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Taobaosync NL

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phonk v2
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0% found this document useful (0 votes)
45 views24 pages

Taobaosync NL

Uploaded by

phonk v2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 24

_DEBUG = false

-- requires
local pui = require 'neverlose/pui'
local clipboard = require 'neverlose/clipboard'
local base64 = require 'neverlose/base64'
local gradient = require 'neverlose/gradient'
local MTools = require 'neverlose/MTools'

luaname = "taobaosync"

local font = {
verdana_bold = render.load_font("Verdana Bold", 12, "ab"),
verdana = render.load_font("Verdana", 24, "ab"),
}

pui.sidebar("\bFFFFFF\b9CD411FFF["..luaname.."]", "\f<stars>")

local tab = {
menu = pui.create("Main", "\nMenu", 1),
main = pui.create("Main", "Main", 2),
main_other = pui.create("Main", "Config System", 2),
changelog = pui.create("Main", "Changelog", 1),
aa_presets = pui.create("Main", "Presets", 2),
aa_builder = pui.create("Main", "Builder", 1),
misc_features = pui.create("Main", "Misc", 1),
rage_features = pui.create("Main", "RageBot", 2),
}

local ref = {
enabled = ui.find("Aimbot", "Anti Aim", "Angles", "Enabled"),
pitch = ui.find("Aimbot", "Anti Aim", "Angles", "Pitch"),
yaw = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw"),
yaw_base = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Base"),
yaw_offset = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Offset"),
avoid_backstab = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Avoid
Backstab"),
hidden = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw", "Hidden"),
yaw_modifier = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw Modifier"),
yaw_modifier_offset = ui.find("Aimbot", "Anti Aim", "Angles", "Yaw Modifier",
"Offset"),
body_yaw = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw"),
inverter = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw", "Inverter"),
left_limit = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw", "Left Limit"),
right_limit = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw", "Right
Limit"),
options = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw", "Options"),
body_freestanding = ui.find("Aimbot", "Anti Aim", "Angles", "Body Yaw",
"Freestanding"),
freestanding = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding"),
disable_yaw_modifiers = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding",
"Disable Yaw Modifiers"),
body_freestanding = ui.find("Aimbot", "Anti Aim", "Angles", "Freestanding",
"Body Freestanding"),
fake_duck = ui.find("Aimbot", "Anti Aim", "Misc", "Fake Duck"),
slow_walk = ui.find("Aimbot", "Anti Aim", "Misc", "Slow Walk"),
leg_movement = ui.find("Aimbot", "Anti Aim", "Misc", "Leg Movement"),
onshot = ui.find("Aimbot", "Ragebot", "Main", "Hide Shots"),
doubletap = ui.find("Aimbot", "Ragebot", "Main", "Double Tap"),
os_options = ui.find("Aimbot", "Ragebot", "Main", "Hide Shots", "Options"),
dt_options = ui.find("Aimbot", "Ragebot", "Main", "Double Tap", "Lag Options"),
scope_overlay = ui.find("Visuals", "World", "Main", "Override Zoom", "Scope
Overlay"),
hitchance = ui.find("Aimbot", "Ragebot", "Selection", "Hit Chance"),
mindamage = ui.find("Aimbot", "Ragebot", "Selection", "Min. Damage"),
fakelatency = ui.find("Miscellaneous", "Main", "Other", "Fake Latency"),
}

local menu_tab = {}
local main_tab = {}
local antiaim_tab = {}
local misc_tab = {}
local conds = {"Global", "Standing", "Moving", "Walking", "Crouching", "Air", "Air
Crouching", "Fake Lag"}
local antiaims_settings = {}
local antiaim_func = {}
local visuals_func = {}
local ragebob_func = {}

-- MENU
main_tab.select_tab = tab.menu:list("\nSelect", {"Main", "Anti Aims", "Misc"})

-- MAIN
main_tab.info = tab.main:label("Hello, \v"..common.get_username().."\r. You are
using \bFFFFFF\b9CD411FFF["..luaname.."]\r, the last update was \v19.05.2024!
"):depend({main_tab.select_tab, 1})
main_tab.market_cfg = tab.main:button(" Config ",
function() panorama.SteamOverlayAPI.OpenExternalBrowserURL("https://neverlose.cc/
market/item?id=gouT13") end, true):depend({main_tab.select_tab, 1})
main_tab.market_locations = tab.main:button(" Locations ",
function() panorama.SteamOverlayAPI.OpenExternalBrowserURL("https://neverlose.cc/
market/item?id=TnLA7f") end, true):depend({main_tab.select_tab, 1})
main_tab.fencai_yt = tab.main:button(" \f<youtube> fencai ", function()
panorama.SteamOverlayAPI.OpenExternalBrowserURL("https://www.youtube.com/
@fencai6724") end, true):depend({main_tab.select_tab, 1})
main_tab.lua_dc = tab.main:button(" \f<discord> ", function()
panorama.SteamOverlayAPI.OpenExternalBrowserURL("https://discord.gg/cSehD3hjHu")
end, true):depend({main_tab.select_tab, 1})
main_tab.feedx_yt = tab.main:button(" \f<youtube> feedx ", function()
panorama.SteamOverlayAPI.OpenExternalBrowserURL("https://www.youtube.com/
@feedx1337") end, true):depend({main_tab.select_tab, 1})

-- CHANGELOG
main_tab.changelog = tab.changelog:label("\v~
Realese"):depend({main_tab.select_tab, 1})

-- MAIN ANTI AIMS


antiaim_tab.enabled = tab.main:switch("\f<badge-check> Enable
AA"):depend({main_tab.select_tab, 2})
antiaim_tab.yaw_base = tab.main:combo("\f<child> Yaw Base", {"Local View", "At
Target", "Forward", "Left", "Right"}):depend(antiaim_tab.enabled,
{main_tab.select_tab, 2})
antiaim_tab.yaw_base_settings = antiaim_tab.yaw_base:create()
antiaim_tab.defensive_spam = antiaim_tab.yaw_base_settings:switch("E-Spam")
antiaim_tab.static_manuals = antiaim_tab.yaw_base_settings:switch("Static Manuals")
antiaim_tab.freestanding = tab.main:switch("\f<person>
Freestanding"):depend(antiaim_tab.enabled, {main_tab.select_tab, 2})
antiaim_tab.freestanding_settings = antiaim_tab.freestanding:create()
antiaim_tab.disable_yaw_modifiers_freestanding =
antiaim_tab.freestanding_settings:switch("Disable Yaw Modifiers")
antiaim_tab.tweaks = tab.main:selectable("\f<circle-sort> AA Tweaks", {"Safe Head",
"Avoid Backstab", "Disable on Warmup"}):depend(antiaim_tab.enabled,
{main_tab.select_tab, 2})
antiaim_tab.anim_breakers = tab.main:switch("\f<triangle-exclamation> \b666666FF\
b5D6FA8FF[Anim. Breakers]"):depend(antiaim_tab.enabled, {main_tab.select_tab, 2})
antiaim_tab.anim_breakers_settings =
antiaim_tab.anim_breakers:create():depend(antiaim_tab.anim_breakers)
antiaim_tab.legs_on_ground = antiaim_tab.anim_breakers_settings:combo("Legs on
Ground", {"Disabled", "Static", "Jitter", "Walking"})
antiaim_tab.legs_in_air = antiaim_tab.anim_breakers_settings:combo("Legs in Air",
{"Disabled", "Static", "Walking"})
antiaim_tab.other_breakers = antiaim_tab.anim_breakers_settings:selectable("Other",
{"Move Lean", "Pitch 0 on Land", "AnimFucker"})
antiaim_tab.presets = tab.aa_presets:combo("\f<fire> Presets", {"Tao", "Bao",
"Builder"}):depend(antiaim_tab.enabled, {main_tab.select_tab, 2})
antiaim_tab.states = tab.aa_builder:combo("\f<route-interstate> Current State",
conds):depend(antiaim_tab.enabled, {antiaim_tab.presets, "Builder"},
{main_tab.select_tab, 2})

misc_tab.crosshair_inds = tab.main:switch("\f<crosshairs> Crosshair


Indicators"):depend({main_tab.select_tab, 3})
misc_tab.crosshair_inds_settings =
misc_tab.crosshair_inds:create():depend(misc_tab.crosshair_inds)
misc_tab.crosshair_inds_color =
misc_tab.crosshair_inds_settings:color_picker("Color", color(255, 255, 255, 255))
misc_tab.dmg_indicator = tab.main:switch("\f<hundred-points> Damage
Indicator"):depend({main_tab.select_tab, 3})
misc_tab.dmg_indicator_settings =
misc_tab.dmg_indicator:create():depend(misc_tab.dmg_indicator)
misc_tab.dmg_indicator_styles = misc_tab.dmg_indicator_settings:combo("Style",
{"Default", "Pixel", "Modern", "Bold"})
misc_tab.dmg_indicator_color =
misc_tab.dmg_indicator_settings:color_picker("Color", color(255, 255, 255, 255))
misc_tab.aimdoglogging = tab.main:switch("\f<list-ol> Aimbot
Logging"):depend({main_tab.select_tab, 3})
misc_tab.aimdoglogging_settings =
misc_tab.aimdoglogging:create():depend(misc_tab.aimdoglogging)
misc_tab.hit = misc_tab.aimdoglogging_settings:color_picker("Hit", color(255, 255,
255, 255))
misc_tab.miss = misc_tab.aimdoglogging_settings:color_picker("Miss", color(255,
255, 255, 255))
misc_tab.log_select = misc_tab.aimdoglogging_settings:selectable("Select", {"Under
Crosshair", "Console/Event"})
misc_tab.manualarrows = tab.main:switch("\f<arrows-up-down-left-right> Manual
Arrows"):depend({main_tab.select_tab, 3})
misc_tab.manualarrows_settings = misc_tab.manualarrows:create()
misc_tab.manualarrows_color = misc_tab.manualarrows_settings:color_picker("Color",
color(255, 255, 255, 255))

misc_tab.aspect_ratio = tab.misc_features:switch("\f<display> Aspect


Ratio"):depend({main_tab.select_tab, 3})
misc_tab.aspect_ratio_settings =
misc_tab.aspect_ratio:create():depend(misc_tab.aspect_ratio)
misc_tab.aspect_ratio_offset = misc_tab.aspect_ratio_settings:slider("Offset", 0,
200, 100, 0.01)
misc_tab.viewmodel_changer = tab.misc_features:switch("\f<hand-sparkles> Viewmodel
Changer"):depend({main_tab.select_tab, 3})
misc_tab.viewmodel_changer_settings =
misc_tab.viewmodel_changer:create():depend(misc_tab.viewmodel_changer)
misc_tab.viewmodel_offset_fov = misc_tab.viewmodel_changer_settings:slider("FOV", -
100, 100, 68)
misc_tab.viewmodel_offset_x = misc_tab.viewmodel_changer_settings:slider("X", -10,
10, 2.5)
misc_tab.viewmodel_offset_y = misc_tab.viewmodel_changer_settings:slider("Y", -10,
10, 0)
misc_tab.viewmodel_offset_z = misc_tab.viewmodel_changer_settings:slider("Z", -10,
10, -1.5)
misc_tab.scope_lines = tab.misc_features:switch("\f<location-crosshairs> Scope
Lines"):depend({main_tab.select_tab, 3})
misc_tab.scope_lines_settings =
misc_tab.scope_lines:create():depend(misc_tab.scope_lines)
misc_tab.scope_lines_color = misc_tab.scope_lines_settings:color_picker("Color",
color(255, 255, 255, 255))
misc_tab.invert_lines = misc_tab.scope_lines_settings:switch("Invert Lines")
misc_tab.lenght = misc_tab.scope_lines_settings:slider("Scope Lenght", 5, 200, 15)
misc_tab.offset = misc_tab.scope_lines_settings:slider("Scope Offset", 1, 50, 10)
misc_tab.clantag = tab.misc_features:switch("\f<tag> Clan
Tag"):depend({main_tab.select_tab, 3})

misc_tab.nvm_dude = tab.rage_features:switch("\f<jet-fighter>
Predict"):depend({main_tab.select_tab, 3})
misc_tab.fastladder = tab.rage_features:switch("\f<water-ladder> Fast
Ladder"):depend({main_tab.select_tab, 3})
misc_tab.ping_unlocker = tab.rage_features:switch("\f<unlock-keyhole> Ping
Unlocker"):depend({main_tab.select_tab, 3})
misc_tab.ping_unlocker_settings =
misc_tab.ping_unlocker:create():depend(misc_tab.ping_unlocker)
misc_tab.ping_unlocker_offset = misc_tab.ping_unlocker_settings:slider("Unlock", 0,
200, 100)
misc_tab.last_tick = tab.rage_features:switch("\f<jet-fighter> Last Backtrack
Tick"):depend({main_tab.select_tab, 3})
misc_tab.hitchance_manipulation = tab.rage_features:switch("\f<gears> Hitchance
Manipulation"):depend({main_tab.select_tab, 3})
misc_tab.hitchance_manipulation_settings =
misc_tab.hitchance_manipulation:create():depend(misc_tab.hitchance_manipulation)
misc_tab.select_manipulate =
misc_tab.hitchance_manipulation_settings:selectable("Select", {"In Air", "No
Scope"})
misc_tab.in_air = misc_tab.hitchance_manipulation_settings:slider("In Air", 0, 100,
35):depend({misc_tab.select_manipulate, "In Air"})
misc_tab.no_scope = misc_tab.hitchance_manipulation_settings:slider("No Scope", 0,
100, 50):depend({misc_tab.select_manipulate, "No Scope"})

for q, w in pairs(conds) do
antiaims_settings[q] = {}
antiaims_settings[q].override_state = tab.aa_builder:switch("Override
"..conds[q]..""):depend(antiaim_tab.enabled, {antiaim_tab.presets, "Builder"},
{main_tab.select_tab, 2})
antiaims_settings[q].pitch_select = tab.aa_builder:combo("\f<head-side> Pitch",
{"Disabled", "Down", "Fake Up", "Fake Down"}):depend(antiaim_tab.enabled,
{antiaim_tab.presets, "Builder"}, {main_tab.select_tab, 2})
antiaims_settings[q].yaw_select = tab.aa_builder:combo("\f<arrow-down> Yaw",
{"Disabled", "Static", "Backward"}):depend(antiaim_tab.enabled,
{antiaim_tab.presets, "Builder"}, {main_tab.select_tab, 2})
antiaims_settings[q].yaw_select_settings =
antiaims_settings[q].yaw_select:create()
antiaims_settings[q].l_yaw =
antiaims_settings[q].yaw_select_settings:slider("Left", -180, 180, 0)
antiaims_settings[q].r_yaw =
antiaims_settings[q].yaw_select_settings :slider("Right", -180, 180, 0)
antiaims_settings[q].slow_jitter =
antiaims_settings[q].yaw_select_settings:switch("Slow Jitter")
antiaims_settings[q].slow_ticks =
antiaims_settings[q].yaw_select_settings:slider("Speed", 1, 12, 1)
antiaims_settings[q].yaw_modifier_select = tab.aa_builder:combo("\f<gitter> Yaw
Modifier", {"Disabled", "Center", "Offset", "Random", "Spin", "3-Way", "5-
Way"}):depend(antiaim_tab.enabled, {antiaim_tab.presets, "Builder"},
{main_tab.select_tab, 2})
antiaims_settings[q].yaw_modifier_settigs =
antiaims_settings[q].yaw_modifier_select:create()
antiaims_settings[q].yaw_modifier_offset_select =
antiaims_settings[q].yaw_modifier_settigs:slider("Offset", -180, 180, 0)
antiaims_settings[q].body_yaw_select = tab.aa_builder:switch("\f<skeleton> Body
Yaw"):depend(antiaim_tab.enabled, {antiaim_tab.presets, "Builder"},
{main_tab.select_tab, 2})
antiaims_settings[q].body_yaw_settings =
antiaims_settings[q].body_yaw_select:create()
antiaims_settings[q].l_body_yaw =
antiaims_settings[q].body_yaw_settings:slider("Left Limit", 0, 60, 58)
antiaims_settings[q].r_body_yaw =
antiaims_settings[q].body_yaw_settings:slider("Right Limit", 0, 60, 58)
antiaims_settings[q].body_yaw_options =
antiaims_settings[q].body_yaw_settings:selectable("Options", {"Avoid Overlap",
"Jitter", "Randomize Jitter", "Anti Bruteforce"})
antiaims_settings[q].hidden_aa = tab.aa_builder:switch("\f<meta>
Hidden"):depend(antiaim_tab.enabled, {antiaim_tab.presets, "Builder"},
{main_tab.select_tab, 2})
antiaims_settings[q].hidden_aa_settings =
antiaims_settings[q].hidden_aa:create()
antiaims_settings[q].hidden_pitch =
antiaims_settings[q].hidden_aa_settings:combo("Hidden Pitch", {"Disabled", "Up",
"Down", "Zero", "Semi-Up", "Semi-Down", "Jitter", "Custom"})
antiaims_settings[q].custom_pitch =
antiaims_settings[q].hidden_aa_settings:slider("Custom", -89, 89, 0)
antiaims_settings[q].hidden_yaw =
antiaims_settings[q].hidden_aa_settings:combo("Hidden Yaw", {"Disabled",
"Opposite", "Spin", "Random", "Sideways"})
antiaims_settings[q].hidden_options =
antiaims_settings[q].hidden_aa_settings:combo("Options", {"Always On", "On Peek"})
end

for q, w in pairs (conds) do


active = {antiaims_settings[q].override_state, function() if(q == 1) then
return true else return antiaims_settings[q].override_state:get() end end}
selection = {antiaim_tab.states, conds[q]}
antiaims_settings[q].override_state:depend(antiaim_tab.enable,
antiaim_tab.enabled, selection, {antiaim_tab.states, function() return (q ~= 1)
end})
antiaims_settings[q].pitch_select:depend(active, antiaim_tab.enabled,
selection)
antiaims_settings[q].yaw_select:depend(active, antiaim_tab.enabled, selection)
antiaims_settings[q].l_yaw:depend(active, antiaim_tab.enabled, selection,
{antiaims_settings[q].yaw_select, function() if
antiaims_settings[q].yaw_select:get() == "Disabled" then return false else return
true end end})
antiaims_settings[q].r_yaw:depend(active ,antiaim_tab.enabled, selection,
{antiaims_settings[q].yaw_select, function() if
antiaims_settings[q].yaw_select:get() == "Disabled" then return false else return
true end end})
antiaims_settings[q].slow_jitter:depend(active, antiaim_tab.enabled, selection,
{antiaims_settings[q].yaw_select, function() if
antiaims_settings[q].yaw_select:get() == "Disabled" then return false else return
true end end})
antiaims_settings[q].slow_ticks:depend(active, antiaim_tab.enabled, selection,
antiaims_settings[q].slow_jitter, {antiaims_settings[q].yaw_select, function() if
antiaims_settings[q].yaw_select:get() == "Disabled" then return false else return
true end end})
antiaims_settings[q].yaw_modifier_select:depend(active, antiaim_tab.enabled,
selection)
antiaims_settings[q].yaw_modifier_offset_select:depend(active,
antiaim_tab.enabled, selection, {antiaims_settings[q].yaw_modifier_select,
function() if antiaims_settings[q].yaw_modifier_select:get() == "Disabled" then
return false else return true end end})
antiaims_settings[q].body_yaw_select:depend(active, antiaim_tab.enabled,
selection)
antiaims_settings[q].l_body_yaw:depend(active, antiaim_tab.enabled, selection)
antiaims_settings[q].r_body_yaw:depend(active, antiaim_tab.enabled, selection)
antiaims_settings[q].body_yaw_options:depend(active, antiaim_tab.enabled,
selection)
antiaims_settings[q].hidden_aa:depend(active, antiaim_tab.enabled, selection)
antiaims_settings[q].hidden_pitch:depend(active, antiaim_tab.enabled,
selection)
antiaims_settings[q].custom_pitch:depend(active, antiaim_tab.enabled,
selection, antiaims_settings[q].hidden_aa, {antiaims_settings[q].hidden_pitch,
"Custom"})
antiaims_settings[q].hidden_yaw:depend(active, antiaim_tab.enabled, selection)
antiaims_settings[q].hidden_options:depend(active, antiaim_tab.enabled,
selection)
end

antiaim_func.get_player_state = function()
local lp = entity.get_local_player()
if not lp then return "Not connected" end

on_ground = bit.band(lp.m_fFlags, 1) == 1
jump = bit.band(lp.m_fFlags, 1) == 0
crouch = lp.m_flDuckAmount > 0.7 or ref.fake_duck:get()
vx, vy, vz = lp.m_vecVelocity.x, lp.m_vecVelocity.y, lp.m_vecVelocity.z
math_velocity = math.sqrt(vx ^ 2 + vy ^ 2)
move = math_velocity > 5

if jump and crouch then return "AIR CROUCHING" end


if jump then return "AIR" end
if crouch then return "DUCKING" end
if on_ground and ref.slow_walk:get() and move then return "SLOW WALKING" end
if on_ground and not move then return "STANDING" end
if on_ground and move then return "RUNNING" end
end

antiaim_func.antiaims = function(cmd)
ref.enabled:override(antiaim_tab.enabled:get())
local lp = entity.get_local_player()
if not lp then return end
if not antiaim_tab.enabled:get() then return end
if antiaims_settings[2].override_state:get() and
antiaim_func.get_player_state() == "STANDING" and rage.exploit:get() > 0 then id =
2
elseif antiaims_settings[3].override_state:get() and
antiaim_func.get_player_state() == "RUNNING" and rage.exploit:get() > 0 then id = 3
elseif antiaims_settings[4].override_state:get() and
antiaim_func.get_player_state() == "SLOW WALKING" and rage.exploit:get() > 0 then
id = 4
elseif antiaims_settings[5].override_state:get() and
antiaim_func.get_player_state() == "DUCKING" and rage.exploit:get() > 0 then id = 5
elseif antiaims_settings[6].override_state:get() and
antiaim_func.get_player_state() == "AIR" and rage.exploit:get() > 0 then id = 6
elseif antiaims_settings[7].override_state:get() and
antiaim_func.get_player_state() == "AIR CROUCHING" and rage.exploit:get() > 0 then
id = 7
elseif antiaims_settings[8].override_state:get() and rage.exploit:get() <= 0
then id = 8
else
id = 1
end

ref.pitch:override(antiaims_settings[id].pitch_select:get())
ref.yaw:override(antiaims_settings[id].yaw_select:get())
ref.yaw_offset:override(rage.antiaim:inverter() == true and
antiaims_settings[id].l_yaw:get() or antiaims_settings[id].r_yaw:get())
ref.yaw_modifier:override(antiaims_settings[id].yaw_modifier_select:get())

ref.yaw_modifier_offset:override(antiaims_settings[id].yaw_modifier_offset_select:g
et())
ref.body_yaw:override(antiaims_settings[id].body_yaw_select:get())
ref.left_limit:override(antiaims_settings[id].l_body_yaw:get())
ref.right_limit:override(antiaims_settings[id].r_body_yaw:get())
ref.options:override(antiaims_settings[id].body_yaw_options:get())

if antiaims_settings[id].hidden_aa:get() then
ref.hidden:override(true)
else
ref.hidden:override(false)
end

if antiaims_settings[id].hidden_aa:get() then
if antiaims_settings[id].hidden_pitch:get() == "Up" then
rage.antiaim:override_hidden_pitch(-89)
elseif antiaims_settings[id].hidden_pitch:get() == "Down" then
rage.antiaim:override_hidden_pitch(89)
elseif antiaims_settings[id].hidden_pitch:get() == "Zero" then
rage.antiaim:override_hidden_pitch(0)
elseif antiaims_settings[id].hidden_pitch:get() == "Semi-Up" then
rage.antiaim:override_hidden_pitch(-45)
elseif antiaims_settings[id].hidden_pitch:get() == "Semi-Down" then
rage.antiaim:override_hidden_pitch(45)
elseif antiaims_settings[id].hidden_pitch:get() == "Jitter" then
rage.antiaim:override_hidden_pitch(rage.antiaim:inverter() == true and
-89 or 89)
elseif antiaims_settings[id].hidden_pitch:get() == "Custom" then

rage.antiaim:override_hidden_pitch(antiaims_settings[id].custom_pitch:get())
end
if antiaims_settings[id].hidden_yaw:get() == "Opposite" then
rage.antiaim:override_hidden_yaw_offset(180)
elseif antiaims_settings[id].hidden_yaw:get() == "Spin" then

rage.antiaim:override_hidden_yaw_offset(math.normalize_yaw(globals.curtime * 360))
elseif antiaims_settings[id].hidden_yaw:get() == "Random" then
rage.antiaim:override_hidden_yaw_offset(math.random(-180, 180))
elseif antiaims_settings[id].hidden_yaw:get() == "Sideways" then
if globals.tickcount % 3 == 0 then
rage.antiaim:override_hidden_yaw_offset(-111)
elseif globals.tickcount % 3 == 1 then
rage.antiaim:override_hidden_yaw_offset(111)
end
end

if antiaims_settings[id].hidden_options:get() == "Always On" then


ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaims_settings[id].hidden_options:get() == "On Peek" then
ref.dt_options:override("On Peek")
ref.os_options:override("Favor Fire Rate")
end
end

if antiaims_settings[id].slow_jitter:get() then
delay_calc = (globals.tickcount % (8 +
antiaims_settings[id].slow_ticks:get()/2) > 4 +
antiaims_settings[id].slow_ticks:get()/2/2)
if cmd.send_packet == true and cmd.choked_commands < 1 then
ref.yaw_modifier_offset:override(delay_calc and
antiaims_settings[id].l_yaw:get() or antiaims_settings[id].r_yaw:get())
ref.inverter:override(delay_calc)
end
end

-- PRESETS PART
if antiaim_tab.presets:get() == "Tao" then
if antiaim_func.get_player_state() == "STANDING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(-5)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-60)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter")
elseif antiaim_func.get_player_state() == "RUNNING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(rage.antiaim:inverter() == true and -30 or 40)
ref.yaw_modifier:override("Center")
ref.body_yaw:override(true)
ref.left_limit:override(58)
ref.right_limit:override(58)
ref.options:override({})
delay_calc = (globals.tickcount % (8 + 8/2) > 4 + 8/4) -- 8/2 and 8/4
is ticks
if cmd.send_packet == true and cmd.choked_commands < 1 then
ref.yaw_modifier_offset:override(delay_calc and -30 or 40)
ref.inverter:override(delay_calc)
end
elseif antiaim_func.get_player_state() == "SLOW WALKING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-39)
ref.body_yaw:override(true)
ref.left_limit:override(55)
ref.right_limit:override(55)
ref.options:override("Jitter")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(utils.random_int(-52, 38))
rage.antiaim:override_hidden_yaw_offset(math.random(-110, 99))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "DUCKING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-45)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-43, 67))
rage.antiaim:override_hidden_yaw_offset(utils.random_int(-89, 177))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "AIR" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-86)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(-12)
rage.antiaim:override_hidden_yaw_offset(math.random(147, 177))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "AIR CROUCHING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-22)
ref.body_yaw:override(true)
ref.left_limit:override(55)
ref.right_limit:override(60)
ref.options:override("Jitter", "Anti Bruteforce")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-47, 24))
rage.antiaim:override_hidden_yaw_offset(utils.random_int(-155, 111))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
end

elseif antiaim_tab.presets:get() == "Bao" then


if antiaim_func.get_player_state() == "STANDING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(-5)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-8)
ref.body_yaw:override(true)
ref.left_limit:override(50)
ref.right_limit:override(50)
ref.options:override({})
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-76 , 64))
rage.antiaim:override_hidden_yaw_offset(math.random(-95 , 124))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "RUNNING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(rage.antiaim:inverter() == true and -20 or 28)
ref.yaw_modifier:override("Center")
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override({})
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-6 , 10))
rage.antiaim:override_hidden_yaw_offset(math.random(-155 , 123))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
delay_calc = (globals.tickcount % (8 + 8/2) > 4 + 8/4) -- 8/2 and 8/4
is ticks
if cmd.send_packet == true and cmd.choked_commands < 1 then
ref.yaw_modifier_offset:override(delay_calc and -20 or 28)
ref.inverter:override(delay_calc)
end
elseif antiaim_func.get_player_state() == "SLOW WALKING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(10)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override({})
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(87, -78))
rage.antiaim:override_hidden_yaw_offset(math.random(-120 , 122))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "DUCKING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(20)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-40 ,20))
rage.antiaim:override_hidden_yaw_offset(utils.random_int(-53, 33))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "AIR" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(-46)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(80)
rage.antiaim:override_hidden_yaw_offset(math.random(-90, 180))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
elseif antiaim_func.get_player_state() == "AIR CROUCHING" then
ref.pitch:override("Down")
ref.yaw:override("Backward")
ref.yaw_offset:override(0)
ref.yaw_modifier:override("Center")
ref.yaw_modifier_offset:override(0)
ref.body_yaw:override(true)
ref.left_limit:override(60)
ref.right_limit:override(60)
ref.options:override("Jitter", "Anti Bruteforce")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(math.random(-75, 80))
rage.antiaim:override_hidden_yaw_offset(utils.random_int(-153, 91))
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
end
end

local yawbase = antiaim_tab.yaw_base:get()


if yawbase == "Local View" then
ref.yaw_base:override("Local View")
elseif yawbase == "At Target" then
ref.yaw_base:override("At Target")
elseif yawbase == "Forward" then
ref.yaw_offset:override(180)
ref.yaw_base:override("Local View")
ref.hidden:set(false)
elseif yawbase == "Left" then
ref.yaw_offset:override(-90)
ref.yaw_base:override("Local View")
ref.hidden:set(false)
elseif yawbase == "Right" then
ref.yaw_offset:override(90)
ref.yaw_base:override("Local View")
ref.hidden:set(false)
end

if (yawbase == "Left" or yawbase == "Right") then


if antiaim_tab.defensive_spam:get() then
ref.yaw_base:override("Local View")
ref.hidden:override(true)
rage.antiaim:override_hidden_pitch(0)
rage.antiaim:override_hidden_yaw_offset(180)
ref.dt_options:override("Always On")
ref.os_options:override("Break LC")
end
end

if (yawbase == "Forward" or yawbase == "Left" or yawbase == "Right") then


if antiaim_tab.static_manuals:get() then
ref.yaw_modifier:override('Disabled')
ref.options:override({})
ref.yaw_base:override('Local View')
ref.inverter:override(false)
end
end

if antiaim_tab.freestanding:get() then
ref.freestanding:override(true)
else
ref.freestanding:override(false)
end

if antiaim_tab.freestanding:get() then
if antiaim_tab.disable_yaw_modifiers_freestanding:get() then
ref.yaw_modifier:override('Disabled')
ref.options:override({})
ref.yaw_base:override('Local View')
ref.inverter:override(false)
ref.hidden:override(false)
end
end

-- AA TWEAKS PART
local lp = entity.get_local_player()
local get_player_weapon = lp:get_player_weapon()
if get_player_weapon == nil then return end
local weapon = get_player_weapon:get_classname()
local safe_head = false
if antiaim_tab.tweaks:get("Safe Head") and (string.match(weapon, "Knife") or
string.match(weapon, "Taser")) then
safe_head = true
end
if (jump and crouch and safe_head == true) then
ref.yaw_base:override("At Target")
ref.hidden:override(false)
ref.yaw_modifier:override("Disabled")
ref.body_yaw:override(false)
ref.yaw_offset:override(0)
end

if antiaim_tab.tweaks:get("Avoid Backstab") then


ref.avoid_backstab:override(true)
else
ref.avoid_backstab:override(false)
end

if (antiaim_tab.tweaks:get("Disable on Warmup") and entity.get_game_rules()


["m_bWarmupPeriod"] == true) then
ref.pitch:override("Disabled")
ref.yaw:override("Disabled")
ref.body_yaw:override(false)
end
end

-- ANIM. BREAKER
antiaim_func.in_air = function()
local lp = entity.get_local_player()
if not lp == nil then return end
if bit.band(lp["m_fFlags"], 1) == 1 then
ground_ticks = ground_ticks + 1
else
ground_ticks = 0
end_time = globals.curtime + 1
end
return ground_ticks > 1 and end_time > globals.curtime
end

ffi.cdef[[
typedef void*(__thiscall* get_client_entity_t)(void*, int);
typedef struct {
char pad_0000[20];
int m_nOrder; //0x0014
int m_nSequence; //0x0018
float m_flPrevCycle; //0x001C
float m_flWeight; //0x0020
float m_flWeightDeltaRate; //0x0024
float m_flPlaybackRate; //0x0028
float m_flCycle; //0x002C
void *m_pOwner; //0x0030
char pad_0038[4]; //0x0034
} animstate_layer_t;
]]

local uintptr_t = ffi.typeof("uintptr_t**")


local get_entity_address = utils.get_vfunc("client.dll", "VClientEntityList003", 3,
"void*(__thiscall*)(void*, int)")
local animslsg = nil
local animbreak = function(lp)
lp = entity.get_local_player()
if lp == nil then return end
if not lp:is_alive() then return end
if lp:get_index() == nil then return end
animslsg = get_entity_address(lp:get_index())
move = math.sqrt(lp.m_vecVelocity.x ^ 2 + lp.m_vecVelocity.y ^ 2) > 5
jump = bit.band(lp.m_fFlags, 1) == 0
if antiaim_tab.legs_on_ground:get() == "Static" and
antiaim_tab.anim_breakers:get() then
lp.m_flPoseParameter[6] = 1
ref.leg_movement:override("Sliding")
end
if antiaim_tab.legs_on_ground:get() == "Jitter" and
antiaim_tab.anim_breakers:get() then
lp.m_flPoseParameter[0] = globals.tickcount %4 > 1 and 0.5 or 1
ref.leg_movement:override("Sliding")
end
if antiaim_tab.legs_on_ground:get() == "Walking" and
antiaim_tab.anim_breakers:get() then
lp.m_flPoseParameter[7] = 1
ref.leg_movement:override("Walking")
end
if antiaim_tab.legs_in_air:get() == "Static" and
antiaim_tab.anim_breakers:get() then
lp.m_flPoseParameter[6] = 1
end
if antiaim_tab.legs_in_air:get() == "Walking" and
antiaim_tab.anim_breakers:get() then
if jump and move then
ffi.cast('animstate_layer_t**', ffi.cast('uintptr_t', animslsg) +
0x2990)[0][6].m_flWeight = 1
end
end
if antiaim_tab.other_breakers:get("Pitch 0 on Land") and
antiaim_tab.anim_breakers:get() then
if antiaim_func.in_air() then
lp.m_flPoseParameter[12] = 0.5
end
end
if antiaim_tab.other_breakers:get("Move Lean") and
antiaim_tab.anim_breakers:get() then
if move then
ffi.cast('animstate_layer_t**', ffi.cast('uintptr_t', animslsg) +
0x2990)[0][12].m_flWeight = 1
end
end
if antiaim_tab.other_breakers:get("AnimFucker") and
antiaim_tab.anim_breakers:get() then
if jump and crouch and move then
lp.m_flPoseParameter[math.random(0, 10)] = 3
lp.m_flPoseParameter[math.random(0, 10)] = 7
lp.m_flPoseParameter[math.random(0, 10)] = 6
end
end
end
--

--AIMBOT LOGGING
local hitgroup_str = {
[0] = 'generic',
'head', 'chest', 'stomach',
'left arm', 'right arm',
'left leg', 'right leg',
'neck', 'generic', 'gear'
}
events.aim_ack:set(function(e)
if misc_tab.log_select:get("Console/Event") then
local userid = entity.get(e.userid, true)
local hit_color = misc_tab.hit:get()
local miss_color = misc_tab.miss:get()
local lp = entity.get_local_player()
local target = entity.get(e.target)
local damage = e.damage
local wanted_damage = e.wanted_damage
local wanted_hitgroup = hitgroup_str[e.wanted_hitgroup]
local hitchance = e.hitchance
local state = e.state
local state1 = e.state
local bt = e.backtrack
if not target then return end
if target == nil then return end
local health = target["m_iHealth"]

if state1 == "spread" then


state1 = "\a"..miss_color:to_hex().."spread"
end
if state1 == "prediction error" then
state1 = "\a"..miss_color:to_hex().."pred. error"
end
if state1 == "correction" then
state1 = "\a"..miss_color:to_hex().."resolver"
end
if state1 == "misprediction" then
state1 = "\a"..miss_color:to_hex().."misprediction"
end
if state1 == "lagcomp failure" then
state1 = "\a"..miss_color:to_hex().."lagcomp failure"
end
if state == "correction" then
state = "resolver"
end

local hitgroup = hitgroup_str[e.hitgroup]

if state == nil then


print_dev(("\aFFFFFFFFRegistred \a"..hit_color:to_hex().."%s \
aFFFFFFFFin the \a"..hit_color:to_hex().."%s \aFFFFFFFFfor \
a"..hit_color:to_hex().."%d\aFFFFFFFF(\
a"..hit_color:to_hex()..""..string.format("%.f", wanted_damage).."\aFFFFFFFF) \
aFFFFFFFFdamage (hp: "..health..") (aimed: "..wanted_hitgroup..") (bt:
%s)"):format(target:get_name(), hitgroup, e.damage, bt))
print_raw(("\a"..hit_color:to_hex().."taobao | \aFFFFFFFFRegistred \
a"..hit_color:to_hex().."%s \aFFFFFFFFin the \a"..hit_color:to_hex().."%s \
aFFFFFFFFfor \a"..hit_color:to_hex().."%d\aFFFFFFFF(\
a"..hit_color:to_hex()..""..string.format("%.f", wanted_damage).."\aFFFFFFFF) \
aFFFFFFFFdamage (hp: "..health..") (aimed: "..wanted_hitgroup..") (bt:
%s)"):format(target:get_name(), hitgroup, e.damage, bt))
else
print_dev(('\aFFFFFFFFMissed shot in \a'..miss_color:to_hex()..'%s \
aFFFFFFFFin the %s due to \a'..miss_color:to_hex()..''..state1..'\aFFFFFFFF (hc:
'..string.format("%.f", hitchance)..') (damage: '..string.format("%.f",
wanted_damage)..')'):format(target:get_name(), wanted_hitgroup))
print_raw(('\a'..miss_color:to_hex()..'taobao | \aFFFFFFFFMissed shot
in \a'..miss_color:to_hex()..'%s \aFFFFFFFFin the %s due to \
a'..miss_color:to_hex()..''..state1..'\aFFFFFFFF (hc: '..string.format("%.f",
hitchance)..') (damage: '..string.format("%.f",
wanted_damage)..')'):format(target:get_name(), wanted_hitgroup))
end
end
end)

events.player_hurt:set(function(e)
if misc_tab.log_select:get("Console/Event") then
local hit_color = misc_tab.hit:get()
local lp = entity.get_local_player()
local attacker = entity.get(e.attacker, true)
local weapon = e.weapon
local type_hit = 'Hit'

if weapon == 'hegrenade' then


type_hit = 'Naded'
end

if weapon == 'inferno' then


type_hit = 'Burned'
end

if weapon == 'knife' then


type_hit = 'Knifed'
end

if weapon == 'hegrenade' or weapon == 'inferno' or weapon == 'knife'


then

if lp == attacker then
local user = entity.get(e.userid, true)
print_raw(('\a'..hit_color:to_hex()..'taobao | \
aFFFFFFFF'..type_hit..' \a'..hit_color:to_hex()..'%s \aFFFFFFFFfor \
a'..hit_color:to_hex()..'%d \aFFFFFFFFdamage (%d health
remaining)'):format(user:get_name(), e.dmg_health, e.health))
print_dev((''..type_hit..' %s for %d damage (%d health
remaining)'):format(user:get_name(), e.dmg_health, e.health))
end
end
end
end)

local screen = render.screen_size()


local hitgroup_str = {[0] = 'generic','head', 'chest', 'stomach','left arm', 'right
arm','left leg', 'right leg','neck', 'generic', 'gear'}
local hitlog = {}
local id = 1
local weapon_to_verb = {knife = 'Knifed', hegrenade = 'Naded', inferno = 'Burned'}
events.player_hurt:set(function(e)
if misc_tab.log_select:get("Under Crosshair") then
local hit_color = misc_tab.hit:get()
local lp = entity.get_local_player()
local attacker = entity.get(e.attacker, true)
if lp == attacker then
local damage = e.dmg_health
local user = entity.get(e.userid, true)
local hitgroup = hitgroup_str[e.hitgroup]
local weapon_name = e.weapon
local remaining_health = e.health
if weapon_name == 'hegrenade' or weapon_name == 'inferno' or
weapon_name == 'knife' then return end
if result == nil then
hitlog[#hitlog+1] = {("\aFFFFFFFFRegistred \
a"..hit_color:to_hex()..""..user:get_name().." \aFFFFFFC8in the \
a"..hit_color:to_hex()..""..hitgroup.." \aFFFFFFC8for \
a"..hit_color:to_hex()..""..damage.." \aFFFFFFC8damage ("..remaining_health.." \
aFFFFFFC8health remaining)"), globals.tickcount + 250, 0}
end
id = id == 999 and 1 or id + 1
end
end
end)

events.player_hurt:set(function(e)
if misc_tab.log_select:get("Under Crosshair") then
local hit_color = misc_tab.hit:get()
local lp = entity.get_local_player()
local attacker = entity.get(e.attacker, true)
local weapon = e.weapon
local type_hit = 'Hit'

if weapon == 'hegrenade' then


type_hit = 'Naded'
end

if weapon == 'inferno' then


type_hit = 'Burned'
end

if weapon == 'knife' then


type_hit = 'Knifed'
end

if weapon == 'hegrenade' or weapon == 'inferno' or weapon == 'knife' then

if lp == attacker then
local user = entity.get(e.userid, true)
hitlog[#hitlog+1] = {("\aFFFFFFFF"..type_hit.." \
a"..hit_color:to_hex().."%s \aFFFFFFC8for \a"..hit_color:to_hex().."%s \
aFFFFFFC8damage (%s \aFFFFFFC8health remaining)"):format(user:get_name(),
e.dmg_health, e.health), globals.tickcount + 250, 0}
end
end
end
end)

events.aim_ack:set(function(shot)
if misc_tab.log_select:get("Under Crosshair") then
local miss_color = misc_tab.miss:get()
player_name = shot.target:get_name()
damage = shot.damage
hitchance = shot.hitchance
hitgroup = hitgroup_str[shot.hitgroup]
backtrack = shot.backtrack
wanted_damage = shot.wanted_damage
hitchance = shot.hitchance
wanted_hitgroup = hitgroup_str[shot.wanted_hitgroup]
state = shot.state
local text = "%"
if not (state == nil) then
hitlog[#hitlog+1] = {("\aFFFFFFFFMissed shot in \
a"..miss_color:to_hex()..""..player_name.." \aFFFFFFC8in the \
a"..miss_color:to_hex()..""..wanted_hitgroup.." \aFFFFFFC8due to \
a"..miss_color:to_hex()..""..state.." \aFFFFFFC8("..hitchance..""..text.."\
aFFFFFFC8 HC)"), globals.tickcount + 250, 0}
end
id = id == 999 and 1 or id + 1
end
end)

events.render:set(function()
if #hitlog > 0 then
if globals.tickcount >= hitlog[1][2] then
if hitlog[1][3] > 0 then
hitlog[1][3] = hitlog[1][3] - 20
elseif hitlog[1][3] <= 0 then
table.remove(hitlog, 1)
end
end
if #hitlog > 6 then
table.remove(hitlog, 1)
end
if globals.is_connected == false then
table.remove(hitlog, #hitlog)
end
for i = 1, #hitlog do
text_size = render.measure_text(1, nil, hitlog[i][1]).x
if hitlog[i][3] < 255 then
hitlog[i][3] = hitlog[i][3] + 10
end
if misc_tab.log_select:get("Under Crosshair") then
render.text(1, vector(screen.x/2 - text_size/2 + (hitlog[i][3]/35),
screen.y/1.3 + 13 * i), color(255, 255, 255, hitlog[i][3]), nil, hitlog[i][1])
end
end
end
end)

visuals_func.indicators = function()
local lp = entity.get_local_player()
if not lp then return end
if not lp:is_alive() then return end
local x = render.screen_size().x
local y = render.screen_size().y
MTools.Animation:Register("crosshair_inds");
MTools.Animation:Update("crosshair_inds", 6);
animation_on_scope = MTools.Animation:Lerp("crosshair_inds", "taobao",
(lp.m_bIsScoped), vector(x, y), vector(x+65, y), 20);
local crosshair_text = gradient.text_animate("taobao", -1.5, {color(255, 255,
255, 255), misc_tab.crosshair_inds_color:get()})

if misc_tab.crosshair_inds:get() then
render.shadow(vector(animation_on_scope.x/2 - 21, y/2+21),
vector(animation_on_scope.x/2 + 19, y/2+21), misc_tab.crosshair_inds_color:get(),
30, 0, 0)
render.text(font.verdana_bold, vector(animation_on_scope.x/2+1, y/2+20),
color(0, 0, 0, 255), "c", "taobao")
render.text(font.verdana_bold, vector(animation_on_scope.x/2, y/2+20),
color(), "c", crosshair_text:get_animated_text())
render.text(2, vector(animation_on_scope.x/2, y/2+30), color(255, 255, 255,
255), "c", antiaim_func.get_player_state())
if ref.doubletap:get() then render.text(2, vector(animation_on_scope.x/2,
y/2+40), color(255, rage.exploit:get()*255, rage.exploit:get()*255, 255), "c",
"DT") end
if ref.onshot:get() and not ref.doubletap:get() then render.text(2,
vector(animation_on_scope.x/2, y/2+40), color(255, 255, 255, 255), "c", "OS") end
end

local gradient_wm = gradient.text_animate("T A O B A O", -1.5, {color(255, 255,


255, 255), color(135, 135, 135, 255)})
gradient_wm:animate()

if not misc_tab.crosshair_inds() then


render.text(font.verdana_bold, vector(x/2+1, y/2+y/2.05), color(0, 0, 0,
255), "c", "T A O B A O")
render.text(font.verdana_bold, vector(x/2, y/2+y/2.05), color(255, 255,
255, 255), "c", gradient_wm:get_animated_text())
end
end

visuals_func.dmg_ind = function()
local lp = entity.get_local_player()
if not lp then return end
if not lp:is_alive() then return end
local x = render.screen_size().x
local y = render.screen_size().y
local color = misc_tab.dmg_indicator_color:get()

if misc_tab.dmg_indicator_styles:get() == "Default" then


render.text(1, vector(x/2+15, y/2-25), color, "c", ref.mindamage:get())
elseif misc_tab.dmg_indicator_styles:get() == "Pixel" then
render.text(2, vector(x/2+15, y/2-25), color, "c", ref.mindamage:get())
elseif misc_tab.dmg_indicator_styles:get() == "Modern" then
render.text(3, vector(x/2+15, y/2-25), color, "c", ref.mindamage:get())
elseif misc_tab.dmg_indicator_styles:get() == "Bold" then
render.text(4, vector(x/2+15, y/2-25), color, "c", ref.mindamage:get())
end
end

visuals_func.scp_lns = function()
local lp = entity.get_local_player()
if not lp then return end
if not lp:is_alive() then return end
local is_scoped = lp.m_bIsScoped
local x = render.screen_size().x
local y = render.screen_size().y
local r, g, b = math.floor(misc_tab.scope_lines_color:get().r,
misc_tab.scope_lines_color:get().g, misc_tab.scope_lines_color:get().b)
local scope_color = misc_tab.scope_lines_color:get()
local color = color(scope_color.r, scope_color.g, scope_color.b, 1)
local a_color = (function(a, b) if not misc_tab.invert_lines:get() then return
b else return a end end)(scope_color, color)
local b_color = (function(a, b) if not misc_tab.invert_lines:get() then return
a else return b end end)(scope_color, color)
if is_scoped then
render.gradient(vector(x/2, y/2 + (misc_tab.offset:get() - 1) + 1),
vector(x/2 + 1, y/2 + misc_tab.lenght:get() + (misc_tab.offset:get() - 1) + 1),
b_color, b_color, a_color, a_color)
render.gradient(vector((x/2 + 1 + (misc_tab.lenght:get())) +
(misc_tab.offset:get() - 1), y/2), vector(x/2 + 1 + (misc_tab.offset:get() - 1),
y/2 + 1), a_color, b_color, a_color, b_color)
render.gradient(vector(x/2, y/2 - (misc_tab.offset:get() - 1) -
misc_tab.lenght:get()), vector(x/2 + 1, y/2 - (misc_tab.offset:get() - 1)),
a_color, a_color, b_color, b_color)
render.gradient(vector((x/2 - misc_tab.lenght:get()) -
(misc_tab.offset:get() - 1), y/2), vector(x/2 - (misc_tab.offset:get() - 1), y/2 +
1), a_color, b_color, a_color, b_color)
end
end

visuals_func.manual_arrows = function()
local lp = entity.get_local_player()
if not lp then return end
if not lp:is_alive() then return end
local x = render.screen_size().x
local y = render.screen_size().y
MTools.Animation:Register("manualarrows");
MTools.Animation:Update("manualarrows", 6);
arrows_anim = MTools.Animation:Lerp("manualarrows", "yaw_base",
(lp.m_bIsScoped), vector(x, y), vector(x, y-30), 20);

render.text(font.verdana, vector(x/2-55, arrows_anim.y/2),


antiaim_tab.yaw_base:get() == "Left" and misc_tab.manualarrows_color:get() or
color(0, 0, 0, 0), "c", "⮜")
render.text(font.verdana, vector(x/2+55, arrows_anim.y/2),
antiaim_tab.yaw_base:get() == "Right" and misc_tab.manualarrows_color:get() or
color(0, 0, 0, 0), "c", "⮞")
end

local ct_anim = {
" ",
"t ",
"ta ",
"tao ",
"taob ",
"taoba ",
"taobao ",
"taobao ",
"taobao ",
"taoba ",
"taob ",
"tao ",
"ta ",
"t ",
" "
}

visuals_func.ct_animation = function()
if utils.net_channel() == nil then return end
local set_clan_tag = math.floor(math.fmod((globals.tickcount +
(utils.net_channel().latency[0] / globals.tickinterval)) / 22, #ct_anim + 1) + 1)
return ct_anim[set_clan_tag]
end

visuals_func.ct_check = nil
visuals_func.clan_tag = function(ct_anim)
if ct_anim == visuals_func.ct_check then return end
if ct_anim == nil then return end

common.set_clan_tag(ct_anim)
visuals_func.ct_check = ct_anim
end

ragebob_func.nvm = function()
if misc_tab.nvm_dude:get() then
cvar.sv_maxunlag:float(0.15)
else
cvar.sv_maxunlag:float(0.2)
end
end

ragebob_func.fast_ladder = function(cmd)
local lp = entity.get_local_player()
if not lp then return end
if lp["m_MoveType"] == 9 then
if cmd.sidemove == 0 then
cmd.view_angles.y = cmd.view_angles.y + 45
end
if cmd.sidemove < 0 and cmd.in_forward then
cmd.view_angles.y = cmd.view_angles.y + 90
end
if cmd.sidemove > 0 and cmd.in_back then
cmd.view_angles.y = cmd.view_angles.y + 90
end
cmd.in_moveleft = cmd.in_back
cmd.in_moveright = cmd.in_forward
if cmd.view_angles.x < 0 then
cmd.view_angles.x = -45
end
end
end

ragebob_func.hitchance_modify = function(cmd)
if not misc_tab.hitchance_manipulation:get() then return end

local lp = entity.get_local_player()
if not lp then
return
end

local weapon = lp:get_player_weapon()


if weapon == nil then return end
local weapons = weapon:get_weapon_index() == 38 or weapon:get_weapon_index() ==
11 or weapon:get_weapon_index() == 9 or weapon:get_weapon_index() == 40

if misc_tab.select_manipulate:get("No Scope") and not lp.m_bIsScoped and


weapons then
ref.hitchance:override(misc_tab.no_scope:get())
end

if misc_tab.select_manipulate:get("In Air") and cmd.in_jump and weapons then


ref.hitchance:override(misc_tab.in_air:get())
end
if not (misc_tab.select_manipulate:get("No Scope") and not cmd.in_jump and not
lp.m_bIsScoped and weapons) and not (misc_tab.select_manipulate:get("In Air") and
cmd.in_jump and weapons) then
ref.hitchance:override()
end
end

events.createmove:set(function(cmd)
local lp = entity.get_local_player()
if not lp then return end
if not lp:is_alive() then return end
antiaim_func.antiaims(cmd)
ragebob_func.nvm()
ragebob_func.hitchance_modify(cmd)

if misc_tab.last_tick:get() then
cvar.cl_interp_ratio:float(1)
cvar.sv_max_allowed_net_graph:float(2)
cvar.cl_interpolate:float(0)
else
cvar.cl_interp_ratio:float(2)
cvar.cl_interpolate:float(1)
end

if misc_tab.fastladder:get() then
ragebob_func.fast_ladder(cmd)
end

if misc_tab.aspect_ratio:get() then
cvar.r_aspectratio:float(misc_tab.aspect_ratio_offset:get()/100)
else
cvar.r_aspectratio:float(0)
end

if misc_tab.viewmodel_changer:get() then
cvar.viewmodel_fov:int(misc_tab.viewmodel_offset_fov:get(), true)
cvar.viewmodel_offset_x:float(misc_tab.viewmodel_offset_x:get(), true)
cvar.viewmodel_offset_y:float(misc_tab.viewmodel_offset_y:get(), true)
cvar.viewmodel_offset_z:float(misc_tab.viewmodel_offset_z:get(), true)
else
cvar.viewmodel_fov:int(68)
cvar.viewmodel_offset_x:float(2.5)
cvar.viewmodel_offset_y:float(0)
cvar.viewmodel_offset_z:float(-1.5)
end

if misc_tab.ping_unlocker:get() then
ref.fakelatency:override(misc_tab.ping_unlocker_offset:get())
else
ref.fakelatency:override()
end

end)

events.render:set(function()
visuals_func.indicators()

if misc_tab.scope_lines:get() then
ref.scope_overlay:override("Remove all")
else
ref.scope_overlay:override()
end
if misc_tab.scope_lines:get() then
visuals_func.scp_lns()
end

if misc_tab.dmg_indicator:get() then
visuals_func.dmg_ind()
end

if misc_tab.manualarrows:get() then
visuals_func.manual_arrows()
end

if misc_tab.clantag:get() then
visuals_func.clan_tag(visuals_func.ct_animation())
else
visuals_func.clan_tag(" ")
end
end)

events.post_update_clientside_animation:set(animbreak)

local config_all = pui.setup({antiaim_tab, antiaims_settings}, true)


main_tab.default = tab.main_other:button("Default Config" , function()

config_all:load(json.parse(base64.decode("W3siYW5pbV9icmVha2VycyI6ZmFsc2UsImRlZmVuc
2l2ZV9zcGFtIjpmYWxzZSwiZGlzYWJsZV95YXdfbW9kaWZpZXJzX2ZyZWVzdGFuZGluZyI6ZmFsc2UsImVu
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iQ3JvdWNoaW5nIiwic3RhdGljX21hbnVhbHMiOmZhbHNlLCJ0d2Vha3MiOlsiU2FmZSBIZWFkIiwiQXZvaW
QgQmFja3N0YWIiLCJEaXNhYmxlIG9uIFJvdW5kIEVuZCIsIkRpc2FibGUgb24gV2FybXVwIiwifiJdLCJ5Y
XdfYmFzZSI6IkF0IFRhcmdldCJ9LFt7ImJvZHlfeWF3X29wdGlvbnMiOlsifiJdLCJib2R5X3lhd19zZWxl
Y3QiOmZhbHNlLCJoaWRkZW5fYWEiOmZhbHNlLCJoaWRkZW5fb3B0aW9ucyI6IkFsd2F5cyBPbiIsImhpZGR
lbl9waXRjaCI6IkRpc2FibGVkIiwiaGlkZGVuX3lhdyI6IkRpc2FibGVkIiwibF9ib2R5X3lhdyI6NTguMC
wibF95YXciOjAuMCwib3ZlcnJpZGVfc3RhdGUiOmZhbHNlLCJwaXRjaF9zZWxlY3QiOiJEaXNhYmxlZCIsI
nJfYm9keV95YXciOjU4LjAsInJfeWF3IjowLjAsInNsb3dfaml0dGVyIjpmYWxzZSwic2xvd190aWNrcyI6
MS4wLCJ5YXdfbW9kaWZpZXJfb2Zmc2V0X3NlbGVjdCI6MC4wLCJ5YXdfbW9kaWZpZXJfc2VsZWN0IjoiRGl
zYWJsZWQiLCJ5YXdfc2VsZWN0IjoiRGlzYWJsZWQifSx7ImJvZHlfeWF3X29wdGlvbnMiOlsifiJdLCJib2
R5X3lhd19zZWxlY3QiOnRydWUsImhpZGRlbl9hYSI6ZmFsc2UsImhpZGRlbl9vcHRpb25zIjoiQWx3YXlzI
E9uIiwiaGlkZGVuX3BpdGNoIjoiRGlzYWJsZWQiLCJoaWRkZW5feWF3IjoiRGlzYWJsZWQiLCJsX2JvZHlf
eWF3Ijo1OC4wLCJsX3lhdyI6LTI4LjAsIm92ZXJyaWRlX3N0YXRlIjp0cnVlLCJwaXRjaF9zZWxlY3QiOiJ
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RpY2tzIjo0LjAsInlhd19tb2RpZmllcl9vZmZzZXRfc2VsZWN0IjowLjAsInlhd19tb2RpZmllcl9zZWxlY
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Il0sImJvZHlfeWF3X3NlbGVjdCI6dHJ1ZSwiaGlkZGVuX2FhIjpmYWxzZSwiaGlkZGVuX29wdGlvbnMiOiJ
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GVjdCI6IkRvd24iLCJyX2JvZHlfeWF3Ijo1OC4wLCJyX3lhdyI6MzQuMCwic2xvd19qaXR0ZXIiOnRydWUs
InNsb3dfdGlja3MiOjguMCwieWF3X21vZGlmaWVyX29mZnNldF9zZWxlY3QiOjAuMCwieWF3X21vZGlmaWV
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xvd190aWNrcyI6MS4wLCJ5YXdfbW9kaWZpZXJfb2Zmc2V0X3NlbGVjdCI6MC4wLCJ5YXdfbW9kaWZpZXJfc
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93X2ppdHRlciI6dHJ1ZSwic2xvd190aWNrcyI6OS4wLCJ5YXdfbW9kaWZpZXJfb2Zmc2V0X3NlbGVjdCI6M
C4wLCJ5YXdfbW9kaWZpZXJfc2VsZWN0IjoiRGlzYWJsZWQiLCJ5YXdfc2VsZWN0IjoiQmFja3dhcmQifSx7
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RkZW5feWF3IjoiRGlzYWJsZWQiLCJsX2JvZHlfeWF3Ijo1OC4wLCJsX3lhdyI6LTE2LjAsIm92ZXJyaWRlX
3N0YXRlIjp0cnVlLCJwaXRjaF9zZWxlY3QiOiJEb3duIiwicl9ib2R5X3lhdyI6NTguMCwicl95YXciOjM5
LjAsInNsb3dfaml0dGVyIjp0cnVlLCJzbG93X3RpY2tzIjoxLjAsInlhd19tb2RpZmllcl9vZmZzZXRfc2V
sZWN0IjowLjAsInlhd19tb2RpZmllcl9zZWxlY3QiOiJEaXNhYmxlZCIsInlhd19zZWxlY3QiOiJCYWNrd2
FyZCJ9LHsiYm9keV95YXdfb3B0aW9ucyI6WyJBdm9pZCBPdmVybGFwIiwiQW50aSBCcnV0ZWZvcmNlIiwif
iJdLCJib2R5X3lhd19zZWxlY3QiOnRydWUsImhpZGRlbl9hYSI6ZmFsc2UsImhpZGRlbl9vcHRpb25zIjoi
QWx3YXlzIE9uIiwiaGlkZGVuX3BpdGNoIjoiRGlzYWJsZWQiLCJoaWRkZW5feWF3IjoiRGlzYWJsZWQiLCJ
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N0IjoiRG93biIsInJfYm9keV95YXciOjU4LjAsInJfeWF3IjowLjAsInNsb3dfaml0dGVyIjpmYWxzZSwic
2xvd190aWNrcyI6MS4wLCJ5YXdfbW9kaWZpZXJfb2Zmc2V0X3NlbGVjdCI6MC4wLCJ5YXdfbW9kaWZpZXJf
c2VsZWN0IjoiRGlzYWJsZWQiLCJ5YXdfc2VsZWN0IjoiQmFja3dhcmQifV1d")))
cvar.play:call("ambient\\tones\\elev1")
end, true):depend({main_tab.select_tab, 1})
main_tab.export = tab.main_other:button("\f<file-export> Export ", function()
clipboard.set(base64.encode(json.stringify(config_all:save())))
cvar.play:call("ambient\\tones\\elev1")
end, true):depend({main_tab.select_tab, 1})
main_tab.import = tab.main_other:button("\f<file-import> Import ", function()
config_all:load(json.parse(base64.decode(clipboard.get())))
cvar.play:call("ambient\\tones\\elev1")
end, true):depend({main_tab.select_tab, 1})

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