP 2
PP 1
WEIGHT CARRIED
48 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
EnderPickleman's Character
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I don’t run from evil. Evil
runs from me.
PERSONALITY TRAITS
I like to know my enemy’s capabilities
and weaknesses before rushing into
battle. (Lawful)
IDEALS
I would sacrifice my life and my soul to protect the
innocent.
I would sacrifice my life and my soul to protect the
innocent.
BONDS
I talk to spirits that no one else
can see.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.