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White Warlord

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0% found this document useful (0 votes)
640 views362 pages

White Warlord

Uploaded by

Asdfghjklñ
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Combat H

White W
White Warlord contains two separate action-packed adventures.
One you play by yourself, the other you play with a copy of the
twin book, Black Baron, and a friend.
Solo adventure
You need: White Warlord only
You, White Warlord, are imprisoned in the castle dungeons of
your arch-enemy Black Baron. You must use all your cunning
to survive. Beware the Baron’s deadly traps, solve his mind-
boggling riddles, seek out his treasures. You may yet live to
avenge your honour!
Dual adventure
You need: White Warlord, Black Baron, and a friend!
Your feud with the Black Baron is legendary. Now the Maze-
master of Xenda has challenged you both to fight it out in his
combat maze. Sudden death lurks in every shadowy corner of the
underground tunnels and you never know when you may come
face to face with your opponent. Sharpen your senses and tighten
your bow: you must outwit, out-shoot, and out-fight your
enemy once and for all. Remember, every successful bout can
help you achieve the highest warrior rank of Combat Hero.

Joe Dever is the creator of the bestselling Lone Wolf adventure


books and novels. He is also the writer and designer of the
Combat Heroes books, published in 1986.
Peter Parr is the illustrator of the Combat Heroes gamebooks. He
is now a lecturer at the Arts Institute at Bournemouth, UK.
-----------------------------------------------------------------
Heroes 1:
Warlord
Contributors for Project Aon Editions
This project would have been impossible without the helpful
contributions of:
Iain Smith – scanning graphics and text, OCR.
Bill Foster – Scanning of the tables.
Simon Osborne – coordinator of the Combat Heroes books for
Project Aon.
Philip Barbier – for invaluable assistance in contacting illustrator
Peter Parr.
Special thanks also to Oliver Traxel for providing a spare copy
of the book for scanning purposes.
-----------------------------------------------------------------
Internet Edition published by Project Aon. This edition is
intended to reflect the complete text of the original version.
Changes made, such as to correct incorrect or inconsistent
spelling, punctuation, and grammar have been noted in the
Errata section.
Due to the scans being taken directly from the books rather than
being of high-quality original images, the picture-views may not
be exactly identical to those found in the original book. We
have, however, tried to make them as close as possible to the
published works, and hope this does not spoil your enjoyment of
Combat Heroes 1.
Publication Date: 21 December 2006
Text copyright © 1986 Joe Dever
Cover artwork © 1986 Unknown Spanish Artist
Illustrations copyright © 1986 Peter Parr
Distribution of this Internet Edition is restricted under the terms
of the Project Aon User License.
Combat Heroes 1

2
1: White Warlord

A brand new adventure game


for 1 or 2 players

Joe Dever
Illustrated by Peter Parr

2
Combat Heroes 1

To Ian and Julie

3
1: White Warlord

CHARACTER SHEET

COMBAT ENDURANCE
SKILL POINTS

WEAPONS WEAPON CARRIED


IN HAND
AXE AXE
DAGGER DAGGER

BOW BOW

CHANGE

CHAR ACT E R CRITICAL


STATUS HITS THIS GAME

ARROWS STARTING PAGES


1 2 3 4 5 6
1, 31, 44
B OW LOADE D?
Y E S / NO

3
Combat Heroes 1

SOLO SHEET

TICK
WHEN
TREASURE ITEM FOUND DESCRIPTION

SD SILVER DISC

A
B
C
D
E
F
G
H
I

ENDURANCE
30 29 28 27 26 25 24 23 22 21

20 19 18 17 16 15 14 13 12 11

10 9 8 7 6 5 4 3 2 1

4
1: White Warlord

-------------------------------------
INTRODUCTION
-------------------------------------

Welcome to COMBAT HEROES , an exciting new devel-


opment in fantasy gamebook design. Each book in
this series can either be played as a solo adventure,
or, when combined with its correct companion
book, can be enjoyed by two players as an action-
packed duel.

The rules that follow explain everything you need


to know in order to be able to play the two types of
game—solo and two-player—in the COMBAT HEROES
gamebook system.

Despite the many new ideas incorporated in


COMBAT HEROES , it is easy to learn and exciting to
play. It does not require dice and it has no board or
playing pieces; all that is required is a pencil, yourself
—and sometimes a friend!

4
Combat Heroes 1

THE STORY OF THE


WHITE WARLORD
You are the White Warlord of Kordan, a brave and
noble knight whose deeds of valour are well-known
throughout your native land. You are renowned for
your daring battles with the pirate hordes that raid
your fortress, and for your feud with their infamous
leader—the Black Baron of Zorn. In Castle Black-
dawn, his island stronghold, your arch-enemy
hatches evil schemes to lure you to your doom. His
agents are everywhere and no place, except your
fortress—Castle Whitefire, is safe from the threat of
their murderous blades.
To the south of your coastal realm, in the great city
of Jakor, lives Xenda the Maze-master. Every
month he offers the brave the chance to earn fame
and fortune in his arena. The spectacle of man-to-
man combat attracts vast crowds from all over the
continent, and those who emerge triumphant from
the Combat Maze of Xenda are honoured as heroes
wherever they go.
Your feud with the Black Baron is well-known in
Jakor. It is followed with great interest, especially
by the Maze-master himself. This month he has
issued an open invitation to you and the Black
Baron to come to Jakor to settle your feud. He
promises a purse of 50,000 gold coins to the victor,
the highest sum ever offered in the history of the
maze. It is rumoured that the Black Baron has
accepted—are you brave enough to take up the
challenge?
5
1: White Warlord

THE --------
-------
SOLO GAME
--------------------------

---------------------------
Rules --------------------------

Background
Having decided to accept the Maze-master’s chal-
lenge you are about to embark upon the voyage to
Jakor when your ship is attacked by the Black
baron’s pirate fleet. They board and capture your
ship and crew, and take you back to Castle Black-
dawn in chains as a gift to their master.

Upon your arrival you are horrified to discover that


your arch-enemy has prepared his own fiendish
maze in the dungeons of his fortress especially for
you. The situation begins to look hopeless until you
learn that there is one way to escape. By solving the
evil baron’s riddles, avoiding his deadly traps, and
by finding all nine of the treasures he has hidden
there, you may yet live to avenge the dishonour of
your capture in a fight to the death in the combat
maze of Jakor with the Black Baron himself.

5
Combat Heroes 1

Objective
The objective of the solo-game is to escape from the
dungeons of Castle Blackdawn, with a minimum of
personal injury. This is measured in terms of
ENDURANCE .

You begin with an ENDURANCE score of 30. Any


losses or gains are recorded on the ENDURANCE grid
of your Solo Sheet located at the front of this book. If
ever your ENDURANCE should fall to zero, then you
are dead and the game is over.
In order to escape, you must find and keep nine
treasure items which are hidden in nine different
locations throughout the dungeon. These items are
indicated by the initials ‘A’ to ‘I’ on your Solo Sheet.
When you discover a treasure item, tick its initial
and write its description in the space provided on
your Solo Sheet.
Your armour and weapons are confiscated before
you enter the dungeon. Your only possession is a
tiny Silver Disc. This is a key that will open one of
the nine treasure locations. Each location holds one
treasure, and each treasure is itself a key to yet
another location and the treasure inside it.
At every location there is a riddle. Each riddle is a
clue to the one correct treasure item which will
allow you to open the location safely.
When you discover the exit from the dungeon, you
will be asked to show one of the treasure items.
Unless you possess the correct treasure item at that
time you will be unable to make your escape.

6
1: White Warlord

How to Play
You begin the solo game on page 7. Below your
page view of the dungeon is a cross and at each of its
four points there is a number. In order to move,
simply choose in which direction you wish to go
and then turn to the page indicated.
Go forward

Go Left Go Right

Turn around &


face opposite
direction

If a number appears that is prefixed by the letter


‘X’, then this is not a page number: it is a Special
Information number. Turn to the Special Informa-
tion Entries listed at the end of this book and refer to
the appropriate ‘X’ number as directed. You will
then be given special information about your
present view of the dungeon.
In order to preserve the vital element of surprise and
suspense, it is essential that you read only those
entries which you are instructed to, and no others.
If no number appears at one or more points of the
cross, then movement in that direction is not
possible.

6
Combat Heroes 1

How to Survive
To escape from the dungeons of Castle Blackdawn
is a difficult task and it may take you several
attempts to accomplish it successfully. It is vital that
you make as accurate as possible a map to guide you,
and make careful notes about the positions of traps,
the locations of treasures, and the riddles that appear
at each location. These will be essential to the dis-
covery of all the hidden treasure items and to your
eventual escape.
The dungeon corridors and the treasure locations
contain many deadly traps, all designed to reduce
your ENDURANCE . Some corridor traps will only be
set off if you approach them from one direction, and
some location traps will only operate if you attempt
to open them using the wrong treasure item.
Good luck!

7
1: White Warlord

THE___________________
___________________
TWO-PLAYER GAME
______________________________________________

---------------------------
Rules --------------------------

In order for two players to play COMBAT HEROES ,


they must each possess one of the two com-
panion books in the series. Each companion
book represents the game as seen from the
viewpoint of the character whose name
appears on the cover. In order for you to be able
to play the two-player game, your opponent
must possess the companion book to the one
you are now holding, which is entitled: BLACK
BARON .

Objective
The objective of the standard two-player game is to
kill or capture your opponent. Winning in either of
these ways will increase your COMBAT SKILL and
ENDURANCE scores, enabling you to rise through the
warrior ranks so that one day you may become a
COMBAT HERO .

Alternatively, players can raise the stakes of combat


by electing to fight a duel to the death. You may
gain more points this way but you also risk the
ignominy of total annihilation!

7
Combat Heroes 1

Background
After a stormy sea voyage you arrive in the great
city of Jakor to be greeted by an excited crowd,
many of whom are waiting to catch a glimpse of the
famous White Warlord of Kordan. You disembark
and immediately find yourself surrounded by an
ocean of bodies. Cheers and curses fill your ears as
the almond-eyed Jakorese press forward on all sides.
It is a widespread belief that great fortune befalls any
who touch a Maze-fighter on the eve of combat.
Soon the crush becomes unbearable and you are
beginning to fear for your life when the timely
arrival of the Maze-master and his bodyguards
saves you from the frenzied crowd.
‘Welcome to Jakor,’ says Xenda. ‘I have arranged for
you to spend the night at one of my most comfort-
able inns. Should you require anything, simply ask
and it will be brought to you. Only the best is good
enough for a warrior of your calibre.’
You are awoken at dawn by the resonant chimes of a
large bronze clock. You get dressed and stare out of
your window, which overlooks a square below.
Through the early morning gloom, you see
hundreds of people making their way towards a
fortress-like building perched on a peak above the
city—it is the Maze of Xenda.
Shortly after breakfast, two sombre-faced guards
come to escort you to the Maze. You are met at the
north gatehouse by Xenda.
‘Everything is ready,’ he says, enthusiastically.
‘Your opponent awaits you!’

8
1: White Warlord

You are led through a stone archway and along a


dingy corridor where the air is thick with smoke and
burning tallow. Eventually you arrive at what
appears to be a dead end. Xenda and his bodyguards
bid you good luck and turn to leave as a portal of
stone slowly opens in the wall ahead. You pause to
check your weapons before stepping through the
portal and into the maze beyond. The duel has
begun . . .

The Character Sheet


Before the game can begin, each player must create
his character by completing the Character Sheet on
page 3. This sheet records the progress of your
character as you play, and hopefully survive, each
game of COMBAT HEROES . If at any time your
character is killed, his Character Sheet should be
discarded and you must begin afresh with a new
character. Permission is given to photocopy the
Character Sheet for personal use.
COMBAT SKILL
All characters begin the game with a basic COMBAT
SKILL of 16.

ENDURANCE
All characters begin the game with a basic
ENDURANCE of 30.

Weapons
Put a ring around those which you possess at the
start of the game. If a weapon is destroyed or lost
during the course of a game, cross it off the list.

8
Combat Heroes 1

Weapon carried in hand


Put a ring around the weapon which your character
is holding at the beginning of every game round. If
you are in the process of changing weapons, then
Change should be circled.
Character Status
You begin the game with the status of Warlord. (See
section The COMBAT HEROES Campaign for details.)
Critical Hits this game
Record the details of any Critical Hits you may sus-
tain during the game in this section of your Charac-
ter Sheet.
Arrows
You begin the game with six arrows. Tick off one
arrow every time you fire your bow.
Bow Loaded? Yes/No
It takes one complete game round to load a bow.
Use this section to record your loaded/unloaded
status at the beginning of each game round.
Starting Pages
To begin play, you may start on any of the follow-
ing pages: 1, 31, 44.

9
1: White Warlord

-------------
Order of Play ------------
Each game is played in game rounds, and within
each game round there are a number of actions that
take place. Each action must be completed in the
correct order before players move on to the next.
Actions occur simultaneously for both players,
unless stated otherwise.

Order of Actions Within a Game Round


1.Movement
2.Missile Fire
3.Close Combat
--------------------
Actions ------------------
Movement
1. Each player picks a TURN or MOVE from those
shown in the grid below the view. TURNS are
denoted by the symbols: and
represent the player turning to face a new direc-
tion as indicated by the arrow point. MOVES are
denoted by the symbols: and
represent the player moving to a new location, as
indicated by the arrow point.
2. Only TURNS or MOVES that show a page number
beneath them can be chosen. If no page number
is listed beneath a TURN or a MOVE , then it cannot
be chosen.
3. Players now call out to their opponent the page
number that appears beneath their chosen MOVE
or TURN .
9
Combat Heroes 1

4. If there is a grid of numbers directly below your


chosen MOVE or TURN , look along the top row to
see if your opponent’s page number is listed
there. If it is there, turn immediately to the page
number indicated directly below it on the
bottom row.

5. If your opponent’s page number appears in the


top row of numbers, the new page that you
have been instructed to turn to will feature your
opponent somewhere on that page.
6. If there is no grid of numbers below your
chosen MOVE or TURN , or if your opponent’s
page number does not appear among the num-
bers in the top row of the grid, then simply turn
to the page number as indicated below your
chosen MOVE or TURN .

1
1: White Warlord

Page
Number

View Obstruction

Turns Moves
'Call-out'
Page Opponent’s
number Page call
New ‘Go to'
number

TURNS MOVES

Remain stationary— Move forward


facing same direction Turn and move left

Turn to face left Turn and move right

Turn to face right Retreat facing same direction

Turn around to face Move forward and turn left


opposite direction Move forward and turn right

10
Combat Heroes 1

Missile Fire
When can you fire your bow?
Players may choose to fire their bows at their oppo-
nent if all of the following occur:
1. Their opponent appears somewhere on their
page view.
2. They possess at least one arrow and their bow is
loaded.
3. They are not involved in Close Combat
(denoted by crossed-swords symbol at the top
left-hand corner of the page view).
4. They are not prevented from firing due to a
Critical Hit.
Hit or Miss?
The procedure for determining whether you hit or
miss your opponent is as follows:
1. On a count of three, both players call out a
number between one and ten.
2. These numbers are added together to determine
the Bow Number.
3. The firer consults the Bow Fire Grid on page 177.
4. Finding the Bow Number on the left-hand side
of the grid, the firer cross-references it with his
current COMBAT SKILL score along the top of the
grid.
5. The firer now consults the Shot Modifiers listed
below the grid and makes the necessary adjust-
ments as directed. The range of the shot is
denoted by a number that appears at the right-
hand side of the page view.
6. The resulting letter or number indicates the
success or failure of your bow fire.
1
1: White Warlord

Opponent

Bow
Fire
Partial
Range
Obstruction

11
Combat Heroes 1

Who shoots first?


In situations where both players choose to fire at
each other, the player with the highest COMBAT SKILL
rating (after all situation factors have been taken into
account) will be the one who fires first. The effects
of his shot are calculated and take place before his
opponent can return fire. The effects of his shot may
prevent his opponent returning fire that round.
If both players have identical combat skill ratings,
firing and its effects are simultaneous.

Loading Bows
It takes one complete game round to load a bow.
During this round the character must remain sta-
tionary ( ), and cannot MOVE or TURN .
Once a bow is loaded, the character may then MOVE
or TURN as he chooses.
Whenever an arrow is fired it must be erased from
your Character Sheet.
Only one arrow may be fired by a player in any
game round.

Changing carried weapons


A ‘carried’ weapon is one that a character is
holding in his hands as indicated in the ‘Weapon
carried in hand’ section of the Character Sheet. To
change a carried weapon, e.g. to swap a bow for a
sword, or an axe for a bow, takes one complete
game round. The character is free to MOVE or TURN as
he wishes, but in any round in which carried
weapons are being changed, the character is con-
sidered to be unarmed.

1
1: White Warlord

As soon as a character is seen by his opponent at a


Bow Range of 2 or less, he must declare, when
asked, the type of weapon he is carrying.
Dropping carried weapons
A player may choose to ‘drop’ a carried weapon in
order to draw another weapon in the same game
round. If a carried weapon is so dropped, it must be
erased from the player’s Character Sheet. If a player
decides to drop a carried weapon, he must inform his
opponent.

Once a weapon has been dropped it may be picked


up by either character. To do so, the character must
occupy the same page location as the dropped
weapon for one complete game round, during
which time he cannot move, turn, fire a bow or
engage in Close Combat.

Close Combat
In order to engage in Close Combat, both players
must be on close combat pages. Close Combat
pages are denoted by a crossed-swords emblem in
the top left-hand corner of the page view.
The procedure for Close Combat is as follows:
1. Firstly, determine who is the attacker and who
is the defender in the first action. The attacker
is primarily the player whose move this round
has brought him into Close Combat with his
opponent. If both players move simultaneous-
ly into Close Combat, the attacker in the
first action is the character with the highest

12
Combat Heroes 1

Denotes
Close
Combat
Page

1
1: White Warlord

COMBAT SKILL score. Players who move simul-


taneously into Close Combat and have identi-
cal COMBAT SKILL scores should refer to point 9.
2. The attacker calls out a number at random,
between one and ten, and refers to the attacker’s
column of his Combat Grid.
3. The defender calls out another number at ran-
dom, between one and ten, and the attacker
cross-references it on his chart. The resulting
number is doubled, and this represents the loss
of ENDURANCE sustained by the defender in the
first combat action only.
4. The defender alters his ENDURANCE accord-
ingly.
5. If the defender chooses to retaliate, he now
becomes the attacker. The combat sequence is
repeated as outlined in 2, 3, and 4.
6. Players can attempt to break off combat at the
beginning of the next game round, either by
retreating ( ) or by turning and moving to
one side ( / ).
7. Players are limited to one attack each per game
round.
8. Any losses of COMBAT SKILL , due to wounds
received prior to Close Combat, are to be
taken into consideration when determining
which player is to be the attacker and which
the defender in the first round. The following
conditions apply to the COMBAT SKILLS of both
players involved in Close Combat:

13
Combat Heroes 1

Weapon carried in hand


is a bow: –6 COMBAT SKILL

Weapon carried in hand


is a dagger: –4 COMBAT SKILL

No carried weapon
(unarmed): –8 COMBAT SKILL

Unaware of opponent in
last game round: –4 COMBAT SKILL

Victim of Close Combat


Ambush: –4 COMBAT SKILL

For every quarter of


character’s basic
ENDURANCE score lost
so far: –2 COMBAT SKILL

9. If both character’s combat skill scores are identical,


both combat actions are considered to be
simultaneous. In this case, the attacker in the first
combat action has no advantage at all and the
defender’s ENDURANCE loss is not doubled.

10.Close Combat situations can arise when two players


collide whilst turning a corner of the dungeon. If you
collide with your opponent you should follow the
Close Combat procedure in the normal way.

1
1: White Warlord

Critical Hits
If during the course of Close Combat or Missile Fire
a * is found on the Combat Grid or Bow Fire Grid,
then the wound inflicted on the defender is a Critical
Hit. Determine the specific nature of the wound as
follows:

1. On a count of three both players call out a


number between one and ten.
2. These numbers are added together to determine
the Critical Hit Number.
3. The defender consults the appropriate Critical
Hit Chart. (There are separate Critical Hit Charts
for Close Combat and Bow Fire on pages
176 and 177 respectively.)
4. Find the Critical Hit Number on the chart. The
effect of the wound will be listed next to it.
5. The defender adjusts his Character Sheet accord-
ingly.

If at any time a character’s ENDURANCE score is


reduced to zero, he is dead and his opponent wins
the game.

Hiding
On certain pages, a character may hide behind a
feature of the dungeon corridor. If such an action is
possible, a number will appear in the ‘hide’ box of
that particular page, together with an arrow which
indicates the location of the hiding place.

14
Combat Heroes 1

If a player chooses to hide, the procedure is as


follows:

1. Turn to the page number indicated in the ‘hide’


box.

2. The new page shows the view which you see


from your hiding place.

3. In order to stay hidden, simply call out the


number of this same page at the beginning of
each game round.

4. If your opponent calls a page number that


appears in the ‘Enemy’s Call’ grid, look at the
page that appears directly beneath it in the
‘Check page’ grid. This will show you your
opponent’s position without giving away your
hiding place.
1
1: White Warlord

5. If your opponent calls out the page number that


appears in the ‘Ambush on’ box, you can
launch a Close Combat Ambush by declaring
‘Ambush’ and turning to the ‘Turn to’ page
number indicated.

IMPORTANT! When ambushing an opponent in


this way, you must inform him of the new page
number he must go to. This page number appears
next to the ‘Ambush on’ number on your hidden page
view.

The resultant combat of this ambush is con -


ducted under the normal rules of Close
Combat.

15
Combat Heroes 1

6. If your opponent is facing you head on and you


can, and wish to, fire at him with your bow, the
procedure is as follows:
i) Declare your intention to fire at him and call
out the page number indicated in the ‘Stand
up’ box of your hidden page view.
ii) Now turn to that page number.
iii)Upon hearing your page number called,
your opponent should locate it in the grid of
numbers that appear below his stationary
turn ( ) page number.
iv) He should now turn to the page number
indicated directly below it.
7. Bow fire is calculated in the normal way except
that a character firing whilst in hiding always
fires first. If a character being fired upon can
and wishes to return fire, his opponent is con-
sidered to be obscured by an obstruction. (See
Shot Modifiers on the Bow Fire Grid.)
8. A hidden character can leave his hiding place
either by choosing to ‘Stand up’ or ‘Turn
around’, and turning to the respective page
numbers shown.

Ambushing
Ambushing your opponent is one of the most ef-
fective forms of attack in the combat heroes two-
player duel. It takes three forms:
1. Missile Ambush—side view
2. Missile Ambush—rear view
3. Close Combat Ambush
1
1: White Warlord

Enemy presenting a side view

16
Combat Heroes 1

Enemy presenting a rear view

1
1: White Warlord

Missile Ambush—Side View


1. If you end your movement action on a page
where you can see a side view of your oppo -
nent, he will be unable to see you.
2. If you are carrying a loaded bow, you may
now, if you wish, launch a missile ambush.
3. Show your current page to your opponent to
prove that your attack is possible.
4. Calculate the effect of your bow-fire in the
normal way but, due to the nature of your
attack, your opponent cannot return fire in the
same game round.

Missile Ambush—Rear View


1. If you end your movement action on a page
where you can see a rear view of your oppo-
nent, he will be unable to see you.
2. If you are carrying a loaded bow you may now,
if you wish, launch a missile ambush, in which
case follow the procedure outlined in Missile
Ambush—Side View, from section 3 onwards.

Close Combat Ambush


This is by far the most effective form of ambush. If
you end your movement action on a page where
you can see either a side view or a rear view of your
opponent at bow range 1, you can attempt to stalk
up on him and launch a Close Combat Ambush in
the next game round. Do not declare to your oppo-
nent that you can see him for he will be unaware of
your current position.

17
Combat Heroes 1

The procedure for a Close Combat Ambush is as


follows:
1. Pick a move that will bring you into contact
with your opponent should he remain where
you can see him at present, and call out the para-
graph number accordingly.
2. If your opponent’s page call number appears on
the grid below your move, your attempt at
stalking up on him has been unsuccessful in this
game round. Go to the new page number indi-
cated as you would in a normal game round.
3. If your opponent’s page call number does not
appear on the grid, then you have launched a
successful Close Combat Ambush.
IMPORTANT! Do not turn to your new page
number.
Instead, show your current page to your oppo-
nent to prove that your Close Combat Ambush
is possible and then conduct combat as per the
rules covering normal close combat.
4. In the following game round, players choose
their moves from the page they were on prior to
fighting the Close Combat Ambush.

Note: When conducting a Close Combat Ambush,


it is advisable to use your detachable Character Sheet
as a bookmark in order to keep a note of the page
where you were prior to Close Combat.

1
1: White Warlord

Capture and Surrender


Players can chose to surrender to their opponent at
any stage of the game. Many players find this
preferable to continuing a game in which their
character’s ENDURANCE has been reduced to a danger-
ously low level, for it enables a character to survive
and keep any bonuses he may have gained in pre-
vious games.
Players can elect to try to capture their opponents
rather than killing them and thereby gain extra
COMBAT SKILL bonus points. The procedure for cap-
ture is as follows:
1. Capture can only be attempted from a successful
Close Combat Ambush.
2. Before combat begins, the attacking player
declares his intention to capture his opponent.
3. Combat proceeds in the normal way except
that the ENDURANCE lost by the defender in the
first round of combat is tripled. Should his
ENDURANCE score fall to zero or below, he is
declared to have been captured by his oppo-
nent. In this instance, the reduction of his
character’s ENDURANCE to zero does not signify
death, it simply means that he has been over-
powered and can no longer offer any effective
resistance to capture
4. Only characters who capture opponents
gain bonuses for captured weapons. No
bonuses are gained for weapons if an opponent
chooses to surrender.

18
Combat Heroes 1

Finishing the Game


The game is over as soon as one player is killed, captured,
or chooses to surrender. The surviving or capturing player is
then declared the winner of the game. Both players, if both
have survived, restore their character’s COMBAT SKILL and
ENDURANCE scores to their original level prior to the game
commencing. They then receive the following bonuses and
penalties to their scores:
COMBAT
SKILL ENDURANCE

Killing your opponent in a


duel to the death +4 +4
Killing an opponent +2 +2
Capturing an opponent +3 +2
For every opponent’s weapon
captured +1 0
For every weapon lost or
destroyed –1 0
Surrendering to an opponent –2 0
Over 50% of original
ENDURANCE lost during the
game –1 –2
Using all your arrows –1 0
For every Critical Hit
sustained –1 –2
For every point of COMBAT 0 –1
SKILL lost due to wounds

1
1: White Warlord

The Combat Heroes Campaign


Two-player COMBAT HEROES is ideally suited to campaign
play where players fight several games in order to increase
their original COMBAT SKILL and ENDURANCE scores.
The following table is a guide to the status each character
attains as, during the course of successful games, he builds
his reputation for combat prowess:
COMBAT SKILLof Character
(in points) Character’s Status
0–5 Retainer
6–10 Fighter
11–15 Warrior
16 Warlord
17–19 Warrior Lord
20–22 Veteran
23–25 Knight
26–28 Champion
29–32 Guardian
33–35 Hero
36+ COMBAT HERO

19
Combat Heroes 1

The Game

2
1: White Warlord

1 71 89 146 131

1 1 2 2 1 2 2 2 1 1 1 2 2
2 8 1 7 4 7 4 6 4 0 5 7 8 1 7 4 0 5
7 1 1 0 2 1 2 2 2 1 4 3 1 1 0 2 1 4
1 1 2 1 1 1 1 2 1 1 1 1
9 2 4 6 1 4 7 1 3 9 8 0 5 1 3 8 0
8 3 3 6 1 3 8 1 8 4 1 1 2 6 4 2 7 1

20
Combat Heroes 1

2 152 179 112

1 2 2 1 1 1 2
4 4 2 2 6 4 8 3 6 8 1
1 8 0 2 7 1 8 2 5 8 6 3
1 2 1 2 2 2 2 1
5 6 8 7 7 1 2 5 8 0 2 5
5 8 1 8 6 6 3 4 7 8 7 9

2
1: White Warlord

1 71 146 131

1 1 2 2 1 1
2 8 1 7 4 7 8 1 7
7 1 1 0 2 1 1 1 0
1 1 2 2 1
9 2 4 6 1 0 5 1
8 33 6 1 3 2 6 4

21
Combat Heroes 1

31 131 1

2 2 1 1 2 2
6 4 7 28 1 7 4 7
2 2 3 7 1 1 0 2 1
1 1 1 2
7 6 9 2 4 6 1
2 4 3 8 3 3 6 1 3

2
1: White Warlord

92 201 17 224 61

1 1 1 1 2 2 1 1 2
3 3 9 2 2 8 9 1 3 8 9 1
4 9 2 6 8 6 0 3 3 6 0 3
2 1 1 1 2 1 2 1
6 33 3 8 6 6 3 3 9 5
0 6 8 3 8 5 7 5 8 4 4 2

22
Combat Heroes 1

100 137 55 201

1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3
2 2 1 1 2
3 4 9 9 8 3 7 3
1 06 0 4 3 7 4 7

2
1: White Warlord

99

82 259

33

23
Combat Heroes 1

32 182 97 93

1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 08 4 1 4 0 1 8 8 5 6 2 7 4
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2

2
1: White Warlord

78 199 212 2

1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5

24
Combat Heroes 1

10

224 150 97 122 182 17

1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2
2 5 3 0 4 4 9 9 1 3

2
1: White Warlord

11

X50

278

285

25
Combat Heroes 1

12

32 182 93 97

1 2
4 5 8 6 1 4 8
1 8 7 2 8 3 1 8 2
1 2 2 1 2 2 1
2 3 1 2 5 8 8 7 4
7 5 2 0 3 6 4 5 4

2
1: White Warlord

13

170 93 32

1 1 2 1 1 1 1 1 1 2
6 8 1 3 8 9 0 1 2 2 8 9 3
8 6 3 9 1 2 7 1 6 8 6 0 3
2 1 2 2 2 2 1 1
7 9 1 7 0 8 4 1 4 0 1 8
1 6 3 4 8 0 2 5 8 5 4 6 5

26
Combat Heroes 1

14

1 2
1 8 1
4 6 3

9 1
6 3

1 1
7 6 179
0 8

2
9 7
3 1

2
1: White Warlord

15

176 45

206

27
Combat Heroes 1

16

112 229 152 170

1 2 2 2 2
2 8 4 2 6 2 2 6
1 2 6 0 7 1 2 7 1
1 2 1 1 1 2
6 4 1 7 1 2 7 7 1
8 7 1 0 6 0 8 6 6

2
1: White Warlord

17

17 201 92 61 137

1 1 2 1 1 1 1 2 1 1 2 2 1 1 2 2
8 9 1 2 3 3 3 2 2 8 9 1 2 9 9 6 9 2 2 9 2 2 8 1 7 4 7
1 2 1 8 3 4 9 6 8 6 0 3 2 2 9 3 6 7 2 9 7 7 1 8 0 2 3
2 1 1 1 2 1 1 2 1 2 2 1 2 2 1 2 2 1
6 8 4 3 8 6 3 3 3 6 6 0 7 7 1 7 7 6 9 7 3 4 9 9 8
5 8 7 8 8 0 6 3 8 5 7 5 3 4 0 5 7 9 3 2 5 1 0 6 0 4 3

28
Combat Heroes 1

18

1 71 131 146

1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 2 2 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0
8 1 8 4 1 1 2 7 1

2
1: White Warlord

19

273

117

197

29
Combat Heroes 1

20

100 137 201

1 1 1 1 1 22 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3
2 2 1 2 2 1 2 1 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5

3
1: White Warlord

21

44 58

1 2 2 2 2 1 1 1
6 4 0 4 7 7 1 3 3 0 2 9
2 2 1 2 3 6 3 4 9 7 6 0
1 1 2 2 1 2 1 1 2 2
2 2 8 2 6 4 3 5 0 1 3 7
4 1 3 6 2 9 4 7 5 0 8 9

30
Combat Heroes 1

22

147

256

43

3
1: White Warlord

23

122 58 44

1 2 2 1 2 2 2 2
4 4 5 6 4 0 4 7 7
2 0 4 2 2 1 2 3 6
1 2 1 1 2 2
3 6 2 2 2 8 2 6 4
9 1 3 4 1 3 6 2 9

31
Combat Heroes 1

24

150 97 224 17 122

1 1 1 1 2 1
3 8 9 1 2 2 9 3 8 9 1
9 1 2 1 6 8 0 3 1 2 1
2 1 2 1 1 1 2 1
8 5 6 28 7 9 4 6 8 4
3 7 6 43 5 4 2 5 8 7

3
1: White Warlord

25

78 199 212 2

1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5

32
Combat Heroes 1

26

X57

45 62

3
1: White Warlord

27

112 229 170 152

1 1 1 2 1 1 2
4 8 3 6 8 1 6 8 1
8 2 5 8 6 3 8 6 3
2 2 2 1 2
2 5 8 0 2 5 7 9 1
3 4 7 8 7 9 1 6 3

33
Combat Heroes 1

28

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

3
1: White Warlord

29

102

51

34
Combat Heroes 1

30

1 1 2
3 8 9 1 2 3
0 1 2 1 8 3
1 1 1
5 6 2 7 4
7 6 4 5 2

9 3 30
7 9

2 2
2 8
4 3

3
1: White Warlord

31

31 131 255 1

2 2 1 2 2 1 1 2 2
6 4 7 4 0 5 2 8 1 7 4 7
2 2 3 2 1 4 7 1 1 0 2 1
1 1 1 1 1 1 2
7 6 3 8 0 9 2 4 6 1
2 4 3 2 7 1 8 3 3 6 1 3

35
Combat Heroes 1

32

32 182 30 97 93 150

1 1 1 1 1 1 2 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 3 8 9 1 2 3 4 8 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 9 1 2 1 8 3 1 8 2 3 9 2 0 0 4
1 2 2 2 2 1 1 1 2 2 1 2 1 1 1 2 2 1 2 1 1
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 5 6 2 7 4 8 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 3 7 6 4 5 2 4 5 4 2 5 0 4 4 9

3
1: White Warlord

33

X1

233 82

36
Combat Heroes 1

34

1 71 131 146

1 1 2 2 1 2 2 2 1 2 2
2 8 1 7 4 7 4 6 4 0 5 7 4 0 5
7 1 1 0 2 1 2 2 2 1 4 3 2 1 4
1 1 2 1 1 1 1 1 1 1
9 2 4 6 1 4 7 1 3 9 8 3 8 0
8 3 3 6 1 3 8 1 8 4 1 1 2 7 1

3
1: White Warlord

35

100 137 201

1 1 1 1 1 2 2 1 1 2 2 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 3 3 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 4 9 6 8 6 03
2 2 1 2 2 1 2 2 1 2 1 1 2
8 2 2 5 6 4 5 6 2 3 3 4 9 9 8 6 3 3 3 6 6
1 7 0 2 5 9 8 3 5 5 1 0 6 0 4 3 0 6 3 8 5 7 5

37
Combat Heroes 1

36

92 201 17 224 61

1 1 1 1 2 2 1 1 1 2
3 3 9 2 2 8 9 1 3 8 9 1 8 9 1
4 9 2 6 8 6 0 3 3 1 2 1 6 0 3
2 1 1 1 2 1 2 1 2 1
6 3 3 3 8 6 6 3 6 8 4 3 9 5
0 6 8 3 8 5 7 5 8 5 8 7 4 4 2

3
1: White Warlord

37

55 137

2 2 1 2
2 4 7 2 7 7
7 2 3 7 0 3
1 2 2 1
3 7 3 3 9 8
7 4 7 1 0 3

38
Combat Heroes 1

38

209

167

3
1: White Warlord

39

224 150 97 122 182 17

1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2
2 5 3 0 4 4 9 9 1 3

39
Combat Heroes 1

40

212 61 201 17

1 1 2 1 1 1 1 2 1
9 2 9 3 3 3 2 2 8 9 1 8 9 1
2 8 6 3 4 9 6 8 6 0 3 1 2 1
2 1 2 2 1 1 2 2 1
4 4 4 0 6 3 3 3 6 6 6 8 4
2 0 0 5 0 6 3 8 5 7 5 5 8 7

4
1: White Warlord

41

X62

236

67

40
Combat Heroes 1

42

32 182 97 93

1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2

4
1: White Warlord

43

X106

256

22

41
Combat Heroes 1

44

44 218 255 31 58

1 2 2 2 2 1 1 1 2 2 2 2 1 1 1
6 4 0 4 7 7 1 3 3 0 2 9 4 5 6 4 7 1 3 3 0 2 9
2 2 1 2 3 6 3 4 9 7 6 0 0 4 2 2 3 3 4 9 7 6 0
1 1 2 2 2 1 1 1 1 2 1 1 2 1 1 2 2
2 2 8 2 6 4 3 1 0 2 5 6 7 5 7 6 3 5 0 1 3 7
4 1 3 6 2 9 2 9 4 8 9 6 2 0 2 4 3 4 7 5 0 8 9

4
1: White Warlord

45

X36

26

113

42
Combat Heroes 1

46

1 71 146 131

1 1 2 2 1 2 2 2 1 1
2 8 1 7 4 7 4 6 4 0 5 7 8 1 7
7 1 1 0 2 1 2 2 2 1 4 3 1 1 0
1 1 2 1 1 1 1 2 1
9 2 4 6 1 4 7 1 3 9 8 0 5 1
8 3 3 6 1 3 8 1 8 4 1 1 2 6 4

4
1: White Warlord

47

17 201 92 61 137

1 1 2 1 1 1 1 2 1 1 2 1 1 2 2
8 9 1 2 3 3 3 2 2 8 9 1 2 9 9 6 9 2 2 8 1 7 4 7
1 2 1 8 3 4 9 6 8 6 0 3 2 2 9 3 6 7 7 1 8 0 2 3
2 1 1 1 2 1 1 2 1 2 2 1 2 2 2 1
6 8 4 3 8 6 3 3 3 6 6 0 7 7 1 7 7 3 4 9 9 8
5 8 7 8 8 0 6 3 8 5 7 5 3 4 0 5 7 9 1 0 6 0 4 3

43
Combat Heroes 1

48

241

173 85

4
1: White Warlord

49

44 218 31 58

1 2 2 2 2 2 2
6 4 0 4 7 7 6 4 7
2 2 1 2 3 6 2 2 3
1 1 2 2 1
2 2 8 2 6 4 7 6
4 1 3 6 2 9 2 4 3

44
Combat Heroes 1

50

78 199 2 212

1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8
6 8 7 6 3 0 5 8 1

4
1: White Warlord

51

164

145

45
Combat Heroes 1

52

224 122 182

1 1 1 2 1 1 2
3 2 8 9 1 4 5 8 6 9 1
9 6 6 0 3 1 8 7 2 8 0 3
2 2 2 1 1 2 2 1
8 8 3 9 5 2 3 1 2 5 8 8
3 3 4 4 2 7 5 2 0 3 6 6

4
1: White Warlord

53

1 2
5 9 2 3
3 2 8 3
2 2
4 4 0
2 0 5

2 1
1 9 209
2 6

1
6 4
1 0

46
Combat Heroes 1

54

264

141 73

4
1: White Warlord

55

55 146 135 71

2 2 1 1 1 2 2
2 4 7 8 1 7 4 6 4 0 5
7 2 3 1 1 0 1 2 2 2 1 4
1 2 2 1 1 1 1 1
3 7 3 0 5 1 8 4 7 1 3 9
7 4 7 2 6 4 1 8 1 8 4 1

47
Combat Heroes 1

56

146 146

1 1 1 1
8 1 7 2 1 7
1 1 0 7 1 0
2 1 1
0 5 1 6 4
2 6 4 3 1 6

4
1: White Warlord

57

121

248 43

48
Combat Heroes 1

58

58 122 97 224

1 1 1 1 2 2 1 1 1 1 1 2
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2

4
1: White Warlord

59

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

49
Combat Heroes 1

60

246

7 33

82

5
1: White Warlord

61

61 212 210 78

2 1 1 2 1 2
2 9 2 9 2 9 3 2 4 4 6
2 9 7 2 8 6 3 1 7 2 8 0 1
2 1 2 1 2 1 1 2 1 2
6 9 7 4 4 4 0 8 1 0 0 4 5
3 2 5 2 0 0 5 6 8 7 6 3 0

50
Combat Heroes 1

62

206

45

5
1: White Warlord

63

100 137 201 92

1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9

51
Combat Heroes 1

64

54

211

5
1: White Warlord

65

92 201 17 224 61

1 1 1 1 2 2 1 1 2
3 3 9 2 2 8 9 1 3 8 9 1
4 9 2 6 8 6 0 3 3 6 0 3
2 1 1 1 2 1 2 1
6 3 3 3 3 6 6 3 3 9 5
0 6 8 3 8 5 7 5 8 4 4 2

52
Combat Heroes 1

66

150 97 224 17 122

1 1 2 2 1 1 1 1 2 1 1 2 1
1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1 3 8 9 1
3 9 2 0 0 4 9 1 2 1 6 8 0 3 6 0 3 9 1 2 1
2 1 1 2 1 2 1 1 1 2 1 2 2 1
7 9 1 9 8 3 8 5 6 2 8 7 9 4 3 9 5 8 6 8 4
2 5 0 4 4 9 3 7 6 4 3 5 4 2 4 4 2 3 5 8 7

5
1: White Warlord

67

269

88 236

41

53
Combat Heroes 1

68

2 152 112

1 2 2 1 1 1 2
4 4 2 2 6 4 8 3 6 8 1
1 8 0 2 7 1 8 2 5 8 6 3
1 2 1 2 2 2 2 1
5 6 8 7 7 1 2 5 8 0 2 5
5 8 1 8 6 6 3 4 7 8 7 9

5
1: White Warlord

69

156 80

54
Combat Heroes 1

70

112 229 152 170

1 2 2 2 2
2 8 4 2 6 2 2 6
1 2 6 0 7 1 2 7 1
1 2 1 1 1 2
6 4 1 7 1 2 7 7 1
8 7 1 0 6 0 8 6 6

5
1: White Warlord

71

1 71 196 131 146

1 1 2 2 1 2 2 2 1 2 2 1 1
2 8 1 7 4 7 4 6 4 0 5 7 4 0 5 8 1 7
7 1 1 0 2 1 2 2 2 1 4 3 2 1 4 1 1 0
1 1 2 1 1 1 1 1 1 1 2 1
9 2 4 6 1 4 7 1 3 9 8 3 8 0 0 5 1
8 3 3 6 1 3 8 1 8 4 1 1 2 7 1 2 6 4

55
Combat Heroes 1

72

31 44

2 2 2 2
6 4 7 6 0 4
2 2 3 2 1 2
1 1 1 2
7 6 2 8 2
2 4 3 4 3 6

5
1: White Warlord

73

X107 X111

56
Combat Heroes 1

74

32 97 93

1 1 1 1 1 1 2 1 1 1 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 9 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 0 3
1 2 2 2 2 1 1 2 1 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 9 4
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 4 2

5
1: White Warlord

75

61 212 78

2 1 1 2 1 2
2 9 2 9 2 9 3 2 4 4 6
2 9 7 2 8 6 3 1 7 2 8 0 1
2 1 2 1 2 1 1 2 1 2
6 9 7 4 4 4 0 8 1 0 0 4 5
3 2 5 2 0 0 5 6 8 7 6 3 0

57
Combat Heroes 1

76

152 2 199

2 2 1 1 1 1 2 2
2 2 6 4 4 9 9 2 5 9 3 7
2 7 1 1 8 0 2 9 8 3 6 3 7
1 2 1 2 1 2 1 2 2
7 7 1 5 6 8 7 7 2 2 6 2
8 6 6 5 8 1 7 6 5 8 8 9 1

5
1: White Warlord

77

19 197

117

58
Combat Heroes 1

78

78 199 179 2 212

1 2 1 1 1 2 2 1 1 1 2
2 4 4 6 9 9 2 5 9 3 7 4 4 9 2 9 3
1 7 2 8 0 1 2 9 8 3 6 3 7 1 8 0 2 8 6 3
1 1 2 1 2 1 2 1 2 2 1 2 2 1 2
8 1 0 0 4 5 7 7 2 2 6 2 5 6 8 4 4 4 0
6 8 7 6 3 0 7 6 5 8 8 9 1 5 8 1 2 0 0 5

5
1: White Warlord

79

17 92 201 61 224

1 1 1 2 2 2
2 9 9 2 6 9 2 3 2 9 2
2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 1 2 1 2 1
0 8 7 3 1 7 7 8 6 9 7
3 8 0 8 5 7 9 8 3 2 5

59
Combat Heroes 1

80

41

130 244

269

6
1: White Warlord

81

100 137 201 92

1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9

60
Combat Heroes 1

82

193

251

60

6
1: White Warlord

83

100 137 55 201

1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3
2 2 1 1 2
3 4 9 9 8 3 7 3
1 0 6 0 4 3 7 4 7

61
Combat Heroes 1

84

150 122 182 17

1 1 1 2 2 1 1 2 2
1 3 2 4 9 4 5 3 4 9 4 5
3 9 6 2 0 0 4 9 2 0 0 4
2 1 2 1 2 1 2 2
7 9 8 1 9 8 3 6 3 6 6 2
2 5 3 0 4 4 9 1 9 1 1 3

6
1: White Warlord

85

282 203

264

62
Combat Heroes 1

86

182 97

1 2 1 1 1
4 5 8 6 1 3 8 9 1 2 3
1 8 7 2 8 3 9 1 2 1 8 3
1 2 2 1 2 1 1 1
2 3 1 2 5 8 8 5 6 2 7 4
7 5 2 0 3 6 3 7 6 4 5 2

6
1: White Warlord

87

112 229 170 152

1 1 1 2 1 2 2 1 1 2
4 8 3 6 8 1 2 8 4 2 6 6 8 1
8 2 5 8 6 3 1 2 6 0 7 1 8 6 3
2 2 2 1 1 2 1 1 2
2 5 8 0 2 5 6 4 1 7 1 2 7 9 1
3 4 7 8 7 9 8 7 1 0 6 0 1 6 3

63
Combat Heroes 1

88

244

130 69

6
1: White Warlord

89

1
8 8 1
9 1 1
2 1
0 1
2 4

1 1
4 7 101
6 0

5 5
5 6

64
Combat Heroes 1

90

X117 X128

6
1: White Warlord

91

1 1 2
9 3 2 8 1
1 9 6 6 3
1 1 2
9 9 3 5
4 4 4 2

2 1
2 9 257
4 0

1
9 9
7 4

65
Combat Heroes 1

92

17 92 201 210 61 224

1 1 1 1 2 2 1 1 1 1 2 2 1 1 2
8 9 1 2 9 9 2 6 9 2 3 3 3 2 2 8 9 1 2 9 2 8 9 1
1 2 1 2 2 9 8 3 6 7 3 4 9 6 8 6 0 3 2 9 7 6 0 3
2 1 1 1 2 1 1 2 1 2 1 1 2 2 1 2 1
6 8 4 0 8 7 3 1 7 7 8 6 3 3 3 6 6 6 9 7 3 9 5
5 8 7 3 8 0 8 5 7 9 8 0 6 3 8 5 7 5 3 2 5 4 4 2

6
1: White Warlord

93

93 170 198 229

1 1 2 1 2 2
4 8 6 8 1 2 8 4 2 6
1 8 2 8 6 3 1 2 6 0 7 1
2 2 1 2 1 2 1 1
8 7 4 7 9 1 6 4 1 7 1 2
4 5 4 1 6 3 8 7 1 0 6 0

66
Combat Heroes 1

94

100 137 55 201

1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3
2 2 1 1 2
3 4 9 9 8 3 7 3
1 0 6 0 4 3 7 4 7

6
1: White Warlord

95

67
Combat Heroes 1

96

170 93 32

1 1 2 1 1 1 1 1 1 2
6 8 1 4 8 3 8 9 0 1 2 2 8 9 3
8 6 3 1 8 2 9 1 2 7 1 6 8 6 0 3
2 2 2 1 1 2 2 2 2 1 1
7 9 1 8 7 4 7 0 8 4 1 4 0 1 8
1 6 3 4 5 4 4 8 0 2 5 8 5 4 6 5

6
1: White Warlord

97

150 97 224 30 17 122 92

1 1 2 2 1 1 1 1 2 1 1 2 1 1 2 2 1 1 2
1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1 8 9 1 4 4 5 2 9 9 6 9 2
3 9 2 0 0 4 9 1 21 6 8 0 3 6 0 3 1 2 1 2 0 4 2 2 9 3 6 7
2 1 1 2 1 2 1 1 1 2 1 2 1 1 2 1 2 2 1 2
7 9 1 9 8 3 8 5 6 2 8 7 9 4 3 9 5 6 8 4 3 6 2 0 7 7 1 7 7
2 5 0 4 4 9 3 7 6 4 3 5 4 2 4 4 2 5 8 7 9 1 3 3 4 0 5 7 9

68
Combat Heroes 1

98

1 131

1 1 2 2 1 2 2
2 8 1 7 4 7 4 0 5
7 1 1 0 2 1 2 1 4
1 1 2 1 1 1
9 2 4 6 1 3 8 0
8 3 3 6 1 3 2 7 1

6
1: White Warlord

99

X76

69
Combat Heroes 1

100

100 137 201 92

1 1 1 1 1 22 1 1 2 2 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 3 4 9 9 8 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 1 0 6 0 4 3 0 6 3 8 5 7 5 3 4 0 5 7 9

7
1: White Warlord

101

131 31 218

1 2 2 2 2 1 1 1 2 2
4 0 5 6 4 7 1 3 3 0 2 9 4 5
2 1 4 2 2 3 3 4 9 7 6 0 0 4
1 1 1 1 2 1 1 1 1 2
3 8 0 7 6 3 1 0 2 5 6 7 5
2 7 1 2 4 3 2 9 4 8 9 6 2 0

70
Combat Heroes 1

102

X22

214

7
1: White Warlord

103

17 92 201 61 224

1 1 1 2 2 2
2 9 9 2 6 9 2 3 2 9 2
2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 1 2 1 2 1
0 8 7 3 1 7 7 8 6 9 7
3 8 0 8 5 7 9 8 3 2 5

71
Combat Heroes 1

104

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

7
1: White Warlord

105

58 122 97 224

1 1 1 1 2 2 1 1 1 1 1 2
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2

72
Combat Heroes 1

106

78 199 2 212

1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8
6 8 7 6 3 0 5 8 1

7
1: White Warlord

107

85

241 141

158

73
Combat Heroes 1

108

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2

7
1: White Warlord

109

X113 X10

74
Combat Heroes 1

110

58 122 97 224

1 1 1 1 2 2 1 1 1 1 1 2
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2

7
1: White Warlord

111

112 229 152 170

1 2 2 2 2
2 8 4 2 6 2 2 6
1 2 6 0 7 1 2 7 1
1 2 1 1 1 2
6 4 1 7 1 2 7 7 1
8 7 1 0 6 0 8 6 6

75
Combat Heroes 1

112

112 229 14 170 152

1 1 1 2 1 2 2 1 1 2 2 2
4 8 3 6 8 1 2 8 4 2 6 6 8 1 2 2 6
8 2 5 8 6 3 1 2 6 0 7 1 8 6 3 2 7 1
2 2 2 1 1 2 1 1 2 1 2
2 5 8 0 2 5 6 4 1 7 1 2 7 9 1 7 7 1
3 4 7 8 7 9 8 7 1 0 6 0 1 6 3 8 6 6

7
1: White Warlord

113

62

26

45

76
Combat Heroes 1

114

146 55 100

1 1 2 2 1 1 1 1 1 2 2
8 1 7 2 4 7 3 3 9 1 2 2 8 9 1 3
1 1 0 7 2 3 4 9 2 1 6 8 6 0 3 3
2 1 1 2 2 2 1 2 2 1
0 5 1 3 7 3 8 2 2 5 6 4 5 6 2 3
2 6 4 7 4 7 1 7 0 2 5 9 8 3 5 5

7
1: White Warlord

115

17 92 201 61 92 224

1 1 1 2 2 2
2 9 9 2 6 9 2 3 2 9 2
2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 1 2 1 2 1
0 8 7 3 1 7 7 8 6 9 7
3 8 0 8 5 7 9 8 3 2 5

77
Combat Heroes 1

116

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3
1 2 2 2 2 1 1 2 1 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2

7
1: White Warlord

117

219

77

78
Combat Heroes 1

118

78 199 2 212

1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8
6 8 7 6 3 0 5 8 1

7
1: White Warlord

119

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

79
Combat Heroes 1

120

112 229 152 170

1 1 1 2 1 2 2 2 2
4 8 3 6 8 1 2 8 4 2 6 2 2 6
8 2 5 8 6 3 1 2 6 0 7 1 2 7 1
2 2 2 1 1 2 1 1 1 2
2 5 8 0 2 5 6 4 1 7 1 2 7 7 1
3 4 7 8 7 9 8 7 1 0 6 0 8 6 6

8
1: White Warlord

121

X120 X126 X123

80
Combat Heroes 1

122

122 58 44

1 2 2 1 1 1 1 2 2 2 2
4 4 5 1 3 3 0 2 9 6 4 0 4 7 7
2 0 4 3 4 9 7 6 0 2 21 2 3 6
1 2 1 2 1 1 2 2 1 1 2 2
3 6 2 3 5 0 1 3 7 2 28 2 6 4
9 1 3 4 7 5 0 8 9 4 1 3 6 2 9

8
1: White Warlord

123

1 71 146 131

1 1 2 2 1 1
2 8 1 7 4 7 8 1 7
7 1 1 0 2 1 1 1 0
1 1 2 2 1
9 2 4 6 1 0 5 1
8 3 3 6 1 3 2 6 4

81
Combat Heroes 1

124

44 218 31 58

1 2 2 2 2 1 1 1 2 2 2 2
6 4 0 4 7 7 1 3 3 0 2 9 4 5 6 4 7
2 2 1 2 3 6 3 4 9 7 6 0 0 4 2 2 3
1 1 2 2 2 1 1 1 1 2 1
2 2 8 2 6 4 3 1 0 2 5 6 7 5 7 6
4 1 3 6 2 9 2 9 4 8 9 6 2 0 2 4 3

8
1: White Warlord

125

100 137 201 55 92

1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9

82
Combat Heroes 1

126

266

33 7

233

8
1: White Warlord

127

32 182 93 97

1 2
4 5 8 6 1 4 8
1 8 7 2 8 3 1 8 2
1 2 2 1 2 2 1
2 3 1 2 5 8 8 7 4
7 5 2 0 3 6 4 5 4

83
Combat Heroes 1

128

78 199 212 2

1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5

8
1: White Warlord

129

1 2
2 2 2
9 2 7
1
7 7
8 6

1 2
5 6 281
2 1

2
1
2 6

84
Combat Heroes 1

130

269 136

8
1: White Warlord

131

131 31 196 218

1 2 2 2 2 1 1 1 2 2
4 0 5 6 4 7 1 3 3 0 2 9 4 5
2 1 4 2 2 3 3 4 9 7 6 0 0 4
1 1 1 1 2 1 1 1 1 2
3 8 0 7 6 3 1 0 2 5 6 7 5
2 7 1 2 4 3 2 9 4 8 9 6 2 0

85
Combat Heroes 1

132

131 31 218

1 2 2 2 2 1 1 1 2 2
4 0 5 6 4 7 1 3 3 0 2 9 4 5
2 1 4 2 2 3 3 4 9 7 6 0 0 4
1 1 1 1 2 1 1 1 1 2
3 8 0 7 6 3 1 0 2 5 6 7 5
2 7 1 2 4 3 2 9 4 8 9 6 2 0

8
1: White Warlord

133

92 201 17 224 61

1 1 2 1 1 1 1 2 2 1 1 2
2 9 9 6 9 2 3 3 9 2 2 8 9 1 3 8 9 1
2 2 9 3 6 7 4 9 2 6 8 6 0 3 3 6 0 3
1 2 2 1 2 2 1 1 1 2 1 2 1
0 7 7 1 7 7 6 33 3 8 6 6 3 3 9 5
3 4 0 5 7 9 0 6 8 3 8 5 7 5 8 4 4 2

86
Combat Heroes 1

134

58 218

1 1 1 1 2
1 3 3 0 2 9 1 2 4
3 4 9 7 6 0 3 6 0
1 2 1 1 2 2 2 1
3 5 0 1 3 7 3 5 7
4 7 5 0 8 9 2 9 2

8
1: White Warlord

135

1 2 2
3 4 7
5 2 3
1 2
7 3
4 7

5 2 280
5 7

1
4 3
6 7

87
Combat Heroes 1

136

X118 X125

8
1: White Warlord

137

100 137 135 55 201

1 1 1 1 1 22 1 1 2 2 2 2 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 2 4 7 3 3 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 7 2 3 4 9 6 8 6 0 3
2 2 1 2 2 1 2 2 1 1 2 2 1 1 2
8 2 2 5 6 4 5 6 23 3 4 9 9 8 3 7 3 6 3 3 3 6 6
1 7 0 2 5 9 8 3 55 1 0 6 0 4 3 7 4 7 0 6 3 8 5 7 5

88
Combat Heroes 1

138

201 61 100

1 1 1 1 2 2 1 2 1 1
3 3 9 2 2 8 9 1 3 2 9 9 2 9 2 9
4 9 2 6 8 6 0 3 3 2 9 6 7 2 8 0
2 1 1 1 2 1 2 1 1 2
6 3 3 3 3 6 6 3 6 9 3 7 2 4 6
0 6 8 3 8 5 7 5 8 3 2 8 5 0 9 3

8
1: White Warlord

139

122 58 44

1 2 2 1 1 1 1 2 2 2 2
4 4 5 1 3 3 0 2 9 6 4 0 4 7 7
2 0 4 3 4 9 7 6 0 2 2 1 2 3 6
1 2 1 2 1 1 2 2 1 1 2 2
3 6 2 3 5 0 1 3 7 2 2 8 2 6 4
9 1 3 4 7 5 0 8 9 4 1 3 6 2 9

89
Combat Heroes 1

140

212 199

1 1 2 1 2
9 2 9 3 9 9 3
2 8 6 3 9 6 3
2 1 2 2 2
4 4 4 0 7 6
2 0 0 5 6 8 9

9
1: White Warlord

141

109

282 158

90
Combat Heroes 1

142

150 97 224 17 122

1 1 2 2 1 1 1 1 2 1
1 3 4 9 4 5 3 8 9 1 2 2 9 3 8 9 1
3 9 2 0 0 4 9 1 2 1 6 8 0 3 1 2 1
2 1 1 2 1 2 1 1 1 2 1
7 9 1 9 8 3 8 5 6 2 8 7 9 4 6 8 4
2 5 0 4 4 9 3 7 6 4 3 5 4 2 5 8 7

9
1: White Warlord

143

91
Combat Heroes 1

144

93 182

1
4 8 8 8
1 8 2 1 2 6
2 2 1 1 2 1
8 7 4 2 2 5
4 5 4 7 0 3

9
1: White Warlord

145

29

51

92
Combat Heroes 1

146

146 55 89 100

1 1 2 2 1 1 1 1 1 2 2
8 1 7 2 4 7 3 3 9 1 2 2 8 9 1 3
1 1 0 7 2 3 4 9 2 1 6 8 6 0 3 3
2 1 1 2 2 2 1 2 2 1
0 5 1 3 7 3 8 2 2 5 6 4 5 6 2 3
2 6 4 7 4 7 1 7 0 2 5 9 8 3 5 5

9
1: White Warlord

147

X114 X21

93
Combat Heroes 1

148

1 71 131 146

1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 2 2 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0
8 1 8 4 1 1 2 7 1

9
1: White Warlord

149

15 67

94
Combat Heroes 1

150

224 150 97 122 182 17

1 1 2 1 1 1 22 1 1 1 1 2 2 1 2 1
8 9 1 1 3 2 4 9 4 5 3 8 9 1 2 3 4 4 5 4 5 8 6 1 8 9 1
6 0 3 3 9 6 2 0 04 9 1 2 1 8 3 2 0 4 1 8 7 2 8 3 1 2 1
2 1 2 1 2 1 2 1 1 1 1 2 1 2 2 1 2 1
3 9 5 7 9 8 1 9 8 3 8 5 6 2 7 4 3 6 2 2 3 1 2 5 8 6 8 4
4 4 2 2 5 3 0 4 49 3 7 6 4 5 2 9 1 3 7 5 2 0 3 6 5 8 7

9
1: White Warlord

151

95
Combat Heroes 1

152

152 2 129 199

2 2 1 1 1 1 2 2
2 2 6 4 4 9 9 2 5 9 3 7
2 7 1 1 8 0 2 9 8 3 6 3 7
1 2 1 2 1 2 1 2 2
7 7 1 5 6 8 7 7 2 2 6 2
8 6 6 5 8 1 7 6 5 8 8 9 1

9
1: White Warlord

153

32 182 93 97

1 2
4 5 8 6 1 4 8
1 8 7 2 8 3 1 8 2
1 2 2 1 2 2 1
2 3 1 2 5 8 8 7 4
7 5 2 0 3 6 4 5 4

96
Combat Heroes 1

154

180

126

9
1: White Warlord

155

2 152 112

1 2 2 1 1 1 2
4 4 2 2 6 4 8 3 6 8 1
1 8 0 2 7 1 8 2 5 8 6 3
1 2 1 2 2 2 2 1
5 6 8 7 7 1 2 5 8 0 2 5
5 8 1 8 6 6 3 4 7 8 7 9

97
Combat Heroes 1

156

X122 X115

9
1: White Warlord

157

150 97 224 17 122

1 1 1 1 2 1
3 8 9 1 2 2 9 3 8 9 1
9 1 2 1 6 8 0 3 1 2 1
2 1 2 1 1 1 2 1
8 5 6 2 8 7 9 4 6 8 4
3 7 6 4 3 5 4 2 5 8 7

98
Combat Heroes 1

158

239

241

107

9
1: White Warlord

159

112 229 170 152

1 1 1 2 1 1 2
4 8 3 6 8 1 6 8 1
8 2 5 8 6 3 8 6 3
2 2 2 1 2
2 5 8 0 2 5 7 9 1
3 4 7 8 7 9 1 6 3

99
Combat Heroes 1

160

60

64

193

10
1: White Warlord

161

1 71 146 131

1 1 2 2 1 1
2 8 1 7 4 7 8 1 7
7 1 1 0 2 1 1 1 0
1 1 2 2 1
9 2 4 6 1 0 5 1
8 3 3 6 1 3 2 6 4

00
Combat Heroes 1

162

10
1: White Warlord

163

31 131 1

2 2 1 2 2 1 1 2 2
6 4 7 4 0 5 2 8 1 7 4 7
2 2 3 2 1 4 7 1 1 0 2 1
1 1 1 1 1 1 2
7 6 3 8 0 9 2 4 6 1
2 4 3 2 7 1 8 33 6 1 3

01
Combat Heroes 1

164

285 145

10
1: White Warlord

165

100 137 201 92

1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 57 5 3 4 0 5 7 9

02
Combat Heroes 1

166

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

10
1: White Warlord

167

265 85

203

03
Combat Heroes 1

168

112 229 170

1 2 2 1 1 2
2 8 4 2 6 6 8 1
1 2 6 0 7 1 8 6 3
1 2 1 1 2
6 4 1 7 1 2 7 9 1
8 7 1 0 6 0 1 6 3

10
1: White Warlord

169

04
Combat Heroes 1

170

170 93 14 32

1 1 2 1 1 1 1 1 1 2
6 8 1 4 8 3 8 9 0 1 22 8 9 3
8 6 3 1 8 2 9 1 2 7 1 6 8 6 0 3
2 2 2 1 1 2 2 2 2 1 1
7 9 1 8 7 4 7 0 8 4 1 4 0 1 8
1 6 3 4 5 4 4 8 0 2 5 8 5 4 6 5

10
1: White Warlord

171

1 71 131 146

1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 2 2 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0
8 1 8 4 1 1 2 7 1

05
Combat Heroes 1

172

44 218 58 31

1 1 1 2 2 1 1 1
1 3 3 0 2 9 4 5 1 3 3 0 2 9
3 4 9 7 6 0 0 4 3 4 9 7 6 0
2 1 1 1 1 2 1 2 1 1 2 2
3 1 0 2 5 6 7 5 3 5 0 1 3 7
2 9 4 8 9 6 2 0 4 7 5 0 8 9

10
1: White Warlord

173

197

228

273

06
Combat Heroes 1

174

55 146 71

2 2 1 1 1 2 2 2
2 4 7 8 1 7 4 6 4 0 5 7
7 2 3 1 1 0 1 2 2 2 1 4 3
1 2 2 1 1 1 1 1 1
3 7 3 0 5 1 8 4 7 1 3 9 8
7 4 7 2 6 4 1 8 1 8 4 1 1

10
1: White Warlord

175

150 97 224 17 122

1 1 1 1 2 1
3 8 9 1 2 2 9 3 8 9 1
9 1 2 1 6 8 0 3 1 2 1
2 1 2 1 1 1 2 1
8 5 6 2 8 7 9 4 6 8 4
3 7 6 4 3 5 4 2 5 8 7

07
Combat Heroes 1

176

X32

149 230

10
1: White Warlord

177

78 199 212 2

1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5

08
Combat Heroes 1

178

152 2 199

2 2 1 1 1 1 2 2
2 2 6 4 4 9 9 2 5 9 3 7
2 7 1 1 8 0 2 9 8 3 6 3 7
1 2 1 2 1 2 1 2 2
7 7 1 5 6 8 7 7 2 2 6 2
8 6 6 5 8 1 7 6 5 8 8 9 1

10
1: White Warlord

179

1
7 4
9 1 8
1
5 6
5 8

1
4 18
2 0

1 2
5 8
2 1

09
Combat Heroes 1

180

X33 X100

11
1: White Warlord

181

71 146

1 2 2 2 1 1
4 6 4 0 5 7 8 1 7
2 2 2 1 4 3 1 1 0
1 1 1 1 2 1
4 7 1 3 9 8 0 51
8 1 8 4 1 1 2 6 4

10
Combat Heroes 1

182

32 182 198 93 97

1 1 1 1 1 1 2 1 2 1 1 1
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 4 8 3 8 9 1 2 3
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 1 8 2 9 1 2 1 8 3
1 2 2 2 2 1 1 1 2 2 1 2 2 1 2 1 1 1
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 7 4 8 5 6 2 7 4
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 4 5 4 3 7 6 4 5 2

11
1: White Warlord

183

44 218 31 58

1 2 2 2 2 2 2
6 4 0 4 7 7 6 4 7
2 2 1 2 3 6 2 2 3
1 1 2 2 1
2 2 8 2 6 4 7 6
4 1 3 6 2 9 2 4 3

11
Combat Heroes 1

184

107 158

241

11
1: White Warlord

185

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9

12
Combat Heroes 1

186

78 199 2 212

1 2 1
2 4 4 6 4 4
1 7 2 8 0 1 1 8 0
1 1 2 1 2 1 2
8 1 0 0 4 5 5 6 8
6 8 7 6 3 0 5 8 1

11
1: White Warlord

187

131 71

1 2 2 22
4 0 5 6 05
2 1 4 2 1 4
1 1 1 1 1
3 8 0 7 39
2 7 1 1 41

13
Combat Heroes 1

188

17 61 97

1 1 2 1 2 1
8 9 1 2 3 2 9 9 2 8 9 2
1 2 1 8 3 2 9 6 7 1 28
2 1 1 1 2 1 1 1 1
6 8 4 3 8 6 9 8 7 5 6 7
5 8 7 8 8 3 2 8 5 7 6 5

11
1: White Warlord

189

14
Combat Heroes 1

190

100 137 55 201

1 1 2 2 2 2
2 8 1 7 4 7 2 4 7
7 1 8 0 2 3 7 2 3
2 2 1 1 2
3 4 9 9 8 3 7 3
1 0 6 0 4 3 7 4 7

11
1: White Warlord

191

1 71 131 146

1 2 2 2 1 2 2
4 6 4 0 5 7 4 0 5
2 2 2 1 4 3 2 1 4
1 1 1 1 1 1 1
4 7 1 3 9 8 3 8 0
8 1 8 4 1 1 2 7 1

15
Combat Heroes 1

192

61 92

2 1
9
2 9 2 2 9
9
2 9 7 2 6
2 1 1 2 2
6 9 7 0 7 7
3 2 5 3 0 7

11
1: White Warlord

193

X19

64

160

16
Combat Heroes 1

194

224 122 201

1 1 1 2 1 2 2 1 2
3 2 8 9 1 1 4 4 5 3 9 1
9 6 6 0 3 3 2 0 4 9 03
2 2 2 1 1 1 2 1
8 8 3 9 5 9 3 6 2 3 6 3
3 3 4 4 2 4 9 1 3 6 58

11
1: White Warlord

195

224 150 97 182 17

1 1 2 1 1 1 2 2 1 1 1 1 2 1
8 9 1 1 3 2 4 9 4 5 3 8 9 1 2 3 4 5 8 6 1 8 9 1
6 0 3 3 9 6 2 0 0 4 9 1 2 1 8 3 1 8 7 2 8 3 1 2 1
2 1 2 1 2 1 2 1 1 1 1 2 2 1 2 1
3 9 5 7 9 8 1 9 8 3 8 5 6 2 7 4 2 3 1 2 5 8 6 8 4
4 4 2 2 5 3 0 4 4 9 3 7 6 4 5 2 7 5 2 0 3 6 5 8 7

17
Combat Heroes 1

196

1 1 2
9 4 5
6 2 4
1 1
3 0
2 1

1 2
3 0 14
1 1

1
3 8
1 7

11
1: White Warlord

197

X43

117

19

18
Combat Heroes 1

198

1
9 4
8 1 8
2 2
8 7
4 5

9 8 282
3 2

1 1
7 4
0 4

11
1: White Warlord

199

78 199 53 212 2

1 2 1 1 1 22 1 1 2 1
2 4 4 6 9 9 2 5 9 3 7 9 2 9 3 4 4
1 7 2 8 0 1 2 9 8 3 6 3 7 2 8 6 3 1 8 0
1 1 2 1 2 1 2 1 2 2 2 1 2 1 2
8 1 0 0 4 5 7 7 2 2 6 2 4 4 4 0 5 6 8
6 8 7 6 3 0 7 6 5 8 8 9 1 2 0 0 5 5 8 1

19
Combat Heroes 1

200

X121 X127

12
1: White Warlord

201

92 201 17 91 224 61 150

1 1 2 1 1 1 1 2 2 1 1 1 2 2 1 1 2 2
2 9 9 6 9 2 3 3 9 2 2 8 9 1 3 8 9 1 8 9 1 2 9 2 1 3 4 9 4 5
2 2 9 3 6 7 4 9 2 6 8 6 0 3 3 1 2 1 6 0 3 2 9 7 3 9 2 0 0 4
1 2 2 1 2 2 1 1 1 2 1 2 1 2 1 2 1 21 1
0 7 7 1 7 7 6 3 3 3 3 6 6 3 6 8 4 3 9 5 6 9 7 7 9 1 9 8 3
3 4 0 5 7 9 0 6 8 3 8 5 7 5 8 5 8 7 4 4 2 3 2 5 25 0 4 4 9

20
Combat Heroes 1

202

146 55 100

1 1 2 2 1 1 1 1 1 2 2
8 1 7 2 4 7 3 3 9 1 2 2 8 9 1 3
1 1 0 7 2 3 4 9 2 1 6 8 6 0 3 3
2 1 1 2 2 2 1 2 2 1
0 5 1 3 7 3 8 2 2 5 6 4 5 6 2 3
2 6 4 7 4 7 1 7 0 2 5 9 8 3 5 5

12
1: White Warlord

203

38

167

21
Combat Heroes 1

204

32 93

1 1 1 1 1 1 2
3 8 9 0 1 22 8 9 3 4 8
9 1 2 7 1 6 8 6 0 3 1 8 2
1 2 2 2 2 1 1 2 2 1
7 0 8 4 1 4 0 1 8 8 7 4
4 8 0 2 5 8 5 4 6 5 4 5 4

12
1: White Warlord

205

212 201 17

1 1 2 1 1 1 1 1 2 2 1 1 2
9 2 9 3 3 3 2 2 8 9 9 1 3 8 9 1 9 3
2 8 6 3 4 9 6 8 6 0 6 3 3 1 2 1 6 3
2 1 2 2 1 1 2 1 1 2 1 1 1
4 4 4 0 6 3 3 3 6 4 6 4 6 8 4 4 4
2 0 0 5 0 6 3 8 5 7 0 5 0 5 8 7 0 0

22
Combat Heroes 1

206

149 176

15

12
1: White Warlord

207

78 212

1 2 1 1 2
2 4 4 6 9 2 9 3
1 7 2 8 0 1 2 8 6 3
1 1 2 1 2 2 1 2
8 1 0 0 4 5 4 4 4 0
6 8 7 6 3 0 2 0 0 5

23
Combat Heroes 1

208

112 229 170 152

1 1 1 2 1 2 2 1 1 2
4 8 3 6 8 1 2 8 4 2 6 6 8 1
8 2 5 8 6 3 1 2 6 0 7 1 8 6 3
2 2 2 1 1 2 1 1 2
2 5 8 0 2 5 6 4 1 7 1 2 7 9 1
3 4 7 8 7 9 8 7 1 0 6 0 1 6 3

12
1: White Warlord

209

43

57

248

24
Combat Heroes 1

210

2 2
1 2 2
0 2 7
2
6 7
3 5

6 9 44
1 9

2 1
1 9
2 2

12
1: White Warlord

211

160 193

64

25
Combat Heroes 1

212

212 61 53 201 17

1 1 2 2 1 1 1 1 2 1
9 2 9 3 2 9 2 3 3 2 2 8 9 1 8 9 1
2 8 6 3 2 9 7 4 9 6 8 6 03 1 2 1
2 1 2 2 1 2 1 1 2 2 1
4 4 4 0 6 9 7 6 3 3 3 6 6 6 8 4
2 0 0 5 3 2 5 0 6 3 8 5 7 5 5 8 7

12
1: White Warlord

213

1 71 146 131

1 1 2 2 1 1
2 8 1 7 4 7 8 1 7
7 1 1 0 2 1 1 1 0
1 1 2 2 1
9 2 4 6 1 0 5 1
8 3 3 6 1 3 2 6 4

26
Combat Heroes 1

214

225

102

12
1: White Warlord

215

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9

27
Combat Heroes 1

216

152 229

2 2 1 2 2
2 2 6 4 2 6
2 7 1 0 7 1
1 2 1
7 7 1 7 1 2
8 6 6 0 6 0

12
1: White Warlord

217

X124 X119 X116

28
Combat Heroes 1

218

44 218 58 31

1 2 2 2 2 1 1 1 2 2 1 1 1 2 2
6 4 0 4 7 7 1 3 3 0 2 9 4 5 1 3 3 0 2 9 6 4 7
2 2 1 2 3 6 3 4 9 7 6 0 0 4 3 4 9 7 6 0 22 3
1 1 2 2 2 1 1 1 1 2 1 2 1 1 2 2 1
2 2 8 2 6 4 3 1 0 2 5 6 7 5 3 5 0 1 3 7 7 6
4 1 3 6 2 9 2 9 4 8 9 6 2 0 4 7 5 0 8 9 24 3

12
1: White Warlord

219

126

77

29
Combat Heroes 1

220

32 182 93 97

1 1 1 1 1 1 2 1 2
3 8 9 0 1 2 2 8 9 3 4 5 8 6 1 4 8
9 1 2 7 1 6 8 6 0 3 1 8 7 2 8 3 1 8 2
1 2 2 2 2 1 1 1 2 2 1 2 2 1
7 0 8 4 1 4 0 1 8 2 3 1 2 5 8 8 7 4
4 8 0 2 5 8 5 4 6 5 7 5 2 0 3 6 4 5 4

13
1: White Warlord

221

199 2

1 1 1 2 2 1
9 9 2 5 9 3 7 4 4
2 9 8 3 6 3 7 1 8 0
1 2 1 2 2 1 2
7 7 2 2 6 2 5 6 8
7 6 5 8 8 9 1 5 8 1

30
Combat Heroes 1

222

13
1: White Warlord

223

112 152

1 1 1 2 2 2
4 8 3 6 8 1 2 2 6
8 2 5 8 6 3 2 7 1
2 2 2 1 1 2
2 5 8 0 2 5 7 7 1
3 4 7 8 7 9 8 6 6

31
Combat Heroes 1

224

224 97 150 91 122 182

1 1 1 2 1 1 1 1 1 2 2 1 2 2 1 2
3 2 8 9 1 3 8 9 1 2 3 1 3 4 9 4 5 4 4 5 4 5 8 6 1
9 6 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4 2 0 4 1 8 7 2 8 3
2 2 2 1 2 1 1 1 2 1 1 1 2 1 2 2 1
8 8 3 9 5 8 5 6 2 7 4 7 9 1 9 8 3 3 6 2 2 3 1 2 5 8
3 3 4 4 2 3 7 6 4 5 2 2 5 0 4 4 9 9 1 3 7 5 2 0 3 6

13
1: White Warlord

225

51

102

32
Combat Heroes 1

226

44 218 31 58

1 2 2 2 2 2 2
6 4 0 4 7 7 6 4 7
2 2 1 2 3 6 2 2 3
1 1 2 2 1
2 2 8 2 6 4 7 6
4 1 3 6 2 9 2 4 3

13
1: White Warlord

227

100 137 201 55 92

1 1 1 1 1 22 1 1 1 1 2 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1 2 9 9 6 9 2
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3 2 2 9 3 6 7
2 2 1 2 2 1 2 1 1 2 1 2 2 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6 0 7 7 1 7 7
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5 3 4 0 5 7 9

33
Combat Heroes 1

228

117

197 273

13
1: White Warlord

229

112 229 129 152 170

1 1 1 2 1 2 2 2 2 1 1 2
4 8 3 6 8 1 2 8 4 2 6 2 2 6 6 8 1
8 2 5 8 6 3 1 2 6 0 7 1 2 7 1 8 6 3
2 2 2 1 1 2 1 1 1 2 2
2 5 8 0 2 5 6 4 1 7 1 2 7 7 1 7 9 1
3 4 7 8 7 9 8 7 1 0 6 0 8 6 6 1 6 3

34
Combat Heroes 1

230

45

200

13
1: White Warlord

231

100 137 55 201

1 1 1 1 1 22 1 1 2 2 2 2
3 3 9 1 2 2 8 9 1 3 2 8 1 7 4 7 2 4 7
4 9 2 1 6 8 6 0 3 3 7 1 8 0 2 3 7 2 3
2 2 1 2 2 1 2 2 1 1 2
8 2 2 5 6 4 5 6 23 3 4 9 9 8 3 7 3
1 7 0 2 5 9 8 3 55 1 0 6 0 4 3 7 4 7

35
Combat Heroes 1

232

44 218 58 31

1 2 2 2 2 1 1 1 2 2 1 1 1
6 4 0 4 7 7 1 3 3 0 2 9 4 5 1 3 3 0 2 9
2 2 1 2 3 6 3 4 9 7 6 0 0 4 3 4 9 7 6 0
1 1 2 2 2 1 1 1 1 2 1 2 1 1 2 2
2 2 8 2 6 4 3 1 0 2 5 6 7 5 3 5 0 1 3 7
4 1 3 6 2 9 2 9 4 8 9 6 2 0 4 7 5 0 8 9

13
1: White Warlord

233

154

126

36
Combat Heroes 1

234

224 97 150 122 182

1 1 1 2 1 1 1 1 1 2 2 1 2
3 2 8 9 1 3 8 9 1 2 3 1 3 4 9 4 5 4 5 8 6 1
9 6 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4 1 8 7 2 8 3
2 2 2 1 2 1 1 1 2 1 1 1 2 2 1
8 8 3 9 5 8 5 6 2 7 4 7 9 1 9 8 3 2 3 1 2 5 8
3 3 4 4 2 3 7 6 4 5 2 2 5 0 4 4 9 7 5 2 0 3 6

13
1: White Warlord

235

32 182 93 97

1 2
4 5 8 6 1 4 8
1 8 7 2 8 3 1 8 2
1 2 2 1 2 2 1
2 3 1 2 5 8 8 7 4
7 5 2 0 3 6 4 5 4

37
Combat Heroes 1

236

15

67

13
1: White Warlord

237

55 146 71

2 2 1 1 1 2 2
2 4 7 8 1 7 4 6 4 0 5
7 2 3 1 1 0 1 2 2 2 1 4
1 2 2 1 1 1 1 1
3 7 3 0 5 1 8 4 7 1 3 9
7 4 7 2 6 4 1 8 1 8 4 1

38
Combat Heroes 1

238

58 97 224

1 1 1 1 1 1 2 1 1 1 2
1 3 3 0 2 9 1 3 8 9 1 2 2 3 1 2 8 9 1
3 4 9 7 6 0 3 9 1 2 1 6 8 3 3 6 6 0 3
1 2 1 1 2 2 1 2 1 1 1 1 1 1 2 1
3 5 0 1 3 7 3 8 5 6 2 3 7 4 3 3 3 9 5
4 7 5 0 8 9 4 3 7 6 4 4 5 2 4 4 4 4 2

13
1: White Warlord

239

X112 X17

39
Combat Heroes 1

240

137 201

1 1 2 2 1 1 1 1 2
2 8 1 7 4 7 3 3 2 2 8 9 1
7 1 8 0 2 3 4 9 6 8 6 0 3
2 2 1 2 1 1 2
3 4 9 9 8 6 3 3 3 6 6
1 0 6 0 4 3 0 6 3 8 5 7 5

14
1: White Warlord

241

33

246 266

184

40
Combat Heroes 1

242

212 61 201 17

1 1 2 2 1 1 1 1 2 1
9 2 9 3 2 9 2 3 3 2 2 8 9 1 8 9 1
2 8 6 3 2 9 7 4 9 6 8 6 03 1 2 1
2 1 2 2 1 2 1 1 2 2 1
4 4 4 0 6 9 7 6 3 3 3 6 6 6 8 4
2 0 0 5 3 2 5 0 6 3 8 5 7 5 5 8 7

14
1: White Warlord

243

78 199 2 212

1 2 1 1 1 2 2 1
2 4 4 6 9 9 2 5 9 3 7 4 4
1 7 2 8 0 1 2 9 8 3 6 3 7 1 8 0
1 1 2 1 2 1 2 1 2 2 1 2
8 1 0 0 4 5 7 7 2 2 6 2 5 6 8
6 8 7 6 3 0 7 6 5 8 8 9 1 5 8 1

41
Combat Heroes 1

244

43 22

256

14
1: White Warlord

245

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9

42
Combat Heroes 1

246

259

184 33

266

14
1: White Warlord

247

112 229 152 170

1 22 2 2
2 8 4 26 2 2 6
1 2 6 0 7 1 2 7 1
1 2 1 1 1 2
6 4 1 7 1 2 7 7 1
8 7 1 0 6 0 8 6 6

43
Combat Heroes 1

248

253

209

14
1: White Warlord

249

100 201 55

1 1 1 1 1 22 1 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 1 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 4 9 1 6 8 6 0 3
2 2 1 2 2 1 2 2 1 1 2
8 2 2 5 6 4 5 6 23 6 3 5 3 3 6 6
1 7 0 2 5 9 8 3 55 0 6 2 3 8 5 7 5

44
Combat Heroes 1

250

218 31

1 1 1 2 2 2 2
1 3 3 0 2 9 4 5 6 4 7
3 4 9 7 6 0 0 4 2 2 3
2 1 1 1 1 2 1
3 1 0 2 5 6 7 5 7 6
2 9 4 8 9 6 2 0 2 4 3

14
1: White Warlord

251

64

193 60

45
Combat Heroes 1

252

100 55

1 1 1 1 1 22
3 3 9 1 2 2 8 9 1 3
4 9 2 1 6 8 6 0 3 3
2 2 1 2 2 1
8 2 2 5 6 4 5 6 23
1 7 0 2 5 9 8 3 55

14
1: White Warlord

253

167

209

46
Combat Heroes 1

254

112 229 170 152

1 1 1 2 1 1 2
4 8 3 6 8 1 6 8 1
8 2 5 8 6 3 8 6 3
2 2 2 1 2
2 5 8 0 2 5 7 9 1
3 4 7 8 7 9 1 6 3

14
1: White Warlord

255

2 2 2
5 4 7
5 2 3
1
6
4 3

3 6 214
1 2

1
3 7
1 2

47
Combat Heroes 1

256

269 80

244

14
1: White Warlord

257

58 122 97 224

1 1 1 1 1 1 1 1 2
1 3 3 0 2 9 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 2 1 1 1 2 1
3 5 0 1 3 7 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 3 7 6 4 5 2 4 4 2

48
Combat Heroes 1

258

100 137 201 55 92

1 1 1 1 1 22 1 1 1 1 2
3 3 9 1 2 2 8 9 1 3 3 3 2 2 8 9 1
4 9 2 1 6 8 6 0 3 3 4 9 6 8 6 0 3
2 2 1 2 2 1 2 1 1 2
8 2 2 5 6 4 5 6 23 6 3 3 3 6 6
1 7 0 2 5 9 8 3 55 0 6 3 8 5 7 5

14
1: White Warlord

259

X89 X53 X26

49
Combat Heroes 1

260

92 201 17 224 61

1 1 1 1 2 2 1 1 2
3 3 9 2 2 8 9 1 3 8 9 1
4 9 2 6 8 6 0 3 3 6 0 3
2 1 1 1 2 1 2 1
6 3 3 3 3 6 6 3 3 9 5
0 6 8 3 8 5 7 5 8 4 4 2

15
1: White Warlord

261

122 150

1 2 2 1 2
4 4 5 1 4 4
2 0 4 3 2 0
1 2 2
3 6 2 7 1 8
9 1 3 2 0 4

50
Combat Heroes 1

262

44 218 31 58

1 2 2 2 2 2 2
6 4 0 4 7 7 6 4 7
2 2 1 2 3 6 2 2 3
1 1 2 2 1
2 2 8 2 6 4 7 6
4 1 3 6 2 9 2 4 3

15
1: White Warlord

263

61 212 78

2 1 1 2 1 2
2 9 2 9 2 9 3 2 4 4 6
2 9 7 2 8 6 3 1 7 2 8 0 1
2 1 2 1 2 1 1 2 1 2
6 9 7 4 4 4 0 8 1 0 0 4 5
3 2 5 2 0 0 5 6 8 7 6 3 0

51
Combat Heroes 1

264

158

203 48

85

15
1: White Warlord

265

17 61 137

1 1 2 1 1 2 2
8 9 1 2 3 2 8 9 1 7 4 7
1 2 1 8 3 7 1 28 0 2 3
2 1 1 1 2 2 2 1
6 8 4 3 8 3 4 4 9 9 8
5 8 7 8 8 1 0 06 0 4 3

52
Combat Heroes 1

266

82

33 184

246

15
1: White Warlord

267

92 201 17 224 61

1 1 2 1 1 1 1 2 2 1 1 1 1 2
2 9 9 6 9 2 3 3 9 2 2 8 9 1 3 8 9 1 2 8 9 1
2 2 9 3 6 7 4 9 2 6 8 6 0 3 3 1 2 1 8 6 0 3
1 2 2 1 2 2 1 1 1 2 1 2 1 1 2 1
0 7 7 1 7 7 6 33 3 3 6 6 3 6 8 4 3 3 9 5
3 4 0 5 7 9 0 6 8 3 8 5 7 5 8 5 8 7 8 4 4 2

53
Combat Heroes 1

268

78 199 212 2

1 2 1 1 1 2 2 1 1 2
2 4 4 6 9 9 2 5 9 3 7 9 2 9 3
1 7 2 8 0 1 2 9 8 3 6 3 7 2 8 6 3
1 1 2 1 2 1 2 1 2 2 2 1 2
8 1 0 0 4 5 7 7 2 2 6 2 4 4 4 0
6 8 7 6 3 0 7 6 5 8 8 9 1 2 0 0 5

15
1: White Warlord

269

11

244 69

80

54
Combat Heroes 1

270

92 61 137 224

1 1 1 2 2 1 2
2 9 9 2 6 9 2 3 2 9 9 2 2
2 2 9 8 3 6 7 3 2 2 9 8 7
1 1 2 1 1 2 1 2 1 1 1
0 8 7 3 1 7 7 8 6 9 9 9 7
3 8 0 8 5 7 9 8 3 2 2 2 5

15
1: White Warlord

271

170 112

1 1 2 1 1
6 8 1 8 6 8
8 6 3 2 8 6
2 2 2
7 9 1 5 0 2
1 6 3 4 8 7

55
Combat Heroes 1

272

224 150 97 122 182 17

1 1 1 2 2 1 2 2
1 3 2 4 9 4 5 4 4 5
3 9 6 2 0 0 4 2 0 4
2 1 2 1 1 2
7 9 8 1 9 8 3 3 6 2
2 5 3 0 4 4 9 9 1 3

15
1: White Warlord

273

107

48

173

56
Combat Heroes 1

274

92 224

1 1 1 2 2 1 1 2
2 9 9 2 6 9 2 3 8 9 1
2 2 9 8 3 6 7 3 6 0 3
1 1 2 1 1 2 1 2 1
0 8 7 3 1 7 7 8 3 9 5
3 8 0 8 5 7 9 8 4 4 2

15
1: White Warlord

275

93 170 229

1 1 2 1 2 2
4 8 6 8 1 2 8 4 2 6
1 8 2 8 6 3 1 2 6 0 7 1
2 2 1 2 1 2 1 1
8 7 4 7 9 1 6 4 1 7 1 2
4 5 4 1 6 3 8 7 1 0 6 0

57
Combat Heroes 1

276

78 199 212 2

1 1 1 2 2 1 1 2
9 9 2 5 9 3 7 9 2 9 3
2 9 8 3 6 3 7 2 8 6 3
1 2 1 2 2 2 1 2
7 7 2 2 6 2 4 4 4 0
7 6 5 8 8 9 1 2 0 0 5

15
1: White Warlord

277

17 92 201 61 137 224

1 1 1 2 2 2
2 9 9 2 6 9 2 3 2 9 2
2 2 9 8 3 6 7 3 2 9 7
1 1 2 1 1 2 1 2 1
0 8 7 3 1 7 7 8 6 9 7
3 8 0 8 5 7 9 8 3 2 5

58
Combat Heroes 1

278

145

285

15
1: White Warlord

279

58 122 97 224

1 1 1 1 2 2 1 1 1 1 1 2
1 3 3 0 2 9 4 4 5 3 8 9 1 2 3 8 9 1
3 4 9 7 6 0 2 0 4 9 1 2 1 8 3 6 0 3
1 2 1 1 2 2 1 2 2 1 1 1 2 1
3 5 0 1 3 7 3 6 2 8 5 6 2 7 4 3 9 5
4 7 5 0 8 9 9 1 3 3 7 6 4 5 2 4 4 2

59
Combat Heroes 1

280

32 182 97 93 150

1 1 1 1 1 1 2 1 1 1 1 1 2 2
3 8 9 0 1 2 2 8 9 3 3 8 9 1 2 3 1 3 4 9 4 5
9 1 2 7 1 6 8 6 0 3 9 1 2 1 8 3 3 9 2 0 0 4
1 2 2 2 2 1 1 2 1 1 1 2 1 1
7 0 8 4 1 4 0 1 8 8 5 6 2 7 4 7 9 1 9 8 3
4 8 0 2 5 8 5 4 6 5 3 7 6 4 5 2 2 5 0 4 4 9

16
1: White Warlord

281

2 78

1 1 2
4 4 4 4 6
1 8 0 8 0 1
1 2 1 2
5 6 8 0 4 5
5 8 1 6 3 0

60
Combat Heroes 1

282

73

264

16
1: White Warlord

283

97 122 32

1 1 1 1 2 1 2 2 1
3 8 9 1 2 2 9 3 1 4 4 5 3 9 9
9 1 2 1 6 8 0 3 3 2 0 4 9 2 0
2 1 2 1 1 1 2 1 2 2 1
8 5 6 2 8 7 9 4 8 3 6 2 7 8 1
3 7 6 4 3 5 4 2 3 9 1 3 4 0 6

61
Combat Heroes 1

284

93 170 229

1 1 2 1 2 2
4 8 6 8 1 2 8 4 2 6
1 8 2 8 6 3 1 2 6 0 7 1
2 2 1 2 1 2 1 1
8 7 4 7 9 1 6 4 1 7 1 2
4 5 4 1 6 3 8 7 1 0 6 0

16
1: White Warlord

285

217

278 88

11

62
Combat Heroes 1

SPECIAL INFORMATION
ENTRIES
---------------------------------------------------------
X1
X1: The door of the box has a circular notch cut into
it, the size of your Silver Disc. You insert the
disc and trigger a hidden lock. The door swings
open to reveal a gleaming Crystal. Tick treasure
item ‘C’ on your Solo Sheet and write ‘Crystal’ in
the space beside it. Congratulations! You are one
step nearer your goal. Return to Page 33 to
continue your adventure.
X2
X2: You open the book and place it on the barrel. A
fierce wind slams it shut and knocks you off
your feet—lose 1 ENDURANCE.
If you wish to try another treasure item, turn to
X57.
If you decide to leave the barrel and continue
your quest, turn to page 26.
X3
X3: You blow the horn but to no effect.
If you wish to try another treasure item, turn to
X50.
If you wish to press on with your quest, turn to
page 11.
X4
X4: You place the Crystal near to the keyhole. A
loud resonant hum builds in pitch until your ears
echo with its dreadful sound. Lose 4 ENDURANCE.
If you wish to try another treasure item, turn to
X62.
If you wish to leave and resume your quest, turn
to page 41.

16
1: White Warlord
X5
X5: As you press the Diamond into the recess, a blade
shoots up from the base and gashes your wrist.
Lose 3 ENDURANCE.
If you wish to try again using a different treasure
item, turn to X106.
If you choose to leave the door and continue, turn
to page 43.
X6
X6: He scowls and stabs his halberd at your throat.
The tip punctures your skin—lose 4 ENDURANCE.
If you wish to show him another treasure item,
turn to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X7
X7: You hold the Crystal to the lock. A jet of green
gas shoots out and engulfs your face—lose 4
ENDURANCE.

If you wish to try another treasure item, turn to


X22.
If you wish to leave and continue your quest, turn
to page 102.
X8
X8: Slowly you place the Amulet into the misty
portal. There is a flash of red light and a terrible
pain shoots up your arm. Lose 3 ENDURANCE.
If you wish to try another treasure item, turn to
X32.
If you wish to leave the portal, turn to page 176.
X9
X9: You rest the Amulet on the plinth but nothing
happens.
If you wish to try again using a different treasure
item, turn back to X43.
If you choose to leave the alcove, turn to page
197.
X10
X10: Suddenly the floor drops away to reveal a deep
dark pit. You jump backwards just in time to
63
Combat Heroes 1

avoid falling in and the floor rises up to seal off the


trap.
Turn to page 203.
X11

X11: You hold the Amulet to the keyhole and a sharp


needle flies out. It embeds itself in your hand—
lose 2 ENDURANCE.
If you wish to try another treasure item, turn to
X62.
If you choose to leave and continue your quest,
turn to page 41.
X12

X12: You rest the Horn on the barrel but to no effect.


If you wish to try another treasure item, turn to
X57.
If you choose to leave the barrel and continue
your quest, turn to page 26.
X13

X13: You place the Horn to your lips and blow.


Suddenly, a beautiful green Emerald appears on
the plinth. Tick treasure item ‘E’ on your Solo Sheet
and write ‘Emerald’ in the space beside it.
You have acquired another treasure—well done!
Restore 4 ENDURANCE and turn to page 19 to
continue your adventure.
X14

X14: You rest the Flask on the urn but nothing


happens.
If you wish to try another treasure item, turn to
X50.
If you wish to leave the urn and press on, turn to
page 11.
X15

X15: ‘Ha!’ he snorts derisively. Without warning he


lunges forward and opens a cut across your fore-
head with the tip of his halberd—lose 2 ENDURANCE.
If you wish to show him another treasure item,
return to X36.
16
1: White Warlord

If you wish to retreat out of range of his weapon,


turn to page 45.
X16

X16: You try your Silver Disc but the door remains
locked.
If you wish to try another treasure item, turn to
X106.
If you wish to leave the door and continue, turn to
page 43.
X17

X17: A gigantic razor-sharp blade whistles down from


the shadows above and opens a deep cut across
your shoulders –lose 3 ENDURANCE.
Turn to page 173.
X18

X18: The Flask is far too big to insert into the keyhole.
If you wish to try another treasure item, turn to
X62.
If you wish to leave and press on, turn to page 41.
X19

X19: The inscription on the locked door reads:


‘Place the charm upon this shelf,
and step inside to claim your wealth.’
Which treasure item will you place on the shelf in
order to open the door?
If you have and wish to try:
Item ‘A’ turn to X31 Item ‘F’ turn to X60
Item ‘B’ turn to X71 Item ‘G’ turn to X86
Item ‘C’ turn to X83 Item ‘H’ turn to X48
Item ‘D’ turn to X39 Item ‘I’ turn to X90
Item ‘E’ turn to X94 Silver Disc turn to X77
If you do not wish to place a treasure item on the
shelf, turn to page 193 to resume your adventure.
X20

X20: You place the Emerald on the urn. A loud drone


begins to fill your head with pain—lose 3
ENDURANCE.

If you wish to try another treasure item, turn to


X50.
64
Combat Heroes 1

If you want to leave the urn and press on, turn to


page 11.
X21

X21: You are caught by a line of steel bolts that shoot


out of the ground. One passes clean through
your foot—lose 4 ENDURANCE.
Turn to page 248.
X22

X22: Screwed to the top of the chest is a brass plaque


with an inscribed message:
‘A very plain and simple key,
unlocks the treasure inside me.’
Which treasure item will you use to unlock the
chest?
If you have and wish to try:
Item ‘A’ turn to X99 Item ‘F’ turn to X54
Item ‘B’ turn to X63 Item ‘G’ turn to X88
Item ‘C’ turn to X7 Item ‘H’ turn to X58
Item ‘D’ turn to X109 Item ‘I’ turn to X79
Item ‘E’ turn to X45 Silver Disc turn to X66
If you do not wish to open the chest, continue
your quest by turning to page 102.
X23

X23: As soon as you place the Flask on top of the


barrel, a Gold Key appears beside it. Tick ‘G’ on
your Solo Sheet and write ‘Gold Key’ beside it.
Restore 3 ENDURANCE and turn to page 26.
X24

X24: You insert the Gold Key and the door opens to
reveal a gleaming Diamond. Tick treasure item
‘D’ on your Solo Sheet and write ‘Diamond’
beside it. Well done, you’ve found another
treasure—restore 4 ENDURANCE and turn to page 67.
X25

X25: As you place the Book on the plinth, a bolt of


crackling energy shoots up from the ground and
burns both of your legs—lose 4 ENDURANCE.
If you wish to try again using a different treasure
item, turn to X43.
16
1: White Warlord

If you wish to leave the alcove and continue,


turn to page 19.
X26
X26: Three slits open in the wall ahead. You freeze in
your tracks as a volley of arrows shoot towards
you. One gashes your shoulder—lose 2 ENDURANCE.
Turn to page 233.
X27
X27: You rest the Iron Key on the urn and a blast of
hot air hits you in the face—lose 2 ENDURANCE.
If you wish to try another treasure item, turn to
X50.
If you wish to leave the urn, turn to page 11.
X28
X28: You put the Emerald in the recess but nothing
happens.
If you wish to try another treasure item, turn to
X106.
If you wish to leave the door and continue, turn
to page 43.
X29
X29: You hold out the Flask but to no effect—the mist
does not clear.
If you wish to try another treasure item, turn to
X32.
If you wish to leave the portal and continue, turn
to page 176.
X30
X30: He laughs mockingly and launches a vicious
attack which opens a wound in your side—lose
3 ENDURANCE.
If you wish to show him another treasure item,
turn back to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X31
X31: Silently the door opens to reveal a small, well-lit
room beyond. Lying on the stone plinth you
find an ornately carved Horn. Tick treasure item
‘H’ on your Solo Sheet and write ‘Horn’ in the
65
Combat Heroes 1

space next to it. Well done! You are one step


nearer your goal. Restore 5 ENDURANCE points and
continue your quest by turning to page 160.
X32
X32: From somewhere beyond this misty portal you hear
a voice repeating this message, over and over again:
‘As smooth as glass,
as green as grass.’
Which treasure item will you use to dispel the mist?
If you have and wish to use:
Item ‘A’ turn to X8 Item ‘F’ turn to X29
Item ‘B’ turn to X59 Item ‘G’ turn to X72
Item ‘C’ turn to X64 Item ‘H’ turn to X93
Item ‘D’ turn to X98 Item ‘I’ turn to X108
Item ‘E’ turn to X87 Silver Disc turn to X44
If you do not wish to try to gain access to the
portal, return to page 176.
X33
X33: A gigantic ball swings down from the ceiling. It
threatens to decapitate you, but your razor-
sharp instincts save you and you escape with just
a bruised shoulder—lose 1 ENDURANCE.
Turn to page 77.
X34
X34: You hold the Crystal over the plinth but it
becomes unbearably hot and scorches your fingers—
lose 3 ENDURANCE.
If you wish to try another treasure item, turn
back to X43.
If you decide to leave the alcove and continue,
turn to page 197.
X35
X35: You hold the Crystal over the urn and there is a
blinding flash which leaves you stunned—lose 1
ENDURANCE.

If you wish to choose another treasure item, turn


to X50.
If you wish to leave the urn, turn to page 11.
16
1: White Warlord
X36

X36: As you approach the exit, a shimmering mist


arises and, gradually, it changes into the solid
form of a formidable warrior. He fixes you with
a cold stony stare and lowers his gleaming hal-
berd menacingly towards your chest.
‘I am the guardian of the bridge,’ he bellows.
‘Show me what says but does not speak, and I
shall grant the freedom you seek.’
In order to cross the bridge and escape, you must
show the guardian of the bridge the one treasure
item he wishes to see. But which one?
If you have and wish to show him:
Item ‘A’ turn to X81 Item ‘F’ turn to X15
Item ‘B’ turn to X105 Item ‘G’ turn to X6
Item ‘C’ turn to X69 Item ‘H’ turn to X30
Item ‘D’ turn to X38 Item ‘I’ turn to X85
Item ‘E’ turn to X47 Silver Disc turn to X61
If you do not wish to show him any of your
treasure items, return to page 45 and choose a
new course of action.
X37
X37: You try the Iron Key but a bolt of electricity
leaps down from the ceiling and scorches your
skull—lose 4 ENDURANCE.
If you wish to try another treasure item, turn to
X106.
If you wish to leave the door and continue, turn
to page 43.
X38
X38: ‘Foolish mortal!’ cries the guardian and strikes.
His sharp weapon cuts deep into your chest—lose
4 ENDURANCE.
If you wish to choose another item, return to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X39
X39: Seconds after placing the Diamond on the shelf,
it leaps at your face as if thrown by a hidden
66
Combat Heroes 1

hand. It hits you squarely on the nose—lose 2


ENDURANCE.
If you wish to try another treasure item, turn to
X19.
If you wish to leave the door and press on, turn
to page 193.
X40

X40: You insert the Iron Key and twist. A powerful


electric shock leaves your hand and arm numb
with pain—lose 3 ENDURANCE.
If you wish to try another treasure item, turn to X62.
If you wish to leave and press on with your
escape, turn to page 41.
X41

X41: The door creaks open to reveal a large table


filling the tiny room beyond. Upon it rests a
china Flask. Tick treasure item ‘F’ on your Solo
Sheet, and write ‘Flask’ in the space beside it.
You have gained one more treasure item—restore
4 ENDURANCE and leave the room by turning to
page 22.
X42

X42: You place your Iron Key on the barrel but nothing
happens.
If you wish to try another treasure item, turn to
X57.
If you wish to leave and continue your search,
turn to page 26.
X43

X43: An inscription engraved into the plinth reads:


‘Sound your call,
to claim your haul.’
Which treasure item will you use in order to gain
another?
If you have and wish to try:
Item ‘A’ turn to X9 Item ‘F’ turn to X74
Item ‘B’ turn to X25 Item ‘G’ turn to X92
Item ‘C’ turn to X34 Item ‘H’ turn to X13
Item ‘D’ turn to X65 Item ‘I’ turn to X52
Item ‘E’ turn to X46 Silver Disc turn to X101
16
1: White Warlord

If you do not wish to use a treasure item, resume


your quest by turning to page 197.
X44

X44: You hold out the Silver Disc. Loud laughter


breaks the silence, causing your ears to ring viciously
—lose 1 ENDURANCE.
If you wish to try another treasure item, turn to
X32.
If you wish to leave and press on with your
search, turn to page 176.
X45

X45: You place the Emerald on the chest. Suddenly, a


large block of stone drops from the ceiling and
hits your back—lose 5 ENDURANCE.
If you wish to try another treasure item, turn to
X22.
If you wish to leave the chest, turn to page 102.
X46

X46: You recognize this alcove—it is where you dis-


covered the Emerald. The plinth no longer con-
tains any treasure. To continue, turn to page 19.
X47

X47: ‘You dare insult me!’ shouts the warrior, and


thrusts his halberd at your midriff. The sharp tip
rakes your side—lose 1 ENDURANCE.
If you wish to show him another treasure item,
turn to X36.
If you wish to retreat out of range of his deadly
halberd, turn to page 45.
X48

X48: You recognize this door. It leads to the room in


which you found the Horn. The room is now
empty. To continue, turn to page 193.
X49

X49: You place your Silver Disc on the barrel but to


no effect.
If you wish to try another treasure item, turn to
X57.
If you choose to leave the barrel, turn to page 26.
67
Combat Heroes 1
X50

X50: The top of the urn is sealed off and chiselled below
it is the following inscription:
‘So clear and hard, and yet so bright,
my treasure waits to see this light.’
Which treasure item will you use to unlock the
secret of this copper urn?
If you have and wish to use:
Item ‘A’ turn to X103 Item ‘F’ turn to X14
Item ‘B’ turn to X96 Item ‘G’ turn to X84
Item ‘C’ turn to X35 Item ‘H’ turn to X3
Item ‘D’ turn to X73 Item ‘I’ turn to X27
Item ‘E’ turn to X20 Silver Disc turn to X75
If you do not wish to use any treasure items,
continue by turning to page 11.
X51
X51: You place the Horn to the keyhole and blow. A
yellow gas fills your mouth and burns your
throat—lose 5 ENDURANCE.
If you wish to try another treasure item, turn to
X62.
If you wish to leave and search elsewhere, turn
to page 41.
X52
X52: You are about to drop the Iron Key on the plinth
when there is a terrific bang. You fall backwards,
your ears ringing painfully—lose 2 ENDURANCE.
If you wish to try using a different treasure item,
turn back to X43.
If you decide to leave the alcove, turn to page 197.
X53
X53: Three slits open in the wall ahead. Instinctively you
throw yourself to the ground to avoid this
deadly trap. You are shaken but unharmed.
Turn to page 233.
X54
X54: You rest the Flask on the lid but nothing happens.

16
1: White Warlord

If you wish to try another treasure item, turn to


X22.
If you choose to leave and continue, turn to page
102.
X55
X55: As you put the Crystal on the barrel, a bolt of
flame shoots from the ceiling and burns your
shoulder—lose 3 ENDURANCE.
If you wish to try another treasure item, turn to
X57.
If you wish to leave the barrel and continue, turn
to page 26.
X56
X56: The book is too large to fit into the recess.
If you wish to try again using a different treasure
item, turn back to X106.
If you choose to leave the door and continue,
turn to page 43.
X57
X57: A scroll, laid out on the top of the barrel, reads:
‘Place here upon, a humble pitcher,
if your desire is to get richer.’
Which treasure item will you place on the barrel?
If you have and wish to use:
Item ‘A’ turn to X91 Item ‘F’ turn to X23
Item ‘B’ turn to X2 Item ‘G’ turn to X95
Item ‘C’ turn to X55 Item ‘H’ turn to X12
Item ‘D’ turn to X82 Item ‘I’ turn to X42
Item ‘E’ turn to X57 Silver Disc turn to X49
If you do not wish to place any item on the
barrel, return to page 26.
X58
X58: You sound your Horn but to no avail.
If you wish to try another treasure item, turn to
X22.
If you wish to leave and continue your search,
turn to page 102.
68
Combat Heroes 1
X59
X59: You hold the Book in the swirling mist but
nothing happens.
If you wish to try another treasure item, turn to
X32.
If you wish to leave and continue, turn to page 176.
X60
X60: As you place the Flask on the shelf, a numbing
pain runs the length of your arm and stabs you
in the chest—lose 4 ENDURANCE.
If you wish to try a different treasure item, turn
back to X19.
If you wish to leave the door and continue, turn
to page 193.
X61
X61: He snorts his contempt and thrusts his halberd at
your chest. You jump back but the blade catches
your arm—lose 2 ENDURANCE.
If you wish to show him another treasure item,
return to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X62
X62: Next to the keyhole is a message pasted to the
wall. It reads:
‘Gleaming metal, warm yet cold,
unlocks the door of my threshold.’
Which treasure item will you use to open this door?
If you have and wish to use:
Item ‘A’ turn to X11 Item ‘F’ turn to X18
Item ‘B’ turn to X70 Item ‘G’ turn to X24
Item ‘C’ turn to X4 Item ‘H’ turn to X51
Item ‘D’ turn to X78 Item ‘I’ turn to X40
Item ‘E’ turn to X102 Silver Disc turn to X110
If you do not wish to try to open this door,
continue your search by turning to page 41.
16
1: White Warlord
X63
X63: You recognize this chest. It is where you discovered
the Book and it is now empty of treasure. To leave
the chest and continue, turn to page 214.
X64
X64: You place the Crystal in the mist and an unseen
blade gashes your fingers—lose 2 ENDURANCE.
If you wish to try another treasure item, turn to
X32.
If you wish to leave the portal, turn to page 176.
X65
X65: As you lay the Diamond on the plinth, a jet of
choking gas billows up from a vent in the floor—
lose 2 ENDURANCE.
If you wish to try again using a different treasure
item, turn back to X43.
If you choose to leave the alcove, turn to page 197.
X66
X66: You insert the Silver Disc and a ball and chain
drop from the ceiling. You are struck on the
head and lose 4 ENDURANCE.
If you wish to try a different treasure item, turn
to X22.
If you wish to leave and continue your search,
turn to page 102.
X67
X67: You are about to touch the barrel with the
Emerald when acidic gas seeps from the cracks in
the wood—lose 2 ENDURANCE.
If you wish to try using a different treasure item,
turn to X57.
If you wish to leave and continue your search,
turn to page 26.
X68
X68: You recognize the door to the room in which
you found the Flask. The room is now empty of
treasure. To continue, turn to page 43.

69
Combat Heroes 1
X69
X69: The guardian sneers and lunges forward. The
razor-sharp tip of his halberd opens a wound in
your thigh—lose 3 ENDURANCE.
If you wish to try showing him another treasure
item, turn to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X70
X70: You hold the Book up to the keyhole but nothing
happens.
If you wish to try another treasure item, turn to X62.
If you choose to leave and continue your search,
turn to page 41.
X71
X71: The door remains firmly locked.
If you wish to try again using another treasure
item, turn back to X19.
If you choose to resume your search, turn to page
193.
X72
X72: Holding the Gold Key, you extend your hand
into the mist. There is a sharp crack and a terrible
pain shoots up your arm—lose 4 ENDURANCE.
If you wish to try another treasure item, turn to X32.
If you wish to leave and continue your search,
turn to page 176.
X73
X73: As you hold the Diamond over the urn, the top
glows and an Amulet appears. Tick treasure
item ‘A’ on your Solo Sheet and write ‘Amulet’ in
the space beside it. You have found another
treasure—congratulations! Restore 4 ENDURANCE
and continue by turning to page 285.
X74
X74: Gingerly you place the Flask on the plinth.
Without warning a dart shoots out from a hidden
niche and embeds itself in your hand. It is
poisoned and you lose 5 ENDURANCE.
17
1: White Warlord

If you are still alive and wish to try another


treasure item, turn back to X43.
If you choose to leave the alcove, turn to page 197.
X75
X75: As soon as you place the Silver Disc on top, there
is a deafening noise that shakes you to the core—lose
3 ENDURANCE.
If you wish to use another treasure item, turn to
X50.
If you choose to leave and continue your search,
turn to page 11.
X76
X76: There is a mighty roar as the torches on either
side of the corridor belch out a fierce sheet of flame.
You are singed in the blast—lose 3 ENDURANCE.
Turn to page 184.
X77
X77: As the Silver Disc touches the shelf, tongues of
flame appear from nowhere and engulf your hand—
lose 3 ENDURANCE. You retrieve your Disc and the
flames disappear but the door remains firmly locked.
If you wish to try again using a different treasure
item, turn to X19.
If you choose to leave the door and continue
your adventure, turn instead to page 193.
X78
X78: You recognize the door to the room in which
you found the Diamond. The room is now
empty. Leave the door by turning to page 67.
X79
X79: The Iron Key fits and unlocks the chest. You lift
the lid and see a Book. Tick item ‘B’ on your
Solo Sheet and write ‘Book’ beside it in the space.
Restore 6 ENDURANCE and continue your search
by turning to page 214.
X80
X80: As you place the Amulet into the recess, a blast
70
Combat Heroes 1

of icy cold air freezes your fingers—lose 2 ENDURANCE.


If you wish to try using another treasure item,
turn to X106.
If you decide to leave the door and push on with
your search, turn to page 43.
X81

X81: ‘Bah!’ snorts the guardian, contemptuously, and


cuts you with his halberd. Lose 2 ENDURANCE.
If you wish to show him another treasure item,
turn to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X82

X82: You place the Diamond on the barrel. A vent


opens in the side and a spike shoots into your leg—
lose 4 ENDURANCE.
If you wish to try using another treasure item,
turn to X57.
If you wish to leave and continue your search,
turn to page 26.
X83

X83: As you place your Crystal on the shelf, an electric


shock runs up your arm—lose 3 ENDURANCE.
If you wish to try again using a different treasure
item, turn back to X19.
If you decide to leave the door and resume your
adventure, turn instead to page 193.
X84

X84: You lay the Gold Key on the urn. Suddenly, a


steel spike shoots out of the wall and wounds
your arm—lose 4 ENDURANCE.
If you wish to try using another treasure item, turn
to X50.
If you wish to leave and continue your search,
turn to page 11.
X85

X85: He growls and takes a swing at your head. The


sharp tip of the halberd draws a crimson line
across your cheek—lose 1 ENDURANCE.
17
1: White Warlord

If you wish to try using another treasure item,


turn to X36.
If you wish to retreat out of range of his weapon,
turn to page 45.
X86
X86: Nothing happens when you place the Gold Key
on the shelf. But as you retrieve it, a bolt of red
lightning hurtles from the inscription and hits
you in the chest—lose 5 ENDURANCE.
If you wish to try again using a different treasure
item, turn back to X19.
If you choose to leave the door and resume your
adventure, turn to page 193.
X87
X87: As you hold the Emerald in the mist, the portal
gradually clears to reveal an Iron Key. Tick
treasure item ‘I’ on your Solo Sheet and write
‘Iron Key’ in the space beside it. Restore 6
ENDURANCE and turn to page 176.
X88
X88: You insert the Gold Key and feel a sharp pain as a
needle shoots into your finger. It’s poisoned—lose
3 ENDURANCE.
If you wish to try using another treasure item,
turn to X22.
If you choose to leave and continue your search,
turn to page 102.
X89
X89: Three slits open in the wall ahead and a deadly
volley of arrows scream towards you. Before you
can dive for cover, you are wounded in the
hand and thigh—Lose 4 ENDURANCE.
Turn to page 233.
X90
X90: You place your Iron Key on the shelf but nothing
happens; the door remains firmly locked.
If you wish to try again using a different treasure
item, turn back to X19.
If you choose to leave the door and resume your
search, turn instead to page 193.

71
Combat Heroes 1
X91
X91: You place your Amulet on the barrel but nothing
happens.
If you wish to try using another treasure item, turn
to X57.
If you choose to leave the barrel and continue your
search, turn to page 26.
X92
X92: As your Gold Key touches the plinth there is a
blinding flash—lose 1 ENDURANCE.
If you wish to try again using a different treasure
item, turn back to X43.
If you decide to leave the door and press on, turn to
page 197.
X93
X93: You sound the Horn but to no avail.
If you wish to try using another treasure item, turn
to X32.
If you choose to leave and continue your search,
turn to page 176.
X94
X94: The door remains firmly locked.
If you wish to try using another treasure item, turn
back to X19.
If you choose to resume your search, turn to page
193.
X95
X95: You recognise this barrel: it is where you discovered
the Gold Key. The barrel is now devoid of treasure.
Turn to page 26.
X96
X96: You place your Book on the urn but nothing
happens.
If you wish to try using another item, turn to X50.
If you wish to leave and continue your search, turn
to page 11.
X97
X97: The Horn is too large to fit into the recess.
17
1: White Warlord

If you wish to try using another treasure item, turn


to X106.
If you choose to leave the door and continue your
search, turn to page 43.
X98
X98: You grasp the Diamond firmly and place your hand
into the mist. A sudden blow to your stomach sends
you reeling back into the corridor—lose 2
ENDURANCE.

If you wish to try another treasure item, turn to


X32.
If you choose to leave and continue your search,
turn to page 176.
X99
X99: The Amulet will not fit into the lock.
If you wish to try using another treasure item to
open the chest, turn to X22.
If you wish to leave the chest and continue your
search, turn to page 102.
X100
X100: A massive Iron Ball hurtles down from the ceiling
and knocks you off your feet—lose 3 ENDURANCE.
If you are still alive, turn to page 77.
X101
X101: You place your Silver Disc on the plinth but nothing
happens: no treasure appears.
If you wish to try again using a different treasure
item, turn back to X43.
If you choose to leave the alcove, turn to page 197.
X102
X102: You hold the Emerald close to the keyhole and it
burns your fingers—lose 1 ENDURANCE.
If you wish to try using another treasure item, turn
to X62.
If you wish to leave and continue your search, turn
to page 41.
X103
X103: You recognize this copper urn—it is where you
72
Combat Heroes 1

discovered the Amulet. It is now empty of treasure.


Turn to page 285.
X104
X104: You try the Gold Key and a wave of searing heat
burns your hand—lose 2 ENDURANCE.
If you wish to try using another treasure item, turn
to X106.
If you wish to leave the door and continue your
search, turn to page 43.
X105
X105: Upon seeing you hold up the book, the guardian
slowly fades from sight. The exit is now clear and
you hurry across the bridge to safety.
Congratulations, you have conquered the Black
Baron’s dungeon. Now turn to page 175 to check
your victory level.
X106
X106: A message is written on a piece of parchment nailed
to the door. It reads:
‘A ball of glittering glass
will allow the curious to pass.’
Which treasure item will you place in the recess in
order to open the door?
If you have and wish to use:
Item ‘A’ turn to X80 Item ‘F’ turn to X68
Item ‘B’ turn to X56 Item ‘G’ turn to X104
Item ‘C’ turn to X41 Item ‘H’ turn to X97
Item ‘D’ turn to X5 Item ‘I’ turn to X37
Item ‘E’ turn to X28 Silver Disc turn to X16
If you do not wish to place a treasure item in the
recess, continue your search by turning to page 43.
X107
X107: A blast of freezing cold gas shoots from a tiny vent in
the wall. You hold your breath but not quickly
enough to avoid inhaling some of the acrid fumes—
lose 2 ENDURANCE.
Turn to page 211.
17
1: White Warlord
X108
X108: You recognise this misty portal—it is where you
discovered the Iron Key. It is now empty of treasure.
Turn to page 176.
X109
X109: You hold the Diamond near the lock. There is a
twang of a bowstring and an arrow grazes your scalp
—lose 2 ENDURANCE.
If you wish to try using another treasure item, turn
to X22.
If you choose to continue your search, turn to page
102.
X110
X110: You insert your Silver Disc but to no effect.
If you wish to try using another treasure item, turn
to X62.
If you wish to continue your search, turn to page 41.
X111
X111: A blast of cold gas shoots from a tiny vent in the
wall. You shield your face but cannot help inhaling
the poisonous vapour—lose 4 ENDURANCE.
If you are still alive, turn to page 211.
X112
X112: A massive pendulum blade whistles down from the
ceiling, cutting the air barely an inch in front of your
face. You jerk backwards just in time to avoid its
counter-stroke.
Turn to page 173.
X113
X113: Suddenly the floor drops away to reveal a deep pit.
You teeter on the brink and cannot prevent yourself
from falling in—lose 3 ENDURANCE. Within seconds
the floor rises and you are elevated back into the
corridor.
Turn to page 203.
X114
X114: A flurry of steel bolts shoots out of the ground
near your feet. Desperately, you hurl yourself
73
Combat Heroes 1

forward to avoid being hit, and escape with a grazed


calf—lose 1 ENDURANCE.
Turn to page 248.
X115
X115: A circular hole appears in the distant wall. There is a
loud click and a spear comes whistling towards your
chest. There is no time to avoid it—lose 4
ENDURANCE.

Turn to page 278.


X116
X116: You hear a gurgle coming from the ceiling and jump
aside just in time to avoid a deluge of corrosive acid!
Turn to page 80.
X117
X117: The floor drops away beneath your feet and you fall
into a pit of steel spikes—lose 4 ENDURANCE. Soon
the floor rises up and seals off this deadly trap.
Turn to page 51.
X118
X118: A swish alerts you to the danger of a scythe trap. The
massive blade swings out, missing your hip by a
fraction of an inch, before retracting back into the
wall of the corridor.
Turn to page 236.
X119
X119: A sticky green liquid squirts from two holes in the
ceiling. It’s acid—lose 2 ENDURANCE.
Turn to page 80.
X120
X120: A large stone block hurtles out of the far wall and
catches you squarely in the stomach—lose 4
ENDURANCE.

If you are still alive, turn to page 256.


X121
X121: A loud grating clang alerts you to a huge
sharpened steel pole, swinging down from the
gloomy ceiling on a collision course with your
17
1: White Warlord

head. You step aside just in time to avoid


decapitation and the pole swings up and disappears.
Turn to page 62.
X122
X122: A panel in the far wall drops open and a spear hurtles
straight towards your chest. You sidestep and escape
with a graze to your arm. Lose 1 ENDURANCE.
Turn to page 278.
X123
X123: A large stone block shoots our of the far wall. You
duck in time to avoid being crushed to death.
Turn to page 256.
X124
X124: You look up in horror to see two streams of green
acid raining down on you. The corrosive fluid burns
your skin—lose 3 ENDURANCE.
Turn to page 80.
X125
X125: A massive scythe blade swings out of the wall and
opens a deep cut above your knee before retracting
back into the wall. Lose 3 ENDURANCE.
Turn to page 236.
X126
X126: A great stone block flies out of the far wall and
glances off your shoulder—lose 2 ENDURANCE.
Turn to page 256.
X127
X127: A huge sharpened steel pole swings down from
above, gashes your head, and swings back into the
darkness. Lose 2 ENDURANCE.
Turn to page 62.
X128
X128: The floor sinks beneath your feet and you just
manage to avoid falling into a pit of sharpened stakes.
As the floor slowly rises once more, you breathe a
sigh of relief to have avoided this deadly trap.
Turn to page 51.
74
Combat Heroes 1

-----------------------------------------------------------

LEVEL OF VICTORY
-----------------------------------------------------------

Now that you have successfully escaped from the dungeons


of Castle Blackdawn, assess your level of victory on the
following chart:

ENDURANCE
score at end
of game Level of Victory
0–3 Lucky survivor – basic victory
4–6 Cursory survivor – pyrric victory
7–9 Empirical survivor – lesser victory
10–12 Instinctive survivor – minor victory
13–15 Trained survivor – medial victory
16–18 Innate survivor – creditable victory
19–21 Skilled survivor – prime victory
22–24 Professional survivor – major victory
25+ Expert survivor – total victory

17
1: White Warlord

------------------------------------------------------------

CRITICAL HIT CHART


--------------------
Combat-----------------------
Critical
Hit
Number Effect of Critical Hit
2 Dislocated Jaw: Stunned, –1 COMBAT SKILL; –4
ENDURANCE. Drop weapon in hand. Must retreat or
dodge aside next game round.
3 Stomach Wound: severe injury, death is
instantaneous.
4 Gashed Shoulder Blade: –1 COMBAT SKILL; –5
ENDURANCE. No use of bow for 3 game rounds.

5 Torn Right Bicep: –1 COMBAT SKILL; –5 ENDURANCE.


Drop weapon in hand.
6 Sliced Cheek: Stunned, –4 ENDURANCE. No movement
or turning for 1 game round.
7 Cut in Right Forearm: –1 COMBAT SKILL; –3
ENDURANCE. Drop weapon in hand.

8 Thigh Wound: –5 ENDURANCE. No movement or


turning for 1 game round.
9 Deep Wound Right Shoulder: –2 COMBAT SKILL (P);
–4 ENDURANCE. Drop weapon in hand. No weapon
change for 2 game rounds.
10 Gashed Left Bicep: –5 ENDURANCE. No use of bow for
5 game rounds.
11 Wound Across Forehead: Stunned, –4 COMBAT SKILL
for 4 game rounds. No weapon change for 4 game
rounds.

75
Combat Heroes 1

12 Torn Hip: –1 COMBAT SKILL (P); –4 ENDURANCE. Drop


weapon in hand. No use of bow for 5 game rounds.
13 Deep Wound in Neck: Stunned, –6 ENDURANCE.
Unable to defend or attack for 1 game round.
14 Gashed Ribs: –4 ENDURANCE. Winded, must retreat or
dodge next round.
15 Punctured Heart: Death is instantaneous.
16 Gashed Right Elbow: –1 COMBAT SKILL (P); –4
ENDURANCE. Drop weapon in hand. No use of bow for
5 game rounds.
17 Wounded Left Hand: –5 ENDURANCE. No use of bow
for 6 game rounds.
18 Punctured right lung: –6 ENDURANCE. Must retreat or
dodge aside next game round.
19 Gashed Left Forearm, Severed Artery: –1 COMBAT
SKILL (P); –8 ENDURANCE. No use of bow for rest of
game.
20 Sliced Right Hand: –2 COMBAT SKILL (P); –4
ENDURANCE. Drop weapon in hand. No changing
weapon for 3 game rounds.

(P) = Permanent loss

17
1: White Warlord

------------------------------------------------------------

CRITICAL HIT CHART


------------------------ --------------------------
Bow
Critical
Hit
Number Effect of Critical Hit
2 Arrow in Right Calf: –6 ENDURANCE. No movement
for 2 game rounds.
3 Glances Off Ribs: –5 ENDURANCE.
4 Punctures Right Elbow: –1 COMBAT SKILL (P); –5
ENDURANCE. Drop weapon. No use of bow for 5 game
rounds. No weapon change for 2 game rounds.
5 Arrow in Shoulder: –1 COMBAT SKILL; –5 ENDURANCE.
Drop weapon in hand. No movement for 1 game
round.
6 Pierces Hip: –6 ENDURANCE. No movement for 2 game
rounds. Drop weapon in hand.
7 Fractured Jaw: Stunned, –2 COMBAT SKILL; –4
ENDURANCE. No attacking for 5 game rounds. Drop
weapon in hand.
8 Hits Right Knee: –1 COMBAT SKILL; –5 ENDURANCE. No
movement for 2 game rounds.
9 Gashed Neck: Stunned, –1 COMBAT SKILL (P); –4
ENDURANCE. No movement or turning for 2 game
rounds.
10 Pierced Right Forearm: –1 COMBAT SKILL (P); –4
ENDURANCE. No use of bow for 3 game rounds.

11 Hit in Head: Arrow punctures skull; death is


instantaneous.

76
Combat Heroes 1

12 Wounds Left Wrist: –4 ENDURANCE. No bow use for


rest of game.
13 Fractures Shoulder Blade: –1 COMBAT SKILL (P); –7
ENDURANCE. Drop weapon in hand. No movement for 1
game round.
14 Arrow in Left Thigh: –5 ENDURANCE. No movement
or turning for 1 game round.
15 Pierces Right Foot: –5 ENDURANCE. No movement or
turning for 2 game rounds.
16 Arrow Punctures Heart: Death is instantaneous.
17 Pierced Hand: –1 COMBAT SKILL; –3 ENDURANCE.
Weapon in hand shattered. No weapon change for 2
game rounds.
18 Pierces Left Bicep: –7 ENDURANCE. Drop weapon.
No use of bow for rest of game.
19 Shatters Right Wrist: –3 COMBAT SKILL (P); –3
ENDURANCE. Weapon in hand destroyed. No weapon
change for 3 game rounds. No use of bow for rest of
game.
20 Pierces Upper Chest: –8 ENDURANCE. No movement
or turning for 2 game rounds.

(P) = Permanent loss

17
1: White Warlord

BOW FIRE GRID

DEFENDER
0–5 6–10 11–14 15–17 18–20 21–23 24–26 27–29 30–35 36–39 40 & over

2 M M 1 * 1 3 1 4 * 3 *
3 1 M M M M M 3 * 1 * 2
4 M 1 * 1 2 * 2 M * 4 *
5 3 M 4 M 4 M M * M M *
6 M 3 M M * 3 4 2 2 2 3
7 4 * M 2 M 2 2 * * * 4
Bow Number

8 2 M 2 * 3 * 3 M 3 * 2
9 M 1 1 M 3 * M 1 * M *
10 3 M M 3 M M * M 4 3 *
11 M 4 * 2 * 4 3 * M * M
12 M M M M 2 2 * M 3 4 *
13 1 M 3 * M * M 3 2 * 3
14 M 2 * M 2 M 4 * * 2 4
15 M 3 M 4 M 3 * 2 M 4 *
16 * M 2 3 * M 2 * 4 * 2
17 2 2 M M 4 2 * 4 3 3 *
18 M M 3 * M M M 3 * * *
19 M * M M M * M 2 * 2 3
20 M M M 3 * 1 * 2 3 * 4

SHOT MODIFIERS
Range 2: .................................................. Move one column to the left
Range 3: ................................................ Move two columns to the left
Partial obstruction: ................................... Move one column to the left
No move/turn last round: ..................... Move one column to the right
Unaware of opponent last round: ............. Move one column to the left
M = Miss
* = Critical Hit

77
Combat Heroes 1

COMBAT GRID

DEFENDER
1
1 2 3 4 5 6 7 8 9 0
1 2 1 * 3 0 4 2 5 1 2

2 5 2 0 1 2 3 2 1 * 4

3 1 2 2 3 4 5 * 0 2 1
ATTACKER

4 5 1 4 2 * 3 2 1 0 2

5 1 4 2 0 1 5 2 3 2 *

6 3 * 1 5 4 2 2 1 2 0

7 0 1 2 3 2 5 4 * 2 1

8 1 0 2 * 4 2 1 3 2 5

9 * 1 2 3 2 0 5 2 4 1

10 2 4 2 1 5 * 0 3 1 2

0 = Miss – no damage
1/2/3/4/5 = Defender loses double the
indicated amount of ENDURANCE (First
round only)
* = Critical Hit – consult Critical Hit
chart (Combat or Bow as appropriate).

17
1: White Warlord

White Warlord contains two separate action-


packed adventures. One you play by yourself, the
other you play with a copy of the twin book, Black
baron, and a friend.
Solo adventure
You need: White Warlord only
You, White Warlord, are imprisoned in the castle
dungeons of your arch-enemy Black Baron. You
must use all your cunning to survive. Beware the
Warlord’s deadly traps, solve his mind-boggling
riddles, seek out his treasures. You may yet live to
avenge your honour!
Dual adventure
You need: White Warlord Black Baron
and a friend!
Your feud with the Black Baron is legendary.
Now the Maze-master of Xenda has challenged you
both to fight it out in his combat maze. Sudden
death lurks in every shadowy corner of the
underground tunnels and you never know when
you may come face to face with your opponent.
Sharpen your senses and tighten your bow: you
must outwit, out-shoot, and out-fight your enemy
once and for all. Remember, every successful bout
can help you achieve the highest warrior rank of
COMBAT HERO

78
Combat Heroes 1

Errata
Character Sheet: Replaced ‘44,’ with ‘44’.
How to Play: Replaced ‘Special Information entries’ with ‘Special
Information Entries’.
How to Survive: Replaced ‘guide you and’ with ‘guide you, and’,
‘position of traps’ with ‘positions of traps’, and ‘treasures and’
with ‘treasures, and’.
The Two-player Game Rules: Replaced ‘view-point’ with
‘viewpoint’, and ‘who’s’ with ‘whose’.
Background: Replaced ‘Jakor’ with ‘Jakor’’ and ‘Xenda,’ with
‘Xenda’.
The Character Sheet: Replaced three instances of ‘character sheet’
with ‘Character Sheet’, ‘COMBAT HEROES’ with ‘COMBAT
HEROES’, ‘Combat Skill’ with ‘COMBAT SKILL’, ‘basic score of 16’
with ‘COMBAT SKILL of 16’, ‘Endurance’ with ‘ENDURANCE’, ‘critical
hits’ with ‘Critical Hits’, ‘THE COMBAT HEROES Campaign’
with ‘The COMBAT HEROES Campaign’.
Order of Play: Replaced ‘‘Call-out’’ with ‘Call-out’ ‘Moves’ with
‘MOVES’ and ‘Turns’ with ‘TURNS’.
Missile Fire: Replaced both instances of ‘left hand’ with ‘left-hand’,
‘right hand’ with ‘right-hand’, ‘account),’ with ‘account)’, ‘Move
or Turn’ with ‘MOVE or TURN’, two instances of ‘move or turn’
with ‘MOVE or TURN’, ‘eg’ with ‘e.g.’, ‘swop’ with ‘swap’, and
‘sword, an axe for a bow etc,’ with ‘sword, or an axe for a bow,’.
Close Combat: Replaced ‘left hand’ with ‘left-hand’, and ‘2, 3 and 4’
with ‘2, 3, and 4’.
Ambushing: Replaced ‘side view’ with ‘Side View’, ‘rear view’ with
‘Rear View’, and ‘section 3. onwards’ with ‘section 3 onwards’.
Finishing The Game: Replaced ‘captured or’ with ‘captured, or’,
both instances of ‘Combat Skill’ with ‘COMBAT SKILL’, both
instances of ‘Endurance’ with ‘ ENDURANCE’, and ‘critical hit’ with
‘Critical Hit’.
The Combat Heroes Campaign: Replaced ‘Combat Skill’ with
‘COMBAT SKILL’.
Section 21: Replaced ‘42’ with ‘49’.
Section 95: This illustration is missing from the published book, and
has therefore been intentionally left blank.
Section 143: This illustration is missing from the published book, and
has therefore been intentionally left blank.
17
1: White Warlord
Section 151: This illustration is missing from the published book, and
has therefore been intentionally left blank.
Section 162: This illustration is missing from the published book, and
has therefore been intentionally left blank.
Section 169: This illustration is missing from the published book, and
has therefore been intentionally left blank.
Section 189: This illustration is missing from the published book, and
has therefore been intentionally left blank.
Section 222: This illustration is missing from the published book, and
has therefore been intentionally left blank.
X6: Replaced ‘polearm’ with ‘halberd’.
X9: Replaced ‘alcolve’ with ‘alcove’.
X19: Centred and italicised riddle.
X22: Centred and italicised riddle.
X27: Replaced ‘ENDURANCE’ with ‘ENDURANCE.’.
X31: Replaced ‘ENDURANCE’ with ‘ENDURANCE points’.
X32: Centred and italicised riddle; split riddle over two lines.
X36: Replaced ‘bellows, ‘show’ with ‘bellows. ‘Show’.
X43: Centred and italicised riddle; split riddle over two lines.
X46: Replaced ‘continue turn’ with ‘continue, turn’.
X47: Replaced ‘polearm’ with ‘halberd’.
X50: Centred and italicised riddle.
X57: Centred and italicised riddle.
X61: Replaced ‘return to X36’ with ‘return to X36.’
X62: Centred and italicised riddle.
X68: Replaced ‘continue turn’ with ‘continue, turn’.
X69: Replaced ‘polearm’ with ‘halberd’, and ‘a would in’ with ‘a
wound in’.
X105: Replaced ‘page 345’ with ‘page 175’.
X106: Centred and italicised riddle; split riddle over two lines.
X111: Replaced ‘alive turn’ with ‘alive, turn’.
X122: Replaced ‘lose –1 ENDURANCE’ with ‘lose 1 ENDURANCE’.
Combat Grid: Replaced ‘Endurance’ with ‘ENDURANCE’, and ‘only).’
with ‘only)’.
Rear Cover: Replaced ‘BARON’s’ with ‘Baron’s’, ‘Maze-Master’ with
‘Maze-master’, and ‘out-shoot and’ with ‘out-shoot, and’.

79
Combat Heroes 1
inclusively with the exception of the illustrations for book twenty-one,
Project Aon User The Voyage of the Moonstone, holder of the copyrights of portions of The
Skull of Agarash, and holder of the copyrights for the illustrations of books

License two through four, counted inclusively, of the Freeway Warrior series.
Where Paul Bonner, Gary Chalk, Melvyn Grant, Richard Hook, Peter
Andrew Jones, Cyril Julien, Peter Lyon, Peter Parr, Graham Round, or
30 June 2006 Brian Williams is mentioned singly, they will be referred to by name.

0. Preamble 1.3
Joe Dever, author of the Lone Wolf game books, and Ian Page, author of ‘Internet’ shall hereafter refer to any means of transferring information
electronically between two or more ‘Licensees’. (The term ‘Licensee’ is
the World of Lone Wolf books are providing certain of their works for
defined in Section 1.5 of the License)
free (gratis) download from the internet. Rob Adams, Paul Bonner, Gary
Chalk, Melvyn Grant, Richard Hook, Peter Andrew Jones, Cyril Julien,
Peter Lyon, Peter Parr, Graham Round, and Brian Williams are similarly 1.4
offering the illustrations that they did for these books. This license is
intended to protect the rights of the authors and the illustrators, grant ‘Internet Editions’ shall hereafter refer to the document or documents,
rights to their readers, and preserve the quality of the books distributed in any parts thereof or derivative works thereof (including translations) made
this way. available to the public under the terms of this License via the Internet.
The term ‘Internet Editions’ is limited to the electronic transcription of
By viewing or downloading the books or the illustrations, you agree to certain text and illustrations by the Authors and Illustrators respectively as
refrain from redistributing them in any format for any reason. This is listed hereafter.
intended to protect readers from getting poor quality, unofficial versions
or from being asked for payment in exchange for the books by someone The following are the works written by Joe Dever which are being
who is redistributing them unofficially. offered under the terms of this license:
Anyone who wishes to simply view or download the Internet Editions
for their own personal use need not worry about running afoul of the
• Flight from the Dark;
terms of this License. These activities are within acceptable behaviour as © 1984 Joe Dever and Gary Chalk.
defined by this License. • Fire on the Water;
This section does not contain the legally binding terms of this license. © 1984 Joe Dever and Gary Chalk.
Please read the precise terms and conditions of this license that follow.
• The Caverns of Kalte;
The current version of this license can be found at the following URL: © 1984 Joe Dever and Gary Chalk.
http://www.projectaon.org/en/Main/License/ • The Chasm of Doom;
© 1985 Joe Dever and Gary Chalk.
1. Definitions • Shadow on the Sand;
© 1985 Joe Dever and Gary Chalk.
1.0 • The Kingdoms of Terror;
‘License’ shall hereafter refer to this document. © 1985 Joe Dever and Gary Chalk.
• Castle Death;
1.1 © 1986 Joe Dever and Gary Chalk.
‘Authors’ shall hereafter refer to Joe Dever, Ian Page, and Gary Chalk, • The Jungle of Horrors;
copyright holders for the literary works covered by this license. Where © 1987 Joe Dever and Gary Chalk.
Joe Dever, Ian Page, or Gary Chalk is mentioned singly, they will be
referred to by name. • The Cauldron of Fear;
© 1987 Joe Dever.
1.2 • The Dungeons of Torgar;
‘Illustrators’ shall hereafter refer to Rob Adams, copyright holder of © 1987 Joe Dever.
portions of The Magnamund Companion; Paul Bonner, holder of the
copyrights for the illustrations of the World of Lone Wolf books; Gary
• The Prisoners of Time;
© 1987 Joe Dever.
Chalk, holder of the copyrights for the illustrations of Lone Wolf books
one through eight counted inclusively, holder of the copyrights of • The Masters of Darkness;
portions of The Magnamund Companion, and holder of the copyrights for © 1988 Joe Dever.
The Lone Wolf Poster Painting Book; Melvyn Grant, holder of the
copyrights for the illustrations of Freeway Warrior 1: Highway Holocaust; • The Plague Lords of Ruel;
Richard Hook, copyright holder of portions of The Magnamund © 1990, 1992 Joe Dever.
Companion; Peter Andrew Jones, copyright holder of the illustrations used
in the Lone Wolf 10th Anniversary Calendar; Cyril Julien, copyright holder • The Captives of Kaag;
of portions of The Skull of Agarash; Peter Lyon, copyright holder of © 1991 Joe Dever.
portions of The Magnamund Companion; Peter Parr, copyright holder of
the illustrations of Black Baron and White Warlord, Emerald Enchanter and
• The Darke Crusade;
Scarlet Sorcerer; Graham Round, copyright holder of portions of The © 1991, 1993 Joe Dever.
Magnamund Companion; and Brian Williams, holder of the copyrights for
the illustrations of Lone Wolf books nine through twenty-eight counted
• The Legacy of Vashna;
© 1991, 1993 Joe Dever.

18
1: White Warlord

• The Deathlord of Ixia; • Beyond the Nightmare Gate;


© 1992, 1994 Joe Dever. © 1986 Ian Page.
• Dawn of the Dragons; • War of the Wizards;
© 1992 Joe Dever. © 1986 Ian Page.
• Wolf’s Bane;
© 1993, 1995 Joe Dever. The illustrations created by Rob Adams for the following book are part of
• The Curse of Naar; the illustrations being offered under the terms of this License:
© 1993, 1996 Joe Dever.
• The Magnamund Companion;
• Voyage of the Moonstone; Some illustrations © 1986 Rob Adams.
© 1994 Joe Dever.
The illustrations created by Paul Bonner for the following books are part
• The Buccaneers of Shadaki; of the illustrations being offered under the terms of this License:
© 1994 Joe Dever.
• Mydnight’s Hero;
• Grey Star the Wizard;
Illustrations © 1985 Paul Bonner.
© 1995 Joe Dever.
• Rune War;
• The Forbidden City;
Illustrations © 1986 Paul Bonner.
© 1995 Joe Dever.
• Trail of the Wolf;
• Beyond the Nightmare Gate;
Illustrations © 1986 Paul Bonner.
© 1997 Joe Dever.
• The Fall of Blood Mountain;
• War of the Wizards;
Illustrations © 1986 Paul Bonner.
© 1997 Joe Dever.
• Vampirium;
© 1998 Joe Dever. The illustrations created by Gary Chalk for the following books are part
of the illustrations being offered under the terms of this License:
• The Hunger of Sejanoz;
© 1998 Joe Dever. • Flight from the Dark;
• The Magnamund Companion; Illustrations © 1984 Joe Dever and Gary Chalk.
© 1986 Joe Dever. • Fire on the Water;
• Freeway Warrior 1: Highway Holocaust; Illustrations © 1984 Joe Dever and Gary Chalk.
© 1988 Joe Dever. • The Caverns of Kalte;
• Freeway Warrior 2: Slaughter Mountain Run; Illustrations © 1984 Joe Dever and Gary Chalk.
© 1988 Joe Dever. • The Chasm of Doom;
• Freeway Warrior 3: The Omega Zone; Illustrations © 1985 Joe Dever and Gary Chalk.
© 1989 Joe Dever. • Shadow on the Sand;
• Freeway Warrior 4: California Countdown; Illustrations © 1985 Joe Dever and Gary Chalk.
© 1989 Joe Dever. • The Kingdoms of Terror;
• Black Baron; Illustrations © 1985 Joe Dever and Gary Chalk.
© 1986 Joe Dever. • Castle Death;
• White Warlord; Illustrations © 1986 Joe Dever and Gary Chalk.
© 1986 Joe Dever. • The Jungle of Horrors;
• Emerald Enchanter; Illustrations © 1987 Joe Dever and Gary Chalk.
© 1986 Joe Dever. • The Magnamund Companion;
• Scarlet Sorcerer; Some illustrations © 1986 Gary Chalk.
© 1986 Joe Dever. • The Lone Wolf Poster Painting Book;
© 1987 Gary Chalk.

The following are the works written by Ian Page which are being offered
under the terms of this license: The text written by Gary Chalk for the following book is being offered
under the terms of this License:
• Grey Star the Wizard;
© 1985 Ian Page. • The Lone Wolf Poster Painting Book;
• The Forbidden City; © 1986 Gary Chalk.
© 1986 Ian Page. The illustrations created by Melvyn Grant for the following book are part
of the illustrations being offered under the terms of this License:

80
Combat Heroes 1
• Freeway Warrior 1: Highway Holocaust; • The Legacy of Vashna;
Illustrations © 1988 Melvyn Grant. Illustrations © 1991, 1993 Brian Williams.
The illustrations created by Richard Hook for the following book are • The Deathlord of Ixia;
part of the illustrations being offered under the terms of this License: Illustrations © 1992 Brian Williams.

• The Magnamund Companion; • Dawn of the Dragons;


Some illustrations © 1986 Richard Hook. Illustrations © 1992 Brian Williams.

The illustrations created by Peter Andrew Jones for the following book • Wolf’s Bane;
are part of the illustrations being offered under the terms of this License: Illustrations © 1993 Brian Williams.
• The Curse of Naar;
• Lone Wolf 10th Anniversary Calendar; Illustrations © 1993 Brian Williams.
Illustrations © 1994 Peter Andrew Jones.
The illustrations created by Cyril Julien for the following book are part of
• The Buccaneers of Shadaki;
Illustrations © 1994 Brian Williams.
the illustrations being offered under the terms of this License:
• Mydnight’s Hero;
• The Skull of Agarash; Illustrations © 1995 Brian Williams.
Some illustrations © 1994 Cyril Julien.
• Rune War;
The illustrations created by Peter Lyon for the following book are part of Illustrations © 1995 Brian Williams.
the illustrations being offered under the terms of this License:
• Trail of the Wolf;
• The Magnamund Companion; Illustrations © 1997 Brian Williams.
Some illustrations © 1986 Peter Lyon. • The Fall of Blood Mountain;
The illustrations created by Peter Parr for the following books are part of Illustrations © 1997 Brian Williams.
the illustrations being offered under the terms of this License: • Vampirium;
Illustrations © 1998 Brian Williams.
• Black Baron;
Illustrations © 1986 Peter Parr. • The Hunger of Sejanoz;
Illustrations © 1998 Brian Williams.
• White Warlord;
Illustrations © 1986 Peter Parr. • The Skull of Agarash;
Some illustrations © 1994 Brian Williams.
• Emerald Enchanter;
Illustrations © 1986 Peter Parr. • Freeway Warrior: Slaughter Mountain Run;
Illustrations © 1988 Brian Williams.
• Scarlet Sorcerer;
Illustrations © 1986 Peter Parr. • Freeway Warrior: The Omega Zone;
Illustrations © 1989 Brian Williams.

The illustrations created by Graham Round for the following book are
• Freeway Warrior: California Countdown;
part of the illustrations being offered under the terms of this License: Illustrations © 1989 Brian Williams.

• The Magnamund Companion;


The works distributed under the collective title Lone Wolf Club
Some illustrations © 1986 Graham Round. Newsletters—which are composed of, in part, portions of the above named
The illustrations created by Brian Williams for the following books are works—will also be distributed under the terms of this License.
part of the illustrations being offered under the terms of this License: ‘Internet Editions’ shall not refer to any other works by the Authors, nor
any other illustrations by the Illustrators unless the Authors or Illustrators
• The Cauldron of Fear; amend this License. ‘Internet Editions’ shall refer solely to the text and
Illustrations © 1987 Brian Williams. illustrations of the above works when made available through the
Internet.
• The Dungeons of Torgar;
Illustrations © 1987 Brian Williams.
1.5
• The Prisoners of Time; ‘Licensee’ shall hereafter refer to any person or electronic agent who
Illustrations © 1987 Brian Williams. receives some portion or all of the Internet Editions. The ‘Licensee’ shall
• The Masters of Darkness; hereinafter be referred to as ‘Licensee’ or ‘you’.
Illustrations © 1988 Brian Williams.
1.6
• The Plague Lords of Ruel;
Illustrations © 1990, 1992 Brian Williams. ‘Distribution Point’ shall hereafter refer to the specific Internet site or sites
to which the Authors and Illustrators have granted rights to distribute the
• The Captives of Kaag; Internet Editions.
Illustrations © 1990, 1992 Brian Williams.
• The Darke Crusade;
1.7
Illustrations © 1991, 1993 Brian Williams. ‘Maintainer’ shall hereafter refer to the person or persons who are
responsible for the maintenance of the Distribution Point.

18
1: White Warlord
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the first violation.

2.0 3.1
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81

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