Warlock/12 Noble/Haunted One Uzay
CLASS & LEVEL BACKGROUND PLAYER NAME
Fane
Reborn Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
/ INSPIRATION
STRENGTH My eloquent flattery makes everyone I talk to
13 +2 30ft feel like the most wonderful and important
8 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
person in the world. If you do me an injury, I will
crush you, ruin your name, and salt your fields.
-1 PERSONALITY TRAITS
Hit Point Maximum 95
-1 Strength
DEXTERITY Respite I don't care what it takes, I will
+2 Dexterity ensure that no other faces unjust
persecution like I did.
14 +3
+2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+2 ● +8 Wisdom
A terrible guilt consumes me. I hope that I
● +9 Charisma
can find redemption through my actions.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16 12d8
+2 Acrobatics (Dex) Total SUCCESSES I pretend to be cold and aloof to people, because I
+3 fear losing them. I feel no compassion for the
+4 Animal Handling (Wis) FAILURES dead. They’re the lucky ones.
● +6 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -1 Athletics (Str)
14 ●
●
+9
+6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--Eldritch Invocations
+4 Insight (Wis)
Wakizashi +6 d6+2 -Agonizing Blast
+2 -Eldritch Mind
-Repelling Blast - 15ft
● +9 Intimidation (Cha) Eldritch B. +11 d10+7 -Sculptor of Flesh
WISDOM +2 Investigation (Int) -Eldritch Spear
+4 Medicine (Wis)
Dagger/2 +6 d4+2 -Lucky Sevens
18 +2 Nature (Int)
Pact of The Deck
Your Patron gives you a deck of cards. This deck,
Wakizashi/2 called an Eldritch Deck, is different for each warlock
● +8 Perception (Wis) and reflects the warlock and their patron. You may use
+4
● +9 Performance (Cha) this deck an arcane focus focus. Eldritch Deck grants
you to add your prof(round up) to your spell damages.
● +9 Persuasion (Cha)
CHARISMA Form of Dread O O O O
+2 Religion (Int) As a bonus action, you transform for 1 minute. You
20 +2 Sleight of Hand (Dex)
gain the following benefits while transformed:
You gain temporary hit points equal to 1d10 + your
+2 Stealth (Dex) warlock level.
Once during each of your turns, when you hit a
+5 +4 Survival (Wis) creature with an attack, you can force it to make a
Wisdom saving throw, and if the saving throw fails, the
SKILLS ATTACKS & SPELLCASTING target is frightened of you until the end of your next
turn.
You are immune to the frightened condition.
18 PASSIVE WISDOM (PERCEPTION)
Signet Ring Grave Touched
CP Once during each of your turns, when you hit a
Scholar's pack creature with an attack and roll damage against the
• a Backpack creature, you can replace the damage type with
Common, Elven, Orcish, Abyssal, Zachadi SP • a book of lore necrotic damage. While you are using your Form of
Dread, you can roll one additional damage die when
• a bottle of ink determining the necrotic damage the target takes.
Cartomancer • an Ink pen
EP
Card Focus. +d4 damage. O O O O • 10 sheets of Parchment Necrotic Husk
You have resistance to necrotic damage. If you are
• a little bag of sand transformed using your Form of Dread, you instead
Card Tricks. Prestidigitation with only M • a small knife.
components.
GP 25 become immune to necrotic damage.
When you are reduced to 0 hit points, you can use
Hidden Ace. You can choose one spell you know your reaction to drop to 1 hit point instead and cause
PP
and imbue it into a card; the chosen spell must have minor healing potion 2d4+2 your body to erupt with deathly energy. Each creature
a casting time of 1 action, and its level must be of your choice that is within 30 feet of you takes
maximum of 2. While the card is imbued with the necrotic damage equal to 2d10 + 12. You then gain 1
spell, you can use your bonus action to flourish the level of exhaustion. Once you use this reaction, you
card and cast the spell within. can’t do so again until you finish 1d4 long rests.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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?(220) 2.10 22
AGE HEIGHT WEIGHT
Fane
Black White Yellow in elf form
CHARACTER NAME EYES SKIN HAIR
NAME
Illmater (The One Who Endures)
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Deathless Nature. You have escaped death, a fact represented by the following
Fane genel olarak benefits:
mischeivous ve gizemli olan You have advantage on saving throws against disease and being poisoned, and
you have resistance to poison damage.
bir karakter ama asıl fiziksel You have advantage on death saving throws.
formu bunu ona itiyor. İçindeki You don’t need to eat, drink, or breathe.
intikam duygusunu You don’t need to sleep, and magic can’t put you to sleep. You can finish a long
zayıflatamadığını anladığında rest in 4 hours if you spend those hours in an inactive, motionless state, during
şarkılar gibi bunu dışa vurmuş which you retain consciousness.
ve bu onu rahatlatmış. Fane Position of Privilege
içten içen çok güçlü bir idealin Thanks to your noble birth, people are inclined to think the best of you. You are
arkasında yürüyen bir adam. welcome in high society, and people assume you have the right to be wherever
Onun yaşadığı haksızlığı you are. The common folk make every effort to accommodate you and avoid
your displeasure, and other people of high birth treat you as a member of the
kimse yaşamasın diye same social sphere. You can secure an audience with a local noble if you need
uğraşıyor. Ve bunu yaparken to.
bir yandan kadere de
ADDITIONAL FEATURES & TRAITS
inanılmaz inanıyor dolayısıyla
çekeceği kartlara hep
inanarak çekiyor. Belki de bu Rod of the Pact Keeper +1
yüzden işe yarıyor.
Rod, uncommon (+1)
While holding this rod, you gain a bonus to spell attack rolls and to the
saving throw DCs of your warlock spells. This bonus is determined by
the rod's rarity.
In addition, you can regain one warlock spell slot as an action while
holding the rod. You can't use this property again until you finish a long
rest.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock Cha +5 18 (+1) +10 (+1)
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 - 6 1
Eldritch Blast Hunger Of Hadar Psychic Crush
Create Bonfire Counterspell
Mind Sliver
Prestidigitation
Minor Illusion
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 - 7
EPAR
SPELL NAME
ED
PR
Witch Bolt
4 -
Death Ward
SPELLS KNOWN
Ego Whip
Dimension Door
Banishment
2 -
Earthbind
5 4
Wall of Light
9
Mislead
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.