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    entire team understand the work more fully. For product owners
    specifically, breaking down work items into granular pieces and estimates
    via story points helps them prioritize all (and potentially hidden!) areas of
    work. And once they have estimates from the dev team, it's not
    uncommon for a product owner to reorder items on the backlog.
    Agile story points estimation is a team sport
    Involving everyone (developers, designers, testers, deployers... everyone)
    on the team is key. Each team member brings a different perspective on
    the product and the work required to deliver a user story. For example, if
    product management wants to do something that seems simple, like
    support a new web browser, development and QA need to weigh in
    because their experience has taught them what dragons may be lurking
    beneath the surface.
    Likewise, design changes require not only the design team's input, but
    that of development and QA as well. Leaving part of the broader product
    team out of the estimation process creates lower quality estimates, lowers
    morale because key contributors don't feel included, and compromises
    the quality of the software.
    So don’t let your team fall victim to estimates made in a vacuum. It’s a
    fast track to failure!
    Want to give story points a try? First, sign up or log into Jira
   Try this interactive tutorial to set up your first scrum project
   Learn how to configure story point estimations and track your user stories
    Story points vs. hours
    Traditional software teams give estimates in a time format: days, weeks,
    months. Many agile teams, however, have transitioned to story points.
    Story points are units of measure for expressing an estimate of the overall
    effort required to fully implement a product backlog item or any other
    piece of work. Teams assign story points relative to work complexity, the
    amount of work, and risk or uncertainty. Values are assigned to more
    effectively break down work into smaller pieces, so they can address
    uncertainty. Over time, this helps teams understand how much they can
    achieve in a period of time and builds consensus and commitment to the
    solution. It may sound counter-intuitive, but this abstraction is actually
    helpful because it pushes the team to make tougher decisions around the
    difficulty of work. Here are few reasons to use story points:
   Dates don’t account for the non-project related work that inevitably
    creeps into our days: emails, meetings, and interviews that a team
    member may be involved in.
   Dates have an emotional attachment to them. Relative estimation
    removes the emotional attachment.
   Each team will estimate work on a slightly different scale, which means
    their velocity (measured in points) will naturally be different. This, in turn,
    makes it impossible to play politics using velocity as a weapon.
   Once you agree on the relative effort of each story point value, you can
    assign points quickly without much debate.
   Story points reward team members for solving problems based on
    difficulty, not time spent. This keeps team members focused on shipping
    value, not spending time.
    Unfortunately, story points are often misused. Story points go wrong when
    they’re used to judge people, assign detailed timelines and resources, and
    when they’re mistaken for a measure of productivity. Instead, teams
    should use story points to understand the size of the work and the
    prioritization of the work. For an in-depth discussion on story points and
    estimation practices, check out this roundtable with industry experts, and
    read on for more agile estimation tips.
    Story points and planning poker
    Teams starting out with story points use an exercise called planning
    poker. At Atlassian, planning poker is a common practice across the
    company. The team will take an item from the backlog, discuss it briefly,
    and each member will mentally formulate an estimate. Then everyone
    holds up a card with the number that reflects their estimate. If everyone is
    in agreement, great! If not, take some time (but not too much time–just
    couple minutes) to understand the rationale behind different estimates.
    Remember though, estimation should be a high level activity. If the team
    is too far into the weeds, take a breath, and up-level the discussion.
    Ready to give it a try?
   Install this Planning Poker App
   Learn more about Planning Poker
    Keep estimations high level. If the team is too far into the weeds, take a
    breath, and up-level the discussion. #AgileTips
    Estimate smarter, not harder
    No individual task should be more than 16 hours of work. (If you're using
    story points, you may decide that, say, 20 points is the upper limit.) It’s
    simply too hard to estimate individual work items larger than that with a
        high degree of confidence. And that confidence is especially important for
        items at the top of the backlog. When something is estimated above your
        team's 16-hour (or 20-point) threshold, that's a signal to break it down
        into more granular pieces and re-estimate.
        For items deeper in the backlog, give a rough estimate. By the time the
        team actually begins to work on those items, the requirements may
        change, and your application certainly will have changed. So prior
        estimates won’t be as accurate. Don’t waste time estimating work that is
        likely to shift. Just give the product owner a ballpark figure she can use to
        prioritize the product roadmap appropriately.
        Learn from past estimates
        Retrospectives are a time for the team to incorporate insights from past
        iterations–including the accuracy of their estimates. Many agile tools
        (like Jira) track story points, which makes reflecting on and re-calibrating
        estimates a lot easier. Try, for example, pulling up the last 5 user stories
        the team delivered with the story point value 8. Discuss whether each of
        those work items had a similar level of effort. If not, discuss why. Use that
        insight in future estimation discussions.
        Like everything else in agile, estimation is a practice. You'll get better and
        better with time.
        Related resources
       Project Management Resources
       Project Planning Resources
       Product Launch Resources
       Project Management Go-To-Market Strategies
       Resource Management Resources
       Task-Tracking Resources
       Software Project Management
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        DAN RADIGAN
Agile has had a huge impact on me both professionally and personally as
I've learned the best experiences are agile, both in code and in life. You'll
often find me at the intersection of technology, photography, and
motorcycling.
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