PD - Player Aid v.1
PD - Player Aid v.1
version 1
Submitted 5/21/2009
The 'Player Card' is designed to track all in-game information. I used the 'Map' to make my map
in excel (somewhat time consuming). The 'Lists' contain all necessary information for the game
(including weapons and spells, all the way to monsters and stats for each quest). The 'Dice Roll'
uses the random number generator to "roll the dice". I set it up to automatically tell you what you
get for each roll (no looking at lists). The 'Notes - Ideas' are just thoughts I've had about the
game (take them or leave them).
    Note: There are lots of formulas working behind the scenes (I protected the sheet so they
    won't get messed up). If you are handy with excel or would like to see how I put this
    together just go to Tools-->Protection-->Unprotect Sheet (there is no password)
***As you play you may notice the monsters and items aren't exactly the way JonnyRotten
created. I tweaked them to fit my fancy. I removed a spell or two, changed the criteria of the
armor, changed the odds of some of the rolls, etc. I believe that was the intention of the game,
to customize it as you see fit. If you want to change this excel workbook (my version) see below
- I'm not responsible if it doesn't work***
     1 Changing the items and monsters is as easy as typing what you want in the green cells.
     2 To add an item - I suggest adding a row somewhere in the middle of the list. This should
       make the item show up in the drop-down lists on the Player Card
     3 To change character special moves just type what you want (Alt + Enter to go to the next row)
To change the odds of each roll (Dice Roll):
    The Dice Roll is a list of all the possibilities for each roll. If you want to change the odds of a
    roll just edit what happens for each number.
                                                                        DunGen criteria (hit F9 to refresh)
Name                Draaku                      Class        Ranger
Stats:                                                   Monsters:
                                                               Rooms            Name                  Stats                   Notes
   Hit Points            Strength
   Dexterity             Speed
   Wisdom                Action Pts.
Equipped Items:
   Weapon/Shield                            Stats                                                  Special Moves       Cost
       Right Hand                                                                                     Quick Strike     1AP
       Left Hand                                                                                      Aimed Shot       1AP
                                                                                                      Strider's Legs   1AP
   Armor                                                                                              Cripple          2AP
                                                                                                      Bear Trap        2AP
                                                                                                      Triple Shot      3AP
   Spells                                   Stats                                                     Focused Speed    4AP
       Spell (1)
       XXXXXX
                                                        Bonus Stats
   Spellbooks                 AP Cost    Basic Stats    R D H           Notes
  1
  2
  3
  4
  5
  6
  7
  8
Notes
  Notes
Double attack target enemy
Requires Bow: For each turn spent "aiming" gain +2H and +1D for your next attack
Call upon your years of navigating treacherous terrain: +2 speed for 3 turns
Target's movement is reduced by half (if M1 only able to move every other turn)
Make a square of the dungeon impassable for 2 turns
Requires Bow: Fire 3 shots in rapid succession
Double your Dexterity for 2 turns
      Action Points
Vital Stats      Initial   Class HP
                 Stats      Bonus   Permanent Stat Increases ----->
    Hit Points                 8
    Strength
    Dexterity
    Wisdom
       Roll the dice (hit F9)
           d6 roll: 5
           d8 roll: 6
N/S Door
E/W Door
Treasure Chest
Class Setup
Class                Class HP Bonus      Spell (1)     Spell (2)
Warrior                               10 XXXXXX        XXXXXX
Thief                                  8 XXXXXX        XXXXXX
Ranger                                 8 Spell (1)     XXXXXX
Wizard                                 6 Spell (1)     Spell (2)
                                                                                                                         Class Permits (who can use what)
Weapon/Shield List                                                                                                       Warrior Thief
Name                 Minimum Strength        Stats       R/A       D   H    Hands                   Notes                     1         2
Fist                        1              R1 D1 H-1      1        1   -1     1                                          Fist      Fist
Iron Knuckles               1              R1 D1 H1       1        1   1      1                                          Iron KnuckIron Knuck
Dagger                      1              R1 D1 H1       1        1   1      1   Thief may use Attack Skill: Dexterity  Dagger Dagger
Sword                       3              R1 D2 H0       1        2   0      1                                          Sword     Sword
Hand Axe                    3              R1 D2 H0       1        2   0      1                                          Hand AxeHand Axe
Battle Axe                  5              R1* D3 H0      1        3   0      2   Range: 1 + diagonals                   Battle Axe
Bow                         1              R2 D2 H0       2        2   0      2   Attack Skill: Dexterity                Bow       Bow
Crossbow                    3              R3 D3 H0       3        3   0      2   Attack Skill: Dexterity                CrossbowCrossbow
Staff                       1              R1* D1 H1      1        1   1      1   Attack Skill: Wisdom (Range 1 + diagonaStaff     Staff
Armor List
Name                 Minimum Strength        Stats        A                 Hands                     Notes
Buckler                     1                 A1          1                   1                                            Buckler Buckler
Heater Shield               3                 A2          2                   1                                            Heater ShiHeater Shi
Tower Shield                5                 A3          3                   1                                            Tower ShiTower Shi
Cloth                       1                 A1          1                                                                Cloth      Cloth
Leather                     3                 A2          2                                                                Leather Leather
Platemail                   5                 A3          3                         The weight slows you down…Aspect DePlatemail
Mithril Armor               1                 A3          3                         Magical Item: Strong yet feather light Mithril Ar Mithril Ar
Spellbook List
Name                      AP Cost            Stats        R        D   H                              Notes
Fireball                   3AP             R2 D4 H0       2        4   0
Arrows of Light            1AP             R4 D1 H1       4        1   1            Unleashes 2 separate attacks at once
Cure                       2AP                                                      Heal HP +4 for each use
Dragon's Breath            2AP             R4 D2 H0       4        2   0            Attack all enemies in your line of sight (straight line)
Grip of Terror             2AP             R4 D0 H0       4        0   0            Paralyzes an enemy for 3 turns
Shocking Grasp             1AP             R1 D3 H0       1        3   0
Knock                      1AP                                                      Unlock a door or treasure chest
Blink                      3AP                                                      Teleport to the most recently explored room
Potion/Scroll/Magical Item List
Name                                           Uses                             Notes
Potion of Healing                               1             Heals 4 Hit Points
Restorative Draught                             1             Fully restores Action Points
Molotov Cocktail                                1             Rain sulfur on your enemies: R3 D4 (in target square) / D3 (in adjacent squa
Potion of Invisibility                          1             Pass through a room unnoticed (except for Boss)…May open chests
Essence of Dragon                               1             Breath fire on your enemies: R4 D2 to all enemies in your line of sight (straig
Capricious Brew                                 1             Increase a random stat: 1-2 Str +1, 3-4 Dex +1, 5-6 Wis +1, 7-8 HP +3
Scroll of Strength                              1             Strength +1 for 5 rounds
Scroll of Dexterity                             1             Dexterity +1 for 5 rounds
Scroll of Wisdom                                1             Wisdom +1 for 5 rounds
Scroll of Life                                  1             Hit Points +2 for 5 rounds
Healer's Scroll                                 1             Heal 8 Hit Points
Cartographer's Scroll                           1             Reveals all rooms (including treasures and monsters) connected to the curre
Ring of Invisibility                            4             Pass through a room unnoticed (except for Boss)…May open chests
Lucky Coin                                      5             Flip the coin before you roll. On a d8 roll of 6-8, luck increases…+/- 1 on nex
Pocket Thief                                    5             Locked doors and treasure chests pose no obstacle...Unlock one item per us
Teleport Ring                                   3             Teleport to any explored location
Cartographer's Glasses                          8             See through to an adjacent room (including treasures and monsters) without
Bag of Items                                    5             Pull an item with 5 bonus points out of the bag (TC gen)…Stays in current ro
Aspect List
Name                    Stat Increase
Platemail Armor         Dex -1
Bear's Strength         Str +1
Weasel's Cunning        Dex +1
Mountain's Knowledge    Wis +1
True Hardiness          HP +3
Youth's Vigor           AP +4
Thief                  Pick Lock           1AP           Open a locked door or chest. Succeeds on d6 roll of 5-6 (+1 for every 3 pts of dexterity)
                       Sneak               1AP           Pass through room unnoticed: Succeeds on d6 roll of 3-6
                       Blinding Dust       1AP           Through dust in target enemies eyes: -1 for enemy attack rolls for 2 turns
                       Critical Strike     2AP           Deal double damage on your next attack
                       Vengeful Strike     2AP           Counter attack: You can't miss!
                       Blade Flood         3AP           Attack all adjacent enemies...each attack must be rolled separately
                       Backstab            4AP           Deal a mortal wound while you 'Sneak' through a room
Wizard                 Dark Ritual         0AP           Regain 4AP in exchange for 4 Hit Points
                       Spell Recall        1AP           Swap out one memorized spell for another in your spellbook during combat
                       Empower Spell       2AP           Double one aspect of your next spell (R, D, or H)
                       Overload            XAP           Regenerate X AP for X turns - when Overload wears off take -1 HP for each AP remaining
                       Etherlink           4AP           Regenerate 2 AP per turn - ends if you perform any other action besides spell casting
Quest Duration
Name                   Rooms per Monster
Short                                  7
Medium                                11
Long                                  15
Arduous                               20
Monster List
Name                    Rooms                                Rm              M R                       A
#N/A                                      1 #N/A              #N/A       #N/A#N/A#N/A       #N/A       #N/A        #N/A
#N/A                    #N/A                #N/A              #N/A       #N/A#N/A#N/A       #N/A       #N/A        #N/A
#N/A                    #N/A                #N/A              #N/A       #N/A#N/A#N/A       #N/A       #N/A        #N/A
#N/A                    #N/A                                  #N/A       #N/A#N/A#N/A       #N/A       #N/A        #N/A
ermits (who can use what)
          Ranger Wizard
               3         4
          Fist      Fist
          Iron KnuckIron Knuckles
          Dagger Dagger
          Sword     Sword
          Hand Axe
          Bow
          Crossbow
          Staff   Staff
          Buckler
          Heater Shield
          Tower Shield
          Cloth    Cloth
          Leather
of dexterity)
attack
rn)
AP remaining
ll casting
                H       D       HP
                    0       0        -1
                    0       0         0
       1                                              0                       0
       1                                              1                       1
                  H                           D                       HP          Notes
#N/A          6       #N/A        #N/A        #N/A        #N/A        #N/A        #N/A
#N/A          6       #N/A        #N/A        #N/A        #N/A        #N/A        #N/A
#N/A          6       #N/A        #N/A        #N/A        #N/A        #N/A        #N/A
#N/A          6       #N/A        #N/A        #N/A        #N/A        #N/A        #N/A
Notes      Boss     M        R        A        H        D        HP      Notes
Their lon Stonehand      2        1       12        3        4        12 Each attack roll d6.   On 6, Stonehand's Fist Slam attack does R3 D3 (can't block)
           Arkanos th    2        2       11        3        5        15 Each attack roll d6.   On 6, Arkanos summons a Zombie into play
           Mozozar       2        1       12        3        5        15 Each attack roll d6.   On 6, Mozozar summons a Lesser Deamon into play (M1 R1 A9 H
Their lon Stonehand      2        1       13        3        4        14 Each attack roll d6.   On 5-6, Stonehand's Fist Slam attack does R3 D3 (can't block - stu
           Arkanos th    2        2       17        3        7        21 Each attack roll d6.   On 5-6, Arkanos summons a Ghoul into play
           Mozozar       2        1       22        3        8        25 Each attack roll d6.   On 5-6, Mozozar summons Ba'al into play (M3 R3 A19 H3-6 D6 HP
Their lon Stonehand      2        1       13        3        4        14 Each attack roll d6.   On 5-6, Stonehand's Fist Slam attack does R3 D3 (can't block - stu
           Mozozar       2        1       16        3        7        19 Each attack roll d6.   On 5-6, Mozozar summons an Imp into play (M3 R1 A13 H4-6 D5 H
        26       27     28       29       30       31       32        33       34
  R3 D3 (can't block)
                                                                                                                Direction
                   Room Size         5 Squares                                 3               5 Squares
                   # of Doors        2 Doors - North & South                   4               2 Doors                         1
                   # of Monsters     4 Monsters                                8               4 Monsters
                   Treasure Chests   3 Chests - South, East & South            8               3 Chests                        4
                   Loot              Potion - Potion of Healing                4 Potion - Potion            5               #N/A
                   Lockedness        Unlocked                                  4 Unlocked
                   Treasure          Armor - Leather                           4 Armor                      2 Leather
Magical Item               Potion             Scroll                   Loot      Lockedness Direction
                     10                       11                    12        13          14        15
Ring of Invisibility    Potion of Healing        Scroll of Strength    None      Unlocked    North
Lucky Coin              Restorative Draught Scroll of Dexterity        None      Unlocked    North
Pocket Thief            Molotov Cocktail         Scroll of Wisdom      None      Unlocked    South
Teleport Ring           Potion of Invisibility Scroll of Life          Potion - PUnlocked    South
Cartographer's Glasses Essence of Dragon Healer's Scroll               Potion - PUnlocked    East
Bag of Items            Capricious Brew          Cartographer's Scroll Treasure Locked       East
                                                                       Treasure Locked       West
                                                                       Treasure Locked       West
6                       6                        6
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