2dartist #121 - 2016 - 01
2dartist #121 - 2016 - 01
Photoshop
fundamentals
Brush up on your
Photoshop basics
with this guide to the
software’s interface
plus
• The beauty of tragedy
• Powerful game environments
• Harmonious sci-fi design
• and much more!
2DARTIST MAGAZINE | ISSUE 121
Contributors
BASTIEN LECOUFFE DEHARME JUAN NOVELLETTO
Bastien Lecouffe Deharme is a French illustrator and Juan Novelletto is a senior concept artist at NGD Studios,
digital painting instructor now based in the US. He developing the Master of Orion reboot, and art director at
has worked professionally since 2005 on numerous the indie games studio Nastycloud. He is based in Buenos
illustrations for books, magazines and games. Aires, Argentina.
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2DARTIST MAGAZINE | ISSUE 121
Magazine.
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Annie Moss
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Sub Editor
Adam Smith
Graphic Designer
Aryan Pishneshin
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2DARTIST MAGAZINE | ISSUE 121
046_ T
he Gallery
10 inspiring images from artists including Michael
Michera and Tamires Para
068_ S
peed paint from real life references
Danilo Lombardo shows how you can create an
urban scene in only a few hours
080_ P
aint an elfin warrior
Wendy Yoon demonstrates how to create a fantasy
scene with simple Photoshop techniques
090_ C
reate a sci-fi composition
Learn the essential elements for creating a
successful sci-fi composition
102_ P
hotoshop fundamentals
Brush up on your Photoshop basics with this
guide to the software’s interface
112_ H
armonious sci-fi design
Przemek Duda shows how he created a visual
reference for his futuristic Symbiont World
124_ D
igital Art Master: Jose Daniel
Cabrera Pena
Learn how to create an historical battle scene with
this look inside Digital Art Masters: Volume 9
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TURN YOU PASSION
INTO A CAREER
Immerse yourself into the world
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“A great source of inspiration and tips on how to improve your skills
and speed up your painting process. Besides very detailed step-by-step
tutorials, 2dartist magazine will also ensure there are a large variety of
topics covered as well.”
- Blaz Porenta, illustrator
Bastien Lecouffe
Deharme
deharme.com
Interviewed by:
Annie Moss
WARNING:
NUDITY
The beauty
of tragedy
Bastien Lecouffe Deharme explains how he has come to accept
the ‘dark’ label attached to his works inspired by tragedy and flesh
2DARTIST MAGAZINE | ISSUE 121
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2DARTIST MAGAZINE | The beauty of tragedy
2DARTISTMAG.COM
The Whore of Babylon © Applibot 2DARTIST MAGAZINE | ISSUE 121
11
2DARTIST MAGAZINE | The beauty of tragedy
2da: Can you tell us a bit about the idea behind your
personal project, and your graphic novel Memories
of Retrocity?
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2DARTIST MAGAZINE | The beauty of tragedy
Portrait of Melody The Magician of the Mountain of Death, the cover of Spectrum 22 © Applibot
I try to see the day, so I force myself to wake before before dinner, and then I take a break, spending time it, to stay on a normal schedule. Today I just embrace
noon, and usually go for a run. I balance my workflow with my spouse. And around ten or eleven starts the it and I have never been as productive. I am a work
with a lot of exercising and physical activities. serious work sessions, until 6 or 7 in the morning. machine, and the next step will be to allow myself
some breaks. To breathe, and dedicate more time to
That helps me to keep up with the amount of I always try to end my night of work at a satisfying some ‘unwinding’ activities that I truly enjoy and do
hours spent in front of a screen. I usually keep the moment; when the picture is at a good place to get not discuss much!
administrative part of freelancing for the afternoon, back to it the day after. If I stop the flow with things
when the world is awake. Emails, paperwork, phone that are not settled, I cannot sleep. This odd routine 2da: Do you have any tricks or tips to keep yourself
calls and stuff of that kind. I warm up with sketches was hurting me for a long time as I was trying to fight motivated on a difficult project?
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2DARTIST MAGAZINE | ISSUE 121
Sentinel of the Eternal Watch © Wizards of the Coast The Fallen © Applibot
To answer your question, I don’t ever feel that I need There was the day I saw Blade Runner for the first time, as a kid. The day I finished the book La Horde
to keep myself motivated, because I only work on du Contrevent by Alain Damasio. The tears I cried at the end of Kagemusha, wondering why this was
things that motivate me! And this is my tip: don’t try touching me so much (the answer is, again, in the obsession I have for tragedy).
to go all over the place, and try to stay true to what
you do. Don’t do boring stuff, life is too short! And then there are stories with women. One that I had to leave to be able to focus on my artwork
without feeling guilty. Another that took me by the hand and asked me to tell her stories. And the one
2da: Are there any areas in the digital art world that that I crossed an ocean for, and who sleeps in the room next to my workshop while I answer an interview
you’d like to branch into (and why)? in the middle of the night.
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The Cliff
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3 D T O TA L ’ S A N AT O M I C A L C O L L E C T I O N :
N E W F I G U R E S AVA I L A B L E N O W
Blake Rottinger
blakerottinger.com
Interviewed by:
Annie Moss
Blake Rottinger is
a concept artist in
the entertainment
industry specializing in
environment design.
He is based in Sydney,
Australia and is currently
freelancing for Crystal
Dynamics game studio.
Powerful game
environments
Discover how freelance concept artist Blake Rottinger creates his striking
environment designs for the entertainment industry
2DARTIST MAGAZINE | Powerful game environments
Although freelance concept artist Blake Rottinger 2dartist: Hi Blake! Thank you for talking to 2dartist. BR: Style normally isn’t an issue (most of the time).
is relatively new to the digital art scene, over the Could you start by introducing yourself a bit to any When an employer comes to you, chances are
past few years he has been making an impression readers who are unfamiliar with you and your work? they’ve looked at your work and want you for your
with his absorbing environment designs. style. In concept art style is important but not as
Blake Rottinger: Hi! Thank you for taking the time important as creating a readable image.
Beginning his career as a fine artist, Blake has to interview me! And hello readers! I’m a Sydney
developed into a much in-demand artist for the based concept artist currently freelancing in the So adapting style comes sort of naturally, working
entertainment industry. With a hard work ethic entertainment industry. Right now I’m working with processes are a different bag though. You have to
and a fascination with art which leads him to Crystal Dynamics on an unannounced project. I do a lot of problem solving with the designs as well
explore new skills and techniques, Blake has mostly specialize in environment work but I also like as your art to meet them. I think it’s good to look at
recently been sought by AAA game companies, to delve into characters and props when I get the what sort of work the company has been doing and
seeing him work on projects for Eidos Montréal chance. And I’m always out to learn and practice my almost try to decrypt the image. Look at specific
and Crystal Dynamics. craft! Never stop learning! techniques and processes. Also look at a whole
variety of things in the same vein of what you are
We caught up with Blake to find out more about 2da: You have worked on a number of different doing. Movies, videogames, anything!
how he established himself in the digital art projects, from AAA videogames to industrial design.
industry, how he has developed his style and how How do you adapt your style and working processes 2da: How did you go about establishing yourself in
he manages his growing work schedule... for these different projects? the digital art industry?
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2DARTIST MAGAZINE | ISSUE 121
BR: Basically I just tried to keep my online presence Also do tutorials, I can’t stress that enough. These are MODO and Maya for 3D modeling. For brushes
updated. The rest takes care of itself. You get better days there are so many on Gumroad and Youtube again, I don’t use any special brushes. I have some
and you eventually get noticed. And if you keep from the professionals in the industry, they are free brushes and also I downloaded Kalen Chock’s
updating your work then it makes a big difference. literally giving you the industry secrets to become a brushes which I like very much. His are a compilation
It’s good to be on quite a few different avenues too, better artist. Don’t be afraid to ask for feedback! of brushes he’s found, if you want to take a look you
Facebook, art forums and ArtStation definitely. But I can find it on Google easily enough.
would highly recommend having your own personal However remember that artists are all very different.
website when you are sending off job applications. Some prefer this technique over that and so on. So But you can download them from DeviantArt, his
Nothing beats a personal website. remember that when asking for feedback, if a person username is k04sk. The basic brush I probably use
you respect gives you feedback which you don’t the most is a rectangular textured brush which you
Another thing is to really get to know people all over agree with, sleep on it. Really think about it. Don’t can find in that pack. I use that for all my non-specific
the world. I get such good feedback from so many just throw it away. But also if you’ve thought about it painting tasks.
other artists I know over the web. It’s the best way to extensively, it’s also okay to disagree. These decisions
grow and you constantly meet new people from the are what makes us all unique. 2da: How have you developed your style over time?
people you already know!
2da: What are your preferred tools and methods to BR: I think I looked at a bunch of artists whose style
2da: Do you have any advice for readers who are just work with? Are there any brushes you find yourself I really liked and pretty much tried to mimic it. After
starting out in the industry? using again and again? a while you sort of tend to create your own style. As
I mentioned before, there are little forks in the road
BR: I would say to learn the fundamentals obviously; BR: My tools are pretty standard. Photoshop and throughout a painting and artists all make different
perspective, value, all those things. But it can be a Wacom Tablet are basically the crutches of any decisions. This makes us all unique. I would say not
boring at times, so remember it’s totally fine to just digital artist. I’m actually using the same 8 x 6 tablet to worry about style too much (unless you are going
do things for fun. Take 20 hours painting that mech I got for my birthday when I was about 16. So it’s into something like Disney) but you naturally evolve
you always wanted to! Things like that. very old now, but going strong! Other programs into your style. You don’t have to monitor it.
2012: Enrolled in a fine arts university 2014: Graduated with Bachelor of Visual Arts 2015: First AAA company gig working with Eidos
Montréal for four months
2012: First freelance job during first year of university 2015: First year out of university he worked with
Australian company Goodoil Films 2016: Currently working with AAA company Crystal
2013: First major freelance job on a post-apocalyptic Dynamics on an unannounced project
game for Xivisoft
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2DARTIST MAGAZINE | Powerful game environments
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2DARTIST MAGAZINE | Powerful game environments
2da: Where do you look for inspiration? Are there any of bright colors and their painterly approach. I also motivating, even if they don’t pay attention to some
other artists you particularly admire? own many concept art books from videogames to of the things you painstakingly put effort into, that
movies. I chuck on some soundtracks and just look in itself is an accomplishment because nothing is
BR: I have so many artists I could name off but through them. Soundtrack music is a great way to jarring them out of the world. It’s all about creating a
the big ones are John Sweeney, Eytan Zana, Nick get into the zone and into a world. believable space and for some reason I love it!
Gindraux, and Aaron Limonick. All those guys work
with Naughty Dog actually. 2da: What makes a project fun for you? 2da: Do you have any tips or tricks to keep yourself
motivated on a difficult project?
I’m constantly inspired by the work that comes out of BR: Well I think painting most of the time is pretty
that studio! Also the work from One Pixel Brush. But fun in itself, however I enjoy really thinking in depth BR: I feel it’s good to remember that not every
the artists who inspired me from the very beginning about what I’m designing, especially the little things painting has to be super pretty and the next Mona
were Kalen Chock and David Holland. My style now like set dressing in a scene. Imagining the player Lisa. Creating a variety of works that the team
may be very different to them, but I loved their use walking through the thing you created is highly doesn’t like is also useful, because you’re all working
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2DARTIST MAGAZINE | Powerful game environments
BR: I wish! But unfortunately not. I’m very excited to day how I want. If I finish work early then I don’t have BR: Normally I start to go on a research spree.
be working on what I am right now and hopefully I’ll to sit around an office until home time! I can go hang Just looking at images related to the subject,
get to show something soon! out with friends or anything I want. However I would reading up on stuff and taking notes. I try to get an
enjoy working in-house one day, unfortunately understanding then I go and create some pretty
2da: What do you like most about working as a in Australia our AAA games industry is pretty non- quick photo-bashed images. At this point I’m trying
freelance concept artist? existent. So freelancing is one of the better options to to get something close to what the client is looking
get into it if you live here. for overall. There’s not much into the detailing at this
BR: I think never being bored. I’m constantly working point because that comes from the back and forth
on new projects and with new people, so it’s pretty 2da: Could you describe your typical workflow for between me and my art director. It’s pretty rare to get
difficult for it to get stale! I also get to structure my us? How do you approach a new project? everything right the first try (at least for me).
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*a selection of our alumni ’s achievements , c o n g r at u l at i o n s to them all .
s k e t c h in g
2dartist
A look back
the
ough some of ars
thr ye
ke a lo ok back om the past 10 te
Ta fr a
piring sketches ow to incorpor
ins s on h
nd p ick up tip to your work
a in
al skills
tradition
2dartist sketching: A look back
MICHAL KUS
Being creative is a prescription
Personally I think creativity is the most important. Sketch a lot and your flow of creativeness will turn into something that is a part of you as a
being. It is vital that you train your brain to see forms out of this world and arrange them in a different way. That is basically what creativeness is.
The challenging part is to pick up and see the forms from our world and arrange them in a cooler way, then execute it professionally by drawing
with confidence. Sketch a lot and your brain will adapt to it.
Flora, fauna, and some landscape sketches of a volcanic planet during the warm period
32 2dartistmag.com
LENA RICHARDS
Take a clipboard!
It used to be that I had actual sketchbooks, but I walk a lot and always take my drawing with me, and my sketchbooks got ruined. So I started
to carry around a clipboard with several sheets of regular office paper, which I can just leave at home later or give away to people if they like
something I draw.
An abstract landscape
2dartist sketching: A look back
SABIN BOYKINOV
Embrace diversity
Try to have many diverse personal interests; don’t focus on painting and drawing only. Read a lot of books, research world-famous designers and
architects, and meet different kinds of people. Be like a child; keep your fascination with nature alive, and store an extensive visual library in your
mind.
Sabin
researches
different
characters
throughout the
ages
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2dartist magazine | issue 1 2 1
MIKE BUTKUS
Not just paper
My favorite technique is drawing with black Prismacolor pencil and hard graphite on Dura-lene because the combination of these mediums
produces a smooth and creamy texture in the drawing. You don’t have to work hard to create the depth and value of your lines when using this
specific vellum.
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2dartist sketching: A look back
AJ FRENA
Work with mixed media
There is something about holding your work in your hands, being able to see paint strokes and marks, which can’t compare to digital copies.
However I find myself working mostly in mixed media these days, doing a good chunk of the painting in acrylic/ink then finishing it up digitally.
This process is a lot faster so allows for me to finish a larger body of work.
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2dartist magazine | issue 1 2 1
MARK MOLNAR
Keep in contact with your materials
I think drawing is the fundament of any art form and I also like to have a close contact with the material that I am working with. In the age
of interactive pressure-sensitive screens, like the Wacom Cintiq, it’s becoming less and less of an issue, but the best tools for me are still my
sketchbooks and pencils.
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2dartist sketching: A look back
IVAN KASH
Capture spirit and ideas
It’s important when sketching to capture the spirit, silhouette and basic features of your character’s personality. Ideas and shapes are born in my
head in the process of drawing, so I try to transfer them onto the picture as precisely as possible.
38 2dartistmag.com
2dartist magazine | issue 1 2 1
This concept was a rather complex character to design as it has a distinctive set of characteristics that are well known in myths of this kind, and if
you give up on them then you risk making the creature unrecognizable. My additions to the traditional interpretation were a muzzle of a predatory
ape-man, rather than a human face, spikes on the head, tail and paws, and I also invented a pair of odd Trichoplax wings for her.
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2dartist sketching: A look back
MAT MILLER
Loose sketching
The best technique for sketching is just to stay loose and be confident in your strokes. It’s not the end of the world if what you put on the page
doesn’t look exactly like what you are sketching. In terms of line quality, I’ve always been told to work through the line quickly and smoothly. Again
this comes back to confidence and being loose with your hands.
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2dartist magazine | issue 1 2 1
JEFF MIRACOLA
Start with the torso
Sketching is important to do all the time. I draw nearly every day regardless of whether I have an assignment to work on. Like anything else, the
more I do it, the better I get. My ability to sketch out ideas happens much faster now than it did 20 years ago.
When drawing figures or creatures, I often start with the torso. It generally has the largest surface area and becomes my foundation for the drawing.
I know that if I can get the proportions correct on the torso, then everything else will fall into place. Starting my drawings this way allows me to
plan better for the size and placement of the figure within my composition.
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2dartist sketching: A look back
TRAN NGUYEN
Keep sketches small
My preliminaries are usually done on a small, intimate scale and the best surface for this is smooth Bristol paper. I generally prefer graphite when it
comes to sketching, from grade 8H to 9B, Tuff Stuff eraser sticks, and Prismacolor’s Magic Rub. For value studies, I’ll sometimes import the graphite
sketch into Adobe Photoshop to add a deeper level of lights and darks. Using a Wacom Intuos 3 tablet and the soft round brush, I can create a
more refined study for clients before continuing onto the final illustration.
This sketch illustrates Tran’s deep interest in nostalgia and distant memories, wandering off into nature
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2dartist magazine | issue 1 2 1
WYLIE BECKERT
Draw from life
Drawing from life, even if it’s just a still life of a coffee cup, strengthens your observational skills. Even if I’ve seen an object a thousand times, I
don’t really understand it until I take the time to draw it. By really looking at an object and figuring out what shape it is and what details make it
identifiable and lifelike, I’m able to add it to a mental bank of specific, believable objects that I can reference for future work. Once you’ve noticed
how a coffee cup’s rim catches the light, or how its base sits on a tiny beveled edge, you’ll never draw it as a lifeless hollow cylinder again, and your
illustrations will be that much more compelling.
43
Would you like to see your sketches
featured in 2dartist magazine?
We’re always on the lookout for talented artists
and their artwork to adorn the pages of our
magazine. If you think you have what it takes,
get in touch!
Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
Giedi Prime
Alex Tornberg
Year created: 2015
Web: alextornberg.com
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2DARTIST MAGAZINE | The Gallery
2DARTISTMAG.COM
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2DARTIST MAGAZINE | The Gallery
Anomaly Cave
Sergey Musin
Year created: 2015
Web: samfx.com
© Sergey Musin
2DARTIST MAGAZINE | ISSUE 121
CTHULHU
Michael Michera
Year created: 2015
Web: michera.artstation.com
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CREEPY SCAVENGER
Michael Michera
Year created: 2015
Web: michera.artstation.com
2DARTIST MAGAZINE | ISSUE 121
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2DARTIST MAGAZINE | The Gallery
Serene
Jacob Duncan
Year created: 2015
Web: jacobduncanart.com
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2DARTIST MAGAZINE | The Gallery
The Chosen
Shahab Alizadeh
Year created: 2015
Web: shahabalizadeh.artstation.com
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2DARTIST MAGAZINE | The Gallery
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Travelling Gear
Michele Giorgi
Year created: 2015
Web: michelegiorgiillustrator.com
© MicheleGiorgi
2DARTIST MAGAZINE | ISSUE 121
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Decryptor
Tamires Para
Year created: 2015
Web: tamirespara.com
An inspiring collection of drawings and articles exploring the
sketchbooks and artistic practices of 50 talented sci-fi concept artists.
Sketches and drawings are the foundations of great art, where thoughts
and concepts first come to life as an image. In Sketching from the
Imagination: Sci-fi, 50 talented traditional and digital artists showcase
their sketches, share their inspirations, and explain their approaches to
drawing sci-fi art. From doodles of robots and aliens, to concept designs
for spaceships and speculative life-forms, Sketching from the Imagination:
Sci-fi is a visually stunning collection packed with useful tips and creative
insights – an invaluable resource that will inspire artists of all abilities.
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 121
Challenge Gallery
Each month 2dartist will give you a short
brief for a piece of artwork. Submit your
image and you can be in with a chance of
winning a £60 voucher and having your work
featured in the magazine!
Danilo Lombardo
danilolombardo.allyou.net
Software Used:
Photoshop
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2DARTIST MAGAZINE | Speed paint from real life references
“I introduce a stronger
contrast between the
foreground and the
background using shadows
and I paint more graduations
of color in the mid-tone range”
because this can distract our eyes, and make us
have less control.
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2DARTIST MAGAZINE | ISSUE 121
do this, I create a new layer on top of my stack layer and this time using the Hard Shader pencil Try to do the rough blocking as soon as
with an opacity set to something like 40%. I will preset I paint some correction on top of my work. possible, so you can evaluate if a sketch
need this to paint those elements that I want to will work
be on top of the first blocking, and to level all of Looking at the reference and working with a
my tones. zoomed out canvas I can gain that first impact The glazing layer and the result of it
and correct those things that keep breaking
I introduce a stronger contrast between the the uniformity of my painting. I introduce some The Pencil tool does a great job for
foreground and the background using shadows, shadows and lights to enhance depth, and paint making the colors uniform and adding
and I paint some more graduations of color in some more values trying to improve the ground more precision
the mid-tone range. On another layer (at 20% and the reflection effect on it. The goal here is to
opacity) I finish this kind of polishing by adding refine the ‘first impression’ of the painting and Once you have the bases, this is where
warmer tones. make it look uniform. the image details can finally come out
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2DARTIST MAGAZINE | Speed paint from real life references
We need to stay dirty, and not make all the and then I use the eraser to delete the upper parts To do research on shapes, colors, patterns,
individual details, but instead give some hints to of the texture. character design, and lighting, it’s important to
the viewer on how things are in a more complete, be able to explore as many variants as possible,
general way. Having all the primary shapes I do the same process to add a general light, a so speed is a tool you can use to communicate
sketched out will make it very easy to add many sort of fast glow on the upper part of the image, an idea quickly to yourself or your team. This was
details later (tertiary shapes). I accentuate some but this time my merging mode is set to Screen. just my method and my opinions and I hope you
strong points like the lines of the car silhouettes, On a separate layer I paint a fast ‘fog’ to separate will find it useful for your daily practice.
or on the sidewalk, to make some elements, and the buildings in the distance and I refine the
the space itself, more readable. ground reflection. My image is a little bit too red
so I add a Color Correction layer to adjust the This is how the image looks when zoomed
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The Artist
Danilo Lombardo
danilolombardo.allyou.net
121
Issue 121 | January 2016
Photoshop
fundamentals
Brush up on your
Photoshop basics
with this guide to the
software’s interface
plus
• The beauty of tragedy
• Powerful game environments
• Harmonious sci-fi design
• and much more!
SAVE 30%!
when you subscribe to today!
Subscribe online at
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The Artist
Wendy Yoon
wendyyoon.com
Software Used:
Photoshop
Wendy Yoon is a
freelance concept artist
and illustrator from
California, USA currently
working in the film and
games industry. She
specializes in creating
character, creature, and
environment designs.
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2DARTIST MAGAZINE | Paint an elfin warrior
I use large brushstrokes to lay in the sky, tree, and ground floor. I am also
using a variety of textured brushes to break up the clean feeling that the
painting is starting to have. It’s okay to be messy at this stage! Refinement
will happen later in the process.
I quickly add in a couple of defining ‘elfin’ features such as pointy ears and
long hair. I also paint in some very basic values to separate the components
from one another. I am using values here to describe the relative position of
objects in the image. For example, the way in which the cloth hanging off the
character’s waist overlaps with itself, creating a sense of depth.
05 Painting the light: Now that I have blocked in some simple values,
it’s time to determine the light source and push the scene even
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further. This is also where I figure out where my real skin. Skin is semi-translucent, allowing light work throughout the entire process so that I can
shadows and highlights go. I have settled on the to enter it and illuminate it. The glow that results be sure that the changes I’m making contribute
light source as being somewhere to the left of the of this is called subsurface scattering and is most to the painting as a whole. I want to be making
frame from behind the viewer. noticeable when you hold your hand up to a deliberate choices in where I place my values.
source of light such as the sun. The edges of your As you come to understand values better, you will
I also further refine the background, detailing in fingers become illuminated from the light behind
the foliage and the branches of the tree. Now that it and glow red.
this is established, I can define my light shapes
based on the environmental influences. Because In this scene, I want to show how the inner part Using large brushstrokes, lay down the
this character is in a forest, I think it would be of the character’s ear is thinner and allows more foundation of color to establish the
appropriate to use the effect of dappled light. light to pass through it, to demonstrate the overall palette and feel of the image
Dappled light is the result of sunlight passing effect of subsurface scattering and give it the
through the canopy of a tree, creating a ‘spotty’ red color. I also finish defining the rest of the Blocking in the rest of the painting by
pattern of light and shadow. This gives me the face, adding highlights to the bridge of the nose, focusing on a basic range of values will
opportunity to design the light shapes affecting the cheekbones, the tips of the ears, and the help to define form
my character and his environment. forehead. These areas are the high points that
typically reflect the most light. Determine the light source to nail down
In addition to the sunlight, we have other minor the placement of the highlights and
sources of light that we need to consider such as
fill light and bounce light. In this instance, the fill
light in this scene is blue from the light reflected
07 Checking values: Periodically checking
your values is important in preventing
certain areas of the painting from becoming too
shadows from the character and his gear
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08 Indicating materials: Armor and I frequently shoot my own references to get exactly what I’m looking for. I don’t have
fabric: I continue to detail out the rest swords lying around my house but I can easily take a butter knife outside and photograph
of the character, focusing on the armor and it in natural light so that the reference will be more accurate for my scene.
fabric for this step. I finish designing the rest of
the weapon, taking care to find good references Observing from life and studies
online to make it look believable. Pay attention to the world around you and observe how light interacts with your
environment. Go outside on a sunny day and see all the ways that light bounces around
I’m cleaning up some shapes such as the blade your environment. For example, look at the light bouncing off of grass and onto the side of
and his boots, giving them more definition. I also a house or the way a car’s paint reflects highlights.
punch up the values on the boots, making them
stand out from the background. Next up, I paint in Try to look for subtle differences in color across a variety of surfaces. As an artist, it’s
the fabric, such as the cloak and the sash around important to build your visual library of light and color. You should also do studies to see
his waist. how other artists approach different subjects in their pieces.
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2DARTIST MAGAZINE | Paint an elfin warrior
of about 30% to bring in some additional spots warmer. I use a red and teal Gradient Map on an
of light to parts of the armor and the weapon. I overlay layer mode at 8% opacity to push some Color Dodge is a versatile tool that can
focus on the areas that would receive the most of the reds. amplify the brightness on an already lit
light such as the raised parts on the chest piece, area such as the highlights
vambraces, and pauldron. I change the color of
the brush to a light pink and add some Color
Dodge to the area between his ear and cheeks.
15 Last minute fixes: We’re not done just
yet! This final step is where I’ll do some
minor painting to fill in some of the details that
Adjustment layers create an opportunity
to make non-destructive changes to
This pushes the subsurface scattering effect and I think the image is missing. The front boot and the colors, values, and tones that are
also adds in some more saturation. pants look a little flat so I paint them a bit more to already present in the image
2DARTISTMAG.COM
The Artist
Wendy Yoon
wendyyoon.com
Start your journey to comic success and delve into
the processes behind great comic art, learning
the traditional and digital tools of the trade.
From inking and coloring to anatomy and poses,
you’ll discover everything there is to know about
creating impressive characters for comic art. The
comprehensive introductory chapters will show you
how to choose the right tools for your work and help
you to develop an understanding of the essential
skills every aspiring comic artist needs.
In Digital Painting Techniques: Volume 7 you will discover a variety of artists’ methods
for creating perfect pin-ups, impressive vehicles, breathtaking environments,
magnificent mythological creatures, and much more! Plus you will learn how to craft
matte paintings using Cinema 4D and brush up on your speed painting techniques.
Browse for inspiration and to pick up top tips or follow project workflows in more
detail with the step-by-step tutorials – either way, you’ll open up the book and
find something valuable to take away. Useful for intermediate digital artists and
professionals, this title is another must-have for any digital artist’s bookshelf!
Juan Novelletto
novelletto.com.ar
Software Used:
Photoshop
Creating a sci-fi
composition
Senior concept artist Juan Novelletto shows how to
compose a strong sci-fi scene
2DARTIST MAGAZINE | Creating a sci-fi composition
Learn the fundamentals of sci- time, it is important that you iterate an idea so a concept, even from the first sketches, to have
fi concept art... that the end result is the best possible one. any idea of what you are going to do. Since we
are working on a sci-fi piece, we can take many
This is the first in a series of five tutorials In this case, I will show you one of the most liberties where we couldn’t in something like an
where I’ll show you my process to create a common processes and the one I use the historical concept.
piece of sci-fi concept art in its entirety; from most; generating small images (usually known
the management of the composition, values as thumbnails) with a few values, forms When we are facing the realization of a concept,
and perspective, to the finishing touches of and basic silhouettes. But before this it is various situations may arise: what you do may
special effects. This first tutorial aims to focus important to know some basic composition be part of a well known concept or you may have
on the composition of a concept, and will have rules; for example, that the scale of an object a design document showing you how you must
a large theoretical load with some Photoshop is correct, or that the viewer’s attention can be work each element. In this case I’m going to take
tricks. You will learn to generate compositions guided to exactly where you want it to, or that the liberty of making something from scratch,
quickly, without losing your concept objective. all the elements are in harmony on the canvas. but I want to convey in the same image several
In addition you will also see how the color things: a world with particular forms, an event
Composition is a fundamental way to convey palette can alter a composition, and can be that happened, the possible cause of this event,
an idea in a practical way; therefore it is varied, to generate different feelings. and generate some mystery. Playing with the
important that you can master it to be able to uncertainty is something that gives true dialogue
better communicate your idea to the viewer.
To get to a good composition, most of the 01 Idea elements: It may seem very simple
but it is important that before starting
to a concept, since in a way you are talking to the
person looking at the piece, making them ask
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to locate elements on the canvas, I can still The same elements change the
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TOOL GUIDE
Define the brush preset
Sometimes it is necessary to create a custom brush to give more detail to an area, or generate a pattern. In this case I want to create a few rivets
in the destroyed ship, and repeat it at some other place like the backpack of the pilot. I create an image in a new document, which must be in
grayscale, being white with has opacity 0% on the brush and black with an opacity of 100%. Once the image for the brush is ready, go to Edit and
then select the option Define Brush Preset, press OK, and it’s done! Then in the brush menu I can change some settings to define the brush.
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TOOL GUIDE
Using gradient maps to color
There are many tools that let us provide base colors to a black and white image so you can try different palettes quickly. One of my favorites is the
option of a Gradient Map adjustment layer. It is very simple to use, just click on the icon to add a new adjustment layer, which is located at the
bottom of the Layers window. You can now access the Gradient Editor, where you can quickly select colors and see how they apply to an image. As
it is an adjustment layer it does not alter the original layer, so you can continue handling it.
rebound that comes from the ground, I generate are many types of palette you can use: pallets These examples show how the viewer’s
more volume to the central body of the ship, composed of complementary colors, warm and eye can be guided by altering the
making it stand out by contrast from the land. cool, just primary colors, and monochromatic composition’s focal point
With these last retouches I can begin to see how I colors, and so on.
am going to work the color palette. Working first with only values is not the
What I do is make three copies of the image in only way to deal with a concept, but it
sci-fi idea is that you can play a lot with colors. In size. In this case I find it interesting to try out Monochromatic palettes, in this case the
this case, the strange planet gives me even more three options: a palette of complementary colors, cold color, are usually quite boring and
freedom to experience the color palette. There another of warm and cool colors, and a third generally used very little
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The Artist
Juan Novelletto
novelletto.com.ar
adding more colors and some details like cracks So here I am with a sci-fi concept where the focus Maintaining the original idea and
and small stones to the floor of the scene. I is mainly on the balanced composition. The final working with attention to the
also add more sky and cloud tones, but not too touches help to lead the viewer’s eye around composition throughout has lead to a
much so as not to disturb the balance of the the image. This is the first image of a series of stronger image
composition. I don’t want to remove attention tutorials, and I’ll keep iterating so that the end
from what is important after all. result is really good.
99
3dtotal presents the final issue of
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125
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• Posing a character model
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A comprehensive human anatomy guide
for today’s 3D artist, offering fundamental,
theoretical, and practical skills for anatomy
and proportion.
Victor Mosquera
victormosquera.com
Software Used:
Photoshop
Victor Mosquera is a
Colombian concept
artist living in Toronto,
Canada. His clients include
companies such as Ubisoft,
Universal Music group,
Volta, Tor.com and One
Pixel Brush.
Photoshop
fundamentals
Refresh your knowledge with this beginner’s guide to the
Photoshop interface from Ubisoft’s Victor Mosquera
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There are some tabs that I never use because they after using Photoshop for a while you might want panel. I always keep it at HSB (Hue/Saturation/
contain functions that I need often, so instead of to assign your own shortcuts to functions that Brightness) because it makes more sense when
bothering to open the tab every single time I just you use all the time. You can do this simply by approaching this from a painting perspective,
use the keyboard shortcuts. This is really useful if going to Edit > Keyboard shortcuts, then you can since it’s actually using terms that you will use as
you want to become good at Photoshop, as using type any combination of keys and assign it to a a painter.
shortcuts will make your workflow 100% more specific action.
efficient and faster. Photoshop gives you some You can also access a different kind of color
pre-determined shortcuts for basic functions like
saving (Ctrl+S, or Cmd+S if you are using a Mac) or
free transform (Ctrl+T).
04 The color panel: The color panel is key
in the process of creating a painting and
it’s simple too. You can see the color panel at all
panel if you go back to the tools panel and click
on the colored squares at the bottom of it. I
also use this one a lot since it works more like a
times in the upper-right corner. You can change traditional painting palette. It works the same
I recommend that you open every single tab in the settings to different options (RGB, CMYK) if way as the HSB sliders but the layout is different.
the menu bar and check all the shortcuts. Also, you want using the tab in the right corner of the On the big square you can go up or down to
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You will learn the layer blend modes better if The color panel allows you to work with Adding a new layer is like adding a new
you open a painting or photo of your own in different color settings and adjust the transparent canvas on top of your image
Photoshop. Add a new layer on top with another Hue, Saturation and Brightness
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One last thing that I use all the time is the small
icons at the bottom of the Layers panel. If you
hover the cursor over the top of an icon it will
tell you what it does. You can utilize the icons to
quickly create a new layer or even delete it. The
options that I use 90% of the time are the Add
Layer Mask and the Create Adjustment Layer.
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start creating an image from scratch, using all the some interesting looking silhouettes. I use a A Layer Mask is something you apply to
tools mentioned before and some new ones that I combination of brush and eraser when doing this. a layer to control the transparency of it
will explain as I go. I make a mark on the canvas with a Hard brush on certain areas
and then use a Hard eraser to refine the shape.
I start with a new canvas which is 2828 x 4000 I do this for all my main shapes. Since I use the Adjustments are the most important
pixels. I chose these settings because the image brush tool and the eraser tool so much, instead tools you have to edit images which can
I’m painting is made specifically for a book, of going to the tool menu I use the keyboard fix a specific aspect of your painting
so it already has defined dimensions. Also the shortcuts. I press B for the brush tool and E for the
resolution is 300 pixels/inch, because I know it’s eraser tool. Using a basic texture brush from the
going to be printed so I need a good amount of Brush Presets tab, cover the white of the
information in my pixels. Next I select a basic For this project I’m going to sketch a character. canvas with some basic tones
texture brush on my Brush Presets tab and cover I start with some basic flat tones to create a
the white of the canvas with some basic tones. poster-like version of my final painting. This will The best way to get interesting shapes is
be the backbone of my image and I will stick to by making bold brushstrokes and then
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109
The Artist
Victor Mosquera
victormosquera.com
#100Hours
The Artist
Przemek Duda
artstation.com/artist/
przemek-duda
Software Used:
3ds Max, Photoshop
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point I had already blocked in the composition, to the scene, and with the reflection pass I could would fit naturally. I also replaced the naked hills
all major assets, the light setup, and the resulting balance the glossiness of the objects. I was careful in the back with images of crop fields I took while
basic color palette. not to overdo it as I didn’t want my scene to look visiting Stonehenge in England.
like the much criticized Star Wars Episode I: The
Most of the design choices were made but my Phantom Menace. These views are 1) too static, 2) too
illustration was still ugly. Which meant that was close, 3) too close and intimate and
it for the 3D part. This is my base from which
everything else will be refined in Photoshop. 09 Smile for the camera! After the initial
composition was done I started adding
photos from my travels as textures or whole
4) perfect!
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The Artist
Przemek Duda
artstation.com/artist/
przemek-duda
3DTOTALPUBLISHING
Following on from the highly successful Beginner’s Guide to Digital Painting in Photoshop, this
latest title explores the popular techniques used in character design.
Beginner’s Guide to Digital Painting: Characters is a comprehensive guide for artists wishing to create convincing and detailed
characters. It features established artists such as Charlie Bowater (concept artist at Atomhawk) and Derek Stenning (freelance
concept artist and illustrator, with clients including Marvel Entertainment and Nintendo) who share their industry experiences by
covering such aspects as posing characters, choosing the correct costumes, conveying emotions, and creating suitable moods.
Comprehensive step-by-step instructions – plus a quick tips section demonstrating how to paint elements that are integral to
character design and a glossary covering essential Photoshop tools – make this an invaluable resource for those looking to learn
new skills, as well as those pursuing the next level.
Do you struggle to get over a
blank page? Need a trick to help
you with perspective?
2dartist will be running a new feature in 2016
where professional artists will give advice
on your creative problems. If you have a
creative area you would like help to improve
on, get in touch!
The Artist
José Daniel
Cabrera Peña
joscabrera.blogspot.com.es
Software Used:
Photoshop
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The brushes I chose were simple and as primitive The traditional painting inspired brushes I used at this stage of the project
as possible to help to create visual consistency.
Chainmail textures were created using an Overlay the layer style options in Photoshop. This way and be lost. In this particular painting, I wanted
layer though. you can control transparency from both black to distort the distant colors in order to create
and white tones (Fig. 4a). Color burn, Screen, and atmosphere.
Correcting atmosphere and final decisions Soft Light and so on; each and every one of the
Now everything is in place, we can start adding blending modes are also useful. It was a real pain because the base colors I used
layers of atmosphere to help create depth from the beginning weren’t quite right for the hot,
between near and distant elements. I do this with It is important not to turn the sky completely dry environment that I waned. So I ran towards
all kinds of blending modes applied to new thin white, because of the image being for a magazine the Nik Color Efex Pro 3 plugin to experiment with
atmosphere layers and graduating them from which means that the colors could easily fade the filters (Fig. 4b). This is when the real challenge
Painting the background base colors and details. The main Rough brush strokes are enough to define the color base for the
shape of the figures remains as backlight reference main figures. I do this in a layer beneath the line sketch layer
Post-production check with the basic color scheme. The goal was to
achieve a warmer light and a rather dry environment
Color covering that masks the line and completes the detail for the figure
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Conclusion
I reached the final stage in the creative process
without having solved all the main challenges
this painting posed, which made the image one
of the hardest post-production processes of my
career so far, complete with self-doubt and a lot
of backtracking.
As a freelancer a single failed commission will were ultimately solved and the painting was award, and winning the CGHub gold award, as
immediately lead to a lost client. So, putting any successful, earning the history magazine editor’s well as being an editor´s pick and top image of
process errors aside, I have to say the problems approval, the 3dtotal/Layerpaint excellence the week.
Change the wet colors for warm and dry colors with Nik Effex filters and
using the layer blending options extensively
José Daniel
Cabrera Peña
joscabrera.blogspot.com.es
NEXT MONTH
10 inspiring gallery images
Perspective fundamentals