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Dangerous Delves

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91 views6 pages

Dangerous Delves

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© © All Rights Reserved
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Aboleth Slime Mage CR Arbalester Aspect of Vecna Banshrae Warrior

Level 17 ✦ Aboleth • Aquatic • Psionic 1 Level 4 ✦ Construct Level 16 ✦ Immortal • Undead Level 12 ✦ Fey

Attacks Attacks Attacks Attacks


AC M Tentacle: +22 vs. AC; 15 damage AND Dazed AC M Bash: +4 vs. AC; 5 damage. AC M Withering Touch: +15 vs. Reflex; 15 necrotic AC M Slam: +15 vs. AC; 10 damage.
27 (save ends). 16 r Bolt: (nearest) +9 vs. AC; 10 damage.
26 damage. 23 ❑ m Staggering Palm: +13 vs. Fortitude; 15
FORT ❑ ❑ a Slimelord Domination: (radius 2 within FORT FORT ❑ r Explosive Contagion: (sight) Automatic hit; FORT damage AND Stunned. Q when this creature uses
r Protect Objective: Make 2 attacks, (sight,
21 sight) +18 vs. Will; 10 psychic damage. Hit or miss, 16 27 ongoing 10 poison damage AND whenever target 21 Mantid Dance.
targets in victory areas only) +11 vs. AC; 10
REF each level 3 and lower enemy target is Dominated REF damage. REF starts its turn, each enemy adjacent to it takes 10 REF r Blowgun Dart: (range 10) +15 vs. AC; 10
21 after all attacks are resolved. 12 22 poison damage (save ends both). 23 damage.
WILL a Slime Burst: (radius 1 within 10) +15 vs. Reflex; WILL Powers WILL r Necrotic Eyebite: (range 10) +15 vs. Will; 10 WILL
29 15 psychic damage AND Immobilized. 14 Blindsight: Ignores Conceal; treats invisible 26 necrotic damage AND Blinded (save ends). 21 Powers
creatures as visible. Skirmish 10: +10 Damage on its turn after moving
Powers Powers 2 or more squares away from its starting position.
SPEED Reach 2 SPEED SPEED Immune Poison; Resist 20 Cold; Resist 20 SPEED ❑ Mantid Dance: Replaces move action: Until end
F5 6 F6 Necrotic; Vulnerable 15 Radiant 8 of its next turn, this creature has +2 to all defenses
Champion Powers ❑
Necrotic Aura: Use when an enemy starts its turn and cannot be targeted by r attacks.
❖ Use at start of opponent’s turn: You choose the adjacent to this creature: That enemy takes 5 Scuttle: Minor action: Shift up to 1 square.
HP first creature that opponent takes a turn with. HP HP necrotic damage. HP
80 ❖ Use at start of round: 1 enemy or ally is invisible 35 70 60
Regeneration 10: Use at start of this creature’s turn:
BLOOD until end of its next turn. BLOOD
It exists only to skewer its master’s enemies. BLOOD
Heal 10 HP. BLOOD
40 15 35 30

67 12 62 36
©2009 DDM Guild, 1/40 ❖ ©2009 DDM Guild, 2/40 ◆ ©2009 DDM Guild, 3/40 ★ ©2009 DDM Guild 4/40 ★

Beholder Eye Tyrant Berbalang Bladerager Troll Blood Scarab


Level 17 ✦ Beholder • Aberrant Level 10 ✦ Berbalang • Psionic Level 12 ✦ Troll Level 3 ✦ Beast

Attacks Attacks Attacks Attacks


AC M Bite: +19 vs. AC; 15 damage. AC M Claw: +15 vs. AC; 15 damage. AC M Claw: +15 vs. AC; 20 damage. AC M Bite: +9 vs. AC; 10 damage.
28 r Eye Rays: Does not provoke opportunity
27 c Sacrificial Explosion: Minor action: (burst 1)
24 ❑ m Disembowel: +15 vs. AC; 25 damage AND
16
FORT FORT FORT FORT Powers
attacks. (range 10) Q all once all have been used. +15 vs Fortitude; 15 psychic damage. Hit or miss, ongoing 10 damage (save ends). Q when this
26 26 each target is Dazed AND this creature takes 20 23 creature first becomes bloodied. 14 Feeder: +10 Damage against targets taking
❑ Confusion: +21 vs Will; Confused (save ends).
REF REF damage and cannot take further actions this turn. REF REF ongoing damage.
28 ❑ Disintegrate: +21 vs Fortitude; 20 damage AND 26 23 Powers 14 ❑ Blood Drain: Minor action: 1 enemy adjacent to
ongoing 20 damage (save ends). Powers
WILL WILL WILL Reach 2; Vulnerable 15 Acid; Vulnerable 15 Fire WILL this creature has –5 Damage with m attacks (save
30 ❑ Hold: +21 vs Reflex; Immobilized (save ends). 26 Sneak Attack 5: +5 Damage against targets 23 18 ends).
Keen Critical 18: Scores critical hits on attack rolls
❑ Telekinesis: (can target allies) Automatic hit, granting it combat advantage. of unmodified 18-20.
slide target up to 4 squares. ❑ ❑ ❑ Berbalang Duplicates: Use when this ❑ Persistent: Use when this creature is destroyed:
SPEED ❑ Withering: +21 vs Reflex; 10 necrotic damage SPEED creature is destroyed: This creature is not destroyed SPEED This creature is not destroyed instead. It is SPEED
F5 AND ongoing 10 necrotic damage AND Weakened F8 and has 20 HP instead. Place it up to 5 squares 7 destroyed at end of its next turn or if it takes B5
(save ends both). away from its current location. damage.
Powers Regeneration 10: Use at start of this creature’s turn:
HP HP HP HP
90 20 90 Heal 10 HP. 25
Eye Ray Frenzy: Use at start of this creature’s turn:
BLOOD Make an Eye Rays attack against an enemy BLOOD BLOOD BLOOD
“How many of that thing is there?” Scarabs can be symbols of light and life. Not this one.
45 occupying a victory area as an immediate action. 10 45 10

98 40 58 7
©2009 DDM Guild 5/40 ❖ ©2009 DDM Guild 6/40 ◆ ©2009 DDM Guild 7/40 ❖ ©2009 DDM Guild 8/40 ●

MM-001 Dangerous Delves. Page 1 of 6 © 2009 DDM Guild. Permission granted to print for personal use only.
Bloodseeker Drake Bonechill Chimera Chain Devil Clay Golem
Level 5 ✦ Dragon Level 12 ✦ Magical Beast Level 11 ✦ Devil Level 13 ✦ Construct

Attacks Attacks Attacks Attacks


AC M Bite: +10 vs. AC; 10 damage. AC M Claws: +15 vs. AC; 20 damage. AC M Spiked Chain: +16 vs. AC; 15 damage AND AC M Crushing Blow: +18 vs. AC; 20 damage.
19 24 ❑ c Freezing Breath: (blast 5) +14 vs. Reflex; 20
25 ongoing 5 damage (save ends). 29
FORT Powers FORT FORT m Entangling Chains: +15 vs. Reflex; 15 damage FORT Powers
cold damage AND Slowed. On miss, 10 cold
15 Awareness: Can make opportunity attacks against 26 damage. Q when this creature first becomes 24 AND Immobilized. 26 Reach 2
REF enemies for shifting out of adjacent squares. REF bloodied. REF REF Immune Fear: Not affected by Fear effects.
15 Bloodseeker: Use when an enemy first becomes 22 24 Powers 26 Directed Attack: +10 Damage while adjacent to a
WILL bloodied while within 5 squares of this creature: WILL
Powers WILL Reach 4 WILL champion ally.
13 Move to a space adjacent to that enemy as an 22 Heads of the Chimera: Use after this creature hits 24 Quick Step 2: Can shift up to 2 squares. 26 Loyal Protector: Use after an enemy makes an
immediate action. an enemy with a m attack on its turn: Choose 1
❑ Dance of Chains: Use when this creature is attack against a champion ally: Make a M attack
effect:
targeted by a m attack: Shift up to 2 squares, then against that enemy as an immediate action.
SPEED SPEED ❑ Horns of the Ram: Push that enemy up to 3 SPEED make a M attack as an immediate action. SPEED
7 F6 squares. 6 4
❑ Claws of the Lion: Make a M attack against a
different target as an immediate action.
HP HP HP HP
30 95 ❑ Jaws of the White Dragon: That enemy is 75 85
Immobilized (save ends). The kyton reflects the brutality and beauty of
BLOOD BLOOD BLOOD BLOOD
It can smell blood in the air and weakness in its prey. Jangling Hiter in its mesmerizing dance of chains. Uneven in appearance, yet singular in purpose.
15 45 35 40

12 56 45 56
©2009 DDM Guild, 9/40 ● ©2009 DDM Guild, 10/40 ★ ©2009 Wizards, 11/40 ★ ©2009 Wizards, 12/40 ★

Cyclops Crusher Feygrove Choker Foulspawn Grue Frost Giant


Level 14 ✦ Cyclops • Fomorian • Fey Level 7 ✦ Fey Level 7 ✦ Foulspawn • Aberrant Level 17 ✦ Giant • Cold

Attacks Attacks Attacks Attacks


AC M Spiked Club: +15 vs. AC; 30 damage. AC M Tentacle Claw: +14 vs. AC; 10 damage AND AC M Claw: +13 vs. AC; 10 damage AND Slowed. AC M Icy Greataxe: +20 vs. AC; 20 + 10 cold damage.
25 m Sweep: Make 1 attack against each enemy
21 Immobilized (save ends; also ends if affected 21 ❑ r Whispers of Madness: (range 5) +10 vs. Will;
29 ❑ m Chilling Strike: +20 vs. AC; 20 + 10 cold
FORT within Reach, +11 vs. Fortitude; 20 damage AND FORT creature is 4 or more squares distant from this FORT 15 psychic damage AND Slowed (save ends). If FORT damage AND target takes 10 additional cold
25 push target up to 1 square. 18 creature) 19 target is already Slowed, it is Stunned (save ends) 27 damage whenever it takes cold damage (save
REF REF m Choke: (Immobilized target only) +14 vs. AC; 20 REF instead. Q when this creature first becomes REF ends). Q when this creature first becomes
23 Powers 21 damage. 19 bloodied. 27 bloodied.
WILL Reach 2 WILL ❑ a Vine Fetter: (radius 1 within 10) +12 vs. WILL WILL
23 Blindsight: Ignores Conceal; treats invisible 18 Reflex; Immobilized (save ends). 19 Powers 27 Powers
creatures as visible. Teleport: Replaces move action: Teleport up to 4 Reach 2; Resist 15 Cold
Ferocious 2: +2 Attack with m attacks against
Powers squares. Solid Footing: Not affected by forced-movement
SPEED bloodied targets. SPEED Reach 3 SPEED SPEED effects of enemies.
6 7 Chameleon: Invisible to enemies 5 or more 4 7 Death Strike: Use when this creature is destroyed:
Evil Eye: Use at start of this creature’s turn: Choose 1
enemy within line of sight of this creature. Until squares distant. Make a M attack as an immediate action.
start of this creature’s next turn, whenever that Body Shield: Use when this creature is targeted by a
HP HP HP HP
125 enemy shifts, this creature can shift as an 50 m or r attack: Redirect that attack to an
55 120
immediate action. Immobilized enemy adjacent to this creature (can The grue emerges from nightmare to tap your own
BLOOD BLOOD BLOOD BLOOD
not redirect to the attacker). terrifying visions and dreams. A bitter wind in life and death.
60 25 25 60

52 33 23 104
©2009 DDM Guild, 13/40 ❖ ©2009 DDM Guild, 14/40 ◆ ©2009 DDM Guild, 15/40 ● ©2009 Wizards, 16/40 ❖

MM-001 Dangerous Delves. Page 2 of 6 © 2009 DDM Guild and Wizards of the Coast. Permission granted to print for personal use only.
Ghaele of Winter Githyanki Warrior Githzerai Zerth CR Gnoll Huntmaster
Level 9 ✦ Eladrin • Fey • Noble Level 12 ✦ Githyanki • Psionic Level 13 ✦ Githzerai • Psionic 2 Level 9 ✦ Gnoll

Attacks Attacks Attacks Attacks


AC M Winter’s Touch: +13 vs. Reflex; 10 + 5 cold AC M Silver Greatsword: +19 vs. AC; 20 damage. AC M Unarmed Strike: +19 vs. AC; 20 damage. AC M Handaxe: +14 vs. AC; 15 damage.
22 damage. 28 ❑ r Telekinetic Thrust: Minor action: Does not
26 ❑ c Psychic Fists: (burst 2, enemy targets only)
20 r Longbow: (sight) +12 vs. AC; 10 damage.
FORT r Freezing Ray: (range 10) +13 vs. Reflex; 20 cold FORT provoke opportunity attacks. (range 5) +17 vs. FORT +16 vs. AC; 20 damage. Hit or miss, this creature FORT
23 damage AND Slowed. 24 Fortitude; Immobilized (save ends). Q when this 23 shifts up to 4 squares after all attacks are resolved. 24 Powers
REF c Chilling Defiance: (burst 3) Automatic hit; 10 REF creature destroys an enemy. REF REF Surprise Attack: +10 Damage against targets that
23 cold damage AND Slowed. 24 23 Powers 22 have not yet taken a turn this round.
WILL WILL
Powers WILL ❑ Reorder Chaos: Use at start of this creature’s WILL Focused: Enemies cannot redirect this creature’s
27 Powers 22 Cruel Opportunist: +5 Damage with m attacks 27 turn: 2 creatures (enemy or ally) adjacent to each 22 attacks.
Resist 5 Cold; Resist 20 Radiant against Immobilized targets. other and within 10 squares of this creature switch
❑ Telekinetic Leap: Replaces move action: Move positions. Q when an ally first becomes bloodied.
❑ Fey Step: Replaces move action: Teleport up to 5
SPEED squares. SPEED up to its current speed as with Flight. SPEED SPEED
F6 6 7 Champion Powers ❑ ❑ 7
❖ Use when an enemy scores a critical hit: That
attack becomes a hit instead.
HP HP HP ❖ Use when an ally targets an enemy with a m or r HP
55 85 80 attack: That attack cannot be redirected. 65
Millennia of slavery forged the githyanki into callous Gnolls live for the hunt, and they prefer
BLOOD BLOOD BLOOD BLOOD
Winter’s breath is as keen as a razor. conquerors, little better than their erstwhile masters. sentient game for their sport.
25 40 40 30

34 49 65 28
©2009 DDM Guild, 17/40 ★ ©2009 DDM Guild, 18/40 ★ ©2009 DDM Guild, 19/40 ★ ©2009 DDM Guild, 20/40 ◆

Goblin Delver Goblin Sharpshooter Grimlock Minion Harpy


Level 4 ✦ Goblin Level 6 ✦ Goblin Level 5 ✦ Grimlock • Primal • Minion Level 5 ✦ Fey

Powers Attacks Attacks Attacks


AC Hoarder: Enemies adjacent to this creature do not AC M Short Sword: +9 vs. AC; 10 damage. AC M Crude Battleaxe: +11 vs. AC; 5 damage. AC M Claw: +12 vs. AC; 10 damage.
18 score victory points for occupying victory areas. 18 ❑ r Barbed Quarrel: (sight) +13 vs. AC; 20
20 19 c Alluring Song: Use only while not bloodied:
FORT FORT FORT Powers FORT
Goblin Tactics: Use after a m attack misses this damage AND Slowed. (burst 10, enemy targets only) +10 vs. Will;
16 creature: Shift as a free action. 14 r Crossbow: (sight) +13 vs. AC; 15 damage.
18 Blindsight: Ignores Conceal; treats invisible 17 Immobilized AND pull target exactly 3 squares.
REF REF REF enemies as visible. REF
Noncombatant: Use when this creature is targeted ❑ c Deadly Screech: (burst 4) +10 vs. Will; 10
16 by a m or r attack: Redirect that attack to a Goblin 16 Powers 18 Minion Attack 5: +5 Damage against targets 17 thunder damage AND Dazed.
WILL ally adjacent to this creature. WILL Sharpshooter: Enemies do not provide cover WILL adjacent to a Minion ally. WILL
16 14 against this creature’s r attacks. 18 17
Goblin Tactics: Use after a m attack misses this
creature: Shift as a free action.
SPEED SPEED SPEED SPEED
5 6 6 F7

HP HP HP HP
30 35 5 40
“We thought it was a small raiding party. Then they Some say these savages were once human. If that’s Like so many aspects of the Feywild,
BLOOD BLOOD BLOOD BLOOD
Ready to serve. felled a third of us before the battle had even started.” true, little humanity remains in them now. harpy songs are death given a veil of glamour.
15 15 –Esval Rhee, caravan guard (retired) — 20

12 20 4 20
©2009 DDM Guild, 21/40 ◆ ©2009 DDM Guild, 22/40 ● ©2009 DDM Guild, 23/40 ● ©2009 Wizards, 24/60 ★

MM-001 Dangerous Delves. Page 3 of 6 © 2009 DDM Guild and Wizards of the Coast. Permission granted to print for personal use only.
Hellstinger Scorpion Hippogriff Kobold Wyrmpriest Kruthik Young
Level 13 ✦ Beast • Immortal Level 9 ✦ Beast Level 3 ✦ Kobold Level 1 ✦ Beast • Kruthik

Attacks Attacks Attacks Attacks


AC M Claws: +19 vs. AC; 15 damage AND ongoing 10 AC M Bite: +12 vs. AC; 15 damage. AC M Spear: +7 vs. AC; 5 damage. AC M Claw: +4 vs. AC; 5 damage.
28 fire damage AND Immobilized (save ends both; 22 m Flyby Attack: Move up to its current speed and
17 ❑ c Poison Breath: (blast 3) +6 vs. Fortitude; 10
13
FORT both also end at end of this creature’s turn if it is FORT FORT FORT Powers
make a M attack at any time during the move. poison damage. On miss, 5 poison damage.
26 not adjacent to target) 21 12 r Poison Orb: (range 10) +6 vs. Reflex; 10 poison
11 Group Attack: +2 Attack while within 4 squares of
REF m Hellish Sting: (Reach 2) +17 vs. Fortitude; 15 REF Powers REF REF a Kruthik ally.
damage.
26 damage AND Weakened (save ends). 21 Paralyzing Charge: Whenever this creature hits 15 11 Sneak Attack 5: +5 Damage against targets
WILL WILL with a charge attack, target is also Immobilized. WILL Powers WILL granting it combat advantage.
26 Powers 21 Powerful Charge 10: +10 Damage while charging. 15 Scaly Faith: Use when a Kobold ally starts its turn 11 Gnashing Horde: Use when an enemy ends its turn
Resist 20 Fire within 5 squares of this creature: That ally heals 5 adjacent to this creature: That enemy takes 5
Diving Overrun: Use after this creature makes a
Reactive Sting: Use when an enemy ends the effects charge attack: Place this creature in any space HP. damage.
SPEED of this creature’s Claws attack: Make a Hellish Sting SPEED adjacent to target of that charge. SPEED Shifty: Minor action: Shift up to 1 square. SPEED
8 attack against that enemy as an immediate action. F6 6 8

HP HP HP HP
80 70 35 25
Although they lack the ferocity of their wild cousins, Kobolds’ fervent worship of dragons leads A vicious horror combining the most deadly
BLOOD BLOOD BLOOD BLOOD
Its venom carries the fires of the Nine Hells. the hippogriff is nonetheless a fierce opponent. some among them to great power. traits of insect, reptile, and canine.
40 35 15 10

57 22 11 5
©2009 DDM Guild, 25/40 ★ ©2009 DDM Guild, 26/40 ❖ ©2009 DDM Guild, 27/40 ◆ ©2009 DDM Guild, 28/40 ●

Medusa Archer Minotaur Battle Shaman CR Orc Eye of Gruumsh CR Orc Terrorblade
Level 8 ✦ Medusa Level 11 ✦ Minotaur • Primal 2 Level 6 ✦ Orc 1 Level 6 ✦ Orc

Attacks Attacks Attacks Attacks


AC M Snaky Hair: +10 vs. AC; 5 damage and ongoing AC M Fist: +16 vs. AC; 15 damage. AC M Sword: +12 vs. AC; 15 damage. AC M Crude Falchion: +9 vs. AC; 20 damage.
24 5 poison damage (save ends). 27 ❑ r Rimefire Spirit: (range 5) +14 vs. Will; 10 cold
19 ❑ r Eye of Wrath: Minor action: (range 5) +11 vs.
17
FORT r Longbow: (sight) +15 vs. AC; 15 damage. FORT FORT FORT Powers
+ 10 fire damage AND Slowed (move action ends). Will; target has –4 AC (Fear, save ends). Q when
20 r Petrifying Gaze: (range 6) +10 vs. Fortitude;
24 18 this creature hits with a m attack. 16 Bloodthirsty 5: +5 Damage with m attacks against
REF REF Powers REF REF bloodied targets.
Immobilized (save ends). If target is already
20 Immobilized, it is Petrified (save ends) instead. 20 Barbaric Order: Replaces attack action: 1 level 10 or 16 Powers 16 ❑ Warrior Surge: Use when this creature declares a
WILL WILL lower ally makes a M attack as an immediate action. WILL Bloodrage 5: +5 Damage with m attacks while WILL m attack, only if bloodied: If that attack hits, heal 10
20 Powers 24 Tribal Leader: Use when this creature is hit by a m or 18 bloodied. 16 HP.
Precise Shot: Enemies do not provide cover r attack: Redirect that attack to a Minotaur ally Death Strike: Use when this creature is destroyed:
against this creature’s r attacks. adjacent to this creature. Make a M attack as an immediate action.
SPEED Archer’s Eye: Use when this creature misses with SPEED SPEED SPEED
6 6 Champion Powers ❑ ❑ 6 Champion Powers ❑ 6
Petrifying Gaze: Make a Longbow attack against
the same target as that attack as a free action. ❖ Use at start of this creature’s turn: 1 ally moves up ❖ Use when an Orc ally is destroyed: That ally
to its current speed as an immediate action. makes a M attack as an immediate action.
Petrified: (Condition) Affected creature cannot
HP HP ❖ Use at start of round: Until end of round, each HP ❖ Use after rolling initiative, if you lost: The first ally HP
55 take actions, has Resist 20 All, and cannot score 80 60 55
victory points for occupying one of its owner’s ally has +5 Damage while charging. Each you take a turn with this turn has +10 Damage Like their foul god, Gruumsh, orcs draw strength from
BLOOD
victory areas. Effect ends when the creature that BLOOD Minotaur ally has +10 Damage while charging BLOOD with m attacks until end of round. BLOOD
spilling the blood of their enemies.
25 caused it is destroyed.
40 instead. 30 25

43 52 23 20
©2008 Wizards, 29/40 ★ ©2009 DDM Guild, 30/40 ★ ©2009 DDM Guild, 31/40 ★ ©2009 DDM Guild, 32/40 ●

MM-001 Dangerous Delves. Page 4 of 6 © 2009 DDM Guild and Wizards of the Coast. Permission granted to print for personal use only.
Rust Monster Skalmad, the Troll King Snake Swarm Unicorn
Level 5 ✦ Beast Level 13 ✦ Troll • Fey (Unique) Level 3 ✦ Swarm • Snake Level 6 ✦ Magical Beast • Fey

Attacks Attacks Attacks Attacks


AC M Bite: +10 vs. AC; 10 damage AND target has AC M Greataxe: +16 vs. AC; 20 damage AND AC M Bite: +8 vs. Fortitude; 5 damage AND ongoing AC M Hooves: +11 vs. AC; 10 + 5 radiant damage.
19 cumulative –2 AC (maximum –6) until end of 22 Followup if attack causes target to become 17 5 poison damage (save ends). 19
FORT battle. FORT bloodied: +14 vs. AC; 10 damage. FORT FORT Powers
17 26 14 Powers 19 Aura of Protection from Evil: (Aura) This creature
❑ c Moran’s Eye: (blast 3) +13 vs. Reflex; ongoing
Powers Infest: Can enter and occupy spaces occupied by and each adjacent ally has +2 to all defenses
REF REF 10 fire damage AND target has –2 Attack (save REF REF
17 Rusting Defense: Use when this creature is hit by a 22 ends both). 14 non-Swarm enemies. 19 against attacks by Evil enemies.
m attack: Attacker has cumulative –2 Attack with m Stable Footing: Ignores the extra cost for entering Powerful Charge 5: +5 Damage while charging.
WILL WILL WILL WILL
17 attacks (maximum –6) until end of battle. 22 Powers 14 difficult terrain. 19 ❑ Fey Escape: Use when this creature is damaged
Reach 2; Vulnerable 5 Acid; Vulnerable 5 Fire Swarm: Takes half damage from m and r attacks. by an enemy: Teleport up to 10 squares, then each
Regeneration 10: Use at start of this creature’s turn: ❑ ❑ Swarm Attack: Use when an enemy starts its enemy and ally adjacent to this creature heals 5
SPEED SPEED Heal 10 HP. SPEED turn, if that enemy occupies a square this creature SPEED HP.
8 6 5 occupies: That enemy takes ongoing 5 poison 8 Healing Horn: Minor action: 1 ally adjacent to this
damage (save ends). creature heals 5 HP, or 1 condition on that ally
ends.
HP HP HP HP
40 75 30 45
The rust monster’s bizarre digestion “Soon, Skalmad, king of Vardar, will claim Moonstair
BLOOD BLOOD BLOOD BLOOD
eats away at metal and mettle. and lands beyond, and all humans will die!” “Snakes? I hate snakes.”
20 35 15 20

15 47 12 21
©2009 DDM Guild, 33/40 ◆ ©2009 DDM Guild, 34/40 ❖ ©2009 DDM Guild, 35/40 ● ©2009 Wizards, 36/40 ❖

War Devil CR Xen’drik Drow Stingblade Young Gold Dragon CR Yuan-Ti Fangblade
Level 15 ✦ Devil • War 3 Level 9 ✦ Drow • Martial Level 9 ✦ Dragon 2 Level 12 ✦ Yuan-Ti

Attacks Attacks Attacks Attacks


AC M Trident: +21 vs. AC; 20 damage AND Followup: AC M Drow Long Knife: +13 vs. AC; 15 Damage AC M Claw: +16 vs. AC; 15 damage. AC M Greatsword: +14 vs. AC; 25 damage.
28 +21 vs. Reflex; 10 damage AND Dazed and push 23 r Xen’drik Boomerang: (range 10) +10 vs. AC; 10
27 m Draconic Fury: Make up to 3 M attacks, each
24 m Poison Bite: +12 vs. Fortitude; 10 damage AND
FORT target up to 1 square. FORT damage. FORT against a different target. FORT ongoing 10 poison damage (save ends).
28 21 23 22
Powers ❑ c Weakening Fiery Breath: (blast 5) +16 vs.
REF REF Powers REF REF Powers
Reflex; 25 fire damage AND Weakened (save ends).
28 Reach 2; Resist 20 Fire 21 Skirmish 10: +10 Damage on its turn after moving 23 On miss, 10 fire damage. Q when this creature 22 Resist 10 Poison
WILL Blindsight: Ignores Conceal; treats invisible WILL 2 or more squares away from its starting position. WILL first becomes bloodied. WILL Zehir’s Fang: (Aura) Each Yuan-Ti ally within 5
28 creatures as visible. 21 ❑ Hellstinger Venom: Use after this creature hits 23 22 squares of this creature has +2 Attack with m
❑ Diabolic Tactics: Replaces move action: Up to 2 with a m attack: Target of that attack has –2 Attack Powers attacks.
Devil allies of level 10 or below each make 1 M and is Weakened (save ends both). Reach 2; Resist 10 Fire Bloodthirsty 10: +10 Damage with m attacks
SPEED attack as an immediate action. Q when this SPEED SPEED SPEED against bloodied targets.
F6 creature destroys an enemy. 7 F8 Champion Powers ❑ ❑ 7
Quick Bite: Use at start of this creature’s turn: Make
❖ Use when an ally is targeted by an attack: That
Champion Powers ❑ ❑ ❑ a Poison Bite attack against an Immobilized
ally has +4 AC until end of round.
enemy as an immediate action.
HP ❖ Use after rolling initiative, if you won: Each ally HP HP ❖ Use at start of round: At end of round, the player HP
100 has +4 Attack until end of round. 60 95 whose warband has the most creatures occupying 80
BLOOD ❖ Use after rolling initiative: This creature and 1 BLOOD
The drow of Xen’drik are swift jungle fighters. BLOOD victory areas scores 15 VP. BLOOD
It spurs its serpentine companions into bloody frenzy.
50 Devil ally within 5 squares of this creature switch 30 45 40
positions.

83 28 63 43
©2009 DDM Guild, 37/40 ❖ ©2009 DDM Guild, 38/40 ★ ©2009 DDM Guild, 39/40 ★ ©2009 DDM Guild, 40/40 ◆

MM-001 Dangerous Delves. Page 5 of 6 © 2009 DDM Guild and Wizards of the Coast. Permission granted to print for personal use only.
Dangerous Delves
Design: Stephen Hagan (Lead), Peter Lee, Michael
Domezio.
Development: Paul Grasshof (Lead), Kevin Tatroe
Graphic Designers: Joel Broveleit, Kevin Tatroe
Special Thanks: DDM Guild’s Supporters; Kierin
Chase, Peter Lee, and Scott Rouse at Wizards of the
Coast.

Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the


Coast are trademarks of Wizards of the Coast, Inc. and used
under license. All Wizards character names, and the distinct
likenesses thereof are property of Wizards of the Coast, Inc. This
material is protected under the copyright laws of the United
States of America. © 2009 DDM Guild and Wizards of the Coast.
This DDM Guild product contains no Open Game Content.
These cards are current as of May 19, 2009.

MM-001 Dangerous Delves. Page 6 of 6 © 2009 DDM Guild. Permission granted to print for personal use only.

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