Gagguk WEAPONS: Dagger, Staff; ARMOR: Leather armor
www.shadowdarklings.net LANGUAGES: Common, Diabolic, Goblin, Primordial, Sylvan
Goblin: KEEN SENSES: Can't be surprised.
Witch: FAMILIAR: A small animal which speaks Common. Can be source of
your spells.
9 -1 10 +0 Goblin Witch: WITCH SPELLCASTING: To cast a Witch spell, roll 1d20+3 vs a DC
equal to 10 + the spell's tier.
Witch-1: STAT BONUS: +2 to Charisma
SPELLS: Cauldron, Willowman, Witchlight
10 +0 7 -2 Witch
15 +2 16 +3 1 0 10
4 5
Whisperer
6 11 Leather armor
Staff Backpack
Bag of coins (9)
Crowbar
Chaotic Flint and steel
Grappling hook
STAFF: -1, 1d4 (2H) Lantern
Heroborn Oil, flask
Oil, flask
Ramlaat
CAULDRON (Tier 1, Witch), DC 11 to cast
Duration: 1 round
Range: Close
You conjure a bubbling cauldron next to you. It can produce one of the following effects:
• Any broken mundane item placed inside the cauldron is repaired.
• A fat, croaking toad leaps out and follows your instructions for the next 3 rounds.
• You can place up to 3 item slots of items inside the cauldron. The cauldron expels these items the next time you cast this spell (expelling items
counts as the cauldron's single effect).
WILLOWMAN (Tier 1, Witch), DC 11 to cast
Duration: Instant
Range: Near
You call upon the Willowman to appear in one creature's mind, filling it with supernatural terror.
Choose one creature of LV 2 or less within range. That creature must immediately make a morale check.
Even creatures that are not normally subject to morale checks (such as undead) must do so.
WITCHLIGHT (Tier 1, Witch), DC 11 to cast
Duration: Focus
Range: Near
You summon a floating marsh light that bobs in the air and casts light out to a close radius around it.
The light can change colors and take on vague shapes. It can float up to a near distance on your turn.