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AW Rules

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0% found this document useful (0 votes)
26 views2 pages

AW Rules

Uploaded by

sketchysyrup
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Advanced Warfare Rules

General:
➢ Abusing spots where AI kills itself (such as corners on Descent) is NOT ALLOWED
➢ Join-In-Progress setting is ALLOWED(For Sleeper use)
➢ Invincibility glitches are NOT ALLOWED
➢ Exploits are ALLOWED
➢ Every round must be played in full
➢ For S1X Bounces need to be disabled (/command )

Speedruns:
➢ Start Position: As soon as the screen fades in
➢ End Position: As soon as Round appears on the screen
➢ Pausing the timer is ALLOWED during breaks

EE Speedruns:
➢ Pausing the timer is ALLOWED during breaks

(Outbreak Only)
➔ Start Position: As soon as the screen fades in
➔ End Position: When 'Reinforcements' get hit
(Infection Only)
➔ Start Position: As soon as the screen fades in
➔ End Position: When Bubby is activated
(Carrier Only)
➔ Start Position: As soon as the screen fades in
➔ End Position: When 'You survived! Victory!' appears
(Descent Only)
➔ Start Position: As soon as the screen fades in
➔ End Position: When 'Get ready for a double feature' appears on screen

First Rooms:
➔ Doors or barriers are NOT ALLOWED to be opened
(Outbreak)
➢ Getting up on the bus by hitting the strafe jump or using the air drops is
legit.
(Infection)
➢ Abusing the box spawn by failing to save a survivor is Allowed
(unavoidable)
➢ Using the trap in the first room is Allowed
(Carrier)
Solo
➔ For MK14 Side: Player must be on the same side where Mk14 WallBuy is
➢ Hitting the jump to reach the trap and turning it on is Allowed

➔ For Bulldog Side: Player must be on the same side where Bulldog
WallBuy is
➢ Landing on the small pipe on the gap jump for a slightly easier jump is
allowed
Coop
➢ All of the above for solo is allowed for coop
(You can spawn on either side so there is not separate categories for
coop)
(Descent)
➢ Using the resources in the boss fights are allowed (Upgrades, Contact
grenades, etc.) and can be carried over back into the first room

No Power:
➢ Play without turning the power switch on

No Exo Suit:
➢ Play without an Exo Suit

No Exo Health:
➢ Play without Exo Health

High Rounds (Survival):


➢ Reach the highest round that you can

(Detroit Only)
➔ Must be played on latest patch (Goliath & Warbirds shoot with fire rockets &
nano drones)

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