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Grade 1 ICT

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0% found this document useful (0 votes)
92 views10 pages

Grade 1 ICT

Uploaded by

noosam64
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ICT Curriculum Grade 1 First Term

Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
Topic: Know Your Computer
Week Objective Content Activities
1 • Students will be • Machines • Connect dots to draw a picture of the
able to know • What is a computer.
machines and their computer? • Tick which of the following are
working. machines and cross non-machines.
• Know that a • Match the following.
computer is also a • Lab activity.
machine. • Q/A (one word answer).

• Details: Machines:
o Machines are made to help us.
o They make our work easy.
o They save our time and energy.
o Machines are made by humans.
o The "WHEEL" was the first machine.
o Some machines need electricity to work, and some do not.
▪ Sharpener is a machine. It is used to sharpen the pencil.
▪ A pair of scissors is a machine. It is used to cut things.
▪ An air conditioner is a machine. It is used to cool down the rooms.
▪ A washing machine is a machine. It is used to wash clothes.
• What is a computer?
o Just like other machines, a computer is also an electronic machine.
o We use computers to store information, draw pictures, write letters, listen to music, play games, etc.
o There are two types of computers:
▪ A desktop: It is kept in one place and not moved around much.
▪ A laptop: It can be carried anywhere along.

Topic: Using the Mouse Objectives: Topic/Content: Activities:

Week 2 • Students will be • Mouse functions: • Practice clicking and double-clicking


able to understand Clicking, double- using educational games.
clicking, dragging, • Drag and drop exercises using shape
and dropping. recognition activities.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
the functions and • Identify the mouse • Mouse maze game: Guide the mouse
uses of a mouse. as an input device. pointer through a maze.
• Understand the • Written work: One word answer, fill in
different parts of a the blanks, true false, matching,
mouse. worksheets

Details:

• Mouse:
o A mouse is a pointing device.
o It helps to interact with items on the screen.
o Types of mouse actions:
▪ Clicking
▪ Double-clicking
▪ Right-clicking
▪ Dragging and dropping
• Fun Fact: The first computer mouse was made of wood.

What is a Mouse?

• Explain that a mouse is a small, handheld device used to interact with the computer. It's called a "mouse" because it has a tail-like
cord (though some mice are wireless and don't have a cord).

Mouse as an Input Device:

• Define an input device as something that sends information to the computer.


• Show examples of other input devices (keyboard, microphone) and compare their functions.

Physical Components:

• Left Button: Used for selecting and clicking.


• Right Button: Often used for opening menus with more options.
• Scroll Wheel: Used for moving up and down on a page.
• Body: The main part you hold.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
• Tail/Cord: (if applicable) Connects the mouse to the computer.

Demonstration:

• Use a large diagram or actual mouse to show each part.


• Allow students to see and touch the mouse parts.

Handout Activity:

• Distribute handouts with a labeled mouse diagram.


• Have students color the different parts as you discuss them.

Basic Mouse Actions

1. Clicking:
o Demonstrate single-clicking (pressing and releasing the left button once).
o Have students practice clicking on icons or items on the screen.
2. Double-Clicking:
o Explain double-clicking (quickly pressing and releasing the left button twice).
o Show how double-clicking opens folders or programs.
o Practice double-clicking exercises with simple icons.
3. Right-Clicking:
o Demonstrate right-clicking (pressing and releasing the right button once).
o Show how right-clicking opens context menus with more options.
o Practice right-clicking on different items and exploring the menus.
4. Scrolling:
o Show how to use the scroll wheel to move up and down on a webpage or document.
o Practice scrolling through a simple webpage or document.
5. Dragging and Dropping:
o Demonstrate how to click and hold the left button to drag an item, then release to drop it.
o Practice dragging and dropping icons or objects on the screen.

Fun Activities and Games

1. Mouse Practice Games:


ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
o Use simple online games or software designed for mouse practice (e.g., dragging and dropping shapes, clicking on moving
targets).
o Ensure the games are age-appropriate and engaging.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid

Topic: Using the Keyboard Objectives: Topic/Content Activities:


Week 3,4 • Students will be able to • Keys on the keyboard: • Identify and type letters A-
recognize and use basic Letters, numbers, spacebar, Z.
keys on the keyboard. and enter key.
• different parts of a Keyboard Practice
keyboard, its functions, and
how to use it correctly • Let students practice typing
their names using alphabet
and number keys.
• Provide a worksheet with
simple sentences for
students to type.

Interactive Game

• Use an interactive
keyboard game to reinforce
key locations and
functions.

Typing Exercise

• Give a typing exercise


where students type a short
paragraph or list of words

• Written work: One word


answer, fill in the blanks,
true false, matching,
worksheets
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
Details:

• Keyboard:
o A keyboard is used for typing text into the computer.
o It has different keys: alphabet keys, number keys, and special keys like spacebar and enter.
• Fun Fact: The QWERTY layout of the keyboard was designed in the 1870s.

Detailed Explanation and Demonstration

1. Introduction to the Keyboard


o Show a physical keyboard and a large diagram of a
keyboard on the screen.
o Explain that the keyboard is like a typewriter but
connected to the computer.
2. Alphabet Keys
o Show the students the alphabet keys.
o Point out that each key represents a letter.
o Demonstrate typing their names using the alphabet
keys.
3. Number Keys
o Show the students the number keys.
o Explain that these keys are used to type numbers.
o Demonstrate typing simple numbers (e.g., 1, 2, 3).
4. Arrow Keys
o Show the arrow keys.
o Explain that these keys move the cursor on the
screen.
o Demonstrate moving the cursor in a text document.
5. Spacebar
o Show the spacebar.
o Explain that it creates spaces between words.
o Demonstrate typing a simple sentence with spaces.
6. Enter Key
o Show the Enter key.
o Explain that it moves the cursor to the next line.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
o Demonstrate typing multiple lines of text.
7. Backspace Key
o Show the Backspace key.
o Explain that it deletes characters to the left of the cursor.
o Demonstrate deleting text.
8. Caps Lock Key
o Show the Caps Lock key.
o Explain that it is used to type in all capital letters.
o Demonstrate typing in all caps.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
Topic: Exploring the Desktop Objectives: Topic/Content Activities:
Week 5-6 • Students will be able to • Desktop icons • Identify and name common
identify and navigate the • Opening and closing desktop icons.
computer desktop. programs
• Understand the basic Activities and Projects:
components of the
computer desktop. • Desktop Scavenger Hunt:
• Identify and use the main o Create a list of
desktop icons. items (e.g., Recycle
• Familiarize with the Bin, My Computer)
taskbar and Start menu. for students to find
and describe on
their desktop.
• Personalize the Desktop:
o Guide students to
change their
desktop background
to a favorite picture
(using pre-approved
images).
• Taskbar Exercise:
o Instruct students to
open multiple
programs and
practice switching
between them using
the taskbar.
• Written work: One word
answer, fill in the blanks,
true false, matching,
worksheets

Details:
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
• Fun Fact: The desktop environment was first introduced by the Xerox Alto in the 1970s.

Introduction to the Desktop

1. What is a Desktop?

• Definition: The desktop is the main screen you see after the computer starts up.
• Comparison: Compare it to a physical desk where you keep important items for easy access.

2. Desktop Background

• Explanation: The desktop background is the image or color that appears behind all icons.
• Activity: Show how to change the desktop background (simplified demonstration).

Desktop Icons

1. What are Icons?

• Definition: Icons are small pictures that represent programs, files, and functions.
• Examples:
o My Computer (This PC): Access files and drives.
o Recycle Bin: Where deleted items go.
o Program Shortcuts: Quick access to applications like MS Paint or Notepad.

2. Using Icons

• Opening Programs: Double-clicking on an icon to open it.


• Activity: Practice opening and closing programs using desktop icons.

. Understanding Windows

• Definition: A window is a box that shows the contents of a program or folder.


• Components:
o Title Bar: The top bar with the name of the program.
o Close Button (X): To close the window.
ICT Curriculum Grade 1 First Term
Note: Teacher to make the lesson elaborated by providing maximum information along with pictorial aid on screen. Details section can be utilized
for aid
o Minimize Button (_): To hide the window temporarily.
o Maximize/Restore Button (□): To make the window full screen or return to original size.

The Taskbar

1. Introduction to the Taskbar

• Definition: The taskbar is the bar usually at the bottom of the screen.
• Components:
o Start Button: Opens the Start menu.
o Quick Launch Toolbar: Icons for frequently used programs.
o System Tray: Shows the clock and background programs.

2. Using the Taskbar

• Switching Between Programs: Clicking on the program's icon in the taskbar to switch.
• Activity: Open multiple programs and switch between them using the taskbar.

The Start Menu

1. Accessing the Start Menu

• Opening the Start Menu: Click the Start button on the taskbar.
• Components of the Start Menu:
o Programs List: List of installed programs.
o Search Bar: To find files and programs.
o Power Options: To shut down or restart the computer.

2. Using the Start Menu

• Opening Programs: Navigate through the programs list to open an application.


• Shutting Down: Use the Start menu to shut down the computer safely.

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