Worlds in Peril - Thrilling Powers
Worlds in Peril - Thrilling Powers
Many thanks to Kyle Simons, Adam Bosarge and Jason Faulk for creating Worlds in Peril, and for being
classy guys. Thanks also to D. Vincent Baker for starting the whole revolution with Apocalypse World as
well as Adam Koebel and Sage LaTorra for bring us Dungeon World.
Thanks to my wife and daughter. I love you guys and appreciate the support.
Legal
All text ©2015 Jacob DC Ross
This work is based on Dungeon World by Adam Koebel and Sage LaTorra and licensed for our use under
the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/)
Interior artwork appears courtesy of Louis Porter Jr. and the following artists: Storn Cook
Some artwork © 2015 JASON MOSER, used with permission. All rights reserved.
Powers for Worlds in Peril
This supplement is designed to help the EIC or the players come up with fun powers for their games of
Worlds in Peril. The core rulebook didn’t have much in the way of pre-generated powers, so I’m listing
full sets with sample sources, limitations and capabilities. Everything’s optional, but it should serve to
provide lots of inspiration.
As a note, I use the descriptor “Beyond” to indicate anything that’s beyond the abilities of human
mortals, which allows you to ascribe whatever source you desire.
What’s considered Impossible can be done under the right circumstances. What the heroes can’t do, the
villain might be capable of accomplishing. These things make better story effects for the EIC than for the
players to be able to do. A hero’s not going to try to destroy a planet in a single shot, but a villain
probably does that on a daily basis.
There’s a sample team for beginners to the system to use right away. They each have a nemesis based
on those suggested by their Origin playbooks. Brief notes for a mini campaign help you get set up
playing with very little prep, using just this book and, of course, the Worlds in Peril core rulebook.
Many thanks,
Jacob DC Ross
Attack/Generation:
Powers List Life
This character can summon animals, plants or
Attack/Generation:
Energy other beings to help them or attack their
The character can create blasts or other effects. enemies.
This power covers many types of effect,
including air, dark matter, gravity, light,
magnetism, radiation and sound. Both Possible Sources: Part animal/plant, knows the
Attack/Generation: Energy and language of animals
Attack/Generation: Matter, are ideal for
Possible Limitations: Only works on one
creating weather-controlling powers, based on
species, animals have a chance to disobey
the effects desired.
Difficulty Effect
Possible Sources: Special meditations, martial
Level
arts techniques, ray guns
Simple Summoning a wolf or a
Possible Limitations: Attacks don’t work in a medium-sized tree to fight or
specific environment (such as sound in a aid you
vacuum), attacks can’t penetrate a specific Difficult Causing plants or animals to
mature quickly
surface (such as light on a mirror), attacks have
Borderline Summoning a horde of animals
a chance of damaging passerby
or plants, or an elephant or
ancient redwood
Possible Causing all the trees or animals
Difficulty Effect in a forest to attack
Level Impossible Commanding all the non-
Simple Charging your fists for hand-to- sentient life on Earth to do
hand attacks, shooting blasts your bidding
out of your mouth
Difficult Making uncontrolled flights
using the energy as a
propellant
Borderline Creating small servitors or
attack soldiers out of the
energy
Possible Summoning a storm-like effect
Impossible Destroying a world in a single
shot
Attack/Generation: Difficulty Effect
Matter Level
This power creates effects using tangible Simple Grant two characters a power
substances. This can include acid, dirt, ice, for one encounter
metal, poisons, stone and water, among many Difficult Grant three characters a
other things. power for one encounter
Borderline Grant four characters a power
for one encounter or one
Possible Sources: Special training, nanobots character a power for a day
Possible Grant two characters a power
Possible Limitations: Material continues to for a day, grant one character
manifest after the attack stops, matter is a power for a week
vulnerable to attack from a specific substance, Impossible Grant powers for a lifetime
can only manipulate one substance
Bio Sculpting
This character can reshape living tissues. This
Difficulty Effect allows them to fit where they might not
Level normally, or to forge weapons from their bones.
Simple Hurl a bolt of matter at an
enemy
Difficult Create a wall or other barrier
Possible Sources: Toxic waste
from the material
Borderline Create a complex item Possible Limitations: Self only or others only
Possible Create a golem-like combatant
or servitor
Impossible Create permanent effects that
Difficulty Effect
last after you stop
Level
concentrating
Simple Reshaping a limb
Difficult Reshaping a limb of an
Awaken Power unwilling subject, reshaping
You have the gift of giving. Your ability activates your whole body
the latent potential in others. Borderline Reshaping the whole body of
an unwilling subject
Possible Attaching another limb to your
body, creating an exoskeleton
Possible Sources: Background energy of the
Impossible Merging the brains of two or
universe, a great creature of the Beyond
more individuals
Possible Limitations: Cannot use your other
powers while this is active, power granted is
random, possible to make the granted power
permanent, but it requires a Push each time
Cloning Difficulty Effect
This character is adept at making more of Level
themselves. They are their own army. Simple Negating a Minor Condition
once per scene
Difficult Negating a Moderate
Possible Sources: Genetic mutation, time travel Condition once per scene
Borderline Negating a Critical Condition
Possible Limitations: Only the original has once per scene
powers, copies sometimes rebel Possible Regrowing a limb or organ,
overcoming severe shock,
negating a second Critical
Difficulty Effect Condition per scene
Level Impossible Reforming a disintegrated
Simple Making a double for a scene character, bringing back a
Difficult Making several doubles for a mind to a braindead individual
scene, making one double for
a day
Borderline Making several doubles for a
day, making one double for a
week
Possible Making one double permanent
(he might turn on you later),
making several doubles for a
week (weaker than you)
Impossible Making several permanent
copies that are as powerful as
you and loyal
Counselor/Healer
This character’s abilities allow them to help
others. This power doesn’t work on the hero.
They have to choose whether it affects
mental/emotional conditions or physical
conditions.
Difficulty Effect
Level
Simple Discerning everything in a
scene, or the probable next
actions of NPCs
Difficult Locating crime scene clues
that a detective would miss
Borderline Creating an advantage in
combat
Possible Finding a weakness in a
devious trap
Impossible Sensing something not on the
same planet
Extra Limbs
Tails, extra arms or even animated hair allows
the character to do more than they could
normally do.
Invulnerability
This character is immune to damage. The power Difficulty Effect
differs from immortality in that invulnerability Level
doesn’t confer eternal life. An immortal still Simple Prevent a punch from
takes the damage, they can just usually heal damaging you
from it. Difficult Absorb the force of a hail of
bullets, use the power of an
incoming punch to increase
Possible Sources: Powered armor, protective the force of your own blows
artifact, energy field, patronage of a Beyond Borderline Expel incoming force through
your hands as a ranged attack,
entity
fall from great heights
Possible Limitations: Must still breathe, very Possible Stop a semi-truck, bounce a
vulnerable to a certain substance or in a specific thrown boulder a kilometer
location, only vulnerable while standing in one back to the original thrower
spot Impossible Use the motion of the Earth’s
orbit to cause an earthquake
Movement: Flight Difficulty Effect
The classic power. This hero can soar through Level
the sky. Simple Instantly appearing within 1
kilometer
Difficult Appearing within 10
Possible Sources: Wings, a jetpack kilometers, manifesting visibly
and communicating
Possible Limitations: Fly only in a straight line Borderline Appearing with 100 kilometers,
(up/down, forward), can’t take along other using a power that doesn’t
characters affect the environment
Possible Appearing within 1,000
kilometers, using a power that
effects the environment
Difficulty Effect
Impossible Controlling your body at the
Level
same time
Simple Getting to your destination
nearly instantly
Difficult Creating buffeting winds in the
sky
Borderline Generating a shockwave when
you take off, flying faster than
an airplane
Possible Exceeding Mach 3
Impossible Leaving Earth’s orbit
Movement: Mind
Walking
The hero can leave their body behind to explore
in safety, although their body remains
vulnerable.
Difficulty Effect
Possible Sources: Artifact, Beyond, gizmo Level
Simple Dodging an attack, going
Possible Limitations: Only works at night,
where you need to be, making
portals only work on a certain type of location, a long leap
destination is random, only one or limited Difficult Creating vortexes or similar
possible destinations, must have been there ranged attacks, running up
before, others must be willing to come with you walls or over water
Borderline Creating illusory blurs, carrying
someone else
Difficulty Effect Possible Phasing through thin material,
Level building up static electricity to
Simple Teleporting within visual use as an attack
distance Impossible Being in two places at once
Difficult Taking other people within
visual distance, teleporting
anywhere on the same planet
Borderline Teleporting anywhere on the
same planet with other
people, travelling elsewhere
within the galaxy
Movement: Speed
The ability to run quickly. A character’s speed
manifests in various ways, and can allow them
to discover all sorts of exotic abilities.
Possible Limitations: Must touch the target to Possible Limitations: Makes the character
use their power, the target must not resist, lose vulnerable to another form of damage
all other powers while using this one
Sense Power
The hero can tell the specifics of a given power.
This is useful for tacticians.
Super Endurance
Difficulty Effect The hero can endure despite difficulties.
Level Nothing can weigh them down.
Simple Reaching across the room
Difficult Turning yourself into a ball or
sail Possible Sources: Beyond blessings, altered
Borderline Reaching 50 meters
body chemistry
Possible Reaching 100 meters,
becoming a complex shape, Possible Limitations: Can only do one type of
such as a ballista thing from the Effects list, doesn’t work if the
Impossible Stretching a kilometer, hero is away from a power source for too long
becoming a car
Telepathy
The character can sense and maybe manipulate
the thoughts of others.
Possible Limitations: Can’t use it if separated Special Note: Rather than listing specific effects,
from the item giving the power, lasts only a this power is a modifier. The characters can
limited time, can only take on the aspect of a select one of their powers, which now has all of
single animal, take on the appearance and its difficult levels reduced by one level
behavior of the animal while the power’s active (including Impossible).
Possible Sources: Nanobots, genetic samples Possible Sources: Elemental amulets, lab
accident
Possible Limitations: One of your features
remains the same, doesn’t change the voice Possible Limitations: Can only take the form of
a touched item, can only assume the form of
one particular substance, can only take one
Difficulty Effect state (solid, liquid or gas/particulate)
Level
Simple Appear like another non-
specific member of your Difficulty Effect
gender, species and ethnicity Level
Difficult Appear like a specific member Simple Becoming a mobile, human-
of your species sized mass of a substance
Borderline Copy specific fingerprints, Difficult Retaining humanoid form
appear like a member of while transformed
another species Borderline Assuming other shapes (wall,
Possible Copy genetic code of any being dragon, storm, etc.)
Impossible Copy memories or abilities Possible Absorbing substance into your
form to get larger,
transforming another person
Impossible Creating sustainable life
Sample Team: The Timestream
Templars
The Timestream Templars are heroes taken from various points in history. Each member is an
exceptional individual who works to right the wrongs of their age. They fight together as a team,
travelling to whenever they’re needed most.
The group came together under mysterious circumstances. The various heroes each found themselves
together in the halls of an abandoned stone palace. They discovered through their conversations that
the last thing they all remembered was falling asleep and deduced that the palace must exist in some
sort of shared dream or nether space.
The palace is filled with statues of individuals, none of whom are known to any of the Templars. A grand
chamber exists in the center of the building, and in the middle of the room sits a pool of shimmering
halcyon liquid. The first time the Templars gathered in the chamber, an intense flash of white light
brought them to their knees. When they recovered, the heroes were instantly aware of their new
mission as Templars.
They now know that the palace is called the Panchuroma, and that it is the home of various individuals
summoned to protect existence from its gravest threats. It seems that the statues are depictions of
former members, but no other beings besides the current team has ever been seen in the palace.
The pool in the central chamber generates a construct of what appears to be a circle of liquid light
whenever the heroes are called to a mission. Stepping through the circle transports the team to a new
time, where they do battle against the forces of evil.
Templar Members
There are currently four members of the team. This section provides details about their lives, home eras,
powers and so forth.
These heroes don’t have pre-defined bonds, which allows players to create more of a personality that
fits their own style. Rather than “The City” and “Law Enforcement” as default bonds, each hero gets “My
Era” and a group analogous to the police of their own time.
Aureus Bellatorix Stats
The only daughter of a prominent general, Influence: -1
Alistia Pompeia Julia watched as her brothers
Investigate: 0
and father went off to war while she was forced
to stay home. On the night that her father was Maneuver: +1
killed, she inherited the mantle of the Aureus
Protect: +2
Bellator from a mysterious person known only
as Nestor. Smash: +1
Protect: +1
The arrogant knight pressed Francois and some
of the other poor farmers into service when a Smash: +2
meteor struck a nearby forest. The farmers
were told to retrieve the rock while d’Malville
watched in safety. When Francois came into Powers
contact with the meteor it absorbed into his
body and caused him to run away in pain with Big Bad Wolf: Transformation: Animal Mimicry,
blue flames licking his skin. After running into a Enhanced Senses and Sense Power and Super
wolf, which died after trying to assault him, Strength
Francois assimilated the tissue into his own Francois retains his human sight but gains
body. canine hearing and smell. Once per day he can
also absorb the DNA of another animal to his
wolf form, to create a wild three-part hybrid.
Francois gained notoriety as L’Loup de Sang, the
Blood Wolf, after his animal nature surfaced
and he tore apart several of the Chevalier’s Origin: The Beast Inside Me
men. D’Malville is actively hunting Francois
while Francois has taken up the mission to Drive: Rebel
Gyrion
An artisan from our future, Gyrion goes by the
name Akell Shanstin in his civilian life. Akell was
Stats
Influence: +1
a geneforger, someone who manipulates life on
the cellular level to create something new and Investigate: +1
beautiful. He was noted for using his own body
Maneuver: +2
and that of his wife as the canvases, rather than
creating chimeric creatures from animals. Protect: -1
Smash: 0
One evening a pair of Akell’s rival geneforgers
threw his wife out of the window of their
penthouse. The hedonistic duo, a brother and Powers
sister who went by the names Myrmis and Geneforger: Bio Sculpting and
Tombo, committed the murder out of a Attack/Generation: Life
combination of ennui, curiosity and spite.
Eagle Wings: Movement: Flight
Suggested Eras
The game can take place whenever and
Sengoku Jidai
Setting: 1550-1603 Japan
wherever you like. Take advantage of the
variable setting to mix up genres. You can have Villain: Oda Nobunaga
several standard-type issues in a row, then
Genre: Samurai
include an issue set in the golden age of piracy
for a change. What follows is a partial list of fun Feature: Duels, Foreign innovation, Honor,
eras to play. Ninja, Warfare
Caribbean Telluride
Setting: 1710-1720 Setting: 1850-1880 American West
Villain: Edward Teach Villain: Everyone
Genre: High-Seas Piracy Genre: Western
Features: Black-hearted buccaneers, Buried Features: Dynamite and mines, Desperados,
treasure, Sailing ships, Sea monsters, Tavern Forts, High-noon duels, Stagecoach robberies
wenches
World War II
Iron Curtain Setting: 1937-1945 worldwide
Setting: 1960-1980 Moscow
Villain: Axis powers
Villain: KGB super agents
Genre: Gritty War
Genre: Swinging Espionage
Features: Anonymous hordes, Bombers, Evil
Nazis, Fresh-faced GIs, Pin-ups
Campaign Secrets attempt by others to gain control of the
Here are a few (completely optional) ideas for Manifest Field. He desires Lucas’ death more
your campaign: than anything.