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Gloomstalker

Statblock 5e

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0% found this document useful (0 votes)
69 views2 pages

Gloomstalker

Statblock 5e

Uploaded by

elliottdailey1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Gloomstalker ● Devour Hope.

Creatures that fail the


Large Monstrosity, Neutral EvilArmor Class saving throw are Jinxed for the next
15 (Natural Armor) minute. (Cha save end of turn)
Hit Points 100 ● Freeze. Creatures movement speeds
Speed 30 ft., fly 80 ft. are reduced to 0.
● Devour Vigor. Creatures lose 3 hit
dice. The Gloomstalker gains
STR DEX CON INT WIS CHA temporary hit points equal to one roll
of the highest hit dice lost this way.
21 16 14 5 (-3) 17 14
(+5) (+3) (+2) (+3) (+2) Bonus Actions
Shadowstep. The Gloomstalker teleports
Saving Throws Str +9, Dex +6
40ft to an unoccupied space it can see.
Skills Athletics +9, Intimidation +5,
Perception +6, Stealth +6
Snatch. The Gloomstalker can make a Claw attack
Senses Darkvision 240 ft., Passive
against a creature that failed its Shriek. If this attack
Perception 16
hits, the creature is grappled (escape DC 15), and
Challenge 8 (+3)
while it is grappled in this way it is restrained.
Delicate Membrane. If the wyvern takes 15
ReactionsSpiral. As a reaction to being hit
or more slashing or piercing damage in a
with a ranged attack while at least 10 feet in
turn, it must succeed on a Concentration the air, the Gloomstalker may halve the
check or have its fly speed reduced to 0 until attack's damage.
it completes a Short or Long Rest.

ActionsMultiattack. The wyvern makes one


attack with its rending bite and one with its
claws, than using Shriek if it’s available.

Rending Bite. Melee Weapon Attack: +9


to hit, reach 10 ft., one creature. Hit: 14
(2d8 + 5) piercing damage. And 7 (2d6)
necrotic.
If the target is wearing leather or
cloth armor, it takes a permanent and
cumulative −1 penalty to the AC it
offers. Armor reduced to an AC of 10 is
destroyed.

Claws. Melee Weapon Attack: +9 to hit,


reach 5 ft., one target. Hit: 13 (2d8 + 4)
slashing damage and the target must
succeed on a DC 17 Strength saving throw
or be knocked prone.

Shriek (recharge 6). The Gloomstalker emits


a horrible shriek. Each enemy within 60 feet
of the gloomstalker that can hear it must
make a DC 15 wisdom saving throw, or suffer
one of the following effects. Creatures that
fail the saving throw by 5 or more are Dazed:
Other traits for Gloomstalkers:

Flyby. The wyvern doesn't provoke opportunity


attacks when it flies out of an enemy's reach.

Pestilent Breath (Recharge 5-6). Each


creature in a 30 ft. cone must succeed on a
DC 16 Constitution saving throw or be
infected with Festing Necrosis.

Necrovenom Stinger. Melee Weapon


Attack: +9 to hit, reach 10 ft., one creature.
Hit: 15 (3d6 + 5) piercing damage. The target
must make a DC 16 Constitution saving
throw or be Poisoned for the next minute.
While Poisoned in this way, a creature takes
14 (4d6) poison plus 16 (3d10) necrotic
damage at the start of each of its turns.
A Poisoned creature repeats this saving
throw at the end of each of its turns, ending
the effect on a success.

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