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Log Old 6

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0% found this document useful (0 votes)
8 views84 pages

Log Old 6

Uploaded by

clebinc2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[07:37:39.

397] [CLIENT] Exe module file: \system\bin\app_process32


[07:37:39.397] [CLIENT] Current directory:
/storage/emulated/0/Android/data/com.titan.cd.gb/files/titan/titanDTS.google_play
[07:37:39.397] [CLIENT] Initializing client....
[07:37:39.398] [CLIENT] Init utils.dll (1063838562)
[07:37:39.400] [UTILS] onNativeWindowRedrawNeeded: 0xb9291150 -- 0xb93aca70
[07:37:39.415] M Succeeded to create FileLoader, opener sys, loader
indexed_discrete, root \storage\emulated\0\Android\data\com.titan.cd.gb\files\
titan\titanDTS.google_play\Documents\res, depth 0
[07:37:39.417] M Succeeded to create FileLoader, opener sys, loader
indexed_discrete, root \storage\emulated\0\Android\data\com.titan.cd.gb\files\
titan\titanDTS.google_play\res, depth 0
[07:37:39.420] M Succeeded to create FileLoader, opener sys, loader npk, root \
storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\titanDTS.google_play\
Documents\res, depth 1
[07:37:39.421] M Succeeded to create FileLoader, opener sys, loader npk, root \
storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\titanDTS.google_play\
res, depth 1
[07:37:39.421] M Succeeded to create FileLoader, opener sys, loader discrete,
root \storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\
titanDTS.google_play\Documents\res, depth 0
[07:37:39.446] M Obb
/storage/emulated/0/Android/obb/com.titan.cd.gb/main.20001841.com.titan.cd.gb.obb
is loaded.
[07:37:39.447] M Package res/baking_config.npk under opener obb is loaded.
[07:37:39.460] M Package res/scene_upgrade.npk under opener obb is loaded.
[07:37:39.465] M Package res/emote.npk under opener obb is loaded.
[07:37:39.467] M Package res/ui2.npk under opener obb is loaded.
[07:37:39.480] M Package res/ui1.npk under opener obb is loaded.
[07:37:39.482] M Package res/shader.npk under opener obb is loaded.
[07:37:39.490] M Package res/model1.npk under opener obb is loaded.
[07:37:39.503] M Package res/char.npk under opener obb is loaded.
[07:37:39.512] M Package res/data.npk under opener obb is loaded.
[07:37:39.522] M Package res/weapon.npk under opener obb is loaded.
[07:37:39.523] M Package res/debug_res.npk under opener obb is loaded.
[07:37:39.525] M Package res/model.npk under opener obb is loaded.
[07:37:39.526] M Package res/model_regular.npk under opener obb is loaded.
[07:37:39.530] M Package res/csb.npk under opener obb is loaded.
[07:37:39.532] M Package res/vehicle.npk under opener obb is loaded.
[07:37:39.533] M Package res/item.npk under opener obb is loaded.
[07:37:39.535] M Package res/common.npk under opener obb is loaded.
[07:37:39.537] M Package res/scene.npk under opener obb is loaded.
[07:37:39.538] M Package res/movie.npk under opener obb is loaded.
[07:37:39.546] M Package res/effects.npk under opener obb is loaded.
[07:37:39.547] M Package res/invalidres.npk under opener obb is loaded.
[07:37:39.548] M Package res/font.npk under opener obb is loaded.
[07:37:39.550] M Package res/wwise_android.npk under opener obb is loaded.
[07:37:39.550] M Package res/xsetting.npk under opener obb is loaded.
[07:37:39.551] M Succeeded to create FileLoader, opener obb, loader npk, root res,
depth 1
WARNING ***************************************************************************
[07:37:39.552] M [WARNING] RealFileOpener patch_obb not found!
[07:37:39.552] M Succeeded to create FileLoader, opener sys, loader discrete,
root \storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\
titanDTS.google_play\Documents\script, depth 0
[07:37:39.553] M Succeeded to create FileLoader, opener sys, loader npk, root \
storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\titanDTS.google_play\
Documents\script, depth 0
[07:37:39.554] M Succeeded to create FileLoader, opener sys, loader npk, root \
storage\emulated\0\Android\data\com.titan.cd.gb\files\titan\titanDTS.google_play\
script, depth 0
[07:37:39.556] M Package script.npk under opener obb is loaded.
[07:37:39.556] M Succeeded to create FileLoader, opener obb, loader npk, root
script, depth 0
[07:37:39.558] M Start log.dll
[07:37:39.558] M Start utils.dll
[07:37:39.559] M [UTILS] Init social.dll (571641130)
[07:37:39.570] M [UTILS] Init render.dll (1202430036)
[07:37:39.580] M [UTILS] CPU Name MT6753, core count of this device is: 8
[07:37:39.580] M [UTILS] device model is LG-K430
[07:37:39.582] M [RENDER] Init python.dll (2389351893)
[07:37:39.585] M [RENDER] Init audio.dll (578984847)
[07:37:39.587] M [RENDER] Init world.dll (1725170211)
[07:37:39.589] M [RENDER] Init terrain.dll (859673349)
[07:37:39.590] M [RENDER] Init collision.dll (3226119097)
[07:37:39.608] M [RENDER] Init ccmini.dll (1701291398)
[07:37:39.609] M [RENDER] Init voice.dll (809358187)
[07:37:39.609] M [RENDER] Init cocosui.dll (2354798637)
[07:37:39.609] M [RENDER] Init nxmedia.dll (1590085577)
[07:37:39.610] M [RENDER] Init nxcclive.dll (4178439132)
[07:37:39.610] M [RENDER] Init nxapp.dll (2664184578)
[07:37:39.611] M [RENDER] Init kcp.dll (601381212)
[07:37:39.611] M [RENDER] Init antisdk.dll (2026624767)
[07:37:39.612] M [RENDER] Init proto_util.dll (2740154573)
[07:37:39.612] M [RENDER] Init envsdk.dll (3406075327)
[07:37:39.613] M [RENDER] Init dctool.dll (1400995303)
[07:37:39.613] M [RENDER] Start social.dll
[07:37:39.613] M [RENDER] Start render.dll
[07:37:39.613] M [RENDER] Start python.dll
[07:37:39.614] M [PYTHON] Start audio.dll
[07:37:39.614] M [AUDIO] Start world.dll
[07:37:39.614] M [WORLD] Start terrain.dll
[07:37:39.614] M [TERRAIN] Start collision.dll
[07:37:39.615] M [COLLISION] Start ccmini.dll
[07:37:39.615] M [COLLISION] Start voice.dll
[07:37:39.615] M [COLLISION] Start cocosui.dll
[07:37:39.616] M [COCOSUI] Start nxmedia.dll
[07:37:39.616] M [COCOSUI] Start nxcclive.dll
[07:37:39.616] M [COCOSUI] Start nxapp.dll
[07:37:39.617] M [COCOSUI] Start kcp.dll
[07:37:39.617] M [COCOSUI] Start antisdk.dll
[07:37:39.617] M [COCOSUI] Start proto_util.dll
[07:37:39.617] M [COCOSUI] Start envsdk.dll
[07:37:39.618] M [COCOSUI] Start dctool.dll
[07:37:39.620] M [COCOSUI] Succeed to initialize egl, version 1.4. Vendor: Android.
Client APIs OpenGL_ES.
[07:37:39.620] M [COCOSUI] EGL_KHR_get_all_proc_addresses
EGL_ANDROID_presentation_time EGL_KHR_swap_buffers_with_damage EGL_KHR_image
EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image
EGL_KHR_gl_renderbuffer_image EGL_KHR_fence_sync EGL_KHR_create_context
EGL_KHR_config_attribs EGL_KHR_surfaceless_context
EGL_EXT_create_context_robustness EGL_ANDROID_image_native_buffer EGL_KHR_wait_sync
EGL_ANDROID_recordable EGL_KHR_partial_update
[07:37:39.622] M [COCOSUI] Choose Config ID 10
[07:37:39.629] M [COCOSUI] Extension GL_EXT_debug_marker
[07:37:39.629] M [COCOSUI] Extension GL_ARM_rgba8
[07:37:39.630] M [COCOSUI] Extension GL_ARM_mali_shader_binary
[07:37:39.630] M [COCOSUI] Extension GL_OES_depth24
[07:37:39.630] M [COCOSUI] Extension GL_OES_depth_texture
[07:37:39.630] M [COCOSUI] Extension GL_OES_depth_texture_cube_map
[07:37:39.630] M [COCOSUI] Extension GL_OES_packed_depth_stencil
[07:37:39.631] M [COCOSUI] Extension GL_OES_rgb8_rgba8
[07:37:39.631] M [COCOSUI] Extension GL_EXT_read_format_bgra
[07:37:39.631] M [COCOSUI] Extension GL_OES_compressed_paletted_texture
[07:37:39.631] M [COCOSUI] Extension GL_OES_compressed_ETC1_RGB8_texture
[07:37:39.631] M [COCOSUI] Extension GL_OES_standard_derivatives
[07:37:39.632] M [COCOSUI] Extension GL_OES_EGL_image
[07:37:39.632] M [COCOSUI] Extension GL_OES_EGL_image_external
[07:37:39.632] M [COCOSUI] Extension GL_OES_EGL_sync
[07:37:39.632] M [COCOSUI] Extension GL_OES_texture_npot
[07:37:39.633] M [COCOSUI] Extension GL_OES_vertex_half_float
[07:37:39.633] M [COCOSUI] Extension GL_OES_required_internalformat
[07:37:39.633] M [COCOSUI] Extension GL_OES_vertex_array_object
[07:37:39.633] M [COCOSUI] Extension GL_OES_mapbuffer
[07:37:39.634] M [COCOSUI] Extension GL_EXT_texture_format_BGRA8888
[07:37:39.634] M [COCOSUI] Extension GL_EXT_texture_rg
[07:37:39.634] M [COCOSUI] Extension GL_EXT_texture_type_2_10_10_10_REV
[07:37:39.634] M [COCOSUI] Extension GL_OES_fbo_render_mipmap
[07:37:39.635] M [COCOSUI] Extension GL_OES_element_index_uint
[07:37:39.635] M [COCOSUI] Extension GL_EXT_shadow_samplers
[07:37:39.635] M [COCOSUI] Extension GL_OES_texture_compression_astc
[07:37:39.635] M [COCOSUI] Extension GL_KHR_texture_compression_astc_ldr
[07:37:39.635] M [COCOSUI] Extension GL_KHR_texture_compression_astc_hdr
[07:37:39.635] M [COCOSUI] Extension GL_KHR_debug
[07:37:39.636] M [COCOSUI] Extension GL_EXT_occlusion_query_boolean
[07:37:39.636] M [COCOSUI] Extension GL_EXT_disjoint_timer_query
[07:37:39.638] M [COCOSUI] Extension GL_EXT_blend_minmax
[07:37:39.638] M [COCOSUI] Extension GL_EXT_discard_framebuffer
[07:37:39.638] M [COCOSUI] Extension GL_OES_get_program_binary
[07:37:39.638] M [COCOSUI] Extension GL_OES_texture_3D
[07:37:39.639] M [COCOSUI] Extension GL_EXT_texture_storage
[07:37:39.639] M [COCOSUI] Extension GL_EXT_multisampled_render_to_texture
[07:37:39.639] M [COCOSUI] Extension GL_OES_surfaceless_context
[07:37:39.640] M [COCOSUI] Extension GL_OES_texture_stencil8
[07:37:39.640] M [COCOSUI] Extension GL_EXT_shader_pixel_local_storage
[07:37:39.640] M [COCOSUI] Extension GL_ARM_shader_framebuffer_fetch
[07:37:39.641] M [COCOSUI] Extension GL_ARM_shader_framebuffer_fetch_depth_stencil
[07:37:39.641] M [COCOSUI] Extension GL_ARM_mali_program_binary
[07:37:39.641] M [COCOSUI] Extension GL_EXT_sRGB
[07:37:39.641] M [COCOSUI] Extension GL_EXT_sRGB_write_control
[07:37:39.641] M [COCOSUI] Extension GL_EXT_texture_sRGB_decode
[07:37:39.642] M [COCOSUI] Extension GL_KHR_blend_equation_advanced
[07:37:39.642] M [COCOSUI] Extension GL_KHR_blend_equation_advanced_coherent
[07:37:39.642] M [COCOSUI] Extension GL_OES_texture_storage_multisample_2d_array
[07:37:39.643] M [COCOSUI] Extension GL_OES_shader_image_atomic
[07:37:39.643] M [COCOSUI] Extension GL_EXT_robustness
[07:37:39.643] M [COCOSUI] Extension GL_EXT_texture_border_clamp
[07:37:39.644] M [COCOSUI] Extension GL_OES_texture_border_clamp
[07:37:39.644] M [COCOSUI] Extension GL_EXT_texture_cube_map_array
[07:37:39.644] M [COCOSUI] Extension GL_OES_texture_cube_map_array
[07:37:39.644] M [COCOSUI] Extension GL_OES_sample_variables
[07:37:39.645] M [COCOSUI] Extension GL_OES_sample_shading
[07:37:39.645] M [COCOSUI] Extension GL_OES_shader_multisample_interpolation
[07:37:39.645] M [COCOSUI] Extension GL_EXT_shader_io_blocks
[07:37:39.645] M [COCOSUI] Extension GL_OES_shader_io_blocks
[07:37:39.646] M [COCOSUI] Extension GL_EXT_gpu_shader5
[07:37:39.646] M [COCOSUI] Extension GL_OES_gpu_shader5
[07:37:39.646] M [COCOSUI] Extension GL_EXT_texture_buffer
[07:37:39.646] M [COCOSUI] Extension GL_OES_texture_buffer
[07:37:39.646] M [COCOSUI] Extension GL_EXT_copy_image
[07:37:39.646] M [COCOSUI] Extension GL_OES_copy_image
[07:37:39.647] M [COCOSUI] Supported Compress Format 0x8b90(GL_PALETTE4_RGB8_OES)
[07:37:39.647] M [COCOSUI] Supported Compress Format 0x8b91(GL_PALETTE4_RGBA8_OES)
[07:37:39.647] M [COCOSUI] Supported Compress Format
0x8b92(GL_PALETTE4_R5_G6_B5_OES)
[07:37:39.647] M [COCOSUI] Supported Compress Format 0x8b93(GL_PALETTE4_RGBA4_OES)
[07:37:39.648] M [COCOSUI] Supported Compress Format
0x8b94(GL_PALETTE4_RGB5_A1_OES)
[07:37:39.648] M [COCOSUI] Supported Compress Format 0x8b95(GL_PALETTE8_RGB8_OES)
[07:37:39.648] M [COCOSUI] Supported Compress Format 0x8b96(GL_PALETTE8_RGBA8_OES)
[07:37:39.648] M [COCOSUI] Supported Compress Format
0x8b97(GL_PALETTE8_R5_G6_B5_OES)
[07:37:39.649] M [COCOSUI] Supported Compress Format 0x8b98(GL_PALETTE8_RGBA4_OES)
[07:37:39.649] M [COCOSUI] Supported Compress Format
0x8b99(GL_PALETTE8_RGB5_A1_OES)
[07:37:39.649] M [COCOSUI] Supported Compress Format 0x8d64(GL_ETC1_RGB8_OES)
[07:37:39.650] M [COCOSUI] Supported Compress Format
0x9274(GL_COMPRESSED_RGB8_ETC2)
[07:37:39.650] M [COCOSUI] Supported Compress Format
0x9275(GL_COMPRESSED_SRGB8_ETC2)
[07:37:39.650] M [COCOSUI] Supported Compress Format
0x9278(GL_COMPRESSED_RGBA8_ETC2_EAC)
[07:37:39.650] M [COCOSUI] Supported Compress Format
0x9279(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
[07:37:39.651] M [COCOSUI] Supported Compress Format
0x9276(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
[07:37:39.651] M [COCOSUI] Supported Compress Format
0x9277(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
[07:37:39.651] M [COCOSUI] Supported Compress Format 0x9270(GL_COMPRESSED_R11_EAC)
[07:37:39.652] M [COCOSUI] Supported Compress Format 0x9272(GL_COMPRESSED_RG11_EAC)
[07:37:39.652] M [COCOSUI] Supported Compress Format
0x9271(GL_COMPRESSED_SIGNED_R11_EAC)
[07:37:39.652] M [COCOSUI] Supported Compress Format
0x9273(GL_COMPRESSED_SIGNED_RG11_EAC)
[07:37:39.652] M [COCOSUI] Supported Compress Format
0x93b0(GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
[07:37:39.652] M [COCOSUI] Supported Compress Format
0x93b1(GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
[07:37:39.653] M [COCOSUI] Supported Compress Format
0x93b2(GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
[07:37:39.653] M [COCOSUI] Supported Compress Format
0x93b3(GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
[07:37:39.653] M [COCOSUI] Supported Compress Format
0x93b4(GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
[07:37:39.653] M [COCOSUI] Supported Compress Format
0x93b5(GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
[07:37:39.654] M [COCOSUI] Supported Compress Format
0x93b6(GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
[07:37:39.654] M [COCOSUI] Supported Compress Format
0x93b7(GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
[07:37:39.654] M [COCOSUI] Supported Compress Format
0x93b8(GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
[07:37:39.654] M [COCOSUI] Supported Compress Format
0x93b9(GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
[07:37:39.654] M [COCOSUI] Supported Compress Format
0x93ba(GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
[07:37:39.655] M [COCOSUI] Supported Compress Format
0x93bb(GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
[07:37:39.655] M [COCOSUI] Supported Compress Format
0x93bc(GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
[07:37:39.655] M [COCOSUI] Supported Compress Format
0x93bd(GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
[07:37:39.655] M [COCOSUI] Supported Compress Format
0x93d0(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
[07:37:39.655] M [COCOSUI] Supported Compress Format
0x93d1(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
[07:37:39.656] M [COCOSUI] Supported Compress Format
0x93d2(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
[07:37:39.656] M [COCOSUI] Supported Compress Format
0x93d3(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
[07:37:39.656] M [COCOSUI] Supported Compress Format
0x93d4(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
[07:37:39.657] M [COCOSUI] Supported Compress Format
0x93d5(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
[07:37:39.657] M [COCOSUI] Supported Compress Format
0x93d6(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
[07:37:39.657] M [COCOSUI] Supported Compress Format
0x93d7(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
[07:37:39.657] M [COCOSUI] Supported Compress Format
0x93d8(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
[07:37:39.658] M [COCOSUI] Supported Compress Format
0x93d9(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
[07:37:39.658] M [COCOSUI] Supported Compress Format
0x93da(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
[07:37:39.658] M [COCOSUI] Supported Compress Format
0x93db(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
[07:37:39.658] M [COCOSUI] Supported Compress Format
0x93dc(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
[07:37:39.659] M [COCOSUI] Supported Compress Format
0x93dd(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
[07:37:39.659] M [COCOSUI] Supported Compress Format
0x93c0(GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
[07:37:39.659] M [COCOSUI] Supported Compress Format
0x93c1(GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
[07:37:39.659] M [COCOSUI] Supported Compress Format
0x93c2(GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
[07:37:39.660] M [COCOSUI] Supported Compress Format
0x93c3(GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
[07:37:39.660] M [COCOSUI] Supported Compress Format
0x93c4(GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
[07:37:39.660] M [COCOSUI] Supported Compress Format
0x93c5(GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
[07:37:39.660] M [COCOSUI] Supported Compress Format
0x93c6(GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
[07:37:39.661] M [COCOSUI] Supported Compress Format
0x93c7(GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
[07:37:39.661] M [COCOSUI] Supported Compress Format
0x93c8(GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
[07:37:39.662] M [COCOSUI] Supported Compress Format
0x93c9(GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
[07:37:39.662] M [COCOSUI] Supported Compress Format
0x93e0(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
[07:37:39.663] M [COCOSUI] Supported Compress Format
0x93e1(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
[07:37:39.663] M [COCOSUI] Supported Compress Format
0x93e2(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
[07:37:39.664] M [COCOSUI] Supported Compress Format
0x93e3(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
[07:37:39.664] M [COCOSUI] Supported Compress Format
0x93e4(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
[07:37:39.664] M [COCOSUI] Supported Compress Format
0x93e5(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
[07:37:39.665] M [COCOSUI] Supported Compress Format
0x93e6(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
[07:37:39.665] M [COCOSUI] Supported Compress Format
0x93e7(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
[07:37:39.665] M [COCOSUI] Supported Compress Format
0x93e8(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
[07:37:39.666] M [COCOSUI] Supported Compress Format
0x93e9(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
[07:37:39.740] M [COCOSUI] Max Samples 4
[07:37:39.740] M [COCOSUI] Support Hardware Instancing
[07:37:39.742] M [COCOSUI] Maximum vertex attribs is 16
[07:37:39.742] M [COCOSUI] Maximum uniform vector is 1024
[07:37:39.742] M [COCOSUI] GL_MAX_TEXTURE_IMAGE_UNITS 16
[07:37:39.743] M [COCOSUI] Starting render thread...
[07:37:39.747] M [COCOSUI] Main thread switch to loader context succ...
[07:37:39.747] L [COCOSUI] SwitchToLoaderContextTask::Execute
[07:37:39.748] M [COCOSUI] Starting render thread succ...
[07:37:39.748] M [COCOSUI]
-----------------------------------------------------------
[07:37:39.748] M [COCOSUI] Driver: GLES3
[07:37:39.749] M [COCOSUI] Description: Mali-T720
[07:37:39.749] M [COCOSUI] Version: OpenGL ES 3.1 v1.r7p0-
02rel0.346006f07df626299db0815d6206ce13
[07:37:39.749] M [COCOSUI] Vendor: ARM
[07:37:39.750] M [COCOSUI] Width: 1280, Height: 720, BitDepth: 32
[07:37:39.750] M [COCOSUI]
-----------------------------------------------------------
[07:37:39.750] M [COCOSUI] Mali-T720
[07:37:39.784] M [COCOSUI] Set render mode: 1280 720 32 1 0
[07:37:39.821] M [COCOSUI] Wwise init: optimized
[07:37:39.825] M [COCOSUI] Try compile common\shader\nulltech.nfx:
[07:37:39.825] M [COCOSUI] #define DUMMY 0
[07:37:39.871] M [COCOSUI] create effect common\shader\nulltech.nfx:TShader ***
time: 46.94 ms ***
[07:37:39.878] M [COCOSUI] Try compile common\shader\sfx.nfx:
[07:37:39.878] M [COCOSUI] #define DUMMY 0
[07:37:39.885] M [COCOSUI] create effect common\shader\sfx.nfx:TShader *** time:
7.81 ms ***
[07:37:39.887] M [COCOSUI] Try compile common\shader\sfx_two_tex.nfx:
[07:37:39.887] M [COCOSUI] #define DUMMY 0
[07:37:39.925] M [COCOSUI] create effect common\shader\sfx_two_tex.nfx:TShader ***
time: 39.78 ms ***
[07:37:39.926] M [COCOSUI] Try compile common\shader\decal.nfx:
[07:37:39.927] M [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:39.927] M [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:39.973] M [COCOSUI] create effect common\shader\decal.nfx:TShader *** time:
47.46 ms ***
[07:37:39.975] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:39.975] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:39.975] M [COCOSUI] #define TEXTURE_BLEND_RATE 1
[07:37:39.976] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:39.976] M [COCOSUI] #define MUL_TEXTURE 0
[07:37:39.976] M [COCOSUI] #define LINE 0
[07:37:39.976] M [COCOSUI] #define REVERT_V 0
[07:37:39.976] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:39.976] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:39.977] M [COCOSUI] #define POSI_SCREEN 1
[07:37:39.977] M [COCOSUI] #define MUL_CONSTANT 0
[07:37:39.977] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:39.977] M [COCOSUI] #define MUL_STATURATE 0
[07:37:39.977] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:39.982] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 7.12 ms ***
[07:37:39.983] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:39.984] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:39.984] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[07:37:39.984] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:39.984] M [COCOSUI] #define MUL_TEXTURE 0
[07:37:39.984] M [COCOSUI] #define LINE 0
[07:37:39.985] M [COCOSUI] #define REVERT_V 0
[07:37:39.985] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:39.985] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:39.985] M [COCOSUI] #define POSI_SCREEN 0
[07:37:39.985] M [COCOSUI] #define MUL_CONSTANT 0
[07:37:39.986] M [COCOSUI] #define MUL_DIFFUSE 1
[07:37:39.986] M [COCOSUI] #define MUL_STATURATE 0
[07:37:39.986] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:40.011] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 27.37 ms ***
[07:37:40.011] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:40.011] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:40.012] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[07:37:40.012] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:40.012] M [COCOSUI] #define MUL_TEXTURE 0
[07:37:40.012] M [COCOSUI] #define LINE 0
[07:37:40.013] M [COCOSUI] #define REVERT_V 0
[07:37:40.013] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:40.013] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:40.013] M [COCOSUI] #define POSI_SCREEN 0
[07:37:40.014] M [COCOSUI] #define MUL_CONSTANT 1
[07:37:40.014] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:40.014] M [COCOSUI] #define MUL_STATURATE 0
[07:37:40.014] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:40.039] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 28.45 ms ***
[07:37:40.041] M [COCOSUI] pixel decal enable: false
[07:37:40.202] M [COCOSUI] Try compile common/shader/simpletech.nfx:
[07:37:40.202] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:40.203] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[07:37:40.203] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:40.203] M [COCOSUI] #define MUL_TEXTURE 0
[07:37:40.203] M [COCOSUI] #define LINE 0
[07:37:40.203] M [COCOSUI] #define REVERT_V 0
[07:37:40.203] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:40.204] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:40.204] M [COCOSUI] #define POSI_SCREEN 0
[07:37:40.204] M [COCOSUI] #define MUL_CONSTANT 0
[07:37:40.204] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:40.204] M [COCOSUI] #define MUL_STATURATE 0
[07:37:40.204] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:40.232] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:40.232] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:40.232] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[07:37:40.232] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:40.233] M [COCOSUI] #define MUL_TEXTURE 1
[07:37:40.233] M [COCOSUI] #define LINE 0
[07:37:40.233] M [COCOSUI] #define REVERT_V 0
[07:37:40.233] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:40.233] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:40.233] M [COCOSUI] #define POSI_SCREEN 0
[07:37:40.234] M [COCOSUI] #define MUL_CONSTANT 1
[07:37:40.234] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:40.234] M [COCOSUI] #define MUL_STATURATE 0
[07:37:40.234] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:40.262] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 29.97 ms ***
[07:37:40.270] M [COCOSUI] Try compile common\pipeline\copy.nfx:
[07:37:40.270] M [COCOSUI] #define DUMMY 0
[07:37:40.295] M [COCOSUI] Try compile common\pipeline\mtxx_sketch.nfx:
[07:37:40.296] M [COCOSUI] #define DUMMY 0
[07:37:40.325] M [COCOSUI] Try compile common\pipeline\mtxx_sobel.nfx:
[07:37:40.325] M [COCOSUI] #define DUMMY 0
[07:37:40.385] M [COCOSUI] Try compile common\pipeline\screen_filter.nfx:
[07:37:40.385] M [COCOSUI] #define DUMMY 0
[07:37:40.394] M [COCOSUI] Try compile common\pipeline\page_turn.nfx:
[07:37:40.394] M [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:40.498] M [COCOSUI] Try compile common\pipeline\dof_vert_blur.nfx:
[07:37:40.498] M [COCOSUI] #define DUMMY 0
[07:37:40.550] M [COCOSUI] Main thread IO 5.1490 ms for common\pipeline\
dof_horz_blur.nfx.json
[07:37:40.550] M [COCOSUI] Try compile common\pipeline\dof_horz_blur.nfx:
[07:37:40.550] M [COCOSUI] #define DUMMY 0
[07:37:40.589] M [COCOSUI] Try compile common\pipeline\dof_copy.nfx:
[07:37:40.590] M [COCOSUI] #define DUMMY 0
[07:37:40.750] M [COCOSUI] Try compile common\pipeline\radial_blur.nfx:
[07:37:40.751] M [COCOSUI] #define DUMMY 0
[07:37:40.788] M [COCOSUI] Try compile common\pipeline\distortion.nfx:
[07:37:40.788] M [COCOSUI] #define DUMMY 0
[07:37:40.814] M [COCOSUI] Try compile common\pipeline\color_grading.nfx:
[07:37:40.814] M [COCOSUI] #define SYSTEM_HALF_PIXEL 0
[07:37:40.850] M [COCOSUI] Try compile common\pipeline\blur_merge.nfx:
[07:37:40.851] M [COCOSUI] #define DUMMY 0
[07:37:40.881] M [COCOSUI] Try compile common\pipeline\blur_vertical.nfx:
[07:37:40.881] M [COCOSUI] #define DUMMY 0
[07:37:40.934] M [COCOSUI] Try compile common\pipeline\blur_horizontal.nfx:
[07:37:40.934] M [COCOSUI] #define DUMMY 0
[07:37:40.982] M [COCOSUI] Try compile common\pipeline\
hdr_screen_bloom_upsample.nfx:
[07:37:40.982] M [COCOSUI] #define DUMMY 0
[07:37:41.017] M [COCOSUI] Try compile common\pipeline\screen_bloom_upsample_4.nfx:
[07:37:41.017] M [COCOSUI] #define DUMMY 0
[07:37:41.046] M [COCOSUI] Try compile common\pipeline\hdr_8b_kawase1.nfx:
[07:37:41.047] M [COCOSUI] #define DUMMY 0
[07:37:41.098] M [COCOSUI] Try compile common\pipeline\hdr_8b_kawase0.nfx:
[07:37:41.098] M [COCOSUI] #define DUMMY 0
[07:37:41.109] M [COCOSUI] Main thread IO 7.1710 ms for common\pipeline\
hdr_8b_kawase0_gl.vs
[07:37:41.162] M [COCOSUI] Try compile common\pipeline\hdr_6b_kawase1.nfx:
[07:37:41.162] M [COCOSUI] #define DUMMY 0
[07:37:41.169] M [COCOSUI] Main thread IO 6.1340 ms for common\pipeline\
hdr_6b_kawase1.nfx
[07:37:41.228] M [COCOSUI] Try compile common\pipeline\hdr_6b_kawase0.nfx:
[07:37:41.228] M [COCOSUI] #define DUMMY 0
[07:37:41.285] M [COCOSUI] Try compile common\pipeline\
hdr_screen_bloom_brightness.nfx:
[07:37:41.285] M [COCOSUI] #define DUMMY 0
[07:37:41.315] M [COCOSUI] Try compile common\pipeline\screen_bloom_upsample.nfx:
[07:37:41.315] M [COCOSUI] #define DUMMY 0
[07:37:41.343] M [COCOSUI] Try compile common\pipeline\screen_bloom_brightness.nfx:
[07:37:41.343] M [COCOSUI] #define DUMMY 0
[07:37:41.373] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:41.373] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:41.373] M [COCOSUI] #define TEXTURE_BLEND_RATE 0
[07:37:41.373] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:41.374] M [COCOSUI] #define MUL_TEXTURE 1
[07:37:41.374] M [COCOSUI] #define LINE 0
[07:37:41.375] M [COCOSUI] #define REVERT_V 0
[07:37:41.375] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:41.375] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:41.375] M [COCOSUI] #define POSI_SCREEN 1
[07:37:41.375] M [COCOSUI] #define MUL_CONSTANT 0
[07:37:41.376] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:41.376] M [COCOSUI] #define MUL_STATURATE 0
[07:37:41.376] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:41.405] M [COCOSUI] create effect common\shader\simpletech.nfx:TShader ***
time: 32.18 ms ***
[07:37:41.420] M [COCOSUI] Try compile common\pipeline\occmesh\occmesh.nfx:
[07:37:41.420] M [COCOSUI] #define DUMMY 0
[07:37:41.443] M [COCOSUI] create effect common\pipeline\occmesh\
occmesh.nfx:OccMeshPreZ *** time: 23.72 ms ***
[07:37:41.443] M [COCOSUI] Call script pre_init.init().
[07:37:41.475] M <SCRIPT> dzr: ::init(), id(encodings) = 2642214608
[07:37:41.538] M [COCOSUI] NewType world.track: 0xb95c2da0
[07:37:41.538] M [COCOSUI] NewType world.space_object: 0xb9656918
[07:37:41.539] M [COCOSUI] NewType world.node: 0xb965a620
[07:37:41.540] M [COCOSUI] NewType world.visibleobject: 0xb965a6e8
[07:37:41.541] M [COCOSUI] NewType world.sfx: 0xb9909650
[07:37:41.542] M [COCOSUI] NewType world.model: 0xb9909ba8
[07:37:41.543] M [COCOSUI] NewType world.cloned_model: 0xb9909c70
[07:37:41.544] M [COCOSUI] NewType world.primitives: 0xb9909f28
[07:37:41.545] M [COCOSUI] NewType world.textobject: 0xb990a158
[07:37:41.546] M [COCOSUI] NewType world.simuiobject: 0xb9909d38
[07:37:41.547] M [COCOSUI] NewType world.camera: 0xb90b8768
[07:37:41.547] M [COCOSUI] NewType world.speaker: 0xb90b8998
[07:37:41.548] M [COCOSUI] NewType world.decal: 0xb90b8af8
[07:37:41.549] M [COCOSUI] NewType world.light: 0xb90b8cb8
[07:37:41.549] M [COCOSUI] NewType world.anim_ctrl: 0xb90b8f70
[07:37:41.550] M [COCOSUI] NewType world.scene: 0xb90b8d80
[07:37:41.551] M [COCOSUI] NewType world.ikbone: 0xb9242f38
[07:37:41.551] M [COCOSUI] NewType world.iksolver: 0xb90bafa8
[07:37:41.552] M [COCOSUI] NewType world.footik: 0xb90bb070
[07:37:41.552] M [COCOSUI] NewType world.armik: 0xb90bb138
[07:37:41.665] M [COCOSUI] NewType Kcp: 0xb99184d8
[07:37:41.697] M [COCOSUI] NewType terrain.land: 0xb991a440
[07:37:41.904] M <SCRIPT> pre_init try translate text faild
[07:37:41.947] M <SCRIPT> pre_init load json
[07:37:41.947] M <SCRIPT> compare_version(), pre_ver = 2.0.1841.0, next_ver =
2.0.1710.0
[07:37:41.951] M <SCRIPT> pre_init start success
[07:37:41.951] M [COCOSUI] Call script init.init().
[07:37:41.952] M [COCOSUI] NewType world.track: 0xb9919390
[07:37:41.953] M [COCOSUI] NewType world.space_object: 0xb9920998
[07:37:41.955] M [COCOSUI] NewType world.node: 0xb9927e40
[07:37:41.955] M [COCOSUI] NewType world.visibleobject: 0xb992c770
[07:37:41.956] M [COCOSUI] NewType world.sfx: 0xb992e1f0
[07:37:41.956] M [COCOSUI] NewType world.model: 0xb992e6f8
[07:37:41.958] M [COCOSUI] NewType world.cloned_model: 0xb992e2b8
[07:37:41.959] M [COCOSUI] NewType world.primitives: 0xb91d83f0
[07:37:41.959] M [COCOSUI] NewType world.textobject: 0xb91d9148
[07:37:41.960] M [COCOSUI] NewType world.simuiobject: 0xb91d9308
[07:37:41.960] M [COCOSUI] NewType world.camera: 0xb91d9758
[07:37:41.961] M [COCOSUI] NewType world.speaker: 0xb91d9988
[07:37:41.961] M [COCOSUI] NewType world.decal: 0xb91d9a78
[07:37:41.962] M [COCOSUI] NewType world.light: 0xb91d9c38
[07:37:41.962] M [COCOSUI] NewType world.anim_ctrl: 0xb91d9f10
[07:37:41.963] M [COCOSUI] NewType world.scene: 0xb91da310
[07:37:41.965] M [COCOSUI] NewType world.ikbone: 0xb91db420
[07:37:41.975] M [COCOSUI] NewType Kcp: 0xb91db4e8
[07:37:41.984] M [COCOSUI] NewType terrain.land: 0xb91db5b0
[07:37:42.029] M [COCOSUI] Resource root directory: \storage\emulated\0\Android\
data\com.titan.cd.gb\files\titan\titanDTS.google_play\res
[07:37:42.042] M [COCOSUI] Set render mode: 1280 720 32 1 0
[07:37:42.605] M [COCOSUI] Initialization completed successfully!
[07:37:42.606] M [COCOSUI] [07:37:42.606] M [COCOSUI] Call script init.start().
[07:37:42.737] M <SCRIPT> try send_drpf_log
[07:37:42.748] M <SCRIPT> send_drpf_log begin
[07:37:42.765] M <SCRIPT> send_drpf_log end, info: {"type": "Activation",
"source": "init", "active_time": 1560685062.7374251, "project": "g91naxx2gb",
"udid": "a5e98df92105a6d3", "network": "wifi", "ip": "", "ipv6": "",
"device_model": "LGE#LG-K430#MT6753#8#1300", "os_name": "android", "os_ver": "6.0",
"mac_addr": "02:00:00:00:00:00", "isp": "", "app_channel": "google_play",
"app_ver": "2.0.1841", "imei": "a5e98df92105a6d3", "location": "", "country_code":
"BR"}
[07:37:42.841] M <SCRIPT> get_lang_default, language_code: pt
[07:37:42.842] M <SCRIPT> get_lang_default, lang 10
[07:37:42.968] M <SCRIPT> init_localize 10
[07:37:42.977] M <SCRIPT> set_sdk_localize platform: 4
[07:37:42.977] M <SCRIPT> set_sdk_localize sdk_lang: EN
[07:37:42.978] M <SCRIPT> setLanguage 10 script/ca/lang/pt.json
[07:37:43.036] M <SCRIPT> setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[07:37:43.036] M <SCRIPT> setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[07:37:43.037] M <SCRIPT> setArabicMode: True
[07:37:43.304] M <SCRIPT> set_arabic_ui_mode: False
[07:37:44.558] M [COCOSUI] Main thread IO 66.3150 ms for ui1/_package/common_0.cbk
[07:37:44.669] M [COCOSUI] Main thread IO 19.0810 ms for ui1/_package/common_1.cbk
[07:37:44.799] M [COCOSUI] Main thread IO 16.4390 ms for ui2/login_bg/login_bg.cbk
[07:37:44.825] M [COCOSUI] Main thread IO 10.5100 ms for
ui2/login_bg/login_bg_yellow.cbk
[07:37:44.834] M [COCOSUI] Main thread IO 5.2830 ms for
ui2/login_bg/login_bg_yellow_2.cbk
[07:37:44.883] M [COCOSUI] Main thread IO 11.5700 ms for
ui2/login_bg/login_bg_purple.cbk
[07:37:44.901] M [COCOSUI] Main thread IO 11.6940 ms for
ui2/login_bg/login_bg_smoke.cbk
[07:37:44.917] M [COCOSUI] Main thread IO 9.7490 ms for
ui2/login_bg/login_bg_fire_big.cbk
[07:37:45.139] M [COCOSUI] Main thread IO 170.6670 ms for font/w7.ttc
[07:37:45.219] M [COCOSUI] Main thread IO 18.2050 ms for
ui1/logins/logins_btn_normal.cbk
[07:37:45.396] M [COCOSUI] Main thread IO 173.9460 ms for font/hw9.ttc
[07:37:45.517] M [COCOSUI] AndroidApp: On App CMD 4
[07:37:45.519] M [COCOSUI] AndroidApp: On App CMD 16
[07:37:45.528] M [COCOSUI] Process UniSDK Event 0
[07:37:45.528] M [COCOSUI] Process UniSDK Event 31
[07:37:45.533] M [COCOSUI] Try compile common\shader\text_simui.nfx:
[07:37:45.534] M [COCOSUI] #define DUMMY 0
[07:37:45.566] M [COCOSUI] create effect common\shader\text_simui.nfx:TShader ***
time: 34.26 ms ***
[07:37:46.246] M <SCRIPT> Pathc2Hotfix Here
[07:37:46.247] M <SCRIPT> genesis hotfix on_down_apk_url
[07:37:46.283] M <SCRIPT> try send_drpf_log
[07:37:46.295] M <SCRIPT> send_drpf_log begin
[07:37:46.307] M <SCRIPT> send_drpf_log end, info: {"type": "Update", "app_ver":
"2.0.1841", "reach_update_time": 1560685066, "update_status": 0, "update_time":
1560685066, "use_time": 0, "download_uuid": "uuid", "project": "g91naxx2gb",
"source": "patcher", "udid": "a5e98df92105a6d3", "network": "wifi", "ip": "",
"ipv6": "", "device_model": "LGE#LG-K430#MT6753#8#1300", "os_name": "android",
"os_ver": "6.0", "mac_addr": "02:00:00:00:00:00", "isp": "", "app_channel":
"google_play", "imei": "a5e98df92105a6d3", "location": "", "country_code": "BR"}
[07:37:47.188] M <SCRIPT> reset_all_modules_needed
[07:37:47.642] M <SCRIPT> get_lang_default, language_code: pt
[07:37:47.642] M <SCRIPT> get_lang_default, lang 10
[07:37:47.776] M <SCRIPT> init_localize 10
[07:37:47.781] M <SCRIPT> set_sdk_localize platform: 4
[07:37:47.781] M <SCRIPT> set_sdk_localize sdk_lang: EN
[07:37:47.782] M <SCRIPT> setLanguage 10 script/ca/lang/pt.json
[07:37:47.817] M <SCRIPT> setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[07:37:47.817] M <SCRIPT> setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[07:37:47.817] M <SCRIPT> setArabicMode: True
[07:37:47.987] M <SCRIPT> set_arabic_ui_mode: False
DEPRECATED
***************************************************************************
[07:37:49.593] M [COCOSUI] [DEPRECATED] collision.set_default_margin is depercated
and will be removed in the future.
DEPRECATED
***************************************************************************
[07:37:49.593] M [COCOSUI] [DEPRECATED] collision.write_mask_and_group is
depercated and will be removed in the future.
[07:37:51.227] M <SCRIPT> sys_setting.get_default_graphics_level, low
[07:37:51.230] M [COCOSUI] Current shader config shader/effect_level_android.xml
[07:37:51.230] M [COCOSUI] Current shader level 2
[07:37:51.729] M <SCRIPT> get_lang_default, language_code: pt
[07:37:51.730] M <SCRIPT> get_lang_default, lang 10
[07:37:52.036] M [COCOSUI] Set render mode: 950 534 32 1 0
[07:37:52.053] M [COCOSUI] Set render mode: 960 540 32 1 0
[07:37:52.068] M [COCOSUI] "/cc_fps_images" rc=5 999 x 54 @ A8B8G8R8(sepAlpha:
None) => 210 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8B8G8R8(sepAlpha: None) => 0 KB
TextureCache dumpDebugInfo: 2 textures, for 210 KB (0.21 MB)

[07:37:52.099] M [COCOSUI] Main thread IO 22.5370 ms for emote/emote00.cbk


[07:37:52.111] M [COCOSUI] Main thread IO 5.0910 ms for emote/emote00.plist
[07:37:52.502] M [COCOSUI] Main thread IO 6.4730 ms for emote/emote01.cbk
[07:37:52.722] M [COCOSUI] Main thread IO 17.9590 ms for ui1/_package/common_1.cbk
[07:37:52.992] M [COCOSUI] Main thread IO 43.0370 ms for ui1/_package/common_0.cbk
[07:37:54.254] M [COCOSUI] Main thread IO 8.7430 ms for ui2/login_bg/login_bg.cbk
[07:37:54.282] M [COCOSUI] Main thread IO 6.2990 ms for
ui2/login_bg/login_bg_smoke.cbk
[07:37:54.312] M [COCOSUI] Main thread IO 12.0470 ms for
ui1/act_explode/explode_main3_pic.cbk
[07:37:54.332] M [COCOSUI] Main thread IO 11.0020 ms for
ui2/login_bg/login_bg_yellow_01.cbk
[07:37:54.371] M [COCOSUI] Main thread IO 7.7990 ms for
ui2/login_bg/login_bg_purple.cbk
[07:37:54.390] M [COCOSUI] Main thread IO 11.1470 ms for
ui2/login_bg/login_bg_fire_big.cbk
[07:37:54.549] M [COCOSUI] Main thread IO 5.0740 ms for
ui2/login_bg/effect1/vx_futurewarrior_effect_0005.cbk
[07:37:54.722] M [COCOSUI] Main thread IO 160.8050 ms for font/w7.ttc
[07:37:54.937] M [COCOSUI] Main thread IO 145.2410 ms for font/hw9.ttc
[07:37:55.644] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:55.644] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:55.644] L [COCOSUI] #define AO_CHECK 0
[07:37:55.644] L [COCOSUI] #define METAL_CHECK 0
[07:37:55.645] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:55.645] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:55.645] L [COCOSUI] #define SELF_BLING 1
[07:37:55.645] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:55.645] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:55.645] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:55.645] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:55.646] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:55.646] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:55.646] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:55.646] L [COCOSUI] #define EYE_ENABLE 0
[07:37:55.646] L [COCOSUI] #define SSS_ENABLE 1
[07:37:55.646] L [COCOSUI] #define UNIFORMS_60 60
[07:37:55.647] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:55.647] L [COCOSUI] #define DYING 0
[07:37:55.647] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:55.647] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:55.647] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:55.648] L [COCOSUI] #define HAIR_ENABLE 1
[07:37:55.648] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:55.648] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:55.648] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:55.648] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:55.649] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:55.766] M [COCOSUI] Main thread IO 7.0890 ms for ui2/loadings_tips_8.cbk
[07:37:55.932] M <SCRIPT> QualityDetection.is_support_model device_model, LGE#LG-
K430#MT6753#8#1300
[07:37:56.002] M [COCOSUI] Main thread IO 20.2770 ms for
scene/xuanren_04/xuanren04.scn
[07:37:56.020] M [COCOSUI] Main thread IO 17.1960 ms for common\shader\
simpletech.nfx.json
[07:37:56.021] M [COCOSUI] Try compile common\shader\simpletech.nfx:
[07:37:56.022] M [COCOSUI] #define MUL_ALPHA_DIFFUSE 0
[07:37:56.022] M [COCOSUI] #define TEXTURE_BLEND_RATE 1
[07:37:56.022] M [COCOSUI] #define MUL_ALPHA_CONSTANT 0
[07:37:56.022] M [COCOSUI] #define MUL_TEXTURE 0
[07:37:56.023] M [COCOSUI] #define LINE 0
[07:37:56.023] M [COCOSUI] #define REVERT_V 0
[07:37:56.023] M [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:37:56.023] M [COCOSUI] #define MUL_TEXTURE_A8 0
[07:37:56.023] M [COCOSUI] #define POSI_SCREEN 1
[07:37:56.023] M [COCOSUI] #define MUL_CONSTANT 0
[07:37:56.024] M [COCOSUI] #define MUL_DIFFUSE 0
[07:37:56.024] M [COCOSUI] #define MUL_STATURATE 0
[07:37:56.024] M [COCOSUI] #define BLEND_TEXTURE 0
[07:37:56.025] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 382.18 ms ***
[07:37:56.046] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:56.049] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:56.050] L [COCOSUI] #define AO_CHECK 0
[07:37:56.050] L [COCOSUI] #define METAL_CHECK 0
[07:37:56.051] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:56.051] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:56.051] L [COCOSUI] #define SELF_BLING 0
[07:37:56.052] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:56.052] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:56.052] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:56.053] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:56.053] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:56.053] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:56.053] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:56.053] L [COCOSUI] #define EYE_ENABLE 0
[07:37:56.054] L [COCOSUI] #define SSS_ENABLE 1
[07:37:56.054] L [COCOSUI] #define UNIFORMS_60 60
[07:37:56.054] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:56.054] L [COCOSUI] #define DYING 0
[07:37:56.054] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:56.054] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:56.055] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:56.055] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:56.055] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:56.055] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:56.055] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:56.055] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:56.056] L [COCOSUI] #define WAVE_ENABLE 0
[07:37:56.098] M [COCOSUI] Main thread IO 28.2400 ms for common\env\
indoor_nopvr.dds
[07:37:56.149] [COCOSUI] WindowFocusChanged: 0xb9291150 -- 0
[07:37:56.297] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 251.19 ms ***
[07:37:56.310] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:56.310] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:56.310] L [COCOSUI] #define AO_CHECK 0
[07:37:56.311] L [COCOSUI] #define METAL_CHECK 0
[07:37:56.311] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:56.311] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:56.311] L [COCOSUI] #define SELF_BLING 1
[07:37:56.311] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:56.312] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:56.312] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:56.313] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:56.313] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:56.313] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:56.313] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:56.313] L [COCOSUI] #define EYE_ENABLE 0
[07:37:56.313] L [COCOSUI] #define SSS_ENABLE 1
[07:37:56.314] L [COCOSUI] #define UNIFORMS_60 60
[07:37:56.314] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:56.314] L [COCOSUI] #define DYING 0
[07:37:56.314] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:56.314] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:56.315] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:56.315] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:56.315] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:56.315] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:56.315] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:56.315] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:56.317] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:56.551] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 241.31 ms ***
[07:37:56.575] [COCOSUI] WindowFocusChanged: 0xb9291150 -- 1
[07:37:56.581] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:56.581] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:56.581] L [COCOSUI] #define AO_CHECK 0
[07:37:56.583] L [COCOSUI] #define METAL_CHECK 0
[07:37:56.584] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:56.584] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:56.585] L [COCOSUI] #define SELF_BLING 1
[07:37:56.586] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:56.586] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:56.587] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:56.587] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:56.587] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:56.588] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:56.588] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:56.588] L [COCOSUI] #define EYE_ENABLE 0
[07:37:56.588] L [COCOSUI] #define SSS_ENABLE 1
[07:37:56.589] L [COCOSUI] #define UNIFORMS_60 60
[07:37:56.589] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:56.590] L [COCOSUI] #define DYING 0
[07:37:56.590] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:56.590] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:56.591] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:56.591] L [COCOSUI] #define HAIR_ENABLE 1
[07:37:56.592] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:56.593] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:56.593] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:56.593] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:56.593] [COCOSUI] WindowFocusChanged: 0xb9291150 -- 0
[07:37:56.594] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:56.671] M [COCOSUI] AndroidApp: On App CMD 7
[07:37:56.672] M [COCOSUI] AndroidApp: On App CMD 6
[07:37:56.672] M [COCOSUI] AndroidApp: On App CMD 7
[07:37:56.872] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:56.872] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:56.873] L [COCOSUI] #define AO_CHECK 0
[07:37:56.873] L [COCOSUI] #define METAL_CHECK 0
[07:37:56.873] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:56.873] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:56.873] L [COCOSUI] #define SELF_BLING 1
[07:37:56.874] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:56.874] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:56.874] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:56.874] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:56.874] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:56.874] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:56.874] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:56.875] L [COCOSUI] #define EYE_ENABLE 0
[07:37:56.875] L [COCOSUI] #define SSS_ENABLE 1
[07:37:56.875] L [COCOSUI] #define UNIFORMS_60 60
[07:37:56.875] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:56.875] L [COCOSUI] #define DYING 0
[07:37:56.875] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:56.875] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:56.876] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:56.876] L [COCOSUI] #define HAIR_ENABLE 1
[07:37:56.876] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:56.876] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:56.876] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:56.876] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:56.876] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:57.205] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:57.205] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:57.206] L [COCOSUI] #define AO_CHECK 0
[07:37:57.206] L [COCOSUI] #define METAL_CHECK 0
[07:37:57.206] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:57.206] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:57.206] L [COCOSUI] #define SELF_BLING 1
[07:37:57.207] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:57.207] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:57.207] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:57.207] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:57.207] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:57.208] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:57.208] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:57.208] L [COCOSUI] #define EYE_ENABLE 0
[07:37:57.208] L [COCOSUI] #define SSS_ENABLE 1
[07:37:57.209] L [COCOSUI] #define UNIFORMS_60 60
[07:37:57.209] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:57.209] L [COCOSUI] #define DYING 0
[07:37:57.209] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:57.209] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:57.210] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:57.210] L [COCOSUI] #define HAIR_ENABLE 1
[07:37:57.210] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:57.210] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:57.211] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:57.211] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:57.211] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:57.282] [COCOSUI] WindowFocusChanged: 0xb9291150 -- 1
[07:37:57.314] M [COCOSUI] AndroidApp: On App CMD 6
[07:37:57.568] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:57.569] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:57.569] L [COCOSUI] #define AO_CHECK 0
[07:37:57.569] L [COCOSUI] #define METAL_CHECK 0
[07:37:57.569] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:57.570] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:57.570] L [COCOSUI] #define SELF_BLING 0
[07:37:57.570] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:57.570] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:57.570] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:57.570] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:57.571] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:57.571] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:57.571] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:57.571] L [COCOSUI] #define EYE_ENABLE 0
[07:37:57.571] L [COCOSUI] #define SSS_ENABLE 1
[07:37:57.571] L [COCOSUI] #define UNIFORMS_60 60
[07:37:57.572] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:57.572] L [COCOSUI] #define DYING 0
[07:37:57.572] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:57.572] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:57.573] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:57.573] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:57.573] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:57.573] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:57.573] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:57.574] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:57.574] L [COCOSUI] #define WAVE_ENABLE 0
[07:37:57.591] M [COCOSUI] Main thread IO 6.8750 ms for
ui2/login_bg/effect1/vx_dengru_duquan_02.cbk
[07:37:57.788] M [COCOSUI] Process UniSDK Event 1
[07:37:57.844] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:57.845] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:57.845] L [COCOSUI] #define AO_CHECK 0
[07:37:57.845] L [COCOSUI] #define METAL_CHECK 0
[07:37:57.845] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:57.846] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:57.846] L [COCOSUI] #define SELF_BLING 0
[07:37:57.846] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:57.846] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:57.846] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:57.846] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:57.847] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:57.847] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:57.847] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:57.847] L [COCOSUI] #define EYE_ENABLE 0
[07:37:57.847] L [COCOSUI] #define SSS_ENABLE 1
[07:37:57.847] L [COCOSUI] #define UNIFORMS_60 60
[07:37:57.848] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:57.848] L [COCOSUI] #define DYING 0
[07:37:57.849] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:57.849] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:57.849] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:57.850] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:57.850] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:57.850] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:57.850] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:57.850] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:57.850] L [COCOSUI] #define WAVE_ENABLE 0
[07:37:57.941] M [COCOSUI] Main thread IO 10.2400 ms for csb/login_announcement.csb
[07:37:58.200] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:58.201] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:58.202] L [COCOSUI] #define AO_CHECK 0
[07:37:58.205] L [COCOSUI] #define METAL_CHECK 0
[07:37:58.206] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:58.207] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:58.207] L [COCOSUI] #define SELF_BLING 0
[07:37:58.208] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:58.209] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:58.209] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:58.210] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:58.210] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:58.211] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:58.211] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:58.211] L [COCOSUI] #define EYE_ENABLE 0
[07:37:58.212] L [COCOSUI] #define SSS_ENABLE 1
[07:37:58.212] L [COCOSUI] #define UNIFORMS_60 60
[07:37:58.212] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:58.212] L [COCOSUI] #define DYING 0
[07:37:58.212] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:58.213] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:58.213] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:58.213] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:58.214] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:58.214] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:58.214] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:58.214] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:58.215] L [COCOSUI] #define WAVE_ENABLE 0
[07:37:58.535] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:58.535] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:58.535] L [COCOSUI] #define AO_CHECK 0
[07:37:58.535] L [COCOSUI] #define METAL_CHECK 0
[07:37:58.536] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:58.536] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:58.536] L [COCOSUI] #define SELF_BLING 1
[07:37:58.536] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:58.536] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:58.536] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:58.537] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:58.537] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:58.537] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:58.537] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:58.537] L [COCOSUI] #define EYE_ENABLE 0
[07:37:58.538] L [COCOSUI] #define SSS_ENABLE 1
[07:37:58.538] L [COCOSUI] #define UNIFORMS_60 60
[07:37:58.538] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:58.538] L [COCOSUI] #define DYING 0
[07:37:58.538] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:58.538] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:58.539] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:58.539] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:58.540] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:58.540] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:58.540] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:58.540] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:37:58.540] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:58.897] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:58.897] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:58.897] L [COCOSUI] #define AO_CHECK 0
[07:37:58.898] L [COCOSUI] #define METAL_CHECK 0
[07:37:58.899] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:58.899] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:58.899] L [COCOSUI] #define SELF_BLING 1
[07:37:58.900] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:58.900] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:58.901] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:58.901] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:58.901] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:37:58.902] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:58.902] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:58.902] L [COCOSUI] #define EYE_ENABLE 0
[07:37:58.903] L [COCOSUI] #define SSS_ENABLE 1
[07:37:58.903] L [COCOSUI] #define UNIFORMS_60 60
[07:37:58.903] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:58.904] L [COCOSUI] #define DYING 0
[07:37:58.904] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:58.904] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:58.905] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:58.905] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:58.905] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:58.906] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:58.906] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:58.906] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:58.907] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:59.109] M <SCRIPT> try send_drpf_log
[07:37:59.131] M <SCRIPT> send_drpf_log begin
[07:37:59.153] M <SCRIPT> send_drpf_log end, info: {"reason":
"last_selected_zone", "last_select": null, "select_zone_id": 10029, "server_info":
{"10089": {"zone_id": 10089, "zone_name": "\u7f8e\u670d", "zone_type": "mobile",
"open_time": 1520859600, "zone_status": 1, "zone_tag": "region_us", "udp_ping_tag":
"us_aws_Virginia", "ttl": -1}, "10049": {"zone_id": 10049, "zone_name": "\u4e9a\
u670d", "zone_type": "mobile", "open_time": 1520859600, "zone_status": 1,
"zone_tag": "region_asia", "udp_ping_tag": "jp_aws_Tokyo", "ttl": -1}, "10069":
{"zone_id": 10069, "zone_name": "\u5730\u4e2d\u6d77\u670d", "zone_type": "mobile",
"open_time": 1520859600, "zone_status": 1, "zone_tag": "region_europe",
"udp_ping_tag": "eu_Frankfurt", "ttl": -1}, "10029": {"zone_id": 10029,
"zone_name": "\u62c9\u4e01\u7f8e\u6d32\u670d", "zone_type": "mobile", "open_time":
1520859600, "zone_status": 1, "zone_tag": "region_latam", "udp_ping_tag":
"sa_SaoPaulo", "ttl": -1}}, "type": "select_server", "project": "g91naxx2gb",
"source": "patcher", "udid": "a5e98df92105a6d3", "network": "wifi", "ip": "",
"ipv6": "", "device_model": "LGE#LG-K430#MT6753#8#1300", "os_name": "android",
"os_ver": "6.0", "mac_addr": "02:00:00:00:00:00", "isp": "", "app_channel":
"google_play", "app_ver": "2.0.1841", "imei": "635025307", "location": "",
"country_code": "BR"}
[07:37:59.325] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:37:59.325] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:37:59.325] L [COCOSUI] #define AO_CHECK 0
[07:37:59.326] L [COCOSUI] #define METAL_CHECK 0
[07:37:59.326] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:37:59.327] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:37:59.327] L [COCOSUI] #define SELF_BLING 1
[07:37:59.327] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:37:59.327] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:37:59.328] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:37:59.328] L [COCOSUI] #define ANISO_ENABLE 0
[07:37:59.328] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:37:59.329] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:37:59.329] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:37:59.329] L [COCOSUI] #define EYE_ENABLE 0
[07:37:59.330] L [COCOSUI] #define SSS_ENABLE 1
[07:37:59.330] L [COCOSUI] #define UNIFORMS_60 60
[07:37:59.330] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:37:59.331] L [COCOSUI] #define DYING 0
[07:37:59.331] L [COCOSUI] #define ENVIR_ENABLE 1
[07:37:59.331] L [COCOSUI] #define MANUL_ENABLE 0
[07:37:59.331] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:37:59.332] L [COCOSUI] #define HAIR_ENABLE 0
[07:37:59.332] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:37:59.332] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:37:59.333] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:37:59.333] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:37:59.333] L [COCOSUI] #define WAVE_ENABLE 1
[07:37:59.840] M [COCOSUI] Main thread IO 14.9200 ms for
ui2/login_bg/effect1/vx_dengru_duquan_06.cbk
[07:37:59.999] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:00.003] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=annuoucement_panel

ERROR *****************************************************************************
[07:38:01.026] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis

ERROR *****************************************************************************
[07:38:01.029] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis

ERROR *****************************************************************************
[07:38:01.031] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis

ERROR *****************************************************************************
[07:38:01.035] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis

ERROR *****************************************************************************
[07:38:01.036] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis

ERROR *****************************************************************************
[07:38:01.037] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis

ERROR *****************************************************************************
[07:38:01.038] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis

ERROR *****************************************************************************
[07:38:01.040] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis

ERROR *****************************************************************************
[07:38:01.041] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis

ERROR *****************************************************************************
[07:38:01.042] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis

ERROR *****************************************************************************
[07:38:01.043] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis

ERROR *****************************************************************************
[07:38:01.045] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis

ERROR *****************************************************************************
[07:38:01.046] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis

ERROR *****************************************************************************
[07:38:01.047] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
ERROR *****************************************************************************
[07:38:01.048] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis

ERROR *****************************************************************************
[07:38:01.049] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis

ERROR *****************************************************************************
[07:38:01.050] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis

ERROR *****************************************************************************
[07:38:01.051] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis

ERROR *****************************************************************************
[07:38:01.053] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis

ERROR *****************************************************************************
[07:38:01.054] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis

ERROR *****************************************************************************
[07:38:01.474] L [COCOSUI] [ERROR] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[07:38:01.619] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:01.621] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[07:38:01.948] L [COCOSUI] Try compile common\shader\sfx.nfx:
[07:38:01.949] L [COCOSUI] #define DUMMY 0
[07:38:02.120] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:02.121] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:02.121] L [COCOSUI] #define AO_CHECK 0
[07:38:02.121] L [COCOSUI] #define METAL_CHECK 0
[07:38:02.121] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:02.122] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:02.122] L [COCOSUI] #define SELF_BLING 1
[07:38:02.122] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:02.123] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:02.123] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:02.123] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:02.124] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:02.124] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:02.124] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:02.124] L [COCOSUI] #define EYE_ENABLE 0
[07:38:02.125] L [COCOSUI] #define SSS_ENABLE 1
[07:38:02.125] L [COCOSUI] #define UNIFORMS_60 60
[07:38:02.125] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:02.125] L [COCOSUI] #define DYING 0
[07:38:02.125] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:02.126] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:02.126] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:02.126] L [COCOSUI] #define HAIR_ENABLE 1
[07:38:02.126] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:02.127] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:02.127] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:02.127] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:02.128] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:02.421] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 300.71 ms ***
[07:38:02.468] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:02.469] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:02.469] L [COCOSUI] #define AO_CHECK 0
[07:38:02.470] L [COCOSUI] #define METAL_CHECK 0
[07:38:02.470] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:02.471] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:02.471] L [COCOSUI] #define SELF_BLING 1
[07:38:02.471] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:02.472] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:02.472] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:02.472] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:02.473] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:02.473] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:02.474] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:02.475] L [COCOSUI] #define EYE_ENABLE 0
[07:38:02.475] L [COCOSUI] #define SSS_ENABLE 1
[07:38:02.475] L [COCOSUI] #define UNIFORMS_60 60
[07:38:02.476] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:02.477] L [COCOSUI] #define DYING 0
[07:38:02.477] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:02.478] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:02.478] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:02.479] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:02.479] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:02.480] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:02.480] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:02.480] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:02.481] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:02.783] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 315.44 ms ***
[07:38:02.798] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:02.799] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:02.799] L [COCOSUI] #define AO_CHECK 0
[07:38:02.799] L [COCOSUI] #define METAL_CHECK 0
[07:38:02.800] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:02.800] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:02.800] L [COCOSUI] #define SELF_BLING 1
[07:38:02.801] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:02.801] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:02.801] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:02.801] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:02.802] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:02.802] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:02.802] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:02.802] L [COCOSUI] #define EYE_ENABLE 0
[07:38:02.802] L [COCOSUI] #define SSS_ENABLE 1
[07:38:02.803] L [COCOSUI] #define UNIFORMS_60 60
[07:38:02.803] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:02.803] L [COCOSUI] #define DYING 0
[07:38:02.803] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:02.803] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:02.804] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:02.804] L [COCOSUI] #define HAIR_ENABLE 1
[07:38:02.804] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:02.804] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:02.805] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:02.805] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:02.805] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:02.866] M <SCRIPT> begin write file
(/storage/emulated/0/Android/data/com.titan.cd.gb/files/titan/titanDTS.google_play/
Documents/nonpatch_user_data.dat)
[07:38:02.868] M <SCRIPT> write file
(/storage/emulated/0/Android/data/com.titan.cd.gb/files/titan/titanDTS.google_play/
Documents/nonpatch_user_data.dat) success!
[07:38:02.881] M <SCRIPT> [hotfix] SocialManager begin
[07:38:02.881] M <SCRIPT> [hotfix] SocialManager share_url begin
[07:38:02.882] M <SCRIPT> [hotfix] SocialManager share_url end
[07:38:02.882] M <SCRIPT> [hotfix] SocialManager end
[07:38:03.147] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:03.148] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:03.148] L [COCOSUI] #define AO_CHECK 0
[07:38:03.148] L [COCOSUI] #define METAL_CHECK 0
[07:38:03.148] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:03.149] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:03.149] L [COCOSUI] #define SELF_BLING 1
[07:38:03.149] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:03.149] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:03.150] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:03.150] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:03.150] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:03.150] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:03.151] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:03.151] L [COCOSUI] #define EYE_ENABLE 0
[07:38:03.151] L [COCOSUI] #define SSS_ENABLE 1
[07:38:03.151] L [COCOSUI] #define UNIFORMS_60 60
[07:38:03.151] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:03.152] L [COCOSUI] #define DYING 0
[07:38:03.152] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:03.152] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:03.153] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:03.153] L [COCOSUI] #define HAIR_ENABLE 1
[07:38:03.153] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:03.153] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:03.154] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:03.154] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:03.154] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:03.296] M [COCOSUI] Current shader level 2
[07:38:03.513] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:03.515] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:03.515] L [COCOSUI] #define AO_CHECK 0
[07:38:03.515] L [COCOSUI] #define METAL_CHECK 0
[07:38:03.515] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:03.515] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:03.516] L [COCOSUI] #define SELF_BLING 1
[07:38:03.516] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:03.516] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:03.516] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:03.516] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:03.516] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:03.517] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:03.517] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:03.517] L [COCOSUI] #define EYE_ENABLE 0
[07:38:03.517] L [COCOSUI] #define SSS_ENABLE 1
[07:38:03.517] L [COCOSUI] #define UNIFORMS_60 60
[07:38:03.517] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:03.518] L [COCOSUI] #define DYING 0
[07:38:03.518] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:03.518] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:03.518] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:03.518] L [COCOSUI] #define HAIR_ENABLE 1
[07:38:03.518] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:03.519] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:03.519] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:03.519] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:03.519] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:03.824] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:03.825] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:03.825] L [COCOSUI] #define AO_CHECK 0
[07:38:03.825] L [COCOSUI] #define METAL_CHECK 0
[07:38:03.825] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:03.825] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:03.826] L [COCOSUI] #define SELF_BLING 1
[07:38:03.826] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:03.826] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:03.826] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:03.826] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:03.827] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:03.827] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:03.827] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:03.827] L [COCOSUI] #define EYE_ENABLE 0
[07:38:03.827] L [COCOSUI] #define SSS_ENABLE 1
[07:38:03.828] L [COCOSUI] #define UNIFORMS_60 60
[07:38:03.828] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:03.828] L [COCOSUI] #define DYING 0
[07:38:03.828] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:03.828] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:03.829] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:03.829] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:03.829] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:03.829] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:03.829] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:03.830] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:03.830] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:04.063] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:04.064] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:04.064] L [COCOSUI] #define AO_CHECK 0
[07:38:04.064] L [COCOSUI] #define METAL_CHECK 0
[07:38:04.065] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:04.065] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:04.065] L [COCOSUI] #define SELF_BLING 1
[07:38:04.065] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:04.065] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:04.065] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:04.066] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:04.066] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:04.066] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:04.066] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:04.066] L [COCOSUI] #define EYE_ENABLE 0
[07:38:04.067] L [COCOSUI] #define SSS_ENABLE 1
[07:38:04.067] L [COCOSUI] #define UNIFORMS_60 60
[07:38:04.067] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:04.067] L [COCOSUI] #define DYING 0
[07:38:04.067] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:04.067] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:04.069] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:04.069] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:04.069] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:04.069] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:04.070] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:04.070] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:04.070] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:04.134] M [COCOSUI] Main thread IO 13.0360 ms for ui2/loadings_tips_5.cbk
[07:38:04.363] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:04.364] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:04.364] L [COCOSUI] #define AO_CHECK 0
[07:38:04.364] L [COCOSUI] #define METAL_CHECK 0
[07:38:04.364] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:04.364] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:04.364] L [COCOSUI] #define SELF_BLING 1
[07:38:04.365] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:04.365] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:04.365] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:04.365] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:04.365] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:04.365] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:04.366] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:04.366] L [COCOSUI] #define EYE_ENABLE 0
[07:38:04.366] L [COCOSUI] #define SSS_ENABLE 1
[07:38:04.366] L [COCOSUI] #define UNIFORMS_60 60
[07:38:04.366] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:04.366] L [COCOSUI] #define DYING 0
[07:38:04.366] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:04.367] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:04.367] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:04.367] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:04.367] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:04.367] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:04.368] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:04.368] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:04.368] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:04.752] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[07:38:04.753] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:04.753] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:04.753] L [COCOSUI] #define UNIFORMS_60 60
[07:38:04.753] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:04.754] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:04.833] L [COCOSUI] create effect shader\sfx_uv_anim.nfx:TShader *** time:
82.94 ms ***
[07:38:04.836] M [COCOSUI] Process UniSDK Event 10
[07:38:04.879] L [COCOSUI] Try compile shader\sfx_uv_anim.nfx:
[07:38:04.880] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:04.880] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:04.880] L [COCOSUI] #define UNIFORMS_60 60
[07:38:04.880] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:04.881] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:05.642] L [COCOSUI] Try compile shader\turbulence_mode_g95_2.nfx:
[07:38:05.642] L [COCOSUI] #define NEOX_RMASK 1
[07:38:05.642] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:05.642] L [COCOSUI] #define FOG_ENABLE 0
[07:38:05.704] L [COCOSUI] create effect shader\turbulence_mode_g95_2.nfx:TShader
*** time: 63.40 ms ***
[07:38:05.734] L [COCOSUI] Try compile shader\sfx_diffuse_g95_2.nfx:
[07:38:05.734] L [COCOSUI] #define NEOX_RMASK 1
[07:38:05.734] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:05.735] L [COCOSUI] #define FOG_ENABLE 0
[07:38:05.774] L [COCOSUI] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 41.36 ms ***
[07:38:05.778] L [COCOSUI] Try compile shader\sfx_diffuse_g95_2.nfx:
[07:38:05.779] L [COCOSUI] #define NEOX_RMASK 0
[07:38:05.779] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:05.779] L [COCOSUI] #define FOG_ENABLE 0
[07:38:05.814] L [COCOSUI] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 35.50 ms ***
[07:38:05.858] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[07:38:05.859] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:05.860] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:05.860] L [COCOSUI] #define UNIFORMS_60 60
[07:38:05.860] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:05.860] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:05.899] L [COCOSUI] create effect shader\sfx_fresnel.nfx:TShader *** time:
43.04 ms ***
[07:38:05.900] L [COCOSUI] Try compile shader\sfx_fresnel.nfx:
[07:38:05.900] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:05.901] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:05.901] L [COCOSUI] #define UNIFORMS_60 60
[07:38:05.901] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:05.901] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:06.147] L [COCOSUI] Try compile shader\turbulence_model.nfx:
[07:38:06.148] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:06.182] L [COCOSUI] create effect shader\turbulence_model.nfx:TShader ***
time: 35.70 ms ***
[07:38:07.151] L [COCOSUI] Try compile shader\sfx_diffuse_sky.nfx:
[07:38:07.152] L [COCOSUI] #define NEOX_RMASK 1
[07:38:07.152] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:07.153] L [COCOSUI] #define FOG_ENABLE 0
[07:38:07.332] L [COCOSUI] create effect shader\sfx_diffuse_sky.nfx:TShader ***
time: 183.56 ms ***
[07:38:07.431] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[07:38:07.431] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:07.431] L [COCOSUI] #define FOG_TYPE 1
[07:38:07.432] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:07.432] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:07.432] L [COCOSUI] #define UNIFORMS_60 60
[07:38:07.432] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:07.550] L [COCOSUI] create effect shader\character_on_dif.nfx:TShader ***
time: 120.02 ms ***
[07:38:07.558] L [COCOSUI] Try compile shader\character_on_dif.nfx:
[07:38:07.561] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:07.561] L [COCOSUI] #define FOG_TYPE 1
[07:38:07.561] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:07.562] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:07.562] L [COCOSUI] #define UNIFORMS_60 60
[07:38:07.562] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:07.730] L [COCOSUI] Try compile shader\common.nfx:
[07:38:07.731] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:07.731] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:07.731] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:07.731] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:07.731] L [COCOSUI] #define FOG_TYPE 1
[07:38:07.732] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:07.732] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:07.732] L [COCOSUI] #define UNIFORMS_60 60
[07:38:07.732] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:07.733] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:08.012] L [COCOSUI] create effect shader\common.nfx:TShader *** time: 286.12
ms ***
[07:38:08.017] L [COCOSUI] Try compile shader\common.nfx:
[07:38:08.018] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:08.018] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:08.018] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:08.018] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:08.019] L [COCOSUI] #define FOG_TYPE 1
[07:38:08.019] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:08.019] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:08.020] L [COCOSUI] #define UNIFORMS_60 60
[07:38:08.020] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:08.020] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:08.298] L [COCOSUI] Try compile shader\common.nfx:
[07:38:08.298] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:08.298] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:08.299] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:08.299] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:08.300] L [COCOSUI] #define FOG_TYPE 1
[07:38:08.300] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:08.301] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:08.301] L [COCOSUI] #define UNIFORMS_60 60
[07:38:08.301] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:08.302] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:08.360] M [COCOSUI] Process UniSDK Event 20
[07:38:08.360] M <SCRIPT> query_sku_details_callback
[{"productId":"g91cdna.comebackgift1","type":"inapp","price":"R$ 3,89","priceAmount
Micros":"3890000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack - 50% Off
(Creative Destruction)","description":"Purchase to get 50% off Exclusive Gift
Pack"},{"productId":"g91cdna.comebackgift2","type":"inapp","price":"R$ 3,89","price
AmountMicros":"3890000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack -
55% Off (Creative Destruction)","description":"Purchase to get 55% off Exclusive
Gift Pack"},
{"productId":"g91cdna.comebackgift3","type":"inapp","price":"R$ 7,49","priceAmountM
icros":"7490000","priceCurrencyCode":"BRL","title":"Exclusive Gift Pack - 60% Off
(Creative Destruction)","description":"Purchase to get 60% off Exclusive Gift
Pack"},{"productId":"g91cdna.diamond1280","type":"inapp","price":"R$ 75,99","priceA
mountMicros":"75990000","priceCurrencyCode":"BRL","title":"1280Diamond (Creative
Destruction)","description":"Get 1280 Diamond for your purchase"},
{"productId":"g91cdna.diamond180","type":"inapp","price":"R$ 10,99","priceAmountMic
ros":"10990000","priceCurrencyCode":"BRL","title":"180Diamond (Creative
Destruction)","description":"Get 180 Diamond for your purchase "},
{"productId":"g91cdna.diamond1980","type":"inapp","price":"R$ 114,99","priceAmountM
icros":"114990000","priceCurrencyCode":"BRL","title":"1980Diamond (Creative
Destruction)","description":"Get 1980 Diamond for your purchase"},
{"productId":"g91cdna.diamond300","type":"inapp","price":"R$ 17,99","priceAmountMic
ros":"17990000","priceCurrencyCode":"BRL","title":"300Diamond (Creative
Destruction)","description":"Get 300 Diamond for your purchase"},
{"productId":"g91cdna.diamond3280","type":"inapp","price":"R$ 189,99","priceAmountM
icros":"189990000","priceCurrencyCode":"BRL","title":"3280Diamond (Creative
Destruction)","description":"Get 3280 Diamond for your purchase"},
{"productId":"g91cdna.diamond60","type":"inapp","price":"R$ 3,89","priceAmountMicro
s":"3890000","priceCurrencyCode":"BRL","title":"60Diamond (Creative
Destruction)","description":"Get 60 Diamond for your purchase"},
{"productId":"g91cdna.diamond6480","type":"inapp","price":"R$ 379,99","priceAmountM
icros":"379990000","priceCurrencyCode":"BRL","title":"6480Diamond (Creative
Destruction)","description":"Get 6480 Diamond for your purchase"},
{"productId":"g91cdna.diamond680","type":"inapp","price":"R$ 37,99","priceAmountMic
ros":"37990000","priceCurrencyCode":"BRL","title":"680Diamond (Creative
Destruction)","description":"Get 680 Diamond for your purchase"},
{"productId":"g91cdna.monthlypass","type":"inapp","price":"R$ 17,99","priceAmountMi
cros":"17990000","priceCurrencyCode":"BRL","title":"Monthly Pass (Creative
Destruction)","description":"You will get 300 Diamonds immediately plus a daily
bonus for 30 days.\n"},
{"productId":"g91cdna.noobusd5","type":"inapp","price":"R$ 17,99","priceAmountMicro
s":"17990000","priceCurrencyCode":"BRL","title":"Big Fund (Creative
Destruction)","description":"Purchase to the Big Fund rewards."},
{"productId":"g91cdna.renamecard","type":"inapp","price":"R$ 7,49","priceAmountMicr
os":"7490000","priceCurrencyCode":"BRL","title":"Rename Card (Creative
Destruction)","description":"Used to rename your character."},
{"productId":"g91cdna.weekdiamondgift","type":"inapp","price":"R$ 3,89","priceAmoun
tMicros":"3890000","priceCurrencyCode":"BRL","title":"Weekly Diamond Pack (Creative
Destruction)","description":"Grants 60 diamonds and a random amount of 10 to 3,000
bonus diamonds.\n"},
{"productId":"g91cdna.weeklypass","type":"inapp","price":"R$ 3,89","priceAmountMicr
os":"3890000","priceCurrencyCode":"BRL","title":"Weekly Pass (Creative
Destruction)","description":"You will get 60 Diamonds immediately plus a daily
bonus for 7 days.\n"}]
[07:38:08.611] L [COCOSUI] Try compile shader\common.nfx:
[07:38:08.611] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:08.612] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:08.612] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:08.612] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:08.612] L [COCOSUI] #define FOG_TYPE 1
[07:38:08.613] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:08.613] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:08.613] L [COCOSUI] #define UNIFORMS_60 60
[07:38:08.613] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:08.613] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:09.025] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:09.025] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:09.026] L [COCOSUI] #define AO_CHECK 0
[07:38:09.026] L [COCOSUI] #define METAL_CHECK 0
[07:38:09.026] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:09.026] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:09.026] L [COCOSUI] #define SELF_BLING 0
[07:38:09.027] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:09.027] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:09.027] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:09.027] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:09.028] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:09.028] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:09.028] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:09.028] L [COCOSUI] #define EYE_ENABLE 0
[07:38:09.028] L [COCOSUI] #define SSS_ENABLE 0
[07:38:09.029] L [COCOSUI] #define UNIFORMS_60 60
[07:38:09.029] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:09.029] L [COCOSUI] #define DYING 0
[07:38:09.030] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:09.030] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:09.030] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:09.031] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:09.031] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:09.031] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:09.032] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:09.032] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:09.032] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:09.357] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 332.13 ms ***
[07:38:09.387] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:09.387] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:09.387] L [COCOSUI] #define AO_CHECK 0
[07:38:09.388] L [COCOSUI] #define METAL_CHECK 0
[07:38:09.388] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:09.388] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:09.388] L [COCOSUI] #define SELF_BLING 0
[07:38:09.389] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:09.389] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:09.389] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:09.389] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:09.389] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:09.389] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:09.390] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:09.390] L [COCOSUI] #define EYE_ENABLE 0
[07:38:09.390] L [COCOSUI] #define SSS_ENABLE 0
[07:38:09.390] L [COCOSUI] #define UNIFORMS_60 60
[07:38:09.390] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:09.390] L [COCOSUI] #define DYING 0
[07:38:09.391] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:09.391] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:09.391] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:09.391] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:09.391] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:09.392] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:09.392] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:09.392] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:09.392] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:09.712] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:09.712] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:09.713] L [COCOSUI] #define AO_CHECK 0
[07:38:09.713] L [COCOSUI] #define METAL_CHECK 0
[07:38:09.713] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:09.713] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:09.714] L [COCOSUI] #define SELF_BLING 0
[07:38:09.714] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:09.714] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:09.714] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:09.714] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:09.714] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:09.715] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:09.715] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:09.715] L [COCOSUI] #define EYE_ENABLE 0
[07:38:09.715] L [COCOSUI] #define SSS_ENABLE 0
[07:38:09.716] L [COCOSUI] #define UNIFORMS_60 60
[07:38:09.716] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:09.716] L [COCOSUI] #define DYING 0
[07:38:09.716] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:09.716] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:09.716] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:09.717] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:09.717] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:09.717] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:09.717] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:09.717] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:09.718] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:10.030] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:38:10.031] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:10.031] L [COCOSUI] #define AO_CHECK 0
[07:38:10.031] L [COCOSUI] #define METAL_CHECK 0
[07:38:10.031] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:10.031] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:10.032] L [COCOSUI] #define SELF_BLING 0
[07:38:10.032] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:10.032] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:10.032] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:10.032] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:10.032] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:10.033] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:10.033] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:10.033] L [COCOSUI] #define EYE_ENABLE 0
[07:38:10.033] L [COCOSUI] #define SSS_ENABLE 0
[07:38:10.033] L [COCOSUI] #define UNIFORMS_60 60
[07:38:10.033] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:10.033] L [COCOSUI] #define DYING 0
[07:38:10.034] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:10.034] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:10.034] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:10.034] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:10.034] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:10.034] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:10.034] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:38:10.035] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:10.035] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:10.494] L [COCOSUI] Try compile shader\common_metallic.nfx:
[07:38:10.494] L [COCOSUI] #define SPECULAR_ENABLE 1
[07:38:10.495] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:10.495] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:10.495] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:10.495] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:10.495] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:10.496] L [COCOSUI] #define LIGHT_NUM 4
[07:38:10.496] L [COCOSUI] #define FOG_TYPE 1
[07:38:10.496] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:10.496] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:10.496] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:10.497] L [COCOSUI] #define SPECULAR_AA 1
[07:38:10.983] L [COCOSUI] create effect shader\common_metallic.nfx:TShader ***
time: 491.96 ms ***
[07:38:11.001] L [COCOSUI] Try compile shader\common_metallic.nfx:
[07:38:11.002] L [COCOSUI] #define SPECULAR_ENABLE 1
[07:38:11.002] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:11.002] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:11.002] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:11.003] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:11.003] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:11.004] L [COCOSUI] #define LIGHT_NUM 4
[07:38:11.004] L [COCOSUI] #define FOG_TYPE 1
[07:38:11.004] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:11.005] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:11.005] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:11.005] L [COCOSUI] #define SPECULAR_AA 1
[07:38:11.628] L [COCOSUI] Try compile shader\turbulence_mode.nfx:
[07:38:11.629] L [COCOSUI] #define NEOX_RMASK 1
[07:38:11.629] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:11.629] L [COCOSUI] #define FOG_ENABLE 0
[07:38:11.699] L [COCOSUI] create effect shader\turbulence_mode.nfx:TShader ***
time: 71.94 ms ***
[07:38:11.710] L [COCOSUI] Try to load texture file effects\texture\noise_06x.astc
with non-power-2 size (245 X 245)!
[07:38:11.949] M [COCOSUI] Main thread IO 20.1940 ms for
ui1/lobby/seasonpass/lobby_level_btn_normal.cbk
[07:38:11.979] M [COCOSUI] Main thread IO 17.6400 ms for
ui1/looks/store_price_bg.cbk
[07:38:12.602] M [COCOSUI] Main thread IO 5.9940 ms for
ui1/lobby/seasonpass/lobby_mode_bg.cbk
[07:38:12.679] M [COCOSUI] Main thread IO 44.5240 ms for ui1/lobby/mode_normal.cbk
[07:38:12.753] M [COCOSUI] Main thread IO 5.3660 ms for
ui1/lobby/seasonpass/lobby_servers_btn_normal.cbk
[07:38:12.819] M [COCOSUI] Main thread IO 9.5670 ms for
ui1/effect/blood_square.plist
[07:38:14.209] M [COCOSUI] Main thread IO 13.2170 ms for
ui1/sevendays/sevenday_mianbandi_pic.cbk
[07:38:14.225] M [COCOSUI] Main thread IO 5.2490 ms for ui2/model_male_01.cbk
[07:38:14.243] M [COCOSUI] Main thread IO 12.3260 ms for ui2/model_female_01.cbk
[07:38:14.570] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[07:38:14.570] L [COCOSUI] #define NEOX_MATCAP 0
[07:38:14.570] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:38:14.570] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:14.571] L [COCOSUI] #define DYING 0
[07:38:14.571] L [COCOSUI] #define FOG_TYPE 1
[07:38:14.572] L [COCOSUI] #define LIGHT_NUM 4
[07:38:14.572] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:14.572] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:14.572] L [COCOSUI] #define UNIFORMS_60 60
[07:38:14.573] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:14.650] M [COCOSUI] Main thread IO 15.0400 ms for
ui1/act_airdrop/banner_airdrop.cbk
[07:38:14.735] L [COCOSUI] create effect shader\g91_character_lod.nfx:TShader ***
time: 167.29 ms ***
[07:38:14.736] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[07:38:14.736] L [COCOSUI] #define NEOX_MATCAP 0
[07:38:14.737] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:38:14.737] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:14.737] L [COCOSUI] #define DYING 0
[07:38:14.737] L [COCOSUI] #define FOG_TYPE 1
[07:38:14.737] L [COCOSUI] #define LIGHT_NUM 4
[07:38:14.737] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:14.738] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:14.738] L [COCOSUI] #define UNIFORMS_60 60
[07:38:14.738] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:14.885] M [COCOSUI] Try compile shader\character_on_dif.nfx:
[07:38:14.886] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:14.886] M [COCOSUI] #define FOG_TYPE 1
[07:38:14.887] M [COCOSUI] #define INSTANCE_TYPE 2
[07:38:14.887] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:14.887] M [COCOSUI] #define UNIFORMS_60 60
[07:38:14.887] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:14.974] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:14.974] L [COCOSUI] #define AO_CHECK 0
[07:38:14.974] L [COCOSUI] #define METAL_CHECK 0
[07:38:14.975] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:14.975] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:14.975] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:14.975] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:14.975] L [COCOSUI] #define SELF_SHADOW 1
[07:38:14.976] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:14.976] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:14.976] L [COCOSUI] #define EYE_ENABLE 0
[07:38:14.976] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:14.976] L [COCOSUI] #define SSS_ENABLE 0
[07:38:14.977] L [COCOSUI] #define SELF_BLING 0
[07:38:14.977] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:14.977] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:14.977] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:14.977] L [COCOSUI] #define FACE_SHADOW 1
[07:38:14.978] L [COCOSUI] #define UNIFORMS_60 60
[07:38:14.978] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:14.978] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:14.978] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:14.978] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:14.979] L [COCOSUI] #define DYING 0
[07:38:14.979] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:14.979] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:14.979] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:14.979] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:14.980] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:14.980] L [COCOSUI] #define ICE 0
[07:38:14.980] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:15.287] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
313.84 ms ***
[07:38:15.301] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:15.302] L [COCOSUI] #define AO_CHECK 0
[07:38:15.302] L [COCOSUI] #define METAL_CHECK 0
[07:38:15.302] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:15.303] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:15.303] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:15.303] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:15.303] L [COCOSUI] #define SELF_SHADOW 1
[07:38:15.303] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:15.304] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:15.304] L [COCOSUI] #define EYE_ENABLE 0
[07:38:15.304] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:15.304] L [COCOSUI] #define SSS_ENABLE 0
[07:38:15.304] L [COCOSUI] #define SELF_BLING 0
[07:38:15.305] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:15.305] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:15.305] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:15.305] L [COCOSUI] #define FACE_SHADOW 1
[07:38:15.305] L [COCOSUI] #define UNIFORMS_60 60
[07:38:15.306] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:15.306] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:15.306] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:15.306] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:15.306] L [COCOSUI] #define DYING 0
[07:38:15.306] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:15.307] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:15.307] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:15.307] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:15.307] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:15.307] L [COCOSUI] #define ICE 0
[07:38:15.307] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:15.564] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:15.564] L [COCOSUI] #define AO_CHECK 0
[07:38:15.564] L [COCOSUI] #define METAL_CHECK 0
[07:38:15.565] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:15.565] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:15.565] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:15.565] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:15.566] L [COCOSUI] #define SELF_SHADOW 1
[07:38:15.566] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:15.566] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:15.566] L [COCOSUI] #define EYE_ENABLE 0
[07:38:15.566] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:15.567] L [COCOSUI] #define SSS_ENABLE 0
[07:38:15.567] L [COCOSUI] #define SELF_BLING 0
[07:38:15.567] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:15.567] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:15.568] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:15.568] L [COCOSUI] #define FACE_SHADOW 1
[07:38:15.568] L [COCOSUI] #define UNIFORMS_60 60
[07:38:15.569] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:15.569] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:15.569] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:15.569] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:15.570] L [COCOSUI] #define DYING 0
[07:38:15.570] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:15.570] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:15.570] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:15.570] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:15.571] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:15.571] L [COCOSUI] #define ICE 0
[07:38:15.571] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:15.712] M [COCOSUI] Main thread IO 6.0350 ms for ui2/loadings_tips_2.cbk
[07:38:15.856] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:15.857] L [COCOSUI] #define AO_CHECK 0
[07:38:15.857] L [COCOSUI] #define METAL_CHECK 0
[07:38:15.857] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:15.857] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:15.857] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:15.858] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:15.858] L [COCOSUI] #define SELF_SHADOW 1
[07:38:15.858] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:15.858] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:15.858] L [COCOSUI] #define EYE_ENABLE 0
[07:38:15.858] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:15.858] L [COCOSUI] #define SSS_ENABLE 0
[07:38:15.859] L [COCOSUI] #define SELF_BLING 0
[07:38:15.859] L [COCOSUI] #define ANISO_ENABLE 1
[07:38:15.859] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:15.859] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:15.859] L [COCOSUI] #define FACE_SHADOW 1
[07:38:15.859] L [COCOSUI] #define UNIFORMS_60 60
[07:38:15.859] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:15.860] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:15.860] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:15.860] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:15.860] L [COCOSUI] #define DYING 0
[07:38:15.860] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:15.860] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:15.860] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:15.861] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:15.861] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:15.861] L [COCOSUI] #define ICE 0
[07:38:15.861] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:16.354] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[07:38:16.568] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:16.569] L [COCOSUI] #define AO_CHECK 0
[07:38:16.570] L [COCOSUI] #define METAL_CHECK 0
[07:38:16.570] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:16.570] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:16.571] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:16.571] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:16.571] L [COCOSUI] #define SELF_SHADOW 1
[07:38:16.572] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:16.572] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:16.573] L [COCOSUI] #define EYE_ENABLE 0
[07:38:16.573] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:16.573] L [COCOSUI] #define SSS_ENABLE 1
[07:38:16.574] L [COCOSUI] #define SELF_BLING 0
[07:38:16.574] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:16.574] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:16.575] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:16.575] L [COCOSUI] #define FACE_SHADOW 1
[07:38:16.576] L [COCOSUI] #define UNIFORMS_60 60
[07:38:16.576] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:16.576] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:16.576] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:16.577] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:16.577] L [COCOSUI] #define DYING 0
[07:38:16.578] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:16.578] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:16.579] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:16.579] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:16.579] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:16.580] L [COCOSUI] #define ICE 0
[07:38:16.580] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:16.715] M [COCOSUI] "ui1/sharings/share_canget_pic.png" rc=155 132 x 112 @
ETC1(sepAlpha: R8) => 21 KB
"ui1/sevendays/sevenday_pinzhikuang04_pic.png" rc=3 276 x 340 @ ETC1(sepAlpha: R8)
=> 137 KB
"ui1/sevendays/sevenday_pinzhikuang02_fujia_pic.png" rc=7 184 x 40 @ ETC1(sepAlpha:
R8) => 10 KB
"ui1/sevendays/sevenday_pinzhikuang02_di_pic.png" rc=34 200 x 52 @ ETC1(sepAlpha:
R8) => 15 KB
"ui1/sevendays/sevenday_caidai01_pic.png" rc=3 892 x 244 @ ETC1(sepAlpha: R8) =>
318 KB
"ui1/sevendays/sevenday_caidai03_pic.png" rc=3 128 x 60 @ ETC1(sepAlpha: R8) => 11
KB
"ui1/sevendays/sevenday_caidai02_pic.png" rc=3 124 x 236 @ ETC1(sepAlpha: R8) => 42
KB
"ui1/sevendays/sevenday_mianbandi_15_pic.png" rc=3 60 x 300 @ ETC1(sepAlpha: R8) =>
26 KB
"ui1/sevendays/sevenday_icon_chuizi_pic.png" rc=7 292 x 296 @ ETC1(sepAlpha: R8) =>
126 KB
"ui1/sevendays/sevenday_pinzhikuang01_pic.png" rc=133 192 x 176 @ ETC1(sepAlpha:
R8) => 49 KB
"ui1/sevendays/sevenday_pinzhikuang02_pic.png" rc=5 276 x 340 @ ETC1(sepAlpha: R8)
=> 137 KB
"ui2/loadings_tips_2.png" rc=3 1336 x 696 @ ETC1(sepAlpha: R8) => 1362 KB
"ui2/model_female_01.png" rc=3 416 x 752 @ ETC1(sepAlpha: R8) => 458 KB
"res/ui1/effect/effect_0001.png" rc=4 64 x 64 @ ETC1(sepAlpha: R8) => 6 KB
"res/font/bigbluenumber.png" rc=2 248 x 248 @ ETC1(sepAlpha: R8) => 90 KB
"ui1/sevendays/sevenday_caidai05_pic.png" rc=3 104 x 164 @ ETC1(sepAlpha: R8) => 24
KB
"res/ui1/effect/triangle_yellow.png" rc=2 64 x 64 @ ETC1(sepAlpha: R8) => 6 KB
"res/ui1/language/common/sevenday_biaoti_pic.png" rc=3 636 x 288 @ ETC1(sepAlpha:
R8) => 268 KB
"ui1/_package/common_1.png" rc=518 1024 x 2048 @ ETC1(sepAlpha: R8) => 3072 KB
"res/ui1/effect/huoguang.png" rc=2 36 x 32 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/sevendays/sevenday_pinzhikuang03_di_pic.png" rc=67 148 x 40 @ ETC1(sepAlpha:
R8) => 8 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ ETC1(sepAlpha: R8) => 1536 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/sevendays/sevenday_caidai04_pic.png" rc=3 112 x 136 @ ETC1(sepAlpha: R8) => 22
KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 24 x 44 @ ETC1(sepAlpha: R8) => 1 KB
"/cc_fps_images" rc=4 999 x 54 @ A8B8G8R8(sepAlpha: None) => 210 KB
"ui2/model_male_01.png" rc=3 512 x 768 @ ETC1(sepAlpha: R8) => 576 KB
"ui1/_package/common_0.png" rc=342 2048 x 2048 @ ETC1(sepAlpha: R8) => 6144 KB
"ui1/sevendays/sevenday_pinzhikuang01_di_pic.png" rc=133 148 x 40 @ ETC1(sepAlpha:
R8) => 8 KB
"emote/emote01.png" rc=519 444 x 1016 @ ETC1(sepAlpha: R8) => 660 KB
"ui1/sevendays/sevenday_pinzhikuang04_di_pic.png" rc=12 200 x 52 @ ETC1(sepAlpha:
R8) => 15 KB
"ui1/icon/item168/7104_1.png" rc=5 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8B8G8R8(sepAlpha: None) => 0 KB
"ui1/icon/item168/7100_2.png" rc=7 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ ETC1(sepAlpha: R8) => 594 KB
"res/ui1/effect/effect_square1.png" rc=15 8 x 8 @ ETC1(sepAlpha: R8) => 0 KB
"ui1/sevendays/sevenday_pinzhikuang03_fujia_pic.png" rc=13 144 x 32 @
ETC1(sepAlpha: R8) => 6 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ ETC1(sepAlpha: R8) => 3 KB
"ui1/loadings/loading_top_pic.png" rc=3 348 x 60 @ ETC1(sepAlpha: R8) => 30 KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8) => 2 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ ETC1(sepAlpha: R8) => 2 KB
"ui1/sevendays/sevenday_pinzhikuang03_pic.png" rc=13 192 x 176 @ ETC1(sepAlpha: R8)
=> 49 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 24 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 32 x 40 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 92 @ ETC1(sepAlpha: R8) => 51 KB
"ui1/sevendays/sevenday_mianbandi_pic.png" rc=3 1248 x 528 @ ETC1(sepAlpha: R8) =>
965 KB
"ui1/icon/item168/130008.png" rc=3 168 x 168 @ ETC1(sepAlpha: R8) => 41 KB
TextureCache dumpDebugInfo: 48 textures, for 17211 KB (16.81 MB)

[07:38:16.726] M [COCOSUI] Try compile shader\terrain_water_without_foam_low.nfx:


[07:38:16.726] M [COCOSUI] #define FOG_TYPE 1
[07:38:16.833] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
265.41 ms ***
[07:38:16.849] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:16.849] L [COCOSUI] #define AO_CHECK 0
[07:38:16.849] L [COCOSUI] #define METAL_CHECK 0
[07:38:16.849] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:16.850] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:16.850] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:16.850] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:16.850] L [COCOSUI] #define SELF_SHADOW 1
[07:38:16.850] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:16.850] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:16.851] L [COCOSUI] #define EYE_ENABLE 0
[07:38:16.851] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:16.851] L [COCOSUI] #define SSS_ENABLE 1
[07:38:16.851] L [COCOSUI] #define SELF_BLING 0
[07:38:16.851] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:16.852] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:16.853] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:16.853] L [COCOSUI] #define FACE_SHADOW 1
[07:38:16.853] L [COCOSUI] #define UNIFORMS_60 60
[07:38:16.853] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:16.853] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:16.854] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:16.854] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:16.854] L [COCOSUI] #define DYING 0
[07:38:16.854] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:16.854] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:16.854] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:16.854] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:16.855] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:16.855] L [COCOSUI] #define ICE 0
[07:38:16.855] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:16.902] M [COCOSUI] Main thread IO 8.9710 ms for shader\texture\
water_normal.astc
[07:38:16.910] M [COCOSUI] create effect shader\
terrain_water_without_foam_low.nfx:WaterTech *** time: 185.27 ms ***
[07:38:16.913] M [COCOSUI] Try compile shader\terrain.nfx:
[07:38:16.913] M [COCOSUI] #define SPECULAR_ENABLE 0
[07:38:16.913] M [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:16.913] M [COCOSUI] #define LIGHT_NUM 4
[07:38:16.913] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:16.914] M [COCOSUI] #define FOG_TYPE 1
[07:38:16.914] M [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:17.093] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:17.093] L [COCOSUI] #define AO_CHECK 0
[07:38:17.093] L [COCOSUI] #define METAL_CHECK 0
[07:38:17.093] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:17.093] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:17.093] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:17.094] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:17.094] L [COCOSUI] #define SELF_SHADOW 1
[07:38:17.094] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:17.094] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:17.094] L [COCOSUI] #define EYE_ENABLE 0
[07:38:17.094] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:17.095] L [COCOSUI] #define SSS_ENABLE 1
[07:38:17.095] L [COCOSUI] #define SELF_BLING 0
[07:38:17.095] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:17.095] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:17.095] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:17.095] L [COCOSUI] #define FACE_SHADOW 1
[07:38:17.095] L [COCOSUI] #define UNIFORMS_60 60
[07:38:17.096] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:17.096] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:17.096] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:17.096] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:17.096] L [COCOSUI] #define DYING 0
[07:38:17.096] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:17.096] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:17.097] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:17.097] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:17.097] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:17.097] L [COCOSUI] #define ICE 0
[07:38:17.097] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:17.248] M [COCOSUI] create effect shader\terrain.nfx:TerrainTech *** time:
336.22 ms ***
[07:38:17.266] M [COCOSUI] Main thread IO 16.7660 ms for model1\scene\skybox\
skybox_haiji.gim
[07:38:17.272] M [COCOSUI] Try compile shader\skyauto_new.nfx:
[07:38:17.272] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:17.498] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:17.499] L [COCOSUI] #define AO_CHECK 0
[07:38:17.499] L [COCOSUI] #define METAL_CHECK 0
[07:38:17.499] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:17.499] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:17.499] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:17.500] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:17.500] L [COCOSUI] #define SELF_SHADOW 1
[07:38:17.500] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:17.500] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:17.500] L [COCOSUI] #define EYE_ENABLE 0
[07:38:17.500] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:17.500] L [COCOSUI] #define SSS_ENABLE 1
[07:38:17.500] L [COCOSUI] #define SELF_BLING 0
[07:38:17.501] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:17.501] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:17.501] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:17.501] L [COCOSUI] #define FACE_SHADOW 1
[07:38:17.501] L [COCOSUI] #define UNIFORMS_60 60
[07:38:17.501] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:17.501] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:17.502] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:17.502] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:17.502] L [COCOSUI] #define DYING 0
[07:38:17.502] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:17.502] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:17.502] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:17.502] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:17.503] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:17.503] L [COCOSUI] #define ICE 0
[07:38:17.503] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:17.575] M [COCOSUI] create effect shader\skyauto_new.nfx:TShader *** time:
304.87 ms ***
[07:38:17.596] M [COCOSUI] Main thread IO 19.1790 ms for model1\scene\skybox\
skybox_haiji.astc
[07:38:17.636] M [COCOSUI] Main thread IO 28.3350 ms for common\env\
panorama_mobile.dds
[07:38:17.662] M [COCOSUI] Try compile common\pipeline\single_lens.nfx:
[07:38:17.663] M [COCOSUI] #define DUMMY 0
[07:38:17.943] M [COCOSUI] create effect common\pipeline\single_lens.nfx:TShader
*** time: 282.81 ms ***
[07:38:17.960] M [COCOSUI] Try compile shader\infinite_ocean_new.nfx:
[07:38:17.961] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:17.961] M [COCOSUI] #define FOG_TYPE 1
[07:38:18.083] M [COCOSUI] create effect shader\infinite_ocean_new.nfx:WaterTech
*** time: 124.75 ms ***
[07:38:18.157] L [COCOSUI] Try compile shader\grass_new.nfx:
[07:38:18.158] L [COCOSUI] #define DEPTH_PASS 0
[07:38:18.158] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:18.159] L [COCOSUI] #define FOG_TYPE 1
[07:38:18.159] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:18.261] L [COCOSUI] create effect shader\grass_new.nfx:TShader *** time:
105.23 ms ***
[07:38:18.395] M [COCOSUI] [GameThreadBlocking] WaitResTask model\camera\camera.gim
300.64 ms
[07:38:18.421] M [COCOSUI] Main thread IO 20.8690 ms for char/camera/camera.mesh
[07:38:18.428] M [COCOSUI] [GameThreadBlocking] WaitResTask char\camera\camera.gim
6.31 ms
[07:38:18.440] M [COCOSUI] Try compile shader\terrain_bh_low_hdr.nfx:
[07:38:18.440] M [COCOSUI] #define FOG_TYPE 1
[07:38:18.441] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:18.457] L [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:18.458] L [COCOSUI] #define LOD_BLENDING 0
[07:38:18.458] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:38:18.459] L [COCOSUI] #define FOG_TYPE 1
[07:38:18.459] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:18.460] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:18.460] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:18.461] L [COCOSUI] #define UNIFORMS_60 60
[07:38:18.461] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:18.470] M [COCOSUI] Main thread IO 6.8860 ms for shader\
terrain_bh_low_hdr_gl.vs
[07:38:18.563] M [COCOSUI] create effect shader\terrain_bh_low_hdr.nfx:TerrainTech
*** time: 125.16 ms ***
[07:38:18.578] M [COCOSUI] Main thread IO 11.8360 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-6.astc
[07:38:18.633] M [COCOSUI] Try compile shader\grass_new.nfx:
[07:38:18.638] M [COCOSUI] #define DEPTH_PASS 0
[07:38:18.642] M [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:38:18.642] M [COCOSUI] #define FOG_TYPE 1
[07:38:18.643] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:18.803] L [COCOSUI] create effect shader\common_hdr.nfx:TShader *** time:
348.60 ms ***
[07:38:18.807] L [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:18.807] L [COCOSUI] #define LOD_BLENDING 0
[07:38:18.808] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:18.808] L [COCOSUI] #define FOG_TYPE 1
[07:38:18.808] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:18.809] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:18.809] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:18.809] L [COCOSUI] #define UNIFORMS_60 60
[07:38:18.810] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:18.888] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:18.890] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:18.892] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[07:38:18.893] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:18.894] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:18.895] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[07:38:19.108] L [COCOSUI] create effect shader\common_hdr.nfx:TShader *** time:
300.81 ms ***
[07:38:19.118] L [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:19.118] L [COCOSUI] #define LOD_BLENDING 0
[07:38:19.119] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:38:19.119] L [COCOSUI] #define FOG_TYPE 1
[07:38:19.119] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:19.119] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:19.120] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:19.120] L [COCOSUI] #define UNIFORMS_60 60
[07:38:19.120] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:19.392] L [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:19.393] L [COCOSUI] #define LOD_BLENDING 0
[07:38:19.393] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:19.393] L [COCOSUI] #define FOG_TYPE 1
[07:38:19.394] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:19.394] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:19.394] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:19.394] L [COCOSUI] #define UNIFORMS_60 60
[07:38:19.395] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:19.737] L [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:38:19.738] L [COCOSUI] #define LOD_BLENDING 0
[07:38:19.738] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:19.738] L [COCOSUI] #define BLENDING 0
[07:38:19.738] L [COCOSUI] #define FOG_TYPE 1
[07:38:19.739] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:19.739] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:19.739] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:19.739] L [COCOSUI] #define UNIFORMS_60 60
[07:38:19.740] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:19.895] L [COCOSUI] create effect shader\common_bd_low.nfx:TShader *** time:
158.84 ms ***
[07:38:19.911] L [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:38:19.912] L [COCOSUI] #define LOD_BLENDING 0
[07:38:19.912] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:19.912] L [COCOSUI] #define BLENDING 1
[07:38:19.912] L [COCOSUI] #define FOG_TYPE 1
[07:38:19.912] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:19.912] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:19.913] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:19.913] L [COCOSUI] #define UNIFORMS_60 60
[07:38:19.913] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:20.081] L [COCOSUI] create effect shader\common_bd_low.nfx:TShader *** time:
169.77 ms ***
[07:38:20.095] L [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:38:20.095] L [COCOSUI] #define LOD_BLENDING 0
[07:38:20.096] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:20.096] L [COCOSUI] #define BLENDING 0
[07:38:20.096] L [COCOSUI] #define FOG_TYPE 1
[07:38:20.096] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:20.096] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:20.097] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:20.097] L [COCOSUI] #define UNIFORMS_60 60
[07:38:20.097] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:20.334] L [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:38:20.334] L [COCOSUI] #define LOD_BLENDING 0
[07:38:20.334] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:20.334] L [COCOSUI] #define BLENDING 1
[07:38:20.334] L [COCOSUI] #define FOG_TYPE 1
[07:38:20.335] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:20.335] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:20.335] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:20.335] L [COCOSUI] #define UNIFORMS_60 60
[07:38:20.335] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:20.791] L [COCOSUI] Try compile shader\common_ow_base.nfx:
[07:38:20.791] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:20.791] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:20.792] L [COCOSUI] #define BLENDING 0
[07:38:20.792] L [COCOSUI] #define SELFEMM 0
[07:38:20.792] L [COCOSUI] #define FOG_TYPE 1
[07:38:20.792] L [COCOSUI] #define METAL_CHECK 0
[07:38:20.793] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:20.793] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:20.793] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:20.794] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:20.794] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:21.045] L [COCOSUI] create effect shader\common_ow_base.nfx:TShader ***
time: 255.97 ms ***
[07:38:21.058] L [COCOSUI] Try compile shader\common_ow_base.nfx:
[07:38:21.058] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:21.058] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:21.059] L [COCOSUI] #define BLENDING 0
[07:38:21.059] L [COCOSUI] #define SELFEMM 0
[07:38:21.059] L [COCOSUI] #define FOG_TYPE 1
[07:38:21.059] L [COCOSUI] #define METAL_CHECK 0
[07:38:21.060] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:21.060] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:21.060] L [COCOSUI] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[07:38:21.060] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:21.060] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:23.245] M [COCOSUI] [GameThreadBlocking] WaitResTask char\fps\fps_1.gim
729.72 ms

ERROR *****************************************************************************
[07:38:25.094] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis

ERROR *****************************************************************************
[07:38:25.095] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis

ERROR *****************************************************************************
[07:38:25.096] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis

ERROR *****************************************************************************
[07:38:25.097] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis

ERROR *****************************************************************************
[07:38:25.098] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis

ERROR *****************************************************************************
[07:38:25.098] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis

ERROR *****************************************************************************
[07:38:25.099] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis

ERROR *****************************************************************************
[07:38:25.100] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
ERROR *****************************************************************************
[07:38:25.101] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis

ERROR *****************************************************************************
[07:38:25.102] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis

ERROR *****************************************************************************
[07:38:25.102] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis

ERROR *****************************************************************************
[07:38:25.103] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis

ERROR *****************************************************************************
[07:38:25.622] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis

ERROR *****************************************************************************
[07:38:25.623] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[07:38:25.857] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\female\
female_common.gim 2607.50 ms
[07:38:25.917] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\male\
male_common.gim 51.15 ms
[07:38:25.927] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[07:38:25.927] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:25.928] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:25.928] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:25.928] L [COCOSUI] #define UNIFORMS_60 60
[07:38:25.928] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:25.928] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:26.007] L [COCOSUI] create effect shader\sfx_dissolve.nfx:TShader *** time:
81.45 ms ***
[07:38:26.013] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[07:38:26.013] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:26.013] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:26.013] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:26.013] L [COCOSUI] #define UNIFORMS_60 60
[07:38:26.014] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:26.014] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:26.130] L [COCOSUI] Try compile shader\sfx_diffuse.nfx:
[07:38:26.130] L [COCOSUI] #define NEOX_RMASK 0
[07:38:26.131] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:26.131] L [COCOSUI] #define FOG_ENABLE 0
[07:38:26.171] L [COCOSUI] create effect shader\sfx_diffuse.nfx:TShader *** time:
42.53 ms ***
[07:38:26.175] M [COCOSUI] [GameThreadBlocking] WaitResTask effects\model\
zidan_01x.gim 251.56 ms
[07:38:26.338] M [COCOSUI] Main thread IO 8.2040 ms for csb/combat_map_marksite.csb
[07:38:27.368] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[07:38:27.369] L [COCOSUI] #define NEOX_ALPHA 0
[07:38:27.369] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:27.370] L [COCOSUI] #define METAL_CHECK 0
[07:38:27.370] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:27.370] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:27.370] L [COCOSUI] #define SELFEMM 0
[07:38:27.370] L [COCOSUI] #define TEST_DECAL 0
[07:38:27.371] L [COCOSUI] #define FOG_TYPE 1
[07:38:27.371] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:27.371] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:27.371] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:27.371] L [COCOSUI] #define DYNAMIC_BATCH 0
[07:38:27.372] L [COCOSUI] #define TONEMAPPING 0
[07:38:27.372] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:27.773] L [COCOSUI] create effect shader\scene_cj_pbr.nfx:TShader *** time:
406.06 ms ***
[07:38:27.806] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[07:38:27.825] L [COCOSUI] #define NEOX_ALPHA 0
[07:38:27.825] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:27.826] L [COCOSUI] #define METAL_CHECK 0
[07:38:27.826] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:27.826] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:27.827] L [COCOSUI] #define SELFEMM 0
[07:38:27.827] L [COCOSUI] #define TEST_DECAL 0
[07:38:27.827] L [COCOSUI] #define FOG_TYPE 1
[07:38:27.827] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:27.828] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:27.828] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:27.828] L [COCOSUI] #define DYNAMIC_BATCH 0
[07:38:27.828] L [COCOSUI] #define TONEMAPPING 0
[07:38:27.828] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:28.309] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[07:38:28.309] L [COCOSUI] #define NEOX_ALPHA 0
[07:38:28.309] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:28.309] L [COCOSUI] #define METAL_CHECK 0
[07:38:28.309] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:28.310] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:28.310] L [COCOSUI] #define SELFEMM 0
[07:38:28.310] L [COCOSUI] #define TEST_DECAL 0
[07:38:28.310] L [COCOSUI] #define FOG_TYPE 1
[07:38:28.310] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:28.310] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:28.311] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:28.311] L [COCOSUI] #define DYNAMIC_BATCH 0
[07:38:28.311] L [COCOSUI] #define TONEMAPPING 1
[07:38:28.311] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:28.619] L [COCOSUI] create effect shader\scene_cj_pbr.nfx:TShader *** time:
310.36 ms ***
[07:38:28.621] L [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[07:38:28.621] L [COCOSUI] #define NEOX_ALPHA 0
[07:38:28.621] L [COCOSUI] #define NORMAL_CHECK 0
[07:38:28.621] L [COCOSUI] #define METAL_CHECK 0
[07:38:28.622] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:28.622] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:28.622] L [COCOSUI] #define SELFEMM 0
[07:38:28.622] L [COCOSUI] #define TEST_DECAL 0
[07:38:28.623] L [COCOSUI] #define FOG_TYPE 1
[07:38:28.623] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:28.623] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:28.623] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:28.623] L [COCOSUI] #define DYNAMIC_BATCH 0
[07:38:28.624] L [COCOSUI] #define TONEMAPPING 1
[07:38:28.624] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:28.860] M [COCOSUI] Main thread IO 14.5190 ms for
csb/combat_weapon_production.csb
[07:38:29.129] M [COCOSUI] Main thread IO 26.3310 ms for
ui1/breakout/breakout_gun_icon.cbk
[07:38:29.250] M [COCOSUI] Main thread IO 5.3240 ms for csb/combat_parachute.csb
[07:38:29.314] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[07:38:29.315] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:29.315] L [COCOSUI] #define NEOX_H_L 0
[07:38:29.315] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:29.315] L [COCOSUI] #define UNIFORMS_60 60
[07:38:29.315] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:29.315] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:29.316] L [COCOSUI] #define FOG_TYPE 1
[07:38:29.316] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:29.316] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:38:29.316] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:29.316] L [COCOSUI] #define LIGHT_NUM 4
[07:38:29.316] L [COCOSUI] #define NEOX_MATCAP 0
[07:38:29.360] M [COCOSUI] Main thread IO 10.5610 ms for
ui1/language/common/direction_ruler.cbk
[07:38:29.446] L [COCOSUI] create effect shader\g91_character_items.nfx:TShader ***
time: 135.01 ms ***
[07:38:29.452] L [COCOSUI] Try compile shader\g91_character_items.nfx:
[07:38:29.452] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:29.452] L [COCOSUI] #define NEOX_H_L 0
[07:38:29.453] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:29.453] L [COCOSUI] #define UNIFORMS_60 60
[07:38:29.453] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:29.453] L [COCOSUI] #define INSTANCE_TYPE 0
[07:38:29.453] L [COCOSUI] #define FOG_TYPE 1
[07:38:29.453] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:29.454] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:38:29.454] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:29.454] L [COCOSUI] #define LIGHT_NUM 4
[07:38:29.454] L [COCOSUI] #define NEOX_MATCAP 0
[07:38:29.485] M [COCOSUI] Main thread IO 26.3810 ms for csb/combat_common_pick.csb
[07:38:29.570] M [COCOSUI] Main thread IO 10.3010 ms for
csb/btn_pickup_item_cloth.csb
[07:38:29.734] L [COCOSUI] Try compile shader\ice.nfx:
[07:38:29.735] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:29.735] L [COCOSUI] #define AO_CHECK 0
[07:38:29.735] L [COCOSUI] #define METAL_CHECK 0
[07:38:29.735] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:29.736] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:29.736] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:29.736] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:29.736] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:29.737] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:29.737] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:29.737] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:29.738] L [COCOSUI] #define SELF_BLING 0
[07:38:29.738] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:29.738] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:29.738] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:29.738] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:29.739] L [COCOSUI] #define FACE_SHADOW 1
[07:38:29.739] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:29.739] L [COCOSUI] #define EYE_ENABLE 0
[07:38:29.740] L [COCOSUI] #define SSS_ENABLE 1
[07:38:29.740] L [COCOSUI] #define UNIFORMS_60 60
[07:38:29.740] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:29.740] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:29.741] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:29.741] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:29.741] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:29.759] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:29.759] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:29.760] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:29.891] M [COCOSUI] Main thread IO 11.0790 ms for
ui1/vehicle/vehicle_btn_main1_normal.cbk
[07:38:29.932] M [COCOSUI] Main thread IO 11.6410 ms for
ui1/vehicle/vehicle_system_icon_open_door.cbk
[07:38:30.129] M [COCOSUI] Main thread IO 17.7510 ms for csb/combat_cold_battle.csb
[07:38:30.144] L [COCOSUI] create effect shader\ice.nfx:TShader *** time: 413.63 ms
***
[07:38:30.170] M [COCOSUI] Main thread IO 5.6910 ms for
ui1/battle_cold/thermometer_btn_normal_pic.cbk
[07:38:30.172] L [COCOSUI] Try compile shader\ice.nfx:
[07:38:30.173] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:30.173] L [COCOSUI] #define AO_CHECK 0
[07:38:30.173] L [COCOSUI] #define METAL_CHECK 0
[07:38:30.173] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:30.174] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:30.174] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:30.174] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:30.174] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:30.174] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:30.175] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:30.175] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:30.175] L [COCOSUI] #define SELF_BLING 0
[07:38:30.176] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:30.176] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:30.177] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:30.177] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:30.177] L [COCOSUI] #define FACE_SHADOW 1
[07:38:30.177] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:30.177] L [COCOSUI] #define EYE_ENABLE 0
[07:38:30.178] L [COCOSUI] #define SSS_ENABLE 1
[07:38:30.179] L [COCOSUI] #define UNIFORMS_60 60
[07:38:30.179] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:30.179] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:30.180] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:30.180] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:30.180] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:30.180] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:30.180] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:30.180] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:30.490] L [COCOSUI] Try compile shader\ice.nfx:
[07:38:30.491] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:30.491] L [COCOSUI] #define AO_CHECK 0
[07:38:30.492] L [COCOSUI] #define METAL_CHECK 0
[07:38:30.492] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:30.492] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:30.492] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:30.492] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:30.493] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:30.493] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:30.493] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:30.493] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:30.493] L [COCOSUI] #define SELF_BLING 0
[07:38:30.493] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:30.493] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:30.494] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:30.494] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:30.494] L [COCOSUI] #define FACE_SHADOW 1
[07:38:30.494] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:30.494] L [COCOSUI] #define EYE_ENABLE 0
[07:38:30.495] L [COCOSUI] #define SSS_ENABLE 1
[07:38:30.495] L [COCOSUI] #define UNIFORMS_60 60
[07:38:30.495] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:30.495] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:30.496] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:30.497] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:30.497] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:30.497] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:30.497] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:30.497] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:30.545] M [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:30.545] M [COCOSUI] #define LOD_BLENDING 0
[07:38:30.545] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:38:30.545] M [COCOSUI] #define FOG_TYPE 1
[07:38:30.546] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:30.546] M [COCOSUI] #define INSTANCE_TYPE 2
[07:38:30.546] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:30.546] M [COCOSUI] #define UNIFORMS_60 60
[07:38:30.546] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:30.742] L [COCOSUI] Try compile shader\ice.nfx:
[07:38:30.743] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:30.743] L [COCOSUI] #define AO_CHECK 0
[07:38:30.743] L [COCOSUI] #define METAL_CHECK 0
[07:38:30.743] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:30.743] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:30.743] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:30.744] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:30.744] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:30.744] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:30.744] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:30.744] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:30.744] L [COCOSUI] #define SELF_BLING 0
[07:38:30.744] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:38:30.745] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:30.745] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:30.745] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:30.745] L [COCOSUI] #define FACE_SHADOW 1
[07:38:30.745] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:30.745] L [COCOSUI] #define EYE_ENABLE 0
[07:38:30.746] L [COCOSUI] #define SSS_ENABLE 1
[07:38:30.746] L [COCOSUI] #define UNIFORMS_60 60
[07:38:30.746] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:30.746] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:30.746] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:30.746] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:30.746] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:30.747] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:30.747] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:30.747] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:30.898] M [COCOSUI] Try compile shader\common_hdr.nfx:
[07:38:30.900] M [COCOSUI] #define LOD_BLENDING 0
[07:38:30.900] M [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:38:30.901] M [COCOSUI] #define FOG_TYPE 1
[07:38:30.901] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:30.901] M [COCOSUI] #define INSTANCE_TYPE 2
[07:38:30.901] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:38:30.902] M [COCOSUI] #define UNIFORMS_60 60
[07:38:30.902] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:31.629] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:31.630] L [COCOSUI] #define AO_CHECK 0
[07:38:31.630] L [COCOSUI] #define METAL_CHECK 0
[07:38:31.630] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:31.630] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:31.630] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:31.631] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:31.631] L [COCOSUI] #define SELF_SHADOW 1
[07:38:31.631] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:31.631] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:31.631] L [COCOSUI] #define EYE_ENABLE 0
[07:38:31.632] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:31.632] L [COCOSUI] #define SSS_ENABLE 1
[07:38:31.632] L [COCOSUI] #define SELF_BLING 1
[07:38:31.632] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:31.632] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:31.632] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:31.633] L [COCOSUI] #define FACE_SHADOW 1
[07:38:31.633] L [COCOSUI] #define UNIFORMS_60 60
[07:38:31.633] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:31.633] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:31.633] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:31.633] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:31.634] L [COCOSUI] #define DYING 0
[07:38:31.634] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:31.634] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:31.634] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:31.634] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:31.634] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:31.635] L [COCOSUI] #define ICE 0
[07:38:31.635] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:32.013] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
384.17 ms ***
[07:38:32.027] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:32.028] L [COCOSUI] #define AO_CHECK 0
[07:38:32.028] L [COCOSUI] #define METAL_CHECK 0
[07:38:32.028] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:32.028] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:32.029] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:32.029] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:32.030] L [COCOSUI] #define SELF_SHADOW 1
[07:38:32.030] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:32.030] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:32.031] L [COCOSUI] #define EYE_ENABLE 0
[07:38:32.031] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:32.031] L [COCOSUI] #define SSS_ENABLE 1
[07:38:32.032] L [COCOSUI] #define SELF_BLING 1
[07:38:32.032] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:32.032] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:32.032] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:32.033] L [COCOSUI] #define FACE_SHADOW 1
[07:38:32.033] L [COCOSUI] #define UNIFORMS_60 60
[07:38:32.033] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:32.033] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:32.033] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:32.033] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:32.034] L [COCOSUI] #define DYING 0
[07:38:32.034] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:32.034] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:32.035] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:32.035] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:32.035] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:32.035] L [COCOSUI] #define ICE 0
[07:38:32.035] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:32.252] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:32.253] L [COCOSUI] #define AO_CHECK 0
[07:38:32.253] L [COCOSUI] #define METAL_CHECK 0
[07:38:32.253] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:32.253] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:32.253] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:32.254] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:32.254] L [COCOSUI] #define SELF_SHADOW 1
[07:38:32.254] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:32.254] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:32.254] L [COCOSUI] #define EYE_ENABLE 0
[07:38:32.255] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:32.255] L [COCOSUI] #define SSS_ENABLE 1
[07:38:32.255] L [COCOSUI] #define SELF_BLING 1
[07:38:32.255] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:32.255] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:32.256] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:32.257] L [COCOSUI] #define FACE_SHADOW 1
[07:38:32.258] L [COCOSUI] #define UNIFORMS_60 60
[07:38:32.258] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:32.258] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:32.259] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:32.259] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:32.259] L [COCOSUI] #define DYING 0
[07:38:32.260] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:32.261] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:32.261] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:32.262] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:32.262] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:32.262] L [COCOSUI] #define ICE 0
[07:38:32.262] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:32.521] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:32.521] L [COCOSUI] #define AO_CHECK 0
[07:38:32.522] L [COCOSUI] #define METAL_CHECK 0
[07:38:32.522] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:32.522] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:32.522] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:32.522] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:32.523] L [COCOSUI] #define SELF_SHADOW 1
[07:38:32.523] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:32.523] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:32.523] L [COCOSUI] #define EYE_ENABLE 0
[07:38:32.524] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:32.524] L [COCOSUI] #define SSS_ENABLE 1
[07:38:32.524] L [COCOSUI] #define SELF_BLING 1
[07:38:32.524] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:32.525] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:32.525] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:32.525] L [COCOSUI] #define FACE_SHADOW 1
[07:38:32.525] L [COCOSUI] #define UNIFORMS_60 60
[07:38:32.526] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:38:32.526] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:32.526] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:32.526] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:32.527] L [COCOSUI] #define DYING 0
[07:38:32.527] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:32.527] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:32.527] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:32.528] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:32.528] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:32.528] L [COCOSUI] #define ICE 0
[07:38:32.528] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:32.979] M [COCOSUI] Main thread IO 20.1140 ms for csb/combat_stormarea.csb
[07:38:33.108] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:33.109] L [COCOSUI] #define AO_CHECK 0
[07:38:33.109] L [COCOSUI] #define METAL_CHECK 0
[07:38:33.110] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:33.110] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:33.110] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:33.110] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:33.110] L [COCOSUI] #define SELF_SHADOW 1
[07:38:33.110] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:33.110] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:33.111] L [COCOSUI] #define EYE_ENABLE 0
[07:38:33.111] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:33.111] L [COCOSUI] #define SSS_ENABLE 0
[07:38:33.111] L [COCOSUI] #define SELF_BLING 0
[07:38:33.111] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:33.111] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:33.111] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:33.112] L [COCOSUI] #define FACE_SHADOW 1
[07:38:33.112] L [COCOSUI] #define UNIFORMS_60 60
[07:38:33.112] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:33.112] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:33.112] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:33.112] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:33.112] L [COCOSUI] #define DYING 0
[07:38:33.113] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:33.113] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:33.113] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:33.113] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:33.113] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:33.113] L [COCOSUI] #define ICE 0
[07:38:33.113] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:33.539] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
431.17 ms ***
[07:38:33.561] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:33.562] L [COCOSUI] #define AO_CHECK 0
[07:38:33.562] L [COCOSUI] #define METAL_CHECK 0
[07:38:33.562] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:33.563] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:33.563] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:33.564] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:33.564] L [COCOSUI] #define SELF_SHADOW 1
[07:38:33.564] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:33.564] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:33.565] L [COCOSUI] #define EYE_ENABLE 0
[07:38:33.565] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:33.565] L [COCOSUI] #define SSS_ENABLE 0
[07:38:33.566] L [COCOSUI] #define SELF_BLING 0
[07:38:33.566] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:33.566] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:33.567] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:33.567] L [COCOSUI] #define FACE_SHADOW 1
[07:38:33.567] L [COCOSUI] #define UNIFORMS_60 60
[07:38:33.568] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:33.569] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:33.569] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:33.570] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:33.570] L [COCOSUI] #define DYING 0
[07:38:33.571] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:33.571] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:33.572] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:33.572] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:33.572] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:33.573] L [COCOSUI] #define ICE 0
[07:38:33.573] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:33.798] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:33.799] L [COCOSUI] #define AO_CHECK 0
[07:38:33.799] L [COCOSUI] #define METAL_CHECK 0
[07:38:33.800] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:33.800] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:33.800] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:33.801] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:33.801] L [COCOSUI] #define SELF_SHADOW 1
[07:38:33.802] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:33.802] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:33.803] L [COCOSUI] #define EYE_ENABLE 0
[07:38:33.803] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:33.804] L [COCOSUI] #define SSS_ENABLE 0
[07:38:33.804] L [COCOSUI] #define SELF_BLING 0
[07:38:33.805] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:33.805] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:33.805] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:33.806] L [COCOSUI] #define FACE_SHADOW 1
[07:38:33.806] L [COCOSUI] #define UNIFORMS_60 60
[07:38:33.806] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:33.807] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:33.807] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:33.807] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:33.808] L [COCOSUI] #define DYING 0
[07:38:33.808] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:33.808] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:33.809] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:33.809] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:33.810] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:33.810] L [COCOSUI] #define ICE 0
[07:38:33.810] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:34.052] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:34.053] L [COCOSUI] #define AO_CHECK 0
[07:38:34.053] L [COCOSUI] #define METAL_CHECK 0
[07:38:34.053] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:34.054] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:34.054] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:34.054] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:34.055] L [COCOSUI] #define SELF_SHADOW 1
[07:38:34.055] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:34.055] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:34.055] L [COCOSUI] #define EYE_ENABLE 0
[07:38:34.056] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:34.056] L [COCOSUI] #define SSS_ENABLE 0
[07:38:34.056] L [COCOSUI] #define SELF_BLING 0
[07:38:34.057] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:34.057] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:34.057] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:34.058] L [COCOSUI] #define FACE_SHADOW 1
[07:38:34.058] L [COCOSUI] #define UNIFORMS_60 60
[07:38:34.058] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:34.059] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:34.059] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:34.059] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:34.060] L [COCOSUI] #define DYING 0
[07:38:34.060] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:34.060] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:34.061] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:34.061] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:34.062] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:34.062] L [COCOSUI] #define ICE 0
[07:38:34.062] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:34.537] L [COCOSUI] Try compile shader\sfx_fly.nfx:
[07:38:34.537] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:38:34.594] L [COCOSUI] create effect shader\sfx_fly.nfx:TShader *** time: 58.31
ms ***
[07:38:34.674] M [COCOSUI] Main thread IO 5.6090 ms for
ui1/guide/gui_bg_9_rookie_me.cbk
[07:38:34.846] L [COCOSUI] Try compile shader\sfx_poi_c.nfx:
[07:38:34.846] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:35.000] L [COCOSUI] create effect shader\sfx_poi_c.nfx:TShader *** time:
155.22 ms ***
[07:38:35.054] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:35.054] L [COCOSUI] #define AO_CHECK 0
[07:38:35.054] L [COCOSUI] #define METAL_CHECK 0
[07:38:35.055] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:35.055] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:35.055] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:35.056] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:35.056] L [COCOSUI] #define SELF_SHADOW 1
[07:38:35.057] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:35.057] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:35.057] L [COCOSUI] #define EYE_ENABLE 0
[07:38:35.057] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:35.058] L [COCOSUI] #define SSS_ENABLE 1
[07:38:35.058] L [COCOSUI] #define SELF_BLING 1
[07:38:35.058] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:35.058] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:35.059] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:35.059] L [COCOSUI] #define FACE_SHADOW 1
[07:38:35.059] L [COCOSUI] #define UNIFORMS_60 60
[07:38:35.060] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:35.060] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:35.060] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:35.060] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:35.061] L [COCOSUI] #define DYING 0
[07:38:35.061] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:35.061] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:35.061] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:35.061] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:35.062] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:35.062] L [COCOSUI] #define ICE 0
[07:38:35.062] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:35.092] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:35.093] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:35.095] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:35.524] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
470.59 ms ***
[07:38:35.540] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:35.540] L [COCOSUI] #define AO_CHECK 0
[07:38:35.540] L [COCOSUI] #define METAL_CHECK 0
[07:38:35.541] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:35.541] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:35.541] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:35.541] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:35.541] L [COCOSUI] #define SELF_SHADOW 1
[07:38:35.541] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:35.541] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:35.542] L [COCOSUI] #define EYE_ENABLE 0
[07:38:35.542] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:35.542] L [COCOSUI] #define SSS_ENABLE 1
[07:38:35.542] L [COCOSUI] #define SELF_BLING 1
[07:38:35.542] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:35.542] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:35.542] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:35.543] L [COCOSUI] #define FACE_SHADOW 1
[07:38:35.543] L [COCOSUI] #define UNIFORMS_60 60
[07:38:35.543] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:35.543] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:35.543] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:35.543] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:35.543] L [COCOSUI] #define DYING 0
[07:38:35.544] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:35.544] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:35.544] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:35.544] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:35.544] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:35.544] L [COCOSUI] #define ICE 0
[07:38:35.544] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:35.753] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:35.754] L [COCOSUI] #define AO_CHECK 0
[07:38:35.754] L [COCOSUI] #define METAL_CHECK 0
[07:38:35.754] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:35.754] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:35.754] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:35.754] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:35.754] L [COCOSUI] #define SELF_SHADOW 1
[07:38:35.755] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:35.755] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:38:35.755] L [COCOSUI] #define EYE_ENABLE 0
[07:38:35.755] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:35.755] L [COCOSUI] #define SSS_ENABLE 1
[07:38:35.755] L [COCOSUI] #define SELF_BLING 1
[07:38:35.756] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:35.756] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:35.756] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:35.756] L [COCOSUI] #define FACE_SHADOW 1
[07:38:35.756] L [COCOSUI] #define UNIFORMS_60 60
[07:38:35.756] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:35.756] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:35.756] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:35.757] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:35.757] L [COCOSUI] #define DYING 0
[07:38:35.757] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:35.757] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:35.757] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:35.757] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:35.757] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:35.758] L [COCOSUI] #define ICE 0
[07:38:35.758] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:38:36.004] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:38:36.005] L [COCOSUI] #define AO_CHECK 0
[07:38:36.005] L [COCOSUI] #define METAL_CHECK 0
[07:38:36.005] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:38:36.006] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:38:36.006] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:38:36.006] L [COCOSUI] #define ENVIR_ENABLE 1
[07:38:36.006] L [COCOSUI] #define SELF_SHADOW 1
[07:38:36.006] L [COCOSUI] #define WAVE_ENABLE 0
[07:38:36.006] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:38:36.006] L [COCOSUI] #define EYE_ENABLE 0
[07:38:36.007] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:36.007] L [COCOSUI] #define SSS_ENABLE 1
[07:38:36.007] L [COCOSUI] #define SELF_BLING 1
[07:38:36.007] L [COCOSUI] #define ANISO_ENABLE 0
[07:38:36.007] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:36.007] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:38:36.008] L [COCOSUI] #define FACE_SHADOW 1
[07:38:36.008] L [COCOSUI] #define UNIFORMS_60 60
[07:38:36.008] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:38:36.008] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:38:36.008] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:36.008] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:38:36.009] L [COCOSUI] #define DYING 0
[07:38:36.009] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:38:36.009] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:38:36.009] L [COCOSUI] #define HAIR_ENABLE 0
[07:38:36.009] L [COCOSUI] #define MANUL_ENABLE 0
[07:38:36.010] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:38:36.010] L [COCOSUI] #define ICE 0
[07:38:36.010] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0

ERROR *****************************************************************************
[07:38:36.391] M [COCOSUI] [ERROR] object model_243 has parent DefaultScene
already! it can't be attach to another parent!
[07:38:36.448] L [COCOSUI] Try compile shader\common_lod_ex.nfx:
[07:38:36.448] L [COCOSUI] #define FOG_TYPE 1
[07:38:36.449] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:36.596] L [COCOSUI] create effect shader\common_lod_ex.nfx:TShader *** time:
161.84 ms ***
[07:38:38.681] L [COCOSUI] Try compile shader\terrain_lod_water_low.nfx:
[07:38:38.682] L [COCOSUI] #define FOG_TYPE 1
[07:38:38.741] L [COCOSUI] create effect shader\terrain_lod_water_low.nfx:WaterTech
*** time: 68.52 ms ***
[07:38:39.278] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:39.279] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:39.281] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:39.284] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[07:38:40.722] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:40.723] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:40.735] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:41.687] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:41.687] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:41.693] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:45.443] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:45.444] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:45.446] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:46.505] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:46.506] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:46.506] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:46.507] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[07:38:46.569] [COCOSUI] LowMemory: 0xb9291150
[07:38:46.647] M [COCOSUI] AndroidApp: On App CMD 9
[07:38:46.651] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[07:38:46.655] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:46.656] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:46.656] L [COCOSUI] #define UNIFORMS_60 60
[07:38:46.656] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:38:46.657] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:46.793] L [COCOSUI] create effect shader\sfx_poi.nfx:TShader *** time:
143.59 ms ***
[07:38:46.801] L [COCOSUI] Try compile shader\sfx_poi.nfx:
[07:38:46.801] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:38:46.802] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:38:46.802] L [COCOSUI] #define UNIFORMS_60 60
[07:38:46.802] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:38:46.802] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:38:50.230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:50.231] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:50.236] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:54.164] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:54.165] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:54.169] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:57.502] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:57.503] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:57.507] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:38:57.917] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:57.918] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:38:57.921] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:06.811] M [COCOSUI] Main thread IO 14.5950 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-10.astc
[07:39:07.177] L [COCOSUI] Try compile shader\alpha_mask.nfx:
[07:39:07.177] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:39:07.177] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:39:07.310] L [COCOSUI] create effect shader\alpha_mask.nfx:TShader *** time:
133.92 ms ***
[07:39:07.710] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:07.711] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:07.713] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:08.001] M [COCOSUI] Try compile shader\scene_cj_pbr.nfx:
[07:39:08.001] M [COCOSUI] #define NEOX_ALPHA 0
[07:39:08.001] M [COCOSUI] #define NORMAL_CHECK 0
[07:39:08.002] M [COCOSUI] #define METAL_CHECK 0
[07:39:08.002] M [COCOSUI] #define ROUGHNESS_CHECK 0
[07:39:08.002] M [COCOSUI] #define INSTANCE_TYPE 2
[07:39:08.002] M [COCOSUI] #define SELFEMM 0
[07:39:08.002] M [COCOSUI] #define TEST_DECAL 0
[07:39:08.002] M [COCOSUI] #define FOG_TYPE 1
[07:39:08.003] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:39:08.003] M [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:39:08.003] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:39:08.003] M [COCOSUI] #define DYNAMIC_BATCH 0
[07:39:08.003] M [COCOSUI] #define TONEMAPPING 1
[07:39:08.003] M [COCOSUI] #define DIFFUSE_CHECK 0
[07:39:08.498] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:08.501] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:08.505] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:11.429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:11.430] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:11.432] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:13.748] M [COCOSUI] Try compile common\pipeline\screen_filter.nfx:
[07:39:13.748] M [COCOSUI] #define DUMMY 0
[07:39:16.913] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:16.913] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:16.915] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:16.945] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:16.945] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:16.947] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:19.826] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:19.828] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:19.830] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:19.832] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[07:39:22.779] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:22.780] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:22.782] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:22.783] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[07:39:23.567] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:23.567] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:23.568] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:23.922] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:23.927] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:23.928] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:24.373] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:24.374] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:24.375] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:24.380] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[07:39:24.580] L [COCOSUI] Try compile shader\sfx_diffuse.nfx:
[07:39:24.581] L [COCOSUI] #define NEOX_RMASK 1
[07:39:24.581] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:39:24.581] L [COCOSUI] #define FOG_ENABLE 0
[07:39:24.648] L [COCOSUI] create effect shader\sfx_diffuse.nfx:TShader *** time:
67.89 ms ***
[07:39:25.357] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:25.357] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:25.358] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:25.453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:25.453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:25.454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:26.412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:26.412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:26.413] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:27.230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:27.230] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:27.231] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:28.908] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:28.908] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:28.909] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:30.125] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:30.125] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:30.126] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:30.793] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:30.793] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:30.794] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:33.064] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:33.065] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:33.066] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:33.076] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[07:39:34.733] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:34.734] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:34.734] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:34.739] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[07:39:35.540] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:35.541] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:35.541] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:35.545] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[07:39:36.016] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.017] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.017] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:36.023] M [COCOSUI] oneByOneListeners swallow_node=btn_staris
parent=panel_btn_building
[07:39:36.548] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.549] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.550] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:36.606] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.607] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.607] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:36.905] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.906] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:36.906] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:37.821] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:37.822] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:37.829] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:38.462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:38.462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:38.463] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:38.476] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=building_panel
[07:39:39.197] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:39.198] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:39.199] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:41.431] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:41.432] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:41.433] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:41.438] M [COCOSUI] oneByOneListeners swallow_node=btn_cancel
parent=building_panel
[07:39:42.946] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:42.947] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:42.948] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:44.871] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:44.872] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:44.878] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:46.452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:46.452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:46.454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:46.461] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:46.462] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:46.466] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:46.473] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[07:39:48.452] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:48.453] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:48.454] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:48.461] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_chest
parent=bkg_panel
[07:39:48.842] [COCOSUI] LowMemory: 0xb9291150
[07:39:48.900] M [COCOSUI] AndroidApp: On App CMD 9
[07:39:50.908] L [COCOSUI] Try compile shader\g91_drop_item.nfx:
[07:39:50.908] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:39:50.909] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:39:50.909] L [COCOSUI] #define FOG_TYPE 1
[07:39:50.909] L [COCOSUI] #define INSTANCE_TYPE 0
[07:39:51.099] L [COCOSUI] create effect shader\g91_drop_item.nfx:TShader *** time:
196.06 ms ***
[07:39:56.381] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:56.382] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:56.383] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:56.387] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:56.390] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_item
parent=bkg_panel
[07:39:57.587] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:57.588] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:57.589] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:39:57.592] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:39:57.600] M [COCOSUI] oneByOneListeners swallow_node=btn_pickup_item
parent=bkg_panel
[07:40:02.024] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:02.025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:02.030] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:03.241] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:03.242] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:03.243] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:04.774] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:04.774] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:04.776] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:04.785] M [COCOSUI] oneByOneListeners swallow_node=btn_wall
parent=panel_btn_building
[07:40:05.694] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:05.695] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:05.698] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:06.384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:06.387] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:07.020] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:07.024] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:07.661] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:07.662] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:10.316] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:10.319] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:11.549] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:11.552] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:12.480] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:12.481] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:14.870] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:14.877] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:15.394] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:15.396] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:15.713] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:15.715] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:17.650] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:17.657] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:17.665] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[07:40:18.863] M [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:40:18.864] M [COCOSUI] #define LOD_BLENDING 0
[07:40:18.867] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:40:18.869] M [COCOSUI] #define BLENDING 1
[07:40:18.869] M [COCOSUI] #define FOG_TYPE 1
[07:40:18.870] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:18.870] M [COCOSUI] #define INSTANCE_TYPE 2
[07:40:18.870] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:40:18.870] M [COCOSUI] #define UNIFORMS_60 60
[07:40:18.871] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:40:19.245] M [COCOSUI] Try compile shader\common_bd_low.nfx:
[07:40:19.246] M [COCOSUI] #define LOD_BLENDING 0
[07:40:19.246] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:40:19.246] M [COCOSUI] #define BLENDING 0
[07:40:19.246] M [COCOSUI] #define FOG_TYPE 1
[07:40:19.246] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:19.246] M [COCOSUI] #define INSTANCE_TYPE 2
[07:40:19.247] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 60
[07:40:19.247] M [COCOSUI] #define UNIFORMS_60 60
[07:40:19.247] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:40:19.979] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:19.982] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:21.390] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:21.393] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:21.398] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[07:40:22.660] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:22.663] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:22.666] M [COCOSUI] oneByOneListeners swallow_node=btn_jump parent=bkg_panel
[07:40:22.873] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:22.875] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:24.238] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:24.241] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:24.244] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:26.297] M [COCOSUI] Try compile shader\g91_character_items.nfx:
[07:40:26.298] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:40:26.298] M [COCOSUI] #define NEOX_H_L 0
[07:40:26.299] M [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:40:26.300] M [COCOSUI] #define UNIFORMS_60 60
[07:40:26.300] M [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:40:26.301] M [COCOSUI] #define INSTANCE_TYPE 2
[07:40:26.301] M [COCOSUI] #define FOG_TYPE 1
[07:40:26.301] M [COCOSUI] #define TWINKLE_ENABLE 0
[07:40:26.302] M [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:40:26.302] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:26.303] M [COCOSUI] #define LIGHT_NUM 4
[07:40:26.303] M [COCOSUI] #define NEOX_MATCAP 0
[07:40:27.412] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:27.414] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:27.957] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:27.961] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:28.928] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:28.930] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:28.934] M [COCOSUI] oneByOneListeners swallow_node=btn_floor
parent=panel_btn_building
[07:40:30.454] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:30.460] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:30.463] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:31.492] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:31.495] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:31.498] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:32.384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:32.386] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:32.389] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:32.870] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:32.875] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:32.877] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:33.073] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:33.080] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:33.083] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:33.296] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:33.302] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:33.307] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:33.525] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:33.527] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:33.530] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:33.718] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:33.721] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:33.724] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:33.898] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:33.903] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:33.905] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:34.291] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:34.292] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:34.627] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:34.630] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:35.872] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:35.873] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:35.879] M [COCOSUI] oneByOneListeners swallow_node=btn_wall
parent=panel_btn_building
[07:40:36.993] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:37.000] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:37.799] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:37.801] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:38.077] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:38.080] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:41.165] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:41.166] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:41.611] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:41.613] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:45.386] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:45.390] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:45.391] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[07:40:46.212] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[07:40:46.218] L [COCOSUI] #define NEOX_MATCAP 0
[07:40:46.218] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:40:46.218] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:40:46.219] L [COCOSUI] #define DYING 0
[07:40:46.219] L [COCOSUI] #define FOG_TYPE 1
[07:40:46.219] L [COCOSUI] #define LIGHT_NUM 4
[07:40:46.220] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:46.220] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:40:46.220] L [COCOSUI] #define UNIFORMS_60 60
[07:40:46.220] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:40:46.392] L [COCOSUI] create effect shader\g91_character_lod.nfx:TShader ***
time: 180.06 ms ***
[07:40:46.406] L [COCOSUI] Try compile shader\g91_character_lod.nfx:
[07:40:46.407] L [COCOSUI] #define NEOX_MATCAP 0
[07:40:46.407] L [COCOSUI] #define NEOX_NORMAL_PYC 0
[07:40:46.407] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:40:46.407] L [COCOSUI] #define DYING 0
[07:40:46.407] L [COCOSUI] #define FOG_TYPE 1
[07:40:46.408] L [COCOSUI] #define LIGHT_NUM 4
[07:40:46.408] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:46.408] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:40:46.409] L [COCOSUI] #define UNIFORMS_60 60
[07:40:46.409] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:40:51.466] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:51.468] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:52.409] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:52.411] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:52.412] M [COCOSUI] oneByOneListeners swallow_node=reply_img_bg
parent=reply_msg_panel
[07:40:52.952] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:52.954] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:54.368] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:54.369] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:54.373] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[07:40:55.743] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:55.743] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:55.747] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:40:56.498] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[07:40:56.498] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:40:56.498] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:56.498] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:40:56.499] L [COCOSUI] #define UNIFORMS_60 60
[07:40:56.499] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:40:56.501] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:40:56.573] L [COCOSUI] create effect shader\sfx_dissolve.nfx:TShader *** time:
76.00 ms ***
[07:40:56.581] L [COCOSUI] Try compile shader\sfx_dissolve.nfx:
[07:40:56.581] L [COCOSUI] #define ALPHA_TEST_ENABLE 1
[07:40:56.582] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:40:56.582] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:40:56.582] L [COCOSUI] #define UNIFORMS_60 60
[07:40:56.582] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:40:56.582] L [COCOSUI] #define LIGHT_MAP_ENABLE 1
[07:40:56.599] [COCOSUI] LowMemory: 0xb9291150
[07:40:56.654] M [COCOSUI] AndroidApp: On App CMD 9
[07:40:56.813] L [COCOSUI] Try compile shader\blend_uv_erosion.nfx:
[07:40:56.814] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:40:56.870] L [COCOSUI] create effect shader\blend_uv_erosion.nfx:TShader ***
time: 60.95 ms ***
[07:40:57.845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:57.846] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:40:59.590] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:40:59.591] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:00.676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:00.681] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:02.126] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:02.128] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:02.853] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:02.855] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:03.802] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:03.805] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:05.279] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:05.280] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:05.284] M [COCOSUI] oneByOneListeners swallow_node=btn_item parent=Layer
[07:41:06.546] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:06.547] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:06.549] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:41:06.597] L [COCOSUI] Try compile shader\blend_uv_erosion_beam.nfx:
[07:41:06.597] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:41:06.692] L [COCOSUI] create effect shader\blend_uv_erosion_beam.nfx:TShader
*** time: 96.74 ms ***
[07:41:07.216] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:07.217] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:07.220] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:41:07.676] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:07.678] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:07.905] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:07.908] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:08.223] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:08.225] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:09.032] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:09.034] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:10.673] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:10.676] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:11.130] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:11.135] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:11.977] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:11.980] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:12.686] M [COCOSUI] Main thread IO 5.6140 ms for ui1/icon/item/1001.cbk
[07:41:12.710] M [COCOSUI] Main thread IO 11.7200 ms for
ui1/icon/item/stand_dance.cbk
[07:41:13.691] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:13.692] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:13.743] M [COCOSUI] Main thread IO 17.6250 ms for common\env\
indoor_nopvr.dds
[07:41:13.817] M [COCOSUI] Main thread IO 8.6150 ms for ui2/loadings_tips_4.cbk
[07:41:14.141] L [COCOSUI] Try to load texture file effects\texture\noise_06x.astc
with non-power-2 size (245 X 245)!
[07:41:14.182] M [COCOSUI] Main thread IO 6.6670 ms for csb/lobby.csb
[07:41:14.310] M [COCOSUI] Main thread IO 7.1120 ms for
ui1/effect/item_lizi01c.plist
[07:41:14.340] M [COCOSUI] Main thread IO 5.8360 ms for
ui1/lobby/seasonpass/s5_season_pass_50_pic.cbk
[07:41:14.357] M [COCOSUI] Main thread IO 6.3480 ms for
ui1/lobby/seasonpass/seasonpass_btn_purple_press.cbk
[07:41:14.761] M [COCOSUI] Main thread IO 5.8380 ms for
ui1/lobby/popup_ad/advertising_new_text_pic.cbk
[07:41:16.181] M [COCOSUI] Main thread IO 11.5850 ms for
ui1/act_airdrop/banner_airdrop.cbk
[07:41:16.381] M [COCOSUI] Main thread IO 7.2130 ms for ui1/icon/rank/rank_8.cbk
[07:41:16.414] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:16.415] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:16.415] L [COCOSUI] #define AO_CHECK 0
[07:41:16.415] L [COCOSUI] #define METAL_CHECK 0
[07:41:16.415] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:16.416] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:16.416] L [COCOSUI] #define SELF_BLING 0
[07:41:16.416] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:16.416] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:16.416] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:16.417] L [COCOSUI] #define ANISO_ENABLE 1
[07:41:16.417] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:41:16.417] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:16.417] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:16.417] L [COCOSUI] #define EYE_ENABLE 0
[07:41:16.417] L [COCOSUI] #define SSS_ENABLE 0
[07:41:16.417] L [COCOSUI] #define UNIFORMS_60 60
[07:41:16.418] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:16.418] L [COCOSUI] #define DYING 0
[07:41:16.418] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:16.418] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:16.418] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:16.419] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:16.419] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:16.420] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:16.420] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:16.421] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:41:16.422] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:16.489] M [COCOSUI] Main thread IO 10.8920 ms for
ui1/lobby/banner/banner_reddot_2_pic.cbk
[07:41:16.657] M [COCOSUI] Main thread IO 5.1810 ms for
ui1/lobby/mode/medal2_pic2.cbk
[07:41:16.861] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 447.23 ms ***
[07:41:16.864] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:16.864] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:16.864] L [COCOSUI] #define AO_CHECK 0
[07:41:16.864] L [COCOSUI] #define METAL_CHECK 0
[07:41:16.865] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:16.865] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:16.865] L [COCOSUI] #define SELF_BLING 0
[07:41:16.865] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:16.865] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:16.865] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:16.866] L [COCOSUI] #define ANISO_ENABLE 1
[07:41:16.866] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:41:16.866] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:16.866] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:16.866] L [COCOSUI] #define EYE_ENABLE 0
[07:41:16.866] L [COCOSUI] #define SSS_ENABLE 0
[07:41:16.866] L [COCOSUI] #define UNIFORMS_60 60
[07:41:16.867] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:16.867] L [COCOSUI] #define DYING 0
[07:41:16.867] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:16.867] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:16.867] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:16.867] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:16.868] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:16.868] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:16.868] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:16.868] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:41:16.868] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:17.202] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:17.203] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:17.203] L [COCOSUI] #define AO_CHECK 0
[07:41:17.203] L [COCOSUI] #define METAL_CHECK 0
[07:41:17.203] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:17.203] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:17.204] L [COCOSUI] #define SELF_BLING 0
[07:41:17.204] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:17.204] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:17.204] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:17.204] L [COCOSUI] #define ANISO_ENABLE 1
[07:41:17.204] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:41:17.205] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:17.205] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:17.205] L [COCOSUI] #define EYE_ENABLE 0
[07:41:17.205] L [COCOSUI] #define SSS_ENABLE 0
[07:41:17.205] L [COCOSUI] #define UNIFORMS_60 60
[07:41:17.205] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:17.205] L [COCOSUI] #define DYING 0
[07:41:17.206] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:17.206] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:17.206] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:17.206] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:17.206] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:17.207] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:17.207] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:17.207] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:41:17.207] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:17.588] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:17.588] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:17.588] L [COCOSUI] #define AO_CHECK 0
[07:41:17.588] L [COCOSUI] #define METAL_CHECK 0
[07:41:17.588] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:17.588] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:17.589] L [COCOSUI] #define SELF_BLING 0
[07:41:17.589] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:17.589] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:17.589] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:17.589] L [COCOSUI] #define ANISO_ENABLE 1
[07:41:17.590] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:41:17.590] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:17.590] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:17.590] L [COCOSUI] #define EYE_ENABLE 0
[07:41:17.590] L [COCOSUI] #define SSS_ENABLE 0
[07:41:17.590] L [COCOSUI] #define UNIFORMS_60 60
[07:41:17.591] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:17.591] L [COCOSUI] #define DYING 0
[07:41:17.591] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:17.591] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:17.591] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:17.591] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:17.591] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:17.592] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:17.592] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:17.592] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:41:17.592] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:18.190] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:18.190] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:18.190] L [COCOSUI] #define AO_CHECK 0
[07:41:18.190] L [COCOSUI] #define METAL_CHECK 0
[07:41:18.191] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:18.191] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:18.191] L [COCOSUI] #define SELF_BLING 1
[07:41:18.191] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:18.191] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:18.191] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:18.191] L [COCOSUI] #define ANISO_ENABLE 0
[07:41:18.192] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:41:18.192] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:18.192] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:18.192] L [COCOSUI] #define EYE_ENABLE 0
[07:41:18.193] L [COCOSUI] #define SSS_ENABLE 1
[07:41:18.193] L [COCOSUI] #define UNIFORMS_60 60
[07:41:18.193] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:18.193] L [COCOSUI] #define DYING 0
[07:41:18.194] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:18.194] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:18.194] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:18.194] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:18.194] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:18.195] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:18.195] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:18.195] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:41:18.195] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:18.486] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 296.74 ms ***
[07:41:18.488] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:18.489] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:18.489] L [COCOSUI] #define AO_CHECK 0
[07:41:18.489] L [COCOSUI] #define METAL_CHECK 0
[07:41:18.489] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:18.489] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:18.489] L [COCOSUI] #define SELF_BLING 1
[07:41:18.490] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:18.490] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:18.490] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:18.490] L [COCOSUI] #define ANISO_ENABLE 0
[07:41:18.490] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:41:18.490] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:18.490] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:18.491] L [COCOSUI] #define EYE_ENABLE 0
[07:41:18.491] L [COCOSUI] #define SSS_ENABLE 1
[07:41:18.491] L [COCOSUI] #define UNIFORMS_60 60
[07:41:18.491] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:18.491] L [COCOSUI] #define DYING 0
[07:41:18.491] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:18.491] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:18.492] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:18.492] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:18.492] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:18.492] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:18.492] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:18.492] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:41:18.492] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:18.896] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:18.896] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:18.897] L [COCOSUI] #define AO_CHECK 0
[07:41:18.897] L [COCOSUI] #define METAL_CHECK 0
[07:41:18.897] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:18.897] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:18.898] L [COCOSUI] #define SELF_BLING 1
[07:41:18.898] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:18.898] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:18.898] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:18.899] L [COCOSUI] #define ANISO_ENABLE 0
[07:41:18.899] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:41:18.899] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:18.899] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:18.900] L [COCOSUI] #define EYE_ENABLE 0
[07:41:18.900] L [COCOSUI] #define SSS_ENABLE 1
[07:41:18.900] L [COCOSUI] #define UNIFORMS_60 60
[07:41:18.900] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:18.901] L [COCOSUI] #define DYING 0
[07:41:18.901] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:18.901] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:18.901] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:18.901] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:18.901] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:18.902] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:18.902] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:18.902] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:41:18.902] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:19.301] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:41:19.301] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:41:19.302] L [COCOSUI] #define AO_CHECK 0
[07:41:19.302] L [COCOSUI] #define METAL_CHECK 0
[07:41:19.302] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:41:19.302] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:41:19.303] L [COCOSUI] #define SELF_BLING 1
[07:41:19.303] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:41:19.303] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:19.303] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:41:19.303] L [COCOSUI] #define ANISO_ENABLE 0
[07:41:19.304] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:41:19.304] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:41:19.304] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:41:19.304] L [COCOSUI] #define EYE_ENABLE 0
[07:41:19.305] L [COCOSUI] #define SSS_ENABLE 1
[07:41:19.305] L [COCOSUI] #define UNIFORMS_60 60
[07:41:19.305] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:41:19.305] L [COCOSUI] #define DYING 0
[07:41:19.305] L [COCOSUI] #define ENVIR_ENABLE 1
[07:41:19.306] L [COCOSUI] #define MANUL_ENABLE 0
[07:41:19.306] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:41:19.306] L [COCOSUI] #define HAIR_ENABLE 0
[07:41:19.306] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:41:19.306] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:41:19.307] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:41:19.307] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:41:19.307] L [COCOSUI] #define WAVE_ENABLE 0
[07:41:22.559] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:22.560] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:22.562] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:22.564] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[07:41:23.556] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:23.557] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:23.558] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:23.559] M [COCOSUI] oneByOneListeners swallow_node=guide_img_bg
parent=guide_msg_panel
[07:41:31.432] M [COCOSUI] Main thread IO 8.0180 ms for
ui1/language/pt/totalcharge_title_pic.cbk
[07:41:39.316] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:39.317] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:39.318] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:39.326] M [COCOSUI] oneByOneListeners swallow_node=btn_start
parent=panel_btn
[07:41:39.344] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:39.345] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:39.346] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:41:39.350] M [COCOSUI] oneByOneListeners swallow_node=btn_start
parent=panel_btn
[07:41:41.282] M [COCOSUI] Main thread IO 13.0440 ms for ui2/loadings_tips_3.cbk
[07:41:41.420] M <SCRIPT> [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[07:41:41.427] M [COCOSUI] Main thread IO 5.4120 ms for
scene_upgrade/upgrade_4096/xml/normal.xml
[07:41:41.926] M [COCOSUI] "res/font/time_matching.png" rc=2 184 x 180 @
ETC1(sepAlpha: R8) => 48 KB
"ui2/loadings_tips_3.png" rc=3 1336 x 696 @ ETC1(sepAlpha: R8) => 1362 KB
"res/font/damage_yellow.png" rc=2 64 x 224 @ ETC1(sepAlpha: R8) => 21 KB
"ui2/upgrade_4096.png" rc=3 2048 x 2048 @ ETC1(sepAlpha: None) => 2048 KB
"res/font/bigbluenumber.png" rc=2 248 x 248 @ ETC1(sepAlpha: R8) => 90 KB
"ui1/_package/common_1.png" rc=511 1024 x 2048 @ ETC1(sepAlpha: R8) => 3072 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ ETC1(sepAlpha: R8) => 1536 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 24 x 44 @ ETC1(sepAlpha: R8) => 1 KB
"/cc_fps_images" rc=4 999 x 54 @ A8B8G8R8(sepAlpha: None) => 210 KB
"ui1/_package/common_0.png" rc=342 2048 x 2048 @ ETC1(sepAlpha: R8) => 6144 KB
"emote/emote01.png" rc=519 444 x 1016 @ ETC1(sepAlpha: R8) => 660 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8B8G8R8(sepAlpha: None) => 0 KB
"ui2/loading_bg.png" rc=3 812 x 500 @ ETC1(sepAlpha: R8) => 594 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ ETC1(sepAlpha: R8) => 3 KB
"ui1/loadings/loading_top_pic.png" rc=3 348 x 60 @ ETC1(sepAlpha: R8) => 30 KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8) => 2 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ ETC1(sepAlpha: R8)
=> 2 KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ ETC1(sepAlpha: R8) => 2 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 24 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 32 x 40 @ ETC1(sepAlpha: R8) => 1 KB
"ui1/loadings/loading_title_pic.png" rc=3 380 x 92 @ ETC1(sepAlpha: R8) => 51 KB
TextureCache dumpDebugInfo: 22 textures, for 15889 KB (15.52 MB)

[07:41:41.960] M [COCOSUI] Main thread IO 14.4040 ms for model1\scene\skybox\


skybox_haiji.astc
[07:41:41.989] M [COCOSUI] Main thread IO 22.3090 ms for common\env\
panorama_mobile.dds
[07:41:42.039] M [COCOSUI] Main thread IO 39.6910 ms for model1\scene\ocean\
ocean_plane.gim
[07:41:42.374] M [COCOSUI] [GameThreadBlocking] WaitResTask model\camera\camera.gim
322.91 ms
[07:41:42.390] M [COCOSUI] [GameThreadBlocking] WaitResTask char\camera\camera.gim
10.10 ms
[07:41:42.434] M [COCOSUI] Main thread IO 22.6630 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-6.astc
[07:41:45.285] M [COCOSUI] Main thread IO 6.3340 ms for char/fps/fps_1.mesh
[07:41:46.091] M [COCOSUI] [GameThreadBlocking] WaitResTask char\fps\fps_1.gim
803.65 ms

ERROR *****************************************************************************
[07:41:47.925] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis

ERROR *****************************************************************************
[07:41:47.927] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis

ERROR *****************************************************************************
[07:41:47.931] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis

ERROR *****************************************************************************
[07:41:47.932] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis

ERROR *****************************************************************************
[07:41:47.934] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis

ERROR *****************************************************************************
[07:41:47.936] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis

ERROR *****************************************************************************
[07:41:47.938] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis

ERROR *****************************************************************************
[07:41:47.940] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis

ERROR *****************************************************************************
[07:41:47.941] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
ERROR *****************************************************************************
[07:41:47.942] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis

ERROR *****************************************************************************
[07:41:47.945] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis

ERROR *****************************************************************************
[07:41:47.946] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis

ERROR *****************************************************************************
[07:41:48.472] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis

ERROR *****************************************************************************
[07:41:48.474] L [COCOSUI] [ERROR] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[07:41:48.820] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\female\
female_common.gim 2722.11 ms
[07:41:48.914] M [COCOSUI] [GameThreadBlocking] WaitResTask char\player\male\
male_common.gim 83.54 ms
[07:41:48.940] M [COCOSUI] Main thread IO 16.1430 ms for
effects/model/zidan_01x.gim
[07:41:48.956] M [COCOSUI] [GameThreadBlocking] WaitResTask effects\model\
zidan_01x.gim 15.13 ms
[07:41:49.419] M [COCOSUI] Main thread IO 9.6290 ms for csb/item_tips.csb
[07:41:50.619] M [COCOSUI] Main thread IO 27.3200 ms for
ui1/bee/bumblebee_skill_floor.cbk
[07:41:51.359] M [COCOSUI] Main thread IO 9.5210 ms for
csb/combat_weapon_trap_got.csb
[07:41:51.809] M [COCOSUI] Main thread IO 46.5280 ms for
ui1/icon/item/stand_dance.cbk
[07:41:51.921] M [COCOSUI] Main thread IO 74.7640 ms for
ui1/language/common/direction_ruler.cbk
[07:41:52.064] M [COCOSUI] Main thread IO 5.1120 ms for
ui1/dig_gold/gui_icon_main_dig.cbk
[07:41:52.139] M [COCOSUI] Main thread IO 5.6830 ms for csb/btn_pickup_item.csb
[07:41:52.340] M [COCOSUI] Main thread IO 24.7320 ms for csb/item_tips.csb
[07:41:52.652] M [COCOSUI] Main thread IO 11.3490 ms for
ui1/vehicle/vehicle_system_progress_bar_9.cbk
[07:41:53.909] M [COCOSUI] Main thread IO 12.3580 ms for scene_upgrade\
upgrade_4096\upgrade_4096_content\lodmodels\l1_10_-10.astc

ERROR *****************************************************************************
[07:41:54.117] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.

ERROR *****************************************************************************
[07:41:54.200] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[07:41:54.209] M [COCOSUI] Main thread IO 7.2820 ms for csb/combat_tips.csb

ERROR *****************************************************************************
[07:41:54.763] M [COCOSUI] [ERROR] object model_623 has parent DefaultScene
already! it can't be attach to another parent!
[07:41:55.502] M [COCOSUI] Main thread IO 30.3350 ms for
csb/combat_map_airroute.csb
[07:41:56.086] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:56.088] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[07:41:56.987] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.988] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.988] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.989] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.989] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.990] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:41:56.991] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[07:41:57.034] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:57.040] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:57.041] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[07:41:58.562] L [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[07:41:58.563] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:58.563] L [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:41:58.563] L [COCOSUI] #define FOG_TYPE 1
[07:41:58.563] L [COCOSUI] #define INSTANCE_TYPE 0
[07:41:58.865] L [COCOSUI] create effect shader\g91_drop_item_low.nfx:TShader ***
time: 312.37 ms ***
[07:41:59.263] M [COCOSUI] Try compile shader\g91_drop_item_low.nfx:
[07:41:59.272] M [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:41:59.275] M [COCOSUI] #define ALPHA_TEST_ENABLE 0
[07:41:59.276] M [COCOSUI] #define FOG_TYPE 1
[07:41:59.276] M [COCOSUI] #define INSTANCE_TYPE 2
[07:41:59.508] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:59.511] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:41:59.511] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[07:42:00.801] M [COCOSUI] Main thread IO 37.9370 ms for csb/combat_map_sound.csb
[07:42:00.848] M [COCOSUI] Main thread IO 20.8160 ms for csb/combat_sound.csb
[07:42:00.939] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:00.940] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[07:42:01.083] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[07:42:01.183] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:01.210] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[07:42:01.246] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[07:42:02.391] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:02.437] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:02.703] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:02.703] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:02.707] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel

ERROR *****************************************************************************
[07:42:02.746] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.747] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.747] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.748] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.748] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.749] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:42:02.750] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[07:42:04.554] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:04.555] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[07:42:07.183] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod01.gim

ERROR *****************************************************************************
[07:42:07.184] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim

ERROR *****************************************************************************
[07:42:07.184] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim
ERROR *****************************************************************************
[07:42:07.185] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim

ERROR *****************************************************************************
[07:42:07.185] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim

ERROR *****************************************************************************
[07:42:07.186] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod01.gim

ERROR *****************************************************************************
[07:42:07.186] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod01.gim
[07:42:07.862] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:07.862] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:07.864] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:42:08.100] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.101] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.103] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:42:08.317] [COCOSUI] LowMemory: 0xb9291150
[07:42:08.331] M [COCOSUI] AndroidApp: On App CMD 9
[07:42:08.399] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.399] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.401] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:42:08.756] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.757] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:08.759] M [COCOSUI] oneByOneListeners swallow_node=btn_shoot
parent=bkg_panel
[07:42:09.463] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:09.463] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:18.898] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:18.899] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:18.902] M [COCOSUI] oneByOneListeners swallow_node=msg_panel
parent=guide_panel
[07:42:19.513] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:19.514] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:19.516] M [COCOSUI] oneByOneListeners swallow_node=msg_panel
parent=guide_panel
[07:42:20.305] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:20.306] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:20.309] M [COCOSUI] oneByOneListeners swallow_node=close_panel
parent=msg_panel
[07:42:23.302] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:23.303] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:25.159] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:25.160] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:25.893] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:25.894] L [COCOSUI] #define AO_CHECK 0
[07:42:25.894] L [COCOSUI] #define METAL_CHECK 0
[07:42:25.894] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:25.894] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:25.894] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:25.894] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:25.894] L [COCOSUI] #define SELF_SHADOW 1
[07:42:25.895] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:25.895] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:25.895] L [COCOSUI] #define EYE_ENABLE 0
[07:42:25.895] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:25.895] L [COCOSUI] #define SSS_ENABLE 1
[07:42:25.895] L [COCOSUI] #define SELF_BLING 0
[07:42:25.895] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:25.896] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:25.896] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:25.896] L [COCOSUI] #define FACE_SHADOW 1
[07:42:25.897] L [COCOSUI] #define UNIFORMS_60 60
[07:42:25.898] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:25.898] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:25.898] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:25.899] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:25.899] L [COCOSUI] #define DYING 0
[07:42:25.899] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:25.899] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:25.900] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:25.900] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:25.900] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:25.900] L [COCOSUI] #define ICE 0
[07:42:25.900] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:26.550] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
658.41 ms ***
[07:42:26.569] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:26.570] L [COCOSUI] #define AO_CHECK 0
[07:42:26.571] L [COCOSUI] #define METAL_CHECK 0
[07:42:26.571] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:26.571] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:26.571] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:26.571] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:26.572] L [COCOSUI] #define SELF_SHADOW 1
[07:42:26.572] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:26.573] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:26.574] L [COCOSUI] #define EYE_ENABLE 0
[07:42:26.574] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:26.574] L [COCOSUI] #define SSS_ENABLE 1
[07:42:26.574] L [COCOSUI] #define SELF_BLING 0
[07:42:26.574] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:26.574] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:26.574] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:26.575] L [COCOSUI] #define FACE_SHADOW 1
[07:42:26.575] L [COCOSUI] #define UNIFORMS_60 60
[07:42:26.575] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:26.575] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:26.575] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:26.575] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:26.575] L [COCOSUI] #define DYING 0
[07:42:26.576] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:26.576] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:26.576] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:26.576] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:26.576] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:26.576] L [COCOSUI] #define ICE 0
[07:42:26.576] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:26.810] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:26.811] L [COCOSUI] #define AO_CHECK 0
[07:42:26.811] L [COCOSUI] #define METAL_CHECK 0
[07:42:26.811] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:26.811] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:26.812] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:26.812] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:26.812] L [COCOSUI] #define SELF_SHADOW 1
[07:42:26.812] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:26.812] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:26.812] L [COCOSUI] #define EYE_ENABLE 0
[07:42:26.812] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:26.812] L [COCOSUI] #define SSS_ENABLE 1
[07:42:26.813] L [COCOSUI] #define SELF_BLING 0
[07:42:26.813] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:26.813] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:26.813] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:26.813] L [COCOSUI] #define FACE_SHADOW 1
[07:42:26.813] L [COCOSUI] #define UNIFORMS_60 60
[07:42:26.813] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:26.814] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:26.814] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:26.814] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:26.814] L [COCOSUI] #define DYING 0
[07:42:26.814] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:26.814] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:26.817] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:26.818] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:26.823] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:26.823] L [COCOSUI] #define ICE 0
[07:42:26.824] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:26.982] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:26.983] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:27.088] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:27.089] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:27.129] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:27.129] L [COCOSUI] #define AO_CHECK 0
[07:42:27.129] L [COCOSUI] #define METAL_CHECK 0
[07:42:27.130] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:27.131] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:27.133] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:27.140] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:27.140] L [COCOSUI] #define SELF_SHADOW 1
[07:42:27.140] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:27.140] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:27.141] L [COCOSUI] #define EYE_ENABLE 0
[07:42:27.141] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:27.141] L [COCOSUI] #define SSS_ENABLE 1
[07:42:27.141] L [COCOSUI] #define SELF_BLING 0
[07:42:27.141] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:27.142] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:27.142] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:27.142] L [COCOSUI] #define FACE_SHADOW 1
[07:42:27.142] L [COCOSUI] #define UNIFORMS_60 60
[07:42:27.143] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:27.143] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:27.143] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:27.143] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:27.144] L [COCOSUI] #define DYING 0
[07:42:27.144] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:27.144] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:27.144] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:27.144] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:27.145] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:27.145] L [COCOSUI] #define ICE 0
[07:42:27.145] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:27.957] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:27.959] L [COCOSUI] #define AO_CHECK 0
[07:42:27.959] L [COCOSUI] #define METAL_CHECK 0
[07:42:27.960] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:27.960] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:27.960] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:27.960] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:27.960] L [COCOSUI] #define SELF_SHADOW 1
[07:42:27.961] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:27.961] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:27.961] L [COCOSUI] #define EYE_ENABLE 0
[07:42:27.962] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:27.962] L [COCOSUI] #define SSS_ENABLE 0
[07:42:27.962] L [COCOSUI] #define SELF_BLING 0
[07:42:27.964] L [COCOSUI] #define ANISO_ENABLE 1
[07:42:27.965] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:27.968] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:27.970] L [COCOSUI] #define FACE_SHADOW 1
[07:42:27.971] L [COCOSUI] #define UNIFORMS_60 60
[07:42:27.971] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:27.972] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:27.972] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:27.973] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:27.973] L [COCOSUI] #define DYING 0
[07:42:27.973] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:27.973] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:27.974] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:27.974] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:27.974] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:27.975] L [COCOSUI] #define ICE 0
[07:42:27.975] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:28.724] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
766.61 ms ***
[07:42:28.747] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:28.748] L [COCOSUI] #define AO_CHECK 0
[07:42:28.748] L [COCOSUI] #define METAL_CHECK 0
[07:42:28.748] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:28.748] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:28.748] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:28.748] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:28.749] L [COCOSUI] #define SELF_SHADOW 1
[07:42:28.749] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:28.749] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:28.749] L [COCOSUI] #define EYE_ENABLE 0
[07:42:28.749] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:28.750] L [COCOSUI] #define SSS_ENABLE 0
[07:42:28.750] L [COCOSUI] #define SELF_BLING 0
[07:42:28.750] L [COCOSUI] #define ANISO_ENABLE 1
[07:42:28.750] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:28.751] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:28.751] L [COCOSUI] #define FACE_SHADOW 1
[07:42:28.751] L [COCOSUI] #define UNIFORMS_60 60
[07:42:28.751] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:28.751] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:28.751] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:28.752] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:28.754] L [COCOSUI] #define DYING 0
[07:42:28.754] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:28.754] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:28.755] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:28.756] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:28.756] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:28.756] L [COCOSUI] #define ICE 0
[07:42:28.757] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:29.047] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:29.047] L [COCOSUI] #define AO_CHECK 0
[07:42:29.048] L [COCOSUI] #define METAL_CHECK 0
[07:42:29.048] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:29.048] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:29.048] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:29.048] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:29.048] L [COCOSUI] #define SELF_SHADOW 1
[07:42:29.049] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:29.049] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:29.049] L [COCOSUI] #define EYE_ENABLE 0
[07:42:29.050] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:29.050] L [COCOSUI] #define SSS_ENABLE 0
[07:42:29.050] L [COCOSUI] #define SELF_BLING 0
[07:42:29.050] L [COCOSUI] #define ANISO_ENABLE 1
[07:42:29.050] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:29.051] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:29.051] L [COCOSUI] #define FACE_SHADOW 1
[07:42:29.051] L [COCOSUI] #define UNIFORMS_60 60
[07:42:29.051] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:29.051] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:29.051] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:29.052] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:29.052] L [COCOSUI] #define DYING 0
[07:42:29.052] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:29.052] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:29.052] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:29.052] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:29.052] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:29.053] L [COCOSUI] #define ICE 0
[07:42:29.053] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:29.402] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:29.403] L [COCOSUI] #define AO_CHECK 0
[07:42:29.403] L [COCOSUI] #define METAL_CHECK 0
[07:42:29.403] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:29.403] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:29.404] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:29.404] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:29.404] L [COCOSUI] #define SELF_SHADOW 1
[07:42:29.404] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:29.404] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:29.404] L [COCOSUI] #define EYE_ENABLE 0
[07:42:29.405] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:29.405] L [COCOSUI] #define SSS_ENABLE 0
[07:42:29.405] L [COCOSUI] #define SELF_BLING 0
[07:42:29.405] L [COCOSUI] #define ANISO_ENABLE 1
[07:42:29.405] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:29.405] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:29.405] L [COCOSUI] #define FACE_SHADOW 1
[07:42:29.406] L [COCOSUI] #define UNIFORMS_60 60
[07:42:29.406] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:29.406] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:29.406] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:29.406] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:29.406] L [COCOSUI] #define DYING 0
[07:42:29.407] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:29.407] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:29.407] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:29.407] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:29.407] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:29.407] L [COCOSUI] #define ICE 0
[07:42:29.408] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:30.200] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:30.201] L [COCOSUI] #define AO_CHECK 0
[07:42:30.202] L [COCOSUI] #define METAL_CHECK 0
[07:42:30.202] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:30.202] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:30.203] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:30.203] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:30.203] L [COCOSUI] #define SELF_SHADOW 1
[07:42:30.204] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:30.204] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:30.204] L [COCOSUI] #define EYE_ENABLE 0
[07:42:30.204] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:30.205] L [COCOSUI] #define SSS_ENABLE 0
[07:42:30.205] L [COCOSUI] #define SELF_BLING 0
[07:42:30.206] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:30.206] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:30.207] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:30.207] L [COCOSUI] #define FACE_SHADOW 1
[07:42:30.208] L [COCOSUI] #define UNIFORMS_60 60
[07:42:30.208] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:30.208] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:30.208] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:30.208] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:30.209] L [COCOSUI] #define DYING 0
[07:42:30.209] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:30.209] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:30.209] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:30.209] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:30.210] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:30.211] L [COCOSUI] #define ICE 0
[07:42:30.212] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:30.500] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
299.82 ms ***
[07:42:30.515] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:30.516] L [COCOSUI] #define AO_CHECK 0
[07:42:30.516] L [COCOSUI] #define METAL_CHECK 0
[07:42:30.516] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:30.516] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:30.517] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:30.517] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:30.517] L [COCOSUI] #define SELF_SHADOW 1
[07:42:30.517] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:30.517] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:30.518] L [COCOSUI] #define EYE_ENABLE 0
[07:42:30.518] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:30.518] L [COCOSUI] #define SSS_ENABLE 0
[07:42:30.518] L [COCOSUI] #define SELF_BLING 0
[07:42:30.518] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:30.521] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:30.521] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:30.521] L [COCOSUI] #define FACE_SHADOW 1
[07:42:30.522] L [COCOSUI] #define UNIFORMS_60 60
[07:42:30.522] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:30.522] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:30.522] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:30.522] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:30.522] L [COCOSUI] #define DYING 0
[07:42:30.523] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:30.523] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:30.523] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:30.523] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:30.523] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:30.523] L [COCOSUI] #define ICE 0
[07:42:30.524] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:30.693] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:30.693] L [COCOSUI] #define AO_CHECK 0
[07:42:30.693] L [COCOSUI] #define METAL_CHECK 0
[07:42:30.694] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:30.694] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:30.694] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:30.694] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:30.694] L [COCOSUI] #define SELF_SHADOW 1
[07:42:30.694] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:30.694] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:30.695] L [COCOSUI] #define EYE_ENABLE 0
[07:42:30.695] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:30.695] L [COCOSUI] #define SSS_ENABLE 0
[07:42:30.695] L [COCOSUI] #define SELF_BLING 0
[07:42:30.695] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:30.695] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:30.695] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:30.696] L [COCOSUI] #define FACE_SHADOW 1
[07:42:30.696] L [COCOSUI] #define UNIFORMS_60 60
[07:42:30.696] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:30.696] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:30.696] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:30.696] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:30.696] L [COCOSUI] #define DYING 0
[07:42:30.697] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:30.697] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:30.697] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:30.697] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:30.697] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:30.697] L [COCOSUI] #define ICE 0
[07:42:30.697] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:30.914] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:30.915] L [COCOSUI] #define AO_CHECK 0
[07:42:30.915] L [COCOSUI] #define METAL_CHECK 0
[07:42:30.915] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:30.915] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:30.915] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:30.915] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:30.915] L [COCOSUI] #define SELF_SHADOW 1
[07:42:30.916] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:30.916] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:30.916] L [COCOSUI] #define EYE_ENABLE 0
[07:42:30.916] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:30.916] L [COCOSUI] #define SSS_ENABLE 0
[07:42:30.916] L [COCOSUI] #define SELF_BLING 0
[07:42:30.916] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:30.917] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:30.917] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:30.917] L [COCOSUI] #define FACE_SHADOW 1
[07:42:30.917] L [COCOSUI] #define UNIFORMS_60 60
[07:42:30.917] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:30.917] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:30.917] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:30.917] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:30.918] L [COCOSUI] #define DYING 0
[07:42:30.918] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:30.918] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:30.918] L [COCOSUI] #define HAIR_ENABLE 1
[07:42:30.918] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:30.918] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:30.918] L [COCOSUI] #define ICE 0
[07:42:30.919] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:31.096] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:31.097] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:31.534] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:31.534] L [COCOSUI] #define AO_CHECK 0
[07:42:31.535] L [COCOSUI] #define METAL_CHECK 0
[07:42:31.535] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:31.535] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:31.535] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:31.535] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:31.535] L [COCOSUI] #define SELF_SHADOW 1
[07:42:31.535] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:31.536] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:31.536] L [COCOSUI] #define EYE_ENABLE 0
[07:42:31.536] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:31.536] L [COCOSUI] #define SSS_ENABLE 0
[07:42:31.536] L [COCOSUI] #define SELF_BLING 0
[07:42:31.536] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:31.536] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:31.537] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:31.537] L [COCOSUI] #define FACE_SHADOW 1
[07:42:31.537] L [COCOSUI] #define UNIFORMS_60 60
[07:42:31.537] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:31.537] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:31.537] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:31.540] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:31.541] L [COCOSUI] #define DYING 0
[07:42:31.541] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:31.541] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:31.541] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:31.542] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:31.542] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:31.542] L [COCOSUI] #define ICE 0
[07:42:31.542] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:31.786] L [COCOSUI] create effect shader\g91_character.nfx:TShader *** time:
251.96 ms ***
[07:42:31.799] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:31.799] L [COCOSUI] #define AO_CHECK 0
[07:42:31.799] L [COCOSUI] #define METAL_CHECK 0
[07:42:31.799] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:31.800] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:31.800] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:31.800] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:31.800] L [COCOSUI] #define SELF_SHADOW 1
[07:42:31.800] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:31.800] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:31.800] L [COCOSUI] #define EYE_ENABLE 0
[07:42:31.801] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:31.801] L [COCOSUI] #define SSS_ENABLE 0
[07:42:31.801] L [COCOSUI] #define SELF_BLING 0
[07:42:31.801] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:31.801] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:31.801] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:31.801] L [COCOSUI] #define FACE_SHADOW 1
[07:42:31.802] L [COCOSUI] #define UNIFORMS_60 60
[07:42:31.802] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:31.802] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:31.802] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:31.802] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:31.802] L [COCOSUI] #define DYING 0
[07:42:31.802] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:31.802] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:31.803] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:31.803] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:31.803] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:31.803] L [COCOSUI] #define ICE 0
[07:42:31.803] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:31.889] M [COCOSUI] Main thread IO 5.9810 ms for movie/clothing_all.xml
[07:42:31.963] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:31.963] L [COCOSUI] #define AO_CHECK 0
[07:42:31.964] L [COCOSUI] #define METAL_CHECK 0
[07:42:31.964] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:31.964] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:31.964] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:31.964] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:31.964] L [COCOSUI] #define SELF_SHADOW 1
[07:42:31.964] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:31.965] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:31.965] L [COCOSUI] #define EYE_ENABLE 0
[07:42:31.965] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:31.965] L [COCOSUI] #define SSS_ENABLE 0
[07:42:31.965] L [COCOSUI] #define SELF_BLING 0
[07:42:31.965] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:31.965] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:31.966] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:31.966] L [COCOSUI] #define FACE_SHADOW 1
[07:42:31.966] L [COCOSUI] #define UNIFORMS_60 60
[07:42:31.966] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:31.966] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:31.966] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:31.966] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:31.967] L [COCOSUI] #define DYING 0
[07:42:31.967] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:31.967] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:31.967] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:31.967] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:31.967] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:31.967] L [COCOSUI] #define ICE 0
[07:42:31.968] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:32.191] L [COCOSUI] Try compile shader\g91_character.nfx:
[07:42:32.191] L [COCOSUI] #define AO_CHECK 0
[07:42:32.191] L [COCOSUI] #define METAL_CHECK 0
[07:42:32.192] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:32.192] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:32.192] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:32.192] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:32.192] L [COCOSUI] #define SELF_SHADOW 1
[07:42:32.192] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:32.193] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:32.193] L [COCOSUI] #define EYE_ENABLE 0
[07:42:32.193] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:32.193] L [COCOSUI] #define SSS_ENABLE 0
[07:42:32.193] L [COCOSUI] #define SELF_BLING 0
[07:42:32.193] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:32.194] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:32.194] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:32.194] L [COCOSUI] #define FACE_SHADOW 1
[07:42:32.194] L [COCOSUI] #define UNIFORMS_60 60
[07:42:32.194] L [COCOSUI] #define CHANGECOLOR_ENABLE 1
[07:42:32.194] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:32.194] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:32.195] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:32.195] L [COCOSUI] #define DYING 0
[07:42:32.195] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:32.195] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:32.195] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:32.195] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:32.195] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:32.196] L [COCOSUI] #define ICE 0
[07:42:32.196] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:33.213] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:33.214] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:33.214] L [COCOSUI] #define AO_CHECK 0
[07:42:33.214] L [COCOSUI] #define METAL_CHECK 0
[07:42:33.214] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:33.214] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:33.215] L [COCOSUI] #define SELF_BLING 1
[07:42:33.215] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:33.216] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:33.216] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:33.216] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:33.216] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:33.216] L [COCOSUI] #define TWINKLE_ENABLE 1
[07:42:33.216] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:33.217] L [COCOSUI] #define EYE_ENABLE 0
[07:42:33.217] L [COCOSUI] #define SSS_ENABLE 1
[07:42:33.217] L [COCOSUI] #define UNIFORMS_60 60
[07:42:33.217] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:33.218] L [COCOSUI] #define DYING 0
[07:42:33.218] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:33.218] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:33.218] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:33.218] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:33.218] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:33.218] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:33.219] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:33.219] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:33.219] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:33.487] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 273.91 ms ***
[07:42:33.506] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:33.506] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:33.506] L [COCOSUI] #define AO_CHECK 0
[07:42:33.506] L [COCOSUI] #define METAL_CHECK 0
[07:42:33.507] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:33.507] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:33.507] L [COCOSUI] #define SELF_BLING 1
[07:42:33.507] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:33.507] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:33.508] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:33.508] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:33.508] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:33.508] L [COCOSUI] #define TWINKLE_ENABLE 1
[07:42:33.508] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:33.508] L [COCOSUI] #define EYE_ENABLE 0
[07:42:33.508] L [COCOSUI] #define SSS_ENABLE 1
[07:42:33.509] L [COCOSUI] #define UNIFORMS_60 60
[07:42:33.509] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:33.509] L [COCOSUI] #define DYING 0
[07:42:33.509] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:33.509] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:33.510] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:33.510] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:33.510] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:33.510] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:33.510] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:33.511] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:33.511] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:33.823] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:33.823] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:33.824] L [COCOSUI] #define AO_CHECK 0
[07:42:33.824] L [COCOSUI] #define METAL_CHECK 0
[07:42:33.825] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:33.825] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:33.825] L [COCOSUI] #define SELF_BLING 1
[07:42:33.825] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:33.825] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:33.826] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:33.826] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:33.826] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:33.826] L [COCOSUI] #define TWINKLE_ENABLE 1
[07:42:33.826] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:33.826] L [COCOSUI] #define EYE_ENABLE 0
[07:42:33.826] L [COCOSUI] #define SSS_ENABLE 1
[07:42:33.826] L [COCOSUI] #define UNIFORMS_60 60
[07:42:33.827] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:33.827] L [COCOSUI] #define DYING 0
[07:42:33.827] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:33.827] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:33.827] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:33.827] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:33.827] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:33.828] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:33.828] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:33.828] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:33.828] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:34.118] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:34.118] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:34.118] L [COCOSUI] #define AO_CHECK 0
[07:42:34.118] L [COCOSUI] #define METAL_CHECK 0
[07:42:34.118] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:34.118] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:34.119] L [COCOSUI] #define SELF_BLING 1
[07:42:34.119] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:34.119] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:34.119] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:34.120] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:34.121] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:34.122] L [COCOSUI] #define TWINKLE_ENABLE 1
[07:42:34.122] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:34.122] L [COCOSUI] #define EYE_ENABLE 0
[07:42:34.122] L [COCOSUI] #define SSS_ENABLE 1
[07:42:34.122] L [COCOSUI] #define UNIFORMS_60 60
[07:42:34.122] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:34.123] L [COCOSUI] #define DYING 0
[07:42:34.123] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:34.123] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:34.123] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:34.123] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:34.123] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:34.124] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:34.124] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:34.124] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:34.124] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:34.578] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:34.579] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:34.579] L [COCOSUI] #define AO_CHECK 0
[07:42:34.579] L [COCOSUI] #define METAL_CHECK 0
[07:42:34.579] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:34.580] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:34.580] L [COCOSUI] #define SELF_BLING 0
[07:42:34.580] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:34.580] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:34.581] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:34.581] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:34.581] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:34.581] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:34.581] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:34.581] L [COCOSUI] #define EYE_ENABLE 0
[07:42:34.583] L [COCOSUI] #define SSS_ENABLE 0
[07:42:34.583] L [COCOSUI] #define UNIFORMS_60 60
[07:42:34.583] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:34.583] L [COCOSUI] #define DYING 0
[07:42:34.583] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:34.585] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:34.585] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:34.585] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:34.585] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:34.585] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:34.586] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:34.586] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:34.586] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:34.814] L [COCOSUI] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 236.45 ms ***
[07:42:34.818] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:34.818] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:34.819] L [COCOSUI] #define AO_CHECK 0
[07:42:34.819] L [COCOSUI] #define METAL_CHECK 0
[07:42:34.819] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:34.819] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:34.820] L [COCOSUI] #define SELF_BLING 0
[07:42:34.820] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:34.820] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:34.820] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:34.820] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:34.821] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:34.821] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:34.821] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:34.821] L [COCOSUI] #define EYE_ENABLE 0
[07:42:34.821] L [COCOSUI] #define SSS_ENABLE 0
[07:42:34.821] L [COCOSUI] #define UNIFORMS_60 60
[07:42:34.822] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:34.822] L [COCOSUI] #define DYING 0
[07:42:34.822] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:34.822] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:34.822] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:34.822] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:34.823] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:34.823] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:34.823] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:34.823] L [COCOSUI] #define SHADOW_MAP_ENABLE 0
[07:42:34.823] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:35.066] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:35.066] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:35.067] L [COCOSUI] #define AO_CHECK 0
[07:42:35.067] L [COCOSUI] #define METAL_CHECK 0
[07:42:35.067] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:35.067] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:35.067] L [COCOSUI] #define SELF_BLING 0
[07:42:35.067] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:35.068] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:35.068] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:35.068] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:35.068] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:35.069] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:35.069] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:35.069] L [COCOSUI] #define EYE_ENABLE 0
[07:42:35.069] L [COCOSUI] #define SSS_ENABLE 0
[07:42:35.070] L [COCOSUI] #define UNIFORMS_60 60
[07:42:35.070] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:35.070] L [COCOSUI] #define DYING 0
[07:42:35.070] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:35.070] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:35.070] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:35.070] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:35.071] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:35.071] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:35.071] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:35.071] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:35.071] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:35.289] L [COCOSUI] Try compile shader\g91_character_xuanren.nfx:
[07:42:35.290] L [COCOSUI] #define SYSTEM_DEPTH_RANGE_NEGATIVE 1
[07:42:35.291] L [COCOSUI] #define AO_CHECK 0
[07:42:35.291] L [COCOSUI] #define METAL_CHECK 0
[07:42:35.291] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:35.291] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:35.291] L [COCOSUI] #define SELF_BLING 0
[07:42:35.292] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:35.293] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:35.294] L [COCOSUI] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 1
[07:42:35.294] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:35.294] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:35.294] L [COCOSUI] #define TWINKLE_ENABLE 0
[07:42:35.295] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:35.295] L [COCOSUI] #define EYE_ENABLE 0
[07:42:35.295] L [COCOSUI] #define SSS_ENABLE 0
[07:42:35.295] L [COCOSUI] #define UNIFORMS_60 60
[07:42:35.295] L [COCOSUI] #define CHANGECOLOR_ENABLE 0
[07:42:35.295] L [COCOSUI] #define DYING 0
[07:42:35.295] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:35.296] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:35.296] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:35.296] L [COCOSUI] #define HAIR_ENABLE 0
[07:42:35.296] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:35.296] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:35.297] L [COCOSUI] #define DIR_AMBIENT_ENABLE 1
[07:42:35.297] L [COCOSUI] #define SHADOW_MAP_ENABLE 1
[07:42:35.297] L [COCOSUI] #define WAVE_ENABLE 0
[07:42:38.572] M [COCOSUI] Main thread IO 5.5120 ms for
ui1/show/evaluate_orange_pic.cbk
[07:42:38.617] M [COCOSUI] Main thread IO 5.0710 ms for
ui1/show/evaluate_orange_light04_pic.cbk
[07:42:38.749] M [COCOSUI] Main thread IO 29.7320 ms for csb/sharing_play_model.csb
[07:42:38.799] M [COCOSUI] Main thread IO 10.5930 ms for
ui1/a_global/icon/nationality/libya.cbk
[07:42:42.715] M [COCOSUI] Main thread IO 5.8160 ms for
movie/clothing_parachute.xml

ERROR *****************************************************************************
[07:42:42.804] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1875
[07:42:48.115] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[07:42:48.115] L [COCOSUI] #define METAL_CHECK 0
[07:42:48.116] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:48.116] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:48.120] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:48.120] L [COCOSUI] #define SELF_BLING 1
[07:42:48.120] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:48.121] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:48.121] L [COCOSUI] #define UNIFORMS_60 60
[07:42:48.121] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:48.121] L [COCOSUI] #define AO_CHECK 0
[07:42:48.122] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:48.122] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:48.122] L [COCOSUI] #define GPU_SKIN_ENABLE 0
[07:42:48.122] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:48.123] L [COCOSUI] #define SSS_ENABLE 1
[07:42:48.123] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:48.124] L [COCOSUI] #define EYE_ENABLE 0
[07:42:48.125] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:48.125] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:48.125] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:48.126] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:48.170] M [COCOSUI] Main thread IO 10.5960 ms for csb/combat_intheair.csb
[07:42:48.541] L [COCOSUI] create effect shader\g91_character_vehicle.nfx:TShader
*** time: 435.99 ms ***
[07:42:48.559] L [COCOSUI] Try compile shader\g91_character_vehicle.nfx:
[07:42:48.560] L [COCOSUI] #define METAL_CHECK 0
[07:42:48.560] L [COCOSUI] #define ROUGHNESS_CHECK 0
[07:42:48.560] L [COCOSUI] #define DIFFUSE_CHECK 0
[07:42:48.561] L [COCOSUI] #define FRESNEL_ENABLE 0
[07:42:48.561] L [COCOSUI] #define SELF_BLING 1
[07:42:48.561] L [COCOSUI] #define ENVIR_ENABLE 1
[07:42:48.561] L [COCOSUI] #define DIR_AMBIENT_ENABLE 0
[07:42:48.562] L [COCOSUI] #define UNIFORMS_60 60
[07:42:48.562] L [COCOSUI] #define POINT_LIGHT_ENABLE 0
[07:42:48.562] L [COCOSUI] #define AO_CHECK 0
[07:42:48.562] L [COCOSUI] #define XNORMAL_MAP_ENABLE 1
[07:42:48.563] L [COCOSUI] #define MANUL_ENABLE 0
[07:42:48.563] L [COCOSUI] #define GPU_SKIN_ENABLE 1
[07:42:48.563] L [COCOSUI] #define ANISO_ENABLE 0
[07:42:48.563] L [COCOSUI] #define SSS_ENABLE 1
[07:42:48.563] L [COCOSUI] #define MAX_BONE_UNIFORM_COUNT 180
[07:42:48.563] L [COCOSUI] #define EYE_ENABLE 0
[07:42:48.564] L [COCOSUI] #define UNREAL_TONEMAPPING 1
[07:42:48.564] L [COCOSUI] #define FUR_COLOR_ENABLE 0
[07:42:48.565] L [COCOSUI] #define LIGHT_ATTR_ITEM_NUM 5
[07:42:48.565] L [COCOSUI] #define SEPARATE_ALPHA_TEX 0
[07:42:53.287] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:53.295] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:54.129] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:42:54.129] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[07:43:00.526] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.

ERROR *****************************************************************************
[07:43:00.943] M [COCOSUI] [ERROR] [PhysX]
X:/NeoX/src/3d-engine/managed3rdparty/physx34/PhysX-3.4/PhysX_3.4/Source/PhysX/
src/NpRigidBodyTemplate.h (443) : invalid parameter : RigidBody::setRigidBodyFlag:
kinematic bodies with CCD enabled are not supported! CCD will be ignored.
[07:43:02.076] M [COCOSUI] Main thread IO 8.2190 ms for
ui1/guide/guide_btn_normal.cbk

ERROR *****************************************************************************
[07:43:02.444] L [COCOSUI] [ERROR] Socket fx_jiasu is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:43:02.445] L [COCOSUI] [ERROR] Socket fx_huo is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:43:02.446] L [COCOSUI] [ERROR] Socket fx_baozha is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:43:02.447] L [COCOSUI] [ERROR] Socket fx_yan is linked to bone dummy001, but no
bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim
ERROR *****************************************************************************
[07:43:02.447] L [COCOSUI] [ERROR] Socket fx_huo02 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:43:02.448] L [COCOSUI] [ERROR] Socket fx_huo01 is linked to bone dummy001, but
no bone named dummy001 exist! vehicle\roadster\car9014\cheshen_lod02.gim

ERROR *****************************************************************************
[07:43:02.448] L [COCOSUI] [ERROR] Socket fx_bian is linked to bone body, but no
bone named body exist! vehicle\roadster\car9014\cheshen_lod02.gim
[07:43:06.112] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:43:06.115] M [COCOSUI] oneByOneListeners swallow_node= parent=
[07:43:06.116] M [COCOSUI] oneByOneListeners swallow_node=touch_panel parent=Layer
[07:43:06.124] M [COCOSUI] oneByOneListeners swallow_node=btn_parachute
parent=parachute_panel

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