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PD - Player Aid v.1

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0% found this document useful (0 votes)
52 views21 pages

PD - Player Aid v.1

Uploaded by

tomservo9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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Pocket Dungeon Player Aid

version 1
Submitted 5/21/2009

The 'Player Card' is designed to track all in-game information. I used the 'Map' to make my map
in excel (somewhat time consuming). The 'Lists' contain all necessary information for the game
(including weapons and spells, all the way to monsters and stats for each quest). The 'Dice Roll'
uses the random number generator to "roll the dice". I set it up to automatically tell you what you
get for each roll (no looking at lists). The 'Notes - Ideas' are just thoughts I've had about the
game (take them or leave them).

To start a game (Player Card):


1 Enter your name and select your class
2 At the bottom right, select your starting stats
3 Select your desired quest (a brief description will appear directly below your selection)
4 Select the dungeon length and difficulty (will determine the rooms and stats of the monsters)
5 Add your starting items to your inventory and then equip them
6 Use theplay
As you DunGen to generate
the game, the firstitems
add obtained roomto
ofyour
the dungeon
inventory, record the rooms you've
7 explored and the monsters you've killed, track your HP and AP, track your Bonus and
Fudge Pts.

Note: There are lots of formulas working behind the scenes (I protected the sheet so they
won't get messed up). If you are handy with excel or would like to see how I put this
together just go to Tools-->Protection-->Unprotect Sheet (there is no password)

***As you play you may notice the monsters and items aren't exactly the way JonnyRotten
created. I tweaked them to fit my fancy. I removed a spell or two, changed the criteria of the
armor, changed the odds of some of the rolls, etc. I believe that was the intention of the game,
to customize it as you see fit. If you want to change this excel workbook (my version) see below
- I'm not responsible if it doesn't work***

To change items and monsters (Lists):


WARNING: Some changes may screw up the formulas on the Player Card - be careful
If you make a name or note too long it may not fit in the Player Card format

1 Changing the items and monsters is as easy as typing what you want in the green cells.
2 To add an item - I suggest adding a row somewhere in the middle of the list. This should
make the item show up in the drop-down lists on the Player Card
3 To change character special moves just type what you want (Alt + Enter to go to the next row)
To change the odds of each roll (Dice Roll):
The Dice Roll is a list of all the possibilities for each roll. If you want to change the odds of a
roll just edit what happens for each number.
DunGen criteria (hit F9 to refresh)
Name Draaku Class Ranger

Stats: Monsters:
Rooms Name Stats Notes
Hit Points Strength
Dexterity Speed
Wisdom Action Pts.

Equipped Items:
Weapon/Shield Stats Special Moves Cost
Right Hand Quick Strike 1AP
Left Hand Aimed Shot 1AP
Strider's Legs 1AP
Armor Cripple 2AP
Bear Trap 2AP
Triple Shot 3AP
Spells Stats Focused Speed 4AP
Spell (1)
XXXXXX

Inventory: Min. Bonus Stats


Weapons Strength Basic Stats D H Aspect Hands Notes
Fist 1 R1 D1 H-1 1
1
2
3
4
5

Min. Bonus Stats


Armor/Shields Strength Basic Stats A Aspect Hands Notes
1
2
3

Bonus Stats
Spellbooks AP Cost Basic Stats R D H Notes
1
2
3
4
5
6
7
8

Potions/Scrolls/Magical Items Notes Max Uses Used


1
2
3
4
5
6
7
8
9
10
Quest Dungeon Length Dungeon Difficulty Roll the dice (hit F9)
d6 roll: 3
d8 roll: 3

Notes

Notes
Double attack target enemy
Requires Bow: For each turn spent "aiming" gain +2H and +1D for your next attack
Call upon your years of navigating treacherous terrain: +2 speed for 3 turns
Target's movement is reduced by half (if M1 only able to move every other turn)
Make a square of the dungeon impassable for 2 turns
Requires Bow: Fire 3 shots in rapid succession
Double your Dexterity for 2 turns

Activity Log: Bonus Pts. Fudge Pts.


Hit Points Rooms Explored Used Monsters Killed Used

Action Points
Vital Stats Initial Class HP
Stats Bonus Permanent Stat Increases ----->
Hit Points 8
Strength
Dexterity
Wisdom
Roll the dice (hit F9)
d6 roll: 5
d8 roll: 6

N/S Door
E/W Door
Treasure Chest
Class Setup
Class Class HP Bonus Spell (1) Spell (2)
Warrior 10 XXXXXX XXXXXX
Thief 8 XXXXXX XXXXXX
Ranger 8 Spell (1) XXXXXX
Wizard 6 Spell (1) Spell (2)
Class Permits (who can use what)
Weapon/Shield List Warrior Thief
Name Minimum Strength Stats R/A D H Hands Notes 1 2
Fist 1 R1 D1 H-1 1 1 -1 1 Fist Fist
Iron Knuckles 1 R1 D1 H1 1 1 1 1 Iron KnuckIron Knuck
Dagger 1 R1 D1 H1 1 1 1 1 Thief may use Attack Skill: Dexterity Dagger Dagger
Sword 3 R1 D2 H0 1 2 0 1 Sword Sword
Hand Axe 3 R1 D2 H0 1 2 0 1 Hand AxeHand Axe
Battle Axe 5 R1* D3 H0 1 3 0 2 Range: 1 + diagonals Battle Axe
Bow 1 R2 D2 H0 2 2 0 2 Attack Skill: Dexterity Bow Bow
Crossbow 3 R3 D3 H0 3 3 0 2 Attack Skill: Dexterity CrossbowCrossbow
Staff 1 R1* D1 H1 1 1 1 1 Attack Skill: Wisdom (Range 1 + diagonaStaff Staff

Armor List
Name Minimum Strength Stats A Hands Notes
Buckler 1 A1 1 1 Buckler Buckler
Heater Shield 3 A2 2 1 Heater ShiHeater Shi
Tower Shield 5 A3 3 1 Tower ShiTower Shi
Cloth 1 A1 1 Cloth Cloth
Leather 3 A2 2 Leather Leather
Platemail 5 A3 3 The weight slows you down…Aspect DePlatemail
Mithril Armor 1 A3 3 Magical Item: Strong yet feather light Mithril Ar Mithril Ar

Spellbook List
Name AP Cost Stats R D H Notes
Fireball 3AP R2 D4 H0 2 4 0
Arrows of Light 1AP R4 D1 H1 4 1 1 Unleashes 2 separate attacks at once
Cure 2AP Heal HP +4 for each use
Dragon's Breath 2AP R4 D2 H0 4 2 0 Attack all enemies in your line of sight (straight line)
Grip of Terror 2AP R4 D0 H0 4 0 0 Paralyzes an enemy for 3 turns
Shocking Grasp 1AP R1 D3 H0 1 3 0
Knock 1AP Unlock a door or treasure chest
Blink 3AP Teleport to the most recently explored room
Potion/Scroll/Magical Item List
Name Uses Notes
Potion of Healing 1 Heals 4 Hit Points
Restorative Draught 1 Fully restores Action Points
Molotov Cocktail 1 Rain sulfur on your enemies: R3 D4 (in target square) / D3 (in adjacent squa
Potion of Invisibility 1 Pass through a room unnoticed (except for Boss)…May open chests
Essence of Dragon 1 Breath fire on your enemies: R4 D2 to all enemies in your line of sight (straig
Capricious Brew 1 Increase a random stat: 1-2 Str +1, 3-4 Dex +1, 5-6 Wis +1, 7-8 HP +3
Scroll of Strength 1 Strength +1 for 5 rounds
Scroll of Dexterity 1 Dexterity +1 for 5 rounds
Scroll of Wisdom 1 Wisdom +1 for 5 rounds
Scroll of Life 1 Hit Points +2 for 5 rounds
Healer's Scroll 1 Heal 8 Hit Points
Cartographer's Scroll 1 Reveals all rooms (including treasures and monsters) connected to the curre
Ring of Invisibility 4 Pass through a room unnoticed (except for Boss)…May open chests
Lucky Coin 5 Flip the coin before you roll. On a d8 roll of 6-8, luck increases…+/- 1 on nex
Pocket Thief 5 Locked doors and treasure chests pose no obstacle...Unlock one item per us
Teleport Ring 3 Teleport to any explored location
Cartographer's Glasses 8 See through to an adjacent room (including treasures and monsters) without
Bag of Items 5 Pull an item with 5 bonus points out of the bag (TC gen)…Stays in current ro

Aspect List
Name Stat Increase
Platemail Armor Dex -1
Bear's Strength Str +1
Weasel's Cunning Dex +1
Mountain's Knowledge Wis +1
True Hardiness HP +3
Youth's Vigor AP +4

Special Moves List


Class Moves Cost Notes
Warrior Bash 1AP Open a locked door or chest. Succeeds on d6 roll of 5-6 (+1 for every 3 pts of strength)
Jump 1AP Jump over an enemy into an empty space
Precision Strike 1AP Focus your attack: Get +2H but -1D
Knockdown 2AP Immobilize enemy for 2 turns
Whirlwind 2AP Attack all adjacent enemies
Battle Cry 3AP A fierce cry startles enemies: -1 for all enemy attack rolls for 2 turns
Flurry of Blows 4AP Rain blows on your enemies: Double attack all adjacent enemies

Thief Pick Lock 1AP Open a locked door or chest. Succeeds on d6 roll of 5-6 (+1 for every 3 pts of dexterity)
Sneak 1AP Pass through room unnoticed: Succeeds on d6 roll of 3-6
Blinding Dust 1AP Through dust in target enemies eyes: -1 for enemy attack rolls for 2 turns
Critical Strike 2AP Deal double damage on your next attack
Vengeful Strike 2AP Counter attack: You can't miss!
Blade Flood 3AP Attack all adjacent enemies...each attack must be rolled separately
Backstab 4AP Deal a mortal wound while you 'Sneak' through a room

Ranger Quick Strike 1AP Double attack target enemy


Aimed Shot 1AP Requires Bow: For each turn spent "aiming" gain +2H and +1D for your next attack
Strider's Legs 1AP Call upon your years of navigating treacherous terrain: +2 speed for 3 turns
Cripple 2AP Target's movement is reduced by half (if M1 only able to move every other turn)
Bear Trap 2AP Make a square of the dungeon impassable for 2 turns
Triple Shot 3AP Requires Bow: Fire 3 shots in rapid succession
Focused Speed 4AP Double your Dexterity for 2 turns

Wizard Dark Ritual 0AP Regain 4AP in exchange for 4 Hit Points
Spell Recall 1AP Swap out one memorized spell for another in your spellbook during combat
Empower Spell 2AP Double one aspect of your next spell (R, D, or H)
Overload XAP Regenerate X AP for X turns - when Overload wears off take -1 HP for each AP remaining
Etherlink 4AP Regenerate 2 AP per turn - ends if you perform any other action besides spell casting

Quest Duration
Name Rooms per Monster
Short 7
Medium 11
Long 15
Arduous 20

Quest Difficulty (how much the monster stats increase)


Name M A
Easy 0 -1
Normal 0 0
Hard 1 1
Heroic 2 2

Quest List (Normal Difficulty)


Name 1 Name 2 Monster 1 M R A H D HP Notes
Freestyle A "Having Some Fun Wi Kobolds 1 1 6 5 1 3 Kobolds li
Freestyle B "Having Some Fun WSkeletons 1 1 7 5 1 2 Half of th
Freestyle C "Having Some Fun Wi Cultist 1 1 7 5 1 2 Half of th
Dungeon 1 "The Continuing AdvKobolds 1 1 7 5 1 3 Kobolds li
Dungeon 2 "The Continuing AdvSkeletons 1 1 11 5 3 9 Half of th
Dungeon 3 "The Continuing AdvCultist 1 1 15 5 4 15 Half of th
Quest 1 "Stonehand's Dunge Kobolds 1 1 7 5 1 3 Kobolds li
Quest 2 "Cult of Mozozar" Cultist 1 1 11 5 3 9 Half of th
1 2 3 4 5 6 7 8 9 10

Monster List
Name Rooms Rm M R A
#N/A 1 #N/A #N/A #N/A#N/A#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A#N/A#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A #N/A#N/A#N/A #N/A #N/A #N/A
#N/A #N/A #N/A #N/A#N/A#N/A #N/A #N/A #N/A
ermits (who can use what)
Ranger Wizard
3 4
Fist Fist
Iron KnuckIron Knuckles
Dagger Dagger
Sword Sword
Hand Axe

Bow
Crossbow
Staff Staff

Buckler
Heater Shield
Tower Shield
Cloth Cloth
Leather

Mithril Ar Mithril Armor


uare) / D3 (in adjacent squares)
)…May open chests
es in your line of sight (straight line)
5-6 Wis +1, 7-8 HP +3

sters) connected to the current room


)…May open chests
luck increases…+/- 1 on next roll
acle...Unlock one item per use

sures and monsters) without entering


TC gen)…Stays in current room
of strength)

of dexterity)

attack

rn)

AP remaining
ll casting

H D HP
0 0 -1
0 0 0
1 0 0
1 1 1

Monster 2M R A H D HP Notes Monster 3M R A H D HP


Goblins 1 1 8 4 2 6 Orcs 1 1 10 4 3 9
Zombies 1 1 8 4 2 6 Ghouls 1 1 9 3 3 10
Fanatic 2 1 9 4 2 6 High Pries 1 3 10 3 3 10
Goblins 1 1 9 4 2 6 Orcs 1 1 11 4 3 10
Zombies 1 1 13 4 4 12 Ghouls 1 1 15 3 5 16
Fanatic 2 1 17 4 5 18 High Pries 1 3 19 3 6 21
Goblins 1 1 9 4 2 6 Orcs 1 1 11 4 3 10
Fanatic 2 1 13 4 4 12 High Pries 1 3 14 3 5 14
11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

H D HP Notes
#N/A 6 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A 6 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A 6 #N/A #N/A #N/A #N/A #N/A #N/A
#N/A 6 #N/A #N/A #N/A #N/A #N/A #N/A
Notes Boss M R A H D HP Notes
Their lon Stonehand 2 1 12 3 4 12 Each attack roll d6. On 6, Stonehand's Fist Slam attack does R3 D3 (can't block)
Arkanos th 2 2 11 3 5 15 Each attack roll d6. On 6, Arkanos summons a Zombie into play
Mozozar 2 1 12 3 5 15 Each attack roll d6. On 6, Mozozar summons a Lesser Deamon into play (M1 R1 A9 H
Their lon Stonehand 2 1 13 3 4 14 Each attack roll d6. On 5-6, Stonehand's Fist Slam attack does R3 D3 (can't block - stu
Arkanos th 2 2 17 3 7 21 Each attack roll d6. On 5-6, Arkanos summons a Ghoul into play
Mozozar 2 1 22 3 8 25 Each attack roll d6. On 5-6, Mozozar summons Ba'al into play (M3 R3 A19 H3-6 D6 HP
Their lon Stonehand 2 1 13 3 4 14 Each attack roll d6. On 5-6, Stonehand's Fist Slam attack does R3 D3 (can't block - stu
Mozozar 2 1 16 3 7 19 Each attack roll d6. On 5-6, Mozozar summons an Imp into play (M3 R1 A13 H4-6 D5 H
26 27 28 29 30 31 32 33 34
R3 D3 (can't block)

mon into play (M1 R1 A9 H4-6 D3 HP7)


es R3 D3 (can't block - stuns for 2 turns)

y (M3 R3 A19 H3-6 D6 HP20)


es R3 D3 (can't block - stuns for 2 turns)
lay (M3 R1 A13 H4-6 D5 HP9)
d8 Roll Room Size # of Doors # of Monsters Treasure Chests Treasure Weapon Armor Spellbook
Column 2 3 4 5 6 7 8 9
1 4 1 0 0 Weapon Iron Knuckles Cloth Fireball
2 5 1 1 0 Weapon Dagger Leather Arrows of Light
3 5 1 1 0 Armor Sword Platemail Cure
4 6 2 2 1 Armor Hand Axe Buckler Shield Dragon's Breath
5 6 2 2 1 Spellbook Battle Axe Heater Shield Grip of Terror
6 6 2 3 2 Magical Item Bow Tower Shield Shocking Grasp
7 7 3 3 2 Potion Crossbow Knock
8 8 3 4 3 Scroll Staff Blink
8 6 8

Direction
Room Size 5 Squares 3 5 Squares
# of Doors 2 Doors - North & South 4 2 Doors 1
# of Monsters 4 Monsters 8 4 Monsters
Treasure Chests 3 Chests - South, East & South 8 3 Chests 4
Loot Potion - Potion of Healing 4 Potion - Potion 5 #N/A
Lockedness Unlocked 4 Unlocked
Treasure Armor - Leather 4 Armor 2 Leather
Magical Item Potion Scroll Loot Lockedness Direction
10 11 12 13 14 15
Ring of Invisibility Potion of Healing Scroll of Strength None Unlocked North
Lucky Coin Restorative Draught Scroll of Dexterity None Unlocked North
Pocket Thief Molotov Cocktail Scroll of Wisdom None Unlocked South
Teleport Ring Potion of Invisibility Scroll of Life Potion - PUnlocked South
Cartographer's Glasses Essence of Dragon Healer's Scroll Potion - PUnlocked East
Bag of Items Capricious Brew Cartographer's Scroll Treasure Locked East
Treasure Locked West
Treasure Locked West
6 6 6

1 2 3

North 3 South 7 West

South 5 East 4 South


#N/A #N/A
1 monster per adjacent square doesn't work in smaller rooms with a large monster roll. I think just a blanket rule of <=4 monsters attacking at once.
Picking up lots of weapons you don't want or need is frustrating. Why not throw them? Any weapon may be thrown with R3, but once it's thrown it's lost for good.
Any misc unused items (scroll, spellbook, etc for the warrior - armor for the wizard) may be thrown. Enemy will be stunned for 2 turns if hit. 5-8 = hit.
Any one handed weapon may be doubled up (think Halo 2), but only if you have the hardware. So you could hold a dagger and a sword, or iron knuckles and a shield.
If you don't have any weapons you may use your fists (or if you are just up for a challenge). Fists stats R1 D1 H-1 (it must be harder to land a hit, right?).
A battle axe is a large weapon, right? Why not make it's R1 including diagonals?
As the wizard you get a lot of weapons and armor that you can't use (disproportionate likelihood of getting weapons and armor). Should be more even - see TC change
Odds of getting new spells is ridiculously low! If a chest is there (1/2) and it has a magical item (1/6) which happens to be a spell book (1/8)!! See TC change below.
Room size of 3 seems too small. Shifted the odds of room size up a bit.

Convert to an all d8 game?


doors 1-2: 1; 3-6: 2; 7-8:3
treasure 1-3: 0; 4-5: 1; 6-7: 2; 8: 3
size 1: 3; 2-4: 4; 5-7: 5; 8: 6
TC 1-2: W; 3-4: A; 5-6: SB; 7: MI; 8: PS

Removed Spell - Fear…Virtually same of Grip of Terror.


Platemail is heavy, should slow you down. Dex -1.
Mithril Armor too strong. Drop to A3 but usable by all because so light.
Wizard can use sword - if strong enough - think Gandalf
Odds of getting healing items is very small - you pretty much just have to hope you make it through the end of the dungeon. Increased the odds to get healing potions
acking at once.
e it's thrown it's lost for good.
s if hit. 5-8 = hit.
word, or iron knuckles and a shield. If you have two weapons you can attack twice.
to land a hit, right?).

ould be more even - see TC change below.


ok (1/8)!! See TC change below.

ed the odds to get healing potions

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