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Strategy Games for Two Players

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0% found this document useful (0 votes)
155 views8 pages

Strategy Games for Two Players

Uploaded by

Marco Alejandre
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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BLOCKS

Spielregel • Rules
Spelregels • Règles
KWINTY
Strategy game for 2 players by Fred Horn

Game materials
40 blocks in two colours.

Game tile
Even if the blocks show no central markings, we always treat the
sides of one block as if it were two individual squares. The side of one block
Object is equal to 2 squares..
Together, the players use their blocks to build an upright wall.
The object of the game is to be the first player to build a conti-
nuous row comprising 5 squares of a personal colour.

Preparation
Each player chooses a colour and receives all 20 blocks. The first
player is nominated.

max. height
How to play
The wall is erected between both players in the middle of
the game area. Players take turns to place one block of their per-
sonal colour.
The width and height of the wall must not exceed 9 squares.

max. width
General construction rules:
a) Players are free to choose where to place
the first block. A newly placed block must
make contact with at least one block
already in position.
b) A block can be built upright (vertically)
or laid flat (horizontally). Building over X
empty spaces is not allowed.
c) The short sides of the same-coloured
X
game blocks may not make contact with
each other. c)

End
The first player to build a continuous straight series of 5 blocks wins the match. The row of blocks can be
arranged horizontally, vertically or diagonally. The loser begins the next round. If all the blocks have been placed
without any player having created a 5-series, the winner is the player who could build more rows consisting of
four squares. If the players have built the same number of 4-series, the match is a draw.

vertical win for white; diagonal win for white


horizontal win for black
TURRIS
Strategy game for 2 players by Steffen Mühlhäuser

Game materials
40 blocks in two colours.

Block
Even if the game blocks show no central markings, we always
treat the sides of one block as if it were two individual squares.
The side of one block is equal to
Object two squares; the cross section
The players build a tower together. Each player aims to construct equals a square.
a continuous area of his/her personal colour as big as possible on
each side of the tower.
Preparation
Place the game surface between the players.
Each player chooses a colour and receives all 20 blocks.
The first player is nominated.
a)
How to play
The tower is built on a “foundation” (felt surface). The play-
ers take turns to place a block of their personal colour.
The layout of the tower must not extend 3 x 3 squares.
The players are allowed to turn the tower around on the felt
game surface to view it from all sides. X
c)
General construction rules: X
a) The players are free to choose where to place the
first blocks. A newly placed block must make con-
tact with at least one block already in position. d)
b) A game block can be positioned upright (vertically)
or laid flat (horizontally). Building over empty
spaces is not alloud.
c) A vertical block must always be erected making
side contact with a block that is already in place. X
(Exception: the first block of the game.) 3
d) A horizontal block must be placed so that it over-
laps (rests flat across two other blocks). 2
e) For the entire tower construction: a maximum of
1
three unfinished levels is allowed at any one time.
Construction of a new level can only begin when all e)
the gaps are filled on the lowest level.
f) The middle of a new level may only be built when
at least one block at the edge of this level is already
in position.
X

f)
Bonus
Block A
A bonus is awarded to a player who uses a horizontal
block so that one half of the block is in the middle of
the tower, or who erects a vertical block in the middle
of the tower.
He can either immediately place another of his blocks
or remove an opposing block from the tower and give
it back to his fellow player. (Exception: the last block put
1 2
down by his opponent.) The opponent is not permitted
to rebuild the free space during his next go.
Restriction: a block may not be removed, if this is in
breach of construction rule e). Block B

Example sketches for bonus move: White plays Block A,


now in contact with the middle and is allowed to place the 3
bonus block (B).

End and scoring


The game ends when all the blocks have been used. (If a player has no more blocks, the other player may use all his
remaining blocks in succession.) Now, the four sides of the tower and the roof area (top) are scored separately.
All the visible squares on one side of the tower are counted as part of the review, and the scores are calculated.
This also applies for recessed areas of blocks that are only connected optically with the front blocks.
On each side of the tower and the rooftop, only one (the biggest) continuous group of a single colour is identified
and the points are awarded to the corresponding player. (Each block square counts as 1 point).
This gives five separate totals per player that are added together to make a grand total.
The winner is the player who scores the higher number of points.
Roof
Black 4P
White 5P
Scoring

Side A Side B Seite C Seite D


Black 10 P Black 10 P Black 7P Black 15 P
White 12 P White 9P White 20 P White 10 P
A finished tower

Grand total points: Black 46 P


White 56 P
© 2014 by Steffen-Spiele
© 2014 by Fred Horn
Zum Spielplatz 2
56288 Krastel
www.steffen-spiele.de
post@steffen-spiele.de

Gestaltung und graphische Arbeiten:


Steffen Mühlhäuser,
Bernhard Kümmelmann
Spielmaterial: Fa. Weiß in Zandt
Druck und Verarbeitung: Ludofact

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