PREY
MO RE
YOU are an
ANIM A L
…an agent of PREY NO MORE; a loosely organized
covert militia that shares one simple goal: revenge at
any cost against the cult that destroyed your lives. To
the media, you’re anarchists, hackers, maniacs hiding
behind animal masks. To the government, you’re
terrorists. They call you a danger to society, and they
aren’t exactly wrong.
They call themselves THE SOCIETY,
rage against
masquerading as an elite social club, but
underneath lies a massive subterranean network
of criminal syndicates, monopolistic
THE
conglomerates, three-letter agencies, and cults
that worship nameless gods. The rich and
powerful want things no one should have. THE
S
SOCIETY is there to provide it, no matter how
O I ET
C
inhumane the desire: A meal of human flesh. An
y
innocent body to sink a blade into. Eternal life.
But they fucked up big time. They took YOU as
the next body in line, another blank canvas for
some asshole’s sick fantasy. Yet you escaped.
Now you’re armed, dangerous, and coming back
to burn it all down.
When they took you, they Mark
branded you with the mark of 1 PIG …food for cannibal banquets
an animal that represented the 2 FOX …a contestant in death games
torture you would endure. Roll 3 LAMB …an occult sacrifice
1d4 to determine your mark: 4 HARE …a test subject in horrific experiments
PIG
You were taken to be eaten. The Society
butchers branded you like cattle, and cut you
apart piece by piece. They replaced just
enough of your body with synthetic and animal
analogues to keep you breathing. They kept you
alive to keep you fresh. Make them pay for the
flesh they took. Blood for blood.
Roll 1d6 to determine TRAIT
1 Tough Meat
Blades struggle to pierce your flesh. Remove a
die when rolling for Stress from being cut.
2 Destress Drill Job
They gave you a lobotomy to prevent you from
producing stress hormones that would ruin the
taste of your meat. Stress maxes at 5
3 GMO: Surf
They spliced you with an exotic seafood DNA
cocktail with the side effect that you mutated
a working set of gills.
4 GMO: Turf
They spliced you with the DNA of an extinct
wild boar. Add the Background: Boar Strength.
5 Weaponized Wound: Melee
You replaced a lost appendage with a melee
weapon. Remove a Challenge Die when using this
weapon to dismember.
6 Weaponized Wound: Range
You replaced a lost appendage with a ranged
weapon. It will never run out of Resource.
1d12 Items used in your escape (roll twice) Questions to answer about your captivity (roll twice)
1 Gigli saw You saw many die in the slaughterhouse, who’s death inspired you to escape?
2 Shiv fashioned from shard of bone Which body part’s absence do you feel the most?
3 Power drill What did they cut from you and what did they replace it with?
4 Chainsaw Name and describe a Pig who aided your escape. How’d it get them killed?
5 Cattle prod How has your diet changed since your escape?
6 Chain-mail butcher apron (Resource 2) One butcher was especially cruel. How did you hurt them during your escape?
7 Cut resistant gloves (Resource 2) Why do you think they wanted to eat you, of all people?
8 Club made from human femur What did they feed you?
9 Captive bolt pistol (Resource 3) How many Pigs were kept in your pen?
10 Buzz saw How long were you captive, and how much did they cut from you?
11 Butane torch Where was the slaughterhouse?
12 Sledge hammer One butcher treated you with kindness. Why?
FOX
You were taken for sport. An unwitting
contestant in games of death for the
entertainment of The Society. Injected with a
nano-tracker, escape wasn’t meant to be an
option, but you defied the odds, and won the
game. Now you’re coming for a rematch, and
this time you’re playing on your own terms.
Roll 1d6 to determine TRAIT
1 Blood Money
You escaped the games with a briefcase of
prize money. Add an extra Gear box to your
character sheet.
2 Rule Breaker Once per session, decide
the result of a die roll.
3 Against the Odds
Remove a single Challenge Die when being
attacked by more than one assailant.
4 Sore Loser
When you take a Wound, reduce Stress by 1.
5 Checkmate
Once per session, and when you have max
Stress, describe a plausible flashback of how
you prepared for the eventuality at hand.
6 Thrive Under Pressure
When you have 6 Stress, all rolls are reduced
by 1 Die.
1d12 Items used in your escape (roll twice) Questions to answer about your captivity (roll twice)
1 Morning Star You were hunted across the city. Where did you seek refuge?
2 Paintball gun w/ acid munitions (Resource 2) You were hunted through the wilderness. How did your Background aid you?
3 Explosive vest You played a lethal version of what schoolyard game?
4 Chainsaw You cheated the games to win. How?
5 Parachute You played a lethal version of what Olympic sport?
6 Taser They made you fight like gladiators. What minor celebrity did you kill?
7 Sword They made you duel with flintlock. Which friend of yours did you kill?
8 Sawed-off shotgun (Resource 2) They made you duel with saber. Which family member did you kill?
9 Kevlar vest (Resource 2) You played truth, dare, or die. What dare do you regret the most?
10 Flare gun (Resource 2) You played truth, dare, or die. What secret did you reveal that ruined your life?
11 Sniper rifle (Resource 2) You were hunted in a labyrinth. How did you get out?
12 Compound bow (Resource 2) Pick a boardgame you(the player) own. How did they make it lethal?
LAMB
You were taken as sacrifice. With ritual dagger
they carved the lamb’s visage into your skin,
a wound the cultists never meant for you to
heal. A first cut before a final cut that would
sever your life-line to this plane and drop
your soul like a tithe into the wringing hands
of a devil. But the devil’s hand is a monkey’s
paw and you resurrect as an infernal spirit of
vengeance.
Roll 1d6 to determine TRAIT
1 Hellfire Gaze
Take +1 Stress and summon a hungering fire
anywhere in your sight. It cannot be put out
for as long as you stare upon it.
2 Blood Sacrament
Consume a goblet’s worth of blood from a fresh
corpse and instantly heal a Major Wound. Blood
Sacrament is treated as a Dark Act.
3 Ghost Blade
A ritual dagger made of human bone, haunted by
the many souls it’s taken. It’s tired of being
used against the innocent. Turns ethereal to
phase through innocent flesh, and enemy armor.
4 Wind Walker If nobody is looking at
you, you can dissapear
from the scene
5 Die-vulge Conjur the spirit of the
recently deceased to answer 1d6
questions
6 Boltergeist
Cause an electronic device you touch to lose
power. Take +1 Stress and cause a massive
power-outage once per session.
1d12 Items used in your escape (roll twice) A question to answer about your captivity
1 Ornamental knife You conversed w/ a loved one in limbo. What doom did they warn you of?
2 Pitchfork You saw a hellish afterlife awaits you. Why do you feel you deserve it?
3 Executioner’s axe What is the demon’s true name they tried to summon?
4 Hatchet Who was the historical politician did they try to resurrect?
5 Antique sword What historical assassin did they try to resurrect?
6 Obsidian-tipped spear What three words did the demon whisper in your head that aided your escape?
7 Cane w/ concealed blade The demon summoning was successful. What is it’s desire?
8 Scythe A dark shadow stalks you. What does it want?
9 Sickle A shimmering thing watches you. What does it fear?
10 Halberd You recognized the chanting voice of one cultist. Who were they to you?
11 Hallucinagenic powder (Resource 1) What do you still hear when the world goes silent?
12 Vintage lighter What do you still see whenever you close your eyes?
HARE
You were taken for testing. Tagged with a bar
code and confined to a cell like a number on
their spreadsheet. A test subject for
technologies and procedures meant to improve
the lives of the elite. Cellular regenerative
creams. Retinal displays. Nanotech
pharmaceuticals. None of it works. All of it
hurts. Wield the side effects and make them
wish they never experimented on you.
Roll 1d6 to determine TRAIT
1 Think-Sync Take +1 Stress to remotely
control nearby electronic
devices for one turn.
2 Brain Buddy AI
Their’s a personal assistant AI inside your
brain with cellular connectivity and a dry
sense of humor
3 Eye Spy Your eyes were replaced with
flying stealth drones that dock
in your sockets.
4 AutoPlastique
Focus on a face for 1d6 minutes, take +1
Stress, and nanites will leech from your pores
to refactor your appearance to match it.
5 Satisfried Customer
A consumer satisfaction enhancing microchip
means purchasing and consuming food from
[franchise of your choice] reduces Stress by
one, once per day.
6 Nanite Regeneration
Major Wounds are healed instantly by nanites
in your blood. Unfortunately they seem to be
programmed with the DNA of the scientist that
created them. After you heal 3 Major Wounds,
you are no longer yourself.
1d12 Items used in your escape (roll twice) A question to answer about your captivity
1 Gas mask They gave you an experimental party drug. What did it make you see?
2 Scalpel They tested a cream on your face. How did it alter your appearance?
3 Tranq. Injector (Resource 1) One of the experiments caused your hair color to change. What color is it?
4 Stun Baton One scientist wore a mask, but you recognized their voice. Who are they?
5 Pistol (Resource 2) An experiment almost killed you. Why did they fight so hard to keep you alive?
6 Laser knife What local politician visited the lab?
7 Handheld surgical saw How many experiments did they test on you?
8 Handheld surgical drill What experiment hurt the most?
9 Taser gun (Resource 1) The lab was deep underground. In what building was the hidden entrance?
10 Bottle of amphetamines What small act of defiance did you do after an experiment?
11 Tranq. firing guard drone You saw an experiment fully transform another Hare. What did they become?
12 Surgical assistant droid How did the lead scientist treat you when nobody else was around?
OPTIONAL RULE…
DARKNESS
As a group, create a list of what
represents a Dark Act. A Dark Act is
something an Animal might do in play
that is disturbing. This is not supposed
to be a list of the most fucked acts of
depravity you can imagine. It’s a list of
upsetting actions that you all agree are
expected for your characters to be
committing, that you actually want to
have happen in play. Do not list
anything as a Dark Act if you don’t
want an Animal to do it. Creating a list
of Dark Acts goes hand in hand with
discussing Lines and Veils. No Dark
Act should be a Line, and tread
carefully if you allow a Dark Act to be
a Veil.
Examples of possible Dark Acts:
• Killing a person (landing the killing
blow)
• Torturing for information
• Reading an occult tome
• Watching an occult ritual
• Probing an extremely graphic crime EDGE
scene 1 Desensitized | Do not treat Probing as a Dark Act
• Putting innocent people in harm’s 2 Numb | Roll Stress -1d
way
3
Brutal | -1d when using your physicality to destroy
something
When an Animal commits a Dark Act,
the player must chose to either: 4 Terrifying | -1d when trying to intimidate
• Take +1 Stress Indicating they did
not feel good about it. 5
Cold Blood | After taking Darkness in a fight, gain -1d on
all actions till fight ends
• Take +1 Darkness Indicating they
did feel good about it. 6
Psychopathic | After killing and choosing Darkness,
reduce Stress by 1
Every night in game, the PC must roll a
pool of Challenge Dice equal to their FLAW
Darkness score. After make this roll, 1 Insomnia | Resting is not a valid way to reduce Stress
they reduce their Darkness score to
2
Nightmares | When rolling Darkness, Cost result adds 1
zero. If the roll fails, they must roll on Stress
the Edge table and mark down what
3
Distant | Hanging with a friend, lover, or family member
Edge they get on their character sheet. is no longer a valid way to reduce Stress
If they roll an Edge they already have,
4 Glutton | A vice only reduces 2 Stress
they instead roll on the Flaw table.
5
Selfish | Cannot help another Animal’s actions in a way
Edges and Flaws can be removed as that reduces dice
desired if the Animals lay low long
6
Vengeance Withdrawal | Take 1 Stress if you don’t
enough to heal their Major Wounds. immediately retaliate and kill an attacker.
MASK
d66 Animal Mask
Free from The Society’s
web, choose the animal
you wish to be.
Or roll on these tables
for inspiration.
Mask Styling
11 Chicken Heart Eyes
12 Horse X Eyes
13 Dog Zipper Mouth
14 Wolf Cartoon
15 Rabbit Metal
16 Pig Chrome
21 Rat Wooden
22 Owl Cheap
23 Snake Anime
24 Fish Real
25 Lamb Skeletal
26 Sheep Creepy
31 Cow Doodled
32 Deer Flames
33 Duck Smiling
34 Swan Neon
35 Coyote Glowing
36 Leopard Bedazzled
41 Tiger Rusty
42 Panther Latex
43 Fox Leather
44 Frog Homemade
45 Hyena Vintage
46 Turtle Huge
51 Bear Black
52 Monkey White
53 Gorilla Bloody
54 Crow Fabric
55 Eagle Fuzzy
56 Cat Mascot
61 Walrus Garish
62 Goat Glittery
63 Bull Cracked
64 Giraffe Tongue Out
65 Zebra Sad
66 Flamingo Angry
Background
If you can’t come up with
your character’s
Backgrounds, or just want
some inspiration, use
these tables.
d66 Background
11 EMT 31 Olympic Runner 51 Theater actor
12 Chemistry Prof. 32 Paparazzi 52 Stunt double
13 Private Eye 33 Navy Seal 53 Airshow pilot
14 Karate Instructor 34 Assassin 54 Stage magician
15 Hollywood Makeup Artist 35 Engineer 55 Boxer
16 Cat Burglar 36 Circus Clown 56 Art forger
21 Stunt Driver 41 Bullfighter 61 Crime scene cleaner
22 Firefighter 42 Luchador 62 Mentalist
23 Bomb Technician 43 Dog trainer 63 Commercial diver
24 Mall Security Guard 44 Fighter pilot 64 Dog trainer
25 Limo Driver 45 Nightcrawler 65 Bank robber
26 Farmer 46 Mechanic 66 Weapons dealer