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Magic Roguelike

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0% found this document useful (0 votes)
16 views3 pages

Magic Roguelike

Uploaded by

leoonardonc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Rogue Draft (up to 4 players)

Format - Pauper

Choose cards from up to 2 different Color Piles and add a certain amount of Basic Lands of any color.
Them, all players queue against each other, scoring the number of opponents defeated during the Battle
Phase. After that, the Buy Phase starts and players can upgrade their decks following the same process
of the beggining. When everyone is done, starts a new Battle Phase. This cycle repeats for 6 Rounds,
with the player who has most points at end winning the game!

Setup (Round 1)

Set aside a number of piles of 15 cards equal to double the amount of players + 2. Each pile must have 3
cards of each one of the five colors.

Players will have 2 oppotunities (called Selections) to pick piles and they'll alternate doing so. When a
player pick their first pile, they can choose up to 6 cards from that set to start the game with. If they
don't pick 6 cards in this Selection, they can pick a second pile to choose the remaining cards after all the
other players have went through their first Selection. At the end of each Selection of the Setup, the pile
picked is discarded and cannot be chosen again.

Once all players have 6 cards, they can choose 4 Basic Lands of any color to complete the deck.

Bounties

Each Round will have a set of Bounties that can be completed to gain Treasures. Treasures can be spent
in the Blacksmith to upgrade cards.

Bounties can also have extra effects that affects the Battle Phase (draw a card, give a minion a +1/+1
counter, create a Token)

Round 1 | 4 Bounties, Reveal 1


Round 2 | 8 Bounties, Reveal 1
Round 3 | 12 Bounties, Reveal 1
Round 4 | 16 Bounties, Reveal 2
Round 5 | 20 Bounties, Reveal 2
Round 6 | -

Events
Rounds might have an Event associated with it, where players can do special actions during the Battle or
Buy Phase.

Round 1 |
Round 2 |
Round 3 |
Round 4 |
Round 5 |
Round 6 |

Player's Life Total

Round 1 | 5 Health
Round 2 | 10 Health
Round 3 | 10 Health
Round 4 | 15 Health
Round 5 | 20 Health
Round 6 | 30 Health

Buy Phase

Set aside one pile of 60 cards for each color and one pile with 30 colorless cards. Also, have a
separated pile with a good amount of Basic Lands and another one with 2 copies of each one of
the four double color land types for each two-color combination, plus 2 copies of 3 different
Utility Lands for each color.

Card Store (Passive)

At the beggining of the Buy Phase, players will gain 2 Selections to add new cards to their decks
acording to the current Round of the game.

Round 1 | 6 Cards + 4 Basic Lands


Round 2 | 3 Cards (within the top 5) + 1 Basic Lands
Round 3 | 3 Cards (within the top 5) + 2 Basic Lands
Round 4 | 3 Cards (within the top 5) + 3 Basic Lands
Round 5 | 4 Cards (within the top 5) + 3 Basic Lands
Round 6 | 4 Cards (within the top 5) + 4 Basic Lands
Blacksmith

The Blacksmith can only be accessed after all Selections are finished.

1 Treasure | Upgrade a Basic Land to a 2 Color Dual Land


2 Treasures | Upgrade a Basic Land to a 2 Color Life Land
2 Treasures | Upgrade a Basic Land to a 2 Color Ping Land
3 Treasures | Upgrade a Basic Land to a Utility Land of the same color

1 Treasure | Trade a card from your deck for a Colorless card (within the top 5)
2 Treasures | Trade a card from your deck for a Colorless card (within the top 10)
2 Treasures | Trade a card from your deck for a card of any color (within the top 5) and up to one Basic
Land for a Basic Land of other color
4 Treasures | Trade a card from your deck for a card of any color (within the top 10) and up to one Basic
Land for a Basic Land of other color

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