Storrdverg - Dwarf Cleric
Storrdverg - Dwarf Cleric
Level:________
1 Hero Points:_____
1 Ancestry:____________________
Dwarf Heritage:______________________
Nephilim Size:________
Medium
XP:__________
0 Gain 1 at the start of each session and when
Class:__________________
Cleric (Torag)
granted by the GM.
Archetypes:_____________ Background:_____________
Spend 1 to reroll a check.
Field Medic
Spend all to avoid death.
ATTRIBUTES Partial
Boost HIT POINTS Resistances:____________________________________________________________
STR _____
3 __ Max:_____
19 Immunities:____________________________________________________________
DEX _____
1 __ Conditions:____________________________________________________________
CON _____
1 __ Current:_______ TEML Attribute Proficiency Item
INT _____
1 __ Temp:_____ PERCEPTION __
T ___+___+___
4 3 = ____
7 Senses: ______________________
Darkvision
WIS _____
4 __ Dying:________ SPEED _______
20 ft. Special Movement ______________________________________
CHA _____
-1 __ Wounded:_____
DEFENSES
TRAINING NOTES: Untrained +0, Trained 2+Level, Expert 4+Level, Master 6+Level, Legendary 8+Level
Acrobatics __
TEML
U ___+___+___+___
1 0 0 = ____
+1
T
Arcana __ ___+___+___ = ____ +2 Unarmored ___
U
Athletics __
T
1 0
___+___+___+___
3 3
+1
0 = ____
+6 18 T
Medium ___
T
Light ___
Crafting __
T ___+___+___
1 3 = ____
+4 U
Heavy ___
Deception __U ___+___+___
-1 0 = ____
-1
Hardness Max HP / BT HP
Base Dex* Proficiency Item
Diplomacy __ U ___+___+___
-1 0 = ____
-1
10+___+___+___
1 3 4 ____
5 ___/___
20 10 ___
20
Intimdation __U ___+___+___
-1 0 = ____
-1
*Cap: ___
1
_______
Warfare Lore __
U ___+___+___
1 0 = ____
+1
TEML Attribute Proficiency Item
_______ Lore __ U ___+___+___
1 0 = ____
+1
Fortitude __
T ___
1 ___
3 ___ = ____
4
Medicine __T ___+___+___
4 3 = ____
+7
Reflexes __T ___ ___ ___ = ____
1 3 4
Nature __
U ___+___+___
4 0 = ____
+4
Will __
E ___ ___ ___ = ____
4 5 9
Occultism __U ___+___+___
1 0 = ____
+1 Base Key Proficiency Item
Performance __ U ___+___+___
-1 0 = ____
-1 CLASS DC 10+___+___+___ = ____
Religion __
T ___+___+___
4 3 = ____
+7 WEAPON PROFICIENCIES Critical Specializations
Society __ ___+___+___ = ____
TEML Proficiency
T 1 3 +4 Unarmed ___
T ______
3
Stealth __
U ___+___+___+___
1 0 0 = ____
+1 Simple ___
T ______
3
Survival __
T ___+___+___
4 3 = ____
+7
Martial
Advanced
___
U
___
U
______
0
______
0
Thievery __
T ___+___+___+___
1 3 0 = ____
+4 Other ______________
Warhammer ___
T ______
3
Languages: _________________ WEAPON Attack Damage Range Bulk Hands Group WP Traits
_________________
Common _________________
________________
Warhammer ____
6 ________
1d4+3 B ______
-- ___
1 ___
1 ______
Hammer ______
Other _____________________
Shove
_________________
Dwarven _________________
_________________
Empyrean _________________ ________________
Clan Dagger ____
6 ________
1d4+3 BP ______
-- ___
.1 ___
1 ______
Knife ______
Simple _____________________
Agile, parry
Heritage Abilities _______________________ ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
_______________________
Background Skill Feat Battle Medicine
_________________ _________________
Doctrine: War Priest ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
_________________ _________________
Shield Block ________________ ____ ________ ______ ___ ___ ______ ______ _____________________
_________________ _________________
________________ ____ ________ ______ ___ ___ ______ ______ _____________________
_________________ _________________
_________________ _________________ ________________
Sling ____
6 ________
1d6+1 ______
50 ___
.1 ___
1 ______
Sling ______
Other _____________________
Propulsive
_________________ _________________
_________________ _________________ BULK ______
7.7 WEALTH Gems & Artwork Price Bulk
__
T ___+___
4 7 __
3 = ____ T 10 +___+___
4 3 = ____
17 Remaining 2+4
SPELLS/RITUALS KNOWN
Name Rank Actions/Cast time Range/AoE Targets Defense Notes
________________________
Daze ___
C __________
2 __________
60 feet __________
1 creature __________
basic Will _____________________________
1d6 mental damage
________________________
Guidance ___
C __________
1 __________
30 feet __________
1 creature __________ _____________________________
target gains +1 to one attack roll, Perception check, save, or skill check
________________________
Read Aura ___
C __________
1 minute __________
30 feet __________
1 object __________ _____________________________
+2 circumstance bonus to Identify Magic
________________________
Vitality Lash ___
C __________
2 __________
30 feet __________
1 undead __________
basic Fort _____________________________
2d6 vitality damage
________________________
Void Warp ___
C __________
2 __________
30 feet __________
1 living __________
basic Fort _____________________________
2d6 void damage
________________________ ___ __________ __________ __________ __________ _____________________________
________________________
Mindlink ___
1 __________
2 __________
self __________ __________ _____________________________
+30-foot to your Speed for 1 minute
________________________
**Bless ___
1 __________
2 __________
15-foot emanation __________
self & allies in AoE __________ _____________________________
allies gain +1 to attack rolls while within the emanation for 1 minute
Storrdverg [lit. "Tall dwarf"] is huge for a dwarf, standing 5'05" (165cm) tall and weighing 220 lbs. (100kg), probably a result of his nephilim heritage. He
is often mistaken for a short, broad human at first glance, though his thick red beard and relatively short legs are unmistakably dwarven.
Storrdverg grew up in a dwarven city, surrounded by his kin. Possibly due to his angelic blood, he was drawn to the church and became a cleric of
Torag, god of the Forge and head of the dwarven pantheon. There he learned the art of healing, both magical and medical, as well as how to work the
forge, put hammer to steel, and carve wood and stone, as any good dwarf should.
As is the custom in his clan, when Storrdverg came of age, as a rite of passage into adulthood, he set out into the world to discover his place in it.