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Atixei

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0% found this document useful (0 votes)
16 views6 pages

Atixei

Uploaded by

xskull6x4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Level 2 Yuan-ti Paladin 850

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Atixei
Rewarded Neutral Good Elijah
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Lucky (3/Long Rest). Whenever you make an attack


STRENGTH Chain Mail 18 roll, an ability check, or a saving throw, you can
spend one luck point to roll an additional d20. You
PROFICIENCY BONUS +2
16
SHIELD
AC can choose to spend one of your luck points after
Shield you roll the die, but before the outcome is
N
CIE C
determined.You can also spend one luck point when
+3 Strength an attack roll is made against you. Roll a d20, and
Y
PROFI

+3 then choose whether the attack uses the attacker’s


-1 Dexterity
roll or yours.
+3 Constitution ARMOR CLASS
DEXTERITY
-1 Intelligence
Darkvision. You can see in dim light within 60 feet
MAXIMUM HIT DICE TEMPORARY of you as if it were bright light, and in darkness as if
8 ✘


+2 Wisdom

+5 Charisma
22 2d10 it were dim light.

CONDITIONAL
Divine Sense (Action—4/Long Rest). You can open
your awareness to detect presence of strong evil.
-1 Until the end of your next turn, you know the
location of any celestial, fiend, or undead within 60
CURRENT HIT POINTS feet of you that is not behind total cover. You know
CONSTITUTION DEATH SAVING THROWS
the type of any being whose presence you sense,
SAVING THROWS
but not its identity. Within the same radius, you also
16 N
CIE C

-1 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
detect the presence of any place or object that has
been consecrated or desecrated.
Y
PROFI

RT

EXPE

+0 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


Lay on Hands (Action—10/Long Rest). You can
+3 -1 Arcana (Int) Darkvision touch a creature and draw power from the pool to
Resistances. Poison restore a number of hp to that creature, up to the
✘ +5 Athletics (Str)
maximum amount remaining in your pool. You can
INTELLIGENCE +3 Deception (Cha) expend 5 hp from your pool of healing to cure the
target of one disease or neutralize one poison
8 ✘
-1 History (Int)
+2 Insight (Wis)
affecting it.This feature has no effect on undead and
constructs.
✘ +5 Intimidation (Cha) SPEED, SENSES, & CONDITIONS Fighting Style.
-1 -1 Investigation (Int) Dueling. When you are wielding a melee weapon
Magic Resistance. You have advantage on saving in one hand and no other weapons, you gain a +2
+0 Medicine (Wis)
throws against spells. bonus to damage rolls with that weapon.
WISDOM -1 Nature (Int)
Divine Smite. When you hit a creature with a melee
10 +0 Perception (Wis) Poison Resilience. You have advantage on saving
throws you make to avoid or end the poisoned weapon attack, you can expend one spell slot to
+3 Performance (Cha) condition on yourself. deal radiant damage to the target, in addition to the
weapon’s damage. The extra damage is 2d8 for a
✘ +5 Persuasion (Cha)
+0 Serpentine Spellcasting. You know the poison 1st-level spell slot, plus 1d8 for each spell level
-1 Religion (Int) spray cantrip. You can cast animal friendship an higher than 1st, to a maximum of 5d8. The damage
unlimited number of times with this trait, but you increases by 1d8 if the target is an undead or a
-1 Sleight of Hand (Dex)
can target only snakes with it. fiend, to a maximum of 6d8.
CHARISMA -1 Stealth (Dex) Your spellcasting ability for these spells is

16 +0 Survival (Wis) Charisma.


SKILLS

+3 10 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE -1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Spear 20/60 +5 vs AC 1d6+3 piercing
Thrown, Versatile
FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Heavy Armor, Shields

Weapon Proficiencies. Simple Weapons, Martial


Weapons

Tool Proficiencies. Dragonchess set

Languages. Sylvan, Common, Primordial

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 20 5'8" - 6'0" 150 lbs
GENDER AGE HEIGHT WEIGHT
Atixei Yellow Green Scales None
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

PERSONALITY TRAITS

IDEAL

BOND

FLAW BACKGROUND STORY

Fortune's Favor
Your unexpected good fortune is reflected by a
minor boon. You gain the Lucky, Magic Initiate, or
Skilled feat (your choice).

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Spear] 1 3
[Shield] 1 6
[Chain Mail] 1 55
Explorer’s Pack 1 10
Amulet 1 1
Crossbow, Light 1 5

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

80 lb / 240 lb 480 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +5 13 4

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Paladin

1ST LEVEL 2 SPELL SLOTS ● Bless ● Command


● Protection from Evil and Good ● Shield of Faith Ceremony
Compelled Duel Cure Wounds Detect Evil and Good
Detect Magic Detect Poison and Disease Divine Favor
Heroism Purify Food and Drink Searing Smite
Thunderous Smite Wrathful Smite

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Other Spells

CANTRIPS Poison Spray (Yuan-ti)


Poison Spray Bless Command
Conjuration Cantrip 1st-level enchantment 1st-level enchantment

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE 10 feet RANGE 30 feet RANGE 60 feet
DURATION Instantaneous DURATION Concentration, up to 1 minute DURATION 1 round
COMPONENTS V, S COMPONENTS V, S, M (a sprinkling of holy water) COMPONENTS V

You extend your hand toward a creature you can see within range You bless up to three creatures of your choice within range. You speak a one-word command to a creature you can see within
and project a puff of noxious gas from your palm. The creature must Whenever a target makes an attack roll or a saving throw before the range. The target must succeed on a Wisdom saving throw or follow
succeed on a Constitution saving throw or take 1d12 poison damage. spell ends, the target can roll a d4 and add the number rolled to the the command on its next turn. The spell has no effect if the target is
This spell’s damage increases by 1d12 when you reach 5th level attack roll or saving throw. undead, if it doesn’t understand your language, or if your command
(2d12), 11th level (3d12), and 17th level (4d12). At Higher Levels. When you cast this spell using a spell slot of 2nd is directly harmful to it. Some typical commands and their effects
level or higher, you can target one additional creature for each slot follow. You might issue a command other than one described here. If
level above 1st. you do so, the DM determines how the target behaves. If the target
can’t follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most
direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its
turn.
Flee. The target spends its turn moving away from you by the
fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn’t move and takes no actions. A flying
creature stays aloft, provided that it is able to do so. If it must move
to stay aloft, it flies the minimum distance needed to remain in the
air.
At Higher Levels. When you cast this spell using a spell slot of 2nd
level or higher, you can affect one additional creature for each slot
level above 1st. The creatures must be within 30 feet of each other
when you target them.

Serpentine Spellcasting (Yuan-ti) Player’s Handbook Prepared (Paladin) Player’s Handbook Prepared (Paladin) Player’s Handbook

Protection from Evil and Good Shield of Faith


1st-level abjuration 1st-level abjuration

CASTING TIME 1 action CASTING TIME 1 bonus action


RANGE Touch RANGE 60 feet
DURATION Concentration, up to 10 minutes DURATION Concentration, up to 10 minutes
COMPONENTS V, S, M (holy water or powdered silver and iron, which the spell COMPONENTS V, S, M (a small parchment with a bit of holy text written on it)
consumes)

Until the spell ends, one willing creature you touch is protected A shimmering field appears and surrounds a creature of your choice
against certain types of creatures: aberrations, celestials, elementals, within range, granting it a +2 bonus to AC for the duration.
fey, fiends, and undead.
The protection grants several benefits. Creatures of those types
have disadvantage on attack rolls against the target. The target also
can’t be charmed, frightened, or possessed by them. If the target is
already charmed, frightened, or possessed by such a creature, the
target has advantage on any new saving throw against the relevant
effect.

Prepared (Paladin) Player’s Handbook Prepared (Paladin) Player’s Handbook


Spear Shield Chain Mail
Weapons Armor Armor

A shield is made from wood or metal and is carried in one Made of interlocking metal rings, chain mail includes a
hand. Wielding a shield increases your Armor Class by 2. layer of quilted fabric worn underneath the mail to prevent
You can benefit from only one shield at a time. chafing and to cushion the impact of blows. The suit
includes gauntlets.

3 lb. Player’s Handbook 6 lb. Player’s Handbook 55 lb. Player’s Handbook

Explorer’s Pack Amulet Crossbow, Light


Equipment Packs Spellcasting Focus Weapons

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 A holy symbol is a representation of a god or pantheon. It
torches, 10 days of rations, and a waterskin. The pack also might be an amulet depicting a symbol representing a
has 50 feet of hempen rope strapped to the side of it. deity, the same symbol carefully engraved or inlaid as an
emblem on a shield, or a tiny box holding a fragment of a
sacred relic. Appendix PH-B "Fantasy-Historical
Pantheons"lists the symbols commonly associated with
many gods in the multiverse. A cleric or paladin can use a
holy symbol as a spellcasting focus. To use the symbol in
this way, the caster must hold it in hand, wear it visibly, or
bear it on a shield.

10 lbs. Player’s Handbook 1 lb. Player’s Handbook 5 lb. Player’s Handbook

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