lvl 1 Warlock Mage of High Sorcery Finn
CLASS & LEVEL BACKGROUND PLAYER NAME
Fith
Tiefling Neutral good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH Magic is a means to power, and I will use
14 +3 30ft. it to pursue my ambitions.
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
My study of magic might reveal all
manner of secrets.
10 PERSONALITY TRAITS
Hit Point Maximum
1 Strength Cruelty and suffering directed at the innocent are to be avoided and resisted.
DEXTERITY
25
I show kindness and love to those that deserve them.
3 Dexterity
I am not afraid to lie or to break my promises if it means getting my way or
+3 1
2
Constitution
Intelligence
CURRENT HIT POINTS
advancing my goals.
IDEALS
16 ● 3 Wisdom
● 7 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1
3 Acrobatics (Dex) Total SUCCESSES Too Curious
11 liar
Animal Handling (Wis)
1
1d8 FAILURES I'd ditch anything for magic knowledge
● 3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 2 Athletics (Str)
+2 ●
5
3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Initiate of High Sorcery
edlirtch blast +5 1d10 +5
14 1 Insight (Wis)
● 7 Intimidation (Cha) Witch Bolt +5 1d12
WISDOM 2 Investigation (Int)
1 Medicine (Wis)
+1 2 Nature (Int)
1 Perception (Wis)
13
5 Performance (Cha)
5 Persuasion (Cha)
CHARISMA
● 3 Religion (Int)
+5 3 Sleight of Hand (Dex)
3 Stealth (Dex)
20 1 Survival (Wis)
SKILLS ATTACKS & SPELLCASTING
Eldritch invocations
Agonizing Blast
PASSIVE WISDOM (PERCEPTION)
Staff (focus) Mask of Many Faces
CP
crossbow
ink bottle
Abyssal SP
pen
Elvish
EP 10 sheets paper
Common
GP 20 or spell book
Light armor
emblazoned with the
Simple weapons
PP triple moon symbol of
the Mages of High
Sorcery
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
FIEND PATRON
Level 3: Dark One's Blessing - When the Warlock reduces an enemy to 0 Hit
Points, they gain Temporary Hit Points equal to your Charisma modifier plus
your Warlock level. They also gain this benefit if someone else reduces an
enemy within 10 feet of them to 0 Hit Points.
Level 6: Dark One's Luck - When the Warlock makes an ability check or a
saving throw, they can use this feature to add 1d10 to the roll.
Level 10: Fiendish Resilience - Choose one damage type, other than Force,
whenever finishing a Short or Long Rest. Gain Resistance to that damage type
until another is chosen with this feature.
Level 14: Hurl Through Hell - Once per turn when hitting a creature with an
attack roll, the Warlock can try to instantly transport the target through the
Lower Planes. The target must succeed on a Charisma saving throw, or the
target disappears and hurtles through a nightmare landscape. The target takes
8d10 Psychic damage if it isn't a Fiend, and it has the Incapacitated condition
until the end of the Warlock's next turn when it returns to the space it
previously occupied or the nearest unoccupied space.
ADDITIONAL FEATURES & TRAITS
PACT OF THE CHAIN
SUMMONS FAMILIAR: QUASIT, SPRITE, PSEUDODRAGON
AND IMP
Additionally, when you take the Attack action, you can forgo one
of your own attacks to allow your familiar to make one attack with
its reaction.
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock +5 15 7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Disguise Self
Feather Fall
Friends
Eldritch_Blast
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
Minor Illusion
witch bolt
4
disguise self (at will)
SPELLS KNOWN
hex
2
hold person
cloud of daggers
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.