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Outline Thesis

The document discusses the impact of video games on children's minds, presenting both negative and positive perspectives. While some studies indicate that video games can lead to violent behavior and negative societal effects, the author argues that they enhance mental capacity, creativity, and problem-solving skills. The conclusion emphasizes the belief that video games provide a positive virtual environment for children to explore choices and social situations.

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0% found this document useful (0 votes)
33 views3 pages

Outline Thesis

The document discusses the impact of video games on children's minds, presenting both negative and positive perspectives. While some studies indicate that video games can lead to violent behavior and negative societal effects, the author argues that they enhance mental capacity, creativity, and problem-solving skills. The conclusion emphasizes the belief that video games provide a positive virtual environment for children to explore choices and social situations.

Uploaded by

JonSep1993
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Jonathan Sepulveda Bindu ENC1101 1/23/12

Introductory Paragraph
I. Does the childs mind adept to situations in videogames to be negative or to a plus? Even though Some study's show that in some cases with children playing videogames, some kids have a negative affect making them either violent, learning to do things to affect society in a negative way, my main opinion towards this topic of videogames affecting children is that it opens more mental capacity. Children become more open to more choices and variety giving the child more imagination because Quotes from parents, Studys etc. and Studys towards children who become more efficient with playing videogames.

Body Paragraph #1 A. Some study's show that in some cases with children playing videogames, some kids have a negative affect making them either violent, learning to do things to affect society in a negative way 1. Finding evidence to show how the childs mind as affected in a negative way. 2. The evidence found within the studys should back up the opposing opinion

B. Another example that shows that Some study's show that in some cases with children playing videogames affects the child in negative way is, 1. Research about parents that are against children having videogames 2. The research that was found within the study should have details to back up this paragraph. Body Paragraph #2 A. Even though study's show children playing videogames have a negative affect making them affect society in a negative way, my main opinion towards this topic of videogames affecting children is that it opens more mental capacity. Children become more open to more choices and variety giving the child more imagination because, Quotes from parents, Studys etc.. 1. Research statistics about children who function while playing videogames. 2. Explain how the statistic works and backs up this paragraph B. Another example that shows that videogames affect children in a positive way is, 1. Speak to parents that are for children playing videogames. 2. Explains the statements and opinions from parents to back up main opinion. Body Paragraph #3 A. The most important reason my opinion towards this topic of videogames affecting children is becasuse of my personal experience.

1. Personal experience growing up as a child playing with a videogames in a household. 2. Speak of how it has made me who I am with solving problems and how to approach situations. 3. Include how close friends and family use videogames in a positive way. Conclusion So you can see that although some study's show that in some cases with children playing videogames, it affects their mind in a way it make children respond negatively, learning to do things that affect society in a negative way. my opinion towards this topic of videogames affecting children still remains that it's a positive virtual world to help explore choices and social situations to help children out within the future.

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