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Worlds in Peril - Thrilling Powers

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373 views40 pages

Worlds in Peril - Thrilling Powers

Uploaded by

Alejandro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Acknowledgements

Many thanks to Kyle Simons, Adam Bosarge and Jason Faulk for creating Worlds in Peril, and for being
classy guys. Thanks also to D. Vincent Baker for starting the whole revolution with Apocalypse World as
well as Adam Koebel and Sage LaTorra for bring us Dungeon World.

Thanks to my wife and daughter. I love you guys and appreciate the support.

Legal
All text ©2015 Jacob DC Ross

This work is based on Dungeon World by Adam Koebel and Sage LaTorra and licensed for our use under
the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)

Interior artwork appears courtesy of Louis Porter Jr. and the following artists: Storn Cook

Some artwork © 2015 JASON MOSER, used with permission. All rights reserved.
Powers for Worlds in Peril
This supplement is designed to help the EIC or the players come up with fun powers for their games of
Worlds in Peril. The core rulebook didn’t have much in the way of pre-generated powers, so I’m listing
full sets with sample sources, limitations and capabilities. Everything’s optional, but it should serve to
provide lots of inspiration.

As a note, I use the descriptor “Beyond” to indicate anything that’s beyond the abilities of human
mortals, which allows you to ascribe whatever source you desire.

What’s considered Impossible can be done under the right circumstances. What the heroes can’t do, the
villain might be capable of accomplishing. These things make better story effects for the EIC than for the
players to be able to do. A hero’s not going to try to destroy a planet in a single shot, but a villain
probably does that on a daily basis.

There’s a sample team for beginners to the system to use right away. They each have a nemesis based
on those suggested by their Origin playbooks. Brief notes for a mini campaign help you get set up
playing with very little prep, using just this book and, of course, the Worlds in Peril core rulebook.

Many thanks,

Jacob DC Ross
Attack/Generation:
Powers List Life
This character can summon animals, plants or
Attack/Generation:
Energy other beings to help them or attack their
The character can create blasts or other effects. enemies.
This power covers many types of effect,
including air, dark matter, gravity, light,
magnetism, radiation and sound. Both Possible Sources: Part animal/plant, knows the
Attack/Generation: Energy and language of animals
Attack/Generation: Matter, are ideal for
Possible Limitations: Only works on one
creating weather-controlling powers, based on
species, animals have a chance to disobey
the effects desired.

Difficulty Effect
Possible Sources: Special meditations, martial
Level
arts techniques, ray guns
Simple Summoning a wolf or a
Possible Limitations: Attacks don’t work in a medium-sized tree to fight or
specific environment (such as sound in a aid you
vacuum), attacks can’t penetrate a specific Difficult Causing plants or animals to
mature quickly
surface (such as light on a mirror), attacks have
Borderline Summoning a horde of animals
a chance of damaging passerby
or plants, or an elephant or
ancient redwood
Possible Causing all the trees or animals
Difficulty Effect in a forest to attack
Level Impossible Commanding all the non-
Simple Charging your fists for hand-to- sentient life on Earth to do
hand attacks, shooting blasts your bidding
out of your mouth
Difficult Making uncontrolled flights
using the energy as a
propellant
Borderline Creating small servitors or
attack soldiers out of the
energy
Possible Summoning a storm-like effect
Impossible Destroying a world in a single
shot
Attack/Generation: Difficulty Effect
Matter Level
This power creates effects using tangible Simple Grant two characters a power
substances. This can include acid, dirt, ice, for one encounter
metal, poisons, stone and water, among many Difficult Grant three characters a
other things. power for one encounter
Borderline Grant four characters a power
for one encounter or one
Possible Sources: Special training, nanobots character a power for a day
Possible Grant two characters a power
Possible Limitations: Material continues to for a day, grant one character
manifest after the attack stops, matter is a power for a week
vulnerable to attack from a specific substance, Impossible Grant powers for a lifetime
can only manipulate one substance
Bio Sculpting
This character can reshape living tissues. This
Difficulty Effect allows them to fit where they might not
Level normally, or to forge weapons from their bones.
Simple Hurl a bolt of matter at an
enemy
Difficult Create a wall or other barrier
Possible Sources: Toxic waste
from the material
Borderline Create a complex item Possible Limitations: Self only or others only
Possible Create a golem-like combatant
or servitor
Impossible Create permanent effects that
Difficulty Effect
last after you stop
Level
concentrating
Simple Reshaping a limb
Difficult Reshaping a limb of an
Awaken Power unwilling subject, reshaping
You have the gift of giving. Your ability activates your whole body
the latent potential in others. Borderline Reshaping the whole body of
an unwilling subject
Possible Attaching another limb to your
body, creating an exoskeleton
Possible Sources: Background energy of the
Impossible Merging the brains of two or
universe, a great creature of the Beyond
more individuals
Possible Limitations: Cannot use your other
powers while this is active, power granted is
random, possible to make the granted power
permanent, but it requires a Push each time
Cloning Difficulty Effect
This character is adept at making more of Level
themselves. They are their own army. Simple Negating a Minor Condition
once per scene
Difficult Negating a Moderate
Possible Sources: Genetic mutation, time travel Condition once per scene
Borderline Negating a Critical Condition
Possible Limitations: Only the original has once per scene
powers, copies sometimes rebel Possible Regrowing a limb or organ,
overcoming severe shock,
negating a second Critical
Difficulty Effect Condition per scene
Level Impossible Reforming a disintegrated
Simple Making a double for a scene character, bringing back a
Difficult Making several doubles for a mind to a braindead individual
scene, making one double for
a day
Borderline Making several doubles for a
day, making one double for a
week
Possible Making one double permanent
(he might turn on you later),
making several doubles for a
week (weaker than you)
Impossible Making several permanent
copies that are as powerful as
you and loyal

Counselor/Healer
This character’s abilities allow them to help
others. This power doesn’t work on the hero.
They have to choose whether it affects
mental/emotional conditions or physical
conditions.

Possible Sources: Training, medical nanobots

Possible Limitations: Damage healed transfers


to the hero
Enhanced Senses Difficulty Effect
The character is able to detect things that other Level
mortals can’t. This can be by enhanced versions Simple Balancing during a leap or fall
of regular senses, such as telescopic vision or Difficult Holding extra items
high-frequency hearing, or by new senses, such Borderline Fighting effectively using extra
as echolocation, x-ray vision, life energy weapons simultaneously
detection, limited precognition or other effects. Possible Using the limbs to act multiple
times in the same time it takes
other to act once
Impossible Creating homunculi (that’s
Possible Sources: A special spice, medical what Cloning is for)
procedures

Possible Limitations: Increased pain due to


annoyances (bright light, screeches, injuries,
etc.), capable of using multiple senses, but only
one gets enhanced at a time

Difficulty Effect
Level
Simple Discerning everything in a
scene, or the probable next
actions of NPCs
Difficult Locating crime scene clues
that a detective would miss
Borderline Creating an advantage in
combat
Possible Finding a weakness in a
devious trap
Impossible Sensing something not on the
same planet

Extra Limbs
Tails, extra arms or even animated hair allows
the character to do more than they could
normally do.

Possible Sources: Bitten by a cosmic bug,


genetic engineering, cybernetic implants

Possible Limitations: Limbs sometimes fall off,


can appear at will but don’t always obey your
commands
Health Illusions
Regeneration The hero can create convincing illusions for a
This character’s special ability is not dying. They tactical advantage.
will live while others wither away and die. All
critical conditions negated by this power are
related to physical damage, not emotional or Possible Sources: Hologram projector, magician
other sources. training

Possible Limitations: Illusions limited to one


Possible Sources: Species ability, specific item, sense, obvious tell for those familiar with the
Beyond entity, freak occurrence (struck by illusion
lightning, etc.)

Possible Limitations: Still appears to age, must Difficulty Effect


keep an item on them at all times, life essence Level
is locked away in a secure location but can be Simple Creating a brief, one-sense
destroyed, wounds don’t heal visibly (must be illusion (a large bird flying
stitched shut and remain that way), vulnerable overhead)
to a specific substance, requires a substance or Difficult Creating a longer, two-sense
process to remain immortal, still dies but illusion (a screeching bird
revives later circling for moments)
Borderline Creating a long, interactive,
multi-sensory illusion (a
screeching bird that circles,
Difficulty Effect
does stunts and drops waste
Level
on unsuspecting victims)
Simple Negating a Minor Condition Possible Large-scale versions of
once per scene borderline examples (a flock of
Difficult Negating a Moderate such birds)
Condition once per scene
Impossible Permanent illusions
Borderline Negating a Critical Condition
once per scene
Possible Regrowing a limb or organ,
negating a second Critical
Condition per scene
Impossible Surviving complete
disintegration (immersion in
acid, sent into a star)
Invisibility Difficulty Effect
The hero can disappear from view to escape Level
notice. Simple Withstanding gunfire
Difficult Withstanding getting hit by a
bus
Possible Sources: Stealth suit, potion Borderline Surviving a fall from an
airplane
Possible Limitations: Only works for a limited Possible Emerging unscathed from a
time per day, only body is invisible, clothes missile strike
remain visible Impossible Withstanding the crush of a
black hole

Difficulty Effect Kinetic


Level Manipulation
Simple Disappear while standing still The character can use speed or force to their
Difficult Walk while staying invisible, advantage, whether it’s from an incoming
turn another person invisible attack or their own motion.
Borderline Move at top speed while
invisible, turn several people
invisible
Possible Sources: Being struck by lightning,
Possible Turning a car or plane invisible
alien technology
Impossible Turning a city block invisible
Possible Limitations: Must be moving to use
the power

Invulnerability
This character is immune to damage. The power Difficulty Effect
differs from immortality in that invulnerability Level
doesn’t confer eternal life. An immortal still Simple Prevent a punch from
takes the damage, they can just usually heal damaging you
from it. Difficult Absorb the force of a hail of
bullets, use the power of an
incoming punch to increase
Possible Sources: Powered armor, protective the force of your own blows
artifact, energy field, patronage of a Beyond Borderline Expel incoming force through
your hands as a ranged attack,
entity
fall from great heights
Possible Limitations: Must still breathe, very Possible Stop a semi-truck, bounce a
vulnerable to a certain substance or in a specific thrown boulder a kilometer
location, only vulnerable while standing in one back to the original thrower
spot Impossible Use the motion of the Earth’s
orbit to cause an earthquake
Movement: Flight Difficulty Effect
The classic power. This hero can soar through Level
the sky. Simple Instantly appearing within 1
kilometer
Difficult Appearing within 10
Possible Sources: Wings, a jetpack kilometers, manifesting visibly
and communicating
Possible Limitations: Fly only in a straight line Borderline Appearing with 100 kilometers,
(up/down, forward), can’t take along other using a power that doesn’t
characters affect the environment
Possible Appearing within 1,000
kilometers, using a power that
effects the environment
Difficulty Effect
Impossible Controlling your body at the
Level
same time
Simple Getting to your destination
nearly instantly
Difficult Creating buffeting winds in the
sky
Borderline Generating a shockwave when
you take off, flying faster than
an airplane
Possible Exceeding Mach 3
Impossible Leaving Earth’s orbit

Movement: Mind
Walking
The hero can leave their body behind to explore
in safety, although their body remains
vulnerable.

Possible Sources: Necklace, esoteric training

Possible Limitations: Cannot return to the body


for at least an hour, walk lasts only a few
minutes
Movement: Portals running, limited time per day, can’t stop
This character can move from place to place without winding down, can’t carry anyone else
without having to travel the distance. The while running, must consume a substance
portals don’t have to be visible, they can be regularly to maintain the ability
instantaneous effects.

Difficulty Effect
Possible Sources: Artifact, Beyond, gizmo Level
Simple Dodging an attack, going
Possible Limitations: Only works at night,
where you need to be, making
portals only work on a certain type of location, a long leap
destination is random, only one or limited Difficult Creating vortexes or similar
possible destinations, must have been there ranged attacks, running up
before, others must be willing to come with you walls or over water
Borderline Creating illusory blurs, carrying
someone else
Difficulty Effect Possible Phasing through thin material,
Level building up static electricity to
Simple Teleporting within visual use as an attack
distance Impossible Being in two places at once
Difficult Taking other people within
visual distance, teleporting
anywhere on the same planet
Borderline Teleporting anywhere on the
same planet with other
people, travelling elsewhere
within the galaxy

Possible Taking others anywhere in the


galaxy, travelling to a different
realm
Impossible Taking others to a different
realm

Movement: Speed
The ability to run quickly. A character’s speed
manifests in various ways, and can allow them
to discover all sorts of exotic abilities.

Possible Sources: Power suit, exotic potion,


slipping into an alternate “phase” dimension
which intersects with this one

Possible Limitations: Clothes catch fire unless


protected, lose access to a single sense while
Phasing Difficulty Effect
The character can become intangible at will. Level
Simple Determining a power’s uses
and limitations after viewing it
Possible Sources: Born in another dimension, in action
solipsistic meditation Difficult Determining a power’s uses
and limitations without seeing
Possible Limitations: Have to stay intangible for it in action, performing a
an entire scene or day, still vulnerable to a Simple action with the power
specific type of damage Borderline Performing a Difficult action
with the power
Possible Performing a Borderline action
with the power, copying two
Difficulty Effect
powers at once (all power
Level
actions increase in difficulty by
Simple Walk through a thin wall
one step per extra power
Difficult Let a projectile pass through
copied simultaneously)
you
Impossible Performing a Possible action
Borderline Avoid damage in combat while
with the power, keeping the
hitting back
power permanently
Possible Travel through several meters
of material
Impossible Fall through the Earth and Resistance
come out at the antipodes The hero reduces the damage they take from
various sources. This is commonly taken along
with a corresponding Attack/Generation power.
Power Mimicry
Mimics can copy the powers of other super It also makes a fine solution for creating
beings. They are unknown variables with lots of characters who can breathe underwater or who
versatility. can survive a vacuum or other hostile
environment.

Possible Sources: Keen eye, ancient artifact,


probability engine Possible Sources: Armor, special jewelry

Possible Limitations: Must touch the target to Possible Limitations: Makes the character
use their power, the target must not resist, lose vulnerable to another form of damage
all other powers while using this one

Special Notes: The difficulty levels of this power


allow you to negate the damage of a power of
equivalent difficulty. For example Resistance:
Fire treats negating a Simple fire-based attack
as a Simple action, while negating a Difficult
fire-based attack is a Difficult action.
Power Negation Difficulty Effect
This character can cause another being or Level
beings to lose their abilities for a time. Simple Gain info on a power used in
your immediate area
Difficult Detect power use within the
Possible Sources: Alien artifact, genetic same city
engineering, faith (or lack thereof) Borderline Gain info on a power used
within the same city, detect
Possible Limitations: Cannot use own powers significant power use within
while negating, can’t see while negating, can’t the same time zone
move while negating, must touch victim Possible Gain info on a power used
within the same time zone,
detect significant power used
on another continent
Difficulty Effect
Impossible Gain info on a power used on
Level
another continent, detect
Simple Negating a single use of a
power used at the other end
power directed towards you
of the galaxy
Difficult Negating a single use of a
power directed at another
Borderline Negating a single power for an
entire encounter
Possible Negating multiple powers for a
single encounter
Impossible Permanently removing a
being’s power

Sense Power
The hero can tell the specifics of a given power.
This is useful for tacticians.

Possible Sources: Cerebral implant, third eye

Possible Limitations: Makes you sympathetic to


any pain suffered by the sensed character
Stretching Difficulty Effect
This hero can bend, flex and stretch into various Level
shapes, while retaining their general Simple Dodging an arrow, parkour
appearance. Difficult Dodging a bullet, climbing a
brick wall
Borderline Moving at top speed through a
Possible Sources: Sap of an exotic tree, alien mine field
Possible Tumbling to land gracefully
experimentation
after falling down the grand
Possible Limitations: Can only stretch one limb canyon
at a time, limbs are weaker to damage while Impossible Running through the rain
stretched without getting wet

Super Endurance
Difficulty Effect The hero can endure despite difficulties.
Level Nothing can weigh them down.
Simple Reaching across the room
Difficult Turning yourself into a ball or
sail Possible Sources: Beyond blessings, altered
Borderline Reaching 50 meters
body chemistry
Possible Reaching 100 meters,
becoming a complex shape, Possible Limitations: Can only do one type of
such as a ballista thing from the Effects list, doesn’t work if the
Impossible Stretching a kilometer, hero is away from a power source for too long
becoming a car

Super Dexterity Difficulty Effect


This hero represents the pinnacle of grace. Level
They’re capable of astounding feats of agility. Simple Going three days without
water, two days without sleep
or a week without food and
Possible Sources: Super elixir, merciless suffering no ill effects.
Difficult A week without water, five
training, cybernetic implants
days without sleep, a month
Possible Limitations: Only lasts for a few without food
seconds at a time Borderline A month without water, two
weeks without sleep, six
months without food
Possible A year without any one of
these things
Impossible A lifetime with none of these
things
Super Intellect Difficulty Effect
The character can quickly teach themselves how Level
to do different tasks based on sight or reading. Simple Lifting a car over your head
It doesn’t teach new powers, that’s covered by and throwing it a hundred
Power Mimicry. meters
Difficult Tossing a semi a kilometer
Borderline Swinging a jumbo jet like a
club
Possible Sources: Natural prodigy, implanted
Possible Knocking over a building with
knowledge
a punch
Possible Limitations: Can’t be distracted while Impossible Pushing a planet out of orbit
learning, takes a day to use, learned abilities
fade over time Super Willpower
The classic implacable man. No heartbreak or
temptation can sway this character. The
Difficulty Effect negated conditions can only be from mental or
Level emotional sources, not physical damage
Simple Learning something familiar
instantly (a kung fu master
picking up krav maga from a
Possible Sources: Rigid training, android brain
single demonstration)
Difficult Picking up a language as it’s Possible Limitations: Secret soft spot, painful
spoken memories
Borderline Developing a counter to
stratagems used against you
Possible Extrapolating missing pieces of
Difficulty Effect
a complex pattern
Level
Impossible Sharing the knowledge with
Simple Negating a Minor Condition
other characters (you may still
once per scene
teach them through normal
Difficult Negating a Moderate
means)
Condition once per scene
Borderline Negating a Critical Condition
Super Strength once per scene
This character is a titan. Their raw physical Possible Negating a second Critical
power exceeds what other people can do. Condition per scene
Impossible Surviving complete mental
erasure
Possible Sources: Cosmic rays, exosuit, special
training

Possible Limitations: Only usable in a crisis,


becomes overly aggressive when it’s active
Telekinesis Difficulty Effect
This hero can manipulate the physical world Level
with their mind. Simple Telling the emotional state of
another being
Difficult Discerning what a being wants
Possible Sources: Clandestine training, ancient most, two-way mental
knowledge communication with a friend
Borderline Discovering a horrible secret,
Possible Limitations: Can’t affect certain creating a communication
substances, must remain still while using the nexus for the whole team
power Possible Compelling a being to do
something against their will
Impossible Utterly erasing the psyche of
another person and leaving
Difficulty Effect
their body a hollow shell
Level
Simple Stopping a running person,
lifting a boulder in the
immediate range
Difficult Stopping incoming bullets,
lifting a car within 10 meters
Borderline Stopping an incoming truck,
lifting a semi-truck within a
100 meters
Possible Containing a bomb’s
explosion, lifting a jumbo jet
within 1 kilometer
Impossible Containing a nuclear
explosion, lifting a mountain

Telepathy
The character can sense and maybe manipulate
the thoughts of others.

Possible Sources: A gemstone in the brain, alien


powers

Possible Limitations: Can’t tune out the voices,


range is limited to touch
Transformation: Transformation:
Animal Mimicry Combination
The character can take on the aspect of a This hero and another can merge their forms to
natural creature. This allows them to increase become something greater than the sum of
your abilities or gain new capabilities, their parts.
determined by the animal they choose to
mimic.
Possible Sources: Twins, triplets or similar,
robot design
Possible Sources: “Gene capsules” either
Possible Limitations: All participants must have
implanted within or taken as pills, a fetish
this power, temporary, the component
statue or held item, an elder creature, such as
characters don’t get along while merged.
the Father of All Lions or similar being, hero is a
human-animal hybrid

Possible Limitations: Can’t use it if separated Special Note: Rather than listing specific effects,
from the item giving the power, lasts only a this power is a modifier. The characters can
limited time, can only take on the aspect of a select one of their powers, which now has all of
single animal, take on the appearance and its difficult levels reduced by one level
behavior of the animal while the power’s active (including Impossible).

Difficulty Effect Transformation:


Level Growth/Shrinking
Simple Taking the form of a single This character can become a giant or shrink to
creature to enhance abilities imperceptible size.
(strength of a bull, sight of an
eagle)
Difficult Taking the form of a single Possible Sources: Exosuit, super-science rays
creature to gain an ability you
don’t have (eagle flight, fish Possible Limitations: Can only grow or shrink,
gills) no other powers work during the
Borderline Taking the form of multiple transformation
creatures at once, or multiple
facets of a single creature
Possible Taking the form of a super
Difficulty Effect
creature which does exist in
Level
the fiction (dragons, alien
Simple Doubling or halving size
beasts, etc.)
Difficult Tripling or reducing size to a
Impossible Taking the form of a creature
third
that doesn’t exist in the fiction
Borderline Quadrupling or quartering size
Possible Quintupling or reducing size to
a fifth
Impossible Growing or shrinking other
people
Transformation: Transformation:
Impersonation Substance
The hero can alter their physical appearance to This hero can become different things, such as
look like someone else. diamond, water, dust and more.

Possible Sources: Nanobots, genetic samples Possible Sources: Elemental amulets, lab
accident
Possible Limitations: One of your features
remains the same, doesn’t change the voice Possible Limitations: Can only take the form of
a touched item, can only assume the form of
one particular substance, can only take one
Difficulty Effect state (solid, liquid or gas/particulate)
Level
Simple Appear like another non-
specific member of your Difficulty Effect
gender, species and ethnicity Level
Difficult Appear like a specific member Simple Becoming a mobile, human-
of your species sized mass of a substance
Borderline Copy specific fingerprints, Difficult Retaining humanoid form
appear like a member of while transformed
another species Borderline Assuming other shapes (wall,
Possible Copy genetic code of any being dragon, storm, etc.)
Impossible Copy memories or abilities Possible Absorbing substance into your
form to get larger,
transforming another person
Impossible Creating sustainable life
Sample Team: The Timestream
Templars
The Timestream Templars are heroes taken from various points in history. Each member is an
exceptional individual who works to right the wrongs of their age. They fight together as a team,
travelling to whenever they’re needed most.

The group came together under mysterious circumstances. The various heroes each found themselves
together in the halls of an abandoned stone palace. They discovered through their conversations that
the last thing they all remembered was falling asleep and deduced that the palace must exist in some
sort of shared dream or nether space.

The palace is filled with statues of individuals, none of whom are known to any of the Templars. A grand
chamber exists in the center of the building, and in the middle of the room sits a pool of shimmering
halcyon liquid. The first time the Templars gathered in the chamber, an intense flash of white light
brought them to their knees. When they recovered, the heroes were instantly aware of their new
mission as Templars.

They now know that the palace is called the Panchuroma, and that it is the home of various individuals
summoned to protect existence from its gravest threats. It seems that the statues are depictions of
former members, but no other beings besides the current team has ever been seen in the palace.

The pool in the central chamber generates a construct of what appears to be a circle of liquid light
whenever the heroes are called to a mission. Stepping through the circle transports the team to a new
time, where they do battle against the forces of evil.

Templar Members
There are currently four members of the team. This section provides details about their lives, home eras,
powers and so forth.

These heroes don’t have pre-defined bonds, which allows players to create more of a personality that
fits their own style. Rather than “The City” and “Law Enforcement” as default bonds, each hero gets “My
Era” and a group analogous to the police of their own time.
Aureus Bellatorix Stats
The only daughter of a prominent general, Influence: -1
Alistia Pompeia Julia watched as her brothers
Investigate: 0
and father went off to war while she was forced
to stay home. On the night that her father was Maneuver: +1
killed, she inherited the mantle of the Aureus
Protect: +2
Bellator from a mysterious person known only
as Nestor. Smash: +1

Alistia now uses the power of the heroes of the Powers


past, whom she grew to know through her
extensive study, to enhance her own abilities as Armor of the Ancients: Invulnerability
she patrols Roman territory for danger. Alistia Spear of Heroes: Attack: Energy
has simply to call out the name of an ancient
hero to manifest their strength. She also uses Aspect of X: Various Super Attributes
her magnificent armor and staff, items which The Armor and the Spear are both equipment
adapt to the personality of their wielders, to that manifest when Bellatorix calls on her Auric
vanquish foes. power, but which can be disarmed. The Spear
shoots bolts of blue flame. Aspects act as Super
Endurance, Super Strength, etc. Bellatorix
Her greatest enemy is the Umbra Bellator, a activates them by calling to the historic hero
fallen hero who was not content with the she wishes to emulate, such as “Genius of
power of the past, and who now attempts to Imhotep!” or “Will of Alexander!”. She can only
draw power from those heroes yet achieve have one Aspect active at any time.
greatness, including his descendent, Alistia. She
hopes that her new position as a Timestream
Templar will allow her to end the threat that Origin: My Legacy
her wicked ancestor poses to history.
Drive: Prove Myself
Manifest Stats
Lucas Tochukwu was a scientist working at Influence: 0
Highsmith Laboratories when he discovered
Investigate: +2
what later came to be known as the Manifest
Field. This field was a universe of infinite energy Maneuver: +1
that was able to be manipulated in a manner
Protect: +1
that briefly made it appear as solid matter.
Smash: -1

Lucas was horrified when he learned that


Neville Highsmith, the magnate who owned the Powers
lab, was planning to use the field to create
weapons of mass destruction. He broke into the Manifest Field Control: Attack/Generation:
Energy, Healer and Health Regeneration
facility at night to steal all the equipment and
notes to keep it out of Highsmith’s hands. Manifest summons and manipulates the energy
Highsmith was there, and was gravely wounded of the field into shapes, such as wall-shaped
in the struggle between the two men. force fields, energy blasts or tools. It also
stimulates healing, both within his body and
that of others. The constructs are temporary,
Lucas now crusades against crime as Manifest. but eventually it may be possible to transmute
He uses his newly designed Manifest Core to Manifest Field creations into matter or even
manipulate the energy into shapes and rays to living organisms.
overcome his foes. Highsmith has proved to be
a thorn in his side, but he focuses more on
providing clean, free power for the world and Origin: What I Know
easy-to-use construction materials rather than
finishing the vendetta. Drive: Create
L’ Loup de Sang abolish the authority of the decadent noble
Francois Renault knew only hard labor from the class.
time he was a child throughout his adult years.
The son of a long line of peasant farmers,
Francois wanted desperately to better his lot in Stats
life and that of the other oppressed citizens of Influence: -1
France. Francois opportunity came during a
Investigate: 0
fateful meeting with the Chevalier d’Malville.
Maneuver: +1

Protect: +1
The arrogant knight pressed Francois and some
of the other poor farmers into service when a Smash: +2
meteor struck a nearby forest. The farmers
were told to retrieve the rock while d’Malville
watched in safety. When Francois came into Powers
contact with the meteor it absorbed into his
body and caused him to run away in pain with Big Bad Wolf: Transformation: Animal Mimicry,
blue flames licking his skin. After running into a Enhanced Senses and Sense Power and Super
wolf, which died after trying to assault him, Strength
Francois assimilated the tissue into his own Francois retains his human sight but gains
body. canine hearing and smell. Once per day he can
also absorb the DNA of another animal to his
wolf form, to create a wild three-part hybrid.
Francois gained notoriety as L’Loup de Sang, the
Blood Wolf, after his animal nature surfaced
and he tore apart several of the Chevalier’s Origin: The Beast Inside Me
men. D’Malville is actively hunting Francois
while Francois has taken up the mission to Drive: Rebel
Gyrion
An artisan from our future, Gyrion goes by the
name Akell Shanstin in his civilian life. Akell was
Stats
Influence: +1
a geneforger, someone who manipulates life on
the cellular level to create something new and Investigate: +1
beautiful. He was noted for using his own body
Maneuver: +2
and that of his wife as the canvases, rather than
creating chimeric creatures from animals. Protect: -1

Smash: 0
One evening a pair of Akell’s rival geneforgers
threw his wife out of the window of their
penthouse. The hedonistic duo, a brother and Powers
sister who went by the names Myrmis and Geneforger: Bio Sculpting and
Tombo, committed the murder out of a Attack/Generation: Life
combination of ennui, curiosity and spite.
Eagle Wings: Movement: Flight

Gyrion uses his custom geneforger suit to


Akell changed his focus from enhancing his create birdlike servitors and henchmen on the
natural beauty to honing his body into a fly. He also modifies his own body to form
weapon. The people of his society cared weapons in addition to his wings.
nothing about bringing the murderers to justice.
They cared only about their own entertainment.
Akell, as Gyrion, has made it his mission to Origin: A Death in the Family
inspire the populace to take back their city from
the moral decay that permeates it. Drive: Become an Icon
Enemies
Umbra Bellator Cassius slew his grandson, Marcus, whose title
The warrior who came to be known as the then passed on to Alistia. The new Aureus
Umbra Bellator was born Cassius Pompeii Bellatorix has vowed to bring Cassius to justice,
Antoninus. He made his reputation as a hero of but Cassius has plans of his own for the young
the nobles and the common folk alike. After a lady.
while, though, he grew dissatisfied with his
power, the ability to call upon the strength of
heroes from times past. Cassius discovered how Motive: Obtain personal power and true
to tap into the power of his descendants to immortality
increase his own abilities.
Appearance: A Roman centurion with various
items from out of time
This practice weakened the heroes from which Condition Threshold: 2x Team Members
he drew, which put the later Aureus Bellators in
danger. The mysterious Nestor tricked Cassius Powers: Variable Super Attributes,
into trapping himself in mountain cave. The Invulnerability, Attack: Energy, Enhanced
cave was eventually breached by a barbarian Senses
horde and Cassius was released. Though he was Call of Heroes: Calls on the heroes he accessed
able to keep the power he had gained, Cassius, before being cut off (use real-world examples)
now the Umbra Bellator, could no longer draw
upon the future except by taking power from a Sense Potential (3): Can see and react to a
slain Bellator. hero’s immediate actions
Neville Highsmith attributes, as well as his tracking ability. It’s now
Lord Neville Highsmith, Baron Midsomer, is a his driving obsession to find and kill Tochuckwu
ruthless industrialist who stops at nothing to before he reclaims the Manifest project.
get what he wants. He was born to into wealth
and came to prominence when he sank his
family’s fortune into his new laboratory and Motive: Wealth, kill Lucas Tochukwu and
struck gold with several innovative products. reclaim the Manifest equipment

Appearance: A patrician old Englishman with


cybernetic enhancements and an expensive suit
Highsmith intended to use the Manifest Field
discovered by Lucas Tochukwu to create Condition Threshold: 2x Team Members
doomsday weapons and sell them to highest
bidder for his own selfish gain. He was injured Powers: Health Regeneration, Resistance,
in a fight at the lab and Tochukwu escaped with Telekinesis
all the information and equipment needed to Cybernetic Enhancements: Includes
access the Manifest. electromagnetic ray projector, nanite
reconstructors and Manifest Field nullifier
shield
The industrialist was saved by cybernetic
implants. He used them to enhance his physical
Chevalier exoskeleton and a wicked sword whenever he’s
d’ Malville in combat. All of his resources are devoted to
An aristocrat devoted only to his own pleasure, hunting down L’Loup de Sang and ending the
the Chevalier bided his time overtaxing and threat that the beast poses to the nobility.
torturing peasants. He was a devoted student of
both the military arts and science. His
fascination with the Outer Void led him to Motive: Find glory in the hunt of the wolf,
watch the skies obsessively. oppress the masses

Appearance: A haughty French noble with read


Following Francois’ mutation, d’Malville metal protrusions
carefully had what was left of the meteor Condition Threshold: 2x Team Members
brought to his castle. The Chevalier determined
that the stone’s properties allowed whomever Powers: Extra Limbs, Invulnerability, Super
touched it to absorb whatever they touched. Strength, Transformation: Substance
Francois ad touched a wolf and become a beast.
Meteor Absorption: Allows the Chevalier to
create weapons, exoskeletons and various
protrusions. In extreme circumstances he may
The Chevalier grabbed his own sword after take the form of a battle wagon or other threat.
absorbing the meteor remnant. Since that time
he has the ability to create a blood-red steel
Myrmis and Tombo been no official effort by the part of law
rd
A pair of sociopathic twins from the 23 enforcement to arrest them, thanks to
century, Myrmis and Tombo used their generous bribes. They occasionally sneak out of
impressive intellectual talents to earn a their hidden home to find new victims for
reputation as brilliant geneforgers. They experimentation, but they tend to fly away
delighted in the pain of their subject animals as whenever their nemesis, Gyrion appears.
they extracted tissue to use in their latest
masterpiece.
Motive: Hedonistic pleasures, torture
innocents, fame
Despite their fame, the twins could never seem
Appearance: Twins in garish jumpsuits
to outdo their artistic rival, Akell Shanstin. They
hid their animosity well until the night they Condition Threshold: 2x Team Members
through Shanstin’s wife from his penthouse
apartment. The two then fled in fear as Powers: Attack/Generation: Life and Matter,
Shanstin chased them. Movement: Flight

The twins use their powers to create and


summon hordes of insects. They are also
Since that night the pair have stayed mostly in capable of shooting venom from their bodies
hiding. They don’t fear the police, as there has and flying at speeds rivalling Gyrion’s maximum.
Kozmodea they all)? He was transformed into a being of
Kozmodea is the reason the Timestream pure energy, and spent centuries contemplating
Templars exist. He is a being of cosmic-level what had happened to him. He determined that
power who considers it his destiny to conquer had specific variables been different on the day
every moment in time. He uses his command of of his accident, he would have become even
reality to summon and empower villains to use more powerful than he already is.
in his schemes.

Kozmodea can’t go back to visit his past self


The Templars were created by a hidden force to directly, so he manipulates history. If is plans
counteract his will. Kozmodea is aware of the are thwarted, he’ll instead assault the heroes’
Templars, but not of the location of their base, fortress, the Panchuroma, directly.
the Panchuroma, nor of each hero’s specific
identity. He’s been opposed before, and he’s
always managed to kill the Templar teams that Motive: Rule the entirety of existence
come after him, even if they do thwart his
omnimaniacal schemes. Appearance: A vaguely humanoid being
seemingly composed of a miniature cosmos

Condition Threshold: 5x Team Members


Kozmodea represents the ultimate threat to the
heroes. They shouldn’t encounter him directly Powers: Attack/Generation:
until the end of the campaign. Any fight is going Energy/Life/Matter, Awaken Power,
to be a serious encounter with a high Immortality, Invulnerability, Movement: Portals,
probability of death. Phasing, Super Intellect, Telekinesis

Power of All: Kozmodea can travel time at will.


Mastery of the Manifest Field allows him to
Despite his pretensions, Kozmodea is not a create whatever he likes, and to amplify the
celestial being. He began life as an engineer powers of his henchmen.
who was caught in a freak lab accident (weren’t
Features: Cars, Doomsday weapons, Gadgets,
The Megalomaniacal monologues, Spy ladies
Timestream
Templars
Campaign Prohibition
This campaign takes place throughout the Setting: 1920-1930 Chicago
whole of humanity’s past and future. The Villain: Al Capone
default eras of play include ancient Rome,
medieval France, modern London and Tokyo of Genre: Classic Gangster
the 23rd century. Feel free to mix things up, and
Features: Fedoras, G-Men, Jazz, Molls, Tommy
have the heroes travel to various eras.
guns

Suggested Eras
The game can take place whenever and
Sengoku Jidai
Setting: 1550-1603 Japan
wherever you like. Take advantage of the
variable setting to mix up genres. You can have Villain: Oda Nobunaga
several standard-type issues in a row, then
Genre: Samurai
include an issue set in the golden age of piracy
for a change. What follows is a partial list of fun Feature: Duels, Foreign innovation, Honor,
eras to play. Ninja, Warfare

Caribbean Telluride
Setting: 1710-1720 Setting: 1850-1880 American West
Villain: Edward Teach Villain: Everyone
Genre: High-Seas Piracy Genre: Western
Features: Black-hearted buccaneers, Buried Features: Dynamite and mines, Desperados,
treasure, Sailing ships, Sea monsters, Tavern Forts, High-noon duels, Stagecoach robberies
wenches

World War II
Iron Curtain Setting: 1937-1945 worldwide
Setting: 1960-1980 Moscow
Villain: Axis powers
Villain: KGB super agents
Genre: Gritty War
Genre: Swinging Espionage
Features: Anonymous hordes, Bombers, Evil
Nazis, Fresh-faced GIs, Pin-ups
Campaign Secrets attempt by others to gain control of the
Here are a few (completely optional) ideas for Manifest Field. He desires Lucas’ death more
your campaign: than anything.

Bellatorix can’t kill Umbra. Through a weird


quirk of time travel, he version she’s fighting
has yet to conceive her grandfather. His armor
and spear are the same as hers (they take forms
specific to each user), so if she utterly destroys
them she loses her own artifacts.

Neville Highsmith can control all the electronics


in London and much of the rest of the world.
Through the use of CCTV he can see virtually
anywhere.

The Chevalier d’Malville has yet to discover his


ability to absorb more metal. If he ever does, he
can use it to become a giant golem-like
creature, as well as to shoot molten metal from
his body.

Myrmis and Tombo don’t stick around to fight


much. They prefer to frame Gyrion for crimes
that he didn’t commit. They’ve replaced his
personal assistant with a clone under their own
control.

The Chevalier D’Malville, Neville Highsmith,


Myrmis and Tombo are all direct descendants of
the Bellator line. If the heroes figure this out
they could possibly trick Cassius into absorbing
the power of the other villains. Perhaps Alistia
might be persuaded to do the same thing, at
the cost of breaking her pact with Nestor.

Kozmodea is secretly behind the acquisition of


virtually all powers, except those of Lucas
Tochukwu. The would-be tyrant opposes any

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